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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1521109</id>
		<title>Phantom Weapons</title>
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		<updated>2026-08-07T14:59:14Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Phantom Weapons Eclipticum (IL 790) */ Universalis links corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
{{see also|Occult Crescent|Replica Phantom Weapons}}&lt;br /&gt;
[[File:Phantom weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Phantom Weapons&#039;&#039;&#039; are the level 100 [[Relic Weapons]] for [[Dawntrail]]. The first installment of these was released in [[patch 7.25]], and successive upgrades were released until [[patch 7.55]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[Eureka Weapons]] and [[Resistance Weapons]], these are tied to a [[Field Operations]] series: {{i|Occult Crescent}}. Players have the option of participating in Occult Crescent content (for some steps) or existing activities outside the field instances to upgrade these weapons.&lt;br /&gt;
&lt;br /&gt;
This relic weapon series consists of one-time, time-consuming grind steps that are reminiscent of [[Zodiac Weapons]] or [[Anima Weapons]] upgrade steps, in addition to straightforward tomestone purchases for repeatable steps that characterize the [[Manderville Weapons]].&lt;br /&gt;
&lt;br /&gt;
Phantom Weapons do &#039;&#039;not&#039;&#039; provide specific bonuses within the Occult Crescent, but final-stage weapons have three substats, making them stronger than other level 100 weapons when the IL 700 sync in those zones is factored in.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Special Site]|Harried by circumstances financial and otherwise, Eorzea&#039;s finest weaponsmith finds himself on a treacherous journey bound for seas unknown. Yet amidst the peril is an opportunity to achieve a new pinnacle of weapon fabrication, harnessing arcane powers as potent as they are illusory...}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_3/ Patch 7.3 Special Site]|As the tedium of life upon the Occult Crescent sets in, Gerolt&#039;s focus once again shifts from smithing to his favorite tipple. Can he overcome this rum-tinged malaise and elevate the phantom weapons to phantasmal new heights?}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_4/ Patch 7.4 Special Site]|Join Gerolt once again as he prepares to imbue your phantom weapon with ever more potent powers. Will renewed enthusiasm see him holding his hammer aloft or reaching for the bottle?}}&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Penumbrae (IL 745)==&lt;br /&gt;
[[File:Phantom Weapons promo1.jpg|right|350px]]&lt;br /&gt;
===One-time segment===&lt;br /&gt;
{{main|Phantom Weapons Penumbrae/Quest}}&lt;br /&gt;
&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{i|Dawntrail (Quest)}}, as well as the [[Occult Crescent Quests|Occult Crescent]] questline up to {{i|Unfamiliar Territory}}. Players can then obtain the first relic by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{i|Arcane Artistry}} then {{i|Forging the Phantasmal}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players can purchase the weapon from [[Dodokkuli]] in Phantom Village {{convert coordinate|6.7, 7.1}}.&lt;br /&gt;
&lt;br /&gt;
For the first one-time quest, the player needs to acquire 3 each of six types of demiatma. These are random drops from [[Occult Crescent FATEs|FATEs and Critical Encounters]] in {{i|The Occult Crescent: South Horn}}. Alternatively, they can be obtained as random drops from [[FATEs]] in [[Dawntrail]] zones: [[Urqopacha]], [[Kozama&#039;uka]], [[Yak T&#039;el]], [[Shaaloani]], [[Heritage Found]], and [[Living Memory]]. Each zone has its own demiatma type. For more information about where to obtain these drops, see [[Phantom Weapons Penumbrae/Quest|this page]] or the following table:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| item}}&lt;br /&gt;
|-&lt;br /&gt;
! Demiatma !! South Horn FATEs/CEs !! Dawntrail zone&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Azurite Demiatma}}&lt;br /&gt;
| {{i|A Prying Eye}}&amp;lt;br&amp;gt;{{i|Rough Waters}}&amp;lt;br&amp;gt;{{i|The Golden Guardian}}&amp;lt;br&amp;gt;{{i|Crawling Death}}&amp;lt;br&amp;gt;{{i|Scourge of the Mind}}&amp;lt;br&amp;gt;{{i|The Unbridled}}&lt;br /&gt;
| [[Urqopacha]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Verdigris Demiatma}}&lt;br /&gt;
| {{i|A Delicate Balance}}&amp;lt;br&amp;gt;{{i|Sworn to Soil}}&amp;lt;br&amp;gt;{{i|Pleading Pots}}&amp;lt;br&amp;gt;{{i|Calamity Bound}}&lt;br /&gt;
| [[Kozama&#039;uka]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Malachite Demiatma}}&lt;br /&gt;
| {{i|An Unending Duty}}&amp;lt;br&amp;gt;{{i|Flame of Dusk}}&amp;lt;br&amp;gt;{{i|Trial by Claw}}&amp;lt;br&amp;gt;{{i|From Times Bygone}}&lt;br /&gt;
| [[Yak T&#039;el]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Realgar Demiatma}}&lt;br /&gt;
| {{i|Brain Drain}}&amp;lt;br&amp;gt;{{i|The Winged Terror}}&amp;lt;br&amp;gt;{{i|With Extreme Prejudice}}&amp;lt;br&amp;gt;{{i|Shark Attack}}&amp;lt;br&amp;gt;{{i|Cursed Concern}}&lt;br /&gt;
| [[Shaaloani]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Caput Mortuum Demiatma}}&lt;br /&gt;
| {{i|Serving Darkness}}&amp;lt;br&amp;gt;{{i|Company of Stone}}&amp;lt;br&amp;gt;{{i|Eternal Watch}}&amp;lt;br&amp;gt;{{i|On the Hunt (Critical Encounter)}}&lt;br /&gt;
| [[Heritage Found]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Orpiment Demiatma}}&lt;br /&gt;
| {{i|Fatal Allure}}&amp;lt;br&amp;gt;{{i|King of the Crescent}}&amp;lt;br&amp;gt;{{i|Persistent Pots}}&amp;lt;br&amp;gt;{{i|Noise Complaint}}&amp;lt;br&amp;gt;{{i|The Black Regiment}}&lt;br /&gt;
| [[Living Memory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Engagements have a 20% demiatma drop rate and FATEs (both inside and outside of Occult Crescent) have a 5% drop rate.&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://youtu.be/Zg-LRoukGVo FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII] These rates are the same as [[Atma Zodiac Weapons/Quest|ARR atmas]].&amp;lt;/ref&amp;gt; Thus, &#039;&#039;on average&#039;&#039;, players can expect to obtain 1 demiatma per 5 CEs or per 20 FATEs completed. The actual number of FATEs/CEs required per player will likely vary due to the nature of independent probabilities. There are currently no plans to change the drop rates, but this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
If opting to farm FATEs, make sure to keep {{bicolor gemstone|600}} [[Bicolor Gemstone]]s on hand, as they will be needed for the Umbrae upgrade step.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Total items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Repeatable segment===&lt;br /&gt;
For the follow-up quest and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! One weapon&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1,500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31,500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Phantom Weapons Penumbrae (IL 745)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Sword Penumbrae|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Kite Shield Penumbrae|x|size=big}} &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Bardiche Penumbrae|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Bardiche Penumbrae]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Guillotine Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Guillotine Penumbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Bayonet Penumbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Spear Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Spear Penumbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom War Scythe Penumbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Knuckles Penumbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Knuckles Penumbrae]] ([[Monk|MNK]])&lt;br /&gt;
| {{item icon|Phantom Blade Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Blade Penumbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Penumbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Cleavers Penumbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Twinfangs Penumbrae]] ([[Viper|VPR]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Harp Bow Penumbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Arquebus Penumbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Terpna Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Terpna Penumbrae]] ([[Dancer|DNC]])&lt;br /&gt;
| {{item icon|Phantom Staff Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Staff Penumbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Index Penumbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Rapier Penumbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Rapier Penumbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Flat Brush Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Flat Brush Penumbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Crook Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Crook Penumbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Codex Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Codex Penumbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Star Globe Penumbrae]] ([[Astrologian|AST]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Pendulums Penumbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Pendulums Penumbrae]] ([[Sage|SGE]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Replica Phantom Weapons Penumbrae]] (glamour only; does not provide stats) can be claimed for free at the [[Expedition Metallurgist]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.1}} after completing {{i|Wrought by Hands Phantasmal}} (see below section) and obtaining the corresponding Phantom Weapon Penumbrae.&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Umbrae (IL 760)==&lt;br /&gt;
[[File:Phantom Weapons promo2.jpg|right|350px]]&lt;br /&gt;
[[File:Phantom Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Aetherwell Array.png|right|350px|The Aetherwell Array]]&lt;br /&gt;
===One-time segment===&lt;br /&gt;
{{main|Phantom Weapons Umbrae/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Penumbrae. Players can then begin the relic upgrading process by speaking to [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{i|Keeping the Old Ways Alive}}, then {{i|Aether, Aether, Everywhere}}, and finally {{i|Wrought by Hands Phantasmal}}. Aside from the final tomestone step, players must participate in activities &#039;&#039;outside&#039;&#039; of Occult Crescent to progress.&lt;br /&gt;
&lt;br /&gt;
For the first quest, {{i|Keeping the Old Ways Alive}}, players need to obtain five different items:&lt;br /&gt;
#{{item icon|Rroneek Glue}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|300000}}.&lt;br /&gt;
#{{item icon|Ut&#039;ohmu Siderite}}: Purchased from [[Rral Wuruq]] in [[Yak T&#039;el]] {{convert coordinate|13.8, 12.7}} for {{bicolor gemstone|600}} or from the [[Market Board]] ([https://universalis.app/market/46852 Universalis price tracker]). If buying from the gemstone vendor, note that there is no [[Shared FATE]] progress required; the item is available from the start.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Alpha}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46855 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Beta}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46856 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Gamma}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46857 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{i|Aether, Aether, Everywhere}}, players need to fill up an {{item icon|Aetherwell Array}} through a process that is very similar to &amp;quot;light farming&amp;quot; in other relic weapon series. The array has four different pools of colored aether: green, blue, red, and yellow. Players must collect 10,000 units in each category to fill the array. Aether is obtained by completing [[Duty Roulette]]s, specifically:&lt;br /&gt;
*{{Eurekaelement icon|Wind}} Green: [[Duty Roulette#Duty Roulette: High-level Dungeons|High-level Dungeons]] (note: this is &#039;&#039;not&#039;&#039; Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*{{Eurekaelement icon|Water}} Blue: [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
*{{Eurekaelement icon|Fire}} Red: [[Duty Roulette#Duty Roulette: Trials|Trials]]&lt;br /&gt;
*{{Eurekaelement icon|Earth}} Yellow: [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
&lt;br /&gt;
Each completed roulette will normally grant around a few hundred units of aether, with a bonus once per day. Each duty grants a fixed amount of aether, which appears to have been determined based on the average clear time of the duty: longer duties will typically grant more aether.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can collect aether without needing to equip the relic, queue as a level 100 job, or use the same job that accepted the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The daily bonus varies by roulette type and follows the opposite trend:&lt;br /&gt;
*Alliance raids: +101&lt;br /&gt;
*Dungeons: +376&lt;br /&gt;
*Trials and normal raids: +614&lt;br /&gt;
&lt;br /&gt;
A list of the aether granted by each duty can be found [https://docs.google.com/spreadsheets/d/1B3udmZIYM24ovqDxF8fH0hE4RrDkrjUc8FwaZtwi98c/edit?gid=0#gid=0 here]. By definition, due to the random nature of roulettes, players cannot target specific duties that are perceived to be more efficient to farm. Although it is not possible to use an [[Unrestricted Party]] in roulettes, a preformed party of 1 tank, 1 healer, and 6 DPS can be used to make the Trials and Normal Raids roulettes faster to complete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you do just one of each roulette per day (with the daily bonus), all four aetherwells will be filled in approximately 13-14 days.&#039;&#039;&#039;&lt;br /&gt;
* The level 50 [[Crystal Tower]] alliance raids may be over-represented, slowing down the blue aetherwell as a result. &#039;&#039;&#039;In worst-case, the blue aetherwell can take up to 22 days to fill.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Warning:&#039;&#039;&#039; If you abandon this quest at any point, you will need to restart the aether farming from the beginning.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Total items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;{{item icon|Aetherwell Array|x|size=big}} x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Repeatable segment===&lt;br /&gt;
For the third quest, {{i|Wrought by Hands Phantasmal}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Waxing Arcanite}}, then exchange them and the corresponding Phantom Weapon Penumbrae with [[Dodokkuli]]. This tomestone and weapon exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
These weapons have the same base model as Phantom Weapons Penumbrae but have a graphical effect when unsheathed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! One weapon&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Penumbrae&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waxing Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Penumbrae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Phantom Weapons Umbrae (IL 760)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Sword Umbrae|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Kite Shield Umbrae|x|size=big}} &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Bardiche Umbrae|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Bardiche Umbrae]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Guillotine Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Guillotine Umbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Bayonet Umbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Spear Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Spear Umbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom War Scythe Umbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Knuckles Umbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Knuckles Umbrae]] ([[Monk|MNK]])&lt;br /&gt;
| {{item icon|Phantom Blade Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Blade Umbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Umbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Cleavers Umbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Twinfangs Umbrae]] ([[Viper|VPR]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Harp Bow Umbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Arquebus Umbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Terpna Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Terpna Umbrae]] ([[Dancer|DNC]])&lt;br /&gt;
| {{item icon|Phantom Staff Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Staff Umbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Index Umbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Rapier Umbrae|x|size=big}} &lt;br /&gt;
| [[Phantom Rapier Umbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Flat Brush Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Flat Brush Umbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Crook Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Crook Umbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Codex Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Codex Umbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Star Globe Umbrae]] ([[Astrologian|AST]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Pendulums Umbrae|x|size=big}}&lt;br /&gt;
| [[Phantom Pendulums Umbrae]] ([[Sage|SGE]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Replica Phantom Weapons Umbrae]] (glamour only; does not provide stats) can be claimed for free at the [[Expedition Metallurgist]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.1}} after obtaining the corresponding Phantom Weapon Umbrae. There is no additional quest requirement.&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Obscurum (IL 775)==&lt;br /&gt;
[[File:Phantom Weapons promo4.jpg|right|350px]]&lt;br /&gt;
[[File:Phantom Weapons promo5.jpg|right|350px]]&lt;br /&gt;
[[File:Crystal Paste UI.png|right|350px]]&lt;br /&gt;
&lt;br /&gt;
===One-time segment===&lt;br /&gt;
{{main|Phantom Weapons Obscurum/Quest}}&lt;br /&gt;
To upgrade their weapons a second time, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Umbrae. Players can then continue the relic upgrading process by speaking to [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{i|Timeworn Techniques}}, then {{i|In Pursuit of Perfection}}, and finally {{i|A Phantom Reborn}}. &lt;br /&gt;
&lt;br /&gt;
For the first quest, {{i|Timeworn Techniques}}, players need to obtain four different items:&lt;br /&gt;
#{{item icon|Umbral Clay}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|500000}}.&lt;br /&gt;
#{{item icon|Aspected Aetheroconductor}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50055 Universalis price tracker]). A {{HQ}} [[high quality]] version of the item does not exist; however, &#039;&#039;&#039;players must essentially fill the quality bar&#039;&#039;&#039; (at least 14200/14204 quality) to successfully craft the item at all.&lt;br /&gt;
#{{item icon|Aspected Aether Agglomerate}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50056 Universalis price tracker]). The quality requirements to complete the craft are the same as the Aspected Aetheroconductor above.&lt;br /&gt;
#{{item icon|Aspected Aetherocatalyst}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50057 Universalis price tracker]). The quality requirements to complete the craft are the same as the Aspected Aetheroconductor above.&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{i|In Pursuit of Perfection}}, players need to fill up a {{item icon|Phantom Glass}} through another light/aether-esque grind. There are notable differences compared to the aetherwell array step:&lt;br /&gt;
* Players need to collect one type of item ({{item icon|Crystal Paste}}). This item is stored in the player&#039;s inventory and is stackable.&lt;br /&gt;
* Gerolt needs a total of 1200 Crystal Paste over four turn-ins (100 - 200 - 300 - 600) but players do not need to turn them in until getting 1200, so there is no danger of overcapping.&lt;br /&gt;
* Instead of duty roulettes only, crystal paste can be obtained from certain level 91-100 duties in addition to some duty roulettes, each rewarding a different amount of paste. See [[Phantom Weapons Obscurum/Quest|here]] for specific amounts.&lt;br /&gt;
**{{i|Duty Roulette: Leveling|alt=Duty Roulette: Leveling}}&lt;br /&gt;
**{{i|Duty Roulette: Level Cap Dungeons|alt=Duty Roulette: Level Cap Dungeons}}&lt;br /&gt;
**{{i|Duty Roulette: Expert|alt=Duty Roulette: Expert}}&lt;br /&gt;
**[[Dawntrail]] zone [[FATEs]] (excluding Occult Crescent FATEs)&lt;br /&gt;
**Critical Encounters in {{i|The Occult Crescent: South Horn}} (excluding Forked Tower)&lt;br /&gt;
**{{i|Hell on Rails (Extreme)}} (does &#039;&#039;not&#039;&#039; include the normal mode)&lt;br /&gt;
**{{i|AAC Heavyweight Tier}} (any floor, same rewards per duty)&lt;br /&gt;
**{{i|AAC Heavyweight Tier (Savage)}} (any floor, different rewards per duty)&lt;br /&gt;
**{{i|Pilgrim&#039;s Traverse}} (rewards every set of 10 floors increasing with deeper floors)&lt;br /&gt;
**{{i|The Final Verse (Quantum)}}&lt;br /&gt;
**{{i|The Merchant&#039;s Tale}}&lt;br /&gt;
**{{i|The Merchant&#039;s Tale (Advanced)}}&lt;br /&gt;
**{{i|Another Merchant&#039;s Tale}}&lt;br /&gt;
* There is no daily bonus for completing certain duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can collect crystal paste without needing to equip the relic, queue as a level 100 job, or use the same job that accepted the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Warning:&#039;&#039;&#039; If you abandon this quest at any point, you will need to restart the crystal paste farming from the beginning.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Total items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Umbral Clay|x|size=big}} x1 {{item icon|Aspected Aetheroconductor|x|size=big}} x1 {{item icon|Aspected Aether Agglomerate|x|size=big}} x1 {{item icon|Aspected Aetherocatalyst|x|size=big}} x1&amp;lt;br&amp;gt;{{item icon|Crystal Paste|x|size=big}} x1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Repeatable segment===&lt;br /&gt;
For the third quest, {{i|A Phantom Reborn}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Waning Arcanite}}, then exchange them and the corresponding Phantom Weapon Umbrae with [[Dodokkuli]]. This tomestone and weapon exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
These weapons have both a new model and a graphical effect when unsheathed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! One weapon&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waning Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Umbrae&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waning Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Umbrae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Phantom Weapons Obscurum (IL 775)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Sword Obscurum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Obscurum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Shield Obscurum|x|size=big}} &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Shield Obscurum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Bardiche Obscurum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Bardiche Obscurum]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Guillotine Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Guillotine Obscurum]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{item icon|Phantom Gunblade Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Gunblade Obscurum]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Fork Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Fork Obscurum]] ([[Dragoon|DRG]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom War Scythe Obscurum]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Jamadhars Obscurum|x|size=big}} &lt;br /&gt;
| [[Phantom Jamadhars Obscurum]] ([[Monk|MNK]])&lt;br /&gt;
| {{item icon|Phantom Blade Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Blade Obscurum]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Khukuri Obscurum|x|size=big}} &lt;br /&gt;
| [[Phantom Khukuri Obscurum]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Twinfangs Obscurum]] ([[Viper|VPR]])&lt;br /&gt;
| {{item icon|Phantom Longbow Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Longbow Obscurum]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Musketoon Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Musketoon Obscurum]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Tathlums Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Tathlums Obscurum]] ([[Dancer|DNC]])&lt;br /&gt;
| {{item icon|Phantom Longpole Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Longpole Obscurum]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Index Obscurum]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Hanger Obscurum|x|size=big}} &lt;br /&gt;
| [[Phantom Hanger Obscurum]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Round Brush Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Round Brush Obscurum]] ([[Pictomancer|PCT]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cane Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Cane Obscurum]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Codex Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Codex Obscurum]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Star Pendant Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Star Pendant Obscurum]] ([[Astrologian|AST]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Wings Obscurum|x|size=big}}&lt;br /&gt;
| [[Phantom Wings Obscurum]] ([[Sage|SGE]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IL 1 glamour weapons [[Replica Phantom Weapons Obscurum]] and [[Matte Replica Phantom Weapons Obscurum]] (no graphical effect when unsheathed) can be claimed for free at the [[Expedition Metallurgist]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.1}} after obtaining the corresponding Phantom Weapon Obscurum.&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Eclipticum (IL 790)==&lt;br /&gt;
[[File:Phantom Weapons promo6.jpg|right|350px]]&lt;br /&gt;
===One-time segment===&lt;br /&gt;
{{main|Phantom Weapons Eclipticum/Quest}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a third time, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Obscurum. Players can then continue the relic upgrading process by speaking to [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{i|Under No Illusion}}, then {{i|Phantoms to Fillet}}, and finally {{i|A Phantom Unveiled}}. &lt;br /&gt;
&lt;br /&gt;
For the first quest, {{i|Under No Illusion}}, players need to obtain four different items:&lt;br /&gt;
#{{item icon|Monarch Whetstone}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|500000}}.&lt;br /&gt;
#{{item icon|Ancestral Alloy Ingot}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50972 Universalis price tracker]). A {{HQ}} [[high quality]] version of the item does not exist; however, &#039;&#039;&#039;players must essentially fill the quality bar&#039;&#039;&#039; (at least 14200/14204 quality) to successfully craft the item at all.&lt;br /&gt;
#{{item icon|Ascendant Twine}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50971 Universalis price tracker]). The quality requirements to complete the craft are the same as the Aspected Aetheroconductor above.&lt;br /&gt;
#{{item icon|Majestic Polish}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/50973 Universalis price tracker]). The quality requirements to complete the craft are the same as the Aspected Aetheroconductor above.&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{i|Phantoms to Fillet}}, players need to obtain 100 each of three types of Phantom dispeller items. These can obtained either from:&lt;br /&gt;
&lt;br /&gt;
* FATEs and critical encounters on {{i|The Occult Crescent: North Horn}}, excluding {{i|the Forked Tower: Magic}} and {{i|The Forked Tower: Magic (Extreme)}}&lt;br /&gt;
** Completed FATEs yield 3 phantom dispellers of any one type&lt;br /&gt;
** Completed CEs yield 10 phantom dispellers of any one type&lt;br /&gt;
** Each FATE and CE drops a different phantom dispeller:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| item}}&lt;br /&gt;
|-&lt;br /&gt;
! Dispeller !! FATE/CE&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Phantom Dispeller α}}&lt;br /&gt;
| &lt;br /&gt;
*{{i|A Rotten Affair}}&lt;br /&gt;
*{{i|Gale-force Encounter}}&lt;br /&gt;
*{{i|Raging Thrall}}&lt;br /&gt;
*{{i|Waved Away}}&lt;br /&gt;
*{{i|Ahead of the Competition}}&lt;br /&gt;
*{{i|Appalling Behavior}}&lt;br /&gt;
*{{i|Forbidden Folios}}&lt;br /&gt;
*{{i|Many Mouths to Feed}}&lt;br /&gt;
*{{i|Web of Terror}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Phantom Dispeller β}}&lt;br /&gt;
| &lt;br /&gt;
*{{i|Allure of the Occult}}&lt;br /&gt;
*{{i|Eye to Eye}}&lt;br /&gt;
*{{i|In a Pot of Bother}}&lt;br /&gt;
*{{i|Territorial Dispute}}&lt;br /&gt;
*{{i|Thunderregnum}}&lt;br /&gt;
*{{i|Cursed Resurgence}}&lt;br /&gt;
*{{i|Dark Artistry}}&lt;br /&gt;
*{{i|Imbalanced Diet}}&lt;br /&gt;
*{{i|Tiny Terror}}&lt;br /&gt;
*{{i|Quarried Away}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Phantom Dispeller γ}}&lt;br /&gt;
|&lt;br /&gt;
*{{i|Daylight Pottery}}&lt;br /&gt;
*{{i|Inconstant Gardener}}&lt;br /&gt;
*{{i|Scale Model}}&lt;br /&gt;
*{{i|Shoreline Showdown}}&lt;br /&gt;
*{{i|A Beast Unleashed}}&lt;br /&gt;
*{{i|Accept No Imitators}}&lt;br /&gt;
*{{i|Doubled Trouble}}&lt;br /&gt;
*{{i|Familiar Tactics}}&lt;br /&gt;
*{{i|Lost on the Wind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Completing certain duties via the Duty Roulette:&lt;br /&gt;
**{{i|Phantom Dispeller α}}: [[Duty Roulette#Duty Roulette: High-level Dungeons|High-level Dungeons]] (13 per completed run)&lt;br /&gt;
**{{i|Phantom Dispeller β}}: [[Duty Roulette#Duty Roulette: Trials|Trials]] (5 per completed run)&lt;br /&gt;
**{{i|Phantom Dispeller γ}}: [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]] (5 per completed run)&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Total items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Monarch Whetstone|x|size=big}} x1 {{item icon|Ancestral Alloy Ingot|x|size=big}} x1 {{item icon|Ascendant Twine|x|size=big}} x1 {{item icon|Majestic Polish|x|size=big}} x1&amp;lt;br&amp;gt;{{item icon|Phantom Dispeller α|x|size=big}} x100 {{item icon|Phantom Dispeller β|x|size=big}} x100 {{item icon|Phantom Dispeller γ|x|size=big}} x100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Repeatable segment===&lt;br /&gt;
For the third quest, {{i|A Phantom Unveiled}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Ecliptic Arcanite}}, then exchange them and the corresponding Phantom Weapon Obscurum with [[Dodokkuli]]. This tomestone and weapon exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
These weapons have a new model.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! One weapon&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Ecliptic Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Obscurum&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Ecliptic Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31,500)&amp;lt;br&amp;gt;Corresponding Phantom Weapon Obscurum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Phantom Weapons Eclipticum (IL 790)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Sword Eclipticum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Eclipticum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Shield Eclipticum|x|size=big}} &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Shield Eclipticum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom War Hammer Eclipticum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom War Hammer Eclipticum]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Guillotine Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Guillotine Eclipticum]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{item icon|Phantom Gunblade Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Gunblade Eclipticum]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Spear Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Spear Eclipticum]] ([[Dragoon|DRG]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom War Scythe Eclipticum]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Tonfa Eclipticum|x|size=big}} &lt;br /&gt;
| [[Phantom Tonfa Eclipticum]] ([[Monk|MNK]])&lt;br /&gt;
| {{item icon|Phantom Blade Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Blade Eclipticum]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Knives Eclipticum|x|size=big}} &lt;br /&gt;
| [[Phantom Knives Eclipticum]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Twinfangs Eclipticum]] ([[Viper|VPR]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Harp Bow Eclipticum]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Revolver Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Revolver Eclipticum]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Fans Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Fans Eclipticum]] ([[Dancer|DNC]])&lt;br /&gt;
| {{item icon|Phantom Staff Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Staff Eclipticum]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Index Eclipticum]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Degen Eclipticum|x|size=big}} &lt;br /&gt;
| [[Phantom Degen Eclipticum]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Round Brush Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Round Brush Eclipticum]] ([[Pictomancer|PCT]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cane Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Cane Eclipticum]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Codex Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Codex Eclipticum]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Star Globe Eclipticum]] ([[Astrologian|AST]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Pendulums Eclipticum|x|size=big}}&lt;br /&gt;
| [[Phantom Pendulums Eclipticum]] ([[Sage|SGE]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Occultum (IL 795)==&lt;br /&gt;
[[File:Phantom Weapons promo7.jpg|right|350px]]&lt;br /&gt;
[[File:Martial Memories incomplete.png|right|350px]]&lt;br /&gt;
&lt;br /&gt;
===One-time segment===&lt;br /&gt;
{{main|Phantom Weapons Occultum/Quest}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a fourth and final time, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Eclipticum. Players can then finish the relic upgrading process by speaking to [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{i|Final Phantasm}}. &lt;br /&gt;
&lt;br /&gt;
To complete this quest, players will need to fill a {{i|Knowledge Crystal}} with &amp;quot;martial memories&amp;quot;, similar to the &amp;quot;book&amp;quot; steps for the [[Zodiac Weapons]]. The crystal has eight categories, each with different objectives, and players will need to complete each objective.&lt;br /&gt;
&lt;br /&gt;
#Yok Tural Field Operations: Defeat certain enemies and complete 5 FATEs with a gold rank in each of [[Urqopacha]], [[Kozama&#039;uka]], and [[Yak T&#039;el]].&lt;br /&gt;
#Xak Tural Field Operations: Defeat certain enemies and complete 5 FATEs with a gold rank in each of [[Shaaloani]] and [[Heritage Found]].&lt;br /&gt;
#Unlost World Field Operations: Defeat certain enemies and complete 5 FATEs with a gold rank in [[Living Memory]].&lt;br /&gt;
#Leveling Dungeons: Clear each of the five [[Dungeons#Dawntrail|Dawntrail]] (level 91-99) leveling dungeons once.&lt;br /&gt;
#Expert Dungeons: Clear each of the eight level 100 dungeons once.&lt;br /&gt;
#Trials: Clear each of the seven [[Dungeons#Dawntrail|Dawntrail]] normal-difficulty trials once (excluding {{i|The Windward Wilds}}).&lt;br /&gt;
#Alliance Raids: Clear each of the three [[Echoes of Vana&#039;diel]] alliance raids once.&lt;br /&gt;
#The Arcadion: Clear each of the 12 [[Arcadion]] normal-difficulty raids once.&lt;br /&gt;
&lt;br /&gt;
More information about this step (including mob locations) can be found [[Phantom Weapons Occultum/Quest|here]].&lt;br /&gt;
&lt;br /&gt;
After completing all objectives, players will be able to choose attributes (see Attributes section below) receive their fully upgraded IL 795 Phantom Weapon. There is a straightforward bonus quest, {{i|All Too Fleeting}}, that rewards {{i|Phantom Philleter}}, a glamour tool for {{CUL}} [[culinarian]].&lt;br /&gt;
&lt;br /&gt;
These weapons have the same model as Phantom Weapons Eclipticum but have a graphical effect when unsheathed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Total items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Knowledge Crystal|x|size=big}} x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Repeatable segment===&lt;br /&gt;
Subsequent relics can be obtained simply by exchanging the corresponding Phantom Weapon Eclipticum with Dodokkuli and selecting attributes. There is no tomestone exchange step involved.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Per weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Corresponding Phantom Weapon Eclipticum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
[[File:Phantom Weapon Customization.png|right|350px]]&lt;br /&gt;
This iteration of the Phantom Weapons also allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 447), and a third attribute to be set to a lower value (108). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed by speaking to [[Brigid]] in [[Phantom Village]] {{coords|6.4, 7.0}} and spending an {{i|Ecliptic Arcanite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Phantom Weapons Occultum slightly stronger than the [[Grand Champion&#039;s Weapons]] and [[Palazzo Diamond Weapons]] of equal item level, making them the strongest level 100 weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Phantom Weapons Occultum (IL 795)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Sword Occultum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Occultum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom Shield Occultum|x|size=big}} &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Shield Occultum]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{item icon|Phantom War Hammer Occultum|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom War Hammer Occultum]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Guillotine Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Guillotine Occultum]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{item icon|Phantom Gunblade Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Gunblade Occultum]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Spear Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Spear Occultum]] ([[Dragoon|DRG]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom War Scythe Occultum]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Tonfa Occultum|x|size=big}} &lt;br /&gt;
| [[Phantom Tonfa Occultum]] ([[Monk|MNK]])&lt;br /&gt;
| {{item icon|Phantom Blade Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Blade Occultum]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Knives Occultum|x|size=big}} &lt;br /&gt;
| [[Phantom Knives Occultum]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Twinfangs Occultum]] ([[Viper|VPR]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Harp Bow Occultum]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Revolver Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Revolver Occultum]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Fans Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Fans Occultum]] ([[Dancer|DNC]])&lt;br /&gt;
| {{item icon|Phantom Staff Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Staff Occultum]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Index Occultum]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Degen Occultum|x|size=big}} &lt;br /&gt;
| [[Phantom Degen Occultum]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Round Brush Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Round Brush Occultum]] ([[Pictomancer|PCT]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cane Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Cane Occultum]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Codex Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Codex Occultum]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Star Globe Occultum]] ([[Astrologian|AST]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Pendulums Occultum|x|size=big}}&lt;br /&gt;
| [[Phantom Pendulums Occultum]] ([[Sage|SGE]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IL 1 glamour weapons [[Replica Phantom Weapons Eclipticum]] and [[Replica Phantom Weapons Occultum]] can be claimed for free at the [[Expedition Metallurgist]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.1}} after obtaining the corresponding Phantom Weapon Occultum.&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|dt}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phantom Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Weapons can be viewed in the following gallery.&lt;br /&gt;
* [[Phantom Weapon Gallery]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The names of the first two weapon stages refer to the [[wikipedia:Umbra, penumbra and antumbra|parts of a shadow]]. The names of each stage can be interpreted to refer to the duality between [[wikipedia:Obscure|the]] [[wikipedia:Eclipse|seen]] and [[wikipedia:Occult|the hidden]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Occult Crescent nav|state=collapsed}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Phantom Weapons]]&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_the_Phantom_Realm&amp;diff=1513633</id>
		<title>Return to the Phantom Realm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_the_Phantom_Realm&amp;diff=1513633"/>
		<updated>2026-07-26T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Return to the Phantom Realm&lt;br /&gt;
| description = [[Deryk]] betrays a gleam in his eyes at the sight of you.&lt;br /&gt;
| image = Return to the Phantom Realm.png&lt;br /&gt;
| quest-giver = Deryk&lt;br /&gt;
| related-npcs = Althyk; Azeyma; Baby Opo-opo (NPC); G&#039;raha Tia; Halone; Krile; Menphina; Nophica; Nymeia; Snoegeim&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 23.9&lt;br /&gt;
| location-y = 9.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Myths of the Realm Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Myths of the Realm Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 150&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 5270&lt;br /&gt;
| unlocks = ra Euphrosyne&lt;br /&gt;
| prev-quest = The Face of an Explorer&lt;br /&gt;
| next-quest = In Heavenly Company&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| id-edb = 0bd5aac06c7&lt;br /&gt;
| id-gt = 70202&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Enter [[the Omphalos]].&lt;br /&gt;
*Speak with [[G&#039;raha Tia]].&lt;br /&gt;
*Enter [[Euphrosyne]].&lt;br /&gt;
*Speak with [[Deryk]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Deryk]] betrays a gleam in his eyes at the sight of you.&lt;br /&gt;
&lt;br /&gt;
* Outside [[Revenant&#039;s Toll]], Deryk informs you that [[G&#039;raha Tia]] and [[Krile]] are on their way hither, having prepared for the next stage of your investigation of the phantom realm. They soon arrive, with the [[Miqo&#039;te]] carrying the advanced-if-hefty aetheric analyzer borrowed from [[the Forum]]. This contraption will allow you to record detailed data of the gods&#039; domain, to which end you set forth for [[the Omphalos]], where your companion [[Snoegeim]] awaits.&lt;br /&gt;
&lt;br /&gt;
* Snoegeim has further studied the monument in the Omphalos, and found that the magic it harbors takes the form of an epigraph. The inscription is incomplete, however, and you must fill in the missing information if you are to decipher it. The mythologist suggests asking the gods themselves for help, and to everyone&#039;s surprise, [[Nophica]] appears in response to your whimsical charm. She promises you the key to unlocking the mystery, but in exchange you must do battle with more gods, herself included. The Matron then takes her leave, and you turn to discuss the developments with your comrades.&lt;br /&gt;
&lt;br /&gt;
* Though the original plan was to revisit the Heavens of Lightning and Fire, it is decided that you will prioritize Nophica&#039;s invitation and sally forth into the Heaven of Earth with G&#039;raha Tia. As the Archon must focus on acquiring data with the aetheric analyzer, it falls to you to give the gods the battle they desire, and you prepare yourself for another grueling foray into their sanctum.&lt;br /&gt;
** ※[[Euphrosyne]] can be accessed via the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
* As you did once before, you fight your way through the gods&#039; heavenly domain, and bring the mighty beings to their knees. Your task thus accomplished, you and G&#039;raha Tia make your way back to the Omphalos.&lt;br /&gt;
&lt;br /&gt;
* Gracing you with their presence once more, the gods reveal that the information you seek is contained within eternal stones scattered across [[Eorzea]]─stones which Snoegeim deduces are the [[marks of the Twelve]]. As G&#039;raha Tia proposes splitting up to acquire the information, the divinities decide to accompany you. Having assumed their disguises, each chooses a member of your band as a traveling companion─though for some reason, you and Deryk appear to have been treated as a pair.&lt;br /&gt;
&lt;br /&gt;
* Deryk appears none too impressed with the gods&#039; spontaneous demand. And for your part, you struggle to imagine what an adventure will be like in the company of the divine...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Deryk: Oh, greetings, [Forename].&lt;br /&gt;
Deryk: If you&#039;ve come to ask about developments in our phantom realm investigation, then your timing couldn&#039;t be better.&lt;br /&gt;
Deryk: A short while ago, I received word from G&#039;raha Tia. He and Krile have completed their preparations in Sharlayan, and are ready to resume fieldwork.&lt;br /&gt;
Deryk: Even as we speak, they make their way hither. Let&#039;s wait for them together, shall we?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Deryk: Ah, there they are.&lt;br /&gt;
G&#039;raha Tia: &amp;lt;pant&amp;gt;&amp;lt;pant&amp;gt;&lt;br /&gt;
Deryk: What in the heavens are you carrying?&lt;br /&gt;
G&#039;raha Tia: This, my friends, is the latest technological marvel to come out of Sharlayan...&lt;br /&gt;
G&#039;raha Tia: I give you the aetheric analyzer!&lt;br /&gt;
G&#039;raha Tia: Holding it thus, you take a measure of the ambient aether...&lt;br /&gt;
G&#039;raha Tia: ...Whose waveform is then recorded by the aetherotranscriber at the back. This provides us with detailed data of the environment, which we can study at our leisure.&lt;br /&gt;
G&#039;raha Tia: As you know, the phantom realms are hidden by illusions. In order to ascertain their nature, I suggested to Krile that we record the data with proper equipment.&lt;br /&gt;
Krile: Alas, said equipment is tremendously cumbersome. Raha has done well to bring it here in one piece, and as expensive as it doubtless is, I hope we can return it in the same condition...&lt;br /&gt;
Deryk: Return it?&lt;br /&gt;
Krile: Yes, to the Forum. In approving our investigation, they granted us use of the device in addition to their financial backing.&lt;br /&gt;
Krile: Despite the Students&#039; greatly reduced scale, the Forum has faith in our endeavors—thus did the approval notice declare, I&#039;m proud to say.&lt;br /&gt;
Krile: We owe much of this goodwill to the Scions, yourself not least of all.&lt;br /&gt;
Krile: That being said, we can&#039;t depend on the Forum indefinitely. No, we must stand on our own two feet again, and it begins with our efforts in this investigation.&lt;br /&gt;
Krile: The Twelve are meant to be Eorzea&#039;s guardian deities, yet they seek battle with mankind. What could it possibly be that motivates them?&lt;br /&gt;
Krile: In treating with them earnestly, I am hopeful that we will find the answer.&lt;br /&gt;
Krile: Well, we shouldn&#039;t keep Snoegeim waiting. Without further ado, let&#039;s join her in the Omphalos.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Enter the Omphalos.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Snoegeim: Welcome back! &lt;br /&gt;
Snoegeim: Well now, if that isn&#039;t the aetheric analyzer! You&#039;ve done well to get a hold of it!&lt;br /&gt;
G&#039;raha Tia: Indeed, we&#039;re duly grateful to the Forum for the loan. It&#039;s no small thing to be lugging about, but I&#039;ve always wanted to try it.&lt;br /&gt;
Krile: If you are ready, Raha, you may proceed with measuring the aether of the phantom realm. [Forename]—please assist him, will you?&lt;br /&gt;
Krile: In the meantime, I have a mind to further examine the monument with Snoegeim. How does that sound?&lt;br /&gt;
Snoegeim: Like a plan! As a matter of fact, I&#039;ve already done a little bit of work on that front.&lt;br /&gt;
Snoegeim: As you previously determined, the monument harbors some manner of magic. And this magic, I&#039;ve since found, takes the form of an epigraph!&lt;br /&gt;
Snoegeim: By consulting Professors Rurusha and Namono, Sharlayan&#039;s foremost experts in the field of archaeology, I was able to make a discovery.&lt;br /&gt;
Snoegeim: Oh yes, a most startling discovery!&lt;br /&gt;
Snoegeim: ...That is, the epigraph is largely incomplete, so we can&#039;t read it.&lt;br /&gt;
Deryk: So you &#039;&#039;didn&#039;t&#039;&#039; make a discovery...?&lt;br /&gt;
Snoegeim: Ah, but see, establishing what one &#039;&#039;doesn&#039;t&#039;&#039; know is also an important step in research!&lt;br /&gt;
Snoegeim: For a blessing, the language used doesn&#039;t appear to be completely unknown. If we can but fill in the missing information, it should be possible to make sense of it.&lt;br /&gt;
G&#039;raha Tia: But where do we even begin looking for such information?&lt;br /&gt;
Snoegeim: Why, we ask the gods themselves, of course!&lt;br /&gt;
Snoegeim: By giving them the battle they desire, we&#039;re doing them a favor, are we not? That being the case, I daresay they would grace us with their presence if called. Please come with me!&lt;br /&gt;
Snoegeim: Oh, the things I would ask them if they really did appear...&lt;br /&gt;
Snoegeim: Now, going by astrology, the Heaven of Earth should be the next to open. And it just so happens I know the perfect incantation for this purpose!&lt;br /&gt;
Snoegeim: Open Mun-Tuy!&lt;br /&gt;
Snoegeim: It&#039;s a time-honored charm passed down in Gridania, whose patron is Nophica, one of the deities said to dwell in the Heaven of Earth. Come, everyone—say it with me!&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Open Mun-Tuy!&lt;br /&gt;
&amp;gt; ...Open Mun-Tuy.&lt;br /&gt;
---&lt;br /&gt;
All: Open Mun-Tuy!&lt;br /&gt;
 &lt;br /&gt;
Nophica@Cheery Voice: Hehe, what delightful children you are. I too have desired to speak with you.&lt;br /&gt;
Snoegeim: B-By the Twelve! It&#039;s her! It&#039;s really her!&lt;br /&gt;
Snoegeim: She looks precisely as depicted in legend! Amazing!&lt;br /&gt;
Krile: &#039;Tis an honor to meet you, Nophica. If I may, what is it that you wish to speak about?&lt;br /&gt;
Nophica: You seek to decipher the monument, do you not? If you face more of us in battle, I myself included, we shall grant you the key to unlocking that mystery.&lt;br /&gt;
G&#039;raha Tia: We would of course be much obliged for such a gift, but are you certain? The gods before were not exactly forthcoming with your secrets.&lt;br /&gt;
Nophica: Closely have we watched you from our respective sanctums. Watched as you faced us and pursued the truth with pure hearts and minds.&lt;br /&gt;
Nophica: In light of what we have seen, we have concluded thus:&lt;br /&gt;
Nophica: Even should you uncover the monument&#039;s purpose, you would still be willing to lend us your aid.&lt;br /&gt;
Nophica: Help us to fulfill our heart&#039;s desire, and so too shall we grant you yours.&lt;br /&gt;
Nophica: I look forward to receiving you in my sanctum, my dear children.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Snoegeim: It worked! The charm reached the Matron! If it can be repeated, I shall have to mention it in my thesis!&lt;br /&gt;
Deryk: I wasn&#039;t expecting a god to actually appear. &#039;Twas but a coincidence, surely...&lt;br /&gt;
Krile: Our efforts to understand the Twelve appear to have paid off.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: The original plan was to revisit the Heavens of Lightning and Fire... &lt;br /&gt;
G&#039;raha Tia: But I believe all would agree that we should prioritize Nophica&#039;s invitation.&lt;br /&gt;
Krile: Well, Snoegeim, your charm did the trick. The way to another heaven lies open, and beyond it the truth of the monument.&lt;br /&gt;
Snoegeim: I can scarcely wait to pore over the aetheric data! Raha, [Forename]—I leave it in your capable hands!&lt;br /&gt;
Krile: As for you, Deryk—may we rely on your guidance once more?&lt;br /&gt;
Deryk: Now that we know what awaits, I do not feel my presence is necessary; on the contrary, I would only be a burden.&lt;br /&gt;
Krile: As you wish, of course.&lt;br /&gt;
Krile: We can still count on you to pray for our friends, though, I trust?&lt;br /&gt;
G&#039;raha Tia: I&#039;m glad that I can join you this time, [Forename].&lt;br /&gt;
G&#039;raha Tia: Encumbered as I am with the analyzer, I fear I won&#039;t be able to assist in battle, but I shall do my part and secure the data we need!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&#039;&#039;{{i|Euphrosyne}} now available&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Knowing you, you should have no trouble finding your way without me. I will cheer you on from here.&lt;br /&gt;
Snoegeim: Thanks to the aetheric analyzer, even those who can&#039;t accompany you will have access to valuable data. Compliments to the Forum for the loan!&lt;br /&gt;
G&#039;raha Tia: Curious about my attire, are you? I borrowed it alongside the analyzer. It&#039;s the choice of gleaners, cleverly designed to help one bear great loads.&lt;br /&gt;
G&#039;raha Tia: And hefty as the analyzer is, by now I&#039;m quite used to the feel of it. That&#039;s to say, I won&#039;t unduly slow you down. Come, let us set forth!&lt;br /&gt;
Krile: In actually fighting the gods, yours is the hardest task of all.&lt;br /&gt;
Krile: The rest of us are truly grateful to you, and we shall do our utmost to support your efforts.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &lt;br /&gt;
Nophica: At last the time has come!&lt;br /&gt;
G&#039;raha Tia: That the Matron should welcome us herself!&lt;br /&gt;
G&#039;raha Tia: Such overwhelming aether!&lt;br /&gt;
Nophica: Prove to me life&#039;s resolve!&lt;br /&gt;
Nophica: Know true abundance!&lt;br /&gt;
Nophica: Feel you the heartbeat of the land?&lt;br /&gt;
Nophica: Take your ease among the trees.&lt;br /&gt;
Nophica: Nourish the soil!&lt;br /&gt;
Nophica: Let a thousand roses bloom!&lt;br /&gt;
Nophica: Reap the harvest!&lt;br /&gt;
Nophica: Let life flower and flourish!&lt;br /&gt;
Nophica: &#039;Tis time for revelry!&lt;br /&gt;
Nophica: Mine is the breath of the earth... &lt;br /&gt;
Nophica: My heart rejoices for our union!&lt;br /&gt;
Nophica: Let the forest be lush!&lt;br /&gt;
Nophica: Bow down like the willow.&lt;br /&gt;
Nophica: Beyond adversity lies strength!&lt;br /&gt;
Nophica: Good children... Be strong for what awaits...&lt;br /&gt;
 &lt;br /&gt;
G&#039;raha Tia: Impressive as always, my friend!&lt;br /&gt;
G&#039;raha Tia: The aetheric analyzer works as it should. Let us press on.&lt;br /&gt;
 &lt;br /&gt;
???: By my authority, let the land be remade.&lt;br /&gt;
G&#039;raha Tia: Wh-What&#039;s happening!?&lt;br /&gt;
G&#039;raha Tia: Servants of the gods... I leave them in your hands!&lt;br /&gt;
G&#039;raha Tia: The data collection proceeds apace.&lt;br /&gt;
G&#039;raha Tia: Of course... It would be Althyk who could so manipulate space!&lt;br /&gt;
Nymeia: Forgive me, but I couldn&#039;t stay away.&lt;br /&gt;
Althyk: Hm, it seems my sister shall be joining us.&lt;br /&gt;
Althyk &amp;amp; Nymeia: &#039;Tis only fitting that we face you together!&lt;br /&gt;
Nymeia: I will spin your fates. &lt;br /&gt;
Nymeia: Have you the strength to defy fate?&lt;br /&gt;
Althyk: The sands of time are mind to command!&lt;br /&gt;
Althyk: I shall measure your worth.&lt;br /&gt;
Althyk: Surrender to my power!&lt;br /&gt;
Nymeia: Drown in waters divine!&lt;br /&gt;
Nymeia: Pray to the stars on high!&lt;br /&gt;
Althyk: Time marches to my whim!&lt;br /&gt;
Althyk: Bear witness to the Keeper&#039;s might!&lt;br /&gt;
&amp;gt; Enrage sequence&lt;br /&gt;
Althyk: With me, Sister.&lt;br /&gt;
Nymeia: Ever ready, Brother!&lt;br /&gt;
Althyk &amp;amp; Nymeia: O time and fate inexorable, guide them true!&lt;br /&gt;
---&lt;br /&gt;
Althyk: Long have I awaited this moment...&lt;br /&gt;
Nymeia: This, too, is fate...&lt;br /&gt;
G&#039;raha Tia: That Nymeia should also descend...&lt;br /&gt;
 &lt;br /&gt;
???: Upon the most exalted of battlefields you shall stand.&lt;br /&gt;
G&#039;raha Tia: On to the next sanctum!&lt;br /&gt;
G&#039;raha Tia: We are come to a frozen domain. Which means...&lt;br /&gt;
G&#039;raha Tia: Ice sculptures? Nay, they&#039;re more servants!&lt;br /&gt;
G&#039;raha Tia: None the worse for the wear, I hope?&lt;br /&gt;
???: Summon your courage and press on!&lt;br /&gt;
G&#039;raha Tia: The same voice from before.&lt;br /&gt;
G&#039;raha Tia: &#039;Tis all but certain that Halone awaits.&lt;br /&gt;
G&#039;raha Tia: Be safe, my friend!&lt;br /&gt;
Halone: I, the Fury, shall test your strength of spirit!&lt;br /&gt;
Halone: O spears innumerable rain down upon mine enemy!&lt;br /&gt;
Halone: All-piercing spear, drink deep of raging blizzards!&lt;br /&gt;
Halone: For glory, you must be prepared to render your all!&lt;br /&gt;
Halone: No quarter!&lt;br /&gt;
Halone: You must do better that that against me!&lt;br /&gt;
Halone: O spears innumerable, leave naught unpierced!&lt;br /&gt;
Halone: There is no retreat—only victory or defeat!&lt;br /&gt;
Halone: Victory must be seized by one&#039;s own hands!&lt;br /&gt;
Halone: In ice unyielding now rest.&lt;br /&gt;
Halone: Mine is the aegis!&lt;br /&gt;
Halone: Ah, would that our clash could continue forever...&lt;br /&gt;
Halone: Yes, lose yourself in the joy of battle!&lt;br /&gt;
Halone: Ahhh, such thrilling battle!&lt;br /&gt;
Halone: Well fought, mortals! Your next test awaits!&lt;br /&gt;
G&#039;raha Tia: Such a grueling trial that was.&lt;br /&gt;
 &lt;br /&gt;
G&#039;raha Tia: The light... It seems to beckon us to yonder palace.&lt;br /&gt;
G&#039;raha Tia: Only one other divinity would abide in the Heaven of Ice...&lt;br /&gt;
Menphina: Come bathe in the moon&#039;s tender glow!&lt;br /&gt;
Menphina: Bare to me your lover&#039;s heart!&lt;br /&gt;
Menphina: Behold my power.&lt;br /&gt;
Menphina: Lest you worry, &#039;tis naught I cannot handle.&lt;br /&gt;
Menphina: Is it too much for you mortals, I wonder...&lt;br /&gt;
Menphina: Prepare yourselves.&lt;br /&gt;
Menphina: O ring of ice, have mercy upon them!&lt;br /&gt;
Menphina: All our love, we give unto you. Pray accept it, my darlings!&lt;br /&gt;
Menphina: Love moves me to act!&lt;br /&gt;
Menphina: Let&#039;s delight in the simple things!&lt;br /&gt;
Menphina: Go on and play!&lt;br /&gt;
Menphina: You&#039;re always in my heart, my loves...&lt;br /&gt;
Menphina: Pray accept this, my darlings. How do you like this?&lt;br /&gt;
Menphina: Our dreams may yet become reality. Thank you.&lt;br /&gt;
&lt;br /&gt;
===After [[Euphrosyne]]===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Krile: You&#039;re both safe, thank goodness!&lt;br /&gt;
Snoegeim: You have the data, then? Wonderful, wonderful!&lt;br /&gt;
Snoegeim: I don&#039;t suppose I could do the honors and replace the transcriber cartridge? I&#039;ve always wanted to take a closer look!&lt;br /&gt;
G&#039;raha Tia: Take care removing it, now. We don&#039;t want anything to happen to the data.&lt;br /&gt;
Snoegeim: Carefully does it... Come to me, O knowledge divine! Come to me!&lt;br /&gt;
???: What is that?&lt;br /&gt;
G&#039;raha Tia: Uwaaaaaah!&lt;br /&gt;
Snoegeim: Oh... I-It&#039;s all right! Th-The cartridge is safe!&lt;br /&gt;
G&#039;raha Tia: Let&#039;s finish the task before there are any more surprises...&lt;br /&gt;
Althyk: You have our gratitude for bringing us closer to achieving our dream.&lt;br /&gt;
Nymeia: Oh, Althyk, must you always be so formal? Although he has trouble expressing it, I assure you, my brother is absolutely giddy with joy.&lt;br /&gt;
Halone: Why are you here, Nophica? Have you not sufficiently amused yourself with the mortals?&lt;br /&gt;
Nophica: Not nearly! I would talk to them some more.&lt;br /&gt;
Menphina: Nophica promised you the key to deciphering the monument, did she not?&lt;br /&gt;
Krile: Yes, that&#039;s correct.&lt;br /&gt;
Althyk: Then you would do well to hold in your minds that which harbors information.&lt;br /&gt;
Nymeia: Come now, Brother, you need to speak plainer than that. To clarify, we shall create the objects you need, but your assistance is required to give them form.&lt;br /&gt;
Nymeia: Worry not—appearance has no effect on function. Just try and imagine that which, in your minds, is used to hold information.&lt;br /&gt;
Nymeia: There. These instruments shall be useful in your quest.&lt;br /&gt;
Althyk: Across Eorzea lie eternal stones that hold the information required to complete the words of the monument.&lt;br /&gt;
Althyk: By holding an instrument out to a stone, it will take that information unto itself.&lt;br /&gt;
Althyk: We scattered these stones across the realm that mortals would not uncover our secrets. Of late, however, &#039;twould seem you have found alternate uses for them as objects of worship.&lt;br /&gt;
Snoegeim: Could they be the marks of the Twelve!?&lt;br /&gt;
Snoegeim: They are, aren&#039;t they? Oh, to think that they harbored information on the gods!&lt;br /&gt;
G&#039;raha Tia: It seems we have our next destinations. Aside from the three city-states, I believe the marks are located in Coerthas and Mor Dhona.&lt;br /&gt;
G&#039;raha Tia: I propose we split up, the quicker to finish the task.&lt;br /&gt;
Menphina: I wish to come too.&lt;br /&gt;
Nophica: No, Menphina. &#039;Twould not do to burden these children so.&lt;br /&gt;
Menphina: After all this time, we finally have the chance to speak with mortals—to learn about them from up close. And we&#039;re not like to have another...&lt;br /&gt;
Halone: I must say, I share Menphina&#039;s view.&lt;br /&gt;
Nophica: Even you, Halone...&lt;br /&gt;
Snoegeim: I&#039;d like to learn about you too, and I believe I speak for all of us! By all means, let us travel together!&lt;br /&gt;
Menphina: Music to my ears! We shall watch over you and see that you safely reach your destinations. Without further ado, then...&lt;br /&gt;
Azeyma: Not so fast!&lt;br /&gt;
Azeyma@Meerkat with Azeyma&#039;s Voice: Did you think you could go frolicking without us? The others have our domain well in hand, so we are coming too.&lt;br /&gt;
Menphina: Well now, far be it from us to stop you. Let us assume our disguises too, and then each choose a mortal to accompany!&lt;br /&gt;
G&#039;raha Tia: Please, let it be something inconspicuous...&lt;br /&gt;
Snoegeim: Hm-hm! I believe my destination is Thanalan. Then it&#039;s La Noscea for Raha, the Twelveswood for Krile... And last but not least, Mor Dhona and Coerthas for Deryk and [Forename].&lt;br /&gt;
G&#039;raha Tia: Will you be all right, Krile?&lt;br /&gt;
Krile: I shall be fine. You needn&#039;t worry.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Halone: Others will remain to keep watch over our domain. You needn&#039;t worry on our account.&lt;br /&gt;
Menphina: Never before have I traveled with mortals. Ahhh, such fun this will be!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Deryk.===&lt;br /&gt;
Deryk: We abided by the gods&#039; selections...but why do you suppose the two of us were grouped together?&lt;br /&gt;
Menphina: Why, because you make the most intriguing pair. The gods-felling hero, and the world-faring explorer!&lt;br /&gt;
Menphina: I shall relish the chance to learn about both of you!&lt;br /&gt;
Menphina: Now then, the others have already set forth, so let us do the same. Aside from my own mark, I believe we&#039;ll find those of Thaliak and Halone in Mor Dhona and Coerthas.&lt;br /&gt;
Baby Opo-opo: Ook! Ook!&lt;br /&gt;
Menphina: Oh my, what an adorable creature! Delighted to meet you, little one.&lt;br /&gt;
Halone: It seems to want to join us too.&lt;br /&gt;
Deryk: What an unusual company this has become... The gods truly know no inhibition.&lt;br /&gt;
Deryk: Forgive me, [Forename]. I couldn&#039;t have anticipated this turn of events...&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=u16pXd2JJsg}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Realm_of_the_Gods&amp;diff=1512610</id>
		<title>The Realm of the Gods</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Realm_of_the_Gods&amp;diff=1512610"/>
		<updated>2026-07-24T18:07:50Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Realm of the Gods&lt;br /&gt;
| description = [[G&#039;raha Tia]] is pondering how best to proceed.&lt;br /&gt;
| image = The Realm of the Gods.png&lt;br /&gt;
| quest-giver = G&#039;raha Tia&lt;br /&gt;
| related-npcs = Azeyma; Baby Opo-opo (NPC); Byregot; Deryk; Krile; Nald&#039;thal; Rhalgr&lt;br /&gt;
| location = The Omphalos&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Myths of the Realm Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Myths of the Realm Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 120&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| unlocks = ra Aglaia&lt;br /&gt;
| prev-quest = A Mission in Mor Dhona&lt;br /&gt;
| next-quest = A Divine Dilemma&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| id-gt = 70073&lt;br /&gt;
| id-edb = 24c3eae4faf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[G&#039;raha Tia]].&lt;br /&gt;
* Enter [[Aglaia]].&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* G&#039;raha Tia is pondering how best to proceed.&lt;br /&gt;
&lt;br /&gt;
*In order to solve the phantom realm&#039;s mysteries, G&#039;raha believes that a thorough investigation is in order. But ere you are able to set off for Sharlayan to make the necessary arrangements, four mysterious beings appear who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn&#039;s absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. After the gods take their leave, G&#039;raha Tia expresses his uncertainty over the unexpected developments, but concedes that they may have far-reaching implications. So it is that you resolve to answer the gods&#039; challenge, and formally accept the request to investigate the phantom realm.&lt;br /&gt;
&lt;br /&gt;
*As you deliberate a course of action, Deryk reveals that he has previously explored the sanctums that lie beyond each gate in the Omphalos. Though he is no warrior, he offers to serve as your guide on your foray. And as strong as you are, G&#039;raha Tia believes that it would be reckless to face an unknown threat by yourselves. As such, noting Byregot&#039;s instruction to assemble your comrades, he sets out to recruit your fellow adventurers to assist you. When you have completed your preparations, you may sally forth for whatever trials may await.&lt;br /&gt;
**※Aglaia can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Stepping through the gateway, you emerge in a domain of thunder and lightning not unlike that described in Eorzean legend. Soon you come face-to-face with the Builder, and after a furious struggle, succeed in bringing him to his knees. Yet your trials are far from over, for the deity bids you press on. And you do so, going on to encounter yet more divinities in the form of Rhalgr, Azeyma, and finally Nald&#039;thal. Each provides you with stern contest, but you succeed in prevailing over them all. Your trials appearing to be at an end for now, you and Deryk make your way back to the Omphalos.&lt;br /&gt;
&lt;br /&gt;
*Back in the Omphalos, you are joined by G&#039;raha Tia and Krile. No sooner do you begin recounting your encounter with the four gods than the entities themselves manifest before you. Having given their assurance that they are not primals, the beings reveal that they need to do battle with you in order to fulfill their objective. And though they cannot reveal the details of said objective, they encourage you to seek out the truth. With that, they return to their sanctums, leaving you and your companions to mull over recent events.&lt;br /&gt;
&lt;br /&gt;
*While much about the mighty beings remains shrouded in mystery, Krile takes some comfort in the fact that they seem reasonable. In considering your next step, she is eager to hear your detailed account of them.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Magically concealed...&lt;br /&gt;
Deryk: In like manner, perhaps, to the ruins of Amdapor in the Twelveswood. The city, I understand, reappeared when the Seventh Umbral Calamity weakened the elementals.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: Well, it seems there is but one solution for our ignorance: a thorough investigation!&lt;br /&gt;
G&#039;raha Tia: For this, we will require more manpower and supplies, among other things.&lt;br /&gt;
G&#039;raha Tia: With your permission, we will confer with our representative, Krile, and make the necessary arrangements for a formal investigation.&lt;br /&gt;
Deryk: If that is what must be done to commence your work in earnest, then by all means.&lt;br /&gt;
G&#039;raha Tia: Without further ado, then, let us return to Sharlayan.&lt;br /&gt;
???: Hold, mortals.&lt;br /&gt;
???: You profane this sacred realm with your very presence, and must answer for your irreverence.&lt;br /&gt;
Byregot: I am Byregot, the Builder.&lt;br /&gt;
G&#039;raha Tia: Byregot!? Then...the Twelve are real!?&lt;br /&gt;
Byregot: Let there be no doubt: we are not simulacra born of mortal faith.&lt;br /&gt;
Byregot: Nay, we Twelve are divinities true.&lt;br /&gt;
Byregot: And in Hydaelyn&#039;s absence, we are the star&#039;s rightful rulers. Its will.&lt;br /&gt;
Azeyma@Spirited Woman&#039;s Voice: Closely have we watched mankind.&lt;br /&gt;
Azeyma@Spirited Woman&#039;s Voice: And we have determined that you, champion of Hydaelyn, pose a threat to our ascension.&lt;br /&gt;
Rhalgr@Sagely Man&#039;s Voice: You were foolish to wander into our realm. We could destroy you with ease here and now...but as divinities, we must demonstrate grace and forbearance. &lt;br /&gt;
Nald&#039;thal@Measured Men&#039;s Voice: There is but one path. We must weigh this mortal&#039;s worth.&lt;br /&gt;
Azeyma@Spirited Woman&#039;s Voice: Hear, hear! Let there be a trial.&lt;br /&gt;
Byregot: Hmmm... While the mortal would invariably be destroyed, it would at least provide us with a diversion.&lt;br /&gt;
G&#039;raha Tia: What!? You suddenly appear, and expect us to simply comply with your whims!?&lt;br /&gt;
Byregot: Protest if you wish, but mortal logic means naught to gods. You will abide by our laws.&lt;br /&gt;
Byregot: Lo! The gateway to our sanctums lies open.&lt;br /&gt;
Rhalgr@Sagely Man&#039;s Voice: Show us the strength of mankind.&lt;br /&gt;
Azeyma@Spirited Woman&#039;s Voice: Show us the honor of mankind.&lt;br /&gt;
Nald&#039;thal@Measured Men&#039;s Voice: Show us the spirit of mankind.&lt;br /&gt;
Byregot: If man would remain the master of his own destiny, then assemble your comrades and come. Come, and prove your worthiness.&lt;br /&gt;
Deryk: Seven hells... During my previous forays, nothing like this ever happened. I encountered not a single soul─and certainly not gods.&lt;br /&gt;
Deryk: And by their own admission, they mean to take over the star. What are we to do?&lt;br /&gt;
G&#039;raha Tia: The situation has indeed taken an unexpected turn...but we must try to think clearly.&lt;br /&gt;
G&#039;raha Tia: The Twelve have long been revered and worshipped in Eorzea, and myths about Them abound.&lt;br /&gt;
G&#039;raha Tia: But to my knowledge, They have never thus appeared so openly before people.&lt;br /&gt;
G&#039;raha Tia: For these beings to suddenly reveal themselves just when we&#039;re here, claim supremacy over the star, and challenge [Forename] to a trial...&lt;br /&gt;
G&#039;raha Tia: Too much about this feels odd, and it gives me pause.&lt;br /&gt;
Deryk: Fair enough... Yet as it stands, it seems we can&#039;t dismiss the threat either.&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Whatever they are, if they&#039;re issuing challenge, then challenge accepted!&lt;br /&gt;
G&#039;raha Tia: Dependable as ever, my friend.&lt;br /&gt;
&amp;gt; Gaius van Baelsar once said that the Twelve, too, were simply primals.&lt;br /&gt;
G&#039;raha Tia: &#039;Tis true that even Hydaelyn and Zodiark were primals, and we cannot discount the possibility, but we know too little to draw conclusions.&lt;br /&gt;
&amp;gt;This is turning out to be another strange affair...&lt;br /&gt;
G&#039;raha Tia: Well, if &#039;twas an adventure we sought, I daresay we&#039;ve found it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
G&#039;raha Tia: In any event, if these beings seek dominion over the star as they say, what happens here may have far-reaching implications.&lt;br /&gt;
G&#039;raha Tia: To that end, I believe we should take action. Suffice it to say you are with me?&lt;br /&gt;
Deryk: Then the Students of Baldesion will officially tend to the situation?&lt;br /&gt;
G&#039;raha Tia: Aye. In the course of studying the star&#039;s mysteries, we have undertaken to deal with any threats that may arise. This is no different.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: To think that we would encounter the Twelve...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: Right, let us deliberate a course of action. Deryk─know you aught of these beings&#039; sanctums?&lt;br /&gt;
Deryk: Aye, they are domains in the phantom realm that lie beyond each gate. I&#039;ve explored them all.&lt;br /&gt;
Deryk: Perhaps due to aetheric instability, there are times when one can enter when ordinarily one cannot. But &#039;twould seem the way has been opened for us.&lt;br /&gt;
Deryk: While I encountered no gods during my previous forays, I saw enough to know my way around.&lt;br /&gt;
Deryk: I am but a humble explorer and cannot contend with gods. But if you would be willing to protect me, I will serve as your guide.&lt;br /&gt;
G&#039;raha Tia: “Assemble your comrades,” Byregot bade us...&lt;br /&gt;
G&#039;raha Tia: As strong as I know you are, we know little and less about our foes. Neither their strength nor their true nature. &#039;Twould be decidedly reckless to contend with them unprepared.&lt;br /&gt;
G&#039;raha Tia: And so, as much as I would like to accompany you, I shall do what affords us the best chance at victory.&lt;br /&gt;
G&#039;raha Tia: While you set forth to answer the gods&#039; challenge, I will work behind the scenes in my capacity as a Student.&lt;br /&gt;
G&#039;raha Tia: For one, it would behoove us to arm ourselves with knowledge about the Twelve, and I shall begin by apprising Krile of the situation.&lt;br /&gt;
G&#039;raha Tia: By thus utilizing our resources to the fullest, we shall overcome whatever trials await!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&#039;&#039;{{i|Aglaia}} now accessible&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: If you are ready to set forth, then so am I.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Entering Aglaia===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
&lt;br /&gt;
Deryk: A domain aspected to lighting... Byregot is here, I shouldn&#039;t doubt. &lt;br /&gt;
Deryk: The mechanical spire ahead could have been plucked straight out of legend! &lt;br /&gt;
 &lt;br /&gt;
Byregot: So, you are resolved to face me. &lt;br /&gt;
Byregot: Come, children of man! &lt;br /&gt;
Byregot: Scatter! &lt;br /&gt;
Byregot: Bend the knee!&lt;br /&gt;
Byregot: Tremble before my divinity! &lt;br /&gt;
Byregot: Behold the virtuosity of the Builder! &lt;br /&gt;
Byregot: To me, O hammer divine! &lt;br /&gt;
Byregot: Searing light, smite my foes! &lt;br /&gt;
Byregot: &#039;Tis too late to beg mercy! &lt;br /&gt;
Byregot: If you would halt our ascension, then press on. &lt;br /&gt;
 &lt;br /&gt;
Deryk: That you should best a divinity... I couldn&#039;t have asked for better help! &lt;br /&gt;
 &lt;br /&gt;
Rhalgr: The Builder has been made to yield...&lt;br /&gt;
Rhalgr: Intriguing. Then the Destroyer shall take your measure... &lt;br /&gt;
Rhalgr: ...After you have provided my servant with some sport. &lt;br /&gt;
Rhalgr&#039;s Emissary: In the name of the Destroyer, I will lay you low. &lt;br /&gt;
Rhalgr&#039;s Emissary: My divine axe will rend you in twain! &lt;br /&gt;
 &#039;&#039;Destructive charges are on the move!&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deryk: So the gods have minions at their beck and call... We must proceed with care. &lt;br /&gt;
Deryk: Rhalgr isn&#039;t known as the god of destruction without reason. Steel yourself. &lt;br /&gt;
 &lt;br /&gt;
Rhalgr: Ahead stands a statute I have fashioned for our contest. &lt;br /&gt;
Rhalgr: Come, show me the strength of mankind! &lt;br /&gt;
Rhalgr: Upon the ground you shall crawl! &lt;br /&gt;
Rhalgr: By my authority as the Destroyer... &lt;br /&gt;
Rhalgr: Bask in my blinding resplendence!&lt;br /&gt;
Rhalgr: I will break you body and soul! &lt;br /&gt;
Rhalgr: Wandering star, descend and destroy! &lt;br /&gt;
Rhalgr: Keep a reverent distance! &lt;br /&gt;
Rhalgr: Can you predict your own undoing? &lt;br /&gt;
Rhalgr: Bask in my blinding resplendence!&lt;br /&gt;
Rhalgr: Most impressive, children of man...&lt;br /&gt;
 &lt;br /&gt;
???: Come, mortals. Enter my realm─if you dare.&lt;br /&gt;
 &lt;br /&gt;
Deryk: Come, let us keep moving.&lt;br /&gt;
Deryk: Another domain─one aspected to fire...&lt;br /&gt;
Deryk: Then the voice that called out to us...&lt;br /&gt;
 &lt;br /&gt;
Lion of Aglaia: That mortals should set foot in our divine realm...&lt;br /&gt;
 Come, we shall see whether you are fit to remain!&lt;br /&gt;
Deryk: Yet more servants of the gods!?&lt;br /&gt;
Lioness of Aglaia: Grrr, it isn&#039;t over yet!&lt;br /&gt;
 &lt;br /&gt;
Deryk: Mere minions are no match for you, &#039;twould seem.&lt;br /&gt;
Deryk: A divinity awaits us beyond. Have care.&lt;br /&gt;
 &lt;br /&gt;
Azeyma: You will be scoured by the light of the Sun!&lt;br /&gt;
Deryk: Azeyma, goddess of the sun...&lt;br /&gt;
Azeyma: O crimson fan, in fire woven...&lt;br /&gt;
Azeyma: In your wake leave naught uncleansed!&lt;br /&gt;
Azeyma: Is it just a mirage...or something more?&lt;br /&gt;
Azeyma: An explosive finish!&lt;br /&gt;
 &#039;&#039;Celestial flames converge at Azeyma&#039;s feet!&#039;&#039;&lt;br /&gt;
Azeyma: Let there be fire!&lt;br /&gt;
Azeyma: Raging flames, dance upon the wind!&lt;br /&gt;
Azeyma: None can escape the inferno!&lt;br /&gt;
Azeyma: This will burn!&lt;br /&gt;
Azeyma: A gift of flame for our children!&lt;br /&gt;
Azeyma: Ever shall the fires burn...&lt;br /&gt;
 &lt;br /&gt;
Deryk: Look how the sky has changed! The result of your victory over Azeyma, I daresay...&lt;br /&gt;
Deryk: There&#039;s a city up ahead... Could there be people here?&lt;br /&gt;
 &lt;br /&gt;
Nald: I am Nald, keeper of the realm of the living.&lt;br /&gt;
Thal: I am Thal, keeper of the realm of the dead.&lt;br /&gt;
Nald&#039;thal: Prepare to be judged, children of man.&lt;br /&gt;
 &lt;br /&gt;
Nald&#039;thal: You shall bear witness to our might...&lt;br /&gt;
Nald&#039;thal: But will you be able to comprehend it?&lt;br /&gt;
Thal: Ashes you will be.&lt;br /&gt;
Thal: The flames of the abyss consume all.&lt;br /&gt;
Thal: Bitterest suffering awaits.&lt;br /&gt;
Thal: From ashes you came, to ashes you will return.&lt;br /&gt;
Nald: Will you weather my trial?&lt;br /&gt;
Nald: We have only just begun!&lt;br /&gt;
Nald: Still you defy our divine authority.&lt;br /&gt;
Nald: Very well. Let us proceed to your judgment.&lt;br /&gt;
Nald: We, the Traders, shall weigh your souls!&lt;br /&gt;
 &#039;&#039;An empty soul vessel has appeared!&#039;&#039;&lt;br /&gt;
 &#039;&#039;The vessel has been filled with a mock soul!&#039;&#039;&lt;br /&gt;
Thal: Preserve the balance if you can.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;5 seconds to Balance.&#039;&#039;&lt;br /&gt;
 &#039;&#039;4 seconds to Balance.&#039;&#039;&lt;br /&gt;
 &#039;&#039;3 seconds...&#039;&#039;&lt;br /&gt;
 &#039;&#039;2 seconds...&#039;&#039;&lt;br /&gt;
 &#039;&#039;1 second...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Thal: The moment of judgment is come.&lt;br /&gt;
Nald&#039;thal: Well done! You are deserving of reward!&lt;br /&gt;
Thal: As a show of esteem, we shall bring our all to bear.&lt;br /&gt;
Nald: Man&#039;s tenacity is a sight to behold!&lt;br /&gt;
Nald: Hahaha! Such vim and vigor!&lt;br /&gt;
 &lt;br /&gt;
Nald: You have been found worthy.&lt;br /&gt;
&lt;br /&gt;
===After [[Aglaia]]===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Krile: You&#039;re safe! Thank goodness!&lt;br /&gt;
Krile: I rushed here as soon as I heard the tidings from Raha. Is this true? Beings claiming to be the Twelve have appeared?&lt;br /&gt;
G&#039;raha Tia: You defeated them all? Incredible!&lt;br /&gt;
G&#039;raha Tia: I had no doubt that you would succeed, but I&#039;m no less impressed for it!&lt;br /&gt;
Rhalgr: Gahahaha! Seldom have I felt such exhilaration!&lt;br /&gt;
Rhalgr: To think that the day would come that we would put on an act for men... I must say, Byregot, you played the villain&#039;s role to perfection!&lt;br /&gt;
Byregot: Come now, Master, I merely did what was necessary to compel the mortals to confront us.&lt;br /&gt;
Azeyma: &amp;lt;sigh&amp;gt; Still, it pained me to speak to our beloved children so unkindly...&lt;br /&gt;
Nald&#039;thal: So you say, Azeyma, yet you seemed happy enough to fight them. You did not forget the true purpose of the trial, I hope?&lt;br /&gt;
Azeyma: Well, I couldn&#039;t help but be excited. And do not tell me you felt differently!&lt;br /&gt;
Azeyma: Consider yourselves fortunate, children. &#039;Tis rare indeed to see Nald&#039;thal in such high spirits.&lt;br /&gt;
Krile: What in the world is happening? Didn&#039;t you say you had defeated them?&lt;br /&gt;
G&#039;raha Tia: Did they manage to flee...or perhaps were resummoned!?&lt;br /&gt;
Rhalgr: Put up your weapons. You have naught to fear from us.&lt;br /&gt;
Byregot: Rest assured we are not summoned beings. We do not drain the land of aether, nor do we take men into our thrall.&lt;br /&gt;
G&#039;raha Tia: But...what of the gods who were summoned during the Calamity?&lt;br /&gt;
G&#039;raha Tia: The ones Master Louisoix called forth to protect the realm...&lt;br /&gt;
Nald&#039;thal: That was not us, but a primal born of your fervent prayers for salvation.&lt;br /&gt;
Azeyma: Indeed. That the worst of the Calamity was averted and the realm restored in its aftermath was a direct testament to the power of your hopes.&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; If you aren&#039;t primals, then what are you?&lt;br /&gt;
 &amp;gt; Do you truly intend to rule the world?&lt;br /&gt;
 &amp;gt; Why choose to appear before us now?&lt;br /&gt;
---&lt;br /&gt;
Byregot: ...Just as men harbor hopes, so too do we gods.&lt;br /&gt;
Byregot: To realize our aspirations, &#039;tis essential that we do battle with you. Thus did I falsely claim that we sought to rule the world.&lt;br /&gt;
Byregot: &#039;Twas deceitful conduct unworthy of a divinity, and I must apologize. Not only for that, but for using my power to do harm besides.&lt;br /&gt;
Krile: These hopes of yours─won&#039;t you tell us what they are?&lt;br /&gt;
Nald&#039;thal: We cannot. If you wish to know the truth, you must discover it for yourselves.&lt;br /&gt;
Azeyma: &#039;Tis not easy to move forward when there is seemingly no destination. But if you press on, you will eventually arrive at the answers you seek.&lt;br /&gt;
Rhalgr: Aye, you will understand why we hold our peace, and far more besides. You will learn the very truth of our existence.&lt;br /&gt;
Byregot: Go forth, mortals, and seek knowledge of us. And when the time is right, we shall meet again in this place.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: When I first explored the phantom realm, it appeared to be unoccupied. To think that it was home to the gods...&lt;br /&gt;
G&#039;raha Tia: We have met and exchanged words with the Twelve... When I pause to think, I can scarce believe it.&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
Krile: As if hearing about your battling the Twelve weren&#039;t shocking enough, to have them appear before my very eyes... Suffice it to say it&#039;s been an interesting day.&lt;br /&gt;
Krile: While much about them remains shrouded in mystery, at least they seem open to reason. In considering our next step, I should very much like to hear your detailed account of them.&lt;br /&gt;
Krile: Right after I have a word with our client, that is. Please give me a moment to introduce myself, and then we can review the situation.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=40c84x1dhnk}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Past_and_Crescent&amp;diff=1512570</id>
		<title>Past and Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Past_and_Crescent&amp;diff=1512570"/>
		<updated>2026-07-24T11:19:19Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Past and Crescent&lt;br /&gt;
| description = The Archive wishes to know if your ongoing search for ruins has been successful.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Iris; Ketenramm; Ofangeim&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 37.9&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 9&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Voidsent Contract&lt;br /&gt;
| requirements = [[Occult Record: The Abandoned Ascent]] (#19) &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 829&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 11350&lt;br /&gt;
| unlocks = ot The Forked Tower: Blood, ot Occult Record: Island&#039;s Architect&lt;br /&gt;
| prev-quest = A Common Thread&lt;br /&gt;
| next-quest = Mysteries Abide&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = ffb2bfa8205&lt;br /&gt;
| id-gt = 70853&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first unlock relevant [[Occult Record]] entries by exploring the Occult Crescent before accepting this quest.&lt;br /&gt;
* [[Occult Record: The Abandoned Ascent]] (#19) - Survey Point, South Horn {{convert coordinate|15.6,29.5}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Complete the critical encounter “{{i|Calamity Bound}}” and obtain a {{item icon|Voidsent Contract}} to deliver to the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive wishes to know if your ongoing search for ruins has been successful.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: More unexplored ruins? Share with me all that you saw!&lt;br /&gt;
 Archive: A towering edifice of interlocking stairways...? Hearing your account is already chipping away at the seal!&lt;br /&gt;
 Archive: You, adventurer, have stumbled across a palace modeled on the city of Karnak.&lt;br /&gt;
 Archive: The brave warriors of Karnak outfitted themselves with magnificent turbans and an arsenal of arcane weapons. Their martial prowess once held together a mighty state...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I&#039;ve never heard tell of this “Karnak.” Was it another civilization that flourished in the Fifth Astral Era?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. Though they rivaled the other city-states in terms of prestige and power, neither they nor their history survived the ages. A truly lamentable end.&lt;br /&gt;
&lt;br /&gt;
Question:What will you say?&lt;br /&gt;
 &amp;gt; How did they perish?&lt;br /&gt;
 Archive: It must have happened at some point during my great slumber─I&#039;m afraid I have no knowledge to impart.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Another fallen civilization, just like the others.&lt;br /&gt;
 Archive: Just like Nym... I tell you, &#039;tis a bitter thing to have slept through the fall of one&#039;s homeland.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: Hmm. Now might be an opportune moment for a question I&#039;ve been afraid to ask. How &#039;&#039;did&#039;&#039; the nations of the Fifth Astral Era meet their end?&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: ...The War of the Magi.&lt;br /&gt;
 Ketenramm: As the name suggests, the city-states turned their magicks against one another. The ensuin&#039; conflict claimed countless souls an&#039; wreaked havoc with the land&#039;s aetherial balance. It was a catastrophic flood that eventually swallowed the nations whole.&lt;br /&gt;
&lt;br /&gt;
 Archive: Brought low by the same arcane power that propelled them to such great heights... &lt;br /&gt;
 Archive: Even before my slumber, there were those who decried the rampant misuse of magicks. It pains me to hear their warnings went unheeded.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: It was likely the War of the Magi or the followin&#039; Sixth Umbral Calamity that spelled the end for Karnak. All that&#039;s left of their legacy is right here on the Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
 Archive: Precisely. This island&#039;s architect─it was he who foresaw catastrophe and sought to preserve a facet of each nation with these empty monuments.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: “He”? Who in the seven hells is this architect?&lt;br /&gt;
&lt;br /&gt;
 Archive: Alas, I am constrained once again by this importunate seal. If you were to locate a personal possession of his, or perhaps...&lt;br /&gt;
 Archive: Yes, that might do it... Why don&#039;t you try wrangling with a powerful voidsent? When Mhachi mages called forth denizens of the void, they would sign a pact with their summon in blood. If it was our architect that raised the isle&#039;s voidsent, he too may have followed the practice.&lt;br /&gt;
 Archive: A dangerous gambit, to be sure, I believe obtaining such a contract will be our best shot at identifying him. Should you find and dispatch a voidsent, keep your eyes peeled.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
 System: The voidsent contract of which the Archive speaks can be obtained from a specific critical encounter.&lt;br /&gt;
 System: Speak with the expedition advisor should you wish to learn how to participate in critical encounters.&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: Goin&#039; toe-to-toe with one of the isle&#039;s voidsent&#039;ll be no mean feat. Ye&#039;d be wise to hone some techniques usin&#039; one of those soul shards before headin&#039; into the fray.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Complete the critical encounter “{{i|Calamity Bound}}” and obtain a {{item icon|Voidsent Contract}} to deliver to the [[Archive]]===&lt;br /&gt;
 Archive: I&#039;m convinced a voidsent contract will prove the strongest conduit for accessing more of my knowledge. Keep an eye out for what we need once you fell your mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands the {{item icon|Voidsent Contract}} to the Archive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Archive: Hohoh, daubed with the blood of the island&#039;s architect himself! This will do nicely.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: With the seal further diminished, I can reveal what I knew all along!&lt;br /&gt;
 Archive: The architect was fearful of &#039;&#039;something&#039;&#039; being stolen, and thus employed voidsent to guard his monuments.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Wardens for his “museum,” eh? Perhaps the magical barrier surroundin&#039; the isle was intended for the same defensive purpose?&lt;br /&gt;
 Ketenramm: Projectin&#039; mirages, repellin&#039; all approaches─an&#039; for the ill-fated ships that did make landfall, a swift end. What d&#039;ye reckon our architect wanted to protect so fiercely?&lt;br /&gt;
&lt;br /&gt;
 Archive: It was─&lt;br /&gt;
&lt;br /&gt;
 ???: The very wisdom of mankind in crystalline form. Forbidden knowledge so potent as to threaten the star itself.&lt;br /&gt;
 Iris: Sealed away in the Forked Tower, preserved, but forever out of reach...&lt;br /&gt;
&lt;br /&gt;
 Archive: You onerous little usurper! That was &#039;&#039;my&#039;&#039; explanation to give!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: The peak of Fifth Astral Era civilization is preserved here on the isle, but the city-states left a blighted legacy, sparkin&#039; the War of the Magi an&#039; unleashin&#039; disaster on the world...&lt;br /&gt;
 Ketenramm: I suppose the architect balked at the loss of all that knowledge, but feared what&#039;d happen if it passed into the wrong hands.&lt;br /&gt;
&lt;br /&gt;
 Iris: A head full of facts and figures alone serves the thinker no practical purpose. Only once applied and directed is knowledge truly ascendent.&lt;br /&gt;
&lt;br /&gt;
 Archive: A spiteful barb directed at my poor self, no doubt. The woe of knowing many things yet recalling so few...of mastering the arcane arts yet being incapable of the simplest spell.&lt;br /&gt;
 Archive: Tell me, [Forename]. Does the knowledge sealed away in the tower she spoke of pique your interest?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; In the right hands, it would prove a boon to mankind.&lt;br /&gt;
 &amp;gt; I would merely seek to prevent its misuse.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: Hmph. I see.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: D&#039;ye reckon we&#039;ll find the architect himself inside this Forked Tower?&lt;br /&gt;
&lt;br /&gt;
 Archive: &#039;Tis a possibility─though there are in fact two towers on the isle... The Tower of Blood on the south horn, and its northern counterpart, the Tower of Magic.&lt;br /&gt;
 Archive: Given that we&#039;re dealing with a mage capable of casting an island-wide ward, I daresay he&#039;ll be in the latter.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: You seem to know an awful lot about these towers. Did that part of yer knowledge get unsealed too?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. Although in truth, I&#039;ve known of such matters all along... You are but starting to glimpse my near-infinite wisdom!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: ...Anyroad, we&#039;ve yet to find a route through to the north horn.&lt;br /&gt;
 Ketenramm: The expedition&#039;ll maintain a presence here at the base camp, but it&#039;s time to begin plannin&#039; the next phase. Join me in the phantom village when yer ready.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: What? Are ye sure!?&lt;br /&gt;
 Ofangeim: Just had an update from our scoutin&#039; party.&lt;br /&gt;
 Ofangeim: I&#039;m guessin&#039; ye&#039;ve noticed the strange auroras that light up the sky every now and then? Well, there&#039;s a tower to the west that only shows up durin&#039; those conditions, an&#039; our scouts say they&#039;ve found a way in. Ring any bells?&lt;br /&gt;
 Ofangeim: The “Tower of Blood,” eh? Sounds to me like we&#039;re talkin&#039; about the very same structure.&lt;br /&gt;
 Ofangeim: Anyroad, when it&#039;s visible, an aetherial node appears in the solitary pavilion over on Heathcliff. The scouts reckon it&#039;ll whisk you off to the tower if ye stand on it.&lt;br /&gt;
 Ofangeim: None of &#039;em fancied triflin&#039; with it, so if yer curious about what lies inside this “Tower of Blood,” ye&#039;ll have to investigate yerself.&lt;br /&gt;
 Ofangeim: Right, that&#039;s all from me. When ye head back to the phantom village, make sure Ketenramm hears about all this.&lt;br /&gt;
  -quest complete&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|The Forked Tower: Blood}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: Whether ye investigate the tower or not is entirely yer choice. As for the expedition, ye&#039;ll want to parley with Ketenramm and figure out the next steps.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r16RkcnmVmE}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unfamiliar_Territory&amp;diff=1512569</id>
		<title>Unfamiliar Territory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unfamiliar_Territory&amp;diff=1512569"/>
		<updated>2026-07-24T11:18:39Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Unfamiliar Territory&lt;br /&gt;
| description = The Archive yearns to make sense of the situation.&lt;br /&gt;
| image = Unfamiliar Territory Image.png&lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Dodokkuli; Ermina; Iris; Jeffroy; Ketenramm; Lydirceil&lt;br /&gt;
| location = Phantom Village&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = lc Occult Crescent: South Horn, ot Occult Record: Iris&lt;br /&gt;
| prev-quest = The Phantom Village&lt;br /&gt;
| next-quest = New Job&amp;amp;comma; Old Tricks, Arcane Artistry&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = c6fac92f8be&lt;br /&gt;
| id-gt = 70847&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Jeffroy]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive yearns to make sense of the situation.&lt;br /&gt;
* You convene with the Archive and Ketenramm in the deserted plaza. As the tonberry ponders why his slumber went uninterrupted for so many years, a faerie floats forth and shares a curious revelation. She claims that whatever knowledge the Archive once possessed has been sealed away, and more bafflingly, that his present memory is somehow linked to the things you yourself have seen and learned. As the faerie leaves─the group none the wiser as to who summoned her, or indeed her purpose─the Archive notes that she is wreathed in the same aether permeating the isle. Discovering the identity of her master may shed light on how Shades&#039; Triangle came to be. As the mysteries proliferate, Ketenramm is determined to forge on with the expedition, and bids you speak with Jeffroy who has been tasked with establishing a base camp on the isle.&lt;br /&gt;
* Jeffroy apprises you of the crew&#039;s progress scouting the south horn of the island. With the advance party already working to establish a base camp, the Hyur asks that you let him know when you are ready to begin your excursion.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
 Jeffroy: The advance party&#039;s already exploring further afield. They&#039;ll soon get word to me once they find a decent spot to set up camp.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: Would you care to elaborate upon what brought you here?&lt;br /&gt;
 Archive: So this isle lies in the heart of “Shades&#039; Triangle,” and many a ship has gone missing in these waters?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; They probably took one look at you and sealed the sarcophagus back up.&lt;br /&gt;
Archive: A ridiculous notion!&lt;br /&gt;
 Archive: I might be old, but I&#039;m swift and sprightly. I&#039;d have been up and about in a flash if they so much as shifted the coffin lid!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; The door to your chamber &#039;&#039;was&#039;&#039; tightly barred...&lt;br /&gt;
Archive: But your burly companion was able to force the lock. I daresay younger, swarthier sailors would have even less trouble getting that door open.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Never mind that—I&#039;m still puzzled by the strange voice that only I can hear.&lt;br /&gt;
 Archive: You mean to imply that someone summoned you here?&lt;br /&gt;
 Archive: Clearly, it wasn&#039;t me. I&#039;ve been sound asleep for the last few millennia, give or take.&lt;br /&gt;
 ---&lt;br /&gt;
&lt;br /&gt;
 Archive: What a tantalizing conundrum! We simply must get to the bottom of this!&lt;br /&gt;
&lt;br /&gt;
 Iris@Ethereal Faerie: Is it knowledge you seek?&lt;br /&gt;
&lt;br /&gt;
 Archive: Hm? What manner of creature is this?&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: A familiar, methinks. Looks like the faeries employed by Nymian scholars of eld. Was it you who summoned her?&lt;br /&gt;
&lt;br /&gt;
 Archive: Me? Preposterous! I would have summoned something more...statuesque.&lt;br /&gt;
&lt;br /&gt;
 Iris: How rude! My name is Iris, and I certainly wasn&#039;t called forth by a wizened little wretch like you.&lt;br /&gt;
&lt;br /&gt;
 Archive: W-Wizened!? You mean “wise,” you petulant little whelp! Honestly, who would ever summon a companion so lacking in manners?&lt;br /&gt;
&lt;br /&gt;
 Iris: I know exactly what I meant, and &#039;&#039;you&#039;&#039;, sir, are lacking in wisdom. A seal has been placed upon your worldly knowledge, thus preventing its use.&lt;br /&gt;
 Iris: You can only speak of that which the {{alternatives|hyur=insipid|elezen=spindly|lalafell=rotund|miqote=lithe|roegadyn=muscular|aura=scaly|hrothgar=befurred|viera=long-eared}} individual over here has seen and learned firsthand.&lt;br /&gt;
&lt;br /&gt;
 Archive: Is that so? Well, that explains why I can&#039;t muster the faintest mote of magic. I tried to heal myself earlier, to no avail. Centuries of sleep on that cold stone slab really took its toll on my lower back...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Enough of you an&#039; yer achin&#039; bones. Iris, where&#039;s yer master?&lt;br /&gt;
 Ketenramm: Hm. Let me try a different tack. Why were ye summoned here?&lt;br /&gt;
&lt;br /&gt;
 Iris: I don&#039;t know...&lt;br /&gt;
&lt;br /&gt;
 Archive: Hah! Looks like someone else has had their knowledge sealed away. If I&#039;m wizened and lacking wisdom, then you&#039;re naught but an &#039;&#039;un&#039;&#039;familiar!&lt;br /&gt;
 Archive: Ahem. I&#039;ll tell you one thing: that faerie was steeped in the same aether permeating the island.&lt;br /&gt;
 Archive: As I surmised, there&#039;s a strange ward covering the isle in its entirety. No doubt those ships in the bay were caught in its pull.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Well, wards can&#039;t just cast themselves. Meaning someone&#039;s responsible for those poor souls who perished in Shades&#039; Triangle...&lt;br /&gt;
 Ketenramm: Methinks our focus ought to be findin&#039; out what we can about this individual. An&#039; let&#039;s not forget that strange voice you keep hearin&#039;─for all we know, it could be connected in some way.&lt;br /&gt;
 Ketenramm: Right, let&#039;s go speak with Jeffroy over yonder. He ought to have word on progress at the base camp.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: A fellow back pain sufferer, are you? The spell I tried to cast is called “Spinal Zap.” Some say it&#039;s the finest example of white magic to ever grace the pages of an arcane tome.&lt;br /&gt;
 Archive: Hmph. I couldn&#039;t even recall the name of that spell before. Am I remembering it now because you heard me speak of trying to cure my aches and pains? My poor noggin─this is all so perplexing...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Jeffroy&#039;s over by the western gate. Let&#039;s head over an&#039; find out how the encampment fares.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jeffroy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Jeffroy: You&#039;ll be pleased to hear that preparations are well underway─I sent the advance party to scout ahead while the ship&#039;s being unloaded.&lt;br /&gt;
 Jeffroy: They&#039;ve already found an ideal spot to stage forays into the island&#039;s southern reaches, and are setting up camp as we speak.&lt;br /&gt;
 Jeffroy: When you&#039;re ready to head out, just say the word. Once you&#039;re out in the field, you&#039;ll have to speak with Ketenramm and decide how to proceed.&lt;br /&gt;
 Jeffroy: The support crew will be stationed here in town. Be sure to avail yourself of their services if you&#039;re in need.&lt;br /&gt;
 Jeffroy: And if you&#039;re after a weaponsmith, word is we hired a truly remarkable craftsman for the expedition. Judging by his reputation, he&#039;ll soon have your weapons honed to deadly perfection.&lt;br /&gt;
 Jeffroy: The smithy&#039;ll be set up over yonder. Do drop by if you&#039;re interested.&lt;br /&gt;
 Jeffroy: Well, that&#039;s all from me. Give me a shout when you&#039;re ready to make for the encampment!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|The Occult Crescent: South Horn}} now available&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 System: Iris has been added to the Occult Record.&lt;br /&gt;
&lt;br /&gt;
 System: Attuning to all Aethernet shards in Tuliyollal will now unlock the phantom village as an Aethernet destination.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: Such hustle, such bustle─the town is awash with sailors! Say, I hope you find some time in between gallivanting about to teach me of this “Tuliyollal.”&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: We&#039;ll begin by explorin&#039; the crescent&#039;s south horn. When yer good an&#039; prepared, speak with Jeffroy.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8Q7qsJLNaVQ}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_Paradise&amp;diff=1508982</id>
		<title>Dreams of Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_Paradise&amp;diff=1508982"/>
		<updated>2026-07-22T16:57:24Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dreams of Paradise&lt;br /&gt;
| description = The Landsguard&#039;s furrowed brow suggests all is not well in Yak T&#039;el.&lt;br /&gt;
| image = dreams of paradise1.png&lt;br /&gt;
| quest-giver = Landsguard Messenger&lt;br /&gt;
| related-npcs = Alxaal; Bakool Ja Ja; Kam&#039;lanaut; Prishe; Sareel Ja; Toraal Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.2&lt;br /&gt;
| location-y = 3.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 150&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| reward1 = 1 Phoenix Down&lt;br /&gt;
| unlocks = ra San d&#039;Oria: The Second Walk&lt;br /&gt;
| prev-quest = Jeuno&lt;br /&gt;
| next-quest = Northward&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| id-edb = 5e2f36ea9ca&lt;br /&gt;
| id-gt = 70862&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Toraal Ja]] in [[Mamook]].&lt;br /&gt;
* Search for [[Bakool Ja Ja]] near [[Gok Draak Descent]].&lt;br /&gt;
* Wait at the designated location in [[Lower Jeuno|Jeuno]].&lt;br /&gt;
* Enter {{i|San d&#039;Oria: The Second Walk}}.&lt;br /&gt;
* Speak with [[Prishe]].&lt;br /&gt;
* Speak with [[Alxaal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Landsguard&#039;s furrowed brow suggests all is not well in Yak T&#039;el.&lt;br /&gt;
* There has been another sighting of what the Landsguard believe to be echoes in Yak T&#039;el. Realizing the threat they pose to Tural, Bakool Ja Ja has already set off to confront them, and your assistance has been requested. The last sighting was reported by Toraal Ja in Mamook. Perhaps they can tell where in Yak T&#039;el you can find Bakool Ja Ja.&lt;br /&gt;
* Toraal Ja informs you that Bakool Ja Ja was hunting for the echoes somewhere to the north of Gok Draak Descent when last they spoke, and he was ordered to escort you there. He asks that you climb aboard his mount when you are ready to set off.&lt;br /&gt;
* You find Bakool Ja Ja, and he has already slain the echoes which soon dissipate into motes of electrope. Amidst their remains, however, you find a letter penned by Sareel Ja. His preparations for your next trial are complete, and he invites you to return to Jeuno. Not wishing to risk further attacks from potentially greater echoes, you accept his invitation and make for Jeuno.&lt;br /&gt;
* After a brief wait, Sareel Ja makes his dramatic entrance, the Shade of Resolve by his side. He boasts of his visions of grandeur, confident his plans will succeed with the help of a newly created echo─Kam&#039;lanaut, the Archduke of the Grand Duchy of Jeuno. Prishe steps forward to exchange words, but he has grown tired of her meddling, and attempts to strike her down. Surprisingly, Bakool Ja Ja pushes her out of harm&#039;s way, though he is injured in the process. Prishe elects to stay behind and tend to his wounds, leaving you and Alxaal to brave the dangers ahead.&lt;br /&gt;
* You step through a portal and find yourself in yet another unfamiliar city, danger lurking around every corner. Battle leads you across several strange locales, culminating in a harrowing confrontation with Kam&#039;lanaut and his brother Eald&#039;narche. You emerge victorious, but Alxaal is nowhere to be found.&lt;br /&gt;
* Sareel Ja congratulates you on your victory, though you can see little cause for celebration. Prishe believes his bravado in the wake of defeat is all bluster, but he assures her that his plans proceed apace. Indeed, the wheels in his mind already appear to be turning toward a new selection of echoes. He takes his leave once more, leaving you to wonder what schemes he might unfurl when next he appears.&lt;br /&gt;
* Despite the events of the day, Alxaal&#039;s resolve to stop Sareel Ja remains unshaken. Prishe&#039;s, perhaps, less so. Unfortunately, there is naught to be done save bide your time and prepare for the next inevitable confrontation.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Landsguard Messenger: Ah, [Forename]. Your timing couldn&#039;t be better.&lt;br /&gt;
 Landsguard Messenger: I&#039;ve just received word from Yak T&#039;el─unknown beasts have been sighted near the rift and attacked the sentries standing  guard.&lt;br /&gt;
 Landsguard Messenger: Bakool Ja Ja believes them to be echoes, and is headed there as we speak.&lt;br /&gt;
 Landsguard Messenger: It goes without saying the threat more of them could pose to Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Say no more.&lt;br /&gt;
 &amp;gt; I should be only too happy to help.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Landsguard Messenger: Our last contact came from Toraal Ja in Mamook. I suggest speaking with him first to learn more of Bakool Ja Ja&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Toraal Ja in Mamook===&lt;br /&gt;
 Toraal Ja: Ah, you must be [Forename]. Bakool Ja Ja asked that I take you to him as soon as you arrived. When last we spoke, he was hunting for the echo somewhere to the north of Gok Draak Descent.&lt;br /&gt;
 Toraal Ja: Climb aboard and we can be on our way.&lt;br /&gt;
&lt;br /&gt;
 System: You can now travel directly to Gok Draak Descent, near the entrance to Jeuno, by speaking with Toraal Ja.&lt;br /&gt;
&lt;br /&gt;
Question: Gok Draak Descent? (yes/no)&lt;br /&gt;
&lt;br /&gt;
===Search for Bakool Ja Ja near Gok Draak Descent===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Bakool Ja Ja the Mystic: There you are. I&#039;m afraid you&#039;ve missed all the excitement.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: They raised arms to attack before we even had time to say hello. &lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: To be fair, we also put them down before they had time to say good-bye, hahaha!&lt;br /&gt;
&lt;br /&gt;
 Prishe: [Forename]! Bakool Ja Ja! We came as fast as we could.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Are these not...Orcs...?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Like the ones that attacked my home. To say they&#039;re violent&#039;d be an understatement, and they usually move in large packs. Tavnazia always had a hard time holding them off.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Is there any chance these brutes are native to your lands?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The orcs dissipate.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Alxaal: It seems we have our answer.&lt;br /&gt;
 Alxaal: But what is that?&lt;br /&gt;
 Alxaal: It&#039;s a letter. Penned in your people&#039;s hand, I think. Would you take a look? &lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: &#039;&#039;To the Dawnservant&#039;s champion,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The stage has been set for your next challenge. Thus do I hereby invite you to return to Jeuno.&#039;&#039;&lt;br /&gt;
 Sareel Ja: &#039;&#039;Should you refuse, a horde of echoes will be unleashed upon Yak T&#039;el. The choice is yours...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: So this is his long-awaited invitation? I know a snake when I see one, and this one is rotten to the core.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: What choice do we have but to accept?&lt;br /&gt;
&lt;br /&gt;
 Prishe: That bastard... Let&#039;s get going. The sooner we&#039;re back in Jeuno, the sooner he can get reacquainted with my fists.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Jeuno===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: The Orcs we saw earlier share a long, bitter history with the people of my home, San d&#039;Oria.&lt;br /&gt;
 Alxaal: When I first took up the adventuring profession, one of my first tasks was to rout a band of Orcs that had set up an encampment in the nearby woods of Ronfaure. Though my memory is a little hazy...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Why am I not surprised? He makes a big show of threatening us to return, then has the nerve to make us wait.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Conjuring the Shadow Lord was bad enough. What could he be plotting this time? And what part am I meant to play in all this?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 -cutscene start&lt;br /&gt;
 Sareel Ja: Hehehe... How good of you to come.&lt;br /&gt;
 Sareel Ja: It would have been a shame were I forced to set more echoes upon the good people of Tural. The Dawnservant would have been most displeased to see his dear people come to harm.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Enough of these games, Sareel Ja.&lt;br /&gt;
 Alxaal: We will not let you besmirch the memories of Vana&#039;diel with these abhorrent echoes any longer!&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: ...Why are you here, exactly? I don&#039;t recall requesting your presence here today.&lt;br /&gt;
 Sareel Ja: Hmph. A minor setback on my path to greatness, as you all will soon see. Come forth!&lt;br /&gt;
 Sareel Ja: Allow me to introduce you to Kam&#039;lanaut, Archduke of the Grand Duchy of Jeuno. But do not let his title deceive you, for he is─&lt;br /&gt;
&lt;br /&gt;
 Prishe: The last of the Zilart, from ten thousand years ago.&lt;br /&gt;
 Prishe: They existed in a time before the five races inhabited Vana&#039;diel...&lt;br /&gt;
 Prishe: I know how ridiculous that must sound, but we might have a real problem on our hands this time.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Sounds a lot like the ancients of this world.&lt;br /&gt;
 &amp;gt; Oh gods, he sounds like an Ascian...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Prishe: You had ancients like the Zilart here, too? Our worlds are more alike than I thought.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: If I remember correctly, Kam&#039;lanaut had an older brother. I can&#039;t imagine Sareel Ja would have overlooked such a detail.&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: &#039;&#039;Older&#039;&#039; brother? How would you know anything about that?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Come now, Kam&#039;lanaut. You needn&#039;t trouble yourself with the ramblings of a dead man.&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: I see. You would use these adventurers to take my measure.&lt;br /&gt;
 Kam&#039;lanaut: Well, they&#039;re certainly a far cry from the riffraff I&#039;d imagined.&lt;br /&gt;
 Kam&#039;lanaut: Fine—I&#039;ll play along with your little scheme. For now.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: And with that, the curtain rises on your second challenge.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Sareel Ja, wait!&lt;br /&gt;
 Prishe: Before you go, I have to know. Am I...am I really just an echo?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: We&#039;ve been over this, child. But it seems your heart refuses to accept what your head knows to be true. I pity you, I do.&lt;br /&gt;
 Sareel Ja: Here, let me ease your burden. And return you to electrope.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shade of Gulool Ja Ja moves to strike Prishe, but Bakool Ja Ja throws himself in its way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja: Gahhh!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Bakool Ja Ja!&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Playing hero to this heap of stone masquerading as a child. My, how the mighty have fallen.&lt;br /&gt;
 Sareel Ja: With him out of the way, that&#039;s one less distraction for you in the coming contest. So come, bring your all to bear, that I may create the perfect vessel─the perfect ruler!&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: I shall await you in a more fitting place for our battle. I do hope you won&#039;t keep me waiting.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Are you all right?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Gods, this is all my fault...&lt;br /&gt;
 Prishe: As much as I&#039;d love to hand Sareel Ja a fat knuckle sandwich, I can&#039;t just leave you here like this.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: I never dared imagine we would be made to trade blows with the Archduke.&lt;br /&gt;
 Alxaal: And though I&#039;m loath to do anything that might play into his hands, we can ill afford to let him have his way with the memories of Vana&#039;diel. When you&#039;re duly prepared, but say the word and we&#039;ll be off.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
:{{i|San d&#039;Oria: The Second Walk}} accessible now&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: There&#039;s no telling what other echoes we&#039;ll find inside. Best stay on your guard, my friend.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Twice now he&#039;s bested me. He may only be a shade, but he&#039;s not to be underestimated.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You let me worry about Bakool Ja Ja. Now get in there and show Kam&#039;lanaut what you&#039;re made of!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: Prishe was worried sick about you. I&#039;m sure she&#039;s glad to see you&#039;re back, and with barely a scratch on you. But where is Alxaal? Did something happen?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Prishe: [Forename], you&#039;re back! And still in one piece.&lt;br /&gt;
 Prishe: ...But where&#039;s Alxaal? Did something happen?&lt;br /&gt;
 Prishe: You had to fight Omega and Ultima too!? Wow, Sareel Ja wasn&#039;t holding back this time.&lt;br /&gt;
 Prishe: But you made it out fine, and I&#039;m sure Alxaal did too.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Sareel Ja appears.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Prishe: What do you want now!?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Oh dear, it seems your merry little band is a member short. Could it be their life was cut tragically short on the field of battle?&lt;br /&gt;
 Sareel Ja: Though I suppose “life” would be something of an exaggeration, wouldn&#039;t it?&lt;br /&gt;
 Sareel Ja: Ah, but I digress. I came here to congratulate you on your impressive trouncing of the echoes.&lt;br /&gt;
 Sareel Ja: Indeed, your struggles have afforded me vital knowledge—knowledge I will put to good use in my next selection.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Spare us the bravado. Anyone with eyes can see you&#039;re really upset about losing.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Why would I have cause to be upset when everything is going to plan? The stronger {{alternatives|f=she|m=he}} proves to be, the more powerful our ruler will be when all is said and done.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: But why? Why go to such lengths?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Because we deserve better than that mockery of a contest could muster, and the world will soon see that I am fit to govern alongside a &#039;&#039;true&#039;&#039; ruler.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Usurp the throne and the world will only see you as a would-be tyrant and traitor. Please, Sareel Ja, it&#039;s not too late to stop this.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Despite what you may think, the Dawnservants have served the people well. And I have no doubt they would forgive you your transgressions just as they forgave me.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: What happened to you, Bakool Ja Ja? What happened to the proud warrior who vied for the throne, understanding that only we Mamool Ja are fit to rule?&lt;br /&gt;
 Sareel Ja: Whatever bonds you believe you&#039;ve forged with Wuk Lamat are merely an illusion born of convenience.&lt;br /&gt;
 Sareel Ja: You think your loyalty sets you along a noble path, but you&#039;re nothing more than her lapdog. A means for her to harness the might of the blessed siblings. And when she falls, you&#039;ll find yourself a mongrel on the streets─as you&#039;ve always been!&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: You&#039;re wrong, Sareel Ja! You&#039;re wrong!&lt;br /&gt;
 Bakool Ja Ja: I─ Ergh...!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Easy, Bakool Ja Ja. You&#039;ll reopen your wounds.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Hahaha. Serves you right for trying to protect that &#039;&#039;thing&#039;&#039;. Considering the damage her core incurred battling our champion, she hasn&#039;t long left anyway.&lt;br /&gt;
 Sareel Ja: But she&#039;s not the only one in a precarious position, is she? Or have you forgotten the contents of my letter?&lt;br /&gt;
 Sareel Ja: It would be all too easy to unleash an army of echoes upon the good people of Yak T&#039;el. If you value their safety, then my selections must continue. &lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: You disgust me, Sareel Ja... And that&#039;s saying something.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: If there&#039;s nothing else, I have much to prepare—and more still to consider—before making my next selection. Until the next time...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja vanishes and Alxaal appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: You&#039;re back!&lt;br /&gt;
&lt;br /&gt;
 Alxaal: My apologies for the delay. Fighting off the echoes took longer than I had anticipated.&lt;br /&gt;
 Alxaal: Clearly you had no trouble fighting your way out, so why the long faces? Did something happen?&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Prishe: How long do I have, before I...I...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: That rotten snake...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal===&lt;br /&gt;
 Alxaal: If what he says is true─and the two of us are indeed echoes─then any significant injury could quite literally wipe us from existence.&lt;br /&gt;
 Alxaal: Be that as it may, even if I am not real, the love I bear for Vana&#039;diel and her memories is. That&#039;s why I&#039;ll keep fighting.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Me too. Worrying about it isn&#039;t going to get us anywhere.&lt;br /&gt;
 Prishe: I already know the truth...&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: The memories sleeping in Jeuno stir. Perhaps the Hume adventurer has new knowledge to share with you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Alxaal: To defeat not only Kam&#039;lanaut, but also his brother Eald&#039;narche, is nothing short of miraculous. I daresay there are few adventurers of your caliber in Vana&#039;diel.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=kuwnBt-Izxc}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hollow_Promise&amp;diff=1508971</id>
		<title>The Hollow Promise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hollow_Promise&amp;diff=1508971"/>
		<updated>2026-07-22T16:53:54Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Hollow Promise&lt;br /&gt;
| description = The Landsguard looks relieved to see you.&lt;br /&gt;
| image = the hollow promise1.png&lt;br /&gt;
| quest-giver = Landsguard Messenger&lt;br /&gt;
| related-npcs = Alxaal; Bakool Ja Ja; Kikwezana; Landsguard Sentry (The Hollow Promise); Prishe&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.2&lt;br /&gt;
| location-y = 3.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 190&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Any Disciple of War or Magic (excluding limited jobs)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 6000&lt;br /&gt;
| unlocks = ra Windurst: The Third Walk&lt;br /&gt;
| prev-quest = Apocalypse Nigh&lt;br /&gt;
| next-quest = Distant Promises&lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 3e03ec716be&lt;br /&gt;
| id-gt = 71015&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kikwezana]] in [[The Outskirts|the outskirts]].&lt;br /&gt;
* Speak with the [[Landsguard Sentry (The Hollow Promise)|Landsguard sentry]] in [[Mamook]].&lt;br /&gt;
* Speak with [[Prishe]] in [[Lower Jeuno|Jeuno]].&lt;br /&gt;
* Enter {{i|Windurst: The Third Walk}}.&lt;br /&gt;
* Speak with [[Alxaal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Landsguard looks relieved to see you.&lt;br /&gt;
* The Landsguard is pleased to report the woods remain quiet, and his men remain on high alert in the event new echoes appear. He goes on to tell you that Kikwezana has finished his tests and is ready to share his findings. Assuming you wish to be privy to the results, the Landsguard urges you to go and meet with Prishe and the others at the outskirts.&lt;br /&gt;
* An examination of Prishe and Alxaal has shown that, while Alxaal&#039;s core shows no signs of serious damage, Prishe is at risk of disappearing should she find herself in harm&#039;s way again. Unfortunate news made all the more terrible when Kikwezana receives word of a possible echo sighting in Mamook. You waste no time in heading back.&lt;br /&gt;
* You arrive in Mamook to find a number of slain enemies that are indeed echoes. Among their remains you find an invitation from none other than Sareel Ja. He invites you once more to Jeuno, claiming a vessel for his king has at last been decided. Because there are also echoes yet running rampant to the south, however, Bakool Ja Ja elects to remain with the Landsguard. This leaves you, Alxaal, and Prishe to go and confront Sareel Ja in Jeuno.&lt;br /&gt;
* Sareel Ja has set the stage for what appears to be your final encounter, and while Prishe is all too eager to give him a sound thrashing, Alxaal insists she stay put, lest her electrope core be fractured any further. She reluctantly agrees, leaving you and Alxaal to brave a gauntlet of echoes.&lt;br /&gt;
:※Windurst: The Third Walk can be accessed via the Duty Finder.&lt;br /&gt;
* You and Alxaal remain undaunted as you brave a number of strange landscapes, each home to powerful echoes. The journey culminates in a battle against the god Shinryu, said to have brought ruin to the twin of Vana&#039;diel. With help from Alxaal, and the unexpected arrival of Prishe, you prove triumphant.&lt;br /&gt;
* With the “perfect vessel” defeated, and the Shade of Gulool Ja Ja himself gone as well, Sareel Ja elects to retreat. Before you can apprehend him, he disappears through a portal, abandoning Jeuno for the woods of Yak T&#039;el.&lt;br /&gt;
* Rather than potentially run headlong into danger, Alxaal suggests regrouping with Bakool Ja Ja. Perhaps he and the Landsguard will be able to help track Sareel Ja down.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Landsguard Messenger: Welcome back, [Forename]. You&#039;ll be happy to know the guard remains on high alert in the event any echoes appear in Yak T&#039;el.&lt;br /&gt;
Landsguard Messenger: As of now, there have been no reported sightings. We did, however, recently receive a missive from Kikwezana.&lt;br /&gt;
Landsguard Messenger: He&#039;s finished conducting his tests with Prishe and requests an audience. Bakool Ja Ja has already left to meet with him.&lt;br /&gt;
Landsguard Messenger: I can only assume you wish to be present to hear the results, so I would suggest you make for the outskirts at once.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger: I expect Kikwezana is waiting for your arrival to share the results of his research, so best not to keep them waiting overlong.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kikwezana in the outskirts.===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: I thought you might come. You&#039;re just in time to hear what Kikwezana&#039;s learned of Alxaal and Prishe.&lt;br /&gt;
&lt;br /&gt;
Prishe: There&#039;s still a lot I&#039;d like to see, both in and outside of the dome, but first I&#039;ve got to know what Kikwezana&#039;s found out.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Kikwezana was a most hospitable host during our time in Solution Nine. The dining establishments he took us to were most unusual, but the meals were surprisingly delicious.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kikwezana: Thank you all for coming.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: So, what have you learned?&lt;br /&gt;
&lt;br /&gt;
Kikwezana: After a thorough examination of Prishe and Alxaal, we discovered that... Erm...&lt;br /&gt;
&lt;br /&gt;
Prishe: Spit it out, already! You&#039;ve made your point that we&#039;re not really &#039;&#039;living&#039;&#039;. How bad could it be?&lt;br /&gt;
&lt;br /&gt;
Kikwezana: Yes, as you say. You are indeed artificial life-forms, each possessed of an electrope core.&lt;br /&gt;
Kikwezana: Were said cores to be damaged, it would become increasingly difficult to maintain your form, until eventually you dissipate. This much you already know.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: And...? What is the present state of said cores?&lt;br /&gt;
&lt;br /&gt;
Kikwezana: While Alxaal&#039;s core shows signs of wear, there is no significant damage. I don&#039;t expect it will break apart any time soon.&lt;br /&gt;
Kikwezana: Prishe&#039;s core, on the other hand, is... Well... To be blunt, it&#039;s a wonder you hadn&#039;t already blinked out of existence.&lt;br /&gt;
Kikwezana: We used all the electrope tricks we had to mend the worst of the cracks...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: But it &#039;&#039;has&#039;&#039; been mended, yes?&lt;br /&gt;
&lt;br /&gt;
Kikwezana: Her core should hold itself together...so long as she remains out of harm&#039;s way. Another strong shock to the body is all it would take for it to fall to pieces.&lt;br /&gt;
&lt;br /&gt;
Prishe: It&#039;ll be fine, I won&#039;t overdo it. Wouldn&#039;t want to miss all the adventuring we still have left to do, right?&lt;br /&gt;
&lt;br /&gt;
Alxaal: And I couldn&#039;t imagine going on without you. We are comrades born of memories from the same home, after all. Even if those I can recall are few and far between.&lt;br /&gt;
&lt;br /&gt;
Prishe: Ah, that&#039;s right. You&#039;re always so quick to share what you &#039;&#039;do&#039;&#039; recall, it&#039;s easy to overlook how much you&#039;ve forgotten.&lt;br /&gt;
&lt;br /&gt;
Kikwezana: Yes, Bakool Ja Ja is right here.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: What is it?&lt;br /&gt;
&lt;br /&gt;
Kikwezana: There&#039;s been an attack in Mamook─strange creatures the Landsguard are unable to identify.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: An attack!?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Echoes, in all likelihood.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: The sentries there will need reinforcements. Let&#039;s hurry!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kikwezana: Born from another world not truly her own, and she may never even live to see it. Truly, fate is a cruel mistress.&lt;br /&gt;
Kikwezana: And yet, the twinkle in their eyes as they walk about Solution Nine suggests nothing of such hardship.&lt;br /&gt;
Kikwezana: I pray this is all resolved soon. I&#039;d very much like to hear more of their adventures here and elsewhere.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard sentry in Mamook.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Bakool Ja Ja! Ah, and you&#039;ve brought the others with you.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: You&#039;ve all done well to hold the line.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say: What will you say?&lt;br /&gt;
&amp;gt; Ananta...? Here?&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): So you&#039;ve seen this manner of creature before? Not here in Tural, surely. But how─or why─would they find their way here?&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Echoes... So that other world is home to these “Ananta” as well.&lt;br /&gt;
&amp;gt; These have to be echoes, right?&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Well, I&#039;ve certainly never seen or heard of such creatures in Tural before.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alxaal: I...I remember these fiends... In Vana&#039;diel we call them “Lamiae.” Their cunning is matched only by their ferocity.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: But thankfully not cunning or ferocious enough to overcome our Landsguard.&lt;br /&gt;
&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): The situation is a little more complicated than that, I&#039;m afraid... Allow me to explain.&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): We were standing guard when an army of these snake creatures appeared as if out of nowhere, surrounding us in an instant.&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Their numbers were beyond count. Had they pressed their attack any further, they could have easily overpowered us and besieged Mamook.&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Just as all hope seemed lost, a strange mage arrived─barely a child, judging by her size─and felled the army with a single spell.&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): Then she vanished before we could so much as ask her name or offer thanks.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: If I didn&#039;t know better, I&#039;d say they were describing Krile, but are her magicks &#039;&#039;that&#039;&#039; destructive?&lt;br /&gt;
&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): We also retrieved this letter from the enemy&#039;s remains.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Dearest Champion,&amp;lt;br&amp;gt;It is with great pleasure that I inform you a vessel for the king has at last been chosen.&lt;br /&gt;
Sareel Ja: To that end, I have sent forth this celebratory military procession. I hope that it proves to your liking.&lt;br /&gt;
Sareel Ja: You are hereby invited to return to Jeuno for the coming coronation ceremony.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: &#039;&#039;Invited&#039;&#039;. Hmph. As if he wasn&#039;t planning to release more echoes should we refuse.&lt;br /&gt;
&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): There are continued skirmishes to the south even as we speak, but I fear it&#039;s simply a battle of attrition...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: While I&#039;d love to be the one that gives Sareel Ja a sound thrashing, my place is with the Landsguard.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: You seem to have a knack for passing on information. Your job will be to outline the current situation to the soldiers when they return.&lt;br /&gt;
&lt;br /&gt;
Prishe: Right, then! Let&#039;s go and kick Sareel Ja&#039;s scaly arse!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Don&#039;t forget what Kikwezana said. If it looks like things are taking a turn for the worse, get out of there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Sentry (The Hollow Promise): The Landsguard will be fine with Bakool Ja Ja helping to hold the line. Hurry and see to Sareel Ja.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: You be sure to give Sareel Ja a sound thrashing for the both of us, you hear?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe in Jeuno.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: Strange... I don&#039;t recall this being here before.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Prishe: Look─another one of those portals. Maybe he decided to cut to the chase and get straight to the fighting.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Perhaps. But Sareel Ja struck me as the sort who enjoyed hearing himself talk.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: So, someone &#039;&#039;did&#039;&#039; force their way in. I assumed you lot had simply grown impatient.&lt;br /&gt;
Sareel Ja: Thieves, then? No. Such a feat is beyond the petty bandits wandering Yak T&#039;el.&lt;br /&gt;
Sareel Ja: I suppose it doesn&#039;t matter in the end. Whoever they are, their fate was sealed the moment they set foot within my domain.&lt;br /&gt;
&lt;br /&gt;
Prishe: Enough with all the prattling! You&#039;re clearly no match for [Forename], so why not just turn yourself in to the Landsguard?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Did you not read my letter? I have found a vessel worthy of our one true king.&lt;br /&gt;
Sareel Ja: He who first incited conflict in the lands of Vana&#039;diel. This adventurer has no chance against such a primordial being.&lt;br /&gt;
&lt;br /&gt;
Shade of Resolve: Gehehehe! Very good, Sareel Ja. Finally... &#039;&#039;Finally&#039;&#039;, we will have the power we need to rule.&lt;br /&gt;
Shade of Reason: Rule Vana&#039;diel, yes. But have we need of subjects in this world? Or should we simply slaughter them all?&lt;br /&gt;
&lt;br /&gt;
Alxaal: So long as we draw breath, you will not bring harm to this world or any other!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Hahaha! I thought you might say as much. I&#039;d expect nothing less from a man who&#039;s─&lt;br /&gt;
Sareel Ja: Ah, perhaps that&#039;s better left unsaid.&lt;br /&gt;
&lt;br /&gt;
Alxaal: What are you hiding? What have you learned of who I am?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: As for you, [Forename], never fear. When my echoes have finished with these appetizers, I&#039;ve no doubt they will take their time on their main dish.&lt;br /&gt;
Sareel Ja: So let us not waste any more time. To commemorate this auspicious occasion, and the coming of our king, a veritable feast of powerful foes awaits.&lt;br /&gt;
Sareel Ja: I should hope you&#039;ll survive long enough to grovel at the feet of our new ruler.&lt;br /&gt;
&lt;br /&gt;
Prishe: That bastard... Didn&#039;t even acknowledge I was here. Next time I see him, I&#039;ll make sure he never forgets this face─or my fists!&lt;br /&gt;
&lt;br /&gt;
Alxaal: You&#039;ll be doing no such thing, or have you already forgotten Kikwezana&#039;s warning? Leave this fight to us. Please...&lt;br /&gt;
&lt;br /&gt;
Prishe: Fine... But don&#039;t you go and do anything reckless, you hear me?&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|Windurst: The Third Walk}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: Whatever he claims to know of me, it matters not. His plans to defile the memories of Vana&#039;diel end here.&lt;br /&gt;
&lt;br /&gt;
Prishe: A “primordial being”? No, he couldn&#039;t have...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
:===Enter Windurst: The Third Walk.===&lt;br /&gt;
&#039;&#039;Windurst&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Shantotto the Demon: Ohohoho!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Alxaal: What echoes has Sareel Ja conjured this time, I wonder?&lt;br /&gt;
Alxaal: The Great Star Tree? This must be Windurst Walls...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dais of Ascension (boss 1)&#039;&#039;&lt;br /&gt;
Alxaal: Shantotto!?&lt;br /&gt;
Shantotto the Demon: What&#039;s this? More vermin come to play?&amp;lt;br&amp;gt;I&#039;ll put you down without delay.&lt;br /&gt;
Alxaal: The renowned wizard and demon of the Federation... How has he conjured such a terrible echo?&lt;br /&gt;
Shantotto the Demon: You&#039;ve no recourse but to cower before my &#039;&#039;true&#039;&#039; power!&lt;br /&gt;
Shantotto the Demon: Refuse to obey and I&#039;ll make you pay!&lt;br /&gt;
Shantotto the Demon: Before we&#039;re through, you&#039;ll learn there&#039;s nothing I can&#039;t do!&lt;br /&gt;
Alxaal: Have care! There&#039;s no telling what she&#039;ll conjure next.&lt;br /&gt;
Alxaal: A comrade is down, but we mustn&#039;t give up! Quickly—someone revive them!&lt;br /&gt;
Shantotto the Demon: For my next feat, let&#039;s turn up the heat!&lt;br /&gt;
Alxaal: What are you plotting, witch!?&lt;br /&gt;
Shantotto the Demon: I&#039;m no saint, so don&#039;t expect restraint!&lt;br /&gt;
Shantotto the Demon: My patience is through—and now so are you!&lt;br /&gt;
Shantotto the Demon: Very well...&lt;br /&gt;
Shantotto the Demon: Ohohohoho!&lt;br /&gt;
Alxaal: Dammit! Is everyone all right?&lt;br /&gt;
Shantotto the Demon: No matter where you run, I&#039;ll still have my fun!&lt;br /&gt;
System: You sense a powerful gale approaches...&lt;br /&gt;
Shantotto the Demon: Surrender I&#039;ll allow, if you but give up now.&lt;br /&gt;
Shantotto the Demon: Your offenses demand consequences!&lt;br /&gt;
&amp;gt; If the entire alliance dodges the second Diagrammatic Doorway sequence&lt;br /&gt;
Shantotto the Demon: Ohoho! You catch on fast!&amp;lt;br&amp;gt;Just like a pupil from my past!&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Shantotto the Demon: Ohoho! Too slow, fear!&amp;lt;br&amp;gt;You never stood a chance, my dear!&lt;br /&gt;
---&lt;br /&gt;
Shantotto the Demon: I shall snuff your flame out—another swift rout!&lt;br /&gt;
Alxaal: I fear we&#039;ll not survive this without powerful healing magicks.&lt;br /&gt;
Shantotto the Demon: Ohohohoho!&lt;br /&gt;
Alxaal: Such potent healing! My thanks!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alxaal: She was...a doll?&lt;br /&gt;
Shantotto the Demon: You&#039;ve prove a match for my magicked doll... Perhaps you have merit, after all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Al Zahbi&#039;&#039;&lt;br /&gt;
Alxaal: By Altana, this looks like Aht Urhgan.&lt;br /&gt;
x@Aht Urhgan Guard: Al Zahbi is under attack!&lt;br /&gt;
Alxaal: Under attack!?&lt;br /&gt;
x@Aht Urhgan Guard: The enemy has breached the Balrahn Defense Line! They march on the Imperial capital!&lt;br /&gt;
Alxaal: The city has been besieged! Make ready—the enemy will soon be upon us.&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Damned beastmen!&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Time to get to work!&lt;br /&gt;
x@Salaheem&#039;s Sentinel: The Galeserpent General&#039;s counting on us!&lt;br /&gt;
x@Salaheem&#039;s Sentinel: We must hold the line!&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Time for a little subtle sorcery.&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Leave the healing to me!&lt;br /&gt;
Alxaal: Reinforcements!&lt;br /&gt;
Alxaal: And now the fight begins in earnest!&lt;br /&gt;
Medusa Swarmsinger: Well, well... Look at all these adorable two-legs...&amp;lt;br&amp;gt;Come, dance with me, mortals!&lt;br /&gt;
Alxaal: Their leader has finally shown themself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alxaal: It would appear the siege has ended.&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Is everyone all right?&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Phew! Glad that&#039;s over!&lt;br /&gt;
x@Salaheem&#039;s Sentinel: That was a little &#039;&#039;too&#039;&#039; close...&lt;br /&gt;
x@Salaheem&#039;s Sentinel: Everyone all right? Then let&#039;s go eat!&lt;br /&gt;
Alxaal: Where is Sareel Ja hiding?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alzadaal Undersea Ruins (boss 2)&#039;&#039;&lt;br /&gt;
Alxaal: Are these not the undersea ruins of Alzadaal?&lt;br /&gt;
Alxaal: It can&#039;t be... The light divinity!&lt;br /&gt;
Alexander Resurrected: I...am...Alexander...&amp;lt;br&amp;gt;The meek...shall be rewarded...&amp;lt;br&amp;gt;The defiant...shall be judged...&lt;br /&gt;
Alxaal: Alexander. So we meet again...&lt;br /&gt;
Alexander Resurrected: Thy sin...shall be cleansed...by righteous fire...&lt;br /&gt;
Alxaal: How is it an echo can match the resilience of Alexander?&lt;br /&gt;
Alexander Resurrected: Offer thy worship...&amp;lt;br&amp;gt;I shall burn away...thy transgressions...&lt;br /&gt;
Alexander Resurrected: My divine flames...shall melt thy flesh...sear thy bones...unshackle thy soul...&lt;br /&gt;
Alexander Resurrected: Open thine eyes...&amp;lt;br&amp;gt;My radiance...shall guide thee...&lt;br /&gt;
Alexander Resurrected: I am immutable...indestructible...impervious...immortal...&lt;br /&gt;
Alxaal: I&#039;d expect nothing less of such a deity.&lt;br /&gt;
Alexander Resurrected: Wish for eternity...yearn for immortality...&amp;lt;br&amp;gt;Sense thy transience...know thy insignificance...&lt;br /&gt;
Alexander Resurrected: ΩΩΩΩΩΩΩ&lt;br /&gt;
Alxaal: Still standing in the face of His judgment. Well done!&lt;br /&gt;
Alxaal: A comrade is down! Someone revive them!&lt;br /&gt;
Alxaal: A comrade is in trouble! Someone heal them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alxaal: Well, if even the stalwart defenses of Alexander cannot stop us, I say we press on!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Garden of Ru&#039;Hmet&#039;&#039;&lt;br /&gt;
Alxaal: The Garden of Ru&#039;Hmet? Then that means...&lt;br /&gt;
Alxaal: That&#039;s the last of them.&lt;br /&gt;
Alxaal: There is no foe Sareel Ja can conjure that I have not already vanquished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empyreal Paradox (boss 3)&#039;&#039;&lt;br /&gt;
Alxaal: The Twilight God? Here!? Sareel Ja, you bastard... You&#039;ll pay dearly for this.&lt;br /&gt;
Alxaal: We stand now before the very father of creation... Hold nothing back.&lt;br /&gt;
Promathia: Who... Who calleth my name...?&lt;br /&gt;
Alxaal: What in the world?&lt;br /&gt;
Alxaal: The Emptiness threatens to spread.&lt;br /&gt;
Promathia: The reign of Twilight is inevitable...&lt;br /&gt;
Promathia: Bear unto them...my essence...&lt;br /&gt;
Alxaal: Urgh!&lt;br /&gt;
Promathia: Thine arrogant heart shall be mine...&lt;br /&gt;
Alxaal: The darkness... It&#039;s growing...&lt;br /&gt;
Alxaal: This place is... it&#039;s been swallowed by the Emptiness, the darkness of man&#039;s heart made manifest.&lt;br /&gt;
Alxaal: He means to use the darkness in my heart against us!?&lt;br /&gt;
Alxaal: No... I won&#039;t...give in!&lt;br /&gt;
Promathia: Thine own weakness betrays thee...&lt;br /&gt;
Alxaal: O Altana, I beg your grace once more.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;If the party fails the DPS check&lt;br /&gt;
Promathia: Our farewell shall be...forever.&lt;br /&gt;
Alxaal: It&#039;s too late...&lt;br /&gt;
&#039;&#039;The party wipes and the battle resets.&#039;&#039;&lt;br /&gt;
&amp;gt;Otherwise, if they pass the check&lt;br /&gt;
Alxaal: So long as I hold faith in my comrades, and they in me, darkness shall find no purchase in my heart.&lt;br /&gt;
---&lt;br /&gt;
Promathia: O darkness...&lt;br /&gt;
Alxaal: It&#039;s taking the darkness into itself!&lt;br /&gt;
Promathia: Our farewell shall be...forever.&lt;br /&gt;
Alxaal: The Twilight God could never... What has Sareel Ja done?&lt;br /&gt;
Promathia: Desire...for the Emptiness...&lt;br /&gt;
Alxaal: A comrade is down! Someone revive them!&lt;br /&gt;
Promathia: Yearn... Desire... Hunger...for the end of mortality.&lt;br /&gt;
Alxaal: Careful, lest the darkness take you.&lt;br /&gt;
Promathia: O star...descend from the heavens...I beseech thee...&lt;br /&gt;
Promathia: A fate...decided...&lt;br /&gt;
Alxaal: A comrade is in trouble! Someone heal them!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Sareel Ja: Gahahaha! You have done well, but you will go no further! Come forth!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Prishe: You can worry about how I caught up to you later. We&#039;ve got a dragon to slay!&lt;br /&gt;
Prishe: C&#039;mon, we&#039;ll be fine. Aren&#039;t we always?&lt;br /&gt;
Alxaal: Yes...yes, I finally remember. Who I was. Who I am.&lt;br /&gt;
Alxaal: Let us be done with Sareel Ja and his schemes. Our journey&#039;s end awaits—and with luck, a new beginning...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abyssean Empyreal Paradox (boss 4)&#039;&#039;&lt;br /&gt;
Alxaal: Shinryu... The divine dragon that brought ruin to Vana&#039;diel&#039;s twin.&lt;br /&gt;
Prishe: So &amp;quot;world destroyer&amp;quot; wouldn&#039;t be an exaggeration for this one? Well that&#039;s just wonderful...&lt;br /&gt;
System: Your dark resistance has been reduced...&lt;br /&gt;
System: Your light resistance has been reduced...&lt;br /&gt;
System: Aether running through the floor threatens to explode!&lt;br /&gt;
Prishe: Oh, oh no—someone&#039;s down! Can anyone revive them?&lt;br /&gt;
Prishe: Never though I&#039;d see a god that&#039;d give Promathia a run for his money.&lt;br /&gt;
Alxaal: Promathia assumed this form after its resurrection, though I suppose you would have no way of knowing.&lt;br /&gt;
Alxaal: Shinryu has already brought ruin to one world... We cannot let it come to another.&lt;br /&gt;
Prishe: Not a chance! Let&#039;s kick this thing&#039;s scaly arse!&lt;br /&gt;
Prishe: What the hell was that!?&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Alxaal: Has Sareel Ja finally prepared the &amp;quot;vessel&amp;quot;&amp;quot; for his king?&lt;br /&gt;
&#039;&#039;The shade of Gulool Ja Ja is absorbed into Shinryu Paradox.&#039;&#039;&lt;br /&gt;
Prishe: Did...did he just...?&lt;br /&gt;
&#039;&#039;Shinryu Paradox transforms into the Hollow King.&#039;&#039;&lt;br /&gt;
Hollow King: Mwahahaha! You have done well, Sareel Ja!&lt;br /&gt;
Hollow King: This world is mine to conquer. Mine to rule forevermore!&lt;br /&gt;
-cutscene end&lt;br /&gt;
Hollow King: O sacred flame from beyond...&lt;br /&gt;
Hollow King: Become my blade, and consign my foes to ash!&lt;br /&gt;
Alxaal: Everyone! With me!&lt;br /&gt;
Alxaal: Urgh!&lt;br /&gt;
Prishe: Alxaal, stop! That&#039;s enough!&lt;br /&gt;
Alxaal: Ahhhhhh!&lt;br /&gt;
Hollow King: Insolence! You dare defy me!?&lt;br /&gt;
Prishe: Alxaal! Alxaal!!!&lt;br /&gt;
Alxaal: Don&#039;t you worry about me, Prishe... I&#039;ll see this adventure to its conclusion.&lt;br /&gt;
Hollow King: Face the king&#039;s judgment!&lt;br /&gt;
Hollow King: My word is absolute!&lt;br /&gt;
Prishe: Oh, that looks like it hurt. Hang in there...&lt;br /&gt;
Hollow King: I will not be denied!&lt;br /&gt;
Hollow King: My word is absolute!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Post-duty pop-ups&#039;&#039;&lt;br /&gt;
Prishe: Phew! Glad I made it in time!&lt;br /&gt;
&lt;br /&gt;
Alxaal: It all makes sense now...&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alxaal: You weren&#039;t supposed to be here.&lt;br /&gt;
&lt;br /&gt;
Prishe: What, and miss out on all the fun? My gut told me something was wrong, so I leapt through the portal. Next thing I knew, I found you on the ground and a giant dragon looming over our heads.&lt;br /&gt;
Prishe: I know I&#039;m pushing my luck, but I&#039;m glad I was able to help.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Indeed you did. In fact, I daresay your presence is what turned the tide in our favor.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: My king, no... How could this happen? You had the perfect vessel─the power of a god at your command!&lt;br /&gt;
&lt;br /&gt;
Shade of Resolve: If it was perfect, then why do their corpses not lay at my feet!? I need a new vessel. A stronger vessel!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Shinryu only came to be when Promathia, the Twilight God, sought ever greater power. It slew their world&#039;s greatest champion and brought ruin to the world... To find a stronger vessel will be no easy feat.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Your victory over Promathia alongside your adventurer companion was but one of countless possibilities.&lt;br /&gt;
Alxaal: Like Shinryu, and the death of Vana&#039;diel&#039;s twin...&lt;br /&gt;
&lt;br /&gt;
Prishe: How can you be so certain?&lt;br /&gt;
&lt;br /&gt;
Alxaal: The battle against Shinryu. Seeing you there, it all came back to me.&lt;br /&gt;
Alxaal: Both memories of a world where heroes prevailed over Promathia...and another where you alone survived an encounter with Shinryu.&lt;br /&gt;
Alxaal: Preposterous, I know. Yet now it all makes sense... I finally remember who I am. What I am.&lt;br /&gt;
Alxaal: The memories that echo within that rift between worlds—from past and future alike, from adventurers of our world and those not our own—somehow intertwined and coalesced into the man who stands before you.&lt;br /&gt;
&lt;br /&gt;
Prishe: Meaning you share the memories of my friend, too? Well that explains how you remember so much about me.&lt;br /&gt;
&lt;br /&gt;
Shade of Resolve: We are not to be ignored!&lt;br /&gt;
Shade of Resolve: Sareel Ja, quickly! I need healing! Before it&#039;s...too late... I need...more...!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shade of Gulool Ja Ja dissipates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alxaal: This place is... It&#039;s vanishing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back in Jeuno&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Looks like we&#039;re back in Jeuno.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: No...&lt;br /&gt;
Sareel Ja: It can&#039;t end like this! I won&#039;t let it!!!&lt;br /&gt;
Sareel Ja: I need only return to the Walk of Echoes to find another world. Another champion worthy of my cause!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja flees. Prishe and Alxaal run after him, but he teleports away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Where do you think you&#039;re going!?&lt;br /&gt;
&lt;br /&gt;
Alxaal: You&#039;re finished, Sareel Ja!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shantotto observes the party.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: We have to go after Sareel Ja!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal.===&lt;br /&gt;
Alxaal: Sareel Ja may have gotten away, but he has clearly grown desperate.&lt;br /&gt;
Alxaal: Best we hurry back to Bakool Ja Ja, and consider how best to track the fiend down, before he has time to recover.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: The memories sleeping in Jeuno stir. Perhaps the [[Hume Adventurer|Hume adventurer]] has new knowledge to share with you.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=lbV96QnKIhw}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Apocalypse_Nigh&amp;diff=1508890</id>
		<title>Apocalypse Nigh</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Apocalypse_Nigh&amp;diff=1508890"/>
		<updated>2026-07-22T16:21:29Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Bakool Ja Ja has his eyes set on the dome.&lt;br /&gt;
| image = Apocalypse Nigh.png&lt;br /&gt;
| quest-giver = Bakool Ja Ja&lt;br /&gt;
| related-npcs = Alxaal; Kikwezana; Landsguard Messenger; Prishe; Sareel Ja&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 15.0&lt;br /&gt;
| location-y = 19.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 180&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| reward1 = 1 Vana&#039;diel March 2 Orchestrion Roll&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = For Whom the Verse Is Sung&lt;br /&gt;
| next-quest = The Hollow Promise&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| id-edb = 5cefed560ed&lt;br /&gt;
| id-gt = 70865&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Bakool Ja Ja]].&lt;br /&gt;
* Speak with [[Kikwezana]].&lt;br /&gt;
* Speak with the [[Landsguard Messenger|Landsguard messenger]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Bakool Ja Ja has his eyes set on the dome.&lt;br /&gt;
* With no other pressing matters at hand, Bakool Ja Ja suggests the group press on to the dome where you are to meet with Oblivion. Alxaal, too, appears ready to depart. Prishe, meanwhile, is peering off into the distance, lost in thought. Bakool Ja Ja gently draws her attention back from the horizon, and the four of you are soon on your way.&lt;br /&gt;
* The impending meeting with Oblivion prompts Prishe to give voice to the idle musings that previously held her attention. The idea of merely being an echo weighs heavy on her mind, but Alxaal reminds her that─even if she is not the real Prishe─the future is what they make of it, and there is nothing to stop her from finding her own place in the world. She finds comfort in his words, but it quickly gives way to panic when a terrible pain suddenly shoots through her. For a brief moment, her body is enveloped in electric current, and an electrope cube can be seen thrumming in her chest. Fearing time may be running out, Alxaal urges the group to hurry to the dome.&lt;br /&gt;
* You meet with Kikwezana, an electrope engineer and member of Oblivion. He is admittedly unsure what he can do to help Alxaal and Prishe, but he is nevertheless determined to do all he can to be of assistance. First, he will need to collect samples to study. This leaves you and Bakool Ja Ja idle, and so he suggests the two of you return to Brightploom Post.&lt;br /&gt;
* A member of the Landsguard thanks you for your efforts in defeating Sareel Ja&#039;s echoes, and assures you the guard will keep watch for any new activity in Yak T&#039;el. With naught left to be done save prepare for the next battle, Bakool Ja Ja bids you safe travels.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Bakool Ja Ja the Mighty: Now that Scoria is safe and reunited with her father, I think it&#039;s time we make for the dome. We can take the train from Shaaloani Station.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Prishe...? It&#039;s time to go.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Oh, sorry! Right. Let&#039;s get going.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja (cutscene)===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: I&#039;d heard tell of the dome before, but it&#039;s quite the sight, even at this distance.&lt;br /&gt;
&lt;br /&gt;
 Prishe: &amp;lt;sigh&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Bakool Ja Ja the Mighty: What luck! The train&#039;s just arrived.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I know I said worrying about if we&#039;re real isn&#039;t going to get us anywhere, but...&lt;br /&gt;
 Prishe: Gods, I feel like such a damn hypocrite.&lt;br /&gt;
 Prishe: I can&#039;t stop thinking about what Sareel Ja said. I&#039;m not scared, though─I mean, it is a &#039;&#039;little&#039;&#039; scary. But more than that, it&#039;s uh...&lt;br /&gt;
 Prishe: Ugh, why does this have to be so complicated!?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; You really miss home, don&#039;t you?&lt;br /&gt;
 &amp;gt; You really miss Ulmia, don&#039;t you?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Prishe: That&#039;s probably it. Listening to Scoria sing reminded me of Ulmia. And home...&lt;br /&gt;
 Prishe: It makes me wonder what everyone is up to. I can think of at least one person who&#039;s already in the midst of their next grand adventure.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Even if we&#039;re merely echoes, who is to say we cannot return to Vana&#039;diel? I&#039;ve no doubt Sareel Ja would know a way.&lt;br /&gt;
&lt;br /&gt;
 Prishe: And what place would I have in Vana&#039;diel when the real Prishe is already there?&lt;br /&gt;
 Prishe: Just when I think I&#039;ve put it out of my mind, I think of Kam&#039;lanaut and Eald&#039;narche. Clearly impostors, and proof we&#039;re living the same lie.&lt;br /&gt;
 Prishe: Then we met Scoria. She&#039;s so excited to have us come back and see her sing, and saying we would just felt like more of that lie...&lt;br /&gt;
 Prishe: There&#039;s no doubt in my mind we&#039;ll stop Sareel Ja, but then what? What happens to us?&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Would that I had an answer for you, but I don&#039;t. No one does. Because the future is what we make of it.&lt;br /&gt;
 Alxaal: Once this is over, I intend to see all this world has to offer. I may be without memories, but I&#039;ve not lost my adventurer&#039;s heart.&lt;br /&gt;
 Alxaal: Perhaps I&#039;ll even find a new calling along the way. The world is “one damn big place,” after all. I daresay there&#039;s something out there for the both of us.&lt;br /&gt;
&lt;br /&gt;
 Prishe: When you&#039;re right, you&#039;re right. I guess we&#039;ll just find our own place to call home.&lt;br /&gt;
 Prishe: But first things first─we need to go and meet with Oblivion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prishe suddenly becomes unstable and the cube of electrope inside her chest can be seen.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Prishe: Dammit all...&lt;br /&gt;
&lt;br /&gt;
 Alxaal: We had better hurry.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Kikwezana===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: Even if these memories of adventure etched upon our hearts are not our own, we&#039;re still here. In this moment. And that makes us real.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I&#039;m ready... Ready for anything!&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Kikwezana has agreed to speak with us on behalf of Oblivion. Best not keep him waiting.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Kikwezana: Ah, you must be the ones Shale told me about. I&#039;m Kikwezana, one of the electrope engineers.&lt;br /&gt;
 Kikwezana: So, what was it you wanted to discuss?&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Kikwezana: I see... Well, that&#039;d take more than just memories etched into electrope. Mamool Ja magicks are quite impressive, though. They almost seem alive.&lt;br /&gt;
 Kikwezana: I-I mean, of course you&#039;re alive. Technically. Maybe...&lt;br /&gt;
 Kikwezana: Let&#039;s just forget I said anything, alright?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Don&#039;t worry about it. We&#039;re not even sure ourselves, to be honest.&lt;br /&gt;
 Prishe: The only thing we&#039;re certain of is that our bodies are made from electrope. We were hoping you could help figure out what that means for us.&lt;br /&gt;
 Prishe: We can&#039;t just sit around moping, you know?&lt;br /&gt;
&lt;br /&gt;
 Kikwezana: I&#039;m not sure how much I can help, but I&#039;d certainly love to try.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: We are in your debt, sir.&lt;br /&gt;
 Alxaal: While you&#039;re conducting your tests, would it be all right if we have a look around? There&#039;s something about unfamiliar lands that stirs an adventurer&#039;s blood and─&lt;br /&gt;
 Alxaal: Wait... If we&#039;re made of electrope, do we even have blood to stir?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Hah. Even if we don&#039;t, that&#039;s an absurd question to ask, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hmph. Well, at least they seem to be in better spirits.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Perhaps they simply find the truth comforting.&lt;br /&gt;
&lt;br /&gt;
 Kikwezana: If we might return to the topic at hand, yes─feel free to explore as you like.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Then it&#039;s settled. The site of our next adventure will be here in the dome. And then, Xak Tural!&lt;br /&gt;
 Prishe: I hope we&#039;ll see you around, [Forename].&lt;br /&gt;
&lt;br /&gt;
 Alxaal: And worry not─I will keep a close eye on Prishe, and ensure we&#039;re not away overlong. We mustn&#039;t lose sight of our true goal, after all.&lt;br /&gt;
 Alxaal: To defeat Sareel Ja, and─gods willing─secure a means of persisting without his magicks.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Mark my words─Sareel Ja &#039;&#039;will&#039;&#039; be stopped.&lt;br /&gt;
 &amp;gt; And I&#039;ll stand by the both of you every step of the way.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Kikwezana: If the two of you will follow me, I need to collect a few samples.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: ...Oh no! I forgot!&lt;br /&gt;
 Bakool Ja Ja the Mighty: I never took them to Xbalyav Ty&#039;e for tacos. There&#039;s so much in Tuliyollal they&#039;ve yet to see. So much they&#039;ve yet to eat.&lt;br /&gt;
 Bakool Ja Ja the Mighty: I suppose I&#039;ll have to bring food here when they&#039;re free.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: A fine idea, Brother.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Perhaps, but it will have to wait. Let&#039;s return to Brightploom Post for now.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard messenger in Tuliyollal===&lt;br /&gt;
&lt;br /&gt;
 Landsguard Messenger: Bakool Ja Ja told me what happened. Well done defeating Sareel Ja&#039;s echoes.&lt;br /&gt;
 Landsguard Messenger: We&#039;ll make certain the guard is duly prepared should new threats arise in Yak T&#039;el.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Waiting for Sareel Ja to show himself is maddening, but it will be worth it to finally put him to the sword.&lt;br /&gt;
 Bakool Ja Ja the Mighty: At the first sign of activity in those woods, you can be certain the Landsguard will contact you.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Until next time, take care.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 System: Meanwhile, somewhere in the rift...&lt;br /&gt;
&lt;br /&gt;
 Shade of Resolve: How much longer must I wait for this vessel you promised me?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: My apologies, Dawnservant.&lt;br /&gt;
 Sareel Ja: It is no simple matter to fashion a vessel befitting one of your majesty. But soon, very soon, preparations will be complete.&lt;br /&gt;
 Sareel Ja: How many times have I explained this to that insufferable oaf. I thought him a kindred spirit from across the rift, but his impulsiveness is beginning to test my patience...&lt;br /&gt;
 Sareel Ja: At least that adventurer, for their part, continues to exceed my expectations. Once I find the echo that proves his match, everything else will fall into place.&lt;br /&gt;
 Sareel Ja: He did well to stand against the ancients, but against the gods? Not a chance.&lt;br /&gt;
 Sareel Ja: His companions will need to be dealt with as well. Prishe will be simple enough, but the other one. Alxaal, was it? I thought he was nothing more than the middling amalgamation of memories. That he continues to survive defies all reason.&lt;br /&gt;
 Sareel Ja: A man of such resilience in Vana&#039;diel would have to be...&lt;br /&gt;
 Sareel Ja: No... It couldn&#039;t be.&lt;br /&gt;
 Sareel Ja: If I&#039;m right about this, then... No matter. Thankfully, I&#039;m not without my contingencies.&lt;br /&gt;
 Sareel Ja: We deserve better. We &#039;&#039;will&#039;&#039; have better. Only blessed siblings, possessed of resolve and reason, are fit to rule.&lt;br /&gt;
 Sareel Ja: Bakool Ja Ja was little more than a witless brute before, but clearly his companions have stirred something within him. Perhaps he&#039;s not without value after all...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 System: The memories abiding within Jeuno stir once more. Perhaps the adventurers there have new knowledge to share with you. &lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue (prior to patch 7.5)===&lt;br /&gt;
-optional start&lt;br /&gt;
 Landsguard Messenger: Yak T&#039;el remains clear for now, but rest assured we will contact you should the situation change.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=mOBxEfn7Qao}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=For_Whom_the_Verse_Is_Sung&amp;diff=1508841</id>
		<title>For Whom the Verse Is Sung</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=For_Whom_the_Verse_Is_Sung&amp;diff=1508841"/>
		<updated>2026-07-22T16:07:14Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Prishe is ready to keep moving.&lt;br /&gt;
| image = For Whom the Verse Is Sung.png&lt;br /&gt;
| quest-giver = Prishe&lt;br /&gt;
| related-npcs = Alxaal; Bakool Ja Ja; Jasper; Scoria&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 20.6&lt;br /&gt;
| location-y = 32.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 170&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Northward&lt;br /&gt;
| next-quest = Apocalypse Nigh&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| id-edb = 66dd1346a3c&lt;br /&gt;
| id-gt = 70864&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Jasper]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Prishe is ready to keep moving.&lt;br /&gt;
* You find Scoria safe and sound. When asked about why she ran off, Scoria explains that her father intends for them to move to Tuliyollal, and the thought of leaving Alexandria upset her. She wants to be a singer, but worries the people of Tural will not like her music. Having seen firsthand the myriad peoples of Tural, Prishe tries to help her see the bigger picture, telling her that being different is what will make her music special. Scoria is heartened by her words, even feeling so bold as to share her music with the three of you. Now that she is safe, her heart put at ease, all that remains is to return to Sheshenewezi Springs and reunite her with her father.&lt;br /&gt;
* Jasper is at a loss as to how he might repay you for your timely assistance. Scoria, meanwhile, expresses a newfound determination to share her music with the world. You send the happy pair off with a smile, though you cannot help but notice the hint of melancholy in Prishe&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Prishe: Whoever that was I saw scurrying off can&#039;t be far. Let&#039;s go─before any monsters find them!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Alxaal: You found her! Thank goodness.&lt;br /&gt;
&lt;br /&gt;
 Scoria: Who...who are you people?&lt;br /&gt;
&lt;br /&gt;
 Prishe: The name&#039;s Prishe. Your father asked us to come and find you. What are you doing out here all by yourself?&lt;br /&gt;
&lt;br /&gt;
 Scoria: He said we have to move, but I don&#039;t want to go. I want to stay in Alexandria, and be a singer...&lt;br /&gt;
 Scoria: I know nothing about the music in Tuliyollal, and they&#039;d never listen to a nobody like me who&#039;s not even from Tural.&lt;br /&gt;
 Scoria: Thinking about it made me so mad, I just... I needed to be alone to think. So I ran, and I kept running. Then somehow I found myself here.&lt;br /&gt;
 Scoria: I&#039;m sorry if I caused you all any trouble...&lt;br /&gt;
&lt;br /&gt;
 Prishe: No need to be sorry! You&#039;re safe, and that&#039;s all that matters.&lt;br /&gt;
 Prishe: You know, you remind me of a friend of mine.&lt;br /&gt;
 Prishe: Ulmia. One day, I found her out near the coast with a beautiful view just like this, crying like it was the end of the world.&lt;br /&gt;
 Prishe: She had been trying to join the choir, but turns out she was too nervous to sing in front of people.&lt;br /&gt;
 Prishe: But this world is one damn big place. If you spend all your time dwelling on small setbacks, you&#039;ll never be able to appreciate the bigger picture.&lt;br /&gt;
 Prishe: It&#039;d be a lie to say I know what you&#039;re going through, but what I do know is this: giving up on singing would mean the end of the world you&#039;ve been working toward.&lt;br /&gt;
 Prishe: I told Ulmia the same thing, and you know what? She kept pursuing her passion for singing, and eventually joined the Tavnazian Cathedral Choir, just like she&#039;d always dreamed.&lt;br /&gt;
&lt;br /&gt;
 Scoria: But...what if they hate my songs? What if they all just laugh at me?&lt;br /&gt;
&lt;br /&gt;
 Prishe: All sorts of people live here in Tural, you know. And now there are even folks from another world mingling with the locals─it&#039;s full to bursting with diversity.&lt;br /&gt;
 Prishe: Being different is what&#039;ll make your songs special, and I&#039;m sure there are people here who appreciate that. So I say keep singing─share your music with this big, wide world!&lt;br /&gt;
&lt;br /&gt;
 Scoria: Would it be all right if I start by sharing with you?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Bakool Ja Ja the Mystic: As resourceful as ever, I see. Well done.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Safe and sound without a scratch. I can only imagine the weight lifted off her father&#039;s heart.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Scoria was pretty amazing, wasn&#039;t she? I listened to Ulmia practice singing heaps, so believe me when I say Scoria will be just fine.&lt;br /&gt;
&lt;br /&gt;
 Scoria: I&#039;m sorry for making you worry...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jasper===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Jasper: Ah, there you are! It&#039;s so good to see you all safe.&lt;br /&gt;
 Jasper: Scoria has told me everything. I don&#039;t know how I could ever repay you.&lt;br /&gt;
 Jasper: But after we&#039;ve finished moving to Tuliyollal, I certainly intend to try. You have my word on that.&lt;br /&gt;
&lt;br /&gt;
 Scoria: I hope to see you again soon. And I&#039;d love to meet your friend Ulmia, as well.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You and me both.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: When we do, we&#039;ll be certain to tell Ulmia that Prishe has another dear friend who is dying to meet her.&lt;br /&gt;
&lt;br /&gt;
 Scoria: I can hardly wait!&lt;br /&gt;
 Scoria: And I promise to keep singing, sharing my music with the world just like you said.&lt;br /&gt;
 Scoria: So you better come back! I&#039;ll have a front row seat waiting for you!&lt;br /&gt;
&lt;br /&gt;
 Prishe: R-Right... Of course.&lt;br /&gt;
&lt;br /&gt;
 Jasper: We had better be on our way. Thank you again, for everything.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Till we meet again. I hope...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: &amp;lt;sigh&amp;gt; Oh, Prishe...&lt;br /&gt;
&lt;br /&gt;
 Prishe: ...&lt;br /&gt;
 -optional end&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r7XiVmVfllA}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Northward&amp;diff=1508758</id>
		<title>Northward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Northward&amp;diff=1508758"/>
		<updated>2026-07-22T15:58:20Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Bakool Ja Ja is putting his heads together to consider your next move.&lt;br /&gt;
| image = Northward.png&lt;br /&gt;
| quest-giver = Bakool Ja Ja&lt;br /&gt;
| related-npcs = Alxaal; Hardworking Tonawawta; Jasper; Lenyikkwe; Prishe; Shelowekwi&lt;br /&gt;
| location = Lower Jeuno&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 7.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 160&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Dreams of Paradise&lt;br /&gt;
| next-quest = For Whom the Verse Is Sung&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| id-edb = 8d88db2b880&lt;br /&gt;
| id-gt = 70863&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Prishe]].&lt;br /&gt;
* Wait at the designated location in [[Sheshenewezi Springs]].&lt;br /&gt;
* Gather information in [[Luwateninyawawsa]].&lt;br /&gt;
* Speak with [[Alxaal]].&lt;br /&gt;
* Search for signs of [[Scoria]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Bakool Ja Ja is putting his heads together to consider your next move.&lt;br /&gt;
* Sareel Ja is once again beyond your reach, leaving you and your companions little recourse save to return home and prepare for your next encounter. Vexed though he is by your present predicament, Bakool Ja Ja understands the futility of his idle rantings. And so, he suggests that you all reconvene at Brightploom Post.&lt;br /&gt;
* Before Sareel Ja elected to show himself, Prishe and Alxaal were taking in the sights of Tural, hopeful of discovering some hint as to the nature of electrope. An admirable mission, but one that Bakool Ja Ja explains is ultimately futile without venturing to the source of electrope─Alexandria. To help further their investigation, Bakool Ja Ja contacts Oblivion, who express a keen interest in meeting Alxaal and Prishe. In fact, they suggest a meeting on the outskirts of Alexandria. To that end, the four of you prepare to set off, first making a stop at Sheshenewezi Springs.&lt;br /&gt;
* No sooner do you arrive at Sheshenewezi Springs than you&#039;re approached by a distressed Eldite man looking for his daughter. Prishe claims to have seen a girl matching her description somewhere to the south. With time remaining before your meeting with Oblivion, you agree to help look for her. Together with Alxaal and Prishe, you make for a nearby settlement to the south, hopeful the residents there have seen the wayward young girl.&lt;br /&gt;
* Though most have seen neither hide nor hair of Jasper&#039;s daughter, one worker spotted her just outside the settlement not long ago. Perhaps Alxaal has good news to share.&lt;br /&gt;
* Alxaal has also heard tell of a girl seemingly lost, wandering about south of the settlement. He wastes no time rushing off in search of her.&lt;br /&gt;
* In catching up with Alxaal, you also happen upon Prishe. While contending with local scalekin, she says she spied what may have been Scoria nearby. Your search appears to be drawing to an end.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Bakool Ja Ja the Mighty: Until Sareel Ja makes himself known again, all we can do is wait. &amp;lt;sigh&amp;gt; Feels like we&#039;re playing right into his hands.&lt;br /&gt;
 Bakool Ja Ja the Mighty: But enough of my rantings. You must be tired after all he&#039;s put you through. Why don&#039;t we return to Tuliyollal for now? I&#039;ll meet you all at Brightploom Post.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: We&#039;ve spent so much time here, one might say this has become our base of operations.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;m much better now, thanks to Prishe and my brother&#039;s healing magicks. Rest assured, you won&#039;t find me underfoot next time.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Prishe: After those Orcs and everything else Sareel Ja threw at us, it&#039;s nice to finally get a chance to breathe, ain&#039;t it? &lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Speaking of which, what were the two of you up to the first time we were afforded a reprieve from his scheming?&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Doing as any good adventurer would─exploring. More specifically, in Yok Tural.&lt;br /&gt;
 Alxaal: We happened upon a most fascinating settlement of giants on our travels. The Yok Huy, I believe they called themselves. They bear a striking resemblance to the Trolls of our world.&lt;br /&gt;
 Alxaal: Only in appearance, mind. Trolls are a hostile sort—given to looting and plundering, and known to serve as sellswords.&lt;br /&gt;
&lt;br /&gt;
 Prishe: That wasn&#039;t all we saw, though─we traveled all over. I was hoping we&#039;d find someone who might&#039;ve seen Sareel Ja, or at the very least knew something about electrope.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;d be surprised if you did. Electrope isn&#039;t native to Tural. It comes from the kingdom of Alexandria, inside the dome in Xak Tural.&lt;br /&gt;
&lt;br /&gt;
 Prishe: The dome! They said we needed some sort of permit to cross the bridge leading north.&lt;br /&gt;
 Prishe: If that&#039;s where electrope comes from, do you reckon there&#039;s anyone there who could help figure out if we&#039;re really echoes?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Oblivion may be able to shed some light on things. As they&#039;ve been working rather closely with the Landsguard of late, I see no reason why a request couldn&#039;t be made through the Wing of Reflection.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Meaning we should go and pay them a visit, yes? Just as well, if we&#039;re going to get these two travel passes. I&#039;m sure the guard will expedite the process if we mention they&#039;re to accompany [Forename].&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Wouldn&#039;t such a permit normally require some manner of rare goods in exchange? Or perhaps an exorbitant sum of gil?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Ah, right. I&#039;ve heard stories about adventurers struggling to get a pass for the airships in Vana&#039;diel. I&#039;d sooner walk if I had to pay those prices.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Sorry for the wait. The Landsguard had no trouble readying passes for the both of you.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: So soon? Gods, the depth of his coffers must be staggering...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: As for Oblivion, they&#039;re keen to learn more about you. In fact, they&#039;ve asked to meet on the outskirts of Alexandria. It&#039;s a rather long way from here to the dome, though...&lt;br /&gt;
 Bakool Ja Ja the Mighty: We should stop in Sheshenewezi Springs─catch our breath and shore up supplies. I&#039;ll show them the way there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Sheshenewezi Springs===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Anxious Eldite: Excuse me, sir. I&#039;m looking for my daughter. Have you seen a little Eldite girl anywhere?&lt;br /&gt;
 Anxious Eldite: I see... &amp;lt;sigh&amp;gt; Gods, where could she have run off to?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Say, you&#039;re from the dome, aren&#039;t you? What&#039;s got you so worked up and in a hurry?&lt;br /&gt;
&lt;br /&gt;
 Jasper: Yes, I am. My name is Jasper. A-And it&#039;s my daughter─she&#039;s gone missing!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Try to stay calm, all right? Maybe we can help. What does she look like?&lt;br /&gt;
&lt;br /&gt;
 Jasper: Right... Her name is Scoria. She&#039;s an Eldite like me, with long red hair.&lt;br /&gt;
 Jasper: We were planning to move from Solution Nine to Tuliyollal, and so we came to visit first. Learn about our home-to-be.&lt;br /&gt;
 Jasper: We were waiting to ride the rroneek, and before I knew it she had wandered off.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I think I may have seen her a little while ago─girls like your daughter don&#039;t seem all that common in these parts. Pretty sure she was heading somewhere to the south.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: We&#039;d better hurry and find her, before something in the wilds finds her first.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You leave this to us. She&#039;ll be back and safe before you know it.&lt;br /&gt;
 Prishe: Sorry to put our plans on hold after dragging you all the way out here.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: We should have more than enough time before we&#039;re to meet with Oblivion. Besides, what manner of adventurers would we be to ignore a person in need?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja: Well, let&#039;s be quick about it. I&#039;ll go with Jasper and ask around if anyone has seen Scoria. You three check to the south.&lt;br /&gt;
&lt;br /&gt;
 Jasper: Oh, thank you, sir. Thank you! Please do be careful out there.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You heard Bakool Ja Ja. Let&#039;s get going!&lt;br /&gt;
&lt;br /&gt;
 Alxaal: There was a settlement to the south if memory serves. Perhaps someone there has seen Scoria.&lt;br /&gt;
 Alxaal: Let&#039;s each speak with three or so people, then reconvene to see what we can piece together of her whereabouts.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Bakool Ja Ja the Mystic: The sooner we find her, the sooner we can meet with Oblivion.&lt;br /&gt;
&lt;br /&gt;
 Jasper: If what your young friend said is true, and my daughter really is somewhere to the south, I pray you find her quickly.&lt;br /&gt;
-optional end&lt;br /&gt;
 &lt;br /&gt;
===Gather information in Luwateninyawawsa===&lt;br /&gt;
====[[Lenyikkwe]]====&lt;br /&gt;
 Lenyikkwe: A young Eldite girl? No, I haven&#039;t. It&#039;s not often you hear of Eldite looking to move to Tuliyollal. If we can expect more in the future, I&#039;d certainly like to get to know them.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Lenyikkwe: The poor girl must be terrified out there all alone. The sooner she&#039;s found, the better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Hardworking Tonawawta]]====&lt;br /&gt;
 Hardworking Tonawawta: Ah, I saw her wandering about outside of town, but only for a moment. No sooner had our eyes met than she&#039;d ran off. I&#039;d love to help, but I have to get back to work.&lt;br /&gt;
&lt;br /&gt;
====[[Shelowekwi]]====&lt;br /&gt;
 Shelowekwi: I was just up north a little while ago, but I didn&#039;t see any Eldite girl wandering about. Poor thing─I hope she&#039;s not in any trouble.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Shelowekwi: I&#039;ll be sure to keep a lookout in case she comes back. Hopefully she turns up before long.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal===&lt;br /&gt;
 Alxaal: I think I&#039;ve learned all I can from the people here. Did you discover anything of note?&lt;br /&gt;
 Alxaal: I heard much of the same. So we can say with certainty she passed through here not long ago.&lt;br /&gt;
 Alxaal: Let&#039;s continue on southward.&lt;br /&gt;
&lt;br /&gt;
===Search for signs of Scoria===&lt;br /&gt;
 Prishe: There you are. I take it you haven&#039;t had any luck finding her either?&lt;br /&gt;
 Prishe: All I found searching around here was monsters. To be honest, it felt like a waste of time, at first.&lt;br /&gt;
 Prishe: While I was thumping this one, though, I could&#039;ve sworn I saw a kid off in the distance.&lt;br /&gt;
 Prishe: I&#039;m betting it was her. If we hurry, we might be able to catch up to her.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=zUP-hHPW9vA}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysteries_Abide&amp;diff=1506480</id>
		<title>Mysteries Abide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysteries_Abide&amp;diff=1506480"/>
		<updated>2026-07-18T14:35:52Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Mysteries Abide&lt;br /&gt;
| description = Ketenramm wishes to discuss the next phase of the expedition.&lt;br /&gt;
| image = Mysteries Abide Image.png&lt;br /&gt;
| quest-giver = Ketenramm&lt;br /&gt;
| related-npcs = Archive; Expedition Messenger&lt;br /&gt;
| location = Phantom Village&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 10&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ach Highly Crescentialed&lt;br /&gt;
| prev-quest = Past and Crescent&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 8a8b295e047&lt;br /&gt;
| id-gt = 70854&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Expedition Messenger|expedition messenger]] at [[High Tide Harbor]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ketenramm wishes to discuss the next phase of the expedition.&lt;br /&gt;
* You share the scouts&#039; report with Ketenramm, revealing that the Tower of Blood is accessible during the right climatic conditions. While unwilling to commit the expedition&#039;s resources to exploring the tower, he nonetheless gives tacit approval to your own potential forays within. For his part, the veteran seafarer has turned his attentions to the next stage of the expedition, and bids you return to Tuliyollal and inform the messenger of progress thus far.&lt;br /&gt;
* Back at High Tide Harbor, the messenger is delighted to hear the crew remain safe, despite being stranded. Progress report complete, all that remains is to await news of Ketenramm&#039;s ingress into the north horn and the resumption of your adventures upon the Occult Crescent...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: As you unravel this mystery, the seal upon my knowledge steadily crumbles. It is an odd connection we share, but a connection nonetheless.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: That&#039;s all well an&#039; good, but we&#039;re already set on followin&#039; the Archive&#039;s hunch, focusin&#039; on its counterpart on the north horn...&lt;br /&gt;
 Ketenramm: Besides, I&#039;m reluctant to send the crew to investigate─there&#039;s no tellin&#039; what&#039;s inside.&lt;br /&gt;
 Ketenramm: That said, I won&#039;t get in yer way if ye&#039;ve a mind to satisfy yer curiosity.&lt;br /&gt;
 Ketenramm: Well, with the village an&#039; base camp secure, now&#039;s as good a time as any to regroup and plot our next move. &lt;br /&gt;
 Ketenramm: Of course, the fact remains: we&#039;re trapped on this rock for the foreseeable future. I for one won&#039;t consider this a success until the whole crew is back in Tuliyollal, drinkin&#039; their fill at Xbalyav Ty&#039;e.&lt;br /&gt;
 Ketenramm: We&#039;re yet to uncover the architect&#039;s true identity, and I&#039;m still curious as to why we haven&#039;t encountered any survivors... Aye, we&#039;ve a ways to go on the mystery solvin&#039; front...&lt;br /&gt;
 Ketenramm: In the meantime, I want you to travel back to Tuliyollal and give a progress report to the expedition messenger.&lt;br /&gt;
 Ketenramm: I&#039;ll get word to you as soon as we establish a route to the north horn. Until then, take care of yerself, my friend.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: Beckoned here as you were, you&#039;re the only one free to leave. The rest of us are bound by the ward.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Tap into that aetherial current by the harbor and seek out our messenger in Tuliyollal. He&#039;ll be keen to hear how we&#039;re farin&#039;.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: Gettin&#039; marooned is naught but a matter of course in this line of work. When ye get back to Tuliyollal, ye can tell the messenger we&#039;re doin&#039; just fine.&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the expedition messenger at High Tide Harbor===&lt;br /&gt;
 Expedition Messenger: As I live and breathe, you made it back!&lt;br /&gt;
 Expedition Messenger: But what of old Ketenramm and the rest of the crew?&lt;br /&gt;
 Expedition Messenger: So they&#039;re stuck there... Heavens, the island sounds more perilous than Shades&#039; Triangle!&lt;br /&gt;
 Expedition Messenger: At least you&#039;ve been able to establish a foothold. Anyhow, I imagine you&#039;ll want to rest up and recover your energies for what&#039;s to come. I shan&#039;t keep you any longer!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Messenger: Confounded by a shifting mirage, only to find yourselves trapped when you did make landfall... Clearly Shades&#039; Triangle deserves its fearsome reputation!&lt;br /&gt;
 Expedition Messenger: Still, I&#039;m glad to hear the crew is safe. If there&#039;s any news, they&#039;ll get word to me via one of the relay vessels─you&#039;re free to do as you please in the meantime.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: We&#039;re lookin&#039; for a route through to the north of the isle, but with an expeditionary force this large, the logistics aren&#039;t always straightforward. At any rate, I&#039;ll get word to ye once we&#039;ve got a new base camp established.&lt;br /&gt;
&lt;br /&gt;
 Archive: Save for the second Forked Tower, I haven&#039;t the faintest clue what lies on the north horn─a state of ignorance no doubt caused by that vexatious seal. For the time being we shall have to wait for Ketenramm and his crew to make headway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xbgtOr3FYIw}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Past_and_Crescent&amp;diff=1506465</id>
		<title>Past and Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Past_and_Crescent&amp;diff=1506465"/>
		<updated>2026-07-18T10:32:36Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Past and Crescent&lt;br /&gt;
| description = The Archive wishes to know if your ongoing search for ruins has been successful.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Iris; Ketenramm; Ofangeim&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 37.9&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 9&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Voidsent Contract&lt;br /&gt;
| requirements = [[Occult Record: The Abandoned Ascent]] (#19) &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 829&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 11350&lt;br /&gt;
| unlocks = ot The Forked Tower: Blood, ot Occult Record: Island&#039;s Architect&lt;br /&gt;
| prev-quest = A Common Thread&lt;br /&gt;
| next-quest = Mysteries Abide&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = ffb2bfa8205&lt;br /&gt;
| id-gt = 70853&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first unlock relevant [[Occult Record]] entries by exploring the Occult Crescent before accepting this quest.&lt;br /&gt;
* [[Occult Record: The Abandoned Ascent]] (#19) - Survey Point, South Horn {{convert coordinate|15.6,29.5}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Complete the critical encounter “{{i|Calamity Bound}}” and obtain a {{item icon|Voidsent Contract}} to deliver to the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: More unexplored ruins? Share with me all that you saw!&lt;br /&gt;
 Archive: A towering edifice of interlocking stairways...? Hearing your account is already chipping away at the seal!&lt;br /&gt;
 Archive: You, adventurer, have stumbled across a palace modeled on the city of Karnak.&lt;br /&gt;
 Archive: The brave warriors of Karnak outfitted themselves with magnificent turbans and an arsenal of arcane weapons. Their martial prowess once held together a mighty state...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I&#039;ve never heard tell of this “Karnak.” Was it another civilization that flourished in the Fifth Astral Era?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. Though they rivaled the other city-states in terms of prestige and power, neither they nor their history survived the ages. A truly lamentable end.&lt;br /&gt;
&lt;br /&gt;
Question:What will you say?&lt;br /&gt;
 &amp;gt; How did they perish?&lt;br /&gt;
 Archive: It must have happened at some point during my great slumber─I&#039;m afraid I have no knowledge to impart.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Another fallen civilization, just like the others.&lt;br /&gt;
 Archive: Just like Nym... I tell you, &#039;tis a bitter thing to have slept through the fall of one&#039;s homeland.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: Hmm. Now might be an opportune moment for a question I&#039;ve been afraid to ask. How &#039;&#039;did&#039;&#039; the nations of the Fifth Astral Era meet their end?&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: ...The War of the Magi.&lt;br /&gt;
 Ketenramm: As the name suggests, the city-states turned their magicks against one another. The ensuin&#039; conflict claimed countless souls an&#039; wreaked havoc with the land&#039;s aetherial balance. It was a catastrophic flood that eventually swallowed the nations whole.&lt;br /&gt;
&lt;br /&gt;
 Archive: Brought low by the same arcane power that propelled them to such great heights... &lt;br /&gt;
 Archive: Even before my slumber, there were those who decried the rampant misuse of magicks. It pains me to hear their warnings went unheeded.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: It was likely the War of the Magi or the followin&#039; Sixth Umbral Calamity that spelled the end for Karnak. All that&#039;s left of their legacy is right here on the Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
 Archive: Precisely. This island&#039;s architect─it was he who foresaw catastrophe and sought to preserve a facet of each nation with these empty monuments.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: “He”? Who in the seven hells is this architect?&lt;br /&gt;
&lt;br /&gt;
 Archive: Alas, I am constrained once again by this importunate seal. If you were to locate a personal possession of his, or perhaps...&lt;br /&gt;
 Archive: Yes, that might do it... Why don&#039;t you try wrangling with a powerful voidsent? When Mhachi mages called forth denizens of the void, they would sign a pact with their summon in blood. If it was our architect that raised the isle&#039;s voidsent, he too may have followed the practice.&lt;br /&gt;
 Archive: A dangerous gambit, to be sure, I believe obtaining such a contract will be our best shot at identifying him. Should you find and dispatch a voidsent, keep your eyes peeled.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: The voidsent contract of which the Archive speaks can be obtained from a specific critical encounter.&lt;br /&gt;
 System: Speak with the expedition advisor should you wish to learn how to participate in critical encounters.&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: Goin&#039; toe-to-toe with one of the isle&#039;s voidsent&#039;ll be no mean feat. Ye&#039;d be wise to hone some techniques usin&#039; one of those soul shards before headin&#039; into the fray.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Complete the critical encounter “{{i|Calamity Bound}}” and obtain a {{item icon|Voidsent Contract}} to deliver to the [[Archive]]===&lt;br /&gt;
 Archive: I&#039;m convinced a voidsent contract will prove the strongest conduit for accessing more of my knowledge. Keep an eye out for what we need once you fell your mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands the {{item icon|Voidsent Contract}} to the Archive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Archive: Hohoh, daubed with the blood of the island&#039;s architect himself! This will do nicely.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: With the seal further diminished, I can reveal what I knew all along!&lt;br /&gt;
 Archive: The architect was fearful of &#039;&#039;something&#039;&#039; being stolen, and thus employed voidsent to guard his monuments.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Wardens for his “museum,” eh? Perhaps the magical barrier surroundin&#039; the isle was intended for the same defensive purpose?&lt;br /&gt;
 Ketenramm: Projectin&#039; mirages, repellin&#039; all approaches─an&#039; for the ill-fated ships that did make landfall, a swift end. What d&#039;ye reckon our architect wanted to protect so fiercely?&lt;br /&gt;
&lt;br /&gt;
 Archive: It was─&lt;br /&gt;
&lt;br /&gt;
 ???: The very wisdom of mankind in crystalline form. Forbidden knowledge so potent as to threaten the star itself.&lt;br /&gt;
 Iris: Sealed away in the Forked Tower, preserved, but forever out of reach...&lt;br /&gt;
&lt;br /&gt;
 Archive: You onerous little usurper! That was &#039;&#039;my&#039;&#039; explanation to give!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: The peak of Fifth Astral Era civilization is preserved here on the isle, but the city-states left a blighted legacy, sparkin&#039; the War of the Magi an&#039; unleashin&#039; disaster on the world...&lt;br /&gt;
 Ketenramm: I suppose the architect balked at the loss of all that knowledge, but feared what&#039;d happen if it passed into the wrong hands.&lt;br /&gt;
&lt;br /&gt;
 Iris: A head full of facts and figures alone serves the thinker no practical purpose. Only once applied and directed is knowledge truly ascendent.&lt;br /&gt;
&lt;br /&gt;
 Archive: A spiteful barb directed at my poor self, no doubt. The woe of knowing many things yet recalling so few...of mastering the arcane arts yet being incapable of the simplest spell.&lt;br /&gt;
 Archive: Tell me, [Forename]. Does the knowledge sealed away in the tower she spoke of pique your interest?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; In the right hands, it would prove a boon to mankind.&lt;br /&gt;
 &amp;gt; I would merely seek to prevent its misuse.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: Hmph. I see.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: D&#039;ye reckon we&#039;ll find the architect himself inside this Forked Tower?&lt;br /&gt;
&lt;br /&gt;
 Archive: &#039;Tis a possibility─though there are in fact two towers on the isle... The Tower of Blood on the south horn, and its northern counterpart, the Tower of Magic.&lt;br /&gt;
 Archive: Given that we&#039;re dealing with a mage capable of casting an island-wide ward, I daresay he&#039;ll be in the latter.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: You seem to know an awful lot about these towers. Did that part of yer knowledge get unsealed too?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. Although in truth, I&#039;ve known of such matters all along... You are but starting to glimpse my near-infinite wisdom!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: ...Anyroad, we&#039;ve yet to find a route through to the north horn.&lt;br /&gt;
 Ketenramm: The expedition&#039;ll maintain a presence here at the base camp, but it&#039;s time to begin plannin&#039; the next phase. Join me in the phantom village when yer ready.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: What? Are ye sure!?&lt;br /&gt;
 Ofangeim: Just had an update from our scoutin&#039; party.&lt;br /&gt;
 Ofangeim: I&#039;m guessin&#039; ye&#039;ve noticed the strange auroras that light up the sky every now and then? Well, there&#039;s a tower to the west that only shows up durin&#039; those conditions, an&#039; our scouts say they&#039;ve found a way in. Ring any bells?&lt;br /&gt;
 Ofangeim: The “Tower of Blood,” eh? Sounds to me like we&#039;re talkin&#039; about the very same structure.&lt;br /&gt;
 Ofangeim: Anyroad, when it&#039;s visible, an aetherial node appears in the solitary pavilion over on Heathcliff. The scouts reckon it&#039;ll whisk you off to the tower if ye stand on it.&lt;br /&gt;
 Ofangeim: None of &#039;em fancied triflin&#039; with it, so if yer curious about what lies inside this “Tower of Blood,” ye&#039;ll have to investigate yerself.&lt;br /&gt;
 Ofangeim: Right, that&#039;s all from me. When ye head back to the phantom village, make sure Ketenramm hears about all this.&lt;br /&gt;
  -quest complete&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Forked Tower: Blood}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 {{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: Whether ye investigate the tower or not is entirely yer choice. As for the expedition, ye&#039;ll want to parley with Ketenramm and figure out the next steps.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r16RkcnmVmE}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Common_Thread&amp;diff=1506464</id>
		<title>A Common Thread</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Common_Thread&amp;diff=1506464"/>
		<updated>2026-07-18T10:24:09Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Common Thread&lt;br /&gt;
| description = The Archive awaits your report on the island&#039;s myriad architectural remnants.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Ketenramm&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 37.9&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 8&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Aether-imbued Stone (Wanderer&#039;s Haven), 1 Aether-imbued Stone (Crystallized Caverns), 1 Aether-imbued Stone (Shadowed City)&lt;br /&gt;
| requirements = [[Occult Record: The Vanishing Slope]] (#9)&amp;lt;br&amp;gt;[[Occult Record: The Fell Warren]] (#13)&amp;lt;br&amp;gt;[[Occult Record: The Shadowed City]] (#15)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 7500&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Ruined Land&lt;br /&gt;
| next-quest = Past and Crescent&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 46efd85a39d&lt;br /&gt;
| id-gt = 70852&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first unlock relevant [[Occult Record]] entries by exploring the Occult Crescent before accepting this quest.&lt;br /&gt;
*[[Occult Record: The Vanishing Slope]] (#9) - Survey Point, South Horn {{Convert coordinate|20.2,12.2}}&lt;br /&gt;
*[[Occult Record: The Fell Warren]] (#13) - Survey Point, South Horn {{Convert coordinate|10.2,22.5}}&lt;br /&gt;
*[[Occult Record: The Shadowed City]] (#15) - Survey Point, South Horn {{Convert coordinate|24.2,32.8}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Aether-imbued Stone is at (marked on map):&lt;br /&gt;
** {{convert coordinate|15.4, 5.9}}&lt;br /&gt;
** {{convert coordinate|29.7, 37.2}}&lt;br /&gt;
** {{convert coordinate|5.2, 25.1}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Obtain a sample of aether-imbued stone from the Wanderer&#039;s Haven.&lt;br /&gt;
* Obtain a sample of aether-imbued stone from the crystallized caverns.&lt;br /&gt;
* Obtain a sample of aether-imbued stone from the shadowed city.&lt;br /&gt;
* Deliver the samples of aether-imbued stone to the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive is keen to hear your depiction of the southern ruins.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: Seems like there&#039;s more than Amdapori ruins on the isle. If ye come across any other structures on yer excursions, be sure to take note of their architectural features.&lt;br /&gt;
&lt;br /&gt;
 Archive: Return to me once you&#039;ve surveyed three architecturally distinct ruins! That ought to be a sufficient sample size.&lt;br /&gt;
&lt;br /&gt;
 System: In order to proceed with this quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
 -optional end&lt;br /&gt;
 &lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Archive: There&#039;s no mistaking that sparkle in your eyes─you&#039;ve seen an architectural marvel or three! Pray share your findings.&lt;br /&gt;
 Archive: Intriguing... The coastal structures you describe are without doubt Nymian in origin. I&#039;d recognize the rounded architecture of my birthplace anywhere.&lt;br /&gt;
 Archive: The colossal pyramid overrun by voidsent sounds like a creation of Mhachi engineering─you might recall that the ancient city of Mhach was the birthplace of black magic. As for the cavernous chambers hewn out of the rock itself, your description is consistent with Skallic design.&lt;br /&gt;
 Archive: Nym, Mhach, and Skalla were all city-states that flourished during the Fifth Astral Era.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: How&#039;s this for a workin&#039; theory? Once they discovered the isle and its abundant aether, the city-states started vyin&#039; for control, erectin&#039; monuments and such to stake their claim.&lt;br /&gt;
&lt;br /&gt;
 Archive: I was snoozing here long before anyone else arrived, my claim is the strongest of the lot! &lt;br /&gt;
 Archive: Ahem... Joking aside, I think it was Iris&#039;s master and their familiars who built these monuments─much like the first structure you explored.&lt;br /&gt;
 Archive: With that in mind, I&#039;d have you return to the ruins and bring me back a chunk of aether-imbued stone from each.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: The isle&#039;s strewn with ruins from the Fifth Astral Era. We&#039;ve plenty of whats and whens, but no whys... Ye&#039;d better keep up the search.&lt;br /&gt;
&lt;br /&gt;
 Archive: I &#039;&#039;should&#039;&#039; know why this island is home to such an array of architectural styles... Alas, that accursed seal means I am reliant on you to explore further and help unchain my imprisoned know-how!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the samples of Aether-imbued stone to the Archive===&lt;br /&gt;
 Archive: I &#039;&#039;should&#039;&#039; know why this island is home to such an array of architectural styles... Alas, that accursed seal means I am reliant on you to explore further and help unchain my imprisoned know-how!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands the {{i|Aether-imbued Stone (Crystallized Caverns)}}, the {{i|Aether-imbued Stone (Wanderer&#039;s Haven)}}, and the {{i|Aether-imbued Stone (Shadowed City)}} to the Archive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Archive: So reliable and efficient! Let me see these fine specimens you&#039;ve collected...&lt;br /&gt;
 Archive: Hohoh, I can feel the seal weaken and crumble!&lt;br /&gt;
 Archive: As I posited, each and every ruin you explored was built at the behest of a single individual.&lt;br /&gt;
 Archive: There is also a fitting explanation for the diverse cultural styles on display, but I wish to hear your thoughts first. What were your impressions of the isle as you roamed about the wilds?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; It&#039;s like a vast, inaccessible, incredibly dangerous museum!&lt;br /&gt;
 Ketenramm: You could be on to something. Mayhap the isle&#039;s purpose is to preserve Fifth Astral Era heritage for generations to come.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; If nothing else, the experience has been educational.&lt;br /&gt;
 Ketenramm: Methinks that might be the crux of it all. By replicatin&#039; the architecture of the Fifth Astral Era, whoever built all this might&#039;ve been tryin&#039; to curate an educational experience of sorts.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Though the question remains: why go to the trouble on a tiny isle malms away from the nearest port? Ye&#039;d get more visitors on the mainland...&lt;br /&gt;
&lt;br /&gt;
 Archive: That&#039;s precisely the point. Our mystery architect didn&#039;t want visitors, and the reason is, er...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Sealed away? For a self-proclaimed wise old man, you ain&#039;t half lackin&#039; in wisdom.&lt;br /&gt;
&lt;br /&gt;
 Archive: [Forename], I&#039;m afraid I have need of your eyes...and seemingly endless appetite for exploration once again. Venture ever further and seek out hitherto unexplored ruins. Together we shall restore my font of knowledge to its gushing glory!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: All told, we&#039;ve seen Amdapori, Nymian, Mhachi, and Skallic ruins. Let&#039;s see if we can&#039;t find some altogether different ruins?&lt;br /&gt;
-optional end&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=R_-CvnZhD3U}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Ruined_Land&amp;diff=1506463</id>
		<title>A Ruined Land</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Ruined_Land&amp;diff=1506463"/>
		<updated>2026-07-18T10:22:06Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Ruined Land&lt;br /&gt;
| description = The Archive is keen to hear your depiction of the southern ruins.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Ketenramm&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 37.9&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 7&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Aether-imbued Stone (Lost Citadel)&lt;br /&gt;
| requirements = [[Occult Record: The Lost Citadel]] (#7)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 2500&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Creatures of the Crescent&lt;br /&gt;
| next-quest = A Common Thread&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 05197f58ab2&lt;br /&gt;
| id-gt = 70851&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first unlock relevant [[Occult Record]] entries by exploring the Occult Crescent before accepting this quest.&lt;br /&gt;
*[[Occult Record: The Lost Citadel]] (#7) - Survey Point, [[South Horn]] {{convert coordinate|31.4,17.0}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Aether-imbued Stone is at {{convert coordinate|39.2, 18.4}} (marked on map).&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Obtain a sample of aether-imbued stone.&lt;br /&gt;
* Deliver the sample of aether-imbued stone to the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive is keen to hear your depiction of the southern ruins.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: If we&#039;re to solve the isle&#039;s mysteries, we&#039;ll need to learn the truth behind the ruins dotted about the place. Take a good look around those structures to the south of the encampment and report yer findin&#039;s to the Archive.&lt;br /&gt;
&lt;br /&gt;
 Archive: The ruins towering above the tree line south of camp─those are the target of your next excursion! Hurry back and describe to me their bygone splendor.&lt;br /&gt;
  System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Archive: What did the ruins divulge? Don&#039;t spare a single detail!&lt;br /&gt;
 Archive: Hohoh... My noggin&#039;s awash with unlocked knowledge! The structure you explored sounds to me like an Amdapori keep.&lt;br /&gt;
 Archive: The mages of Amdapor are famed for having developed white magic, with its focus on restorative and purifying arts. It was in the depths of such bastions that they honed their arcane craft.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: But ancient Amdapor was located in the present-day Twelveswood. I&#039;ve never heard tell of their people strikin&#039; out this far into the Indigo Deep...&lt;br /&gt;
&lt;br /&gt;
 Archive: Given that transporting vast quantities of stone by ship is unfeasible, it stands to reason that some manner of quarry exists here on the island.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; A keep of that size must have required a sizable workforce.&lt;br /&gt;
 Archive: The Amdapori were renowned for their use of life-imbued statues in construction and defense. I daresay the structure you surveyed was built by such stone familiars.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I wonder where all the stone was sourced from.&lt;br /&gt;
 Archive: Given that transporting vast quantities of stone by ship is unfeasible, it stands to reason that some manner of quarry exists here on the island.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: I sense I know a great deal more, but alas, the seal prevents me from expounding further.&lt;br /&gt;
 Archive: Might you revisit the ruins and retrieve a sample of the stonework? Preferably something imbued with aether.&lt;br /&gt;
 Archive: In the heart of the keep, there ought to be a ceremonial chamber where they would have brought their creations to life. A magicked chunk of masonry from such a place would surely suffice.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: As far as I know, they hadn&#039;t discovered any Amdapori ruins before I left Eorzea. Heard a fair few sites were found after the Calamity, though.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the sample of aether-imbued stone to the Archive===&lt;br /&gt;
 Archive: Fetch me a sample of aether-imbued stone from the ruins you visited earlier. That ought to aid in unlocking more of my knowledge.&lt;br /&gt;
&lt;br /&gt;
The player hands the {{i|Aether-imbued Stone (Lost Citadel)}} to the Archive.&lt;br /&gt;
&lt;br /&gt;
 Archive: Hoh, a fine sample indeed. I can feel the shuttered chambers of my mind creaking open!&lt;br /&gt;
 Archive: In short, it was not the Amdapori who built those structures.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; You mean to say it was the work of their familiars?&lt;br /&gt;
 Archive: You&#039;re half right. The residual magicks within this stone are the same I felt emanating from Iris... It was her master that built those ruins!&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Do you think whoever summoned Iris might be responsible?&lt;br /&gt;
 Archive: Precisely. The residual magicks within this stone are the same I felt emanating from Iris... It was her master that built those ruins!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I thought Iris was Nymian. D&#039;ye reckon whoever summoned her could also command Amdapori golems?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. We&#039;re dealing with an individual rivaling my own considerable talents. Unfortunately, I can&#039;t access the rest of my knowledge concerning the matter. &lt;br /&gt;
 Archive: I&#039;m afraid that will require more fieldwork on your part, my friend. And considering all we have seen thus far, there are doubtless signs of other civilizations here on the island. See if you can&#039;t find the ruins of three distinct civilizations out there. That should prove a sufficient sample size!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: Seems like there&#039;s more than Amdapori ruins on the isle. If ye come across any other structures on yer excursions, be sure to take note of their architectural features.&lt;br /&gt;
&lt;br /&gt;
 Archive: Return to me once you&#039;ve surveyed three architecturally distinct ruins! That ought to be a sufficient sample size.&lt;br /&gt;
&lt;br /&gt;
 System: In order to proceed with this quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RD86RW_qW8E}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Ruined_Land&amp;diff=1506462</id>
		<title>A Ruined Land</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Ruined_Land&amp;diff=1506462"/>
		<updated>2026-07-18T10:15:35Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Ruined Land&lt;br /&gt;
| description = The Archive is keen to hear your depiction of the southern ruins.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Ketenramm&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 37.9&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 7&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Aether-imbued Stone (Lost Citadel)&lt;br /&gt;
| requirements = [[Occult Record: The Lost Citadel]] (#7)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 2500&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Creatures of the Crescent&lt;br /&gt;
| next-quest = A Common Thread&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 05197f58ab2&lt;br /&gt;
| id-gt = 70851&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first unlock relevant [[Occult Record]] entries by exploring the Occult Crescent before accepting this quest.&lt;br /&gt;
*[[Occult Record: The Lost Citadel]] (#7) - Survey Point, [[South Horn]] {{convert coordinate|31.4,17.0}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Aether-imbued Stone is at {{convert coordinate|39.2, 18.4}} (marked on map).&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Obtain a sample of aether-imbued stone.&lt;br /&gt;
* Deliver the sample of aether-imbued stone to the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive is keen to hear your depiction of the southern ruins.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: If we&#039;re to solve the isle&#039;s mysteries, we&#039;ll need to learn the truth behind the ruins dotted about the place. Take a good look around those structures to the south of the encampment and report yer findin&#039;s to the Archive.&lt;br /&gt;
&lt;br /&gt;
 Archive: The ruins towering above the tree line south of camp─those are the target of your next excursion! Hurry back and describe to me their bygone splendor.&lt;br /&gt;
  System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Archive: What did the ruins divulge? Don&#039;t spare a single detail!&lt;br /&gt;
 Archive: Hohoh... My noggin&#039;s awash with unlocked knowledge! The structure you explored sounds to me like an Amdapori keep.&lt;br /&gt;
 Archive: The mages of Amdapor are famed for having developed white magic, with its focus on restorative and purifying arts. It was in the depths of such bastions that they honed their arcane craft.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: But ancient Amdapor was located in the present-day Twelveswood. I&#039;ve never heard tell of their people strikin&#039; out this far into the Indigo Deep...&lt;br /&gt;
&lt;br /&gt;
 Archive: Given that transporting vast quantities of stone by ship is unfeasible, it stands to reason that some manner of quarry exists here on the island.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; A keep of that size must have required a sizable workforce.&lt;br /&gt;
 Archive: The Amdapori were renowned for their use of life-imbued statues in construction and defense. I daresay the structure you surveyed was built by such stone familiars.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I wonder where all the stone was sourced from.&lt;br /&gt;
 Archive: Given that transporting vast quantities of stone by ship is unfeasible, it stands to reason that some manner of quarry exists here on the island.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Archive: I sense I know a great deal more, but alas, the seal prevents me from expounding further.&lt;br /&gt;
 Archive: Might you revisit the ruins and retrieve a sample of the stonework? Preferably something imbued with aether.&lt;br /&gt;
 Archive: In the heart of the keep, there ought to be a ceremonial chamber where they would have brought their creations to life. A magicked chunk of masonry from such a place would surely suffice.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: As far as I know, they hadn&#039;t discovered any Amdapori ruins before I left Eorzea. Heard a fair few sites were found after the Calamity, though.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the sample of aether-imbued stone to the Archive===&lt;br /&gt;
 Archive: Fetch me a sample of aether-imbued stone from the ruins you visited earlier. That ought to aid in unlocking more of my knowledge.&lt;br /&gt;
&lt;br /&gt;
The player hands the {{i|Aether-imbued Stone}} to the Archive.&lt;br /&gt;
&lt;br /&gt;
 Archive: Hoh, a fine sample indeed. I can feel the shuttered chambers of my mind creaking open!&lt;br /&gt;
 Archive: In short, it was not the Amdapori who built those structures.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; You mean to say it was the work of their familiars?&lt;br /&gt;
 Archive: You&#039;re half right. The residual magicks within this stone are the same I felt emanating from Iris... It was her master that built those ruins!&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Do you think whoever summoned Iris might be responsible?&lt;br /&gt;
 Archive: Precisely. The residual magicks within this stone are the same I felt emanating from Iris... It was her master that built those ruins!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I thought Iris was Nymian. D&#039;ye reckon whoever summoned her could also command Amdapori golems?&lt;br /&gt;
&lt;br /&gt;
 Archive: Indeed. We&#039;re dealing with an individual rivaling my own considerable talents. Unfortunately, I can&#039;t access the rest of my knowledge concerning the matter. &lt;br /&gt;
 Archive: I&#039;m afraid that will require more fieldwork on your part, my friend. And considering all we have seen thus far, there are doubtless signs of other civilizations here on the island. See if you can&#039;t find the ruins of three distinct civilizations out there. That should prove a sufficient sample size!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: Seems like there&#039;s more than Amdapori ruins on the isle. If ye come across any other structures on yer excursions, be sure to take note of their architectural features.&lt;br /&gt;
&lt;br /&gt;
 Archive: Return to me once you&#039;ve surveyed three architecturally distinct ruins! That ought to be a sufficient sample size.&lt;br /&gt;
&lt;br /&gt;
 System: In order to proceed with this quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=RD86RW_qW8E}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Creatures_of_the_Crescent&amp;diff=1506461</id>
		<title>Creatures of the Crescent</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Creatures_of_the_Crescent&amp;diff=1506461"/>
		<updated>2026-07-18T10:08:28Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Creatures of the Crescent&lt;br /&gt;
| description = Ketenramm has devised a plan for the pending expedition.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Ketenramm&lt;br /&gt;
| related-npcs = Archive&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 38.0&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Notes on Crescent Garula, 1 Notes on Crescent Flying Lizards, 1 Notes on Crescent Bandersnatches&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| knowledge = 300&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Ancient Arts of War&lt;br /&gt;
| next-quest = A Ruined Land&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 334cdb05b97&lt;br /&gt;
| id-gt = 70850&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The required enemies are marked on the map and are found just outside the base camp.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Slay a [[crescent Garula]] and gather information.&lt;br /&gt;
* Slay a [[Crescent Flying Lizard|crescent flying lizard]] and gather information.&lt;br /&gt;
* Slay a [[Crescent Bandersnatch|crescent bandersnatch]] and gather information.&lt;br /&gt;
* Speak with the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ketenramm has devised a plan for the pending expedition.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Ketenramm: Seems to me the more we learn about this island, the further we get from unravelin&#039; its secrets.&lt;br /&gt;
 Ketenramm: There&#039;s the voice only you can hear, the isle-wide ward, the seal on the Archive&#039;s knowledge, that faerie familiar and her master... Not to mention that findin&#039; a settlement on such a remote island is passin&#039; strange to begin with.&lt;br /&gt;
 Ketenramm: But before we get to satisfyin&#039; our curiosity, we&#039;ve a more pressin&#039; concern to address...&lt;br /&gt;
 Ketenramm: Safety! Me crew are peerless─yerself included─but I&#039;ve seen negligence an&#039; lack of preparation lay low the finest explorers.&lt;br /&gt;
 Ketenramm: Which is why I intend to thoroughly appraise the threats lurkin&#039; beyond these walls.&lt;br /&gt;
 Ketenramm: As our resident freelancer extraordinaire, I want you to fell three different species of fiend, and share yer findin&#039;s from each encounter. At the very least, it&#039;ll be an opportunity to test that crystal of yers.&lt;br /&gt;
&lt;br /&gt;
 Archive: Provide me with any information you gather. The more you see and share, the more we chip away at that blasted seal!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Ketenramm: If yer anythin&#039; like me, ye&#039;ll be itchin&#039; to scour every last ilm of the island, but safety&#039;s paramount. Slayin&#039; three different fiends ought to give us plenty of information to work with.&lt;br /&gt;
&lt;br /&gt;
Ofangeim:Navigatin&#039;s a seafarin&#039; skill, but I&#039;m happy to muck in an&#039; help out on land with the logistics. As for the actual explorin&#039;, I&#039;ll leave that to ye!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Archive===&lt;br /&gt;
-optional start&lt;br /&gt;
Ketenramm: Looks like the local beasties didn&#039;t give ye too much grief. No surprises there.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Archive: Dispatch those fiends and share your findings, that you might partake of my unsealed wisdom!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player gives Archive the {{i|Notes on Crescent Garula}}, {{i|Notes on Crescent Flying Lizards}}, and {{i|Notes on Crescent Bandersnatches}}.&lt;br /&gt;
&lt;br /&gt;
 Archive: You encountered a whole herd of Garula? It&#039;s rare indeed to see such notoriously territorial creatures band together. Mayhap it&#039;s a regional adaptation?&lt;br /&gt;
 Archive: Let&#039;s see... You also vanquished a flying lizard and a bandersnatch. The former are known for their treetop nests, and the latter are often found prowling mountainous regions in search of prey...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I&#039;m no naturalist, but they don&#039;t sound like species you&#039;d normally find on an island such as this. I suppose someone could&#039;ve transported them here, but why go to all that trouble?&lt;br /&gt;
&lt;br /&gt;
 Archive: I can answer that. Or at least I &#039;&#039;could&#039;&#039;...were it not for that vexatious seal.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: In other words, we&#039;ll be relyin&#039; on [Forename] to document what he finds on his travels. Honestly, I&#039;m startin&#039; to think Iris wasn&#039;t far off the mark about ye...&lt;br /&gt;
&lt;br /&gt;
 Archive: Hmph! Roam far and wide, [Forename]. Help me unseal my vast reserves of knowledge, and thus prove this lumbering clod wrong!&lt;br /&gt;
 Archive: With the local fauna surveyed, I suggest we now seek signs of former habitation. There are plenty of structures besides the settlement you found me in.&lt;br /&gt;
 Archive: To start, I want you to visit the ruins visible due south of the encampment and examine their architectural motifs. I look forward to hearing your account!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: In order to undertake the subsequent quest, you must unlock relevant entries in the Occult Record.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: If we&#039;re to solve the isle&#039;s mysteries, we&#039;ll need to learn the truth behind the ruins dotted about the place. Take a good look around those structures to the south of the encampment and report yer findin&#039;s to the Archive.&lt;br /&gt;
&lt;br /&gt;
 Archive: The ruins towering above the tree line south of camp─those are the target of your next excursion! Hurry back and describe to me their bygone splendor.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XcOH0Dc2_Ts}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ancient_Arts_of_War&amp;diff=1506460</id>
		<title>The Ancient Arts of War</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ancient_Arts_of_War&amp;diff=1506460"/>
		<updated>2026-07-18T09:58:58Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Ancient Arts of War&lt;br /&gt;
| description = The Archive insists you affix the soul shard to your person.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Iris; Ketenramm; Ofangeim&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 38.8&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 691&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ot Occult Record: Phantom Jobs&lt;br /&gt;
| prev-quest = New Job&amp;amp;comma; Old Tricks&lt;br /&gt;
| next-quest = Creatures of the Crescent&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 55b35a2dc28&lt;br /&gt;
| id-gt = 70849&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ofangeim]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Archive insists you affix the soul shard to your person.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Archive: Excellent, it would seem you&#039;ve managed to interface with the soul shard. There is one caveat: I believe it will only work within the confines of the island&#039;s ward. Nonetheless, as you accumulate more knowledge, you&#039;ll soon be able to draw on more potent techniques.&lt;br /&gt;
 Archive: What&#039;s more, I don&#039;t think that&#039;s the only soul shard on the island. I&#039;m positive you&#039;ll acquire others on your travels.&lt;br /&gt;
 Archive: The more you possess, the greater the array of ancient techniques you will have at your fingertips.&lt;br /&gt;
 Archive: Well, I shan&#039;t keep you from your excursions any longer, though you&#039;d better speak to that imposing lass over there before you depart.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: There&#039;s precious little else I can tell you about the soul shards. I suggest you go and speak with Ofangeim.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Ofangeim&#039;s been inspectin&#039; the structural integrity of these fortifications. Hopefully, she hasn&#039;t found anythin&#039; untoward, or we&#039;ll be stuck shorin&#039; up these defenses for a spell...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ofangeim===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ofangeim: These walls have seen better days, but they&#039;re solid enough. As long as we secure the entrances, the camp&#039;ll be safe while yer out roamin&#039; the isle.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Roamin&#039;s all well and good, but we&#039;ll need a firm plan of action if we&#039;re to make any headway.&lt;br /&gt;
 Ketenramm: Before ye leave, let&#039;s consider our approach.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
 &lt;br /&gt;
 System: Phantom Jobs has been added to the Occult Record.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: I reckon ye&#039;d better try tinkerin&#039; with that there crystal before ye leave.&lt;br /&gt;
&lt;br /&gt;
Ofangeim: Navigatin&#039;s a seafarin&#039; skill, but I&#039;m happy to muck in an&#039; help out on land with the logistics. As for the actual explorin&#039;, I&#039;ll leave that to ye!&lt;br /&gt;
&lt;br /&gt;
 Archive: In my prime I could wield all manner of deadly weapons and dread magicks. Fie on that irksome seal!&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C3if8xx8r8Q}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Job,_Old_Tricks&amp;diff=1506459</id>
		<title>New Job, Old Tricks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Job,_Old_Tricks&amp;diff=1506459"/>
		<updated>2026-07-18T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = New Job&amp;amp;comma; Old Tricks&lt;br /&gt;
| description = Ketenramm is overseeing activites at the expedition base camp.&lt;br /&gt;
| image = New Job Old Tricks Image.png&lt;br /&gt;
| quest-giver = Ketenramm&lt;br /&gt;
| related-npcs = Archive; Ofangeim&lt;br /&gt;
| location = South Horn&lt;br /&gt;
| location-x = 38.3&lt;br /&gt;
| location-y = 7.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 691&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ot Phantom Knight, ot Phantom Monk, ot Phantom Bard&lt;br /&gt;
| prev-quest = Unfamiliar Territory&lt;br /&gt;
| next-quest = The Ancient Arts of War&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 91b7394742c&lt;br /&gt;
| id-gt = 70848&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Archive]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ketenramm is overseeing activities at the expedition base camp.&lt;br /&gt;
* You find Ketenramm presiding over an already well-established encampment, on the edge of which the Archive appears to have found something. The intrigued explorer bids you speak with the strange fellow in case he has pertinent information to share.&lt;br /&gt;
* The scholar-turned-tonberry excitedly pores over a heap of rubble, from which he produces a crystal for your inspection. The moment you lay eyes upon it, the Archive claims to have recalled all that he once knew pertaining to his discovery. Having thus unlocked a portion of his sealed knowledge, he explains that the crystal─a soul shard─affords the bearer access to the martial techniques and arcane arts of eld, and insists you affix it to your garb.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Ketenramm: Ye&#039;d be hard-pressed to find a better location to stage an expedition than this. And to think we&#039;d even find somethin&#039; akin to an aetheryte.&lt;br /&gt;
 Ketenramm: With any luck, there&#039;ll be a few more dotted around the isle to avail ourselves of. Make sure you attune with this one before leavin&#039; camp.&lt;br /&gt;
 Ketenramm: Speakin&#039; of leavin&#039;, our advance party scoured the area and brought back a few bits an&#039; bobs of interest.&lt;br /&gt;
 Ketenramm: The Archive was appraisin&#039; the cache, but he soon scarpered off and started pokin&#039; around that heap of rubble. We&#039;d better see what he&#039;s up to...&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ketenramm: The Archive might&#039;ve found somethin&#039;. Let&#039;s hope he&#039;s not up to any mischief.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Archive===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: There you are! I&#039;ve got something...crystalline to show you.&lt;br /&gt;
  Archive: Aha, just as I&#039;d thought!&lt;br /&gt;
 Archive: Because you laid eyes on the crystal, I was able to tap into my wealth of learning on the topic. This sealed knowledge business is awfully frustrating, I must say...&lt;br /&gt;
 Archive: What I handed you is a soul shard from the Fifth Astral Era. Contained within is a phantasmal record of arcane arts and combat disciplines pioneered by the twelve city-states of eld.&lt;br /&gt;
 Archive: I&#039;m sure the methods you modern combatants employ are far more refined than those of my day... Nonetheless, you might benefit from learning the old ways of waging war.&lt;br /&gt;
 Archive: Under normal circumstances, I&#039;d find myself a soul shard and fight alongside you, but I can&#039;t access what&#039;s inside. Thwarted again by the seal that diminutive little scalawag spoke of...&lt;br /&gt;
 Archive: Given that you were summoned here especially, I daresay you&#039;ll have no trouble using it, however. Go on, try affixing it to your garb.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Phantom Jobs]] unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 System: The soul shard in your possession gives you access to three phantom jobs: Phantom Knight, Phantom Monk, and Phantom Bard.&lt;br /&gt;
 System: These supplementary jobs can each be selected via the Phantom Job window while on the Occult Crescent.&lt;br /&gt;
 System: Selecting a phantom job enables the use of job-specific phantom actions.&lt;br /&gt;
 System: Phantom actions are displayed on the phantom action panel, from which they may be selected for execution.&lt;br /&gt;
 System: Much like other actions, phantom actions can be registered to the hotbar.&lt;br /&gt;
 System: You are currently a Phantom Freelancer. Select your chosen phantom job from the window to proceed with the expedition.&lt;br /&gt;
 System: Speak with the expedition advisor here in the base camp, or Jeffroy in the phantom village, to learn more about the Occult Crescent.&lt;br /&gt;
 System: “Phantom Jobs” has been added to the Occult Crescent guide.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: Considering the fact you were summoned to the isle especially, I wouldn&#039;t be surprised if the soul shard yields its secrets to you. I suggest you try interacting with it.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: The Archive tells me that crystal is filled with knowledge of ancient combat techniques. Might come in handy on yer excursions.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: I&#039;m still surveyin&#039; these fortifications an&#039; checkin&#039; the wilds for potential dangers. Nobody&#039;s leavin&#039; until I&#039;m finished, ye hear?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=DgJgDMGG4LY}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unfamiliar_Territory&amp;diff=1506148</id>
		<title>Unfamiliar Territory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unfamiliar_Territory&amp;diff=1506148"/>
		<updated>2026-07-17T18:20:32Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Unfamiliar Territory&lt;br /&gt;
| description = The Archive yearns to make sense of the situation.&lt;br /&gt;
| image = Unfamiliar Territory Image.png&lt;br /&gt;
| quest-giver = Archive&lt;br /&gt;
| related-npcs = Dodokkuli; Ermina; Iris; Jeffroy; Ketenramm; Lydirceil&lt;br /&gt;
| location = Phantom Village&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 737&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = lc Occult Crescent: South Horn, ot Occult Record: Iris&lt;br /&gt;
| prev-quest = The Phantom Village&lt;br /&gt;
| next-quest = New Job&amp;amp;comma; Old Tricks, Arcane Artistry&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = c6fac92f8be&lt;br /&gt;
| id-gt = 70847&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Jeffroy]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Archive yearns to make sense of the situation.&lt;br /&gt;
* You convene with the Archive and Ketenramm in the deserted plaza. As the tonberry ponders why his slumber went uninterrupted for so many years, a faerie floats forth and shares a curious revelation. She claims that whatever knowledge the Archive once possessed has been sealed away, and more bafflingly, that his present memory is somehow linked to the things you yourself have seen and learned. As the faerie leaves─the group none the wiser as to who summoned her, or indeed her purpose─the Archive notes that she is wreathed in the same aether permeating the isle. Discovering the identity of her master may shed light on how Shades&#039; Triangle came to be. As the mysteries proliferate, Ketenramm is determined to forge on with the expedition, and bids you speak with Jeffroy who has been tasked with establishing a base camp on the isle.&lt;br /&gt;
* Jeffroy apprises you of the crew&#039;s progress scouting the south horn of the island. With the advance party already working to establish a base camp, the Hyur asks that you let him know when you are ready to begin your excursion.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
 Jeffroy: The advance party&#039;s already exploring further afield. They&#039;ll soon get word to me once they find a decent spot to set up camp.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Archive: Would you care to elaborate upon what brought you here?&lt;br /&gt;
 Archive: So this isle lies in the heart of “Shades&#039; Triangle,” and many a ship has gone missing in these waters?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; They probably took one look at you and sealed the sarcophagus back up.&lt;br /&gt;
Archive: A ridiculous notion!&lt;br /&gt;
 Archive: I might be old, but I&#039;m swift and sprightly. I&#039;d have been up and about in a flash if they so much as shifted the coffin lid!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; The door to your chamber &#039;&#039;was&#039;&#039; tightly barred...&lt;br /&gt;
Archive: But your burly companion was able to force the lock. I daresay younger, swarthier sailors would have even less trouble getting that door open.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Never mind that—I&#039;m still puzzled by the strange voice that only I can hear.&lt;br /&gt;
 Archive: You mean to imply that someone summoned you here?&lt;br /&gt;
 Archive: Clearly, it wasn&#039;t me. I&#039;ve been sound asleep for the last few millennia, give or take.&lt;br /&gt;
 ---&lt;br /&gt;
&lt;br /&gt;
 Archive: What a tantalizing conundrum! We simply must get to the bottom of this!&lt;br /&gt;
&lt;br /&gt;
 Iris@Ethereal Faerie: Is it knowledge you seek?&lt;br /&gt;
&lt;br /&gt;
 Archive: Hm? What manner of creature is this?&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: A familiar, methinks. Looks like the faeries employed by Nymian scholars of eld. Was it you who summoned her?&lt;br /&gt;
&lt;br /&gt;
 Archive: Me? Preposterous! I would have summoned something more...statuesque.&lt;br /&gt;
&lt;br /&gt;
 Iris: How rude! My name is Iris, and I certainly wasn&#039;t called forth by a wizened little wretch like you.&lt;br /&gt;
&lt;br /&gt;
 Archive: W-Wizened!? You mean “wise,” you petulant little whelp! Honestly, who would ever summon a companion so lacking in manners?&lt;br /&gt;
&lt;br /&gt;
 Iris: I know exactly what I meant, and &#039;&#039;you&#039;&#039;, sir, are lacking in wisdom. A seal has been placed upon your worldly knowledge, thus preventing its use.&lt;br /&gt;
 Iris: You can only speak of that which the {{alternatives|hyur=insipid|elezen=spindly|lalafell=rotund|miqote=lithe|roegadyn=muscular|aura=scaly|hrothgar=befurred|viera=long-eared}} individual over here has seen and learned firsthand.&lt;br /&gt;
&lt;br /&gt;
 Archive: Is that so? Well, that explains why I can&#039;t muster the faintest mote of magic. I tried to heal myself earlier, to no avail. Centuries of sleep on that cold stone slab really took its toll on my lower back...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Enough of you an&#039; yer achin&#039; bones. Iris, where&#039;s yer master?&lt;br /&gt;
 Ketenramm: Hm. Let me try a different tack. Why were ye summoned here?&lt;br /&gt;
&lt;br /&gt;
 Iris: I don&#039;t know...&lt;br /&gt;
&lt;br /&gt;
 Archive: Hah! Looks like someone else has had their knowledge sealed away. If I&#039;m wizened and lacking wisdom, then you&#039;re naught but an &#039;&#039;un&#039;&#039;familiar!&lt;br /&gt;
 Archive: Ahem. I&#039;ll tell you one thing: that faerie was steeped in the same aether permeating the island.&lt;br /&gt;
 Archive: As I surmised, there&#039;s a strange ward covering the isle in its entirety. No doubt those ships in the bay were caught in its pull.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Well, wards can&#039;t just cast themselves. Meaning someone&#039;s responsible for those poor souls who perished in Shades&#039; Triangle...&lt;br /&gt;
 Ketenramm: Methinks our focus ought to be findin&#039; out what we can about this individual. An&#039; let&#039;s not forget that strange voice you keep hearin&#039;─for all we know, it could be connected in some way.&lt;br /&gt;
 Ketenramm: Right, let&#039;s go speak with Jeffroy over yonder. He ought to have word on progress at the base camp.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: A fellow back pain sufferer, are you? The spell I tried to cast is called “Spinal Zap.” Some say it&#039;s the finest example of white magic to ever grace the pages of an arcane tome.&lt;br /&gt;
 Archive: Hmph. I couldn&#039;t even recall the name of that spell before. Am I remembering it now because you heard me speak of trying to cure my aches and pains? My poor noggin─this is all so perplexing...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Jeffroy&#039;s over by the western gate. Let&#039;s head over an&#039; find out how the encampment fares.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jeffroy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Jeffroy: You&#039;ll be pleased to hear that preparations are well underway─I sent the advance party to scout ahead while the ship&#039;s being unloaded.&lt;br /&gt;
 Jeffroy: They&#039;ve already found an ideal spot to stage forays into the island&#039;s southern reaches, and are setting up camp as we speak.&lt;br /&gt;
 Jeffroy: When you&#039;re ready to head out, just say the word. Once you&#039;re out in the field, you&#039;ll have to speak with Ketenramm and decide how to proceed.&lt;br /&gt;
 Jeffroy: The support crew will be stationed here in town. Be sure to avail yourself of their services if you&#039;re in need.&lt;br /&gt;
 Jeffroy: And if you&#039;re after a weaponsmith, word is we hired a truly remarkable craftsman for the expedition. Judging by his reputation, he&#039;ll soon have your weapons honed to deadly perfection.&lt;br /&gt;
 Jeffroy: The smithy&#039;ll be set up over yonder. Do drop by if you&#039;re interested.&lt;br /&gt;
 Jeffroy: Well, that&#039;s all from me. Give me a shout when you&#039;re ready to make for the encampment!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Occult Crescent: South Horn}} now available&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 System: Iris has been added to the Occult Record.&lt;br /&gt;
&lt;br /&gt;
 System: Attuning to all Aethernet shards in Tuliyollal will now unlock the phantom village as an Aethernet destination.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Archive: Such hustle, such bustle─the town is awash with sailors! Say, I hope you find some time in between gallivanting about to teach me of this “Tuliyollal.”&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: We&#039;ll begin by explorin&#039; the crescent&#039;s south horn. When yer good an&#039; prepared, speak with Jeffroy.&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8Q7qsJLNaVQ}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Phantom_Village&amp;diff=1506144</id>
		<title>The Phantom Village</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Phantom_Village&amp;diff=1506144"/>
		<updated>2026-07-17T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Phantom Village&lt;br /&gt;
| description = Ketenramm scans the empty settlement with wary eyes.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Ketenramm&lt;br /&gt;
| related-npcs = Archive; Ofangeim&lt;br /&gt;
| location = Phantom Village&lt;br /&gt;
| location-x = 7.0&lt;br /&gt;
| location-y = 6.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 920&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = ot Occult Record: The Archive&lt;br /&gt;
| prev-quest = One Last Hurrah&lt;br /&gt;
| next-quest = Unfamiliar Territory&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = 96c1e702d66&lt;br /&gt;
| id-gt = 70846&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Interacting with the survey point at 6.1, 4.9 will add [[Occult Record#2|The Phantom Village]] to the [[Occult Record]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
* Explore the vicinity.&lt;br /&gt;
* Speak with [[Ketenramm]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ketenramm scans the empty settlement with wary eyes.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Odd. Not a single soul about...&lt;br /&gt;
 Ketenramm: No use ponderin&#039;, though. We&#039;d better take a look around while Ofangeim stands guard.&lt;br /&gt;
 Ketenramm: As long as the ship&#039;s safe, so are all the provisions on board─and that means one less worry while we&#039;re gettin&#039; our bearin&#039;s.&lt;br /&gt;
 Ketenramm: Let me know if ye find anythin&#039; of interest.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Explore the vicinity===&lt;br /&gt;
-optional start&lt;br /&gt;
Ketenramm: This door&#039;s sealed shut, but with a bit of persuadin&#039; I reckon I can prise the lock open...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Faintly Glowing Stone====&lt;br /&gt;
 System: Likely carved by skilled hands, this aether-infused stone exudes a faint glow.&lt;br /&gt;
 System: It is unclear whether the stone emits light naturally, or if some internal mechanism is causing the illumination.&lt;br /&gt;
&lt;br /&gt;
====Overgrown Building====&lt;br /&gt;
 System: The foliage choking the building and the overall state of decay suggest it has been abandoned for some time, left to the mercy of the elements.&lt;br /&gt;
&lt;br /&gt;
====Vantage Point====&lt;br /&gt;
 System: Two shipwrecks are visible in the eerily still bay. No doubt once crewed by brave sailors seeking the inner reaches of Shades&#039; Triangle.&lt;br /&gt;
 System: Judging from their orientation, the vessels must have sunk while attempting to leave the island. There is no telling whether the souls on board were also lost to the waves.&lt;br /&gt;
&lt;br /&gt;
 System: You have finished investigating the area. Ketenramm will be keen to know of your findings.&lt;br /&gt;
&lt;br /&gt;
===Speak with Ketenramm===&lt;br /&gt;
 Ketenramm: I&#039;m guessin&#039; yer no closer to solvin&#039; the isle&#039;s mysteries either.&lt;br /&gt;
 Ketenramm: Lookin&#039; at these structures, I&#039;d say this settlement&#039;s ancient. The original inhabitants may be long gone, but I was half hopin&#039; to find a few survivors from the wrecks at the very least.&lt;br /&gt;
 Ketenramm: Anyhow, this buildin&#039; in particular took me interest. I managed to force the lock─&lt;br /&gt;
 Ketenramm: Ah, I don&#039;t want ye to think I make a habit of breakin&#039; locks and general skullduggery. Other than when strictly necessary, of course...&lt;br /&gt;
 Ketenramm: Let&#039;s take a look inside, shall we?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ketenramm: A sarcophagus, d&#039;ye reckon?&lt;br /&gt;
 Ketenramm: I wouldn&#039;t get too close if I were you. I sense arcane trickery afoot...&lt;br /&gt;
 Ketenramm: These candles aren&#039;t bein&#039; kept alight by natural means, that&#039;s for damn sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ketenram steps closer and a ward activates around the sarcophagus.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Ketenramm: Heh, just as I thought. Experience tells me a ward like this&#039;ll have us jumpin&#039; through hoops to dispel it.&lt;br /&gt;
&lt;br /&gt;
 ???: Only ye deserved may lay claim.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Let me see what I can do.&lt;br /&gt;
 &amp;gt; There&#039;s that voice again...&lt;br /&gt;
Ketenramm: Hmm. I didn&#039;t hear a thing. If they&#039;re addressin&#039; you in particular, methinks that ward might yield to you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player raises their hand and dispels the ward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Not sure which is a more confoundin&#039; mystery─yer magic touch or this godsforsaken rock we&#039;re standin&#039; on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sarcophagus opens and a spooky tonberry jumps out.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Ketenramm: A tonberry!?&lt;br /&gt;
&lt;br /&gt;
 Archive@???: Ahhh... Thoroughly refreshed and raring to go!&lt;br /&gt;
 Archive@???: Hm? And who might you two be?&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Wasn&#039;t expectin&#039; the common tongue...&lt;br /&gt;
&lt;br /&gt;
 Archive@???: You take me for some benighted fool? Ah, but perhaps a valid supposition given my current form.&lt;br /&gt;
&lt;br /&gt;
 Archive: You stand before the Archive─the very definition of erudition! Now hurry up and introduce yourselves.&lt;br /&gt;
 Archive: Hoh, [Forename], is it? Those keen, searching eyes of yours... Clearly you have an inquisitive mind like no other. Save my own, that is.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I&#039;m Ketenramm, an explorer hailin&#039; from Limsa Lominsa. We&#039;re here on an expedition backed by the nation of Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
 Archive: Limsa Lo-whatnow? Tuliyollal?&lt;br /&gt;
 Archive: I&#039;ve visited each of the twelve city-states and learned all there is to know about their peoples and cultures, but those names ring unfamiliar. To think a whole nation would elude me! Tell me, when exactly was this “Tuliyollal” founded?&lt;br /&gt;
 Archive: The &#039;&#039;Seventh&#039;&#039; Astral Era!? I moved to the island to avoid spreading the affliction that left me as you see, and promptly fell into a deep slumber...&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: If memory serves, such a plague swept the realm at the end of the Fifth Astral Era... But that&#039;d mean ye&#039;ve been asleep for more than one thousand five hundred years.&lt;br /&gt;
&lt;br /&gt;
 Archive: That would explain why I feel so well rested. Now that I&#039;m awake, I should very much like to see what has become of the isle...&lt;br /&gt;
 Archive: I certainly don&#039;t recall the memorial fountain being so begrimed with algae. Perhaps you do speak the truth.&lt;br /&gt;
 Archive: And this strange aether I sense pervading the island... Could it be a ward of sorts?&lt;br /&gt;
 Archive: Hmph. The noggin&#039;s still foggy after that eons-long slumber.&lt;br /&gt;
 Archive: There was a time when I knew all kinds of things─the name of every battle, the weight of all the riches in the world to the onze! I was a wise old man, a gushing font of knowledge!&lt;br /&gt;
 Archive: Say, I could be a real boon for your expedition once I get up to speed... I shall join you on your endeavors!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Let&#039;s venture forth unto this mysterious isle!&lt;br /&gt;
 &amp;gt; Perhaps in the course of our adventure, your memories will come flooding back.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Seein&#039; as there&#039;s nothing in this settlement out to kill us, I think it&#039;s time we get the crew ashore an&#039; earnin&#039; their keep.&lt;br /&gt;
 Ketenramm: I&#039;ll be right back. Hopefully we can learn more about the isle from our newfound co-conspirator.&lt;br /&gt;
 &lt;br /&gt;
-quest complete &lt;br /&gt;
&lt;br /&gt;
 System: The Archive has been added to the Occult Record.&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=3geRgaipisY}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Last_Hurrah&amp;diff=1506126</id>
		<title>One Last Hurrah</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Last_Hurrah&amp;diff=1506126"/>
		<updated>2026-07-17T17:39:12Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = One Last Hurrah&lt;br /&gt;
| description = The expedition messenger casts his gaze expectantly about the harbor.&lt;br /&gt;
| image = One_Last_Hurrah_Image.png&lt;br /&gt;
| quest-giver = Expedition Messenger&lt;br /&gt;
| related-npcs = Expedition Ferryman; Expedition Prospector; Expedition Provisioner; Expedition Secretary; Expedition Surveyor; Ketenramm; Koana; Ofangeim; Wuk Lamat&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 17.1&lt;br /&gt;
| location-y = 11.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Occult Crescent Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = The Occult Crescent Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = Dawntrail (Quest)&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1425&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = lc Phantom Village, ot Occult Record, ot Occult Record: Ketenramm Blaufystsyn &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Phantom Village&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| id-edb = bd2f77c9a2a&lt;br /&gt;
| id-gt = 70845&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest requires completion of the [[Dawntrail]] [[MSQ]], as noted in the quest infobox.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ofangeim]].&lt;br /&gt;
* Speak with Ofangeim again.&lt;br /&gt;
* Speak with Ofangeim once more.&lt;br /&gt;
* Speak with your fellow crewmates.&lt;br /&gt;
* Speak with [[Ketenramm]].&lt;br /&gt;
* Speak with Ketenramm.&lt;br /&gt;
* Speak with Ketenramm.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The expedition messenger casts his gaze expectantly about the harbor.&lt;br /&gt;
* At High Tide Harbor you meet a messenger sent by Ketenramm to find you. He soon fetches the legendary Eorzean explorer, who proceeds to outline his plans for one final voyage─sights firmly set on Shades&#039; Triangle, a fabled and feared stretch of ocean in the Indigo Deep. Convinced that your aid will guarantee the expedition&#039;s success, he invites you to join his crew on a journey into the unknown. Having assented, you are to speak with Ofangeim, one of the expedition crew members waiting on the pier.&lt;br /&gt;
* Ofangeim, the ship&#039;s navigator, informs you that the treacherous storms Shades&#039; Triangle is famed for will briefly subside, leaving calm seas and perfect sailing conditions in their wake. Gesturing to the skiff moored nearby, she explains that the main vessel is waiting beyond the shallows, and bids you report to her when ready.&lt;br /&gt;
* After making the necessary preparations for the voyage ahead, you speak with Ofangeim and set off for seas uncharted...&lt;br /&gt;
* On board the expedition vessel, Ketenramm reveals that the stormy waters of Shades&#039; Triangle conceal a strange, crescent-shaped island, the sight of which is said to spell certain doom for all who sail too close. Listening to his explanation, it is clear that such cautionary tales have had quite the opposite effect on the veteran sailor. Still malms away from your destination, Ketenramm suggests you get to know the crew risking their lives alongside you on this perilous adventure.&lt;br /&gt;
:※In the event that you leave the ship, you may resume your journey by speaking with the expedition ferryman at High Tide Harbor.&lt;br /&gt;
* You meet the crew and hear their motivations for joining the expedition─not to mention a curious account of a wayward weaponsmith currently languishing in the ship&#039;s hold. Ketenramm is no doubt curious to hear your impressions of the crew.&lt;br /&gt;
* Ketenramm announces that the ship will soon enter Shades&#039; Triangle. The crew assume their positions, steeled for the final approach.&lt;br /&gt;
* As the crew contend with the island vanishing and reappearing at will, you hear a voice ring out over the waves, beckoning you onward. Shortly after, the ship lurches violently, seized by some arcane power as blinding light engulfs the vessel. As the white pall dissipates, you find yourselves docked at the island&#039;s crumbling stone pier. The ship is unscathed but locked firmly in place─perhaps held by the same force that transported you and the crew to these shores. For his part, Ketenramm is quietly pleased about the prospect of being trapped on the isle, and ventures forth with a grin.&lt;br /&gt;
: ※Should you leave the Occult Crescent, you will be able to return via High Tide Harbor whenever you wish to rejoin the expedition.&lt;br /&gt;
* You gather by the entrance to a walled settlement nestled above the dock. Expecting the island to be uninhabited, Ketenramm is intrigued to find signs of civilization, albeit seemingly long absent. No doubt this will be but the first of myriad mysteries awaiting you once the expedition gets underway.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Expedition Messenger: You&#039;re [Forename], aren&#039;t you? Just the {{alternatives|f=woman|m=man}} I was after, as it happens!&lt;br /&gt;
 Expedition Messenger: Old Ketenramm tasked me with finding you. Says he&#039;s got a proposition for you.&lt;br /&gt;
 Expedition Messenger: Stay right there, I&#039;ll go fetch him.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ketenramm: Apologies for collarin&#039; you like this, but I was hopin&#039; we could parley before ye took leave of Tuliyollal.&lt;br /&gt;
 Ketenramm: I&#039;ll cut right to the chase. I want you on board for me final expedition.&lt;br /&gt;
 Ketenramm: Before I get into the particulars, allow me to spin a quick yarn.&lt;br /&gt;
 Ketenramm: These days, any Eorzean sailor worth their salt bound for Tural&#039;ll take the established route, an&#039; skirt the southern Indigo Deep.&lt;br /&gt;
 Ketenramm: But back when maps of the realm were nothin&#039; but blank parchment past Vylbrand, all we had was the allure of the horizon to guide us. Most of me fellow explorers weighed anchor and cut a course due west, headin&#039; straight for adventure...&lt;br /&gt;
 Ketenramm: Alas, most were lost to the waves. Me crew and I reached Tural on account of us rangin&#039; northward and avoidin&#039; the same treacherous waters that claimed them.&lt;br /&gt;
 Ketenramm: That stretch of the Deep came to be known as Shades&#039; Triangle. I had a notion to solve its mysteries on behalf of me fallen comrades, but after arrivin&#039; on these shores, it was the land, not the sea, that promised adventures anew.&lt;br /&gt;
 Ketenramm: Once I&#039;d settled here and disbanded the expedition, I never did get the opportunity.&lt;br /&gt;
 Ketenramm: But then I crossed paths with a certain realm-renowned adventurer and began to wonder...&lt;br /&gt;
 Ketenramm: Aye, somethin&#039; told me that with yer help I&#039;d finally shed light on the mystery of those accursed waters. So, how about it? Will ye join this old explorer on one final jaunt?&lt;br /&gt;
&lt;br /&gt;
 Question:What will you say?&lt;br /&gt;
 &amp;gt; It&#039;d be my honor!&lt;br /&gt;
  Ketenramm: Heh. Knew I could count on you.&lt;br /&gt;
 &amp;gt; You had me at &amp;quot;mystery.&amp;quot; But what of your duties at the palace?&lt;br /&gt;
 Ketenramm: Not to worry. I propose all this with the full backin&#039; of the Dawnservants.&lt;br /&gt;
&lt;br /&gt;
 ---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Truth be told, even before Gulool Ja Ja asked me to watch over Koana and Wuk Lamat, I feared I&#039;d never sail again... Anyroad, I sensed the pair were wise to me worryin&#039;, so I laid it all bare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ketenramm recalls a conversation with Koana and Wuk Lamat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Koana: ...And you say the mystery of Shades&#039; Triangle has haunted you since?&lt;br /&gt;
 Koana: The region of which you speak is an impediment to trade with foreign nations. Any effort to unravel its secrets would ultimately benefit Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sounds like it might be the last chance you get. Especially if you&#039;re hoping to get [Forename] involved.&lt;br /&gt;
 Wuk Lamat: Besides, Papa would turn in his grave if we barred his old friend from one final voyage. I say follow your heart, Tankwa.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I&#039;m sure ye&#039;ll be wantin&#039; more details, but I&#039;d like to set sail sooner rather than later. Let&#039;s reconvene once we&#039;ve put a few malms between us an&#039; the harbor.&lt;br /&gt;
 Ketenramm: The ship is ready an&#039; waitin&#039;─had her sent over from Limsa especially. When yer ready, speak with Ofangeim over on the pier.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ofangeim===&lt;br /&gt;
 Ofangeim: [Forename], I presume. Ketenramm told me all about you. The name&#039;s Ofangeim, navigator by trade.&lt;br /&gt;
 Ofangeim: They say Shades&#039; Triangle is wracked with storms year-round, but a closer look at the charts&#039;ll tell you that ain&#039;t strictly true. For a brief season the skies clear and the seas calm, hence why the old explorer&#039;s eager to weigh anchor.&lt;br /&gt;
 Ofangeim: What&#039;s the matter? Don&#039;t tell me yer wary of clamberin&#039; onto this little rowboat...&lt;br /&gt;
 Ofangeim: Hahaha! We&#039;re not rowin&#039; all the way to Shades&#039; Triangle! Our vessel&#039;s waitin&#039; out beyond the shallows.&lt;br /&gt;
 Ofangeim: Anyroad, when yer good an&#039; prepared to leave, just say the word!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Ferryman: Once you&#039;re ready, I&#039;ll row us out to the vessel in this here skiff.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ofangeim again===&lt;br /&gt;
 Ofangeim: Ready to plot a course for waters unknown, are ye?&lt;br /&gt;
&lt;br /&gt;
 Question: Depart for Shades&#039; Triangle? (yes/no)&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: Don&#039;t know whether to respect yer mettle or question yer sanity, but welcome aboard. Shades&#039; Triangle, here we come!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ketenramm: Plain sailin&#039; thus far. Might be time to talk about our destination.&lt;br /&gt;
 Ketenramm: Shades&#039; Triangle is a churnin&#039; mess of storms, so every time a vessel goes missin&#039; in the region, most blame the treacherous conditions.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: But hear this: there are records of the last ship seekin&#039; to chart those waters, and the message they relayed to their escort is passin&#039; strange...&lt;br /&gt;
 Ofangeim: “Conditions fair. Crescent-shaped isle sighted in vicinity. Potential safe haven during storms. Attempting to make landfall.”&lt;br /&gt;
 Ofangeim: They never made it back to port, despite the calm seas.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Folks&#039;ve taken to callin&#039; the island the “Occult Crescent” ever since. They say it&#039;s naught but a shiftin&#039; mirage that claims the lives of all who sight it.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: Everyone on board knows the risks involved on a voyage like this, but there ain&#039;t nothin&#039; like the thrill of the unknown to trump good sense.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Aye, the whiff of mystery an&#039; the promise of new discovery&#039;s hard to resist. Am I right in thinkin&#039; the same applies to you, adventurer?&lt;br /&gt;
 Ketenramm: Anyhow, why don&#039;t ye get acquainted with the rest of the crew?&lt;br /&gt;
 Ketenramm: I&#039;ll be here checkin&#039; the charts. Once ye&#039;ve got the measure of the folks riskin&#039; their hides along with you, come and find me.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with your fellow crewmates===&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: This vessel&#039;s the only one venturin&#039; into Shades&#039; Triangle, but there&#039;ll be other ships stationed nearby to relay messages back an&#039; forth by linkpearl.&lt;br /&gt;
 Ofangeim: If anythin&#039; happens to us, they&#039;ll get word to the capital.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: It&#039;ll be a while yet before we reach Shades&#039; Triangle. In the meantime, I suggest ye speak with yer fellow shipmates.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Expedition Surveyor]] {{coords|6.7, 6.2}}====&lt;br /&gt;
 Expedition Surveyor: This ain&#039;t me first trip to these waters. I&#039;ve sailed close to Shades&#039; Triangle to survey the weather many a time. Only on the clearest days, when the sea&#039;s flat as glass, do ye get a glimpse of the isle.&lt;br /&gt;
 Expedition Surveyor: It looks unremarkable from a distance, but that&#039;s exactly what the poor bastards who went missin&#039; must&#039;ve thought. Never did pluck up the courage to take a closer peek─curious as I was.&lt;br /&gt;
 Expedition Surveyor: But when I heard Ketenramm was leadin&#039; an expedition into the heart of the Triangle, I signed right up. Don&#039;t get me wrong, I&#039;ve still got me reservations, but when I think of whatever&#039;s waitin&#039; for us in those waters, it&#039;s the excitement that wins out!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Surveyor: Conditions in Shades&#039; Triangle are perfect today. I&#039;ve pored over every ilm of the charts─ain&#039;t no way me predictions are wrong!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Expedition Secretary]] {{coords|6.4, 5.9}}====&lt;br /&gt;
 Expedition Secretary: But it wasn&#039;t Tural they were aiming for. They&#039;d left Eorzea westward bound for Hingashi─they didn&#039;t count on a great big continent lying between them and their destination.&lt;br /&gt;
 Expedition Secretary: Once they were ashore, they soon forgot all about the Far East. Eventually, my grandfather settled, and here I am, three generations later.&lt;br /&gt;
 Expedition Secretary: By all accounts, journeying with Ketenramm is life-changing. I mean that in the best possible sense, of course.&lt;br /&gt;
 &lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Secretary: I&#039;ve visited Eorzea once or twice, but I&#039;m a Turali, through and through.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Expedition Prospector]] {{coords|6.1, 5.9}}====&lt;br /&gt;
 Expedition Prospector: This isn&#039;t some foolhardy treasure hunt. No, solving the isle&#039;s secrets will be worth more than any glittering trinkets.&lt;br /&gt;
 Expedition Prospector: And if we can open up safe passage to the island, there&#039;s potential to establish a permanent landing. Just imagine the boon to foreign trade that would bring...&lt;br /&gt;
 Expedition Prospector: All of which is to say, there&#039;s more at stake here than lining our pockets.&lt;br /&gt;
 &lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Prospector: Given the island&#039;s isolation, some of our financiers think it may be harboring a wealth of untapped natural resources. We&#039;ll conduct a preliminary survey, at any rate.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Expedition Provisioner]] {{coords|5.7, 6.1}}====&lt;br /&gt;
 Expedition Provisioner: There&#039;s no telling what awaits us on the island, which is why we&#039;ve enlisted the help of experts and artisans to supplement our crew. There&#039;s one fellow we&#039;re all wishing we&#039;d steered clear of, though...&lt;br /&gt;
 Expedition Provisioner: After we left port, I caught the crazed fool trying to launch one of the lifeboats. We managed to lock him in the hold, but the vidraal set about drinking all the rum in sight.&lt;br /&gt;
 Expedition Provisioner: In the end, we tied him up and stuffed him in one of the barrels he&#039;d drained dry.&lt;br /&gt;
 &lt;br /&gt;
-optional start&lt;br /&gt;
 Expedition Provisioner: &amp;lt;sigh&amp;gt; He came so highly recommended, but it seems we&#039;ve hired nothing more than a drunken lunatic... What are we to do with him?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ketenramm===&lt;br /&gt;
 Ketenramm: Looks like ye had a good chat with the crew.&lt;br /&gt;
 Ketenramm: That&#039;s the thing with seafarin&#039;, a close-knit crew is indispensable out on the open sea. I know there&#039;s talk about me feats in reachin&#039; Tural, but in truth I couldn&#039;t have done it without me fellow explorers.&lt;br /&gt;
 Ketenramm: Wherever the winds might take us, I consider it me duty to get us all there and back in one piece.&lt;br /&gt;
 Ketenramm: Right, we&#039;ll be enterin&#039; Shades&#039; Triangle any moment now. Look sharp!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Lookout: Land ho!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Hold steady. We sail straight for her!&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: Aye aye!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Hm? Where&#039;s that blasted island? We just had it in our sights...&lt;br /&gt;
&lt;br /&gt;
 Lookout: Land spotted off the starboard stern!&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: What? Don&#039;t tell me we careened right past it!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Get this hulk turned around!&lt;br /&gt;
 Ketenramm: Lost sight of the damned thing again! “Shiftin&#039; mirage” was right on the money...&lt;br /&gt;
 Ketenramm: If the isle itself was movin&#039;, the waves&#039;d be surgin&#039; right over the bulwark. This is no natural phenomenon─somethin&#039;s messin&#039; with our perception...&lt;br /&gt;
&lt;br /&gt;
 ???: Ye deserved, heed my call...&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Deserved or not, onwards we sail.&lt;br /&gt;
 &amp;gt; Er, I heed, but I&#039;m not sure I follow...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Who are ye talking to?&lt;br /&gt;
 Ketenramm: A strange voice, ye say? I didn&#039;t hear a thing...&lt;br /&gt;
 Ketenramm: What in the!?&lt;br /&gt;
&lt;br /&gt;
 Steersman: I&#039;ve lost control o&#039; the rudder! It&#039;s like somethin&#039;s reelin&#039; us in!&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Gods...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ship begins moving of its own accord.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Ketenramm: It couldn&#039;t be the island, could it...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After some time the ship has docked itself at the island.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Ketenramm: How&#039;s the hull lookin&#039;?&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: No obvious damage, but the ship&#039;s stuck fast─almost as if we&#039;ve dropped anchor.&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: Perfectly docked, and without a single scratch... There ain&#039;t a helmsman alive who could&#039;ve managed that.&lt;br /&gt;
&lt;br /&gt;
 Ofangeim: I fear she&#039;ll end up like that if we try an&#039; shift her...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple ship wrecks can be see in the bay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ketenramm: I reckon we were brought here by some sort of arcane trickery. Trapped too, most likely.&lt;br /&gt;
 Ketenramm: Heh. Magicked right to our destination... Quite the stroke of luck, if ye ask me!&lt;br /&gt;
 Ketenramm: Well, there&#039;s nothin&#039; for it but to get this expedition underway!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: With the ship pinned in place, there&#039;s not much we can do &#039;cept take a look around.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ketenramm===&lt;br /&gt;
 Ketenramm: That voice ye heard on the ship... I&#039;m startin&#039; to wonder whether that wasn&#039;t some kind of summons. I&#039;m glad to have you with us, regardless.&lt;br /&gt;
 Ketenramm: As for the isle itself, I&#039;d assumed it was uninhabited. Certainly wasn&#039;t expecting to come across this...phantom village. &lt;br /&gt;
 Ketenramm: Like as not, there&#039;s some sort of ward encompassin&#039; the island to keep us here.&lt;br /&gt;
 Ketenramm: That said, there&#039;s a chance aetherial currents could circumvent the ward, assumin&#039; ye can tap into one. Might be worth a try if adventure calls you elsewhere.&lt;br /&gt;
 Ketenramm: Anyroad, as much as I&#039;d like to gather the crew an&#039; get stuck right in, we&#039;d better secure the perimeter first.&lt;br /&gt;
 Ketenramm: Oh, and I thought I&#039;d give you a journal to jot down yer findings along the way.&lt;br /&gt;
 Ketenramm: Figure there&#039;s more than a few folks out there who&#039;d appreciate a record of yer exploits here. Fill those pages an&#039; give them somethin&#039; to sink their teeth into.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: If you wish to return to Tuliyollal at any point during the expedition, interact with the aetherial current by the moored ship. The corresponding current at High Tide Harbor facilitates travel back to the Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Occult Record}} unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Collection Expaned {{i|Occult Record}}&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 System: The Occult Record is now available under Collection in the Duty section of the main menu.&lt;br /&gt;
 System: New entries for prominent terms and characters will be added to the record as you explore the Occult Crescent.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Ofangeim: I&#039;ll stay here and keep an eye on the ship. The two of ye&#039;d better secure the area.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Occult Crescent]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7d3XPE3T_hI}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_Paradise&amp;diff=1498785</id>
		<title>Dreams of Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_Paradise&amp;diff=1498785"/>
		<updated>2026-07-16T19:38:53Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dreams of Paradise&lt;br /&gt;
| description = The Landsguard&#039;s furrowed brow suggests all is not well in Yak T&#039;el.&lt;br /&gt;
| image = dreams of paradise1.png&lt;br /&gt;
| quest-giver = Landsguard Messenger&lt;br /&gt;
| related-npcs = Alxaal; Bakool Ja Ja; Kam&#039;lanaut; Prishe; Sareel Ja; Toraal Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.2&lt;br /&gt;
| location-y = 3.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 150&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| reward1 = 1 Phoenix Down&lt;br /&gt;
| unlocks = ra San d&#039;Oria: The Second Walk&lt;br /&gt;
| prev-quest = Jeuno&lt;br /&gt;
| next-quest = Northward&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| id-edb = 5e2f36ea9ca&lt;br /&gt;
| id-gt = 70862&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Toraal Ja]] in [[Mamook]].&lt;br /&gt;
* Search for [[Bakool Ja Ja]] near [[Gok Draak Descent]].&lt;br /&gt;
* Wait at the designated location in [[Lower Jeuno|Jeuno]].&lt;br /&gt;
* Enter {{i|San d&#039;Oria: The Second Walk}}.&lt;br /&gt;
* Speak with [[Prishe]].&lt;br /&gt;
* Speak with [[Alxaal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Landsguard&#039;s furrowed brow suggests all is not well in Yak T&#039;el.&lt;br /&gt;
* There has been another sighting of what the Landsguard believe to be echoes in Yak T&#039;el. Realizing the threat they pose to Tural, Bakool Ja Ja has already set off to confront them, and your assistance has been requested. The last sighting was reported by Toraal Ja in Mamook. Perhaps they can tell where in Yak T&#039;el you can find Bakool Ja Ja.&lt;br /&gt;
* Toraal Ja informs you that Bakool Ja Ja was hunting for the echoes somewhere to the north of Gok Draak Descent when last they spoke, and he was ordered to escort you there. He asks that you climb aboard his mount when you are ready to set off.&lt;br /&gt;
* You find Bakool Ja Ja, and he has already slain the echoes which soon dissipate into motes of electrope. Amidst their remains, however, you find a letter penned by Sareel Ja. His preparations for your next trial are complete, and he invites you to return to Jeuno. Not wishing to risk further attacks from potentially greater echoes, you accept his invitation and make for Jeuno.&lt;br /&gt;
* After a brief wait, Sareel Ja makes his dramatic entrance, the Shade of Resolve by his side. He boasts of his visions of grandeur, confident his plans will succeed with the help of a newly created echo─Kam&#039;lanaut, the Archduke of the Grand Duchy of Jeuno. Prishe steps forward to exchange words, but he has grown tired of her meddling, and attempts to strike her down. Surprisingly, Bakool Ja Ja pushes her out of harm&#039;s way, though he is injured in the process. Prishe elects to stay behind and tend to his wounds, leaving you and Alxaal to brave the dangers ahead.&lt;br /&gt;
* You step through a portal and find yourself in yet another unfamiliar city, danger lurking around every corner. Battle leads you across several strange locales, culminating in a harrowing confrontation with Kam&#039;lanaut and his brother Eald&#039;narche. You emerge victorious, but Alxaal is nowhere to be found.&lt;br /&gt;
* Sareel Ja congratulates you on your victory, though you can see little cause for celebration. Prishe believes his bravado in the wake of defeat is all bluster, but he assures her that his plans proceed apace. Indeed, the wheels in his mind already appear to be turning toward a new selection of echoes. He takes his leave once more, leaving you to wonder what schemes he might unfurl when next he appears.&lt;br /&gt;
* Despite the events of the day, Alxaal&#039;s resolve to stop Sareel Ja remains unshaken. Prishe&#039;s, perhaps, less so. Unfortunately, there is naught to be done save bide your time and prepare for the next inevitable confrontation.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Landsguard Messenger: Ah, [Forename]. Your timing couldn&#039;t be better.&lt;br /&gt;
 Landsguard Messenger: I&#039;ve just received word from Yak T&#039;el─unknown beasts have been sighted near the rift and attacked the sentries standing  guard.&lt;br /&gt;
 Landsguard Messenger: Bakool Ja Ja believes them to be echoes, and is headed there as we speak.&lt;br /&gt;
 Landsguard Messenger: It goes without saying the threat more of them could pose to Tuliyollal.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Say no more.&lt;br /&gt;
 &amp;gt; I should be only too happy to help.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Landsguard Messenger: Our last contact came from Toraal Ja in Mamook. I suggest speaking with him first to learn more of Bakool Ja Ja&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Toraal Ja in Mamook===&lt;br /&gt;
 Toraal Ja: Ah, you must be [Forename]. Bakool Ja Ja asked that I take you to him as soon as you arrived. When last we spoke, he was hunting for the echo somewhere to the north of Gok Draak Descent.&lt;br /&gt;
 Toraal Ja: Climb aboard and we can be on our way.&lt;br /&gt;
&lt;br /&gt;
 System: You can now travel directly to Gok Draak Descent, near the entrance to Jeuno, by speaking with Toraal Ja.&lt;br /&gt;
&lt;br /&gt;
Question: Gok Draak Descent? (yes/no)&lt;br /&gt;
&lt;br /&gt;
===Search for Bakool Ja Ja near Gok Draak Descent===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Bakool Ja Ja the Mystic: There you are. I&#039;m afraid you&#039;ve missed all the excitement.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: They raised arms to attack before we even had time to say hello. &lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: To be fair, we also put them down before they had time to say good-bye, hahaha!&lt;br /&gt;
&lt;br /&gt;
 Prishe: [Forename]! Bakool Ja Ja! We came as fast as we could.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Are these not...Orcs...?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Like the ones that attacked my home. To say they&#039;re violent&#039;d be an understatement, and they usually move in large packs. Tavnazia always had a hard time holding them off.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Is there any chance these brutes are native to your lands?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The orcs dissipate.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Alxaal: It seems we have our answer.&lt;br /&gt;
 Alxaal: But what is that?&lt;br /&gt;
 Alxaal: It&#039;s a letter. Penned in your people&#039;s hand, I think. Would you take a look? &lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: &#039;&#039;To the Dawnservant&#039;s champion,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The stage has been set for your next challenge. Thus do I hereby invite you to return to Jeuno.&#039;&#039;&lt;br /&gt;
 Sareel Ja: &#039;&#039;Should you refuse, a horde of echoes will be unleashed upon Yak T&#039;el. The choice is yours...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: So this is his long-awaited invitation? I know a snake when I see one, and this one is rotten to the core.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: What choice do we have but to accept?&lt;br /&gt;
&lt;br /&gt;
 Prishe: That bastard... Let&#039;s get going. The sooner we&#039;re back in Jeuno, the sooner he can get reacquainted with my fists.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Jeuno===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: The Orcs we saw earlier share a long, bitter history with the people of my home, San d&#039;Oria.&lt;br /&gt;
 Alxaal: When I first took up the adventuring profession, one of my first tasks was to rout a band of Orcs that had set up an encampment in the nearby woods of Ronfaure. Though my memory is a little hazy...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Why am I not surprised? He makes a big show of threatening us to return, then has the nerve to make us wait.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Conjuring the Shadow Lord was bad enough. What could he be plotting this time? And what part am I meant to play in all this?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 -cutscene start&lt;br /&gt;
 Sareel Ja: Hehehe... How good of you to come.&lt;br /&gt;
 Sareel Ja: It would have been a shame were I forced to set more echoes upon the good people of Tural. The Dawnservant would have been most displeased to see his dear people come to harm.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Enough of these games, Sareel Ja.&lt;br /&gt;
 Alxaal: We will not let you besmirch the memories of Vana&#039;diel with these abhorrent echoes any longer!&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: ...Why are you here, exactly? I don&#039;t recall requesting your presence here today.&lt;br /&gt;
 Sareel Ja: Hmph. A minor setback on my path to greatness, as you all will soon see. Come forth!&lt;br /&gt;
 Sareel Ja: Allow me to introduce you to Kam&#039;lanaut, Archduke of the Grand Duchy of Jeuno. But do not let his title deceive you, for he is─&lt;br /&gt;
&lt;br /&gt;
 Prishe: The last of the Zilart, from ten thousand years ago.&lt;br /&gt;
 Prishe: They existed in a time before the five races inhabited Vana&#039;diel...&lt;br /&gt;
 Prishe: I know how ridiculous that must sound, but we might have a real problem on our hands this time.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Sounds a lot like the ancients of this world.&lt;br /&gt;
 &amp;gt; Oh gods, he sounds like an Ascian...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Prishe: You had ancients like the Zilart here, too? Our worlds are more alike than I thought.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: If I remember correctly, Kam&#039;lanaut had an older brother. I can&#039;t imagine Sareel Ja would have overlooked such a detail.&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: &#039;&#039;Older&#039;&#039; brother? How would you know anything about that?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Come now, Kam&#039;lanaut. You needn&#039;t trouble yourself with the ramblings of a dead man.&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: I see. You would use these adventurers to take my measure.&lt;br /&gt;
 Kam&#039;lanaut: Well, they&#039;re certainly a far cry from the riffraff I&#039;d imagined.&lt;br /&gt;
 Kam&#039;lanaut: Fine—I&#039;ll play along with your little scheme. For now.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: And with that, the curtain rises on your second challenge.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Sareel Ja, wait!&lt;br /&gt;
 Prishe: Before you go, I have to know. Am I...am I really just an echo?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: We&#039;ve been over this, child. But it seems your heart refuses to accept what your head knows to be true. I pity you, I do.&lt;br /&gt;
 Sareel Ja: Here, let me ease your burden. And return you to electrope.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shade of Gulool Ja Ja moves to strike Prishe, but Bakool Ja Ja throws himself in its way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja: Gahhh!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Bakool Ja Ja!&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Playing hero to this heap of stone masquerading as a child. My, how the mighty have fallen.&lt;br /&gt;
 Sareel Ja: With him out of the way, that&#039;s one less distraction for you in the coming contest. So come, bring your all to bear, that I may create the perfect vessel─the perfect ruler!&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: I shall await you in a more fitting place for our battle. I do hope you won&#039;t keep me waiting.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Are you all right?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Gods, this is all my fault...&lt;br /&gt;
 Prishe: As much as I&#039;d love to hand Sareel Ja a fat knuckle sandwich, I can&#039;t just leave you here like this.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: I never dared imagine we would be made to trade blows with the Archduke.&lt;br /&gt;
 Alxaal: And though I&#039;m loath to do anything that might play into his hands, we can ill afford to let him have his way with the memories of Vana&#039;diel. When you&#039;re duly prepared, but say the word and we&#039;ll be off.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{i|San d&#039;Oria: The Second Walk}} accessible now&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: There&#039;s no telling what other echoes we&#039;ll find inside. Best stay on your guard, my friend.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Twice now he&#039;s bested me. He may only be a shade, but he&#039;s not to be underestimated.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You let me worry about Bakool Ja Ja. Now get in there and show Kam&#039;lanaut what you&#039;re made of!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: Prishe was worried sick about you. I&#039;m sure she&#039;s glad to see you&#039;re back, and with barely a scratch on you. But where is Alxaal? Did something happen?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Prishe: [Forename], you&#039;re back! And still in one piece.&lt;br /&gt;
 Prishe: ...But where&#039;s Alxaal? Did something happen?&lt;br /&gt;
 Prishe: You had to fight Omega and Ultima too!? Wow, Sareel Ja wasn&#039;t holding back this time.&lt;br /&gt;
 Prishe: But you made it out fine, and I&#039;m sure Alxaal did too.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Sareel Ja appears.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Prishe: What do you want now!?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Oh dear, it seems your merry little band is a member short. Could it be their life was cut tragically short on the field of battle?&lt;br /&gt;
 Sareel Ja: Though I suppose “life” would be something of an exaggeration, wouldn&#039;t it?&lt;br /&gt;
 Sareel Ja: Ah, but I digress. I came here to congratulate you on your impressive trouncing of the echoes.&lt;br /&gt;
 Sareel Ja: Indeed, your struggles have afforded me vital knowledge—knowledge I will put to good use in my next selection.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Spare us the bravado. Anyone with eyes can see you&#039;re really upset about losing.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Why would I have cause to be upset when everything is going to plan? The stronger {{alternatives|f=she|m=he}} proves to be, the more powerful our ruler will be when all is said and done.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: But why? Why go to such lengths?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Because we deserve better than that mockery of a contest could muster, and the world will soon see that I am fit to govern alongside a &#039;&#039;true&#039;&#039; ruler.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Usurp the throne and the world will only see you as a would-be tyrant and traitor. Please, Sareel Ja, it&#039;s not too late to stop this.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Despite what you may think, the Dawnservants have served the people well. And I have no doubt they would forgive you your transgressions just as they forgave me.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: What happened to you, Bakool Ja Ja? What happened to the proud warrior who vied for the throne, understanding that only we Mamool Ja are fit to rule?&lt;br /&gt;
 Sareel Ja: Whatever bonds you believe you&#039;ve forged with Wuk Lamat are merely an illusion born of convenience.&lt;br /&gt;
 Sareel Ja: You think your loyalty sets you along a noble path, but you&#039;re nothing more than her lapdog. A means for her to harness the might of the blessed siblings. And when she falls, you&#039;ll find yourself a mongrel on the streets─as you&#039;ve always been!&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: You&#039;re wrong, Sareel Ja! You&#039;re wrong!&lt;br /&gt;
 Bakool Ja Ja: I─ Ergh...!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Easy, Bakool Ja Ja. You&#039;ll reopen your wounds.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Hahaha. Serves you right for trying to protect that &#039;&#039;thing&#039;&#039;. Considering the damage her core incurred battling our champion, she hasn&#039;t long left anyway.&lt;br /&gt;
 Sareel Ja: But she&#039;s not the only one in a precarious position, is she? Or have you forgotten the contents of my letter?&lt;br /&gt;
 Sareel Ja: It would be all too easy to unleash an army of echoes upon the good people of Yak T&#039;el. If you value their safety, then my selections must continue. &lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: You disgust me, Sareel Ja... And that&#039;s saying something.&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: If there&#039;s nothing else, I have much to prepare—and more still to consider—before making my next selection. Until the next time...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja vanishes and Alxaal appears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: You&#039;re back!&lt;br /&gt;
&lt;br /&gt;
 Alxaal: My apologies for the delay. Fighting off the echoes took longer than I had anticipated.&lt;br /&gt;
 Alxaal: Clearly you had no trouble fighting your way out, so why the long faces? Did something happen?&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Prishe: How long do I have, before I...I...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: That rotten snake...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal===&lt;br /&gt;
 Alxaal: If what he says is true─and the two of us are indeed echoes─then any significant injury could quite literally wipe us from existence.&lt;br /&gt;
 Alxaal: Be that as it may, even if I am not real, the love I bear for Vana&#039;diel and her memories is. That&#039;s why I&#039;ll keep fighting.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Me too. Worrying about it isn&#039;t going to get us anywhere.&lt;br /&gt;
 Prishe: I already know the truth...&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: The memories sleeping in Jeuno stir. Perhaps the Hume adventurer has new knowledge to share with you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue===&lt;br /&gt;
 Alxaal: To defeat not only Kam&#039;lanaut, but also his brother Eald&#039;narche, is nothing short of miraculous. I daresay there are few adventurers of your caliber in Vana&#039;diel.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=kuwnBt-Izxc}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno&amp;diff=1498742</id>
		<title>Jeuno</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno&amp;diff=1498742"/>
		<updated>2026-07-16T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the quest|the raid|Jeuno: The First Walk|the location|Lower Jeuno}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Bakool Ja Ja is ready to return to Jeuno.&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| quest-giver = Bakool Ja Ja&lt;br /&gt;
| related-npcs = Alxaal; Hhetsarro Explorer; Prishe; Sareel Ja; Shetona Collector; Tonawawtan Explorer; Tonawawtan Thief; Xbr&#039;aal Thief&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 15.8&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 140&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 1 The Grand Duchy of Jeuno Orchestrion Roll&lt;br /&gt;
| reward-opt1 =&lt;br /&gt;
| reward-opt2 =&lt;br /&gt;
| reward-opt3 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| prev-quest = That World Was Called Vana&#039;diel&lt;br /&gt;
| next-quest = Dreams of Paradise&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| id-gt = 70772&lt;br /&gt;
| id-edb = 2d9a65bb5af&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
It is not possible to fail the auction, although the minimum gil needed to win is 730,000, which will also elicit the most favorable response from Bakool Ja Ja. The gil is taken from Bakool Ja Ja&#039;s savings, not from the player&#039;s.&lt;br /&gt;
&lt;br /&gt;
The amount of gil the player bids has no impact aside from the dialogue.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Alxaal]] near [[Gok Draak Descent]].&lt;br /&gt;
* Speak with the wayward explorers in [[Lower Jeuno|Jeuno]]. 0/2&lt;br /&gt;
* Speak with the [[Tonawawtan Thief|Tonawawtan thief]].&lt;br /&gt;
* Speak with the Tonawawtan thief again.&lt;br /&gt;
* Speak with Alxaal.&lt;br /&gt;
* Speak with [[Prishe]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Bakool Ja Ja is ready to return to Jeuno.&lt;br /&gt;
* Prishe and Alxaal&#039;s tour of Tuliyollal is cut short by a pressing need to return to Jeuno. Keen to do his part, Alxaal urges the group onwards, and thus do they depart for Yak T&#039;el.&lt;br /&gt;
* Alxaal struggles to believe anyone would willingly venture into the unknown of Jeuno, but Bakool Ja Ja knows all too well the lengths people will go to in the pursuit of treasure. He is resolved to see any would-be treasure seekers vacated as they enter the city.&lt;br /&gt;
* You find two explorers wandering about Jeuno. While one is willing to leave with little resistance, the other is adamant about staying, claiming someone was yelling in the streets about treasure. What could this treasure be, and how will you convince whoever found it to leave their ill-gained spoils behind?&lt;br /&gt;
* You happen upon a thief that has managed to procure a block of electrope. He refuses to relinquish the stone, and Bakool Ja Ja rightly surmises that only coin will persuade him. Before an offer can be made, however, the conversation is interrupted by two explorers with an interest in buying the stone for themselves. Hoping to resolve this pecuniary problem as swiftly as possible, Alxaal proposes an auction, selling the electrope to the highest bidder.&lt;br /&gt;
* Despite the explorers&#039; struggle, their monetary might is no match for your financial finesse. The auction is over and the electrope is yours.&lt;br /&gt;
* As Alxaal approaches the electrope, he senses a malevolent presence he immediately recognizes as the Shadow Lord. It calls to mind memories of his journey with a band of adventurers who he alleges brought low the real Shadow Lord in Vana&#039;diel. Another step toward recovering his identity, but there will be more time for reminiscing once the electrope is taken to a safe location. With that in mind, you all return to Tuliyollal.&lt;br /&gt;
* Prishe and Alxaal now find themselves idle until Sareel Ja returns. To pass the time, Bakool Ja Ja suggests they go on a journey, exploring the lands of Tural. The two are keen to answer the call of adventure, hopeful the experience will steel them for the battles to come.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Bakool Ja Ja the Mighty: Would that we had time to show you more of Tuliyollal, but we can&#039;t afford to have anyone wandering about in Jeuno.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Then let us make haste to Yak T&#039;el.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal near Gok Draak Descent===&lt;br /&gt;
-optional start&lt;br /&gt;
 Prishe: It&#039;s hard to blame anyone for wanting to take a peek inside. I know I certainly would.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: The sooner we clear this place out the better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Alxaal: I can only speak for myself, but the idea of running headlong through a mysterious rift to gods-know-where in search of treasure seems absurd.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Tural has no shortage of legends like the city of gold to inspire would-be treasure seekers. No risk is too great if they believe their dreams can be realized.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Efforts better spent on a more honest living, I&#039;d say.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Gehehehe! Walking the noble path like you, Brother?&lt;br /&gt;
 Bakool Ja Ja the Mighty: In any case, whoever we find in there, we have to get them out. Quickly.&lt;br /&gt;
&lt;br /&gt;
===Speak with the wayward explorers in Jeuno===&lt;br /&gt;
====[[Xbr&#039;aal Thief]]====&lt;br /&gt;
 Xbr&#039;aal Thief: When I jumped through that rift, I was expecting a dungeon, or maybe a labyrinth, not...whatever all this is.&lt;br /&gt;
 Xbr&#039;aal Thief: It&#039;s dangerous, and I need to leave? Don&#039;t make me laugh.&lt;br /&gt;
 Xbr&#039;aal Thief: Not long ago, I heard someone crowing in the streets about some rare stone they found. Something like that could be worth a fortune! I&#039;m not going anywhere if there&#039;s riches just lying around for the taking.&lt;br /&gt;
&lt;br /&gt;
====[[Hhetsarro Explorer]]====&lt;br /&gt;
 Hhetsarro Explorer: Never seen a city like this in Tural before...&lt;br /&gt;
&lt;br /&gt;
 Hhetsarro Explorer: What a shame. I happened upon a rather curious stone I hoped to take with me, but it was stolen by some Tonawawtan brute.&lt;br /&gt;
 Hhetsarro Explorer: Without knowing the value of that stone, I can&#039;t say it&#039;s worth giving chase, but he ran off to the south if you mean to go after them.&lt;br /&gt;
 Hhetsarro Explorer: I&#039;ll be leaving now. If it&#039;s truly as dangerous as you say, I hope you&#039;ll be leaving soon as well.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Alxaal: I realize how preposterous it seems, but none of this is real. A Mamool Ja by the name Sareel Ja created this place.&lt;br /&gt;
&lt;br /&gt;
 Prishe: ...And what if one of those weird shadow things decides to gobble you up!?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: We don&#039;t mean to threaten you, but you need to leave at once. This place is more dangerous than it looks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Xbr&#039;aal Thief: You&#039;re not fooling anyone. You just want all the treasure for yourself, but I&#039;m not leaving until I&#039;ve found it!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Tonawawtan thief===&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Tonawawtan Thief: You came looking for some fancy trinkets, too? Well feast your eyes on this!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thief presents a cube of electrope.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: We spoke with anyone who would listen, though a few were too stubborn to heed our warnings.&lt;br /&gt;
 Bakool Ja Ja the Mighty: A block of raw electrope? But how?&lt;br /&gt;
 Bakool Ja Ja the Mighty: I take it you&#039;re the one that found this? I&#039;m sorry, but we can&#039;t let you leave with that stone. It&#039;s too dangerous.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Thief: You expect me to just hand it over? Bah! This isn&#039;t Tuliyollal─you have no authority here! I found it, and I&#039;m keeping it!&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: This is for your own good. Put the stone down and walk away, or else...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Careful, Brother. Lay a hand on him, and the Vow of Resolve will never let us hear the end of it.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ugh... We&#039;re already in her debt as it is.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Fine. You&#039;ve come here to make your fortune, yes? Then let me pay you for it.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Thief: That would certainly save me the trouble of finding a suitable buyer. But don&#039;t expect me to let it go for cheap.&lt;br /&gt;
&lt;br /&gt;
 Shetona Collector: We couldn&#039;t help but overhear you&#039;re selling an artifact found in these ruins.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Explorer: Whatever this gentleman&#039;s willing to pay, I assure you I can pay more.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Great. Just what we needed. What do you suppose we do now?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Explaining the circumstances surrounding this place would likely take more time than we can afford.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: Ah, of course.&lt;br /&gt;
 Alxaal: Why not hold an auction for the stone?&lt;br /&gt;
&lt;br /&gt;
 Shetona Collector: An auction? That would certainly simplify matters.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: It would save you the trouble of bargaining with all interested parties separately, and incentivizes them to pay you handsomely, lest they be outbid.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Thief: Fine by me. But I&#039;ll only be accepting payment in gil. This money&#039;ll be taking me overseas, where I can finally live the life I&#039;ve always wanted.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Shetona Collector: My work has been turning a tidy profit these days, so I&#039;ve coin to spare.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Explorer: I&#039;ll offer up every last gil to my name if I have to─that stone &#039;&#039;will&#039;&#039; be mine!&lt;br /&gt;
&lt;br /&gt;
 Alxaal: An auction should hopefully make things easier for Bakool Ja Ja. Assuming he can outbid his competition, of course.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I&#039;m guessing Alxaal was inspired by the nearby auction house. Still, that was quick thinking!&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s hold the auction already and get this over with!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Tonawawtan thief again===&lt;br /&gt;
System: The following event cannot be skipped. You may wish to cancel any pending Duty Finder registrations.&lt;br /&gt;
&lt;br /&gt;
Question: Begin the quest event? (yes/no)&lt;br /&gt;
&lt;br /&gt;
 Alxaal: If I may have your opening bids?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Can you handle the bidding? We don&#039;t have much experience with auctions, but we do have coin you can use: around a million gil saved up from our work with the Landsguard. Hopefully that will be enough.&lt;br /&gt;
&lt;br /&gt;
 System: Upon speaking with the Tonawawtan filcher, the auction will begin. You may also first speak with the other prospective buyers to receive hints regarding their potential bids.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: We&#039;ve a million gil all told, but I&#039;m trusting you won&#039;t need to spend &#039;&#039;all&#039;&#039; of it.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Damn. I wish I had money to join in. Seems like fun.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: While it&#039;s imperative that we recover the electrope, it wouldn&#039;t do to show your hand too early. Better to be conservative with your bids, staying just ahead of the competition. &lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Explorer: I&#039;ve no time for the back and forth of this bargaining nonsense. All I need is one bid to win that stone.&lt;br /&gt;
&lt;br /&gt;
 Shetona Collector: Foreign merchants relieved me of my stock a few moons past, and it&#039;s a good thing they did. One million, five hundred thousand gil, and I was forced to spend half of it in preparation for this expedition.&lt;br /&gt;
&lt;br /&gt;
 Tonawawtan Thief: So, what&#039;s your offer?&lt;br /&gt;
&lt;br /&gt;
 Place your bid? (yes/no)&lt;br /&gt;
&lt;br /&gt;
 System: The auction has begun. Outbid your competitors for the electrope while conserving your capital.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Right, then. How much will you start with?&lt;br /&gt;
&lt;br /&gt;
 Question: What is your opening bid?&lt;br /&gt;
 &amp;gt; One hundred thousand gil.&lt;br /&gt;
Shetona Collector: Is that all? Then I&#039;ll start with four hundred thousand gil.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Four hundred thousand!? I was hoping to keep at least half my savings, but if we have to bid more...&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Five hundred thousand gil.&lt;br /&gt;
Tonawawtan Explorer: A bold opening bid, but I&#039;m willing to bet that&#039;s all you have. Five hundred and sixty thousand gil!&lt;br /&gt;
 Bakool Ja Ja the Mighty: Half my savings gone. Surely they&#039;re close to conceding...right?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Six hundred thousand gil. &lt;br /&gt;
 Tonawawtan Explorer: S-Six hundred thousand!? How is anyone meant to compete with that?&lt;br /&gt;
 Shetona Collector: One out of the running. Good. Then I&#039;ll bid seven hundred thousand.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Gehehehe! Only one left now, but I don&#039;t think he&#039;ll give up without a fight.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Seven hundred thousand gil.&lt;br /&gt;
 Tonawawtan Explorer: S-Seven hundred thousand!? How is anyone meant to compete with that?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Seven hundred thousand gil (if you skip six hundred thousand).&lt;br /&gt;
 Tonawawtan Explorer: S-Seven hundred thousand!? How is anyone meant to compete with that?&lt;br /&gt;
 Shetona Collector: Dammit all. I&#039;m not leaving without that stone. Seven hundred and twenty thousand gil!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Raising their bid by such a narrow margin? Someone&#039;s reached their limit.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Seven hundred and ten thousand gil.&lt;br /&gt;
 Shetona Collector: Shit, shit, shit... Well, I&#039;ve come too far to back down now. S-Seven hundred and twenty thousand gil!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Raising their bid by such a narrow margin? Someone&#039;s reached their limit.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Seven hundred and thirty thousand gil.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Finally, it&#039;s over. You have a knack for business dealings, [Forename]. Maybe you were a merchant in another life.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Eight hundred thousand gil.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Two hundred thousand gil to spare. Not bad, [Forename].&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; One &#039;&#039;million&#039;&#039; gil.&lt;br /&gt;
 Bakool Ja Ja the Mighty: My...My savings... Did you really have to spend all of it!?&lt;br /&gt;
 Bakool Ja Ja the Mystic: I foresee many nights of plain tortillas in our future, Brother...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Tonawawtan Thief: This looks to be all of it. The stone is yours.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Alxaal===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: That was more expensive than I would&#039;ve liked, but nothing a few hunt bills can&#039;t make up for. I hope...&lt;br /&gt;
&lt;br /&gt;
 Prishe: As fun as that looked, I&#039;m sure I would&#039;ve made a mess of things if that were me. I tend to get a little carried away under pressure.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Alxaal: Well done, friend. Now let&#039;s have a look at that electrope.&lt;br /&gt;
 Alxaal: Gah! This presence... It feels familiar.&lt;br /&gt;
 Alxaal: The Shadow Lord!&lt;br /&gt;
 Alxaal: There&#039;s no mistaking that deep and bitter malice. This stone must have served as the heart of the Shadow Lord&#039;s echo.&lt;br /&gt;
 Alxaal: He was a being of pure hatred, responsible for bringing about the Crystal War. I was part of the company that would eventually bring his reign of terror to an end.&lt;br /&gt;
&lt;br /&gt;
 Prishe: You helped defeat the Shadow Lord!?&lt;br /&gt;
 Prishe: (Meaning Alxaal must have been there with him. But I don&#039;t remember ever hearing about that.)&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: In any case, I will hold on to the electrope. We should hurry back and speak with the Landsguard.&lt;br /&gt;
&lt;br /&gt;
 Hume Adventurer: Excuse me, but were you speaking of the Shadow Lord just now?&lt;br /&gt;
 Hume Adventurer: If there&#039;s more you wish to know, perhaps I can be of help. I&#039;ve heard a great many tales of the fiend from the bards who frequent the taverns here in Jeuno.&lt;br /&gt;
 Hume Adventurer: I&#039;ve been waiting over yonder near the fountain for my companions to arrive, but you&#039;re welcome to speak with me until they do.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: A most welcome offer, though there is much to be said for a firsthand encounter with the echo in question.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Perhaps we can revisit these tales another time, after we&#039;ve made certain no more treasure hunters can readily gain entry.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s return to Tuliyollal and speak with the Landsguard. [Forename], come and meet us at Brightploom Post.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe in Tuliyollal===&lt;br /&gt;
-optional start&lt;br /&gt;
 Bakool Ja Ja the Mighty: I was hoping a few of the Landsguard would be here already. Hmmm...&lt;br /&gt;
&lt;br /&gt;
 Alxaal: The Landsguard all appear to be well trained and well armed. I daresay they would be a match even for our soldiers back home.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Prishe: Once again, we&#039;re left with nothing but time on our hands until Sareel Ja shows himself. I suppose there&#039;s no shortage of work to be done if we ask the Landsguard.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: You may be better served exploring Tural, familiarizing yourself with the land. It wouldn&#039;t do to find yourself lost when you&#039;re needed most.&lt;br /&gt;
&lt;br /&gt;
 Prishe: An honest-to-gods adventure! What a great idea!&lt;br /&gt;
 Prishe: You&#039;re coming with me, Alxaal, and don&#039;t you dare say you&#039;re not interested. Any self-respecting adventurer would jump at a chance like this.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: I&#039;ll not deny the suggestion piques my interest.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: We warn you now, though, the wilds of Tural are rife with danger. It is no place for the unprepared.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I welcome the challenge! Hahaha!&lt;br /&gt;
 Prishe: I can hardly count the number of times Vana&#039;diel&#039;s been visited by some world-ending calamity. But no matter how dire things may have seemed, we always found a way through. Together.&lt;br /&gt;
 Prishe: This&#039;ll be no different. I&#039;m sure of it. There&#039;s nothing we can&#039;t do so long as we have each other.&lt;br /&gt;
&lt;br /&gt;
 Alxaal: A band of adventurers barely met, united in the face of great peril. Just like old times...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Are adventurers always so sentimental?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Is that so terrible a thing?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hmph...&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ah, here he is. The moment we learn anything about Sareel Ja&#039;s movements, I&#039;ve asked him to contact you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 System: Meanwhile, in the Echo of Tu&#039;Lia...&lt;br /&gt;
&lt;br /&gt;
 Shade of Reason: Gehehehe! Soon, we will slaughter them all. Is that not so, Sareel Ja?&lt;br /&gt;
&lt;br /&gt;
 Sareel Ja: Soon, my Dawnservant, very soon. Then there shall be none to stop you from taking your rightful place on the throne.&lt;br /&gt;
 Sareel Ja: Hehehe. How fortunate for me he lacks the wisdom of the true Dawnservant.&lt;br /&gt;
 Sareel Ja: But if he will be made fit to rule, I must choose from the echoes carefully.&lt;br /&gt;
 Sareel Ja: The Shadow Lord showed promise, but Vana&#039;diel is a land of rich history. I needn&#039;t settle for those who are but a blink of an eye in the annals of history.&lt;br /&gt;
 Sareel Ja: With the strength of the ancients, I will bring Tural─no, the whole world─to its knees.&lt;br /&gt;
&lt;br /&gt;
-cutscene end &lt;br /&gt;
&lt;br /&gt;
===Optional Dialogue (prior to patch 7.3)===&lt;br /&gt;
 Landsguard Messenger: We&#039;ve yet to hear any word of Sareel Ja&#039;s whereabouts. Rest assured, you will be the first to know should we learn anything.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=adM7lcUMszg}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Have_Loved_and_Lost&amp;diff=1498737</id>
		<title>To Have Loved and Lost</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Have_Loved_and_Lost&amp;diff=1498737"/>
		<updated>2026-07-16T17:40:43Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Have Loved and Lost&lt;br /&gt;
| description = [[Sul Oul]] is eager to hear what [[Granson]] has to say. &lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Sul Oul&lt;br /&gt;
| related-npcs = Branden; Granson&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| location-x = 22.7&lt;br /&gt;
| location-y = 4.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Mushroom Powder&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 2789&lt;br /&gt;
| reward1 = 1 Battledance Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Speaker for the Righteous, ngp Tank Role Quests (Shadowbringers)&lt;br /&gt;
| prev-quest = The Hardened Heart&lt;br /&gt;
| next-quest = Worth Fighting For, Once&amp;amp;comma; Twice&amp;amp;comma; Three Times a Warrior, Our Closure, Gunblades of the Patriots, Shadow Walk with Me&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68784&lt;br /&gt;
| id-edb = beb4c0a8e49&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Use the mushroom powder to reveal the hidden coffer.&lt;br /&gt;
*Defeat [[Dikaiosyne]]!&lt;br /&gt;
*Speak with [[Sul Oul]] at [[Pla Enni]].&lt;br /&gt;
*Speak with [[Granson]] in [[the Crystarium]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*Sul Oul is eager to hear what Granson has to say.&lt;br /&gt;
&lt;br /&gt;
*Having taken ample time to consider the nature of the man Branden was, and the man Granson had convinced himself he must be, the hunter has at last accepted the simple truth: that a hardened heart full of hate is ultimately empty. There is naught to be gained from playing the part of a vengeful hero, for there are only victims in his story. And so he must bring an end to the tale and lay Milinda and Branden&#039;s spirits to rest...and then move on. Satisfied that Granson has at last turned away from the brink, Sul Oul reveals the location of the Claws of Orthus, and furnishes you with a satchel of powder to dispel the glamour that shields it from view.&lt;br /&gt;
&lt;br /&gt;
*After coming to the designated location in Timh Gyeus, you cast the powder into the air with a flourish, which settles to reveal the hidden coffer. Granson kneels and withdraws the Claws of Orthus, and as if on cue, Dikaiosyne appears to claim his prize, and the battle is joined.&lt;br /&gt;
&lt;br /&gt;
*Though your enemy is formidable indeed, together you and Granson manage to lay the fallen Warrior of Light low. As he begins to fade into motes of aether, Branden seems to regain a fragment of his lost self, as he reflects on perhaps the most painful decision of his life. To your surprise, however, you learn that like Granson, he managed to reject the mistaken belief that he need forsake compassion and love to move on, and instead chose to embrace it, that he might honor the memory of the lady Sauldia.&lt;br /&gt;
&lt;br /&gt;
*Sul Oul is relieved to hear that Branden&#039;s soul is at peace...and that the turmoil in Granson&#039;s heart has subsided as well. With the deed done, the hunter has no need for the royal relics of Voeburt, and so he entrusts them to the former retainer that they may be enshrined in the fallen kingdom forevermore.&lt;br /&gt;
&lt;br /&gt;
*Having returned to the Crystarium, his hunt at an end, Granson turns his thoughts to the future, and realizes that he no longer feels at home there or in Wright or anywhere else. The road shall host him for the time being, as he believes that someone, somewhere must surely be in need of a reliable sword hand. Though your time together is at an end, there is no reason to think you will not meet again, and so you bid farewell to each other...until the next hunt.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: ...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: Granson. I have given you ample time to consider the path that has brought you here...and where it invariably leads all who walk it.&lt;br /&gt;
&lt;br /&gt;
 Granson: ...I didn&#039;t know what to do after I lost Milinda. How to mourn her or how to live. I felt...that if I put it all on Dikaiosyne, put my everything into the hunt, that at least I wouldn&#039;t have to think about myself, or what comes next.&lt;br /&gt;
 Granson: I wanted to hollow myself out...and fill up that hole with hate. Forget who I was. And irony of ironies, that&#039;s just what the poor bastard tried to do to himself a century ago, too, isn&#039;t it?&lt;br /&gt;
 Granson: Heh. “Hard men” making hard choices... What rot.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&amp;gt; &lt;br /&gt;
 &amp;gt; Hold on to Milinda and the memories you shared. Let that love guide you.&lt;br /&gt;
&lt;br /&gt;
Granson: ...You&#039;re right. I don&#039;t need the hate. Never did. I&#039;ll finish it for Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Think not of Dikaiosyne, but Branden. Grant him peace and you will find your own. &amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Granson: ...Maybe. Still, that thing&#039;s no more than a mindless eater. Nothing it can say or do to make it right. So I&#039;ll finish the hunt...for Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; ...&lt;br /&gt;
 Granson: Ah, sorry. Having planted my head so far up my own arse, it&#039;s taking me time to remove it. Don&#039;t worry, I&#039;ll finish the hunt with you─but for the right reasons. For Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: ...Move on, you say?&lt;br /&gt;
&lt;br /&gt;
 Granson: I can&#039;t live off hate. Shouldn&#039;t&#039;ve made it this far, frankly. And the more I try to reach for it, the more I find...sorrow? Pity?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Curse not fate, but mourn her victims. Remember the dead as they lived.&lt;br /&gt;
&lt;br /&gt;
 Granson: Aye, something like that. Reckon [Forename] would agree. And Milinda, if she were here, would probably slap me a dozen times and call me a bloody fool for acting the way I have.&lt;br /&gt;
 Granson: Or maybe you&#039;ve been thinking about doing that in her stead, eh?&lt;br /&gt;
 Granson: Apologies for treating you with such disrespect before, Sul Oul. I&#039;d like to claim I finally understand what you&#039;ve been trying to tell me all this time, but I&#039;m still getting my head around it─&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Recognizing your faults is the first and most important step. I will tell you what I know of the Claws of Orthus.&lt;br /&gt;
 Sul Oul: The ring, together with the bracelet and choker were three relics passed down through the royal family over generations, signifying the owner&#039;s right to rule.&lt;br /&gt;
 Sul Oul: Princess Sauldia was the last of her line, and after her death, they were stored in a sanctuary for safekeeping. However, a year ago, a band of thieves learned of its existence...&lt;br /&gt;
&lt;br /&gt;
 Granson: The ones who stole the Fangs and Eyes of Orthus?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Yes. The relics were concealed with magical wards. I can only presume that once they were spirited away, Dikaiosyne was then able to sense their presence.&lt;br /&gt;
&lt;br /&gt;
 Granson: Even in death, a slave to duty, you said? You think he pursued the thieves out of an instinctive loyalty to his princess?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: That I do. After all, he was content to leave them be so long as they remained hidden.&lt;br /&gt;
&lt;br /&gt;
 Granson: Only two of the three were taken? Then the third is still─&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Claim the Claws of Orthus and he will surely come for you, yes.&lt;br /&gt;
 Sul Oul: Timh Gyeus is where you must go. Once you arrive at the place I marked on your map, cast this powder into the air. The glamour will fade, and you will see the chest with the ring. The rest is up to you.&lt;br /&gt;
&lt;br /&gt;
 Granson: Thank you, Sul Oul. I promise we will bring your friend peace.&lt;br /&gt;
 Granson: With me, sinner!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: And may you find peace as well, child...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Sul Oul: Go to the place I marked on your map, and there use the powder in the satchel to dispel the glamour concealing the coffer. You will find the ring within.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Use the {{i|Mushroom Powder}} to reveal the hidden coffer===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: This should be the place. You&#039;ve got the powder on you, right?&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 System: You toss the powder into the air, and as it slowly settles to the earth as twinkling motes of light, a coffer begins to take shape...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: This must be the Claws of Orthus.&lt;br /&gt;
 Granson: All that&#039;s left is to decide when and where we want to confront the eater...&lt;br /&gt;
 Granson: Or we could deal with it here and now. Speak of the devil and he shall appear...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diakaiosyne appears.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Granson: Hey there, old man. I don&#039;t know you, and you don&#039;t know me...but I know your story. I know this isn&#039;t you. And I know that if Lady Sauldia was here, she&#039;d say the same thing...&lt;br /&gt;
 Granson: It&#039;ll all be over soon. I promise you...&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
 Granson of the Mournful Blade: Come! Let&#039;s put the poor bastard out of his misery!&lt;br /&gt;
 Granson of the Mournful Blade: What the─ Did he do that!?&lt;br /&gt;
 Granson of the Mournful Blade: Well that&#039;s hardly fair! Hold on, sinner!&lt;br /&gt;
 Granson of the Mournful Blade: This is surprisingly complicated... Still with me?&lt;br /&gt;
 Granson of the Mournful Blade: Something doesn&#039;t smell right. Stand back!&lt;br /&gt;
 Granson of the Mournful Blade: Tough ol&#039; bastard, isn&#039;t he? But I&#039;m no slouch myself...&lt;br /&gt;
 Granson of the Mournful Blade: Oh, come on! Not again!&lt;br /&gt;
 Granson of the Mournful Blade: Looks like it&#039;s my turn. I&#039;m counting on you, sinner!&lt;br /&gt;
 Granson of the Mournful Blade: Wicked white, I felt that one. Thanks!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Granson: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Damn eater...let him go! He&#039;s not your bloody puppet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diakaiosyne&#039;s body dissipates and leaves behind the crystal.&lt;br /&gt;
 &lt;br /&gt;
 Granson: Heh, finally... You watching, Milinda?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The player picks it up and it projects a shade of Branden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: Now...and ever after, my lady Sauldia... My sword is yours...to command...&lt;br /&gt;
&lt;br /&gt;
 Granson: Branden? He&#039;s still in there?&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: I&#039;ll not hesitate again. No matter the cost─no matter the sacrifice...&lt;br /&gt;
&lt;br /&gt;
 Granson: ...Wait. Is he trapped in the memory still?&lt;br /&gt;
 Granson: You&#039;re wrong, Branden! That&#039;s not what she would want! Let go of your anger! Let go of her!&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: ...But that would make me lesser in your eyes, wouldn&#039;t it? To shoulder a burden that need not be mine. No. I will not forsake compassion and love. I will not dishonor your memory.&lt;br /&gt;
 Branden@Branden&#039;s Shade: Oh, my lady Sauldia...&lt;br /&gt;
&lt;br /&gt;
 Granson: ...He&#039;s gone.&lt;br /&gt;
 Granson: And with that, the three treasures of the royal family are reunited. Now we&#039;ve just got to find a place to stick them so that no scavenger ever stumbles upon them again.&lt;br /&gt;
 Granson: Least we can do for the princess and her knight, am I right?&lt;br /&gt;
 Granson: Maybe Sul Oul will have some ideas. Let&#039;s head back to Pla Enni.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sul Oul at Pla Enni===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: After you, [Forename].&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: It is done? Branden has been laid to rest?&lt;br /&gt;
&lt;br /&gt;
 Granson: You saw us when we arrived. Do you really have to ask?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: No, I suppose not. Oh, my dear friend...I pray you have found peace.&lt;br /&gt;
 Sul Oul: And what of you, Granson? Has the turmoil in your heart subsided at last?&lt;br /&gt;
&lt;br /&gt;
 Granson: Aye, I suppose so...though, to be honest, it felt like I made my peace with him before we even fought...&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Because you finally saw him for what he was, and accepted that truth into your heart. The battle was but an afterthought.&lt;br /&gt;
&lt;br /&gt;
 Granson: Hah! Easy for you to say. You didn&#039;t have to cross blades with the bloke.&lt;br /&gt;
 Granson: By the way─I&#039;ve brought you some gifts.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: The three royal relics of Voeburt! Then Branden was safeguarding both the bracelet and the choker...&lt;br /&gt;
&lt;br /&gt;
 Granson: And now it&#039;s your turn to look after the whole lot. That&#039;s what Lady Sauldia and her knight would&#039;ve wanted, I reckon.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Yes, of course... That their souls may sleep soundly forevermore, we shall enshrine these relics for all eternity...&lt;br /&gt;
&lt;br /&gt;
 Granson: Now that that&#039;s settled, I suppose we should be on our way. There&#039;s a detour I&#039;ll have to take, but afterwards I&#039;d like to speak with you back at the usual spot in the Crystarium.&lt;br /&gt;
 Granson: Be well, Sul Oul.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: I think that one has a bright life ahead of him. Few can find the strength to overcome such terrible tragedy, but he did.&lt;br /&gt;
 Sul Oul: As have you, on no few occasions, I am sure.&lt;br /&gt;
 Sul Oul: It has been a pleasure, [Forename]. Do visit me should you ever yearn to hear an old fool prattle on and on.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Sul Oul: ...Oh? You wish to listen to my ramblings now? Nay, I think not. Another time, [Forename], another time.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Granson in the Crystarium===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: Well met, sinner. Glad to see you made it back safe and sound.&lt;br /&gt;
 Granson: Having returned to where it all began, I can&#039;t help but think back to when I first came here, thinking only of Dikaiosyne and my revenge. I was so wrapped up in my own personal affairs that I didn&#039;t realize I was only pushing others away...&lt;br /&gt;
 Granson: Glynard was the only one who saw through the facade. He&#039;s a perceptive one, aye─took one look at me when I got back and broke into a smile.&lt;br /&gt;
 Granson: But enough about him─I have yet to thank you properly, [Forename]! I owe you so much for sticking with me to the end...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; So what&#039;s next for you, sinner?&lt;br /&gt;
&lt;br /&gt;
Granson: Good question. Can&#039;t say I feel at home here or in Wright or anywhere else, so I might spend some time on the road. I may not be as skilled a fighter as you, but I reckon I&#039;m better than most, and there&#039;s always someone in need of a reliable sword hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
  Granson: What? At a loss for words? &#039;&#039;You&#039;&#039;? Or are you getting misty-eyed at the thought of us parting ways? I&#039;ll still be around, you know.&lt;br /&gt;
 Granson: Not here, though. Can&#039;t say I feel at home in the Crystarium or in Wright or anywhere else, so I might spend some time on the road. I may not be as skilled a fighter as you, but I recon I&#039;m better than most, and there&#039;s always someone in need of a reliable sword hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Granson: Milinda would want me to use my talents for a noble purpose, and helping folks in need fits the bill. Hells, isn&#039;t that what Branden and his comrades wound up doing in the end?&lt;br /&gt;
 Granson: So─let&#039;s not call it a good-bye. Let&#039;s just say...until the next hunt.&lt;br /&gt;
 Granson: Wheresoever you go, may you find shade, sinner.&lt;br /&gt;
&lt;br /&gt;
 -cutscene end&lt;br /&gt;
 &lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
After the events of this quest, [[Granson]] can be found at the outskirts of [[Wright]], toward the east.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=97DO5p_RdEU}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Have_Loved_and_Lost&amp;diff=1498736</id>
		<title>To Have Loved and Lost</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Have_Loved_and_Lost&amp;diff=1498736"/>
		<updated>2026-07-16T17:39:58Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Have Loved and Lost&lt;br /&gt;
| description = [[Sul Oul]] is eager to hear what [[Granson]] has to say. &lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Sul Oul&lt;br /&gt;
| related-npcs = Branden; Granson&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| location-x = 22.7&lt;br /&gt;
| location-y = 4.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Mushroom Powder&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 2789&lt;br /&gt;
| reward1 = 1 Battledance Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Speaker for the Righteous, ngp Tank Role Quests (Shadowbringers)&lt;br /&gt;
| prev-quest = The Hardened Heart&lt;br /&gt;
| next-quest = Worth Fighting For, Once&amp;amp;comma; Twice&amp;amp;comma; Three Times a Warrior, Our Closure, Gunblades of the Patriots, Shadow Walk with Me&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68784&lt;br /&gt;
| id-edb = beb4c0a8e49&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Use the mushroom powder to reveal the hidden coffer.&lt;br /&gt;
*Defeat [[Dikaiosyne]]!&lt;br /&gt;
*Speak with [[Sul Oul]] at [[Pla Enni]].&lt;br /&gt;
*Speak with [[Granson]] in [[the Crystarium]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*Sul Oul is eager to hear what Granson has to say.&lt;br /&gt;
&lt;br /&gt;
*Having taken ample time to consider the nature of the man Branden was, and the man Granson had convinced himself he must be, the hunter has at last accepted the simple truth: that a hardened heart full of hate is ultimately empty. There is naught to be gained from playing the part of a vengeful hero, for there are only victims in his story. And so he must bring an end to the tale and lay Milinda and Branden&#039;s spirits to rest...and then move on. Satisfied that Granson has at last turned away from the brink, Sul Oul reveals the location of the Claws of Orthus, and furnishes you with a satchel of powder to dispel the glamour that shields it from view.&lt;br /&gt;
&lt;br /&gt;
*After coming to the designated location in Timh Gyeus, you cast the powder into the air with a flourish, which settles to reveal the hidden coffer. Granson kneels and withdraws the Claws of Orthus, and as if on cue, Dikaiosyne appears to claim his prize, and the battle is joined.&lt;br /&gt;
&lt;br /&gt;
*Though your enemy is formidable indeed, together you and Granson manage to lay the fallen Warrior of Light low. As he begins to fade into motes of aether, Branden seems to regain a fragment of his lost self, as he reflects on perhaps the most painful decision of his life. To your surprise, however, you learn that like Granson, he managed to reject the mistaken belief that he need forsake compassion and love to move on, and instead chose to embrace it, that he might honor the memory of the lady Sauldia.&lt;br /&gt;
&lt;br /&gt;
*Sul Oul is relieved to hear that Branden&#039;s soul is at peace...and that the turmoil in Granson&#039;s heart has subsided as well. With the deed done, the hunter has no need for the royal relics of Voeburt, and so he entrusts them to the former retainer that they may be enshrined in the fallen kingdom forevermore.&lt;br /&gt;
&lt;br /&gt;
*Having returned to the Crystarium, his hunt at an end, Granson turns his thoughts to the future, and realizes that he no longer feels at home there or in Wright or anywhere else. The road shall host him for the time being, as he believes that someone, somewhere must surely be in need of a reliable sword hand. Though your time together is at an end, there is no reason to think you will not meet again, and so you bid farewell to each other...until the next hunt.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: ...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: Granson. I have given you ample time to consider the path that has brought you here...and where it invariably leads all who walk it.&lt;br /&gt;
&lt;br /&gt;
 Granson: ...I didn&#039;t know what to do after I lost Milinda. How to mourn her or how to live. I felt...that if I put it all on Dikaiosyne, put my everything into the hunt, that at least I wouldn&#039;t have to think about myself, or what comes next.&lt;br /&gt;
 Granson: I wanted to hollow myself out...and fill up that hole with hate. Forget who I was. And irony of ironies, that&#039;s just what the poor bastard tried to do to himself a century ago, too, isn&#039;t it?&lt;br /&gt;
 Granson: Heh. “Hard men” making hard choices... What rot.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&amp;gt; &lt;br /&gt;
 &amp;gt; Hold on to Milinda and the memories you shared. Let that love guide you.&lt;br /&gt;
&lt;br /&gt;
Granson: ...You&#039;re right. I don&#039;t need the hate. Never did. I&#039;ll finish it for Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Think not of Dikaiosyne, but Branden. Grant him peace and you will find your own. &amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Granson: ...Maybe. Still, that thing&#039;s no more than a mindless eater. Nothing it can say or do to make it right. So I&#039;ll finish the hunt...for Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; ...&lt;br /&gt;
 Granson: Ah, sorry. Having planted my head so far up my own arse, it&#039;s taking me time to remove it. Don&#039;t worry, I&#039;ll finish the hunt with you─but for the right reasons. For Milinda...and for Branden. And then...I&#039;ll move on.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: ...Move on, you say?&lt;br /&gt;
&lt;br /&gt;
 Granson: I can&#039;t live off hate. Shouldn&#039;t&#039;ve made it this far, frankly. And the more I try to reach for it, the more I find...sorrow? Pity?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Curse not fate, but mourn her victims. Remember the dead as they lived.&lt;br /&gt;
&lt;br /&gt;
 Granson: Aye, something like that. Reckon [Forename] would agree. And Milinda, if she were here, would probably slap me a dozen times and call me a bloody fool for acting the way I have.&lt;br /&gt;
 Granson: Or maybe you&#039;ve been thinking about doing that in her stead, eh?&lt;br /&gt;
 Granson: Apologies for treating you with such disrespect before, Sul Oul. I&#039;d like to claim I finally understand what you&#039;ve been trying to tell me all this time, but I&#039;m still getting my head around it─&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Recognizing your faults is the first and most important step. I will tell you what I know of the Claws of Orthus.&lt;br /&gt;
 Sul Oul: The ring, together with the bracelet and choker were three relics passed down through the royal family over generations, signifying the owner&#039;s right to rule.&lt;br /&gt;
 Sul Oul: Princess Sauldia was the last of her line, and after her death, they were stored in a sanctuary for safekeeping. However, a year ago, a band of thieves learned of its existence...&lt;br /&gt;
&lt;br /&gt;
 Granson: The ones who stole the Fangs and Eyes of Orthus?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Yes. The relics were concealed with magical wards. I can only presume that once they were spirited away, Dikaiosyne was then able to sense their presence.&lt;br /&gt;
&lt;br /&gt;
 Granson: Even in death, a slave to duty, you said? You think he pursued the thieves out of an instinctive loyalty to his princess?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: That I do. After all, he was content to leave them be so long as they remained hidden.&lt;br /&gt;
&lt;br /&gt;
 Granson: Only two of the three were taken? Then the third is still─&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Claim the Claws of Orthus and he will surely come for you, yes.&lt;br /&gt;
 Sul Oul: Timh Gyeus is where you must go. Once you arrive at the place I marked on your map, cast this powder into the air. The glamour will fade, and you will see the chest with the ring. The rest is up to you.&lt;br /&gt;
&lt;br /&gt;
 Granson: Thank you, Sul Oul. I promise we will bring your friend peace.&lt;br /&gt;
 Granson: With me, sinner!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: And may you find peace as well, child...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Sul Oul: Go to the place I marked on your map, and there use the powder in the satchel to dispel the glamour concealing the coffer. You will find the ring within.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Use the {{{i|Mushroom Powder}} to reveal the hidden coffer===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: This should be the place. You&#039;ve got the powder on you, right?&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 System: You toss the powder into the air, and as it slowly settles to the earth as twinkling motes of light, a coffer begins to take shape...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: This must be the Claws of Orthus.&lt;br /&gt;
 Granson: All that&#039;s left is to decide when and where we want to confront the eater...&lt;br /&gt;
 Granson: Or we could deal with it here and now. Speak of the devil and he shall appear...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diakaiosyne appears.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Granson: Hey there, old man. I don&#039;t know you, and you don&#039;t know me...but I know your story. I know this isn&#039;t you. And I know that if Lady Sauldia was here, she&#039;d say the same thing...&lt;br /&gt;
 Granson: It&#039;ll all be over soon. I promise you...&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
 Granson of the Mournful Blade: Come! Let&#039;s put the poor bastard out of his misery!&lt;br /&gt;
 Granson of the Mournful Blade: What the─ Did he do that!?&lt;br /&gt;
 Granson of the Mournful Blade: Well that&#039;s hardly fair! Hold on, sinner!&lt;br /&gt;
 Granson of the Mournful Blade: This is surprisingly complicated... Still with me?&lt;br /&gt;
 Granson of the Mournful Blade: Something doesn&#039;t smell right. Stand back!&lt;br /&gt;
 Granson of the Mournful Blade: Tough ol&#039; bastard, isn&#039;t he? But I&#039;m no slouch myself...&lt;br /&gt;
 Granson of the Mournful Blade: Oh, come on! Not again!&lt;br /&gt;
 Granson of the Mournful Blade: Looks like it&#039;s my turn. I&#039;m counting on you, sinner!&lt;br /&gt;
 Granson of the Mournful Blade: Wicked white, I felt that one. Thanks!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Granson: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Damn eater...let him go! He&#039;s not your bloody puppet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diakaiosyne&#039;s body dissipates and leaves behind the crystal.&lt;br /&gt;
 &lt;br /&gt;
 Granson: Heh, finally... You watching, Milinda?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The player picks it up and it projects a shade of Branden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: Now...and ever after, my lady Sauldia... My sword is yours...to command...&lt;br /&gt;
&lt;br /&gt;
 Granson: Branden? He&#039;s still in there?&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: I&#039;ll not hesitate again. No matter the cost─no matter the sacrifice...&lt;br /&gt;
&lt;br /&gt;
 Granson: ...Wait. Is he trapped in the memory still?&lt;br /&gt;
 Granson: You&#039;re wrong, Branden! That&#039;s not what she would want! Let go of your anger! Let go of her!&lt;br /&gt;
&lt;br /&gt;
 Branden@Branden&#039;s Shade: ...But that would make me lesser in your eyes, wouldn&#039;t it? To shoulder a burden that need not be mine. No. I will not forsake compassion and love. I will not dishonor your memory.&lt;br /&gt;
 Branden@Branden&#039;s Shade: Oh, my lady Sauldia...&lt;br /&gt;
&lt;br /&gt;
 Granson: ...He&#039;s gone.&lt;br /&gt;
 Granson: And with that, the three treasures of the royal family are reunited. Now we&#039;ve just got to find a place to stick them so that no scavenger ever stumbles upon them again.&lt;br /&gt;
 Granson: Least we can do for the princess and her knight, am I right?&lt;br /&gt;
 Granson: Maybe Sul Oul will have some ideas. Let&#039;s head back to Pla Enni.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sul Oul at Pla Enni===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: After you, [Forename].&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: It is done? Branden has been laid to rest?&lt;br /&gt;
&lt;br /&gt;
 Granson: You saw us when we arrived. Do you really have to ask?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: No, I suppose not. Oh, my dear friend...I pray you have found peace.&lt;br /&gt;
 Sul Oul: And what of you, Granson? Has the turmoil in your heart subsided at last?&lt;br /&gt;
&lt;br /&gt;
 Granson: Aye, I suppose so...though, to be honest, it felt like I made my peace with him before we even fought...&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Because you finally saw him for what he was, and accepted that truth into your heart. The battle was but an afterthought.&lt;br /&gt;
&lt;br /&gt;
 Granson: Hah! Easy for you to say. You didn&#039;t have to cross blades with the bloke.&lt;br /&gt;
 Granson: By the way─I&#039;ve brought you some gifts.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: The three royal relics of Voeburt! Then Branden was safeguarding both the bracelet and the choker...&lt;br /&gt;
&lt;br /&gt;
 Granson: And now it&#039;s your turn to look after the whole lot. That&#039;s what Lady Sauldia and her knight would&#039;ve wanted, I reckon.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Yes, of course... That their souls may sleep soundly forevermore, we shall enshrine these relics for all eternity...&lt;br /&gt;
&lt;br /&gt;
 Granson: Now that that&#039;s settled, I suppose we should be on our way. There&#039;s a detour I&#039;ll have to take, but afterwards I&#039;d like to speak with you back at the usual spot in the Crystarium.&lt;br /&gt;
 Granson: Be well, Sul Oul.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: I think that one has a bright life ahead of him. Few can find the strength to overcome such terrible tragedy, but he did.&lt;br /&gt;
 Sul Oul: As have you, on no few occasions, I am sure.&lt;br /&gt;
 Sul Oul: It has been a pleasure, [Forename]. Do visit me should you ever yearn to hear an old fool prattle on and on.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Sul Oul: ...Oh? You wish to listen to my ramblings now? Nay, I think not. Another time, [Forename], another time.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Granson in the Crystarium===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: Well met, sinner. Glad to see you made it back safe and sound.&lt;br /&gt;
 Granson: Having returned to where it all began, I can&#039;t help but think back to when I first came here, thinking only of Dikaiosyne and my revenge. I was so wrapped up in my own personal affairs that I didn&#039;t realize I was only pushing others away...&lt;br /&gt;
 Granson: Glynard was the only one who saw through the facade. He&#039;s a perceptive one, aye─took one look at me when I got back and broke into a smile.&lt;br /&gt;
 Granson: But enough about him─I have yet to thank you properly, [Forename]! I owe you so much for sticking with me to the end...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; So what&#039;s next for you, sinner?&lt;br /&gt;
&lt;br /&gt;
Granson: Good question. Can&#039;t say I feel at home here or in Wright or anywhere else, so I might spend some time on the road. I may not be as skilled a fighter as you, but I reckon I&#039;m better than most, and there&#039;s always someone in need of a reliable sword hand.&lt;br /&gt;
 &lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
  Granson: What? At a loss for words? &#039;&#039;You&#039;&#039;? Or are you getting misty-eyed at the thought of us parting ways? I&#039;ll still be around, you know.&lt;br /&gt;
 Granson: Not here, though. Can&#039;t say I feel at home in the Crystarium or in Wright or anywhere else, so I might spend some time on the road. I may not be as skilled a fighter as you, but I recon I&#039;m better than most, and there&#039;s always someone in need of a reliable sword hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Granson: Milinda would want me to use my talents for a noble purpose, and helping folks in need fits the bill. Hells, isn&#039;t that what Branden and his comrades wound up doing in the end?&lt;br /&gt;
 Granson: So─let&#039;s not call it a good-bye. Let&#039;s just say...until the next hunt.&lt;br /&gt;
 Granson: Wheresoever you go, may you find shade, sinner.&lt;br /&gt;
&lt;br /&gt;
 -cutscene end&lt;br /&gt;
 &lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
After the events of this quest, [[Granson]] can be found at the outskirts of [[Wright]], toward the east.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=97DO5p_RdEU}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hardened_Heart&amp;diff=1498732</id>
		<title>The Hardened Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hardened_Heart&amp;diff=1498732"/>
		<updated>2026-07-16T17:17:22Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Hardened Heart&lt;br /&gt;
| description = [[Sul Oul]] seems rather more pleased to entertain you than [[Granson]].&lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Sul Oul&lt;br /&gt;
| related-npcs = Branden; Cylva; Granson; Sauldia; Tadric; Warrior of Darkness (NPC)&lt;br /&gt;
| location = Il Mheg&lt;br /&gt;
| location-x = 22.7&lt;br /&gt;
| location-y = 4.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 78&lt;br /&gt;
| req-quest = Acht-la Ormh Inn&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 227520&lt;br /&gt;
| gil = 2416&lt;br /&gt;
| reward1 = 1 Paella&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Princess and Her Knight&lt;br /&gt;
| next-quest = To Have Loved and Lost&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68783&lt;br /&gt;
| id-edb = 20556aacbce&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* In the solo duty for this quest, you will play as Branden. [[Ardbert]], Nylbert, Lamitt, and Renda-Rae will fight alongside you. Ardbert will fight half of the enemies, you will fight the other half.&lt;br /&gt;
* Shortly after starting to fight the initial four 4 enemies, bring them to the center for Ardbert to kill them.&lt;br /&gt;
* [[Tadric the Vainglorious|Tadric]] will then summon two Transmutated Traitors.&lt;br /&gt;
* Stack (i.e. stand on top/in front of, to tank damage) upon Nylbert when the Transmutated Traitors start casting Sanctified Fire III.&lt;br /&gt;
**If you do not stack, the duty will fail.&lt;br /&gt;
* After the attack finishes go back and fight your Transmutated Traitor.&lt;br /&gt;
* When the Transmutated Traitor begins casting Sanctified Dark, interrupt it with the skill provided. You only need to interrupt the one traitor designated to you.&lt;br /&gt;
** If you do not interrupt Sanctified Dark, the duty will fail. &lt;br /&gt;
* Kill off the traitors and then Tadric will continue to spawn more enemies to fight.&lt;br /&gt;
* When Nylbert and Renda-Rae start charging their attacks, bring the enemies you have into both of their paths for maximum damage on the enemies.&lt;br /&gt;
* After that, Tadric will summon 2 canine monstrosities and they will target Lamitt. Step into the line they project to change their target from Lamitt to you.&lt;br /&gt;
* Once the last of the adds are defeated, Tadric must be defeated before he finishes casting Santified Quake III to complete the duty.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Sul Oul]] at [[Lyhe Ghiah]].&lt;br /&gt;
*Speak with Sul Oul.&lt;br /&gt;
*Speak with Sul Oul at [[Pla Enni]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Sul Oul seems rather more pleased to entertain you than Granson.&lt;br /&gt;
&lt;br /&gt;
*Having finally completed your respective tasks, you and Granson bid Sul Oul to tell you what they know of Branden, the former Warrior of Light. However, the Nu Mou&#039;s fond words for the fallen knight spur Granson to lash out in anger, as he is unwilling to think of the man as anything but the eater he has become. The Nu Mou regards him quietly for a moment before inviting the two of you to accompany them to Lyhe Ghiah to hear a story...&lt;br /&gt;
&lt;br /&gt;
*In the ruins of the ancient castle of Lyhe Ghiah, Sul Oul regales you with the tale of Branden and the lady Sauldia. The young knight served as the princess&#039;s bodyguard for a time, until he failed in his duty to protect her during one of her many “investigations.” Though she would make a full recovery, Branden was nevertheless stripped of his knighthood and cast out...only to return one day, a grizzled adventurer in the company of fledgling heroes. Together they sought to identify the culprit behind the mysterious transformations which had continued unabated in Branden&#039;s absence. And so their search would lead them to the viper in their midst...&lt;br /&gt;
&lt;br /&gt;
*Tadric, court mage and loyal servant of the royal family, was the architect of Voeburt&#039;s misery. Consumed by pride and jealousy, he had orchestrated the transformations in an effort to throw the kingdom into chaos that he might claim Voeburt&#039;s throne for himself. Though the Warriors of Light succeeded in putting an end to his ambitions, their victory was marred by tragedy when Tadric, in a final act of spite before he breathed his last, cursed Sauldia like he had so many others, condemning her to a fate worse than death. Through the power of the Echo, you bear witness to the court mage&#039;s final moments...as well as hers, as Branden carries out her final order, and releases her from her torment...&lt;br /&gt;
&lt;br /&gt;
*Good and evil, right and wrong. There is a comfort in simplicity. Granson had convinced himself that Branden was the villain of his personal story─that his tragedy could have meaning and purpose so long as he saw it through to the proper conclusion. But life is not a faerie tale, and Branden was a man like any other, full of hopes and dreams and regrets...including one which mirrored the hunter&#039;s own. Unsure how to reconcile this truth, Granson asks for a moment to think on his path. For indeed, if we are not who we believe ourselves to be...then who are we?&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Oh, you&#039;ve returned. They made me go and gather a bunch of strange mushrooms, so hopefully we can finally get some answers...&lt;br /&gt;
 -optional end&lt;br /&gt;
&lt;br /&gt;
 -cutscene start&lt;br /&gt;
 Sul Oul: Exemplary timing, [Forename]. &#039;Twas not more than a moment ago that Granson returned, having at last obliged my humble request.&lt;br /&gt;
&lt;br /&gt;
 Granson: Humble request my arse. This one&#039;s no better than a Eulmoran aristocrat, so accustomed to making others do their bidding. I tell you, there&#039;s something off-putting about taking orders from a dog─&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Ere you continue and give me cause to reconsider aiding your hunt, perhaps you should ask your questions.&lt;br /&gt;
&lt;br /&gt;
 Granson: Fine. [Forename] said {{alternatives|f=she|m=he}} saw a vision of you and Branden looking thick as thieves. You were friends, eh? Know what he&#039;s up to now?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Branden is dead. He died a century ago, together with his comrades in an attempt to halt the Flood that they themselves set in motion. I presume you speak of the eater that took possession of his corpse.&lt;br /&gt;
&lt;br /&gt;
 Granson: Dikaiosyne, aye. But unlike most eaters, he&#039;s been doing more than roam about aimlessly. For some reason he&#039;s been hunting down royal treasures of old Voeburt...&lt;br /&gt;
 Granson: ...And he&#039;s been killing anyone who got in his way.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Is he now? Heh, what irony. Even in death he remains a slave to duty. A knight brave and true─&lt;br /&gt;
&lt;br /&gt;
 Granson: He&#039;s a murderer, and I&#039;ll not hear it said otherwise. He ruined my life─killed my beloved right before my very eyes! Every night I go to bed dreaming of the day I&#039;ll take my revenge.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: ...Oh. I see. Truly, you have suffered a terrible loss...but while your thirst for vengeance is quite natural and understandable, it is ultimately misguided.&lt;br /&gt;
 Sul Oul: Unusual behavior notwithstanding, Dikaiosyne is nevertheless no more than an eater. To hate him is to hate the sea that claims the ship─the disease that steals the child, the tremor that topples the home. The mindless force of nature that begets destruction, driven by fragmented memory─&lt;br /&gt;
&lt;br /&gt;
 Granson: Don&#039;t you dare make excuses for him! You think I wanted any of this!? I grew up on a farm. I could barely wield a sword! And now I&#039;ve got to kill one of the bloody Cardinal Virtues!&lt;br /&gt;
 Granson: Hate and anger and vengeance are all I&#039;ve got now! My every waking moment is dedicated to plotting his death. It has to be! &#039;&#039;It has to be&#039;&#039;!&lt;br /&gt;
 Granson: So just tell us where the godsdamned ring is and we&#039;ll be on our way!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: This is how it has to be, hmm? Who &#039;&#039;you&#039;&#039; have to be?&lt;br /&gt;
 Sul Oul: Nay, I think not. You ask too much─demand far, far too much─and in exchange for what? This I cannot abide.&lt;br /&gt;
&lt;br /&gt;
 Granson: Are you trying to &#039;&#039;barter&#039;&#039; with me!? You little shite─tell me what I want to know or I&#039;ll beat it out of you!&lt;br /&gt;
 Granson: Back off, [Forename]! I won&#039;t let anyone or anything stand between me and Milinda&#039;s murderer!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: ...Branden was a dear friend. To know that an eater disgraces his flesh and his memory pains me more than I can well express.&lt;br /&gt;
 Sul Oul: It would bring me great comfort if you were to grant him peace.&lt;br /&gt;
 Sul Oul: I should like to share with you a story. If you would be so kind as to join me in Lyhe Ghiah...&lt;br /&gt;
&lt;br /&gt;
 Granson: This had better have a point...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Sul Oul at Lyhe Ghiah===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Why are we here again?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sul Oul: &#039;Tis beautiful, even now. A palace of forgotten dreams. But before it was Lyhe Ghiah, in the time of Voeburt, it was Gruenes Licht.&lt;br /&gt;
 Sul Oul: The memory of mine in which you walked was of a troubled time, when the people of our kingdom were preyed upon by an ambitious fool...&lt;br /&gt;
 Sul Oul: Branden, then a young knight who had only just won his spurs, had caught the eye of Princess Sauldia, who chose him as her personal guardian. However, he was far too inexperienced, and was unable to keep her safe when she ventured outside these walls on one of her “investigations.”&lt;br /&gt;
 Sul Oul: For his failure, he was stripped of his knighthood, and shortly thereafter he quit Voeburt. I thought I would never see him again...&lt;br /&gt;
 Sul Oul: But then, one day, he returned─one of several wandering adventurers led by a man named Ardbert, who had accepted our invitation to look into the mysterious transformations, which had continued unabated in Branden&#039;s absence.&lt;br /&gt;
 Sul Oul: Lady Sauldia was overjoyed, and for a time it was like nothing had changed. They spoke often and grew even closer...&lt;br /&gt;
 Sul Oul: And then came the day when we learned the truth─&lt;br /&gt;
 Sul Oul: When we learned that the architect of our kingdom&#039;s suffering was none other than the court mage, Tadric...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player receives a vision from the Echo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ardbert: It&#039;s him, Branden. I&#039;m sorry.&lt;br /&gt;
&lt;br /&gt;
 Branden: ...So am I. Come─let&#039;s have done with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardbert and his squad go to confront Tadric in the throne room.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden: It was you, Tadric─do not deny it! Tormenting our people, twisting and transforming them into monsters...and for what!?&lt;br /&gt;
&lt;br /&gt;
 Tadric: Branden, Branden, Branden. And after I took such pains to be rid of you...&lt;br /&gt;
&lt;br /&gt;
 Branden: You may strip me of my titles but not my oaths. I shall serve Lady Sauldia till my dying breath!&lt;br /&gt;
&lt;br /&gt;
 Tadric: As you like. Once I have killed you and your friends, there will be no one left to stop me from claiming the throne!&lt;br /&gt;
 Tadric: Hear me, my children! The hour of reckoning is at hand! Rejoice, for in noble sacrifice shall you find everlasting glory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tadric envelops the knights in the throne room in magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Youthful Court Mage: Lord Tadric, it...it hurts...&lt;br /&gt;
&lt;br /&gt;
 Tadric: Soon you shall know no more pain.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;A couple of them turn into flying monsters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden: I was going to make it quick. For old times&#039; sake. But now...now I think I ought to take my time...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
 Tadric the Vainglorious: Come, my children! Render up your lives for your master!&lt;br /&gt;
&lt;br /&gt;
 Branden: For all your crimes and more, you will pay!&lt;br /&gt;
&lt;br /&gt;
 Renda-Rae: The direct approach isn&#039;t working...&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Your feeble tricks are no match for my magicks!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: He&#039;s drawing upon the aether of his thralls. Kill them!&lt;br /&gt;
&lt;br /&gt;
 Renda-Rae: Poor bastards. That&#039;s what you get for trusting a court mage...&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Branden! Bring them all in close!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Such an incredible display of strength! The stuff of legends!&lt;br /&gt;
&lt;br /&gt;
 Branden: There&#039;s no escape, Tadric! Surrender!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: While I still have so many lives at my disposal? I think not.&lt;br /&gt;
 Tadric the Vainglorious: Come, children! In death shall your meaningless&lt;br /&gt;
 lives gain glorious purpose!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: I&#039;ll defend Lamitt! Branden, go to Nyelbert!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Now... Burn bright for me, and die, die, die!&lt;br /&gt;
&lt;br /&gt;
 Branden: How many more must die for your vanity!?&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Branden─don&#039;t let him cast that spell! Do whatever it takes!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: You are most tenacious, but everyone has their limits...&lt;br /&gt;
&lt;br /&gt;
 Ardbert: That attack&#039;s too much for any one person to take!&amp;lt;br&amp;gt;We have to stand together! Understood!?&lt;br /&gt;
&lt;br /&gt;
 Lamitt: Understood!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Your end is nigh!&lt;br /&gt;
 Tadric the Vainglorious: No sacrifice is too great to claim what is by rights mine!&lt;br /&gt;
 Tadric the Vainglorious: Rise, my children! Rise and defend me!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: TAAADRIIIC!!!&lt;br /&gt;
&lt;br /&gt;
 Nyelbert: Surely no one can harness such a massive torrent of aether...&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Such obedient children, to offer up their lives in sacrifice!&lt;br /&gt;
&lt;br /&gt;
 Branden: Unrepentant to the last... This madness dies with you.&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Hahaha! What is life but a medium for my magicks!?&lt;br /&gt;
 Tadric the Vainglorious: How much longer can you hold the line, I wonder?&lt;br /&gt;
&lt;br /&gt;
 Renda-Rae: The bastard&#039;s keen to drag this out...&lt;br /&gt;
&lt;br /&gt;
 Lamitt: We can&#039;t keep this up forever!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Everyone! Now&#039;s our chance to turn the tide!&lt;br /&gt;
&lt;br /&gt;
 Renda-Rae: I&#039;ve still got a few arrows in my quiver!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Branden, bring them all into the center like before!&lt;br /&gt;
&lt;br /&gt;
 Branden: See that, Tadric!? You&#039;re next!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: Time to thin the herd...starting with that dwarf perhaps?&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Don&#039;t you touch her, you bastard!&lt;br /&gt;
 Ardbert: Branden─we have to defend Lamitt at all costs!&lt;br /&gt;
&lt;br /&gt;
 Lamitt: Whew, thank you both!&lt;br /&gt;
&lt;br /&gt;
 Tadric the Vainglorious: I tire of these theatrics. Let us end this farce here and now!&lt;br /&gt;
 Tadric the Vainglorious: This castle will be your tomb!&lt;br /&gt;
&lt;br /&gt;
 Lamitt: He&#039;s channeling a vast quantity of aether!&amp;lt;br&amp;gt;Whatever he&#039;s preparing, we cannot let him finish!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: You heard Lamitt! We have to stop him!&lt;br /&gt;
 Ardbert: Don&#039;t ask for mercy, Tadric. You won&#039;t get it!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Tadric: Meddlesome wretch! This kingdom is by rights mine!&lt;br /&gt;
&lt;br /&gt;
 Sauldia: Branden? What is the meaning of this!?&lt;br /&gt;
 Sauldia: Tadric, you... But why, after serving us faithfully for so many years─&lt;br /&gt;
&lt;br /&gt;
 Tadric: I am no servant! No servant! Not of your mother or father...or you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tadric shoots a ball of energy at Sauldia. She drops to the floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: My lady!&lt;br /&gt;
&lt;br /&gt;
 Ardbert: Godsdamn you!&lt;br /&gt;
&lt;br /&gt;
 Branden: Lady Sauldia! Speak to me!&lt;br /&gt;
&lt;br /&gt;
 Sauldia: Branden. My dear, brave Branden... Am I...your princess still? Would you honor your vows, even now?&lt;br /&gt;
&lt;br /&gt;
 Branden: Now and ever after, my lady. My sword is yours to command.&lt;br /&gt;
&lt;br /&gt;
 Sauldia: That...that is well. Would that I had the strength to wield it myself...&lt;br /&gt;
 Sauldia: Steel your heart, brave Branden, and for the good of Voeburt...and her people...&lt;br /&gt;
&lt;br /&gt;
 Branden: No...no, no! I cannot! I will not!&lt;br /&gt;
&lt;br /&gt;
 Sauldia: Honor your vows. To your kingdom... To your princess...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sauldia turns into a sin eater.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Sauldia: To...to your friend... Who never doubted you. Who knew...knew that you...would return...and see justice...justice...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardbert readies his weapon to strike her down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden: ...No. It should be me.&lt;br /&gt;
&lt;br /&gt;
 Sauldia: Branden...my sword...now and...ever after...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Branden strikes Sauldia down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Cylva: We&#039;ve rounded up the rest of Tadric&#039;s co-conspirators and tossed them in the gaol. The ones who hadn&#039;t been corrupted by his magicks, that is...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sauldia&#039;s body dissipates and leaves behind a crystal. Branden picks it up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Branden: I&#039;ll not hesitate again. No matter the cost─no matter the sacrifice...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Echo-vision ends.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: Well? You saw what happened?&lt;br /&gt;
&lt;br /&gt;
 Granson: Wicked white. She begged him to do it. Like Milinda...&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Come. Let us quit this place and return to Pla Enni.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: ...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Sul Oul at Pla Enni===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: Do you know why I entered into the royal family&#039;s service many long years ago?&lt;br /&gt;
 Sul Oul: Because when I was attacked by a wild beast which nearly tore me to shreds, it was Lady Sauldia who came to my rescue.&lt;br /&gt;
 Sul Oul: She saved me─and that is a debt that can never be repaid, for there is naught in this world which holds greater value than life itself.&lt;br /&gt;
 Sul Oul: Not even her death absolves me of it, and so I must always first consider her wishes, her desires─what she would want for me and her kingdom. For Branden, and yes, even for you, Granson...&lt;br /&gt;
&lt;br /&gt;
 Granson: For me...?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: To define oneself in opposition to the other─an other bereft of complexity of nuance, wholly devoid of redeeming qualities. A villain. Indeed, there is comfort and certainty in hatred...&lt;br /&gt;
 Sul Oul: But it is a false and fleeting comfort. Bought with lies we tell ourselves about who we are, what we must be, what we must do. And never you mind the cost─if anything, the more we offer up in sacrifice, the better!&lt;br /&gt;
 Sul Oul: Do you not see? Branden was &#039;&#039;right&#039;&#039; to hesitate. To doubt. The unwavering blade cares not whom it serves nor who it cuts.&lt;br /&gt;
&lt;br /&gt;
 Granson: I...I think I need a moment...&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Perhaps you do as well. Leave us for now, [Forename].&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ovEIBHAMp6c}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Princess_and_Her_Knight&amp;diff=1498725</id>
		<title>The Princess and Her Knight</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Princess_and_Her_Knight&amp;diff=1498725"/>
		<updated>2026-07-16T16:23:41Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Princess and Her Knight&lt;br /&gt;
| description = [[Granson]] has had his fill of [[Mord Souq]].&lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Granson&lt;br /&gt;
| related-npcs = Branden; Daen Kenn; Iala Oul; Sauldia; Sul Oul; Tadric&lt;br /&gt;
| location = Amh Araeng&lt;br /&gt;
| location-x = 27.3&lt;br /&gt;
| location-y = 15.6&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 76&lt;br /&gt;
| req-quest = A Fitting Payment&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 224640&lt;br /&gt;
| gil = 1962&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Defined by Loss&lt;br /&gt;
| next-quest = The Hardened Heart&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68782&lt;br /&gt;
| id-edb = 5eff5764ca1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Granson]] in [[Il Mheg]].&lt;br /&gt;
*Question the residents of [[Pla Enni]].&lt;br /&gt;
*Speak with Granson.&lt;br /&gt;
*Search for [[Sul Oul]].&lt;br /&gt;
*Stand watch for wild beasts.&lt;br /&gt;
*Speak with Sul Oul.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Granson has had his fill of Mord Souq.&lt;br /&gt;
&lt;br /&gt;
*After consoling the widow of the scavenger killed by Dikaiosyne, Granson has learned that the man had taken part in a doomed expedition to Il Mheg over a year ago. The scavengers had hoped to come away with priceless Voeburtite treasures, but the majority were slaughtered or driven mad by the fae folk. Those who survived managed to escape with two of three sacred treasures of the royal family: the Fangs and Eyes of Orthus. The third, the Claws of Orthus, is presumably still where the others were found, and Granson surmises that if Dikaiosyne is driven to seek it out as he did the other treasures, then it could conceivably be used to lure the Virtue out of hiding. Thus is it decided that a trip to the Kingdom of Rainbows is in order.&lt;br /&gt;
&lt;br /&gt;
*Granson is ill at ease in Il Mheg, as most outsiders are. However, as this is not your first time, you are able to direct him to Pla Enni, home to many Nu Mou, who were a part of Voeburtite society and may know the location of the relic you seek.&lt;br /&gt;
&lt;br /&gt;
*Though some have heard of the Claws of Orthus, none know where it may be found. However, you learn of a Nu Mou named Sul Oul, who once served the royal family and will surely be of greater help than others.&lt;br /&gt;
&lt;br /&gt;
*Granson, still ill at ease in the presence of the fae folk, is relieved to hear of your progress, and bids you lead the way to Sul Oul.&lt;br /&gt;
&lt;br /&gt;
*As you approach Sul Oul, the power of the Echo imparts to you a vision of the elder&#039;s past. You behold Branden, the fallen Warrior of Light, in a time before he joined with his fellow adventurers and was instead a knight sworn to serve the people of Voeburt. As a young recruit, he caught the eye of the princess Sauldia, who handpicked him to serve as her protector as she embarked on an investigation into a series of mysterious incidents in which innocent souls were irrevocably transformed into malformed beasts...&lt;br /&gt;
&lt;br /&gt;
*As usual, the beasts you are asked to dispatch pose no challenge whatsoever, leaving you somewhat bemused and wondering what it was all for.&lt;br /&gt;
&lt;br /&gt;
*Sul Oul is satisfied by your performance, but a belligerent Granson has yet to indulge the Nu Mou&#039;s other request. Alas, until he does, your hunt must be put on hold...&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In order to undertake this quest, must first complete a prerequisite quest, {{i|A Fitting Payment}} from the [[Shadowbringers Main Scenario Quests#Levels 72-73|Shadowbringers MSQ]]. As this quest requires that [[Il Mheg]] and [[Pla Enni]] are unlocked and fully accessible.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Granson: Hey there, sinner.&lt;br /&gt;
 Granson: I broke the bad news to the widow of that scavenger while you were away.&lt;br /&gt;
 Granson: She took it about as well as you&#039;d expect. After she&#039;d cried herself hoarse, I started asking her about the choker and where her husband had got it.&lt;br /&gt;
 Granson: Seems he and his mates took a trip to Il Mheg a year or so back...&lt;br /&gt;
 Granson: Hoping to cart off all the Voeburtite treasures they could carry from an untouched ruin they&#039;d learned about. Of course, in their greed they neglected to account for the fae folk, who killed or drove mad most of &#039;em.&lt;br /&gt;
 Granson: Those who survived didn&#039;t come away empty-handed, though. In fact, they&#039;d stumbled upon a remarkable find: three sacred treasures of the royal family.&lt;br /&gt;
 Granson: They escaped with two─the Fangs of Orthus being one of them─which was sold by another scavenger to a Eulmoran. Either that merchant you met at the Beehive or an agent of his, I&#039;d wager.&lt;br /&gt;
 Granson: So the merchant gives it over to Milinda for restoration, after which Dikaiosyne attacks Wright, presumably &#039;cause he&#039;s after it as well...&lt;br /&gt;
 Granson: Meanwhile, the scavenger here in Mord Souq keeps the choker─the Eyes of Orthus─locked away for safekeeping, and when he finally decides to sell it, the sinless bastard shows up again...&lt;br /&gt;
 Granson: ...Which brings us to the here and now.&lt;br /&gt;
 Granson: Damned if I know why, but at this point there&#039;s no denying that Dikaiosyne&#039;s been hunting the royal relics.&lt;br /&gt;
 Granson: And so, assuming he hasn&#039;t already claimed the third one─the Claws of Orthus─then I say we should get our hands on it first and then use it to lure him out of hiding.&lt;br /&gt;
 Granson: But to that end, we&#039;ll have to venture into the faerie kingdom ourselves. Those scavengers didn&#039;t receive the warmest welcome, and we&#039;re not like to be treated any better...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 &amp;gt;I&#039;ve traveled to Il Mheg before.&lt;br /&gt;
 Granson: Have you now? And the little devils let you go? I can only assume they&#039;ve taken a liking to you...&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt;I was away with the fae for a time.&lt;br /&gt;
 &lt;br /&gt;
 Granson: ...Why does that not surprise me. Well, if you and the fae have an understanding, perhaps we can traverse their lands without worry...&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
 &lt;br /&gt;
 Granson: That settles it, then. We&#039;ll head to Il Mheg and ask after this Voeburtite ring.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Granson in Il Mheg===&lt;br /&gt;
 Granson: What a remarkably uneventful trip. I kept jumping at shadows, waiting for eaters or foul demons or worse to attack...though that might be preferable to the fae, frankly.&lt;br /&gt;
 Granson: Still, we&#039;re going to have to deal with them eventually if we&#039;re going to find this ring. After all, the Nu Mou were part of Voeburtite society, and without their help I&#039;m not sure where to even begin our search. Perhaps there&#039;s a village of some sort you can guide us to?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&amp;gt; &lt;br /&gt;
 &amp;gt; Well, there&#039;s Pla Enni.&lt;br /&gt;
 Granson: Pla Enni, eh? Very well. Lead on, sinner. &lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Not that I recall.&lt;br /&gt;
 Granson: What? I thought you&#039;d spent time here. Think harder!&lt;br /&gt;
 (Back to selection)&lt;br /&gt;
---&lt;br /&gt;
===Questioning the residents of Pla Enni===&lt;br /&gt;
 Daen Kenn: Something about your demeanor bespeaks a question unasked. Have I the right of it?&lt;br /&gt;
 Daen Kenn: A ring that belonged to the royal family of Voeburt... And it was called the Claws of Orthus... Hmm...&lt;br /&gt;
 Daen Kenn: But Voeburt is long gone, as are the caretakers of the ring you seek. Who can say where it might have got to?&lt;br /&gt;
&lt;br /&gt;
 Iala Oul: Oh, hello there. You have questions for me?&lt;br /&gt;
 Iala Oul: The Claws of Orthus... It is a ring, you say? The name I have heard before, but I know nothing save that...&lt;br /&gt;
 Iala Oul: Oh! Sul Oul served the royal family before the Flood. Somewhat temperamental they are, but surely they will have knowledge of this treasure you seek.&lt;br /&gt;
&lt;br /&gt;
 -optional start&lt;br /&gt;
  Granson: Oh, I...I am working up the nerve to question our dog-faced friends. Odd little things, aren&#039;t they? Can&#039;t rightly gauge their ages either...&lt;br /&gt;
 Daen Kenn: Weep not for Voeburt, for they had their time in the shade. All fades to white in the end, and we are no exception.&lt;br /&gt;
 Iala Oul: If I were you, I would speak with Sul Oul. They were a servant of...the princess, as I recall? If this ring was indeed a royal treasure, they would surely know of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson===&lt;br /&gt;
 Granson: Had yourself a conversation or three? Learn anything interesting?&lt;br /&gt;
 Granson: So this Sul Oul is the one we ought to speak with, eh? A former servant of the royal family...which would mean they&#039;ve lived well over a century. Bugger me... &lt;br /&gt;
&lt;br /&gt;
===Search for Sul Oul===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: We&#039;ve found our Nu Mou. Of late you&#039;ve proven yourself to be a skilled conversationalist, so why don&#039;t you explain the situation?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sul Oul: I do not know you, yet you seem to know me...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player receives a vision from the Echo.&#039;&#039;&lt;br /&gt;
 Sul Oul: The fifth was discovered yesterday. A young girl not yet of age...transformed into a misshapen beast like the others before her...&lt;br /&gt;
&lt;br /&gt;
 Branden: As if we needed more proof of a pattern. At this rate, any citizen could be next. Tell me you at least learned something from this one.&lt;br /&gt;
&lt;br /&gt;
 Tadric: I studied her remains myself. &#039;Twas plain a powerful magick had been employed─vestiges of the enchantment lingered long after. The culprit I think is not a man to be trifled with...&lt;br /&gt;
 Tadric: That is all I can say for now, but you may rest assured that I will ascertain their identity ere long. On my honor as court mage, I swear it. Until I do, however, I would implore you and your fellow knights to dispatch any who turn or show signs─without hesitation.&lt;br /&gt;
&lt;br /&gt;
 Branden: But these are our kith and kin! Should we not try to keep them alive until a way to reverse their transformation can be found?&lt;br /&gt;
&lt;br /&gt;
 Tadric: Your mercy would place countless others at risk. As a knight of Voeburt, did you not vow to serve &#039;&#039;all&#039;&#039; her people? “Justice for the weakest among us,” was it not? How many such innocents will die before you do what must needs be done?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: It pains me deeply, Branden...but the safety of the royal family is paramount. I fear that to take anything less than the most drastic measures would be to invite death into this castle...&lt;br /&gt;
&lt;br /&gt;
 Sauldia???: Death is already here! Surely you must see that!&lt;br /&gt;
 Sauldia: I will not let it be whispered that Princess Sauldia turned a blind eye to her people&#039;s suffering. These crimes are a tragedy that weighs upon every Voeburtite&#039;s soul─mine most of all! And that is why I will take charge of the investigation myself!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: My lady, be reasonable! You cannot put yourself in harm&#039;s way─you have a responsibility to your subjects!&lt;br /&gt;
&lt;br /&gt;
 Sauldia: So I am to gamble with their lives instead? Let them shield me while I alone take shelter and look down on them from on high!?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Yes, exactly! You are their princess─&lt;br /&gt;
&lt;br /&gt;
 Sauldia: You are Branden, yes? The new recruit? A rather promising one, from what the captain has told me. You will attend me personally.&lt;br /&gt;
&lt;br /&gt;
 Branden: My lady!?&lt;br /&gt;
&lt;br /&gt;
 Sauldia: You heard me. I will not stand idly by when I have the power to make a difference.&lt;br /&gt;
 Sauldia: Together we will see justice done for all─as your vow and your princess demand! &lt;br /&gt;
&lt;br /&gt;
 Branden: Lady Sauldia, I... I understand. Forgive me my hesitation. My life and my sword are yours to command.&lt;br /&gt;
&lt;br /&gt;
 Sauldia: I have great expectations for you. I trust you will not disappoint me.&lt;br /&gt;
 Sauldia: Right! There is no telling when our culprit will strike again, so we must begin our investigation at once! There are witnesses to be questioned, clues to be gathered! Come, come!&lt;br /&gt;
&lt;br /&gt;
 Branden: N-Now!? Lady Sauldia! Lady Sauldia!&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Ever the stubborn child. I wish you the best of luck, Branden. You will need it and more...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The vision ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Granson: Hey! Hey! Are you all right?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: The way you were holding your head, as if wracked by a terrible pain... What happened to you just now?&lt;br /&gt;
 Sul Oul: Lady Sauldia? You saw her with your mind&#039;s eye!? Then...then it is as I suspected! You have the gift too! You are like Branden!&lt;br /&gt;
&lt;br /&gt;
 Granson: ...What do you mean {{alternatives|f=she|m=he}}&#039;s like Branden?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Why have you come to me? What is it that you seek?&lt;br /&gt;
 Sul Oul: ...I see. And for this “hunt” of yours you have come to Il Mheg in search of the Claws of Orthus. Hmm...I am afraid this is no simple matter. First, I would know that you are capable of facing the eater you seek.&lt;br /&gt;
 Sul Oul: There is a spot in a river not far from here in which I used to bathe, until a number of beasts grew equally fond of it. If you are the warrior you claim to be, they should pose no challenge whatsoever.&lt;br /&gt;
 Sul Oul: As for you...I have questions...&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Granson: ...See to the beasts, [Forename]. Sul Oul and I have a few things to discuss.&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: You will have no difficulty finding my favorite bathing spot. Why, once you lay eyes upon it, I should be surprised if you too were not tempted to take a dip!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Sul Oul===&lt;br /&gt;
 Sul Oul: The beasts are no more, then?&lt;br /&gt;
 Sul Oul: Good, good. I hadn&#039;t the heart to do it myself, for they were no ordinary beasts, but old friends who had survived the Flood. Victims of the curse you heard us speak of in your vision.&lt;br /&gt;
&lt;br /&gt;
 Granson: So this curse transforms people into monsters? Like how sin eaters can spawn more of their own kind?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: I will speak no more of this or other matters until after you have completed the task I set before you.&lt;br /&gt;
 Sul Oul: This is not negotiable, Granson. [Forename] accepted my terms, and so must you.&lt;br /&gt;
&lt;br /&gt;
 Granson: Hmph. So secretive...the both of you. Can&#039;t we all just speak plain?&lt;br /&gt;
&lt;br /&gt;
 Sul Oul: Your comrade refuses to acknowledge his situation. This may take time, but I am patient. Indeed, I have dealt with many a stubborn child in my life...&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Se8THNudXhM}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defined_by_Loss&amp;diff=1498718</id>
		<title>Defined by Loss</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defined_by_Loss&amp;diff=1498718"/>
		<updated>2026-07-16T15:13:26Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Defined by Loss&lt;br /&gt;
| description = [[Granson]] would like nothing more than to leave [[Wright]] behind. &lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Granson&lt;br /&gt;
| related-npcs = Hume Peddler; Industrious Trader; Zhin Zin&lt;br /&gt;
| location = Kholusia&lt;br /&gt;
| location-x = 16.5&lt;br /&gt;
| location-y = 28.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 74&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 221760&lt;br /&gt;
| gil = 2163&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shaped by Tragedy&lt;br /&gt;
| next-quest = The Princess and Her Knight&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68781&lt;br /&gt;
| id-edb = 4a5d6341048&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the industrious trader in [[Eulmore]].&lt;br /&gt;
*Speak with [[Granson]] in [[Wright]].&lt;br /&gt;
*Rendezvous with Granson in [[Amh Araeng]].&lt;br /&gt;
*Question the residents of [[Mord Souq]]. 0/2&lt;br /&gt;
*Speak with Granson.&lt;br /&gt;
*Search for the enterprising scavenger.&lt;br /&gt;
*Slay the sin eater.&lt;br /&gt;
*Rendezvous with Granson.&lt;br /&gt;
*Speak with Granson in Mord Souq.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Granson would like nothing more than to leave Wright behind.&lt;br /&gt;
&lt;br /&gt;
*One element of the attack on Wright a year ago still sticks in Granson&#039;s mind: the Fangs of Orthus, the bracelet that Granson&#039;s beloved was working to restore, which the eater Dikaiosyne took with him when he left. Eaters are creatures of base instinct that care not for worldly possessions, so this curious behavior would seem to set him apart from his brethren. In any event, it would behoove you to learn more about the bracelet, perhaps by questioning the trader who had commissioned Milinda to restore it─a man who calls Eulmore home...&lt;br /&gt;
&lt;br /&gt;
*Sensing an opportunity to recover his “stolen” goods, the trader tells you of how he purchased the bracelet from a traveling peddler who claimed it was a relic of the fallen Kingdom of Voeburt. Coincidentally, a relic with a similar design─a choker─has recently surfaced in Mord Souq, and the merchant has a mind to purchase it as well...&lt;br /&gt;
&lt;br /&gt;
*Like the merchant, Granson suspects there is a connection between the two pieces given the supposed similarity of the design. A trip to Mord Souq would appear to be in order.&lt;br /&gt;
&lt;br /&gt;
*As before, Granson proposes that the two of you make separate inquiries, asking after the choker. Hopefully you will have better luck than you did in Wright...&lt;br /&gt;
&lt;br /&gt;
*In a surprising twist, you happen to question a woman who knows of the piece you speak, for her husband is the owner. Granson should be pleased to learn of your discovery.&lt;br /&gt;
&lt;br /&gt;
*Granson would brook no delay and declares that you must hurry to find the scavenger, for so long as he is in possession of the choker, he remains a target for Dikaiosyne.&lt;br /&gt;
&lt;br /&gt;
*Alas, you locate the scavenger too late, for the Virtue beats you to the punch and transforms him into a sin eater before leaving with the Voeburtite choker. The misshapen fiend then turns to face you, an all-too-familiar hunger in its eyes...&lt;br /&gt;
&lt;br /&gt;
*You grant the scavenger the only mercy you can. Granson will not be pleased with this outcome, but such is life.&lt;br /&gt;
&lt;br /&gt;
*Granson is understandably dismayed to learn of the scavenger&#039;s death and Dikaiosyne&#039;s escape, but what is done is done. Rather than discuss the next step in the wild where more eaters could be roaming about, he bids you both return to Mord Souq.&lt;br /&gt;
&lt;br /&gt;
*Though you have lost both the choker and Dikaiosyne, the greater tragedy is undeniably the scavenger&#039;s death. Being no stranger to such things, Granson states that he will inform the widow, and that you will continue your hunt for the eater another day.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: Sorry to have kept you waiting, sinner.&lt;br /&gt;
 Granson: I&#039;m sure you&#039;re eager to get back to it, as am I. Trouble is, in your absence, I&#039;ve failed to turn up any information as to the whereabouts of Dikaiosyne.&lt;br /&gt;
 Granson: There is one line of inquiry I&#039;ve yet to pursue, though─the Fangs of Orthus. The bracelet my beloved was supposed to restore and that the eater took with him when he left Wright.&lt;br /&gt;
 Granson: Sin eaters are mindless fiends driven only by base instinct. Everyone knows that. They&#039;ve no need for worldly possessions.&lt;br /&gt;
 Granson: Yet Dikaiosyne took the bracelet anyway...which can only mean that there&#039;s something unique about this particular antique. Or the sinless bastard&#039;s somehow different from the rest of his ilk...&lt;br /&gt;
 Granson: Either way, I think we need to learn more about the Fangs of Orthus, and I know just the man to ask: the Eulmoran trader who commissioned Milinda&#039;s services.&lt;br /&gt;
 Granson: Much as I&#039;d like to question him myself, though, I don&#039;t think that&#039;s an option. Even though Dikaiosyne&#039;s attack a year ago is common knowledge, I doubt the trader will believe that an eater stole his precious trinket. He&#039;s more likely to accuse me of theft and have me clapped in irons.&lt;br /&gt;
 Granson: So I&#039;m afraid you&#039;ll have to go in my stead, [Forename]. Milinda said he was a regular at the Beehive, so try looking for him there first.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Best I keep my distance from the trader. If he suspects fraud, I&#039;m liable to be his prime suspect, and I&#039;d rather not fight my way out of Eulmore unless I have to.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the industrious trader in Eulmore===&lt;br /&gt;
 Industrious Trader: Hmm? And to what do I owe the pleasure that is your...company?&lt;br /&gt;
 Industrious Trader: The Fangs of Orthus, you say? How very interesting...&lt;br /&gt;
 Industrious Trader: I should be glad to tell you everything that I know─under the assumption that should you recover it, you will see it returned to its rightful owner at once.&lt;br /&gt;
 Industrious Trader: I purchased the bracelet from a traveling peddler who claimed it was a relic of Voeburt, that glorious kingdom that fell with the Flood like so many others.&lt;br /&gt;
 Industrious Trader: He spoke true, from what I could tell, and I intended to sell it to a collector here for a tidy profit─after having it properly restored by an artisan in Wright. Alas, she was one of several casualties of a sin eater attack, during which the Fangs of Orthus “mysteriously” vanished.&lt;br /&gt;
 Industrious Trader: I have of course been keeping in touch with several contacts on the off chance that the thief might attempt to sell it. They have not, regrettably, but a piece of similar design did recently surface in Mord Souq, I am told.&lt;br /&gt;
 Industrious Trader: I was planning to dispatch an agent to investigate, but you seem more than capable of fulfilling that role. As for incentive, you may be assured that any information that aids me in the acquisition of the Fangs of Orthus or similar relics will be well rewarded.&lt;br /&gt;
&lt;br /&gt;
 -optional start&lt;br /&gt;
 Industrious Trader: The piece in question is a choker of similar age and design to the Fangs of Orthus. The owner has yet to find a buyer, I believe, but I should like very much to make it my own...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson in Wright===&lt;br /&gt;
 Granson: So? What did our industrious patron have to say?&lt;br /&gt;
 Granson: So he thinks it was stolen, eh? Just as well. We&#039;d probably not know where to head next if it wasn&#039;t for his distrusting nature.&lt;br /&gt;
 Granson: If this “piece of similar design” is related to the Fangs of Orthus, then it might attract Dikaiosyne&#039;s attention─assuming it hasn&#039;t already. Let&#039;s go.&lt;br /&gt;
&lt;br /&gt;
===Rendezvousing with Granson in Amh Araeng===&lt;br /&gt;
 Granson: Fine weather we&#039;re having today in Mord Souq, isn&#039;t it?&lt;br /&gt;
 Granson: &amp;quot;No such thing as a thing without value.“ That&#039;s the creed of these folk.&lt;br /&gt;
 Granson: We&#039;ll find no shortage of Voeburtite trinkets here. Finding the right one, on the other hand, is the challenge. I say divide and conquer, as before.&lt;br /&gt;
&lt;br /&gt;
===Questioning the residents of Mord Souq===&lt;br /&gt;
 Zhin Zin: Well met, well met! How may I be of service to you?&lt;br /&gt;
 Zhin Zin: Oho! A choker that once belonged to Voeburtite royalty, you say?&lt;br /&gt;
 Zhin Zin: If only I had such a remarkable treasure in my possession! But no, I do not. In all my years here I have never even heard of someone unearthing such a thing...&lt;br /&gt;
&lt;br /&gt;
 Hume Peddler: Yes? Do you have business with me, traveler?&lt;br /&gt;
 Hume Peddler: Ah, the Voeburtite choker? Is that what all this fuss is about? Then you&#039;re in luck, for my husband has yet to sell it.&lt;br /&gt;
 Hume Peddler: Once we realized how valuable it was, though, he insisted on carrying it with him at all times. If you&#039;re not willing to wait for him to return, you could try to find him at the ruins where he&#039;s scavenging for relics. They&#039;re not far.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: This&#039;ll go a lot smoother if we conduct our inquiries separately and share our findings afterwards. If it please.&lt;br /&gt;
&lt;br /&gt;
 Zhin Zin: Do you happen to know where this Voeburtite choker was dug up? I&#039;d like to take a look myself! There could be other valuable goods just waiting to be discovered!&lt;br /&gt;
 &lt;br /&gt;
 Hume Peddler: You&#039;ll find my husband at the ruins outside of Mord Souq. Or you could wait for him to return, but he has a habit of losing track of time...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson===&lt;br /&gt;
 Granson: What news, friend?&lt;br /&gt;
 Granson: Hah! To think that it was that easy! You&#039;ve the luck of the Fae.&lt;br /&gt;
 Granson: But we need to hurry. If my theory&#039;s correct, then so long as that scavenger has the choker, he&#039;s a target for Dikaiosyne.&lt;br /&gt;
&lt;br /&gt;
===Search for the enterprising scavenger===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 ???: M-Mercy! Mercy! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Panic-stricken Scavenger is attacked by a glowing Roegadyn.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Panic-stricken Scavenger: Take whatever you want, but please, don&#039;t kill me! I have a family! I... &lt;br /&gt;
 Panic-stricken Scavenger: Please! I beg of you, I─ Aaah! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Panic-stricken Scavenger is struck down and turned into a sin eater. The Roegadyn takes the choker.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Panic-stricken Scavenger: &amp;gt;&amp;gt; Pleaaase...pleaaase... &amp;lt;&amp;lt;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Granson===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: Shame you missed the fun. This one bit off more than he could chew!&lt;br /&gt;
 Granson: Probably because it was a newborn. You can tell by the lingering vestiges of intelligence and self─can see it in their eyes. Like when Dikaiosyne... Hmm. Don&#039;t tell me─you saw him?&lt;br /&gt;
 Granson: Wicked white. And he took the choker too? Damn it. Damn it all.&lt;br /&gt;
 Granson: He can&#039;t keep getting away with it! He... He can&#039;t keep getting away with it...&lt;br /&gt;
 Granson: It&#039;s just like Wright. I was too late to save him, just like I was too late to save her...&lt;br /&gt;
 Granson: But not again─never again! I&#039;ll hunt you to the ends of the world, Dikaiosyne! Vengeance will be mine!&lt;br /&gt;
 Granson: ...Ahem. Right, yes. Neither the time nor the place. More eaters could be about.&lt;br /&gt;
 Granson: It&#039;s just...every time I cut one down, it reminds me of my first. Of her...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson in Mord Souq===&lt;br /&gt;
 Granson: We may have failed to stop him this time, but what matters is that we&#039;ll both live to see another day.&lt;br /&gt;
 Granson: Pity the scavenger didn&#039;t. And the wife doesn&#039;t yet know she&#039;s become a widow.&lt;br /&gt;
 Granson: Sod it. I&#039;ll tell her what happened. I&#039;ve been there, so maybe it&#039;ll help me to find the right words. Not that there ever are any.&lt;br /&gt;
 Granson: Afterwards, I&#039;ll have a good think about our next step. Don&#039;t let me keep you from your other affairs, [Forename]. We&#039;ll speak again soon.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GhU1NFuzi50}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shaped_by_Tragedy&amp;diff=1498717</id>
		<title>Shaped by Tragedy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shaped_by_Tragedy&amp;diff=1498717"/>
		<updated>2026-07-16T14:36:32Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shaped by Tragedy&lt;br /&gt;
| description = [[Granson]] is eager to take to the road.&lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Granson&lt;br /&gt;
| related-npcs = Despondent Villager; Skittish Villager&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.5&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 72&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 218880&lt;br /&gt;
| gil = 1120&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Man with Too Many Scars&lt;br /&gt;
| next-quest = Defined by Loss&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68780&lt;br /&gt;
| id-edb = 6cf455fc8a6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Granson]] in [[Kholusia]].&lt;br /&gt;
*Question the residents of [[Wright]]. 0/2&lt;br /&gt;
*Speak with Granson.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Granson is eager to take to the road.&lt;br /&gt;
&lt;br /&gt;
*Granson knows better than to simply venture out into the wilds of Norvrandt without any inkling of where to search for his prey. Thus he would have you travel to the village of Wright on Kholusia, a humble settlement that was once attacked by Dikaiosyne, that you might gather information to aid you in your hunt.&lt;br /&gt;
&lt;br /&gt;
*The bounty hunter seems to possess a connection to the village, though he refrains from elaborating for the present. For now, you are to split up and question the residents of Wright in an effort to learn more about your quarry.&lt;br /&gt;
&lt;br /&gt;
*Regrettably, the villagers with whom you speak are reluctant to discuss the fateful day which haunts them still. In light of this, it seems rather unlikely that Granson will have obtained any information of value...&lt;br /&gt;
&lt;br /&gt;
*Although Granson&#039;s inquiries were equally unproductive, he is at least finally willing to reveal his connection to the village─his village, it would seem. A year ago, he was still a humble game hunter living happily with his bride-to-be, a goldsmith who had been hard at work restoring an antique bracelet. Alas, when he returned from the shipyards with supplies for her work, he found the village in disarray, for Dikaiosyne had come and set about killing and corrupting all who crossed his path─including Milinda, Granson&#039;s beloved, who was transformed into a sin eater before his very eyes. Afterwards, Dikaiosyne wordlessly scooped up the antique bracelet and quit the village with his horde of eater followers, but not before the hunter was forced to put Milinda out of her misery. It was this tragedy which set Granson on the path he now walks, for only by taking his revenge on the eater which destroyed his life will his soul ever know peace.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Granson: All set to embark on our great hunt, [Forename]?&lt;br /&gt;
 Granson: Then let us be about it!&lt;br /&gt;
 Granson: Before you ask, I&#039;ve no intention of leading us out into the wilds without even an inkling of Dikaiosyne&#039;s whereabouts. Norvrandt may not be a particularly large realm─even before the Flood─but it&#039;d take us a dozen lifetimes to scour every nook and cranny.&lt;br /&gt;
 Granson: So we&#039;ll start by asking around a place I know for a fact Dikaiosyne has attacked before. The village of Wright, on Kholusia.&lt;br /&gt;
 Granson: While I don&#039;t have reason to believe he will return, I&#039;d like to think that the survivors might know something of value. After all, you can be sure that they haven&#039;t forgotten the day the bastard came through...&lt;br /&gt;
 Granson: So let us be off, then!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Rendezvousing with Granson in Kholusia===&lt;br /&gt;
 Granson: Welcome to Wright. I reckon it might not seem like much to you, but to me...&lt;br /&gt;
 Granson: Never mind. We&#039;ll save that conversation for after. Tracking down Dikaiosyne is what matters right now.&lt;br /&gt;
 Granson: Let&#039;s split up and ask after the bastard. Better odds of turning up useful information that way, I&#039;d wager.&lt;br /&gt;
&lt;br /&gt;
===Questioning the residents of Wright=== &lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Come and find me after you&#039;ve finished your inquiries. It&#039;s not a big village, so you shouldn&#039;t have any trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Despondent Villager: Huh? Where did you come from? And what do you want with me?&lt;br /&gt;
 Despondent Villager: Dikaiosyne? That thrice-damned eater that&#039;s the spitting image of a Galdjent knight? That Dikaiosyne?&lt;br /&gt;
 Despondent Villager: I...I can&#039;t help you. All I know is that when he came, he... Wicked white, if you had seen the carnage, you would... I&#039;m sorry. I can&#039;t talk about this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skittish Villager: Ahh! What, what, what? What do you want with me!?&lt;br /&gt;
 Skittish Villager: The sin eater? The one that came and killed everyone!? Oh gods, is he here!?&lt;br /&gt;
 Skittish Villager: Then why are you talking about him? Ohh, I knew I should&#039;ve stayed inside. There&#039;s nothing but death out here now. Death and horror and eaters and... Gaaah! Gaaaaaah!&lt;br /&gt;
&lt;br /&gt;
 -optional start&lt;br /&gt;
 Despondent Villager: I said I can&#039;t talk about this! What&#039;s wrong with you, thinking you can just waltz into people&#039;s lives and poke at their scars? It&#039;s not right!&lt;br /&gt;
&lt;br /&gt;
 Skittish Villager: I thought I could do it. I thought it had been long enough, that I could go out and not see him lurking in every shadow, waiting to turn me like he did everyone else. Gods, I&#039;m such a fool...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Granson: Well? Learn anything worth sharing?&lt;br /&gt;
 Granson: I wish I could say I&#039;m surprised, but I&#039;m not. What we saw that day...what he did to us... &amp;lt;sigh&amp;gt; There&#039;s no moving on from that.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; What exactly happened here?&lt;br /&gt;
 &amp;gt;What&#039;s your connection to this village?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Granson: Well, I was planning to tell you the whole story eventually, but I suppose now is as good a time as any...&lt;br /&gt;
 Granson: I was born and raised in Wright. Lacking any real prospects, I eked out a living as a hunter. Might&#039;ve tried my hand at something more exciting had I not also been trying to provide for the love of my life, Milinda...&lt;br /&gt;
 Granson: Was about a year ago that she accepted a commission from this Eulmoran trader─bloke dealt mostly in antiques, and he had this bracelet in need of restoration.&lt;br /&gt;
 Granson: Bloody old with a questionable provenance, but supposedly it once belonged to royalty or some such. The Fangs of Orthus, he called it.&lt;br /&gt;
 Granson: Me and her&#039;d been talking about tying the proverbial knot─buying land, building a home, that sort of thing. Around here that might not take much, but it was still a lot more than we had, so when the trader made his offer, she didn&#039;t hesitate to say yes.&lt;br /&gt;
 Granson: I&#039;d gone down to the shipyards to pick up extra tools and materials she needed for the work. Quality stuff, but it&#039;d pay for itself ten times over. But when I got back to Wright...&lt;br /&gt;
 Granson: Dikaiosyne had been busy. I spied at least a dozen newborn eaters fluttering about, trying to make sense of their new lot.&lt;br /&gt;
 Granson: The grandmother who lived next door and shared the fruits of her orchard with us. The gruff woodsman who&#039;d brought firewood to our doorstep in the dead of winter. Both of them reduced to mindless fiends, just like that.&lt;br /&gt;
 Granson: There wasn&#039;t time to mourn or to think. I started looking for Milinda...&lt;br /&gt;
 Granson: And then there she was─alive and well. Our eyes met, and we knew it was going to be all right. We ran for each other, and...&lt;br /&gt;
 Granson: ...Even now, a year later, it doesn&#039;t feel real. One moment she was there─&#039;&#039;right there&#039;&#039;, in front of me, and the next, she was...&lt;br /&gt;
 Granson: Dikaiosyne knelt and took the Fangs of Orthus, then left, leading a host of sin eaters out of Wright.&lt;br /&gt;
 Granson: But Milinda─I still couldn&#039;t see her as anything else─she wouldn&#039;t budge. She just hovered there and stared, waiting for me to...to...&lt;br /&gt;
 Granson: ...To end it.&lt;br /&gt;
 Granson: Well. I could never say no to her. Not once in the years we&#039;d been together.&lt;br /&gt;
 Granson: For all the times she&#039;d welcomed me home with a bowl of hot stew... All the times she laughed at my crude jokes and gave me counsel when I was losing my way...&lt;br /&gt;
 Granson: For all that and more...I killed her.&lt;br /&gt;
 Granson: I swore then and there I&#039;d have my vengeance. Dikaiosyne would die by my hand!&lt;br /&gt;
 Granson: I carved the scars in my flesh to mirror the ones he left on my soul. An enduring reminder of the vow that I never dare stray from the path.&lt;br /&gt;
 Granson: ...There. All done. No need to wallow in it. Wouldn&#039;t want my tragic yet trite tale to put you off our hunt. Still with me to the end, sinner?&lt;br /&gt;
 Granson: That&#039;s the spirit. Still, I&#039;ve some unfinished business here, so if you could give me a moment before we resume, I would be most grateful.&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=d66LDU4KkAc}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Man_with_Too_Many_Scars&amp;diff=1498716</id>
		<title>The Man with Too Many Scars</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Man_with_Too_Many_Scars&amp;diff=1498716"/>
		<updated>2026-07-16T14:30:08Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Man with Too Many Scars&lt;br /&gt;
| description = The [[Granson|tall dark stranger]] is regarding you with a mixture of curiosity and approval.&lt;br /&gt;
| image = The Man with Too Many Scars.png&lt;br /&gt;
| quest-giver = Granson&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.5&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Shadowbringers Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Shadowbringers)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| req-quest = Warrior of Darkness (Quest)&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 216000&lt;br /&gt;
| gil = 1084&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Shaped by Tragedy&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68779&lt;br /&gt;
| id-edb = 0f8b13923c6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Granson]] in [[Lakeland]].&lt;br /&gt;
*Stand watch for sin eaters.&lt;br /&gt;
*Speak with Granson.&lt;br /&gt;
*Stand watch for sin eaters.&lt;br /&gt;
*Speak with Granson.&lt;br /&gt;
*Speak with Granson in [[the Crystarium]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The tall dark stranger is regarding you with a mixture of curiosity and approval.&lt;br /&gt;
&lt;br /&gt;
*Granson, a bounty hunter by trade, has resolved to hunt Dikaiosyne, one of the so-called Cardinal Virtues─exceptionally powerful sin eaters born from the fallen Warriors of Light. Though Granson suspects you have what it takes to help him track down and slay the eater who adopted the guise of the knight Branden, he nevertheless wishes to put your skills to the proof with a simple trial to be held outside the Crystarium.&lt;br /&gt;
&lt;br /&gt;
*Lakeland has no shortage of wandering sin eaters, and so Granson bids you dispatch one or two while he observes. Surely one will come along soon...&lt;br /&gt;
&lt;br /&gt;
*You are not kept waiting long, and with a flourish you cut down your prey. At a glance, the bounty hunter appears to be pleased, but looks can be deceiving.&lt;br /&gt;
&lt;br /&gt;
*Alas, Granson requires confirmation that your victory was not a fluke. Another survey and another killing are in order.&lt;br /&gt;
&lt;br /&gt;
*Fortunately, you are rather well-versed in the ways of war. After repeating your previous feat, the bounty hunter cannot possibly impose upon you for further proof...&lt;br /&gt;
&lt;br /&gt;
*Blessedly, Granson is at last satisfied that you are the dab hand he took you for. He invites you to return to the Crystarium where you may at last finalize the terms of your arrangement.&lt;br /&gt;
&lt;br /&gt;
*And so it is that you and Granson formally enter into a pact to hunt the dread eater Dikaiosyne. Needless to say, such endeavors require sufficient preparation before they can be commenced, and this is no exception...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Granson: Can&#039;t say I&#039;ve chatted with you before. Think I&#039;d remember if I had. Seen your fair share of fighting, have you?&lt;br /&gt;
 Granson: And wary besides, heh. Rest assured I&#039;ve no secret designs. Name&#039;s Granson. Bounty hunter by trade, mostly sin eaters.&lt;br /&gt;
 Granson: When I first laid eyes on you, I had a feeling you were a tough bastard. The sort that must get mistaken for that “Warrior of Darkness” folks&#039;ve been talking about recently. That right?&lt;br /&gt;
 Granson: Easy, killer. I couldn&#039;t care less who you are or what you&#039;ve done. The only thing I&#039;m looking for these days is a like-minded partner. Someone willing to join me in the hunt for the biggest prize this side of Norvrandt.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt;Prize, you say?&lt;br /&gt;
 &amp;gt;I&#039;d hear the details first.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Granson: Heh, thought that&#039;d grab your attention. Dikaiosyne&#039;s the fiend I&#039;m after─one of the so-called “Cardinal Virtues” as folks are wont to call &#039;em.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; If the player has completed the quest {{i|Extinguishing the Last Light}}&lt;br /&gt;
 Granson: There were hopes that somehow the death of Vauthry and the Wardens might&#039;ve put an end to Dikaiosyne, but alas no. Seems the rules that bind other sin eaters don&#039;t apply to the Virtues.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Granson: Former Warriors of Light─the esteemed “heroes” who saved the realm a century ago. Dear ol&#039; Branden was one of them, I&#039;m told. Stop me if you&#039;ve heard all this before.&lt;br /&gt;
 Granson: Anyway, like his comrades, Branden died in the process, only to return relatively recently as a sin eater. The better to torment we few who survived their mercy. Needless to say, I aim to put an end to all that.&lt;br /&gt;
 Granson: You&#039;ve heard the pitch, so what&#039;s the answer? You interested in hunting Dikaiosyne with me?&lt;br /&gt;
 Granson: Not a whit of hesitation. I like you, sinner. Nevertheless, I&#039;ll need you to humor me and prove you&#039;re the dab hand I think you are. For my sake as well as yours.&lt;br /&gt;
 Granson: I&#039;ve heard reports of stray eaters drifting close to the Crystarium. Come with me and put my mind at ease.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 -quest accepted&lt;br /&gt;
&lt;br /&gt;
===Rendezvousing with Granson in Lakeland===&lt;br /&gt;
 Granson: There you are. Very good.&lt;br /&gt;
 Granson: The sin eaters we&#039;re after were sighted west of the Accensor Gate, so we&#039;ll need to head through there before we begin our search.&lt;br /&gt;
 Granson: Oh, and if you happen to have any objections to killing eaters for sport, remember that many were once innocent people. You&#039;ll be doing them a favor putting them out of their misery.&lt;br /&gt;
&lt;br /&gt;
===Stand watch for sin eaters===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Sorry, but I&#039;ll be sitting this one out. Need to make sure I can rely on you in battle first. You understand.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson===&lt;br /&gt;
 Granson: Good, clean work. This is clearly not your first time.&lt;br /&gt;
 Granson: Let&#039;s do this once more just to confirm it wasn&#039;t a fluke, though. Besides the world could do with less sin eaters.&lt;br /&gt;
 Granson: Follow me. It shouldn&#039;t be much further.&lt;br /&gt;
&lt;br /&gt;
===Stand watch for sin eaters===&lt;br /&gt;
-optional start&lt;br /&gt;
 Granson: Don&#039;t look at me. Your prey is out there somewhere.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson===&lt;br /&gt;
 Granson: Yeah, that&#039;ll do. You&#039;re exactly the sort of {{alternatives|f=woman|m=man}} I&#039;ve been looking for, and thank the gods for that.&lt;br /&gt;
 Granson: My apologies for subjecting you to such a silly test, but I&#039;d rather not have an amateur&#039;s death on my conscience. Let&#039;s head back to the Wandering Stairs and make this official, shall we?&lt;br /&gt;
&lt;br /&gt;
===Speaking with Granson in the Crystarium===&lt;br /&gt;
 Granson: So. Just to make sure you&#039;re still keen on our arrangement...&lt;br /&gt;
 Granson: [Forename], will you join with me and hunt the dread fiend Dikaiosyne and put an end to his accursed existence?&lt;br /&gt;
 Granson: Excellent! Then it is settled.&lt;br /&gt;
 Granson: Now, every hunt begins with an investigation, and ours is no exception. Dikaiosyne can be a rather difficult eater to pin down.&lt;br /&gt;
 Granson: But before we commence ours, we would do well to attend to our respective preparations. Let me know when you are ready to proceed.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9ZStpKx-BGw}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Around_the_City&amp;diff=1494427</id>
		<title>Around the City</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Around_the_City&amp;diff=1494427"/>
		<updated>2026-07-12T18:25:22Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Around the City&lt;br /&gt;
| description = Lumull is not yet ready to release you to the sweet meditations of manual labor.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Lumull&lt;br /&gt;
| related-npcs = Dauntless Laborer;Diligent Inspector;G&#039;raha Tia;Krile;Reflective Fighter;Sphene&lt;br /&gt;
| location = Treno&lt;br /&gt;
| location-x = 11.4&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 404&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 3 Sleepless Rhapsody (Around the City)&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 966&lt;br /&gt;
| reward1 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Beyond the Mountains&lt;br /&gt;
| next-quest = To Work&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 30801bfd2d4&lt;br /&gt;
| id-gt = 70965&lt;br /&gt;
| msq-index = 982&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
* Distribute the [[Sleepless Rhapsody (Around the City)|Sleepless Rhapsody]] to citizens of Treno.&lt;br /&gt;
* Speak with Krile.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Lumull is not yet ready to release you to the sweet meditations of manual labor.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: I see how drinking that would be...unifying. And it is impressive that they have maintained the tradition here, so far from the Milalla&#039;s native lands.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Given its ability to counteract lightning&#039;s influence on the body, that remedy could be of use to the people of Alexandria as well. I am certain Lumull would be more than happy to offer it to them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Lumull: Ah yes, the repairs...&lt;br /&gt;
 Lumull: Are you certain you want to be put to work? If you&#039;ve come all the way out to visit us, you must have had more important things in mind. And you&#039;ve already helped protect the city...&lt;br /&gt;
&lt;br /&gt;
 Krile: Actually, our goal was to ascertain the present state of the Mist Continent.&lt;br /&gt;
&lt;br /&gt;
 Lumull: The whole continent!? Did you come from across the sea?&lt;br /&gt;
&lt;br /&gt;
 Krile: Not exactly...&lt;br /&gt;
 Krile: We&#039;ve actually come from Alexandria.&lt;br /&gt;
&lt;br /&gt;
 Lumull: Alexandria? Are you quite, &#039;&#039;quite&#039;&#039; sure?&lt;br /&gt;
 Lumull: ...No, sorry, of course you&#039;re sure. Would be rude of me to doubt you.&lt;br /&gt;
 Lumull: It&#039;s just, it&#039;s not every day that we get visitors, let alone from a nation that up and vanished!&lt;br /&gt;
&lt;br /&gt;
 Krile: I know that it must come as something of a shock.&lt;br /&gt;
 Krile: But this is our first time in Treno, and we should like to get to know the city and its people. That is why we proposed lending a hand to those in need.&lt;br /&gt;
&lt;br /&gt;
 Lumull: I see! In that case...&lt;br /&gt;
 Lumull: Why don&#039;t you help distribute this remedy to the rest of our people?&lt;br /&gt;
 Lumull: Ordinarily, everyone would&#039;ve already come for a cup, but the fiends made quite a mess this time. Might be a while before some can step away from their work.&lt;br /&gt;
 Lumull: Never fear, though─even if their hands are busy, they&#039;ll be more than happy to spare a few words for fascinating folks from afar.&lt;br /&gt;
&lt;br /&gt;
 Krile: We would appreciate that. Thank you, Lumull.&lt;br /&gt;
&lt;br /&gt;
 Lumull: You&#039;re the ones doing me a favor, honestly! Here, take this batch.&lt;br /&gt;
 Lumull: I&#039;ll deliver some to town hall, so you can attend to areas you haven&#039;t seen yet!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: Like Miayli, Lumull seemed taken aback by mention of Alexandria. Perhaps they had friends or loved ones who disappeared along with it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
 Krile: If we split up, we can spend more time speaking with the locals while ensuring everyone receives the remedy promptly. Could you each take a portion?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Of course. I haven&#039;t had my fill of conversation yet!&lt;br /&gt;
 &amp;gt; Rest assured that I can handle pouring liquid into a cup.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I too should be glad to dole out a few servings.&lt;br /&gt;
&lt;br /&gt;
 Krile: Wonderful! Let me divide this up...&lt;br /&gt;
 Krile: [Forename], why don&#039;t you make rounds of the southern part of the city? Raha and I shall tend to the north.&lt;br /&gt;
 Krile: Right, let&#039;s go and acquire some insights!&lt;br /&gt;
&lt;br /&gt;
===Distribute the Sleepless Rhapsody to citizens of Treno.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: So the taste is challenging even when one is accustomed to it...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Is that so? This city is remarkably self-sufficient.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dauntless Laborer&#039;&#039;&lt;br /&gt;
 Dauntless Laborer: You must be one of those visitors Lumull mentioned. Odd place to be visiting, though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over a {{i|Sleepless Rhapsody (Around the City)}}.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Dauntless Laborer: Oh, you came to deliver the remedy? Thank you kindly. I was hauling beast carcasses in for processing and copped a good dose of discharged energy for my troubles. It brought on the levin sickness something fierce...&lt;br /&gt;
 Dauntless Laborer: Still, we don&#039;t go hunting outside the barrier, so we don&#039;t want to waste any part of the creatures that find their way in.&lt;br /&gt;
 Dauntless Laborer: Pelts that&#039;re highly charged with lightning aether are the most valuable, of course. Tan them with the right stuff, and you can turn them into protective clothing that keeps you from getting zapped.&lt;br /&gt;
 Dauntless Laborer: The beasts you felled will all be put to good use. Thanks again!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Dauntless Laborer: Our histories say that when large creatures broke through the barrier, our bravest fighters would launch themselves onto their backs with the trebuchet. We have you to thank for not needing to revive that tradition today!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reflective Fighter&#039;&#039;&lt;br /&gt;
 Reflective Fighter: You&#039;re that mighty monster-slayer I saw earlier! It&#039;s an honor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over a {{i|Sleepless Rhapsody (Around the City)}}.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Reflective Fighter: &#039;&#039;And&#039;&#039; you&#039;ve brought Sleepless Rhapsody! Bless you─I&#039;m dead on my feet after that battle. We don&#039;t usually have that many beasts breaking through at once.&lt;br /&gt;
 Reflective Fighter: Practice keeps one&#039;s skills sharp, though, so in a way I&#039;m glad for it. And I learned a thing or two from watching you.&lt;br /&gt;
 Reflective Fighter: Oh, I can hardly wait to get to work on my grimoire! I have a number of ideas for improved geometries...&lt;br /&gt;
 Reflective Fighter: The thoughtful application of new learning is what keeps our ancestors&#039; magic alive and flourishing!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Reflective Fighter: Now I must face my true nemesis: circles. They&#039;re so hard to draw without making them all wobbly!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diligent Inspector&#039;&#039;&lt;br /&gt;
 Diligent Inspector: There&#039;s a fresh face if ever I saw one... And what&#039;s that in your hand?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over a {{i|Sleepless Rhapsody (Around the City)}}.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Diligent Inspector: Oh, don&#039;t mind if I do! Safety inspections take priority, but the battle doesn&#039;t feel over until I&#039;ve had a cup of Sleepless Rhapsody...&lt;br /&gt;
 Diligent Inspector: I&#039;m proud to say that I have some small part in preparing it, too. The herbs come from my very own growery.&lt;br /&gt;
 Diligent Inspector: One of the greatest discoveries of our time is that seeds carried in by invading creatures can be cultivated into remarkable plants. Plants with the potential to mitigate the lightning&#039;s effects!&lt;br /&gt;
 Diligent Inspector: And with as many hides as we have this time─not to mention stomachs!─it&#039;s entirely possible we&#039;ll find new varieties of herbs among our harvest.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Diligent Inspector: The flowers around the city also sprouted from seeds that creatures carried in. So truth be told, I find it difficult to begrudge them their trespass.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: Finished with your supply of remedy as well, have you? I expect the scent will linger on our clothing for days...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Krile: Between the three of us, we ought to have covered every area aside from Lumull&#039;s.&lt;br /&gt;
 Krile: One of the people I spoke with asked me to pass something along to him, but he hasn&#039;t returned yet.&lt;br /&gt;
 Krile: In the meantime, shall we discuss what we&#039;ve learned?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Krile: Fascinating. I appreciate your thoroughness in recounting the details.&lt;br /&gt;
 Krile: I too learned much, as I helped to treat the injured&#039;s wounds.&lt;br /&gt;
 Krile: The Milalla&#039;s curative magicks appear identical to Sphene&#039;s. This means that either her tutor was a Milalla as well, or that the art had spread all throughout the Ninth.&lt;br /&gt;
 Krile: Then there are the symbols and tomes, which are highly reminiscent of arcanima. If these elements indeed originated with the arcane geometries of the south sea isles, as in the Source, &#039;tis curious that they have developed in so similar a manner on this shard.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Mind you don&#039;t share that with any other graduates of the Faculty of the Arcane, lest they beat you to publication.&lt;br /&gt;
&lt;br /&gt;
 Krile: Did you learn aught of note, Raha?&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I spoke with one of Treno&#039;s storekeepers about how they obtain their supplies.&lt;br /&gt;
 G&#039;raha Tia: Though they are few and far between, other settlements yet exist on the Mist Continent, with a rail system facilitating the flow of goods between them.&lt;br /&gt;
 G&#039;raha Tia: Unfortunately, barrier breaches trigger an emergency failsafe on the main line, so the train is presently stopped at a midway point until operations can resume.&lt;br /&gt;
 G&#039;raha Tia: There are also maritime routes, but they see only occasional use. Often, as now, Treno must make do with what is to hand.&lt;br /&gt;
&lt;br /&gt;
 Krile: In addition to this constant state of scarcity, much of Treno&#039;s populace suffers from levin sickness─not to mention the frequent attacks on the city and the resulting casualties.&lt;br /&gt;
 Krile: Yet everyone we&#039;ve spoken with seems undaunted by these hardships. They are not only surviving─they are happy, in spite of it all.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Where there is life, there is hope.&lt;br /&gt;
 G&#039;raha Tia: And when one believes in a better future─a tomorrow even the slightest bit brighter than today─there is naught to be done but build it.&lt;br /&gt;
 G&#039;raha Tia: Until, stone by stone, a city rises.&lt;br /&gt;
&lt;br /&gt;
 Krile: A noble city, with noble purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A downtrodden Lumull arrives.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Is aught the matter, Lumull?&lt;br /&gt;
&lt;br /&gt;
 Lumull: I think I&#039;ve dropped something and now I can&#039;t find it anywhere. I...I&#039;m doomed.&lt;br /&gt;
&lt;br /&gt;
 Krile: Oh! Is it this, by chance?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Krile holds a device.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Krile: While I was distributing the remedy, I was asked to pass it along to you.&lt;br /&gt;
&lt;br /&gt;
 Lumull: Yeees! That&#039;s it! Yes! I&#039;m not doomed.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Is that a tracking device?&lt;br /&gt;
&lt;br /&gt;
 Lumull: You&#039;ve a keen eye for technology! This thing picks up on the aether of the creatures that get through the barrier.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: That explains how you knew when they&#039;d been vanquished.&lt;br /&gt;
&lt;br /&gt;
 Lumull: Exactly! It shouldn&#039;t show anything now, but I can switch it on like so...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lumull presses the device, but nothing happens. He presses it many more times until it completely malfunctions. Lumull breaks into a sweat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Lumull: Nooo! No! Nonono! She&#039;s going to kill me!&lt;br /&gt;
&lt;br /&gt;
 Lumull: Uh... Say, how&#039;d you like to meet my sister Eyaney? She&#039;s an electrope engineer, so she knows all sorts of interesting stuff...&lt;br /&gt;
&lt;br /&gt;
 Krile: I take it she also built that device?&lt;br /&gt;
&lt;br /&gt;
 Lumull: Oh, yes. That&#039;s my sister! She&#039;s a genius, everyone says so.&lt;br /&gt;
 Lumull: And she won&#039;t kill me in front of other people. Probably.&lt;br /&gt;
 Lumull: I mean, wouldn&#039;t it be interesting to watch her work? Maybe you can even help! It&#039;d be, you know...edifying?&lt;br /&gt;
 Lumull: Please, I beg you! Pleeeaaase!&lt;br /&gt;
&lt;br /&gt;
 Krile: I suppose that&#039;s that, then.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: One wonders how fearsome this Eyaney truly is...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: If Treno&#039;s barrier is similar in design to Alexandria&#039;s, should we assume that electrope technology is standard here as well?&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ftgwcwngaA8}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beyond_the_Mountains&amp;diff=1494416</id>
		<title>Beyond the Mountains</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beyond_the_Mountains&amp;diff=1494416"/>
		<updated>2026-07-12T18:11:33Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Beyond the Mountains&lt;br /&gt;
| description = Despite the ominous landscape and persistent echoes of thunder, Krile is determined to press on.&lt;br /&gt;
| image = beyond the mountains1.png&lt;br /&gt;
| quest-giver = Krile&lt;br /&gt;
| related-npcs = Clerk PX-0093;G&#039;raha Tia;Lumull;Sphene;Y&#039;shtola&lt;br /&gt;
| location = Alexandria Crater&lt;br /&gt;
| location-x = 5.9&lt;br /&gt;
| location-y = 6.5&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 403&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Sleepless Rhapsody (Beyond the Mountains)&lt;br /&gt;
| reward-opt1 = 1 Piety Materia XI&lt;br /&gt;
| reward-opt2 = 1 Battledance Materia XI&lt;br /&gt;
| reward-opt3 = 1 Quickarm Materia XI&lt;br /&gt;
| reward-opt4 = 1 Quicktongue Materia XI&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5641&lt;br /&gt;
| unlocks = dg Mistwake&lt;br /&gt;
| prev-quest = Through the Thunder&lt;br /&gt;
| next-quest = Around the City&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 21282a4c744&lt;br /&gt;
| id-gt = 70964&lt;br /&gt;
| msq-index = 981&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Sphene (NPC)|Sphene]].&lt;br /&gt;
* Enter [[Mistwake]].&lt;br /&gt;
* Speak with [[Lumull]].&lt;br /&gt;
* Drink the [[Sleepless Rhapsody (Beyond the Mountains)|Sleepless Rhapsody]] under Lumull&#039;s watchful eye.&lt;br /&gt;
* Speak with Lumull.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Despite the ominous landscape and persistent echoes of thunder, Krile is determined to press on.&lt;br /&gt;
* A cursory look around the levin-blasted landscape confirms that if civilization has survived on the Ninth, it is not to be found near the crater that once was Alexandria. Sphene suggests nearby Treno, a port city–state and hub of trade on the continent, as a likely location of survivors. However, due to the violent lightning storm that spans as far as the eye can see, the airship cannot make the journey. Though Clerk PX-0093 remains on standby should you need to fly back to Living Memory, henceforth, you must walk.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may returnby speaking with Clerk PX-0061 at leynode mnemo.&lt;br /&gt;
* Sphene leads you to a nearby cave system that should provide passage through the mountains to Treno. From what you can see from the entrance, it does not appear to have suffered structural damage in the intervening time, so you and your companions prepare to sally forth into the darkness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
* Though the path was winding and arduous, you have found your way through the gates of Treno, and put down many a threat to the local populace besides. The glow of the city&#039;s lamps welcomes you to what apparently remains a thriving bastion of civilization.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return from the Alexandria crater below Living Memory.&lt;br /&gt;
* In the heart of Treno, you are greeted with cheerful thanks echoing through the local speaker system, followed by an equally cheerful greeting from the mayor, Miayli. The elder Milalla is concerned by the fate of Alexandria, and so Sphene and Y&#039;shtola volunteer to tell her of all that has come to pass while the rest of your party explores the city. Miayli suggests you begin by speaking to her grandson, Lumull, who can put you to work aiding the townsfolk.&lt;br /&gt;
* You find Lumull passing out some manner of herbal remedy called “Sleepless Rhapsody,” which he insists that you try. He is also strangely keen to see your face when you do...&lt;br /&gt;
* After marshaling your courage and quaffing the face-puckering drink, you share a polite version of your impressions, as Krile and G&#039;raha recall their past experiences facing similar trials. In short order, however, you learn that the remedy&#039;s benefits are worth tolerating the taste. Not only do you feel surprisingly refreshed, but Lumull also explains that Sleepless Rhapsody mitigates the deleterious effects of exposure to lightning aether, further noting that the recipe has been passed down by the Milalla for generations.&lt;br /&gt;
* Now that he has had the opportunity to enjoy your reaction to Sleepless Rhapsody, Lumull finally remembers to introduce himself. Perhaps one day he will get around to giving you your work orders...&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: The state of this reflection&#039;s aether is more dire than we anticipated.&lt;br /&gt;
 Y&#039;shtola: I should be surprised if the Ascians had no hand in the war that wrought this.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: The warding scale is truly a godssend for those of us without the blessing of Light. Remind me to send my profuse thanks to Vrtra and the Hannish alchemists once more.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: That crater...was once Alexandria...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Krile: There are no structures, nor any other sign of survivors that I can see...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I suspect the crater made this area unsuitable for habitation due to the increased risk of flooding.&lt;br /&gt;
&lt;br /&gt;
 Krile: Then we should look further afield. In which direction do you think we might find a settlement?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: If we&#039;re at the edge of Alexandrian territory now, the closest city would be Treno. Should it survive...&lt;br /&gt;
 Sphene (NPC)@Sphene: As a city-state built on a harbor, it was a nexus of trade, and it remained neutral throughout the war. We Alexandrians always felt fortunate to have it in our neighborhood, so to speak.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Not unlike our Radz-at-Han.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Ah, yes! Alphinaud has spoken of Radz-at-Han before. It&#039;s near the south sea isles─the Milalla homeland, correct?&lt;br /&gt;
 Sphene (NPC)@Sphene: Funnily enough, it was also Treno where the Milalla first found a home in our world.&lt;br /&gt;
&lt;br /&gt;
 Krile: Truly?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Yes, and though the Milalla population elsewhere grew, most continued to feel a strong connection to the city. I&#039;d like to think that some remain there to this day...&lt;br /&gt;
 Sphene (NPC)@Sphene: Clerk PX-0093, is this ship capable of taking us to Treno?&lt;br /&gt;
&lt;br /&gt;
 Clerk PX-0093: I shall run a flight simulation for the route to Treno. One moment...&lt;br /&gt;
 Clerk PX-0093: Simulation complete. There is a near one hundred percent probability that the ship would suffer catastrophic mechanical failure prior to arrival due to ambient lightning. My apologies!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Oh... Well, thank you for checking.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: If we cannot fly, then we shall have to walk.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Treno lies beyond the mountains... But there should be routes that spare us having to climb.&lt;br /&gt;
 Sphene (NPC)@Sphene: That cave system, for instance─assuming it hasn&#039;t collapsed. Let&#039;s try there first.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: Eager though I am to seek new discoveries, the prospect of walking in circles for days on end does not appeal. We are fortunate to have Sphene.&lt;br /&gt;
&lt;br /&gt;
 Krile: The place where my people first arrived─and I shall soon see it in person!&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Of late, I&#039;ve spent much of my time hunched over reports. A brisk trek across a wasteland shall make for a refreshing change of pace.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sphene===&lt;br /&gt;
 Sphene (NPC)@Sphene: This tunnel appears intact...&lt;br /&gt;
 Sphene (NPC)@Sphene: Though we have no way of knowing what it&#039;s like further in.&lt;br /&gt;
 Sphene (NPC)@Sphene: Mind you stay alert for beasts, as well. Given the barren surrounds, they&#039;re surely ravenous...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Mistwake}} now accessible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: Whatever lies ahead shall give us more insight into the state of the Ninth.&lt;br /&gt;
&lt;br /&gt;
 Krile: I am anxious and hopeful in equal measure. &#039;Tis a strange feeling...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: There should be little reason for anyone to have passed this way since Alexandria&#039;s displacement. Let us pray loose rocks are the worst we must contend with.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I speak so confidently of the Milalla&#039;s connection to Treno because my tutor, Tuphut, hailed from the city. Another reason to hope it has survived...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter Mistwake.===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;Shattered Lair (boss 1)&#039;&#039;&lt;br /&gt;
System: The fallen rocks crumble...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The City of Treno (area 3)&#039;&#039;&lt;br /&gt;
Treno Citizens 1 and 2&lt;br /&gt;
 Treno Citizen: No matter how many come, we fight hand in hand! Forevermore!&lt;br /&gt;
 x@Treno Citizen (text bubble, combat): Not so fast! &lt;br /&gt;
 Treno Citizen: Who in the world are y─ I mean, thanks!&lt;br /&gt;
 x@Treno Citizen (text bubble, combat): For Treno!&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): Thanks for the help!&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): I&#039;m beat...&amp;lt;wheeze&amp;gt;&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): You alright?&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): Still got all my limbs...&lt;br /&gt;
&lt;br /&gt;
Treno Citizens 3 and 4&lt;br /&gt;
 Treno Citizen: Got you!&lt;br /&gt;
 Treno Citizen: Thunderous heavens...&lt;br /&gt;
 x@Treno Citizen (text bubble): Where does it hurt!?&lt;br /&gt;
 x@Treno Citizen (text bubble): Right h—Ouch!&lt;br /&gt;
 &lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Treno is safe. And has been, all this time...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Whatever its flaws, the barrier is keeping the lightning aether at bay.&lt;br /&gt;
&lt;br /&gt;
Krile: What of the injured? Are we needed to help heal them?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: No more screams... I wager that&#039;s a good sign.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Quan Caverns and Electrope Mine (area 1)&#039;&#039;&lt;br /&gt;
Krile: The tunnel looks to have been maintained to some degree.&lt;br /&gt;
Y&#039;shtola: The path is certainly too smooth to be natural.&lt;br /&gt;
Sphene (NPC)@Sphene: The cave itself is a natural formation, but this...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This cannot have been abandoned since the war.&lt;br /&gt;
Krile: It doesn&#039;t appear to be in use. And yet...&lt;br /&gt;
Sphene (NPC)@Sphene: This is electrope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shattered Lair (boss 1)&#039;&#039;&lt;br /&gt;
Krile: That eye... Some sort of catoblepas, perhaps?&lt;br /&gt;
Y&#039;shtola: The only way out is through.&lt;br /&gt;
Sphene (NPC)@Sphene: Is this its den?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That bodes ill. Get to cover!&lt;br /&gt;
Krile: We can use the stones!&lt;br /&gt;
Y&#039;shtola: You mustn&#039;t let that aether touch you!&lt;br /&gt;
Sphene (NPC)@Sphene: Something is amiss... Take shelter!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Over here, quickly!&lt;br /&gt;
Krile: We&#039;ll be alright if we stay together.&lt;br /&gt;
Y&#039;shtola: Brace yourselves...&lt;br /&gt;
Sphene (NPC)@Sphene: We shall stand as one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: A fearsome opponent.&lt;br /&gt;
Krile: Onward!&lt;br /&gt;
Sphene (NPC)@Sphene: We should be nearing the other end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quan Caverns and Treno Lowlands (area 2)&#039;&#039;&lt;br /&gt;
Krile: I see it! Treno...&lt;br /&gt;
Y&#039;shtola: The city lives...&lt;br /&gt;
Sphene (NPC)@Sphene: Something is amiss with that barrier...&lt;br /&gt;
&lt;br /&gt;
Krile: The lightning is truly something to behold.&lt;br /&gt;
Y&#039;shtola: I, for one, would as soon hasten to shelter.&lt;br /&gt;
Sphene (NPC)@Sphene: Stay low, and be wary if you hear a crackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overture Plaza (boss 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: They&#039;ve been breached.&lt;br /&gt;
Krile: We secure this area first, then!&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;ve come in the midst of an emergency...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Watch where it&#039;s concentrating the levin.&lt;br /&gt;
Krile: Note where the aether flows, everyone!&lt;br /&gt;
Y&#039;shtola: It&#039;s condensing lightning aether...&lt;br /&gt;
Sphene (NPC)@Sphene: If it releases aether from all of those points...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Some manner of poison?&lt;br /&gt;
Krile: Quite a few of these toxic...things, aren&#039;t there?&lt;br /&gt;
Y&#039;shtola: Ware the vapors.&lt;br /&gt;
Sphene (NPC)@Sphene: I assume there will be more to follow...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It set off the levin!&lt;br /&gt;
Krile: Aetherial combustion!?&lt;br /&gt;
Y&#039;shtola: So the lightning aether reacts to it... Interesting.&lt;br /&gt;
Sphene (NPC)@Sphene: The lightning charges it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Now for the rest of the city...&lt;br /&gt;
Y&#039;shtola: We must hope we arrived in time.&lt;br /&gt;
Sphene (NPC)@Sphene: That takes care of one...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The City of Treno (area 3)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Look there!&lt;br /&gt;
Krile: Treno&#039;s people are fighting!&lt;br /&gt;
Sphene (NPC)@Sphene: We must aid them!&lt;br /&gt;
&lt;br /&gt;
Krile: What must we do?&lt;br /&gt;
Y&#039;shtola: Above all else, remain calm.&lt;br /&gt;
Sphene (NPC)@Sphene: Some have been wounded...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Town Round (boss 3)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: This looks to be a job for us.&lt;br /&gt;
Krile: The people who ran this way for shelter are in grave danger!&lt;br /&gt;
Sphene (NPC)@Sphene: If we are to fight it, this is the best place to do so.&lt;br /&gt;
&lt;br /&gt;
Krile: The aether is responding...&lt;br /&gt;
Y&#039;shtola: A mutual reaction.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Be careful where you stand!&lt;br /&gt;
Sphene (NPC)@Sphene: Mind the orbs!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A cyclone of levin? I would rather not.&lt;br /&gt;
Krile: Do you think it will react to the lightning aether?&lt;br /&gt;
Y&#039;shtola: I suspect this combination will be potent as well...&lt;br /&gt;
Sphene (NPC)@Sphene: Keep one eye on the storm!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
=== Post-duty cutscene ===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;An announcement is made.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Lumull@Exuberant Voice: And the perimeter is clear! Good work, everyone!&lt;br /&gt;
 Lumull@Exuberant Voice: And a big “thank you” to our helpers─whoever you are!&lt;br /&gt;
 Lumull@Exuberant Voice: Now, we have a tiny bit of clearing up ahead of us. You know what to do!&lt;br /&gt;
&lt;br /&gt;
 Krile: “Our helpers”? W-Were we being watched?&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: So the city endures. And it is in much better shape than expected.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Impressive, considering the destruction without.&lt;br /&gt;
 G&#039;raha Tia: The people here must have gone to great lengths to maintain all of this.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Their barrier resembles that of Alexandria, though it is smaller in scale.&lt;br /&gt;
 Sphene (NPC)@Sphene: And not quite as effective, if the breach we witnessed is any indication. I fear such incidents may be common here.&lt;br /&gt;
&lt;br /&gt;
 Miayli@???: Thunderous heavens! It&#039;s been years since we&#039;ve had visitors!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A group of Milalla greet the party.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Miayli: I am Miayli, the mayor of Treno. Allow me to welcome you to our city! And thank you for the assistance with our little monster problem just now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The other Milalla leave except for Miayli. She reacts in surprise upon seeing Sphene.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Miayli: Might I ask your name, miss? Though I have an inkling I know it already...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: But of course. I am Sphene, of Alexandria.&lt;br /&gt;
&lt;br /&gt;
 Miayli: As I thought. It truly beggars belief...&lt;br /&gt;
 Miayli: I once heard the strangest of reports from one of ours who went to Alexandria, you see. That despite the intervening years, the queen had not aged a day.&lt;br /&gt;
 Miayli: And sure enough, I&#039;d swear you&#039;d stepped out of an old oil portrait mere moments ago! You must forgive me if this takes some getting used to.&lt;br /&gt;
 Miayli: It is an honor to meet you, Your Majesty. I look forward to hearing the tale from your own lips.&lt;br /&gt;
 Miayli: I imagine it won&#039;t be an easy one to tell. But please...&lt;br /&gt;
 Miayli: What happened to Alexandria?&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: I see... From your perspective, it must have looked as though we were wiped from the face of the star.&lt;br /&gt;
  &lt;br /&gt;
 Miayli: One day, we lost all contact with our people in Alexandria.&lt;br /&gt;
 Miayli: A scouting party sent to investigate reported that not only the barrier, but Alexandria itself was gone. Nary a stone to mark where it had stood...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: What you must have gone through, not knowing what became of us...&lt;br /&gt;
 Sphene (NPC)@Sphene: But know that Alexandria yet survives, albeit in a distant land. Her &#039;&#039;and&#039;&#039; her people.&lt;br /&gt;
 Sphene (NPC)@Sphene: I can tell you the whole tale from beginning to end. But first, might I ask your permission to remain in Treno for a time?&lt;br /&gt;
&lt;br /&gt;
 Miayli: Of course you can! You and your companions have already done us a great service, and are more than welcome to enjoy our hospitality.&lt;br /&gt;
 Miayli: Now, how about we continue this at town hall? We needn&#039;t keep standing in the middle of the street.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: I shall join them. Even with the precautions we&#039;ve taken, it remains to be seen if Sphene&#039;s condition will remain stable.&lt;br /&gt;
 Y&#039;shtola: I suspect, however, that the rest of you would rather be out and about. Consider this my blessing.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: In light of our purpose here, a tour of the city is indeed in order.&lt;br /&gt;
&lt;br /&gt;
 Krile: I presume you have no objection?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The player nods.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Krile: With your permission, then. Ah, but before we go...&lt;br /&gt;
 Krile: Allow me to introduce myself as well. I am Krile, and I hope to learn more of this city and its people.&lt;br /&gt;
 Krile: Would it offend if we were to ask a few questions? Perhaps as we work alongside you, aiding you in whatever ways you may require?&lt;br /&gt;
&lt;br /&gt;
 Miayli: You needn&#039;t fret─Treno folk are as friendly as they come. As for aid...&lt;br /&gt;
 Miayli: If you&#039;re willing, you might speak with my grandson, Lumull─that was his voice you heard earlier. You&#039;ll find him serving herbal remedies to the others.&lt;br /&gt;
&lt;br /&gt;
 Krile: Thank you for your guidance! We shall seek him out first.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lumull.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: That must be Lumull. Heavens, I can smell the herbal aroma from here...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: None of the locals we&#039;ve passed appear terribly distressed. As Sphene surmised, incursions must be a common occurrence.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Lumull: Why, if it isn&#039;t our new friends! Thanks again for making short work of our foes.&lt;br /&gt;
 Lumull: If you&#039;ve gone to the trouble of seeking me out, I can only assume it&#039;s for good reason!&lt;br /&gt;
 Lumull: &#039;&#039;You&#039;&#039; want to help &#039;&#039;me&#039;&#039;? Odd, but I&#039;ll consider it. Before anything else, though...&lt;br /&gt;
 Lumull: I must insist you drink our signature remedy, Sleepless Rhapsody! Everyone&#039;s a fan.&lt;br /&gt;
 Lumull: You may find it the teensiest touch too sour for your tastes, but it&#039;ll set you aright. Just tip it down your throat...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Lumull: It won&#039;t hurt, you have my word. But since it&#039;s your first cup, maybe don&#039;t stray too far before you drink it.&lt;br /&gt;
 Lumull: Oh, and don&#039;t turn your back! For...best results, you understand.&lt;br /&gt;
&lt;br /&gt;
 System: It would seem you have no recourse but to drink the remedy whilst Lumull stands as witness...&lt;br /&gt;
&lt;br /&gt;
 Krile: Is this custom meant to raise the townsfolk&#039;s spirits after a trying event? Does it serve some ritual function?&lt;br /&gt;
 Krile: He seems awfully keen on our partaking...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Surely we can survive a simple beverage. Surely...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Drink the Sleepless Rhapsody under Lumull&#039;s watchful eye.===&lt;br /&gt;
&#039;&#039;The player uses the {{i|Sleepless Rhapsody (Beyond the Mountains)}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Lumull: Well, what do you think? It&#039;s a traditional Milalla recipe!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Refreshing! &lt;br /&gt;
 Lumull: That means it&#039;s working!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Shour. &lt;br /&gt;
 Lumull: Hahahaha! Got that right! Don&#039;t worry─the tingling means it&#039;s working.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; De...l-licious..... &amp;lt;hurk&amp;gt; &lt;br /&gt;
 Lumull: No need to pretend─I&#039;m not that thin-skinned. Just do your best to keep it down!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Krile: I&#039;m put in mind of the gelatin I had at the Studium... “Nutritious,” they assured me...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: I can relate all too well...&lt;br /&gt;
 G&#039;raha Tia: It&#039;s not unlike the syrup Lyna used to make. Black as pitch, and sour as sin... Though there&#039;s no better cure for fatigue.&lt;br /&gt;
&lt;br /&gt;
 Krile: You know, Raha... Going to bed at a reasonable hour would be the best cure.&lt;br /&gt;
 Krile: Oh! That&#039;s...hm. I do feel shockingly refreshed.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Perhaps it stimulates the body&#039;s ability to process aether and hastens regenerative functions?&lt;br /&gt;
&lt;br /&gt;
 Lumull: Indeed it does! It also counteracts some of the effects of excess lightning, and helps to calm the nerves besides.&lt;br /&gt;
&lt;br /&gt;
 Krile: ...Which is why you serve it whenever there&#039;s a breach in the barrier.&lt;br /&gt;
&lt;br /&gt;
 Lumull: Our Milalla ancestors came from the lushest of lands, so they developed all sorts of natural remedies. We strive to carry on their traditions.&lt;br /&gt;
 Lumull: ...And I&#039;m sure you see why! Really hits the spot, doesn&#039;t it?&lt;br /&gt;
 Lumull: Now, welcome to Treno!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Krile: I see how drinking that would be...unifying. And it is impressive that they have maintained the tradition here, so far from the Milalla&#039;s native lands.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Given its ability to counteract lightning&#039;s influence on the body, that remedy could be of use to the people of Alexandria as well. I am certain Lumull would be more than happy to offer it to them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lumull.===&lt;br /&gt;
 Lumull: &amp;amp;lt;gasp&amp;amp;gt; ...I forgot to introduce myself, didn&#039;t I? &lt;br /&gt;
 Lumull: Well, I&#039;m Lumull. That was me announcing our victory earlier. And since Grandmother sent you to help with repairs, you&#039;ll know I&#039;m her grandson.&lt;br /&gt;
 Lumull: I&#039;m in charge of resolving any problems the people of Treno may have. My favorite kinds of work include taste-testing menu items, carrying medium-sized objects, searching for lost possessions of immense value...&lt;br /&gt;
 Lumull: Oh! And it&#039;s a pleasure to make your acquaintance.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
 System: You may now enter Mistwake with a party of NPC avatars. To make use of this feature, open the &#039;&#039;&#039;Trust&#039;&#039;&#039; interface located under &#039;&#039;&#039;Duty&#039;&#039;&#039; in the main menu.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ujku67_LUlI}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=With_the_Winds&amp;diff=1494402</id>
		<title>With the Winds</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=With_the_Winds&amp;diff=1494402"/>
		<updated>2026-07-12T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = With the Winds&lt;br /&gt;
| description = Alphinaud has something he wishes to tell you.&lt;br /&gt;
| image = with the winds1.png&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| related-npcs = Erenville;G&#039;raha Tia;Krile;Shale;Sphene (NPC);Wuk Lamat;Y&#039;shtola&lt;br /&gt;
| location = Solution Nine&lt;br /&gt;
| location-x = 11.9&lt;br /&gt;
| location-y = 6.4&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Post-Dawntrail Main Scenario Quests II&lt;br /&gt;
| journal-genre = Winter&#039;s Prelude Quests&lt;br /&gt;
| sortkey = 401&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2040&lt;br /&gt;
| reward-opt1 = 2 Lobster Bisque&lt;br /&gt;
| reward-opt2 = 2 Moqueca&lt;br /&gt;
| reward-opt3 = 2 Navel Orange Cookies&lt;br /&gt;
| reward-opt4 = 1 Nightworld Silver Piece&lt;br /&gt;
| unlocks = uc Unending Codex: Erenville, uc Unending Codex: Wuk Lamat, uc Unending Codex: Koana, uc Unending Codex: Zoraal Ja, uc Unending Codex: Gulool Ja&lt;br /&gt;
| prev-quest = The Promise of Tomorrow&lt;br /&gt;
| next-quest = Through the Thunder&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 59ab35c1e4a&lt;br /&gt;
| id-gt = 70962&lt;br /&gt;
| msq-index = 979&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Shale]] in [[the Backroom]].&lt;br /&gt;
* Speak with [[Erenville]] at [[High Tide Harbor]].&lt;br /&gt;
* Wait at the meeting point.&lt;br /&gt;
* Speak with [[Krile]].&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alphinaud has something he wishes to tell you.&lt;br /&gt;
* With Calyx defeated and his schemes undone, it is time for you and your companions to consider the future. Though the matter of investigating the Ascians&#039; interference in historical events of the Ninth remains, Y&#039;shtola volunteers to continue working with Shale to lay bare any lingering secrets, leaving Alphinaud and Alisaie free to return to their efforts to aid the people of Garlemald. Via a sudden linkpearl call, you learn that Erenville, too, will soon be departing for lands afar, so you hasten to the Backroom to collect Shale, who surely wishes to say her own farewells.&lt;br /&gt;
* You find Shale precisely where you expected: at her station in the Backroom. To your companions&#039; surprise, she is tempted away from her work with little fuss. Apparently, the documents recovered from the containment complex still require time to decrypt, and so she is free to attend to personal matters─such as seeing off a taciturn Viera.&lt;br /&gt;
* You arrive at High Tide Harbor to find Erenville resigned to his fate, though he nevertheless makes a token protest at being subject to fond farewells. Now, all that remains is to wait for Alphinaud and Alisaie to join you.&lt;br /&gt;
* Those remaining in Tural offer heartfelt good-byes and promises of future reunions to those departing. As you see them off, the ship carrying Erenville, Alphinaud, and Alisaie gradually shrinks to a tiny dot on the horizon, before vanishing entirely.&lt;br /&gt;
* What comes next, along with your role in it, remains unclear. By the sounds of it, however, Krile has an idea...&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Alphinaud: Every day, more and more people regain their memories of their lost loved ones. No longer will beings like Calyx be able to manipulate their fear and ignorance as he once did.&lt;br /&gt;
 Alphinaud: That being the case, Alisaie and I have come to a decision.&lt;br /&gt;
&lt;br /&gt;
Alisaie: We will depart Tural in the coming days. Other nations must be informed about Alexandria─a necessary step to ensure lasting peace.&lt;br /&gt;
 Alisaie: Then, we shall return to Garlemald. Our experiences here should serve us well in the ongoing restoration efforts.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: However, one pressing matter remains.&lt;br /&gt;
 Alphinaud: Calyx&#039;s summoning ritual was tied to a &#039;&#039;concept&#039;&#039; of his own creation. Ascian involvement is assured, but we have yet to ascertain the extent of their influence on the Ninth.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: I have done what I can to treat the enthralled and those still afflicted with levin sickness, and may now devote my undivided attention to an investigation.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Then we shall leave this one in your capable hands. Do let us know if you turn anything up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player receives a linkpearl call from Erenville.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Erenville: It&#039;s Erenville. My time in Tural is at an end, and so I&#039;m headed to the harbor now.&lt;br /&gt;
 Erenville: We&#039;ll meet again─of that I&#039;m certain. Until then, I wish you safe travels.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Promise you&#039;ll look after yourself. &lt;br /&gt;
 Erenville: Words of caution from you of all people...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You could have let me know in time to see you off... &lt;br /&gt;
 Erenville: And pull you away from more important business? Perish the thought...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat forcibly takes control of the linkpearl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Erenville: Wh─ Hey! What do you think you&#039;re doing!?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sorry to interrupt, but I thought you&#039;d like to know I&#039;ve detained the fugitive.&lt;br /&gt;
 Wuk Lamat: He promises to tell us before he sets sail, only to try and sneak aboard his boat with nary a hug good-bye! Cold bastard. But there&#039;s still time before they weigh anchor!&lt;br /&gt;
&lt;br /&gt;
 Krile: That boy... We should make for the harbor ere he wriggles free of Lamaty&#039;i&#039;s grasp.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: If we&#039;re heading the same way, we might join him on the ship. Good company is always welcome on a long voyage, is it not?&lt;br /&gt;
&lt;br /&gt;
 Alisaie: What, now!? I haven&#039;t finished packing!&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Knowing you, the essentials are already accounted for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alisaie grabs Alphinaud&#039;s hand, and the two walk away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alisaie: Fine, if we must... But you&#039;re helping pack the rest.&lt;br /&gt;
 Alisaie: And I hope you&#039;ve decided on a souvenir for Jullus.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: I have several ideas, as it happens...&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: Ever aligned in purpose...if not execution.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Lest you wonder, Krile and I intend to remain here with Y&#039;shtola.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: To continue our study of the key, naturally. By all accounts, Preservation&#039;s facility promises to yield some answers.&lt;br /&gt;
&lt;br /&gt;
 Krile: Shale has been conducting a more thorough examination. She may have insights to share.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Then why not invite her along to see everyone off? Surely she&#039;d want to be there too.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shale in the Backroom.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: I am told that Shale is the new leader of Oblivion. There is none better suited to carrying on Cahciua and Geode&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
 Krile: Eager as ever, our Alphinaud. I do hope he has thought this through...particularly where his sister&#039;s wrath is concerned.&lt;br /&gt;
 Krile: She may know full well that no amount of complaint will dissuade him, but that doesn&#039;t mean she won&#039;t still give him an earful.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: It feels like an age since we last met here.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: It comforts me to know that some of you will be staying. I would feel rather bereft should you all go at once!&lt;br /&gt;
&lt;br /&gt;
Genolt: Day in, day out, just concentratin&#039; on what&#039;s right in front o&#039; me till I&#039;ve crafted a piece I can be proud of... That&#039;s what life is all about!&lt;br /&gt;
Genolt: Right! Back to it, then! These tools ain&#039;t goin&#039; to hop up an&#039; do the job themselves!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Shale: What news, [Forename]? Can&#039;t imagine you brought an entourage along to simply say hello.&lt;br /&gt;
 Shale: That eager to be on their way, are they?&lt;br /&gt;
 Shale: I&#039;ll join you. I owe them thanks on behalf of Oblivion, after all.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: And there I thought you would protest against being parted from your work.&lt;br /&gt;
&lt;br /&gt;
 Shale: While I am curious to see what emerges once every piece of the puzzle&#039;s in place, the majority of the files we&#039;ve unearthed are encrypted. There&#039;s little else I can do until the computer&#039;s finished with them.&lt;br /&gt;
 Shale: ...Besides, unlike our friends, Containment Complex 10-29 isn&#039;t going anywhere.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: In other words, we won&#039;t be getting any answers {{alternatives|day=today|night=tonight}}?&lt;br /&gt;
&lt;br /&gt;
 Shale: Afraid not. It&#039;s going to be a while yet.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Then shall we depart for Tuliyollal forthwith? Even Lamaty&#039;i&#039;s strength has its limits...&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Without further delay, then!&lt;br /&gt;
&lt;br /&gt;
===Speak with Erenville at High Tide Harbor.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: Despite her protestations, I doubt Alisaie will keep us waiting long.&lt;br /&gt;
&lt;br /&gt;
 Krile: Raha seems preoccupied with a matter of great import. Perhaps he is contemplating a prayer to Llymlaen for their safe passage.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: What sort of tacos should I get on the way back, do you think? The aroma is too tantalizing to ignore...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Tuliyollal is a delight to look upon. They hang patterned cloth where we might use neon, but the city feels no less bright.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Koana and Gulool Ja weren&#039;t able to make it, but both send their regards.&lt;br /&gt;
&lt;br /&gt;
 Shale: Wish we had some of this sea breeze inside the dome. We could perhaps simulate it, but there&#039;s no substitute for the real thing.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Erenville: I wish you all would not make such a fuss... I am not fond of emotional partings.&lt;br /&gt;
 Erenville: At least Alphinaud and Alisaie were considerate enough to inform me of their plans in advance by linkpearl. &#039;&#039;Some&#039;&#039; people we know would have burst out of a crate mid-voyage...&lt;br /&gt;
 Erenville: In any event, I shall wait here until they finish their preparations.&lt;br /&gt;
 &lt;br /&gt;
===Wait at the meeting point.===&lt;br /&gt;
-optional start&lt;br /&gt;
 Erenville: It will be pleasant to have some company for the journey back.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: For our many meetings and partings, we have few enough opportunities to properly say our farewells. &#039;Twas pleasant to take the time for it.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Though I delight in companionship, solo journeys too have their appeal. And travel by sea &#039;&#039;is&#039;&#039; relaxing...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: With Alisaie and Alphinaud spreading word of Alexandria, we shall soon have the chance to establish relations with other nations. I must make ready to treat with their leaders.&lt;br /&gt;
&lt;br /&gt;
 Shale: I&#039;m glad I got the chance to see him off. Cahciua would be glad, too.&lt;br /&gt;
&lt;br /&gt;
 Krile: Now it is our turn to take the next step.&lt;br /&gt;
 Krile: The question is in what direction, and that is a matter I should like to discuss with you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Wuk Lamat: There they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The twins arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Alisaie: You look well. No lingering effects, then?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Eh, I&#039;m hale as ever! And busy with work...&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: I imagine there&#039;s no shortage of affairs to put in order. Are Koana and Gulool Ja faring well?&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Koana is off to survey our nation and its peoples. He wants to consult with local representatives and hear their thoughts on our policies.&lt;br /&gt;
 Wuk Lamat: And Gulool Ja&#039;s really taken to his training! I feel like he&#039;s been spending more time with the Landsguard than me lately.&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Standing here, I cannot help but remember the day of our arrival in Tuliyollal. The rite of succession feels so long ago...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player sees visions of the party when they arrived to Tuliyollal the first time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: We knew naught of what would happen between my father and Zoraal Ja, nor of Alexandria and its queen...&lt;br /&gt;
 Wuk Lamat: It was to aid a naive claimant that you came to Tural. But you&#039;ve done so much more for me...&lt;br /&gt;
 Wuk Lamat: For the entire nation of Tuliyollal. We owe you a greater debt than we can ever repay.&lt;br /&gt;
 Wuk Lamat: ...But that doesn&#039;t mean we can&#039;t try! Whenever you need an ally, we&#039;ll stand with you.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Allow me to echo that sentiment.&lt;br /&gt;
 Sphene (NPC)@Sphene: Not only were you kind to me when I awakened a stranger in my own land, you extended your grace to Alexandria again and again.&lt;br /&gt;
 Sphene (NPC)@Sphene: And, on behalf of myself and my people...&lt;br /&gt;
 Sphene (NPC)@Sphene: Thank you for curing the ailment that for centuries tormented us.&lt;br /&gt;
&lt;br /&gt;
 Alisaie: I&#039;ll look forward to our next visit. I&#039;m sure we&#039;ll have exciting stories to share with one another.&lt;br /&gt;
&lt;br /&gt;
 Erenville: Ever since I introduced you to Wuk Lamat, you&#039;ve faced no end of hardships. Many of them her fault.&lt;br /&gt;
 Erenville: Yet I feel no remorse...only gratitude. For without your aid, I would not have had the chance to say good-bye.&lt;br /&gt;
 Erenville: Nor vowed to explore every corner of the world...&lt;br /&gt;
 Erenville: ...To see what we haven&#039;t seen.&lt;br /&gt;
 Erenville: Shall we?&lt;br /&gt;
&lt;br /&gt;
 Alphinaud: Rest assured, upon arriving we shall make it a priority to visit Tataru and assuage her myriad fears.&lt;br /&gt;
&lt;br /&gt;
 Y&#039;shtola: I expect the sight of you two will be a balm for her worry-laden heart.&lt;br /&gt;
&lt;br /&gt;
 Shale: Safe journey! And remember to enjoy it.&lt;br /&gt;
&lt;br /&gt;
 Erenville: Give my regards to Oblivion. ...And thank you, for all you did for my mother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The twins&#039; and Erenville&#039;s ship sets sail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Come back soon!&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Take care!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: That was a proper send-off! Now─time to get back to it.&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: Duty ever calls for she who loves her realm.&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Right? Though if you need a break, you&#039;re always welcome to visit Tuliyollal. I&#039;ll give you the grand tour!&lt;br /&gt;
 Wuk Lamat: I...I guess they&#039;re really over. Your adventures in Tural.&lt;br /&gt;
 Wuk Lamat: I&#039;ll remember our time together for the rest of my days.&lt;br /&gt;
&lt;br /&gt;
 Bright Boy (With the Winds)@Bright Boy: Aha! Vow of Resolve spotted!&lt;br /&gt;
&lt;br /&gt;
 Lively Lass (With the Winds)@Lively Lass: The Landsguard is looking for you! It&#039;s sparring time!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Oh! Good thing you&#039;re here, then. Can&#039;t miss that!&lt;br /&gt;
&lt;br /&gt;
 Bright Boy (With the Winds)@Bright Boy: So let&#039;s go already! Everyone&#039;s waiting to see the Vow of Resolve in action!&lt;br /&gt;
&lt;br /&gt;
 Wuk Lamat: Sorry, I have to go!&lt;br /&gt;
 Wuk Lamat: Till next time!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wuk Lamat leaves with the children.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: And thus do they take to the winds.&lt;br /&gt;
&lt;br /&gt;
 Krile: To follow their own paths, and their hearts... As they should.&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: INTO THE MIST&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Krile.===&lt;br /&gt;
 Krile: Now it is our turn to take the next step.&lt;br /&gt;
 Krile: The question is in what direction, and that is a matter I should like to discuss with you.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Y&#039;shtola: For our many meetings and partings, we have few enough opportunities to properly say our farewells. &#039;Twas pleasant to take the time for it.&lt;br /&gt;
&lt;br /&gt;
 G&#039;raha Tia: Though I delight in companionship, solo journeys too have their appeal. And travel by sea &#039;&#039;is&#039;&#039; relaxing...&lt;br /&gt;
&lt;br /&gt;
 Sphene (NPC)@Sphene: With Alisaie and Alphinaud spreading word of Alexandria, we shall soon have the chance to establish relations with other nations. I must make ready to treat with their leaders.&lt;br /&gt;
&lt;br /&gt;
 Shale: I&#039;m glad I got the chance to see him off. Cahciua would be glad, too.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XX6x65gR0Xk}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pilgrimage_of_Light&amp;diff=1494399</id>
		<title>Pilgrimage of Light</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pilgrimage_of_Light&amp;diff=1494399"/>
		<updated>2026-07-12T14:49:43Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Pilgrimage of Light&lt;br /&gt;
| description = The bright-eyed child is regaling her mother with a tale.&lt;br /&gt;
| image = pilgrimage of light1.png&lt;br /&gt;
| quest-giver = Bright-eyed Child&lt;br /&gt;
| related-npcs = Aenc Daen;Feo Ul;Muttering Fuath;Ose Wyd;Tyr Marn;Vanthau;Weary Mother&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.3&lt;br /&gt;
| location-y = 10.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = Pilgrim&#039;s Traverse Quests&lt;br /&gt;
| sortkey = 401&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 91&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Any Disciple of War or Magic (excluding limited jobs), Floor 50 of [[Palace of the Dead]]&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1477&lt;br /&gt;
| reward1 = 1 Luminous Oil&lt;br /&gt;
| reward2 = &lt;br /&gt;
| unlocks = dd Pilgrim&#039;s Traverse&lt;br /&gt;
| prev-quest = Endwalker (Quest)&lt;br /&gt;
| next-quest = Faerie Tale&lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = e02ade66c9c&lt;br /&gt;
| id-gt = 70941&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for Fuath.&lt;br /&gt;
*Speak to [[Aenc Daen]] in Wolekdorf.&lt;br /&gt;
*Speak with [[Ose Wyd]].&lt;br /&gt;
*Speak with Aenc Daen.&lt;br /&gt;
*Speak with [[Vanthau]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Weary Mother: Oh dear, is she bothering you? We&#039;ll be on our way in a moment, my apologies...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Bright-eyed Child: It&#039;s true, Mummy! I saw one right over there!&lt;br /&gt;
 Bright-eyed Child: It was green and smooth, and had big round eyes, and a little tail like a leaf. And a feather in its cap!&lt;br /&gt;
 Bright-eyed Child: Just like the Fuath from my picture books, Mummy! I just know it was a Fuath!&lt;br /&gt;
 Bright-eyed Child: May we please go and find it? My book says Fuath are water folk, so I bet it went to the Hortorium. Please can we go? &#039;&#039;Pleeease&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
 Weary Mother: Hush, child! You&#039;re not to go following fae, is that clear? They&#039;ll spirit you away to their kingdom, and you&#039;ll never see Mummy and Daddy again.&lt;br /&gt;
 Weary Mother: Besides, a Fuath would never be foolish enough to visit the Crystarium─the guard would have them for frog legs. Now come along, we&#039;ve shopping to finish, and Daddy is waiting.&lt;br /&gt;
&lt;br /&gt;
 Bright-eyed Child: But &#039;&#039;Mummy&#039;&#039;! I did see a Fuath! It had a feather in its caaap!&lt;br /&gt;
&lt;br /&gt;
 System: A Fuath running loose in the Crystarium would bode ill for the people&#039;s safety. It may be best to investigate the Hortorium, just in case...&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for Fuath===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Muttering Fuath: Fie, fie, the damnèd dry&amp;lt;br&amp;gt;Burns me up and makes me cry.♪&lt;br /&gt;
 Muttering Fuath: What to make me whole again?&amp;lt;br&amp;gt;Why, a soul of mortalkin!&amp;lt;br&amp;gt;Lead them on, and lead them true&amp;lt;br&amp;gt;To the depths of deepest blue...♪&lt;br /&gt;
 Muttering Fuath: Ack!!!&lt;br /&gt;
 Muttering Fuath: I-I shall not suffer &#039;&#039;your&#039;&#039; reproach, sir! Standing within my eavesdrop─and with such prejudice!&lt;br /&gt;
 Muttering Fuath: I&#039;ll have you know that I am a paragon among Fuath! Regard these charming brown eyes, and tell me that my innocence is not clear as mud!&lt;br /&gt;
&lt;br /&gt;
Muttering Fuath: What&#039;s more, I am come to the Crystarium on official business. Impede my mission, and my master will break their fast upon {{alternatives | hyur = whatever&#039;s left of your soul | elezen = the angle of your ears | lalafell = your dubious kneecaps | miqote = that furry snake attached to your buttocks | roegadyn = your skin, bone, and muscle | aura = those shiny, shiny scales | hrothgar = your befurred hide | viera = your puffy, wuffy tail}}. I&#039;m warning you!&lt;br /&gt;
&lt;br /&gt;
 Feo Ul@???: And I shall warn &#039;&#039;you&#039;&#039;, Aenc Daen of waters fair!&lt;br /&gt;
 Feo Ul@???: My good books bent at the spine, my beautiful library flooded, and my Nu Mou keepers fit to faint. Sins of &#039;&#039;yours&#039;&#039;, you old croak!&lt;br /&gt;
 Feo Ul@???: &#039;Twas your promise of service that bought you mercy, yet here you stand, babbling away.&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Y-Your Majesty!&lt;br /&gt;
 Aenc Daen: Mistake me not, I remain your dedicated servant!&amp;lt;br&amp;gt;If this Fuath has offended,&amp;lt;br&amp;gt;Send them forth, and all is mended.♪&lt;br /&gt;
 Aenc Daen: But it is dry, and I am tired, and the air is thick with the stench of mortals. My element is water, and I&#039;m out of it!&lt;br /&gt;
 Aenc Daen: Should I rejoice in my circumstances? Nay, only fools see providence in hardship─only babes find novelty in strife!&lt;br /&gt;
 Aenc Daen: Though I suppose Madblooms find the fun in everything, don&#039;t they, Your Majesty?&lt;br /&gt;
&lt;br /&gt;
 Feo Ul: Roll up that tongue before you step on it.&lt;br /&gt;
 Feo Ul: Never mind that old leatherskin. You, my adorable sapling, are a sight for sore eyes!&lt;br /&gt;
 Feo Ul: I have followed every step of your journey. Our bond is as sturdy as ever it was.&lt;br /&gt;
 Feo Ul: Perhaps that is why you have found me now, in my hour of need.&lt;br /&gt;
 Feo Ul: Errant sin eaters have been roving Il Mheg, you see.&lt;br /&gt;
 Feo Ul: Clawing their way out of a ruined church of the First Light...&lt;br /&gt;
 Feo Ul: We have yet to investigate further, as the site is warded with charms repellent to fae folk. Thus, I thought to enlist the help of a mortal from the Crystarium.&lt;br /&gt;
 Feo Ul: And though it may beggar belief, among the band of troublemakers that owe me penance, Aenc Daen makes the most suitable envoy.&lt;br /&gt;
 Feo Ul: Being far older than I, and knowing much and more about the church, they were &#039;&#039;meant&#039;&#039; to enlist and instruct a sympathetic mortal.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Why didn&#039;t you call me?&lt;br /&gt;
 Feo Ul: What&#039;s this? &#039;&#039;You&#039;&#039; demand to be called upon? After spurning my aid time and again!?&lt;br /&gt;
 Feo Ul: Cruel, heartless sapling! How you toy with your poor branch&#039;s affections!&lt;br /&gt;
 Feo Ul: But as it seems I&#039;ve had my revenge, all is forgiven.&lt;br /&gt;
 Feo Ul: Now neither of us need hesitate when calling the other! &#039;&#039;Understood&#039;&#039;?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Is that so? Well, best of luck!&lt;br /&gt;
 Feo Ul: Oh, you cruel, heartless sapling! To hear of my plight and not even feign an interest!&amp;quot;&lt;br /&gt;
 Feo Ul: Is your poor branch not worthy of your courage? Your compassion?&lt;br /&gt;
 Feo Ul: Or will you force me to say it─that I&#039;d rather the help of no other mortal!&lt;br /&gt;
 Feo Ul: Would that I could stay cross with you... But I &#039;&#039;know&#039;&#039; you won&#039;t make me ask again.&lt;br /&gt;
 &lt;br /&gt;
---&lt;br /&gt;
 Aenc Daen: How delightful! A mortal acquired with nary a befuddlement!&amp;lt;br&amp;gt;And the faerie proverb known,&amp;lt;br&amp;gt;That every king should take their own.♪&amp;lt;br&amp;gt;...May I go now, Your Majesty?&lt;br /&gt;
&lt;br /&gt;
 Feo Ul: No. Your service lasts till Il Mheg is no longer plagued by sin eaters. Lead this man to the church&#039;s remains and await my arrival.&lt;br /&gt;
 Feo Ul: I shall see you again shortly, my brave and benevolent hero!&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: &amp;lt;sigh&amp;gt; Come along, mortal, tread downwind. Aenc Daen the Merry will be your guide.&lt;br /&gt;
 Aenc Daen: To Wolekdorf we make our way.&amp;lt;br&amp;gt;In Wolekdorf, your heart to sway.♪&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aenc Daen in Wolekdorf===&lt;br /&gt;
 Aenc Daen: Still in one piece, eh?&amp;lt;br&amp;gt;The sapling knows where its root grows&amp;lt;br&amp;gt;Deep in the Kingdom of Rainbows.♪&lt;br /&gt;
 Aenc Daen: Now, before we proceed further, just how ignorant are you of the Church of the First Light?&lt;br /&gt;
 Aenc Daen: Oh, what fools you mortals be! Your minds as soft as mallow, upon which you whet the instruments of your own violent demise!&lt;br /&gt;
 Aenc Daen: Stay, child, and I&#039;ll tell you the tale of a faith, a legion, and a grave.&lt;br /&gt;
 Aenc Daen: Once upon a time, there was a church that worshipped the Light. Its flock believed that, if they were virtuous, it would wrest them from death&#039;s very grasp, to be born anew unto this world.&lt;br /&gt;
 Aenc Daen: The ranks of the faithful grew and grew across Norvrandt, their beloved Light a beacon of hope...ere it turned upon them, scouring the very land and giving rise to a legion of beasts.&lt;br /&gt;
 Aenc Daen: The church scrambled to defy these creatures, these devourers of sin! Yet the flock&#039;s devotion had begun to waver, its quivering sheep terrified of the fate that awaited their mortal souls.&lt;br /&gt;
 Aenc Daen: As the Kingdom of Voeburt fell, they strayed one by one into the endless day, leaving their churches to suffocate in silence.&lt;br /&gt;
 Aenc Daen: Now, in those mausoleums of a long-dead faith, bells ring once more...&lt;br /&gt;
 Aenc Daen: So we must turn a new page in an old fable! Come along, maiden bark, and bend your trunk to the Church at Dammroen Field. The rascals await.&lt;br /&gt;
&lt;br /&gt;
===Speak with Ose Wyd===&lt;br /&gt;
-optional start&lt;br /&gt;
Aenc Daen: Quick-handed fae that play in Il Mheg here,&amp;lt;br&amp;gt;Which never labored in good faith till now.♪&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: Are you the mortal come to help us? Welcome, welcome!&lt;br /&gt;
&lt;br /&gt;
 Vanthau: Ah! G-Greetings...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: Hm? Hm? &#039;&#039;Hmmmmmmmmm&#039;&#039;?&lt;br /&gt;
 Ose Wyd: Why, it&#039;s the king&#039;s sapling! The king&#039;s sapling has come to play! &lt;br /&gt;
 Ose Wyd: I&#039;m Ose Wyd, and these are my fellows. We&#039;ve all been very naughty! Not as naughty as the Fuath, though. No one&#039;s as naughty as the Fuath.&lt;br /&gt;
 Ose Wyd: I&#039;m in charge of watching, and Vanthau there is in charge of trembling quietly. The biggest among us, yet the frailest of heart!&lt;br /&gt;
 Ose Wyd: That&#039;s Tyr Marn. But I shan&#039;t introduce them. There&#039;s no telling what they might do!&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: How now, mad spirit? What changes now about these haunted stones?&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: None to speak of! Or to whisper of, or whistle at, or hoot! &lt;br /&gt;
 Ose Wyd: The magicks that paved the way for pilgrims of eld are blinking awake from ages of slumber.&lt;br /&gt;
 Ose Wyd: Like a crusty old eyeball! Blink, blink! &lt;br /&gt;
&lt;br /&gt;
 Vanthau: Sometimes a sin eater will come crawling out... &amp;lt;shudder&amp;gt; The church beyond this portal must be overrun.&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: Fae wards prevent us from entering to sever the connection, unfortunately.&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Fortune&#039;s got naught to do with it. In the old days, those Light-worshipers were always finding reason to shut door and window to us.&lt;br /&gt;
 Aenc Daen: And no occasion warranted it so much as their most mortal of mortal ceremonies...&lt;br /&gt;
&lt;br /&gt;
 Titania@???: Obsequies!&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Well met by moonlight, King Titania! &#039;Tis just as you say.&lt;br /&gt;
 Aenc Daen: From man&#039;s last breath till his final rites were spoken, the church would not suffer even the suggestion of fae folk.&lt;br /&gt;
 Aenc Daen: The precious souls of the faithful were promised rebirth! Not an everlasting sojourn into the Kingdom of Rainbows.&lt;br /&gt;
 Aenc Daen: Beyond the yew trees lies a land&amp;lt;br&amp;gt;Untouchable by mortal hand.&amp;lt;br&amp;gt;Eternal live the faeries there,&amp;lt;br&amp;gt;Without rebirth, without a prayer.♪&lt;br /&gt;
 Aenc Daen: &#039;Twould put a damper on funerals were we to steal away souls of the dearly departed. And so the wards went up.&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: Then we know what&#039;s afoot, don&#039;t we!&lt;br /&gt;
 Ose Wyd: They&#039;re having a funeral in there─in a church rife with sin eaters!&lt;br /&gt;
&lt;br /&gt;
 Titania: The onus of discovery is yours, I&#039;m afraid. You&#039;ll lay to rest whatever&#039;s being laid to rest, won&#039;t you?&lt;br /&gt;
 Titania: In the meantime, I will support you in any way I can.&lt;br /&gt;
 Titania: First, with a gift from the castle vault. These will serve you well upon your journey.&lt;br /&gt;
 Titania: Your determination is a fierce beauty, my sapling. Among the finest I have ever seen!&lt;br /&gt;
 Titania: &#039;Tis too precious to lose to a horde of greedy sin eaters. So you &#039;&#039;must&#039;&#039; call me if ever you are in danger.&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Begging your pardon, Majesty, but the church&#039;s uncouth wards make no exception for royalty. Not even you could blow down those walls, huff and puff though you might.&lt;br /&gt;
&lt;br /&gt;
 Titania: Perhaps. As a pixie, my path is barred. The only ones permitted to attend a funeral are living mortals...&lt;br /&gt;
 Titania: ...and the faithful deceased.&lt;br /&gt;
 Titania: Among the church&#039;s forgotten trinkets, you may find incense of juniper. Burn it, and think of me.&lt;br /&gt;
 Titania: All shall return to its rightful place, and I will come to you, my sapling.&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Light and silence! So &#039;&#039;that&#039;s&#039;&#039; what you mean!&lt;br /&gt;
 Aenc Daen: Our monarch proud, our monarch great,&amp;lt;br&amp;gt;The faerie king who cheats their fate.&amp;lt;br&amp;gt;Let all who meet them quail and cow&#039;r&amp;lt;br&amp;gt;Afore the Madbloom&#039;s maddest pow&#039;r!♪&lt;br /&gt;
&lt;br /&gt;
 Titania: Come, my sapling, you have much to prepare.&lt;br /&gt;
 Titania: Return to Wolekdorf and attend our hero. Your service pays your debt and aids your kingdom.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aenc Daen===&lt;br /&gt;
 -optional start&lt;br /&gt;
 Vanthau: (Ch-Charged with attending the royal sapling!? Oh dear, oh dear...)&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: I don&#039;t have to watch out for sin eaters anymore! They have to watch out for &#039;&#039;you&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: At last, our campaign begins! I&#039;m eager to learn what the wards protect, aren&#039;t you?&lt;br /&gt;
-optional end&lt;br /&gt;
 &lt;br /&gt;
 Aenc Daen: First things first, suppletrunk─let&#039;s have a closer look at the king&#039;s gift.&lt;br /&gt;
 Aenc Daen: A royal gift in times of need&amp;lt;br&amp;gt;Must be of greatest worth, indeed.♪&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Aenc Daen: Hmm... That is this, and this is that...&lt;br /&gt;
 Aenc Daen: Oho! Their Majesty&#039;s foresight is formidable─or should I say their sincerity is unassailable?&lt;br /&gt;
 Aenc Daen: ...Very well. I have the short and long of it.&lt;br /&gt;
 Aenc Daen: To summarize, the king has gifted you sacred weaponry. Arcane weaponry.&lt;br /&gt;
 Aenc Daen: “But I have my own steel,” you say. “My own magicked tomes and instruments of blunt trauma!” All useless inside the great churches of the First Light.&lt;br /&gt;
 Aenc Daen: The chapel walls enforce an armistice, protected by charms that melt aggression from the blade like butter under midday sun. To wit, your mortal armaments will gently caress the sin eaters before they kill you.&lt;br /&gt;
 Aenc Daen: The king&#039;s gift, however, is immune to the church&#039;s spellwork. Allied with your more barbaric instincts, there is little destruction its power cannot realize.&lt;br /&gt;
 Aenc Daen: In theory, anyway. After gathering dust in the royal vault for this long, these sacramental arms do look a bit...limp.&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: Give them time, give them time! With enough use, any weapon will remember what it&#039;s made for.&lt;br /&gt;
 Ose Wyd: I would know─I make a habit of making weapons!&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: In the course of making mischief, I would wager.&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: One more thing: the king thought fit to include a golden censer.&lt;br /&gt;
 Aenc Daen: &#039;Twould seem the suggestion to burn incense was not made in jest...though whether the juniper will truly summon Titania to your side is for you to discover.&lt;br /&gt;
 Aenc Daen: Burn what you find, for what you burn&amp;lt;br&amp;gt;May cause a fortune foul to turn.&amp;lt;br&amp;gt;When all is done and all is said,&amp;lt;br&amp;gt;Better to try than wind up dead!♪&lt;br /&gt;
 Aenc Daen: Whatever else you find lying abandoned is yours to take. The threat of divine punishment has long since passed...most likely.&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: If you encounter any artifacts you can&#039;t make sense of, I&#039;ll be happy to appraise them for you.&lt;br /&gt;
 Tyr Marn: No matter whose, secrets are simply &#039;&#039;made&#039;&#039; to be revealed, are they not!? Such scrumptious little truffles...&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: I&#039;ll keep my mischief if you keep your mushrooms. Deal?&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: A final word of the wise to you, mortal.&lt;br /&gt;
 Aenc Daen: Though the Church of the First Light may lie in ruin, its chapels are still connected across Norvrandt by a web of living magicks, not unlike your aetherytes.&lt;br /&gt;
 Aenc Daen: Be not surprised if your journey leads you to farther-flung lands than you imagined.&lt;br /&gt;
 Aenc Daen: From chapel door to chapel door,&amp;lt;br&amp;gt;No one can know what lies in store.&amp;lt;br&amp;gt;A blessing or perhaps a curse&amp;lt;br&amp;gt;Upon the long pilgrim&#039;s traverse!♪&lt;br /&gt;
 Aenc Daen: Follow the stones, royal sapling─and unearth the root of our troubles.&lt;br /&gt;
&lt;br /&gt;
 Vanthau: I-It may not be much, but I can carry you to the portal. Save you the walk?&lt;br /&gt;
 Vanthau: Just be sure that you&#039;re fully prepared before we go.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Vanthau===&lt;br /&gt;
-optional start&lt;br /&gt;
&lt;br /&gt;
 Aenc Daen: Farewell, sweet goodfellow. I&#039;d pray for you were I not a Fuath.&lt;br /&gt;
&lt;br /&gt;
 Tyr Marn: This punishment of mine is shaping up to be rather exciting! I only thought to sate my intellectual curiosity, you see, but I ended up crossing a line. Or two. Or three...&lt;br /&gt;
&lt;br /&gt;
 Ose Wyd: I promise not to do a mischief upon you, royal sapling. This artful artisan is here to help!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
 &lt;br /&gt;
 Vanthau: I-If you ever feel overwhelmed, there&#039;s no shame in turning back.&lt;br /&gt;
 Vanthau: Were anything to happen to you, the king would... &amp;lt;shudder&amp;gt; Just &#039;&#039;please&#039;&#039; be careful.&lt;br /&gt;
 Vanthau: ...All right, then. Whenever you&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=c-Bw4dT3bfo}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hunter_True&amp;diff=1494078</id>
		<title>A Hunter True</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Hunter_True&amp;diff=1494078"/>
		<updated>2026-07-11T19:34:32Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Hunter True&lt;br /&gt;
| description = Kuiyki is eager to discuss new developments with you.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = Kuiyki&lt;br /&gt;
| related-npcs = Botokhui; Cirina; Magnai; Samidare; Shashepya; Suvd; Yesui&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 351&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = Impostor Syndrome&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward2 = 2 Savage Might Materia XI&lt;br /&gt;
| reward3 = 2 Heavens&#039; Eye Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Dreams Woven Anew, ngp Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Impostor Syndrome&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70371&lt;br /&gt;
| id-edb = 63500b81501&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When gathering information in [[Reunion]], you will need to speak with [[Botokhui]], [[Suvd]], and [[Yesui]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Silvertongue Samidare]] ===&lt;br /&gt;
You will be accompanied by [[Quickdart Kuiyki]] during this battle. Samidare will initially take the form of I&#039;toca, Kuiyki&#039;s deceased sister. Samidare will have the {{status effect|debuff|File:Dreamwoven mimicry icon.png}} &#039;&#039;&#039;Dreamwoven Mimicry&#039;&#039;&#039; buff on him for this battle, indicating he is mimicking another entity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scathing Sunshot&#039;&#039;&#039;: Samidare jumps to one location and uses a wide telegraphed frontal conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Dawnlit Bolt&#039;&#039;&#039;: Spawns multiple circle AoE telegraphs, leaving some gaps.&lt;br /&gt;
*&#039;&#039;&#039;Thunderswarm&#039;&#039;&#039;: Samidare summons an untargetable &#039;&#039;&#039;[[Garula (Mob)|Garula]]&#039;&#039;&#039;, who will tether Kuiyki and use a line stack AoE (&#039;&#039;&#039;Rush&#039;&#039;&#039;) on her, dealing unique damage.&lt;br /&gt;
*Afterwards, two untargetable &#039;&#039;&#039;[[Dzo]]&#039;&#039;&#039; will spawn and tether both you and Kuiyki with proximity tethers (&#039;&#039;&#039;Rush&#039;&#039;&#039;). Move away to mitigate damage.&lt;br /&gt;
*Two untargetable &#039;&#039;&#039;[[Steppe Eagle]]s&#039;&#039;&#039; will spawn and target both you and Kuikyi with a spread marker physical AoE (&#039;&#039;&#039;Sonic Storm&#039;&#039;&#039;), while Samidare will use another &#039;&#039;&#039;Scathing Sunshot&#039;&#039;&#039;.&lt;br /&gt;
*The five adds will then become targetable and should be defeated. Kuiyki will significantly damage all of them with an AoE, so make sure to pull the mobs to be inside the blue telegraph.&lt;br /&gt;
&lt;br /&gt;
Afterwards, Samidare will use &#039;&#039;&#039;Dreamweave Cocoon&#039;&#039;&#039; and take [[Magnai]]&#039;s form.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One Ruler&#039;&#039;&#039;: Enchains both you and Kuiyki with {{status effect|debuff|File:Fetters icon1.png}} &#039;&#039;&#039;Fetters&#039;&#039;&#039;.&lt;br /&gt;
*Samidare will then take [[Sadu]]&#039;s form and summon a proximity AoE telegraph (&#039;&#039;&#039;Falling Dusk&#039;&#039;&#039;) in the middle, where you and your ally are chained.&lt;br /&gt;
*Complete the active time event to break out from the chains, then destroy the [[Filthy Shackle]] to free Kuiyki.&lt;br /&gt;
*Samidare will become targetable again. Move to the edge of the arena to mitigate the damage.&lt;br /&gt;
&lt;br /&gt;
Samidare will use &#039;&#039;&#039;Dreamweave Cocoon&#039;&#039;&#039; and assume the [[Tamamo Gozen]]&#039;s form.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dancing Wind&#039;&#039;&#039;: A large point-blank AoE combined with a telegraphed draw-in, the latter of which will resolve first. Move out of the AoE telegraph quickly, or use {{action icon|Arm&#039;s Length}}.&lt;br /&gt;
*&#039;&#039;&#039;Foxflare&#039;&#039;&#039;: Summons three untargetable &#039;&#039;&#039;Balls of Fire&#039;&#039;&#039;.&lt;br /&gt;
*Samidare will use &#039;&#039;&#039;Dancing Wind&#039;&#039;&#039; again, while the fireballs will each use a telegraphed line AoE&lt;br /&gt;
*&#039;&#039;&#039;Roar&#039;&#039;&#039;: Room-wide unique damage.&lt;br /&gt;
*&#039;&#039;&#039;Ninefold Curse&#039;&#039;&#039;: Room-wide unique damage and stuns both you and Kuiyki.&lt;br /&gt;
*&#039;&#039;&#039;Yoki&#039;&#039;&#039;: Spawns four targetable &#039;&#039;&#039;[[Ball of Naught|Balls of Naught]]&#039;&#039;&#039;. Destroy these before the duty gauge (Nine Tails&#039; Yoki) reaches 100.&lt;br /&gt;
*&#039;&#039;&#039;Ninety-ninefold Curse&#039;&#039;&#039;: Four hits of magical room-wide damage that will increase based on how many Balls of Naught are still alive. Will result in death if the duty gauge reached 100.&lt;br /&gt;
*Samidare will be inflicted with {{status effect|debuff|vulnerability up 2}} [[Vulnerability Up]] after this ultimate attack, greatly increasing his damage received.&lt;br /&gt;
*Afterwards, finish off Samidare, who will continue to cast &#039;&#039;&#039;Roar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Gather information in [[Reunion]].&lt;br /&gt;
*Speak with [[Kuiyki]].&lt;br /&gt;
*Speak with [[Shashepya]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Kuiyki is eager to discuss new developments with you.&lt;br /&gt;
* Kuiyki informs you that an old friend, Cirina, has come to visit you. The hunter brings the Mol maiden before you, but even you have grown wary of impostors, and attempt to prove her identity with a simple question. She provides a satisfactory answer, then explains the reason for her visit: Samidare appeared in the Azim Steppe, once more assuming your form in an attempt to incite war between the tribes and Doma. While his initial scheme failed, you and Kuiyki suspect he may still be in the area, and Cirina encourages a visit to Reunion to gather information.&lt;br /&gt;
* You speak with a number of merchants, and learn one interesting tidbit of information: Magnai has been acting strangely. Kuiyki will wish to hear of this.&lt;br /&gt;
* You soon learn Kuiyki has also heard similar rumors, including one that Magnai was recently seen entering Bardam&#039;s Mettle. It seems beyond doubt that Samidare now wears Magnai&#039;s face, and is unquestionably up to no good. Kuiyki cautions you to see to your preparations, as once you enter, the final battle will ensue.&lt;br /&gt;
* You make for Bardam&#039;s Mettle, yet nothing in all the shards combined could have prepared you for the sight that greets your eyes: Sadu and Magnai engaging in what appears to be a disturbing tryst. As you watch, you notice that each word Sadu utters is more unnatural than the last, and quickly discern that Samidare has taken on her form. You attempt to alert Magnai to this fact, but he is knocked out from behind before he has a chance to react. Samidare has lost patience with your frequent interventions, and takes on the late I&#039;toca&#039;s form as you engage in battle.&lt;br /&gt;
* Despite transforming into a series of fearsome fighters and finally the guardian of Doma herself, Samidare is no match for you and the sharp-eyed Kuiyki. Seeing victory is out of the cards, he attempts to flee, but is shot down by Kuiyki, who at long last fulfills her promise to I&#039;toca. Magnai, meanwhile, intends to make sure Samidare is punished for his crimes─and the shadow of shame he has cast over the Sun. With the Dreamweave Cocoon reclaimed at last, Kuiyki knows that the long journey home must begin─though she is uncertain how she will be greeted.&lt;br /&gt;
* As it was Shashepya who originally requested your aid, Kuiyki suggests you return to Tuliyollal together to let her know the cocoon has been reclaimed.&lt;br /&gt;
* Shashepya is surprised to see you return alone, but soon Kuiyki arrives to explain all. Shashepya is dismayed to learn of what befell I&#039;toca, but is relieved Kuiyki has returned safely with the cocoon in hand. Yet Kuiyki insists her accomplishments will never bring I&#039;toca back, nor pardon her failures, and so vows to exile herself. Shashepya rejects this immediately, reassuring Kuiyki that the forest is her home. Kuiyki eventually acquiesces to Shashepya, and thanks you for all you have done. She may not be her village&#039;s greatest hunter, but she is at least a hunter now worthy of the title. With the hope that your paths may one day cross again, she sets off with Shashepya to make her long overdue return home.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Kuiyki: Your timing could not have been more impeccable, [Forename]! A person claiming to be an acquaintance of yours stopped by just moments ago, wishing to have a word─about Samidare, no less.&lt;br /&gt;
 Kuiyki: They&#039;re presently waiting in my room, so give me just a moment and I&#039;ll bring them here.&lt;br /&gt;
&lt;br /&gt;
 Cirina: You look well, [Forename]. Forgive me for eschewing pleasantries, but there is an urgent matter I wish to discuss.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; When we first met in Reunion, what did you purchase at the market?&lt;br /&gt;
Cirina: Kinsai, as I recall. I had insufficient funds to purchase it myself, so you helped me gather whisperroot to trade for it instead.&lt;br /&gt;
 &lt;br /&gt;
&amp;gt; When we first met in Reunion, what did you purchase at the market? &amp;gt;&lt;br /&gt;
  Cirina: Ah, I believe we feasted on gulo gulo meat. You and Hien competed to see who could bring back the greater haul.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Cirina: It would seem you, too, have grown wary of impostors. Then we can proceed straight into the heart of the matter.&lt;br /&gt;
 Cirina: &#039;&#039;You&#039;&#039; appeared in Mol Iloh a few days ago, claiming Hien had been driven to madness. That he was assembling an army in Doma with plans to conquer the Azim Steppe.&lt;br /&gt;
 Cirina: For a blessing, we&#039;d already received word from a Doman envoy that an agitator was mimicking others, and saw the ruse for what it was.&lt;br /&gt;
 Cirina: Unfortunately, when we attempted to capture them, the impostor transformed into a sheep and disappeared among the bands grazing on the plains.&lt;br /&gt;
 Cirina: When I informed our friends in Doma of the incident, I was told you have been using Kugane as a base to track down the perpetrator, and thought it best I apprise you of this happening.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Samidare... He won&#039;t relent. His schemes won&#039;t end until we make them end.&lt;br /&gt;
&lt;br /&gt;
 Cirina: You may discover a clue as to his whereabouts in Reunion. If anyone in the Steppe has seen him, that is where they will be.&lt;br /&gt;
 Cirina: Now, I must alert the other tribes to this threat. May the winds speed your way.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Off to the Azim Steppe, then. With any luck, someone in Reunion will have insight to offer.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information in Reunion===&lt;br /&gt;
-optional start&lt;br /&gt;
 Kuiyki: Once more am I reminded of Xak Tural. I cannot help but feel at home among those who also live alongside nature.&lt;br /&gt;
&lt;br /&gt;
 Cirina: Samidare will find the Azim Steppe unreceptive to his overtures for war.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Botokhui]]====&lt;br /&gt;
 Botokhui: Someone stirring up trouble? A quarrel among the tribes is as common as the rising sun. Not a day goes by without it.&lt;br /&gt;
 Botokhui: Now, if you will excuse me, I have goods to sell. Kindly continue your inquiries elsewhere.&lt;br /&gt;
&lt;br /&gt;
====[[Suvd]]====&lt;br /&gt;
 Suvd: Conflict is forbidden in Reunion. This is known. As for my tribe, all is at peace. &lt;br /&gt;
 Suvd: I heard a rumor of interest, however. It seems Magnai of the Oronir has been behaving strangely of late. Perhaps that is related to the matter you are investigating?&lt;br /&gt;
&lt;br /&gt;
====[[Yesui]]====&lt;br /&gt;
 Yesui: Conflict? Naught besides the normal quarrels between tribes. Certainly no disputes on the scale you speak of.&lt;br /&gt;
 Yesui: But I &#039;&#039;have&#039;&#039; heard rumors that Magnai has been sneaking out from the Dawn Throne. Where could he be going, and to do what, I wonder...?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Botokhui: Stories of quarrels in this land are as common as grazing sheep. Perhaps someone else can help you.&lt;br /&gt;
Suvd: Consider looking into the rumors about Magnai. You may find what you&#039;re looking for at the end of that trail.&lt;br /&gt;
 Yesui: What could Magnai be up to, I wonder...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kuiyki===&lt;br /&gt;
 Kuiyki: Were you able to learn anything of interest?&lt;br /&gt;
 Kuiyki: I&#039;ve also heard the rumors pertaining to this Magnai. One person even stated they saw him headed towards a place called Bardam&#039;s Mettle not long ago.&lt;br /&gt;
 Kuiyki: Mayhap his is the form Samidare has chosen to take on.&lt;br /&gt;
 Kuiyki: Whatever the case may be, we&#039;ll find the answer at Bardam&#039;s Mettle. We can&#039;t allow Samidare&#039;s depravities to go on any longer. Steel yourself, for when next we face him, we&#039;re putting an end to all of this.&lt;br /&gt;
&lt;br /&gt;
===Speak with Kuiyki===&lt;br /&gt;
 Kuiyki: Good, you&#039;re ready. Once the battle begins, there&#039;s no telling which form Samidare might take. An eminent warrior, a fearsome beast...or worse.&lt;br /&gt;
 Kuiyki: He&#039;s also shown more scrupulous behavior in his preparations of late. Whatever his form, we would do best to assume that he has thoroughly studied its strengths, and will use them to full effect.&lt;br /&gt;
 Kuiyki: Yet I am not the feeble hunter I was before. Together, with your martial might and my exacting eye, we will defeat him!&lt;br /&gt;
 Kuiyki: At long last, I&#039;toca shall have her vengeance, and my village shall see the cocoon returned!&lt;br /&gt;
&lt;br /&gt;
Question: Duty calls. Commmence battle for &amp;quot;A Hunter True&amp;quot;? (Proceed/Leave)&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Sadu: My beautiful, bright sun... I would bask in your warmth till my flesh returns to the earth.&lt;br /&gt;
&lt;br /&gt;
 Magnai: H-Has the feral dog gone rabid!? You speak these honeyed words to lure me into your cot, only to slit my throat as I sleep!&lt;br /&gt;
&lt;br /&gt;
 Sadu: Hush, fool. I am your Nhaama. Though we&#039;ve had our disagreements in the past, I&#039;ve come to understand my actions were born of love.&lt;br /&gt;
 Sadu: Yet only now that I am forced to wed do I realize this. Despite my shame, I wished to confess my feelings before it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
 Magnai: Wed? A Dotharli beast like you? To whom? To &#039;&#039;what&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
 Sadu: Hien of Doma. By becoming kin, he seeks to leverage the influence of the Dotharl to claim dominion over the Steppe.&lt;br /&gt;
&lt;br /&gt;
 Magnai: The Doman knows no shame...&lt;br /&gt;
 Magnai: V-Very well, I will consider your proposal. Far-fetched though it may be, I cannot overlook the possibility that you are my Nhaama.&lt;br /&gt;
 Magnai: But first, we must gather our warriors. The Doman&#039;s impudence cannot go unpunished. We march for Doma come morrow&#039;s dawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sadu smiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; That&#039;s not Sadu!&lt;br /&gt;
 &amp;gt; That is not your moon!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Magnai: You... What are you doing here?&lt;br /&gt;
&lt;br /&gt;
 Sadu: Is it not obvious? They are spies of Doma, come to quash any thought of resistance. You must kill them. Quickly.&lt;br /&gt;
&lt;br /&gt;
 Magnai: But...{{alternatives|f=she|m=he}} is the khagan...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sadu attacks Magnai, knocking him out. Sadu loses her disguise and is revealed to be Samidare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Samidare: You two are quite the persistent pair. I had hoped to strike at your backs from the shadows, but now you&#039;ve forced my hand.&lt;br /&gt;
 Samidare: I will select from my repertoire the greatest warriors I have witnessed, and use their strength to give you the death you so crave.&lt;br /&gt;
 Samidare: Beginning with her!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Samidare uses the cocoon to turn into I&#039;toca.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: How dare you!? When my arrow pierces your breast, I&#039;toca will finally know peace!&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
 Quickdart Kuiyki: I&#039;m taking back what you stole!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: Take it if you dare─from the hands of I&#039;toca herself!&lt;br /&gt;
 Silvertongue Samidare: I&#039;m going to enjoy this!&lt;br /&gt;
 Silvertongue Samidare: With this artifact, her mastery is mine to wield!&lt;br /&gt;
 Silvertongue Samidare: Even her command over beasts! Now, come forth, and swarm my foes!&lt;br /&gt;
&lt;br /&gt;
 System: A horde of beasts hearken to Samidare&#039;s call!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: Let us see how fleet of foot you are!&lt;br /&gt;
 Silvertongue Samidare: Crush them!&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: There are so many... But I can bury them in a volley of arrows!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: Hmph, stubborn fools! Very well, I shall borrow the might of that brutish Oronir!&lt;br /&gt;
 Silvertongue Samidare: You will scuttle about no more!&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: Ugh! I can&#039;t move!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: Now to deliver the coup de grâce with that Dotharli devil!&lt;br /&gt;
 Silvertongue Samidare: Hahaha! Naught of you will remain!&lt;br /&gt;
&lt;br /&gt;
 System: Destroy the filthy shackle and free Kuiyki!&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: You&#039;re a lifesaver!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: Damn you! So be it─I will assume her form...&lt;br /&gt;
 Silvertongue Samidare: Tremble before the mighty auspice, Tamamo Gozen!&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: Not good─we need to spread out!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: I&#039;m not finished yet!&lt;br /&gt;
 Silvertongue Samidare: A curse to spell your doom...&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: Such power...&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: I shall drink deep of the ambient aether and render you to ash!&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: Such baleful energy... We&#039;ll be in trouble if we don&#039;t do something!&lt;br /&gt;
&lt;br /&gt;
 System: 10 seconds to Ninety-ninefold Curse&lt;br /&gt;
 System: 5 seconds to Ninety-ninefold Curse&lt;br /&gt;
 System: 4 seconds&lt;br /&gt;
 System: 3 seconds&lt;br /&gt;
 System: 2 seconds&lt;br /&gt;
 System: 1 second&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: You&#039;re finished!&lt;br /&gt;
 Silvertongue Samidare: &amp;lt;pant&amp;gt; You...&amp;lt;pant&amp;gt;...survived...?&lt;br /&gt;
&lt;br /&gt;
 Quickdart Kuiyki: He&#039;s winded! Now&#039;s our chance!&lt;br /&gt;
&lt;br /&gt;
 Silvertongue Samidare: It matters not! So long as I have this power, my victory is assured!&lt;br /&gt;
 Silvertongue Samidare: No! I will not lose to vermin like you!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
&#039;&#039;Samidare turns into a hawk and flies away. Kuiyki shoots him down with an arrow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Samidare: N-No!&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I&#039;toca... It&#039;s finally done.&lt;br /&gt;
 &lt;br /&gt;
 -cutscene end&lt;br /&gt;
 &lt;br /&gt;
 -cutscene start&lt;br /&gt;
&lt;br /&gt;
 Magnai: What am I doing here? I feel as though I have just woken from the strangest dream...&lt;br /&gt;
&lt;br /&gt;
 Timid Swordsman: E-Erm... Well, you see...&lt;br /&gt;
&lt;br /&gt;
 Daring Warrior: Th-This cowardly cur assaulted you from behind, and knocked you unconscious!&lt;br /&gt;
&lt;br /&gt;
 Magnai: You have shown the Sun disgrace this day. You will feel his scorn impressed upon your flesh. You shall forget the warmth of his radiance. In the shadows will you scream, yet none will hear. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Death would have been too good a fate for him. He deserves to spend the rest of his days feeling the weight of his crimes. Now we&#039;ve honored I&#039;toca&#039;s memory, and reclaimed the cocoon. No words can express my gratitude, [Forename].&lt;br /&gt;
 Kuiyki: I can finally go home... But my community awaits our foremost hunter&#039;s triumphant return.&lt;br /&gt;
 Kuiyki: What expression will come over their faces when the village disgrace arrives instead? I don&#039;t know if I can bear to see...&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kuiyki===&lt;br /&gt;
 Kuiyki: Our journey to reclaim the Dreamweave Cocoon has come to an end at long last. Would that I could return home in high spirits.&lt;br /&gt;
 Kuiyki: As I recall, you said Shashepya is the one who requested your help, yes? Let us make the journey back to Tuliyollal, and report to her all that has happened.&lt;br /&gt;
&lt;br /&gt;
===Speak with Shashepya in Tuliyollal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Shashepya: You&#039;re back! Were you able to retrieve the Dreamweave Cocoon?&lt;br /&gt;
 Shashepya: I&#039;toca isn&#039;t with you?&lt;br /&gt;
 Shashepya: Kuiyki!? Thank goodness, you&#039;re alive!&lt;br /&gt;
&lt;br /&gt;
 Shashepya: May her soul rest in the cocoon&#039;s embrace. I can&#039;t believe I&#039;toca is gone...&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Yes. Our village&#039;s greatest hunter is lost to us, while its greatest failure survives.&lt;br /&gt;
 Kuiyki: Here, take the cocoon back where it belongs─home. I have no right to return.&lt;br /&gt;
&lt;br /&gt;
 Shashepya: Don&#039;t be ridiculous!&lt;br /&gt;
 Shashepya: You are a child of the forest─you are our dear sister! You can always, always come home!&lt;br /&gt;
 Shashepya: The entire village has been worried sick about you. We all saw how crestfallen you were, so when you suddenly disappeared, we feared you took your life... For three days and three nights, we scoured land and water to find you.&lt;br /&gt;
 Shashepya: Yet look at you now, Kuiyki. Not only are you hale and whole, but you have reclaimed the cocoon too. I&#039;m sure that I&#039;toca&#039;s spirit, hunting in the forests above, is smiling down at you with pride.&lt;br /&gt;
 Shashepya: And she would much rather you take up her mantle and protect the village than wallow in guilt over her death.&lt;br /&gt;
 Shashepya: Nothing escapes your gaze now, after all. Isn&#039;t that right?&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: ...Thank you, Shashepya.&lt;br /&gt;
&lt;br /&gt;
 Shashepya: It&#039;s settled. You will return home with me, and finally our village can breathe a sigh of relief.&lt;br /&gt;
 Shashepya: And it would be remiss of me not to thank you properly, [Forename]. For assisting Kuiyki in reclaiming the Dreamweave Cocoon, you have my heartfelt gratitude!&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I was little more than a liar and a hypocrite when we first met.&lt;br /&gt;
 Kuiyki: But during our time together, I discovered that I&#039;m so much more than that. That with the right tools, even I could become a hunter worthy of following in I&#039;toca&#039;s footsteps. I&#039;m truly grateful to you for helping me to see that.&lt;br /&gt;
 Kuiyki: Farewell for now, [Forename]. I hope that one day, our paths may cross again.&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=3wKVwszd3CM}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Impostor_Syndrome&amp;diff=1494077</id>
		<title>Impostor Syndrome</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Impostor_Syndrome&amp;diff=1494077"/>
		<updated>2026-07-11T19:11:47Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Impostor Syndrome&lt;br /&gt;
| description = Kuiyki seems to be on edge.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = Kuiyki&lt;br /&gt;
| related-npcs = Byakko; Elderly Customer; Seiryu; Shirakashi; Soroban; Suzaku; Yamabuki&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 341&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = Cornered Prey&lt;br /&gt;
| req-items = 1 Glittering Gravel, 1 Aurulent Quartz&lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Fruit and Aloe Jelly&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Cornered Prey&lt;br /&gt;
| next-quest = A Hunter True&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70370&lt;br /&gt;
| id-edb = b009489cd27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Shirakashi]].&lt;br /&gt;
*Speak with [[Yamabuki]].&lt;br /&gt;
*Sprinkle the [[Glittering Gravel]] at the designated location.&lt;br /&gt;
*Lie in wait for the [[Shoal Iwamushi]] at the designated location and defeat it to obtain a cluster of [[Aurulent Quartz]].&lt;br /&gt;
*Deliver the cluster of Aurulent Quartz to Yamabuki in [[Kugane]].&lt;br /&gt;
*Speak with [[Kuiyki]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Kuiyki seems to be on edge.&lt;br /&gt;
*Kuiyki initially regards you with suspicion, still wary after the last encounter with Samidare. With a satisfactory answer to her question, her doubt is dispelled and she sighs in relief. She reports that there have been no recent incidents matching Samidare&#039;s methodology, meaning that the public is aware of his schemes. The bad news is that due to being exposed to saltwater, Kuiyki&#039;s remedy can no longer neutralize the Dreamweave Cocoon&#039;s mimicry. As a result, she is keen to visit a supplier named Shirakashi on Kogane Dori to purchase the ingredients for synthesizing a new batch of the solution, and invites you to tag along.&lt;br /&gt;
*Much to both your and Kuiyki&#039;s dismay, the materials necessary for the Tural-based remedy cannot be purchased this far east. Despite this setback, a conversation between Shirakashi and an elderly customer leads Kuiyki to realize that spectacles may improve her eyesight, and thus improve her aim with the bow. The customer recommends a merchant by the name of Yamabuki, who has a repertoire of artisans he can call upon to craft the perfect pair of spectacles for Kuiyki.&lt;br /&gt;
*Alas, even purchasing a pair of spectacles is not as simple as it first seems. Yamabuki regretfully informs you that he currently lacks two materials in particular, and that unless you are willing to wait a fortnight for the next shipment to come in, you and Kuiyki will have to procure them yourselves. To leave a menace like Samidare on the loose for that length of time would be unconscionable, so the pair of you decide to split up to gather the necessary items. Kuiyki will head to Tamamizu to barter for an azure hawksbill shell, while you head to Shoal Rock in the Ruby Sea to acquire a cluster of aurulent quartz.&lt;br /&gt;
*As instructed, you use the lure. Now you need but lie in wait for a shoal iwamushi to approach.&lt;br /&gt;
*You summarily dispatch the creature, retrieving a cluster of aurulent quartz from its shell. Return to Kogane Dori and deliver the item to Yamabuki.&lt;br /&gt;
*Kuiyki returns shortly after you in a severely disheveled state. She explains that the Red Kojin have been domineering the Blue Kojin&#039;s fishing grounds, making it difficult to procure azure hawksbill carapaces. Bartering a deal with the Blue Kojin, she fought off the Red Kojin in melee combat in exchange for a carapace. With the two necessary materials finally in tow, Yamabuki can now proceed to have Kuiyki&#039;s spectacles made. You wait a short while, and soon a bespectacled Kuiyki returns. After firing off a series of shots at a few different targets, the drastic improvement to her aim is obvious. Kuiyki is ecstatic to have overcome her greatest shortcoming and is now most eager to pursue her greatest quarry.&lt;br /&gt;
*Kuiyki exudes a confidence she previously didn&#039;t possess. Believing that, at long last, you have a fighting chance of capturing Samidare, she bids you make your preparations for the final battle while she continues to investigate his present whereabouts.&lt;br /&gt;
**※The next role quest will be available from Kuiyki upon reaching level 100 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Kuiyki: Good to see you, [Forename]!&lt;br /&gt;
 Kuiyki: ...Or should I say Samidare?&lt;br /&gt;
 Kuiyki: There&#039;s only one way to be sure: I need you to tell me something only you and I would know. When I used the cocoon to take on I&#039;toca&#039;s form, what creature did I hunt?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; I don&#039;t know.&lt;br /&gt;
 &amp;gt; You never told me.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: It&#039;s really you! Whew, that&#039;s a relief. Indeed, I never told you that my arrow struck a great, wild boar─a prize for any hunter. Samidare is the only one who ever saw it.&lt;br /&gt;
 Kuiyki: Sorry for doubting you, but I could think of no better way to expose him if he&#039;d attempted to impersonate you again.&lt;br /&gt;
 Kuiyki: I have to remain vigilant, after all, even though no news of his plots has reached me as of late.&lt;br /&gt;
 Kuiyki: From here to Yanxia people are on alert for a many-faced agitator within their midst, and not even a stray cat is beyond scrutiny. While Samidare can no longer act so brazenly, I&#039;m afraid this means his trail&#039;s gone cold.&lt;br /&gt;
 Kuiyki: We also have another problem. When he pushed me into the Ruby Sea, the remedy I carried was soaked in saltwater. I&#039;m afraid it&#039;s no longer effective.&lt;br /&gt;
 Kuiyki: No doubt his plan from the start was to eliminate the one means we had of undoing the cocoon&#039;s mimicry.&lt;br /&gt;
 Kuiyki: We&#039;re at a disadvantage too great to ignore.&lt;br /&gt;
 Kuiyki: Which is why I intend to synthesize a new batch. I was just about to go procure the necessary ingredients from the supplier when you arrived. Why don&#039;t you join me?&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shirakashi===&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Shirakashi: I&#039;ve never heard of such materials. Where are they found?&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Deep in the forests of Tural, a land beyond the great sea, and far, far to the west of here.&lt;br /&gt;
&lt;br /&gt;
 Shirakashi: Tural!? I&#039;m uh...afraid my supply chain does not extend quite that far.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I feared as much... It doesn&#039;t help that the materials can only be harvested when the season is right. Even were I to return home now, I doubt I could find what we need.&lt;br /&gt;
 Kuiyki: We&#039;ve no choice but to give up on the remedy. I&#039;m sorry. Now we&#039;re at the mercy of Samidare&#039;s cunning.&lt;br /&gt;
&lt;br /&gt;
 Elderly Customer: Hello there. Tell me, have you any salves that might ease my aching back?&lt;br /&gt;
&lt;br /&gt;
 Shirakashi: Sir, this isn&#039;t the apothecary. Where are your spectacles?&lt;br /&gt;
&lt;br /&gt;
 Elderly Customer: Oh yes, how could I forget...&lt;br /&gt;
 Elderly Customer: Ah, much better. Hah, sometimes I forget that I&#039;m as blind as a bat without these! Forgive me, Shirokashi.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: E-Excuse me, but do those bits of glass covering your eyes help you see better?&lt;br /&gt;
&lt;br /&gt;
 Elderly Customer: Well, yes... Are you unfamiliar with spectacles?&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I&#039;ve seen folk wearing them before, but I always thought they were decorative, like my choker.&lt;br /&gt;
 Kuiyki: Tell me, where can I procure a pair of my own!?&lt;br /&gt;
&lt;br /&gt;
 Elderly Customer: Yamabuki is your man. He has a breadth of artisan contacts who&#039;ll ensure you receive a pair fine-tuned to your specifications. You&#039;ll find his shop on this very street.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I&#039;ll look for him, thank you!&lt;br /&gt;
 Kuiyki: I&#039;m sorry, you must be completely bewildered.&lt;br /&gt;
 Kuiyki: I thought a failure of a hunter like me would never be able to aid you in battle, but I&#039;ve just come to realize there&#039;s hope yet!&lt;br /&gt;
 Kuiyki: But let&#039;s not crowd this stall any longer. Care to join me over there?&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Ever since I was a child, I&#039;ve had trouble seeing things from afar. That&#039;s why my aim with the bow is so poor.&lt;br /&gt;
 Kuiyki: I&#039;m not fit to be a hunter. Never was. It&#039;s only natural that chores like washing sheets and preparing meals fell to me.&lt;br /&gt;
 Kuiyki: But I always yearned to do more. To &#039;&#039;be&#039;&#039; more. I&#039;ve looked up to I&#039;toca ever since I can remember. No matter how hard I tried, I simply couldn&#039;t give up on my dream. I had to be just like her.&lt;br /&gt;
 Kuiyki: So I begged her to teach me everything she knew. From the basics of drawing a bow to precise aiming techniques that few hunters use. Yet despite all her efforts, my sight failed me where it counted most.&lt;br /&gt;
 Kuiyki: All my life, I thought this was simply how nature intended for me to be. I was content to accept my lot.&lt;br /&gt;
 Kuiyki: But now that I know spectacles may improve my eyesight, I feel...hope. If I could just try them, mayhap my arrows would fire true.&lt;br /&gt;
 Kuiyki: I could join you in battle, and maybe even strike down Samidare with my own arrow. We may have lost the remedy, but this would give us an element of surprise.&lt;br /&gt;
 Kuiyki: So I have to try on spectacles for myself!&lt;br /&gt;
 Kuiyki: All right. Let&#039;s go meet this Yamabuki!&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yamabuki (cutscene)===&lt;br /&gt;
-optional start&lt;br /&gt;
 Kuiyki: I wonder what procuring a pair of spectacles entails...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Yamabuki: A pair of spectacles, is it? I can certainly get your order in the pipeline, but I&#039;m afraid there&#039;ll be a wait. I&#039;m fresh out of supplies, you see, and the next shipment isn&#039;t due for a number of weeks.&lt;br /&gt;
 Yamabuki: Of course, if you&#039;re in a rush, you could roll up your sleeves and get the materials yourselves. All you need is the glossy shell of an azure hawksbill and a cluster of aurulent quartz. Bring them here and my affiliates can begin work immediately.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Who knows what schemes Samidare might contrive should we let down our chase for weeks. Would you be willing to lend me a hand with procuring the materials? If we split up, we should be able to gather them in the blink of an eye!&lt;br /&gt;
&lt;br /&gt;
 Yamabuki: Quite the eager pair, I see. In that case I daresay you&#039;ll be able to negotiate with the Blue Kojin for a carapace of splendid quality.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Ah, I visited Tamamizu during my investigations in the Ruby Sea. I&#039;ll handle the shell.&lt;br /&gt;
&lt;br /&gt;
 Yamabuki: That leaves you with the aurulent quartz. Pray look for a cavern near Shoal Rock in the Ruby Sea. Sprinkle some glittering gravel to lure a shoal iwamushi from its lair within, and retrieve a cluster from its shell.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Let&#039;s meet back here when we&#039;re finished!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Yamabuki: Remember, you will find the creature hiding in its lair within a cavern near Shoal Rock. You must sprinkle glittering gravel to draw it out, and then vanquish it to procure the aurulent quartz.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the cluster of {{i|Aurulent Quartz}} to Yamabuki in Kugane===&lt;br /&gt;
 Yamabuki: Ah, you&#039;re the first to return. I trust you have the quartz in hand?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands him the {{i|Aurulent Quartz}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Yamabuki: Excellent, this will make for a fine pair of lenses. Now we need only wait for your friend...&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I-I&#039;m...back...&lt;br /&gt;
 Kuiyki: Sorry, didn&#039;t mean to alarm you like that.&lt;br /&gt;
 Kuiyki: I spoke with the Kojin of the Blue as planned, but soon learned that hawksbill shells have been sparse of late. They were reluctant to part with a single one.&lt;br /&gt;
 Kuiyki: I was able to wear them down, though, until they proposed an exchange: if I dealt with the Red Kojin who&#039;d invaded their fishing grounds, they&#039;d spare a shell.&lt;br /&gt;
 Kuiyki: I knew my bow would be useless, so I took a leaf out of [Forename]&#039;s book and fought &#039;em up close and personal. As you can see, I took quite the beating. But so did they.&lt;br /&gt;
 Kuiyki: I may be a little worse for wear, but the trouble was worth it. I have the shell as promised, and with it, your associates can get started!&lt;br /&gt;
&lt;br /&gt;
 Yamabuki: Indeed they can. Let us first measure your eyesight, and then they can get to work.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Th-This is incredible! Everything is so &#039;&#039;vivid&#039;&#039;!&lt;br /&gt;
 Kuiyki: Why, I&#039;m sure I could hit a bird over the horizon! Come, [Forename], I want to fire some test shots at the sign over there!&lt;br /&gt;
&lt;br /&gt;
 Yamabuki: H-Hold on! That seems like a fine way to earn the ire of the Sekiseigumi. I&#039;ll prepare some targets for you, so let&#039;s move somewhere less crowded.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Heh, of course. Thank you for going to the trouble!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kuiyki and the player go to the harbor where three targets have been placed. Kuiyki hits all three perfectly.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Kuiyki: I did it... I really did it! After all these years, my aim is true!&lt;br /&gt;
 Kuiyki: When we find Samidare, he won&#039;t know what hit him!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kuiyki===&lt;br /&gt;
 Kuiyki: I don&#039;t know if I can properly describe this feeling to you. After so long, I don&#039;t feel like someone pretending to be a hunter. Finally, I don&#039;t feel like a burden.&lt;br /&gt;
 Kuiyki: As soon as I catch even a whiff of Samidare&#039;s trail, we stop him for good.&lt;br /&gt;
 Kuiyki: When that moment arrives, please lend me your strength for one last time. Together, we&#039;ll retrieve the cocoon, and return it to my village!&lt;br /&gt;
 &lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GmbtGGrtO9M}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cornered_Prey&amp;diff=1494076</id>
		<title>Cornered Prey</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cornered_Prey&amp;diff=1494076"/>
		<updated>2026-07-11T18:58:47Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Cornered Prey&lt;br /&gt;
| description = Kuiyki&#039;s brow is furrowed in uncharacteristic unease.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = Kuiyki&lt;br /&gt;
| related-npcs = Samidare; Seasoned Ninja&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 331&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = Who&#039;s Who&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Who&#039;s Who&lt;br /&gt;
| next-quest = Impostor Syndrome&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70369&lt;br /&gt;
| id-edb = e00d4f74c48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for [[Samidare]] in [[Hells&#039; Lid]].&lt;br /&gt;
*Search for Samidare in Hells&#039; Lid.&lt;br /&gt;
*Search for Samidare in Hells&#039; Lid.&lt;br /&gt;
*Speak with [[Kuiyki]] in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Kuiyki&#039;s brow is furrowed in uncharacteristic unease.&lt;br /&gt;
* Kuiyki confesses she was unsure you would return after discovering the truth. Relating the difficulties she experienced when first arriving in Kugane, she thanks you for sticking by her. The heartfelt moment is interrupted by the arrival of Samidare&#039;s childhood friend, whom you met at the House of the Fierce. In an urgent rush he informs you that Samidare is hiding on Hells&#039; Lid, and bids you investigate the area alone so you may bring your all to bear.&lt;br /&gt;
* You survey the area but discern no sign of Samidare. Perhaps he can be found further ahead.&lt;br /&gt;
* Once more you survey the area, only to be ambushed by a group of Red Kojin lying in wait. After dispatching them, you decide to forge further ahead in search of any trace of Samidare&#039;s presence.&lt;br /&gt;
* You survey the area one final time, but Samidare is nowhere to be found. Kuiyki soon arrives, distracting your attention. In the split second you look away, she prepares to stab you, when the real Kuiyki rushes in and tackles her doppleganger, revealing an exasperated Samidare. Fed up that his plan was thwarted once again, he promises to prepare a more thorough method of murder for your next meeting before taking flight as a bird. Kuiyki curses herself for being so gullible, and with horror, realizes that Samidare most likely used her form when he murdered I&#039;toca. Wary there may still be dangers lying in wait, she suggests you both return to Kugane.&lt;br /&gt;
* Still reeling from your near untimely death, Kuiyki vows to be cautious of trusting familiar faces, and asks that you do the same. For the time being, she will continue to look into Samidare&#039;s possible whereabouts, and will update you when she has news to share.&lt;br /&gt;
**※The next role quest will be available from Kuiyki upon reaching level 98 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Kuiyki: [Forename]! I&#039;m so relieved to see you!&lt;br /&gt;
 Kuiyki: I thought you might resent me for lying to you. That you might refuse to lend me your help again...&lt;br /&gt;
 Kuiyki: I&#039;d certainly be hard-pressed to reclaim the cocoon alone in this foreign land. I truly meant what I said before─I&#039;m counting on you.&lt;br /&gt;
 Kuiyki: Though I&#039;m ashamed to admit it, when I first arrived here, I was nearly swindled out of an heirloom by a talking catfish.&lt;br /&gt;
 Kuiyki: I&#039;d been scouring the city for a shop to pawn my choker so I could secure room and board, you see, when the catfish approached me, claiming it&#039;d buy the necklace for a fair price. Offered me a handful of coins that glittered like gold.&lt;br /&gt;
 Kuiyki: I was about to accept the offer when I&#039;toca appeared. In mere moments, she discerned that the catfish&#039;s currency was counterfeit, and ended the transaction then and there.&lt;br /&gt;
 Kuiyki: She dragged me to the markets afterwards and pawned her &#039;&#039;own&#039;&#039; necklace to secure lodgings for the both of us. From the moment she arrived, I&#039;toca took care of everything.&lt;br /&gt;
 Kuiyki: &amp;lt;sigh&amp;gt; What I&#039;m trying to say is... I can&#039;t do anything on my own. I&#039;m reckless, and impulsive, and... I&#039;m just really glad to have you by my side.&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: It&#039;s been some time, my friends. Pray forgive my sudden visit, but I come bearing urgent tidings.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Ah, we spoke with you at the House of the Fierce. What brings you all this way?&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: I was able to make contact with Samidare. I told him I was willing to make amends and join my oldest friend in exposing the lies in peoples&#039; hearts. He responded most eagerly, and bade me meet him in secret.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: W-Wait, really!? Did he say where?&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: Aye. Hells&#039; Lid... I had a mind to lay an ambush for him, but not knowing the extent of the power he wields, I thought it best to seek help.&lt;br /&gt;
 Seasoned Ninja: And so I come here to beg your aid, [Forename]. Your strength and valor are unequaled, and we cannot apprehend Samidare without you.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: We may never get another chance to catch him unawares like this. There&#039;s no time to lose!&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: W-Wait! Forgive me for speaking plain, huntress, but I fear we would only be a hindrance to [Forename] when the fighting begins. Let us go to Hells&#039; Lid by skiff and meet his after the villain is subdued.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Oh, I... I take your point. You&#039;re right... Without us there to distract him, [Forename] can focus wholeheartedly on the battle.&lt;br /&gt;
 Kuiyki: Sorry, would you mind going it alone? We&#039;ll be there as soon as we can!&lt;br /&gt;
 -quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for Samidare in Hells&#039; Lid===&lt;br /&gt;
 System: You see no sign of Samidare. Perhaps his lair is further ahead.&lt;br /&gt;
&lt;br /&gt;
 System: You still see no sign of Samidare, but feel an unsettling presence...&lt;br /&gt;
&lt;br /&gt;
 System: Samidare is nowhere to be found. There is naught to do but await your companions&#039; arrival.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Samidare@Kuiyki: Hey, you all right!?&lt;br /&gt;
 Samidare@Kuiyki: Hey, you all right!?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; I was ambushed by a group of Red Kojin.&lt;br /&gt;
 &amp;gt; I was attacked, but not by Samidare.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Samidare@Kuiyki: What? So this was a trap?&lt;br /&gt;
 Samidare@Kuiyki: Wait, over there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player looks in the direction Kuiyki indicated. She smiles and draws her blades. Another Kuiyki comes running and knocks her over. The first Kuiyki is revealed to be Samidare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Th-Thank goodness... I made it!&lt;br /&gt;
&lt;br /&gt;
 Samidare: Hmph. After all that time I spent in that old Kojin&#039;s shell, convincing his underlings to attack you. My blade was mere ilms from the skin of your back...alas.&lt;br /&gt;
 Samidare: A meticulous plan gone to waste. It seems I underestimated your strength...and the failed huntress&#039;s tenacity.&lt;br /&gt;
 Samidare: I daresay I&#039;m outmatched─and no common beast I might mimic can stand against you. I must contemplate your deaths with more care...more &#039;&#039;rigor&#039;&#039;. Look forward to our next meeting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Samidare turns into a hawk and flies away.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: Forgive me, needed to catch my breath...&lt;br /&gt;
 Kuiyki: Samidare&#039;s “friend” was the villain himself. As soon as the skiff made it to the open sea, he threw me overboard. I damn near had to swim like a fish to make it here in time.&lt;br /&gt;
 Kuiyki: He&#039;s made me into a fool...again. He waylaid me before using a similar ruse. By the time I figured out what was what, I&#039;toca was already...&lt;br /&gt;
 Kuiyki: I always wondered how a craven like Samidare was able kill her, our greatest hunter...and now I know.&lt;br /&gt;
 Kuiyki: When I&#039;toca felt the blade in her back, and turned to see the face of her killer... She saw &#039;&#039;me&#039;&#039;.&lt;br /&gt;
 Kuiyki: I&#039;m glad I was able to prevent history from repeating itself. I don&#039;t want to lose you, too...&lt;br /&gt;
 Kuiyki: Ahem. We should return to Kugane. Samidare may have planted more than one trap for us here.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kuiyki in Kugane===&lt;br /&gt;
 Kuiyki: I feared the worst as I rushed to reach you.&lt;br /&gt;
 Kuiyki: The moment Samidare was in sight, I charged without thinking. Which, in retrospect, was probably for the best. Had I tried to shoot him from afar with my bow, I might have missed─or worse yet, hit you instead.&lt;br /&gt;
 Kuiyki: In any case, I&#039;m just relieved you&#039;re safe. I promise to be more wary from now on─particularly of familiar faces. It hardly needs saying, but remember to keep your guard up as well.&lt;br /&gt;
 Kuiyki: For now, I&#039;ll resume my efforts to gather information about Samidare&#039;s whereabouts. You&#039;ll be the first to know once I have a lead!&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ukmkoDKU6wo}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Who%27s_Who&amp;diff=1494073</id>
		<title>Who&#039;s Who</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Who%27s_Who&amp;diff=1494073"/>
		<updated>2026-07-11T18:02:12Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Who&#039;s Who&lt;br /&gt;
| description = I&#039;toca appears to have found a new lead.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = I&#039;toca&lt;br /&gt;
| related-npcs = Considerate Farmer; Kaidate; Kuiyki; Miyake; Ochimi; Samidare; Seasoned Ninja; Shinden; Subaru&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 321&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = A Sea of Blood&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Sea of Blood&lt;br /&gt;
| next-quest = Cornered Prey&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70368&lt;br /&gt;
| id-edb = 40042f8ccc0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Gather information in [[Namai]]. 0/3 &lt;br /&gt;
**Speak with [[Shinden]]&lt;br /&gt;
**Speak with [[Ochimi]]&lt;br /&gt;
**Speak with [[Miyake]]&lt;br /&gt;
*Speak with [[I&#039;toca]].&lt;br /&gt;
*Speak with I&#039;toca.&lt;br /&gt;
*Speak with I&#039;toca in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* I&#039;toca appears to have found a new lead.&lt;br /&gt;
* I&#039;toca reveals that the thief was recently discovered impersonating none other than Lord Hien of Doma. Though he was quickly exposed, the insidious individual&#039;s present whereabouts are unknown. If he remains in Doma, the most likely place for him to infiltrate next would be Yanxia─your next destination.&lt;br /&gt;
* Aside from a dispute over persimmons, none in Yanxia appear to have experienced any quarrels of a peculiar nature. I&#039;toca will wish to hear of this.&lt;br /&gt;
* While you and I&#039;toca wonder how to proceed, a passing farmer expresses his surprise to see you. He claims to have given you directions to the House of the Fierce just moments earlier, making it clear that the thief has taken on your form. You and I&#039;toca rush for the hidden refuge to catch your quarry before his plot unfolds.&lt;br /&gt;
* Much as you feared, the thief has assumed your form in an attempt to incite war between Doma and the Azim Steppe. Thankfully, with one toss of the remedy, his ruse is dispelled. As the impersonator attempts to flee, I&#039;toca shoots an arrow but misses once again. Seeing this third futile attempt, you ask her if she is truly the hunter she claims to be. The question draws the thief&#039;s attention, who reveals that the real I&#039;toca is already dead by his hand, and the person beside you is herself an impostor. He then makes good his escape, and after you explain the situation to the Doman ninja, one of them reveals that the insidious individual was once of their order before he was conscripted by the Garlean army as a spy. His name: Samidare. This day of revelations is not yet over, as “I&#039;toca” promises to explain herself upon returning to Kugane.&lt;br /&gt;
* “I&#039;toca” finally confesses that her real name is Kuiyki, and that it was indeed her fault the Dreamweave Cocoon was stolen from her village. To right her mistake, she made the voyage to Kugane, where she encountered I&#039;toca, and together they attempted to retrieve the stolen relic. Yet tragedy fell when Samidare murdered the elite huntress, leaving Kuiyki to carry out this mission alone─until she met you. With your help, she believes she can avenge I&#039;toca and recover the cocoon at the same time. Remorseful for her deception, Kuiyki hopes you will lend her your aid once more when a new lead comes to light.&lt;br /&gt;
**※The next role quest will be available from Kuiyki upon reaching level 96 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 I&#039;toca: Wonderful, you&#039;re here! Ever since the incident in the Ruby Sea, I&#039;ve kept a line of communication with the Confederacy, and they just reported something you&#039;ll be interested to hear.&lt;br /&gt;
 I&#039;toca: Apparently, a man impersonating the distinguished lord of “Doma” was recently exposed.&lt;br /&gt;
 I&#039;toca: One of the lord&#039;s retainers saw through the pretender&#039;s facade while he was attempting to stir up trouble in the “Doman Enclave”. The impostor then reportedly transformed into a hawk and fled.&lt;br /&gt;
 I&#039;toca: Clearly, our quarry now nests in Doma.&lt;br /&gt;
 I&#039;toca: I&#039;d like to resume our hunt immediately, but I&#039;m not sure where he may go after his failure in the enclave. Do any locations come to mind?&lt;br /&gt;
 I&#039;toca: A town in Yanxia called “Namai,” you say? That sounds promising! The extent of your knowledge is truly remarkable, [Forename].&lt;br /&gt;
 I&#039;toca: Then without further ado, let&#039;s make our way there and see if the residents have noticed any unusual activity!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gather information in Namai===&lt;br /&gt;
-optional start&lt;br /&gt;
 I&#039;toca: The people of this village live hand in hand with nature... It reminds me of home.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Shinden]]====&lt;br /&gt;
 Shinden: Trouble? None that I can think of. For a blessing, all has been peaceful. &lt;br /&gt;
&lt;br /&gt;
====[[Miyake]]====&lt;br /&gt;
 Miyake: Have there been any quarrels of late? Why yes, actually. Just the other day, the two of us were at each other&#039;s throats over a persimmon. She was only supposed to eat half, but she went and gobbled the whole thing!&lt;br /&gt;
 Miyake: &amp;lt;sigh&amp;gt; In the end, she purchased this one by way of apology, so I let bygones be bygones. ...What&#039;s that? This isn&#039;t the sort of quarrel you&#039;re speaking of? &lt;br /&gt;
&lt;br /&gt;
====[[Ochimi]]====&lt;br /&gt;
 Ochimi: By the kami&#039;s grace, our quaint village has not seen strife since the imperials were ousted. There has been news, however, of a man impersonating Lord Hien at the enclave. &lt;br /&gt;
 Ochimi: As I am told, when “Lord Hien” voiced intentions to invade Nagxia, all present grew wary of the individual.&lt;br /&gt;
 Ochimi: None more so than Lady Yugiri, who saw through the farce immediately. After he was exposed, the villain fled the scene with haste. Unfortunately, efforts to find him have not borne fruit.&lt;br /&gt;
&lt;br /&gt;
 Ochimi: Lord Hien is no warmonger. We are fortunate indeed that Lady Yugiri was there to thwart the impostor&#039;s efforts before they could gain momentum.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Shinden: &#039;Tis all we can do to hold onto peace while it lasts.&lt;br /&gt;
&lt;br /&gt;
 Miyake: Then what sort of quarrels &#039;&#039;were&#039;&#039; you inquiring about?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: None of the residents I spoke with reported anything out of the ordinary. How did you fare?&lt;br /&gt;
 I&#039;toca: Then it seems the villain is not here. Where might he have gone...?&lt;br /&gt;
&lt;br /&gt;
 Considerate Farmer: Huh? What are you doing here?&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: A friend of yours?&lt;br /&gt;
&lt;br /&gt;
 Considerate Farmer: Don&#039;t hang your head like we&#039;re strangers─we met just moments ago! Remember? You asked me how to reach the House of the Fierce!&lt;br /&gt;
 Considerate Farmer: Good grief, lad, you&#039;re lost aren&#039;t you? I can understand your embarrassment, but I&#039;ll tell you the way again. Listen carefully, now.&lt;br /&gt;
 Considerate Farmer: Follow the descending paths leading north out of the village until you see a small pond. Then simply dive in, and swim. The House of the Fierce will be on the other side.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Could he have impersonated &#039;&#039;you&#039;&#039; this time? ...This doesn&#039;t bode well─we must hurry!&lt;br /&gt;
 I&#039;toca: Much obliged, sir!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
 I&#039;toca: Just how far must we swim to reach this place? I daresay my days spent in the lakes back home are about to come in handy.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
  Samidare@[Forename]?: My friends! It&#039;s come to my attention that the khan of the Azim Steppe&#039;s mighty Oronir tribe conspires in the shadows to invade Doma!&lt;br /&gt;
  Samidare@[Forename]?: We must not give them the chance! Invasion would mean all-out war. There is only one solution: under the cover of darkness, you must assassinate the khan. Only with his death can this crisis be averted!&lt;br /&gt;
  Samidare@[Forename]?: They grow wary... Perhaps I should observe my targets more carefully...&lt;br /&gt;
&lt;br /&gt;
 Kaidate: W-With all due respect, these allegations must be brought before Lord Hien. It is imperative we receive his instruction before acting...&lt;br /&gt;
&lt;br /&gt;
  Samidare@[Forename]?: That would be playing right into the Oronir&#039;s hands. After all, an impostor disguised as Lord Hien was but recently exposed. An Oronir spy, there can be no question.&lt;br /&gt;
  Samidare@[Forename]?: Yet the spy has fled, their whereabouts unknown. They could be anyone and anywhere, weaving new schemes even as we speak! Decisive action must be taken. That is why I came to you!&lt;br /&gt;
&lt;br /&gt;
 Kaidate: So the impersonation of Lord Hien was but a part of the Oronir&#039;s grand scheme?&lt;br /&gt;
 Kaidate: But why would those who fought alongside us for Doma&#039;s liberation conspire to invade?&lt;br /&gt;
 Kaidate: Forgive me, but you do not seem yourself, [Forename]. Something isn&#039;t right...&lt;br /&gt;
&lt;br /&gt;
 Samidare@[Forename]?: Because I am desperate! A shadow looms over Doma, and only with your help can I cast away its dark pall! Please, lend me your strength!&lt;br /&gt;
&lt;br /&gt;
 Subaru: Our honored friend [Forename] risked life and limb to see Doma free, yet you address him with suspicion and doubt! If he says we must act first to prevent greater bloodshed, then we must act!&lt;br /&gt;
&lt;br /&gt;
 Kaidate: ...It is true that he has never led us astray.&lt;br /&gt;
 Kaidate: Brothers and sisters, let us join hands with [Forename] once more to drive back this shadow rising over Doma!&lt;br /&gt;
 Kaidate: Wh-What is the meaning of this...?&lt;br /&gt;
&lt;br /&gt;
 Samidare@[Forename]?: I-It&#039;s that infernal Oronir spy! Quickly, kill him before he can escape!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; I am no spy!&lt;br /&gt;
 &amp;gt; You sound nothing like me!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Your charade ends here!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;I&#039;toca throws the elixir at the imposter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: I-It&#039;s you...&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Such persistent vermin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The imposter uses the cocoon to turn into a hawk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: You&#039;re not getting away this time!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca shoots and arrow after the hawk but misses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; Are you truly the foremost hunter of your village?&lt;br /&gt;
 &amp;gt; The problem appears to be your aim, not the bow...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Ha, pathetic!&lt;br /&gt;
 Insidious Individual: You&#039;re nothing like that other girl. What was her name...? Ah yes─I&#039;toca. She was fearsome, that one, right up until the moment I drove my blade into her back.&lt;br /&gt;
 Insidious Individual: What is &#039;&#039;this&#039;&#039;...? Don&#039;t tell me you&#039;ve been masquerading around as I&#039;toca herself?&lt;br /&gt;
 Insidious Individual: After all, that would make you no better than me! Hiding behind the name of another won&#039;t erase the blame you bear for everything that happened.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I&#039;m sorry. I swear I&#039;ll explain everything to you later. For now, we should apprise these men and women of the situation.&lt;br /&gt;
&lt;br /&gt;
 Kaidate: To think he can transform into anyone... A truly fearsome ability. I shall alert Lord Hien to this threat immediately. Rest assured that all of Doma will be on alert!&lt;br /&gt;
&lt;br /&gt;
 Subaru: I was completely fooled... I have no words to express my shame.&lt;br /&gt;
 Subaru: Upon speaking with you again, I realize that though the impostor assumed your guise, he had neither your spirit nor your grace. Forgive me. I will not fall for such a farce again.&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: Might I have a word?&lt;br /&gt;
 Seasoned Ninja: The man impersonating you earlier...I&#039;d recognize his face anywhere. Without a doubt, he is Samidare...a childhood friend. &lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: You know him!? Please, you must tell us everything!&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: I have known Samidare nearly my entire life. We learned the shinobi arts together, you see. Roughly twenty-five years ago, we engaged in our first battle as proud ninja, defending Doma against the Empire&#039;s invasion.&lt;br /&gt;
 Seasoned Ninja: With every fiber in our body, we met their mighty magitek with nimble ninjutsu.&lt;br /&gt;
 Seasoned Ninja: As if moved by our resolve, the mighty auspice and guardian of Doma, Tamamo Gozen, appeared on the field of battle to aid our cause.&lt;br /&gt;
 &lt;br /&gt;
 Seasoned Ninja: Yet our efforts were for naught. The Empire&#039;s might fell upon Doma like a hammer, and we were crushed beneath their overwhelming force.&lt;br /&gt;
 Seasoned Ninja: The occupation began soon thereafter, and so too did my work from the shadows. While I devoted myself to resisting the Empire in secret, Samidare was conscripted to their army, and forced to become an imperial spy.&lt;br /&gt;
 Seasoned Ninja: I understand he served them well, fanning the flames of war in faraway lands through rumor and manipulation. Indeed, as far back as I can recall, Samidare has ever excelled in the skill of subterfuge.&lt;br /&gt;
 Seasoned Ninja: It was only after the prisoner exchange that he returned to Doma at long last, but he was a changed man. He could find no joy or solace in the peace he once fought to secure for our nation. Instead, he sought to disrupt it.&lt;br /&gt;
 Seasoned Ninja: “War has taught me the truth of this world. Civility is but a facade to hide man&#039;s savagery. And I&#039;ll prove it here, in dear, dear Doma...”&lt;br /&gt;
 Seasoned Ninja: The fool I am, I thought he was jesting. Only later when I discovered the web of lies he&#039;d spun to turn folk against one another did I realize he meant every word. I tried to confront him, but he fled Doma before I had the chance.&lt;br /&gt;
 Seasoned Ninja: Nevertheless, I searched his home afterwards, and discovered a missive from an organization called the “Passage of the Unbound.” I have it with me here.&lt;br /&gt;
 Seasoned Ninja: “Dear Illustrious Samidare,&amp;lt;br/&amp;gt;We extend our deepest gratitude for your interest in joining the Passage of the Unbound. With each passing day our secret order draws closer to its goals, and we shall require exceptional talent for what lies ahead.”&lt;br /&gt;
 Seasoned Ninja: “Bearing these needs in mind, we have decided to welcome you into the fold. To celebrate the start of an auspicious future together, we invite you to meet your colleagues in Tuliyollal, and have enclosed your ticket within.”&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Exceptional talent? Exceptional egos, more like... This “Passage of the Unbound” kept a watchful eye on nations far and wide to recruit cutthroats like Samidare who only follow their own desires.&lt;br /&gt;
 I&#039;toca: Upon his arrival in Tural, Samidare&#039;s ambitions guided him to my home, where he stole the Dreamweave Cocoon and set out to use it for his own twisted ends.&lt;br /&gt;
&lt;br /&gt;
 Seasoned Ninja: I&#039;m afraid that appears to be the way of it. In all likelihood, it is the Passage of the Unbound which alerted him to this Dreamweave Cocoon&#039;s existence.&lt;br /&gt;
 Seasoned Ninja: Today, Samidare attempted to incite war between Doma and the Azim Steppe by wearing the face of our dearest ally─you.&lt;br /&gt;
 Seasoned Ninja: Your timely appearance prevented the worst from happening, but so long as he can alter his form and face at will, who can say what tomorrow may bring.&lt;br /&gt;
 Seasoned Ninja: His years as a secret operative have made him a master at reading people. Should he decide to study his target before taking their form, I fear his schemes may not be discovered until it&#039;s already too late. Please, be careful, and may the kami bless and keep you.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Attempting to find Samidare now would be a fruitless endeavor. He could be any bird in the sky, or any beast roaming the wild.&lt;br /&gt;
 I&#039;toca: Let us return to Kugane. I&#039;ll reveal everything to you there... I promise.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca in Kugane===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I&#039;m grateful for your help today. Once again, I let our prey slip away. The only silver lining is that we know who he is now.&lt;br /&gt;
 I&#039;toca: But more importantly, I apologize for deceiving you. As Samidare said, I&#039;m not the greatest hunter of my home. I&#039;m not I&#039;toca.&lt;br /&gt;
&lt;br /&gt;
 Kuiyki: I&#039;m Kuiyki. I hail from the same village as I&#039;toca, and I too am a hunter─but only in name. You&#039;ve seen my aim for yourself.&lt;br /&gt;
 Kuiyki: Yet most shameful of all is that it&#039;s my fault the Dreamweave Cocoon was stolen.&lt;br /&gt;
 Kuiyki: Normally, it is enshrined in the deepest recesses of our home. Only I&#039;toca had leave to wield it.&lt;br /&gt;
 Kuiyki: The forest provides shelter and sustenance to many, and not all we share its bounty with are friendly. When great beasts threaten our home, the cocoon&#039;s power may be used to protect our lives.&lt;br /&gt;
 Kuiyki: Yet I used it for my own foolish desires...&lt;br /&gt;
 Kuiyki: I couldn&#039;t take it anymore. I was a hunter, yet could barely catch prey large enough to feed myself. I was forced to wash clothes, prepare meals, and tune bows.&lt;br /&gt;
 Kuiyki: Just once, I wanted to be acknowledged. I wanted to feel &#039;&#039;pride&#039;&#039;...so I used the cocoon&#039;s power to transform myself into I&#039;toca.&lt;br /&gt;
 Kuiyki: With her dexterity and finesse, I finally caught prey befitting a true hunter.&lt;br /&gt;
 Kuiyki: And as I carried my prize home, he appeared.&lt;br /&gt;
 Kuiyki: I found him collapsed in the middle of a beaten path. I never had reason to mistrust someone before, so I approached to nurse his wounds. Yet the moment I drew close, he knocked the cocoon from my grasp and struck me unconscious.&lt;br /&gt;
 Kuiyki: He was long gone by the time I awoke. I confessed my sin to the village elder, and in her boundless grace she forgave me. But I could not forgive myself. I left home that very eve in secret to pursue the thief. All the way to Kugane.&lt;br /&gt;
 Kuiyki: After several days of fruitlessly scouring the city, who should I see but I&#039;toca...as our most exceptional hunter, it came as no surprise the elder had charged her with recovering the cocoon.&lt;br /&gt;
 Kuiyki: She was astonished to see me, of course. I had told no one of my actions. I feared she would send me home, but when I expressed to her my shame─my anger─she consoled me, and told me we would find the cocoon together.&lt;br /&gt;
 Kuiyki: And I was certain we would... Until the day that duplicitous bastard killed her.&lt;br /&gt;
 Kuiyki: You appeared soon after her passing. I thought with someone as strong as you at my side, maybe...just maybe, I could avenge her. So I lied.&lt;br /&gt;
 Kuiyki: Like Samidare said, I&#039;m no better than he is. I&#039;m an impostor. But my desire to reclaim the cocoon is every bit as strong as I&#039;toca&#039;s was.&lt;br /&gt;
 Kuiyki: I am so, so sorry for lying to you, [Forename]. I hope that you can find it in your heart to forgive me, and continue to aid me in reclaiming the Dreamweave Cocoon.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Thank you for telling me the truth. Of course I&#039;ll help.&lt;br /&gt;
 &amp;gt; I had my suspicions, but I also had faith in you─and it&#039;s been rewarded.&lt;br /&gt;
 &amp;gt; How could I say no?&lt;br /&gt;
---&lt;br /&gt;
 Kuiyki: Thank you! I know with you at my side, I can keep my promise to I&#039;toca.&lt;br /&gt;
 Kuiyki: For now, I&#039;ll remain vigilant for any news regarding conflict in the region. Please do pay me a visit when you find a moment to spare... I&#039;m counting on you.&lt;br /&gt;
 &lt;br /&gt;
-quest complete&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=b__ep9yN_X8}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494068</id>
		<title>A Sea of Blood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494068"/>
		<updated>2026-07-11T13:19:03Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Sea of Blood&lt;br /&gt;
| description = I&#039;toca is eager to continue the hunt.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = I&#039;toca&lt;br /&gt;
| related-npcs = Confederate Veteran; Hiun; Ikaruga; Kuiyki; Rasho; Samidare; Shihoji&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 311&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = The Hunter and the Hunted&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1,021,440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Hunter and the Hunted&lt;br /&gt;
| next-quest = Who&#039;s Who&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70367&lt;br /&gt;
| id-edb = 7e936bea233&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information at [[the Ruby Price]].&lt;br /&gt;
* Gather information in [[Sakazuki]].&lt;br /&gt;
* Speak with [[I&#039;toca]].&lt;br /&gt;
* Speak with I&#039;toca in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* I&#039;toca is eager to continue the hunt.&lt;br /&gt;
* With no news of further incidents in Kugane, I&#039;toca believes the Dreamweave Cocoon&#039;s thief has found new soil in which to sow discord. The closest settlements outside of the city are found in the Ruby Sea, and who better to inquire about the recent state of affairs in the area than the bakufu soldiers who stand guard over its waters?&lt;br /&gt;
* According to Ikaruga, a Confederate vessel recently approached the Ruby Price without authorization, almost sparking a fatal conflict. While the vessel eventually withdrew, the situation is tense and the soldiers fear it will escalate should a similar incident occur again. I&#039;toca is keen to hear the Confederacy&#039;s side of the story, and so you set your sights on Sakazuki.&lt;br /&gt;
* The Confederates are alarmed to hear Ikaruga&#039;s claims, and assert that it is actually the bakufu soldiers who have recently stepped beyond their boundaries. I&#039;toca will undoubtedly wish to hear your findings.&lt;br /&gt;
* The Confederate veteran reports that Captain Rasho has been acting strangely of late, voicing intentions to besiege the Ruby Price. The sudden change in his behavior leads I&#039;toca to believe the thief may have assumed his form. You hasten towards the Isle of Bekko in the hopes of arriving there before any blood is spilled.&lt;br /&gt;
* Knowing Rasho personally, you are quickly able to see through the thief&#039;s facade, prompting I&#039;toca to once more use her remedy to expose him. After a heated exchange, he reveals his intent to use the Dreamweave Cocoon to unveil the truth of the world─that people are cruel at heart. As he flees, I&#039;toca attempts to shoot him down but misses yet again. Nevertheless, the Confederates thank you for intervening, and swear to remain vigilant for any further unusual activity in the Ruby Sea. With the thief again out of reach, I&#039;toca suggests you both return to Kugane to plan your next steps.&lt;br /&gt;
* I&#039;toca is more incensed by the thief&#039;s motive than you initially realized. Though regretful that he was able to evade capture once again, she resolves to work with the Confederacy to find his next likely target─and simultaneously tune her bow to peak condition.&lt;br /&gt;
**※The next role quest will be available from I&#039;toca upon reaching level 94 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 I&#039;toca: Good to see you, [Forename]. For better or worse, I haven&#039;t heard about any unusual incidents in Kugane since our last altercation with the thief.&lt;br /&gt;
 I&#039;toca: There may be a reason for that. Do you remember when he claimed he was moving on to “bigger and better things”? If we&#039;re to catch him, we may have to expand the scope of our search beyond Kugane.&lt;br /&gt;
 I&#039;toca: Yet he traveled all the way from Tural to this eastern land for a reason, and I can&#039;t imagine he&#039;d go too far. Do you know of any other settlements nearby?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Look to the Ruby Sea.&lt;br /&gt;
 &amp;gt; The Ruby Sea is dotted with settlements.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: People live out in those waters? But they&#039;re so vast...where would we even begin?&lt;br /&gt;
 I&#039;toca: Ah, so the bakufu has an outpost at the Ruby Price? That sounds like the perfect place to start. Let&#039;s make our way there and avail ourselves of the soldiers&#039; intel.&lt;br /&gt;
 I&#039;toca: If anything out of the ordinary has occurred, no doubt they&#039;ll be aware of it. Shall we?&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information at the Ruby Price===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ikaruga: Well, this is unexpected. What brings you to the Ruby Price?&lt;br /&gt;
 Ikaruga: Disputes? Strange you should ask... Not even a moon ago, the waters of the Ruby Sea were poised to turn a sanguinary shade.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Please, tell us everything.&lt;br /&gt;
&lt;br /&gt;
 Ikaruga: A Confederate skiff approached the Ruby Price without authorization, and its occupant began hurling insult after insult in an obvious attempt to provoke us.&lt;br /&gt;
 Ikaruga: We did not succumb to their provocations, however. After warning the vessel we&#039;d fire if they drew an ilm closer, they withdrew without a word.&lt;br /&gt;
 Ikaruga: However, should they attempt to provoke us again, we will not display the same level of restraint. And the roar of our cannon shall signal their comrades to rally in full force. The waters &#039;&#039;will&#039;&#039; flow red. Of that, there can be no doubt.&lt;br /&gt;
 Ikaruga: Tensions run high─naught like this has ever occurred.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I see... Thank you for the information.&lt;br /&gt;
 I&#039;toca: Might we speak privately?&lt;br /&gt;
 &lt;br /&gt;
 I&#039;toca: Based on the testimony just now, I gather there&#039;s an agreement in these waters that the Confederates are not to draw near the Ruby Price, guarded as it is by bakufu sentries.&lt;br /&gt;
 I&#039;toca: If that&#039;s the case, then as the soldier stated, I can only conclude that the vessel earlier was attempting to incite a dispute between the two factions.&lt;br /&gt;
 I&#039;toca: Which fits the modus operandi of our quarry, wouldn&#039;t you say? Perhaps it was he who sailed here under the banner of the Confederates.&lt;br /&gt;
 I&#039;toca: Whatever the case may be, we have nothing but conjecture. We&#039;ll need solid evidence before we can alert the soldiers here to this threat─I doubt they&#039;ll heed our warnings otherwise.&lt;br /&gt;
 I&#039;toca: First, we need to verify if any members of the Confederacy actually approached the Ruby Price. Do you know where their base of operations can be found?&lt;br /&gt;
 I&#039;toca: Sakazuki... Looks like it would be fastest for us to swim there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Sakazuki===&lt;br /&gt;
====[[Shihoji]]====&lt;br /&gt;
 Shihoji: What? Absolutely not! Not a one of my Confederate brothers and sisters would approach the Ruby Price without authorization.&lt;br /&gt;
 Shihoji: Those cowardly bakufu dogs must have concocted this baseless rumor to get a rise out of us!&lt;br /&gt;
&lt;br /&gt;
====[[Hiun]]====&lt;br /&gt;
 Hiun: The soldiers at the Ruby Price said that, did they? Pardon my language, but that&#039;s a load of shite. We have no interest in Hingan waters.&lt;br /&gt;
 Hiun: If anything, I&#039;ve seen their skiffs encroaching on our territory of late. If you ask me, they&#039;re the ones thirsty for blood...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 I&#039;toca: Any of your comrades sail to the Ruby Price recently?&lt;br /&gt;
&lt;br /&gt;
 Shihoji: No Confederate would approach the Ruby Price without authorization. What are those bakufu dogs playing at?&lt;br /&gt;
&lt;br /&gt;
 Hiun: We have no interest in Hingan waters, but I can tell you I&#039;ve seen a bakufu vessel encroaching on our territory in recent days. If they mean to provoke us, they&#039;re doing a good job of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: There you are, [Forename]. Listen to what this person has to say. The situation is more grave than we thought.&lt;br /&gt;
&lt;br /&gt;
 Confederate Veteran: I&#039;m thankful you came─and not a moment too soon.&lt;br /&gt;
 Confederate Veteran: Captain Rasho ain&#039;t been actin&#039; himself, you see. Normally where he goes, Tansui goes. But not today.&lt;br /&gt;
 Confederate Veteran: He showed up just earlier by his lonesome, and ordered us to gather as many heads as able to join him on the Isle o&#039; Bekko to attend to some pressin&#039; business.&lt;br /&gt;
 Confederate Veteran: Normally I&#039;d oblige the captain without a moment&#039;s hesitation, but I had a feelin&#039; somethin&#039; weren&#039;t right, so I asked him what manner o&#039; business. “We&#039;re gonna set the Ruby Price ablaze!” he says. The bloody Ruby Price!&lt;br /&gt;
 Confederate Veteran: Tried speakin&#039; some sense into him, but he weren&#039;t o&#039; a mind to listen. Walked off sayin&#039; he has no need o&#039; “craven bastards” like me.&lt;br /&gt;
 Confederate Veteran: Look, I dunno what&#039;s gotten into the captain, but it can&#039;t be anythin&#039; good. Please, go to the Isle o&#039; Bekko and stop him and me comrades before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: This “Rasho” acting strangely can&#039;t be a coincidence. We need to get to that island, and quickly! Do you know the way?&lt;br /&gt;
 I&#039;toca: Got it. We&#039;ve not a moment to waste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
 I&#039;toca: I hear voices. Seems they&#039;ve gathered up ahead...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Rasho: Those scum think they can encroach on our territory and get away with it? I&#039;ll be damned if we let &#039;em! Tonight, we lay siege to the Ruby Price and seize it for ourselves!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: B-But are you sure? If we do this, we won&#039;t just be starting a battle─we&#039;ll be starting a war!&lt;br /&gt;
 Nervous Confederate: You&#039;ve been acting strange, Captain... What&#039;s gotten into you?&lt;br /&gt;
&lt;br /&gt;
 Rasho: Silence! I didn&#039;t ask for your bloody opinion!&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: Those lyin&#039; dogs claimed it was &#039;&#039;us&#039;&#039; breachin&#039; the agreement! I say we give the bastards what they deserve!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rasho notices I&#039;toca and the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Rasho: Y-You are not welcome here! Begone if you value your lives!&lt;br /&gt;
&lt;br /&gt;
 Question:What will you say?&lt;br /&gt;
 &amp;gt; You&#039;re a terrible actor!&lt;br /&gt;
 &amp;gt; You&#039;re not Rasho!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca throws the elixir at Rasho, revealing the Insidious Individual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: You saw through my disguise once again... Don&#039;t tell me you count even a pirate captain among your acquaintances?&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: What are you trying to accomplish!? Why incite such conflict wherever you go!?&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Why? Sorry to disappoint you, but contrary to the Passage of the Unbound&#039;s prattling about freeing the world from the tyranny of government, I have no grand designs.&lt;br /&gt;
 Insidious Individual: I wish merely for everyone to show their true faces. Folk love to put on airs of sophistication and virtue, but push them towards the edge, and their masks slip off to reveal the monsters underneath.&lt;br /&gt;
 Insidious Individual: They&#039;ll go for their neighbor&#039;s jugular to save their own skin─you&#039;ve seen it for yourselves! It&#039;s quite the spectacle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Insidious Individual uses the cocoon to turn into a hawk. I&#039;toca shoots an arrow after him, but misses once more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: D-Damn it, the winds are too strong!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: A man of a thousand faces is a true menace indeed. We&#039;ll return to Onokoro forthwith to alert the captain. Rest assured the Confederacy will be keeping a close watch over the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: I didn&#039;t think for a moment he was an impostor, and the lies he spouted about the bakufu soldiers were enough to make my blood boil. To think what would&#039;ve happened had you not been here to stop us...kami bless you.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: All he wants is to expose people&#039;s so-called “true faces”? That he would use the cocoon for such a petty cause...unthinkable.&lt;br /&gt;
 I&#039;toca: Let&#039;s return to Kugane for the time being.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca in Kugane===&lt;br /&gt;
 I&#039;toca: Damn it all... I can&#039;t believe a bastard like that...&lt;br /&gt;
 I&#039;toca: Ah, forgive me. I find myself more disgusted with that villain each time we see him...and to think all of this is driven by small-minded spite.&lt;br /&gt;
 I&#039;toca: From what I could gauge, he didn&#039;t fly towards Kugane during his escape. I believe he seeks a new settlement to terrorize.&lt;br /&gt;
 I&#039;toca: Now that the Confederacy and I are acquainted, I&#039;ll see if they can&#039;t help me sniff out his roost. No doubt where there&#039;s smoke, he&#039;ll be there stoking the fire.&lt;br /&gt;
 I&#039;toca: And...I suppose I&#039;ll use this period to tend to my bow. Next time, my arrow &#039;&#039;will&#039;&#039; fly true.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7Y9TmVyCG9U}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494067</id>
		<title>A Sea of Blood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494067"/>
		<updated>2026-07-11T13:18:20Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Sea of Blood&lt;br /&gt;
| description = I&#039;toca is eager to continue the hunt.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = I&#039;toca&lt;br /&gt;
| related-npcs = Confederate Veteran; Hiun; Ikaruga; Kuiyki; Rasho; Samidare; Shihoji&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 311&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = The Hunter and the Hunted&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1,021,440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Hunter and the Hunted&lt;br /&gt;
| next-quest = Who&#039;s Who&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70367&lt;br /&gt;
| id-edb = 7e936bea233&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information at [[the Ruby Price]].&lt;br /&gt;
* Gather information in [[Sakazuki]].&lt;br /&gt;
* Speak with [[I&#039;toca]].&lt;br /&gt;
* Speak with I&#039;toca in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* I&#039;toca is eager to continue the hunt.&lt;br /&gt;
* With no news of further incidents in Kugane, I&#039;toca believes the Dreamweave Cocoon&#039;s thief has found new soil in which to sow discord. The closest settlements outside of the city are found in the Ruby Sea, and who better to inquire about the recent state of affairs in the area than the bakufu soldiers who stand guard over its waters?&lt;br /&gt;
* According to Ikaruga, a Confederate vessel recently approached the Ruby Price without authorization, almost sparking a fatal conflict. While the vessel eventually withdrew, the situation is tense and the soldiers fear it will escalate should a similar incident occur again. I&#039;toca is keen to hear the Confederacy&#039;s side of the story, and so you set your sights on Sakazuki.&lt;br /&gt;
* The Confederates are alarmed to hear Ikaruga&#039;s claims, and assert that it is actually the bakufu soldiers who have recently stepped beyond their boundaries. I&#039;toca will undoubtedly wish to hear your findings.&lt;br /&gt;
* The Confederate veteran reports that Captain Rasho has been acting strangely of late, voicing intentions to besiege the Ruby Price. The sudden change in his behavior leads I&#039;toca to believe the thief may have assumed his form. You hasten towards the Isle of Bekko in the hopes of arriving there before any blood is spilled.&lt;br /&gt;
* Knowing Rasho personally, you are quickly able to see through the thief&#039;s facade, prompting I&#039;toca to once more use her remedy to expose him. After a heated exchange, he reveals his intent to use the Dreamweave Cocoon to unveil the truth of the world─that people are cruel at heart. As he flees, I&#039;toca attempts to shoot him down but misses yet again. Nevertheless, the Confederates thank you for intervening, and swear to remain vigilant for any further unusual activity in the Ruby Sea. With the thief again out of reach, I&#039;toca suggests you both return to Kugane to plan your next steps.&lt;br /&gt;
* I&#039;toca is more incensed by the thief&#039;s motive than you initially realized. Though regretful that he was able to evade capture once again, she resolves to work with the Confederacy to find his next likely target─and simultaneously tune her bow to peak condition.&lt;br /&gt;
**※The next role quest will be available from I&#039;toca upon reaching level 94 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 I&#039;toca: Good to see you, [Forename]. For better or worse, I haven&#039;t heard about any unusual incidents in Kugane since our last altercation with the thief.&lt;br /&gt;
 I&#039;toca: There may be a reason for that. Do you remember when he claimed he was moving on to “bigger and better things”? If we&#039;re to catch him, we may have to expand the scope of our search beyond Kugane.&lt;br /&gt;
 I&#039;toca: Yet he traveled all the way from Tural to this eastern land for a reason, and I can&#039;t imagine he&#039;d go too far. Do you know of any other settlements nearby?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Look to the Ruby Sea.&lt;br /&gt;
 &amp;gt; The Ruby Sea is dotted with settlements.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: People live out in those waters? But they&#039;re so vast...where would we even begin?&lt;br /&gt;
 I&#039;toca: Ah, so the bakufu has an outpost at the Ruby Price? That sounds like the perfect place to start. Let&#039;s make our way there and avail ourselves of the soldiers&#039; intel.&lt;br /&gt;
 I&#039;toca: If anything out of the ordinary has occurred, no doubt they&#039;ll be aware of it. Shall we?&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information at the Ruby Price===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ikaruga: Well, this is unexpected. What brings you to the Ruby Price?&lt;br /&gt;
 Ikaruga: Disputes? Strange you should ask... Not even a moon ago, the waters of the Ruby Sea were poised to turn a sanguinary shade.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Please, tell us everything.&lt;br /&gt;
&lt;br /&gt;
 Ikaruga: A Confederate skiff approached the Ruby Price without authorization, and its occupant began hurling insult after insult in an obvious attempt to provoke us.&lt;br /&gt;
 Ikaruga: We did not succumb to their provocations, however. After warning the vessel we&#039;d fire if they drew an ilm closer, they withdrew without a word.&lt;br /&gt;
 Ikaruga: However, should they attempt to provoke us again, we will not display the same level of restraint. And the roar of our cannon shall signal their comrades to rally in full force. The waters &#039;&#039;will&#039;&#039; flow red. Of that, there can be no doubt.&lt;br /&gt;
 Ikaruga: Tensions run high─naught like this has ever occurred.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I see... Thank you for the information.&lt;br /&gt;
 I&#039;toca: Might we speak privately?&lt;br /&gt;
 &lt;br /&gt;
 I&#039;toca: Based on the testimony just now, I gather there&#039;s an agreement in these waters that the Confederates are not to draw near the Ruby Price, guarded as it is by bakufu sentries.&lt;br /&gt;
 I&#039;toca: If that&#039;s the case, then as the soldier stated, I can only conclude that the vessel earlier was attempting to incite a dispute between the two factions.&lt;br /&gt;
 I&#039;toca: Which fits the modus operandi of our quarry, wouldn&#039;t you say? Perhaps it was he who sailed here under the banner of the Confederates.&lt;br /&gt;
 I&#039;toca: Whatever the case may be, we have nothing but conjecture. We&#039;ll need solid evidence before we can alert the soldiers here to this threat─I doubt they&#039;ll heed our warnings otherwise.&lt;br /&gt;
 I&#039;toca: First, we need to verify if any members of the Confederacy actually approached the Ruby Price. Do you know where their base of operations can be found?&lt;br /&gt;
 I&#039;toca: Sakazuki... Looks like it would be fastest for us to swim there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Sakazuki===&lt;br /&gt;
====[[Shihoji]]====&lt;br /&gt;
 Shihoji: What? Absolutely not! Not a one of my Confederate brothers and sisters would approach the Ruby Price without authorization.&lt;br /&gt;
 Shihoji: Those cowardly bakufu dogs must have concocted this baseless rumor to get a rise out of us!&lt;br /&gt;
&lt;br /&gt;
====[[Hiun]]====&lt;br /&gt;
 Hiun: The soldiers at the Ruby Price said that, did they? Pardon my language, but that&#039;s a load of shite. We have no interest in Hingan waters.&lt;br /&gt;
 Hiun: If anything, I&#039;ve seen their skiffs encroaching on our territory of late. If you ask me, they&#039;re the ones thirsty for blood...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 I&#039;toca: Any of your comrades sail to the Ruby Price recently?&lt;br /&gt;
&lt;br /&gt;
 Shihoji: No Confederate would approach the Ruby Price without authorization. What are those bakufu dogs playing at?&lt;br /&gt;
&lt;br /&gt;
 Hiun: We have no interest in Hingan waters, but I can tell you I&#039;ve seen a bakufu vessel encroaching on our territory in recent days. If they mean to provoke us, they&#039;re doing a good job of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: There you are, [Forename]. Listen to what this person has to say. The situation is more grave than we thought.&lt;br /&gt;
&lt;br /&gt;
 Confederate Veteran: I&#039;m thankful you came─and not a moment too soon.&lt;br /&gt;
 Confederate Veteran: Captain Rasho ain&#039;t been actin&#039; himself, you see. Normally where he goes, Tansui goes. But not today.&lt;br /&gt;
 Confederate Veteran: He showed up just earlier by his lonesome, and ordered us to gather as many heads as able to join him on the Isle o&#039; Bekko to attend to some pressin&#039; business.&lt;br /&gt;
 Confederate Veteran: Normally I&#039;d oblige the captain without a moment&#039;s hesitation, but I had a feelin&#039; somethin&#039; weren&#039;t right, so I asked him what manner o&#039; business. “We&#039;re gonna set the Ruby Price ablaze!” he says. The bloody Ruby Price!&lt;br /&gt;
 Confederate Veteran: Tried speakin&#039; some sense into him, but he weren&#039;t o&#039; a mind to listen. Walked off sayin&#039; he has no need o&#039; “craven bastards” like me.&lt;br /&gt;
 Confederate Veteran: Look, I dunno what&#039;s gotten into the captain, but it can&#039;t be anythin&#039; good. Please, go to the Isle o&#039; Bekko and stop him and me comrades before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: This “Rasho” acting strangely can&#039;t be a coincidence. We need to get to that island, and quickly! Do you know the way?&lt;br /&gt;
 I&#039;toca: Got it. We&#039;ve not a moment to waste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
 I&#039;toca: I hear voices. Seems they&#039;ve gathered up ahead...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Rasho: Those scum think they can encroach on our territory and get away with it? I&#039;ll be damned if we let &#039;em! Tonight, we lay siege to the Ruby Price and seize it for ourselves!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: B-But are you sure? If we do this, we won&#039;t just be starting a battle─we&#039;ll be starting a war!&lt;br /&gt;
 Nervous Confederate: You&#039;ve been acting strange, Captain... What&#039;s gotten into you?&lt;br /&gt;
&lt;br /&gt;
 Rasho: Silence! I didn&#039;t ask for your bloody opinion!&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: Those lyin&#039; dogs claimed it was &#039;&#039;us&#039;&#039; breachin&#039; the agreement! I say we give the bastards what they deserve!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rasho notices I&#039;toca and the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Rasho: Y-You are not welcome here! Begone if you value your lives!&lt;br /&gt;
&lt;br /&gt;
 Question:What will you say?&lt;br /&gt;
 &amp;gt; You&#039;re a terrible actor!&lt;br /&gt;
 &amp;gt; You&#039;re not Rasho!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca throws the elixir at Rasho, revealing the Insidious Individual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: You saw through my disguise once again... Don&#039;t tell me you count even a pirate captain among your acquaintances?&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: What are you trying to accomplish!? Why incite such conflict wherever you go!?&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Why? Sorry to disappoint you, but contrary to the Passage of the Unbound&#039;s prattling about freeing the world from the tyranny of government, I have no grand designs.&lt;br /&gt;
 Insidious Individual: I wish merely for everyone to show their true faces. Folk love to put on airs of sophistication and virtue, but push them towards the edge, and their masks slip off to reveal the monsters underneath.&lt;br /&gt;
 Insidious Individual: They&#039;ll go for their neighbor&#039;s jugular to save their own skin─you&#039;ve seen it for yourselves! It&#039;s quite the spectacle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Insidious Individual uses the cocoon to turn into a hawk. I&#039;toca shoots an arrow after him, but misses once more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: D-Damn it, the winds are too strong!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: A man of a thousand faces is a true menace indeed. We&#039;ll return to Onokoro forthwith to alert the captain. Rest assured the Confederacy will be keeping a close watch over the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: I didn&#039;t think for a moment he was an impostor, and the lies he spouted about the bakufu soldiers were enough to make my blood boil. To think what would&#039;ve happened had you not been here to stop us...kami bless you.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: All he wants is to expose people&#039;s so-called “true faces”? That he would use the cocoon for such a petty cause...unthinkable.&lt;br /&gt;
 I&#039;toca: Let&#039;s return to Kugane for the time being.&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca in Kugane===&lt;br /&gt;
 I&#039;toca: Damn it all... I can&#039;t believe a bastard like that...&lt;br /&gt;
 I&#039;toca: Ah, forgive me. I find myself more disgusted with that villain each time we see him...and to think all of this is driven by small-minded spite.&lt;br /&gt;
 I&#039;toca: From what I could gauge, he didn&#039;t fly towards Kugane during his escape. I believe he seeks a new settlement to terrorize.&lt;br /&gt;
 I&#039;toca: Now that the Confederacy and I are acquainted, I&#039;ll see if they can&#039;t help me sniff out his roost. No doubt where there&#039;s smoke, he&#039;ll be there stoking the fire.&lt;br /&gt;
 I&#039;toca: And...I suppose I&#039;ll use this period to tend to my bow. Next time, my arrow &#039;&#039;will&#039;&#039; fly true.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7Y9TmVyCG9U}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494066</id>
		<title>A Sea of Blood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Sea_of_Blood&amp;diff=1494066"/>
		<updated>2026-07-11T13:18:00Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Sea of Blood&lt;br /&gt;
| description = I&#039;toca is eager to continue the hunt.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = I&#039;toca&lt;br /&gt;
| related-npcs = Confederate Veteran; Hiun; Ikaruga; Kuiyki; Rasho; Samidare; Shihoji&lt;br /&gt;
| location = Kugane&lt;br /&gt;
| location-x = 13.5&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 311&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = The Hunter and the Hunted&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 1,021,440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Hunter and the Hunted&lt;br /&gt;
| next-quest = Who&#039;s Who&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70367&lt;br /&gt;
| id-edb = 7e936bea233&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information at [[the Ruby Price]].&lt;br /&gt;
* Gather information in [[Sakazuki]].&lt;br /&gt;
* Speak with [[I&#039;toca]].&lt;br /&gt;
* Speak with I&#039;toca in [[Kugane]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* I&#039;toca is eager to continue the hunt.&lt;br /&gt;
* With no news of further incidents in Kugane, I&#039;toca believes the Dreamweave Cocoon&#039;s thief has found new soil in which to sow discord. The closest settlements outside of the city are found in the Ruby Sea, and who better to inquire about the recent state of affairs in the area than the bakufu soldiers who stand guard over its waters?&lt;br /&gt;
* According to Ikaruga, a Confederate vessel recently approached the Ruby Price without authorization, almost sparking a fatal conflict. While the vessel eventually withdrew, the situation is tense and the soldiers fear it will escalate should a similar incident occur again. I&#039;toca is keen to hear the Confederacy&#039;s side of the story, and so you set your sights on Sakazuki.&lt;br /&gt;
* The Confederates are alarmed to hear Ikaruga&#039;s claims, and assert that it is actually the bakufu soldiers who have recently stepped beyond their boundaries. I&#039;toca will undoubtedly wish to hear your findings.&lt;br /&gt;
* The Confederate veteran reports that Captain Rasho has been acting strangely of late, voicing intentions to besiege the Ruby Price. The sudden change in his behavior leads I&#039;toca to believe the thief may have assumed his form. You hasten towards the Isle of Bekko in the hopes of arriving there before any blood is spilled.&lt;br /&gt;
* Knowing Rasho personally, you are quickly able to see through the thief&#039;s facade, prompting I&#039;toca to once more use her remedy to expose him. After a heated exchange, he reveals his intent to use the Dreamweave Cocoon to unveil the truth of the world─that people are cruel at heart. As he flees, I&#039;toca attempts to shoot him down but misses yet again. Nevertheless, the Confederates thank you for intervening, and swear to remain vigilant for any further unusual activity in the Ruby Sea. With the thief again out of reach, I&#039;toca suggests you both return to Kugane to plan your next steps.&lt;br /&gt;
* I&#039;toca is more incensed by the thief&#039;s motive than you initially realized. Though regretful that he was able to evade capture once again, she resolves to work with the Confederacy to find his next likely target─and simultaneously tune her bow to peak condition.&lt;br /&gt;
**※The next role quest will be available from I&#039;toca upon reaching level 94 in any melee DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 I&#039;toca: Good to see you, [Forename]. For better or worse, I haven&#039;t heard about any unusual incidents in Kugane since our last altercation with the thief.&lt;br /&gt;
 I&#039;toca: There may be a reason for that. Do you remember when he claimed he was moving on to “bigger and better things”? If we&#039;re to catch him, we may have to expand the scope of our search beyond Kugane.&lt;br /&gt;
 I&#039;toca: Yet he traveled all the way from Tural to this eastern land for a reason, and I can&#039;t imagine he&#039;d go too far. Do you know of any other settlements nearby?&lt;br /&gt;
&lt;br /&gt;
 What will you say?&lt;br /&gt;
 &amp;gt; Look to the Ruby Sea.&lt;br /&gt;
 &amp;gt; The Ruby Sea is dotted with settlements.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: People live out in those waters? But they&#039;re so vast...where would we even begin?&lt;br /&gt;
 I&#039;toca: Ah, so the bakufu has an outpost at the Ruby Price? That sounds like the perfect place to start. Let&#039;s make our way there and avail ourselves of the soldiers&#039; intel.&lt;br /&gt;
 I&#039;toca: If anything out of the ordinary has occurred, no doubt they&#039;ll be aware of it. Shall we?&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information at the Ruby Price===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Ikaruga: Well, this is unexpected. What brings you to the Ruby Price?&lt;br /&gt;
 Ikaruga: Disputes? Strange you should ask... Not even a moon ago, the waters of the Ruby Sea were poised to turn a sanguinary shade.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Please, tell us everything.&lt;br /&gt;
&lt;br /&gt;
 Ikaruga: A Confederate skiff approached the Ruby Price without authorization, and its occupant began hurling insult after insult in an obvious attempt to provoke us.&lt;br /&gt;
 Ikaruga: We did not succumb to their provocations, however. After warning the vessel we&#039;d fire if they drew an ilm closer, they withdrew without a word.&lt;br /&gt;
 Ikaruga: However, should they attempt to provoke us again, we will not display the same level of restraint. And the roar of our cannon shall signal their comrades to rally in full force. The waters &#039;&#039;will&#039;&#039; flow red. Of that, there can be no doubt.&lt;br /&gt;
 Ikaruga: Tensions run high─naught like this has ever occurred.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I see... Thank you for the information.&lt;br /&gt;
 I&#039;toca: Might we speak privately?&lt;br /&gt;
 &lt;br /&gt;
 I&#039;toca: Based on the testimony just now, I gather there&#039;s an agreement in these waters that the Confederates are not to draw near the Ruby Price, guarded as it is by bakufu sentries.&lt;br /&gt;
 I&#039;toca: If that&#039;s the case, then as the soldier stated, I can only conclude that the vessel earlier was attempting to incite a dispute between the two factions.&lt;br /&gt;
 I&#039;toca: Which fits the modus operandi of our quarry, wouldn&#039;t you say? Perhaps it was he who sailed here under the banner of the Confederates.&lt;br /&gt;
 I&#039;toca: Whatever the case may be, we have nothing but conjecture. We&#039;ll need solid evidence before we can alert the soldiers here to this threat─I doubt they&#039;ll heed our warnings otherwise.&lt;br /&gt;
 I&#039;toca: First, we need to verify if any members of the Confederacy actually approached the Ruby Price. Do you know where their base of operations can be found?&lt;br /&gt;
 I&#039;toca: Sakazuki... Looks like it would be fastest for us to swim there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Sakazuki===&lt;br /&gt;
====[[Shihoji]]====&lt;br /&gt;
 Shihoji: What? Absolutely not! Not a one of my Confederate brothers and sisters would approach the Ruby Price without authorization.&lt;br /&gt;
 Shihoji: Those cowardly bakufu dogs must have concocted this baseless rumor to get a rise out of us!&lt;br /&gt;
&lt;br /&gt;
====[[Hiun]]====&lt;br /&gt;
 Hiun: The soldiers at the Ruby Price said that, did they? Pardon my language, but that&#039;s a load of shite. We have no interest in Hingan waters.&lt;br /&gt;
 Hiun: If anything, I&#039;ve seen their skiffs encroaching on our territory of late. If you ask me, they&#039;re the ones thirsty for blood...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 I&#039;toca: Any of your comrades sail to the Ruby Price recently?&lt;br /&gt;
&lt;br /&gt;
 Shihoji: No Confederate would approach the Ruby Price without authorization. What are those bakufu dogs playing at?&lt;br /&gt;
&lt;br /&gt;
 Hiun: We have no interest in Hingan waters, but I can tell you I&#039;ve seen a bakufu vessel encroaching on our territory in recent days. If they mean to provoke us, they&#039;re doing a good job of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: There you are, [Forename]. Listen to what this person has to say. The situation is more grave than we thought.&lt;br /&gt;
&lt;br /&gt;
 Confederate Veteran: I&#039;m thankful you came─and not a moment too soon.&lt;br /&gt;
 Confederate Veteran: Captain Rasho ain&#039;t been actin&#039; himself, you see. Normally where he goes, Tansui goes. But not today.&lt;br /&gt;
 Confederate Veteran: He showed up just earlier by his lonesome, and ordered us to gather as many heads as able to join him on the Isle o&#039; Bekko to attend to some pressin&#039; business.&lt;br /&gt;
 Confederate Veteran: Normally I&#039;d oblige the captain without a moment&#039;s hesitation, but I had a feelin&#039; somethin&#039; weren&#039;t right, so I asked him what manner o&#039; business. “We&#039;re gonna set the Ruby Price ablaze!” he says. The bloody Ruby Price!&lt;br /&gt;
 Confederate Veteran: Tried speakin&#039; some sense into him, but he weren&#039;t o&#039; a mind to listen. Walked off sayin&#039; he has no need o&#039; “craven bastards” like me.&lt;br /&gt;
 Confederate Veteran: Look, I dunno what&#039;s gotten into the captain, but it can&#039;t be anythin&#039; good. Please, go to the Isle o&#039; Bekko and stop him and me comrades before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: This “Rasho” acting strangely can&#039;t be a coincidence. We need to get to that island, and quickly! Do you know the way?&lt;br /&gt;
 I&#039;toca: Got it. We&#039;ve not a moment to waste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
 I&#039;toca: I hear voices. Seems they&#039;ve gathered up ahead...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Rasho: Those scum think they can encroach on our territory and get away with it? I&#039;ll be damned if we let &#039;em! Tonight, we lay siege to the Ruby Price and seize it for ourselves!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: B-But are you sure? If we do this, we won&#039;t just be starting a battle─we&#039;ll be starting a war!&lt;br /&gt;
 Nervous Confederate: You&#039;ve been acting strange, Captain... What&#039;s gotten into you?&lt;br /&gt;
&lt;br /&gt;
 Rasho: Silence! I didn&#039;t ask for your bloody opinion!&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: Those lyin&#039; dogs claimed it was &#039;&#039;us&#039;&#039; breachin&#039; the agreement! I say we give the bastards what they deserve!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rasho notices I&#039;toca and the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Rasho: Y-You are not welcome here! Begone if you value your lives!&lt;br /&gt;
&lt;br /&gt;
 Question:What will you say?&lt;br /&gt;
 &amp;gt; You&#039;re a terrible actor!&lt;br /&gt;
 &amp;gt; You&#039;re not Rasho!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca throws the elixir at Rasho, revealing the Insidious Individual.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: You saw through my disguise once again... Don&#039;t tell me you count even a pirate captain among your acquaintances?&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: What are you trying to accomplish!? Why incite such conflict wherever you go!?&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Why? Sorry to disappoint you, but contrary to the Passage of the Unbound&#039;s prattling about freeing the world from the tyranny of government, I have no grand designs.&lt;br /&gt;
 Insidious Individual: I wish merely for everyone to show their true faces. Folk love to put on airs of sophistication and virtue, but push them towards the edge, and their masks slip off to reveal the monsters underneath.&lt;br /&gt;
 Insidious Individual: They&#039;ll go for their neighbor&#039;s jugular to save their own skin─you&#039;ve seen it for yourselves! It&#039;s quite the spectacle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Insidious Individual uses the cocoon to turn into a hawk. I&#039;toca shoots an arrow after him, but misses once more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: D-Damn it, the winds are too strong!&lt;br /&gt;
&lt;br /&gt;
 Nervous Confederate: A man of a thousand faces is a true menace indeed. We&#039;ll return to Onokoro forthwith to alert the captain. Rest assured the Confederacy will be keeping a close watch over the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
 Hot-tempered Confederate: I didn&#039;t think for a moment he was an impostor, and the lies he spouted about the bakufu soldiers were enough to make my blood boil. To think what would&#039;ve happened had you not been here to stop us...kami bless you.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: All he wants is to expose people&#039;s so-called “true faces”? That he would use the cocoon for such a petty cause...unthinkable.&lt;br /&gt;
 I&#039;toca: Let&#039;s return to Kugane for the time being.&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca in Kugane===&lt;br /&gt;
 I&#039;toca: Damn it all... I can&#039;t believe a bastard like that...&lt;br /&gt;
 I&#039;toca: Ah, forgive me. I find myself more disgusted with that villain each time we see him...and to think all of this is driven by small-minded spite.&lt;br /&gt;
 I&#039;toca: From what I could gauge, he didn&#039;t fly towards Kugane during his escape. I believe he seeks a new settlement to terrorize.&lt;br /&gt;
 I&#039;toca: Now that the Confederacy and I are acquainted, I&#039;ll see if they can&#039;t help me sniff out his roost. No doubt where there&#039;s smoke, he&#039;ll be there stoking the fire.&lt;br /&gt;
 I&#039;toca: And...I suppose I&#039;ll use this period to tend to my bow. Next time, my arrow &#039;&#039;will&#039;&#039; fly true.&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7Y9TmVyCG9U}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hunter_and_the_Hunted&amp;diff=1494064</id>
		<title>The Hunter and the Hunted</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hunter_and_the_Hunted&amp;diff=1494064"/>
		<updated>2026-07-11T12:59:02Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Hunter and the Hunted&lt;br /&gt;
| description = Shashepya seeks an adventurer who likes getting up close and personal.&lt;br /&gt;
| image = The Hunter and the Hunted.png&lt;br /&gt;
| quest-giver = Shashepya&lt;br /&gt;
| related-npcs = Belligerent Customer; Cowering Clerk; Haboku; Hayataka; I&#039;toca; I&#039;toca-esque Woman; Kuiyki; Samidare; Shitan&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.8&lt;br /&gt;
| location-y = 14.9&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Melee DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 301&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = Uncouth Customers&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Melee DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = A Sea of Blood&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70366&lt;br /&gt;
| id-edb = 257d629c694&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information in [[Kugane]].&lt;br /&gt;
* Speak with the [[I&#039;toca-esque Woman|I&#039;toca-esque woman]] near the [[Sekiseigumi Barracks]].&lt;br /&gt;
* Speak with [[I&#039;toca]] and have her accompany you.&lt;br /&gt;
* Survey the designated location while I&#039;toca is accompanying you.&lt;br /&gt;
* Speak with I&#039;toca.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Shashepya seeks an adventurer who likes getting up close and personal.&lt;br /&gt;
* Shashepya, a woman from a secluded village in the forests of Xak Tural, has been searching for one who can aid in the retrieval of her home&#039;s stolen treasure, the Dreamweave Cocoon. Those who possess it possess the power to mimic not only the form, but abilities of anyone they have seen. According to an eyewitness, the thief was headed towards Kugane, which is where the foremost hunter of her village, I&#039;toca, has followed in pursuit. Yet with no word of I&#039;toca&#039;s progress in days, Shashepya is worried the hunter may require the aid of one more familiar with the land, and suggests you may find her by inquiring at the local tavern.&lt;br /&gt;
* You encounter a patron in the Shiokaze Hostelry who happened to see a Viera woman matching I&#039;toca&#039;s description near the Sekiseigumi Barracks. With any luck, she will still be there.&lt;br /&gt;
* I&#039;toca quickly welcomes your assistance and explains that despite knowing the thief is a Hyuran male, the cocoon&#039;s power of mimicry makes him a difficult quarry to capture. The only lead she has are recent rumors of squabbles breaking out around the city which have no clear instigators. Find the source of these squabbles, and you will find the thief─or so I&#039;toca believes.&lt;br /&gt;
* Two pairs of eyes and ears are better than one, and so I&#039;toca petitions your aid in searching the Rakuza District.&lt;br /&gt;
**※You must be accompanied by I&#039;toca to complete this task. Speak with her again should you become separated.&lt;br /&gt;
* You witness an altercation between a cowering clerk and a belligerent customer, with the behavior of the latter seeming to match that of the thief&#039;s presumed modus operandi. I&#039;toca lobs the remedy at him without hesitation, unfortunately to no effect but to upset the man further. Shrugging off this faux pas, she suggests visiting Kogane Dori next.&lt;br /&gt;
* A dispute between two samurai nearly comes to blows, but thanks to a timely lobbed remedy, you and I&#039;toca discover that the wife instigating the fight is actually the thief in disguise. Unperturbed at having his plan foiled, the thief uses the cocoon to transform into a hawk and takes flight. I&#039;toca attempts to shoot him down without avail. For a blessing, no harm has come to those involved in the dispute, and the Sekiseigumi thank you for revealing the perpetrator, vowing to spread the story of the scoundrel&#039;s misdeeds among the populace and redouble their efforts at keeping them safe.&lt;br /&gt;
* Reiterating how grateful she is for your help, I&#039;toca informs you she will remain in Kugane to follow up on leads regarding the thief&#039;s potential whereabouts. Given some time, she will no doubt have new insights to offer.&lt;br /&gt;
**※The next role quest will be available from I&#039;toca upon reaching level 92 in any melee DPS class. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Shashepya: Hello there! I take it you&#039;ve spoken with Br&#039;uk Evu. Willing to lend a hand?&lt;br /&gt;
 Shashepya: I am truly grateful! Then allow me to introduce myself: I am Shashepya, and I have traveled far from my village in the forests of Xak Tural in search of a brave soul to help us retrieve our stolen treasure.&lt;br /&gt;
 Shashepya: For generations have my people watched over the Dreamweave Cocoon─the vessel in which the power of the swallowtail tural vidraal is sealed.&lt;br /&gt;
 Shashepya: Before its ascension, the swallowtail warded off would-be predators by assuming the form of more threatening butterflies─poisonous ones and the like─through its skill at mimicry.&lt;br /&gt;
 Shashepya: So it survived, day after day, summer after summer, until the dawn of its great new existence. It became capable of taking on the form of any creature which crossed its path.&lt;br /&gt;
 Shashepya: This fearsome power was sealed within the cocoon, and any who possess it command the selfsame abilities. Indeed, the wielder, too, may assume the form of any manner of beast or man they&#039;ve beheld.&lt;br /&gt;
 Shashepya: Yet this mimicry is not limited to merely physical forms. No, the wielder may replicate the talents and abilities of their target─so long as such actions fall within their ken, that is.&lt;br /&gt;
 Shashepya: In an instant, they may become a master of the hunt─a twin-blade-wielding viper. Or a savage br&#039;aax, with claws and fangs to gut whomsoever they please.&lt;br /&gt;
 Shashepya: It is this power which has protected my village from the predators of the forest. For though it grants many boons, the forest contains threats in equal measure. By donning the skins of its most formidable beasts, we&#039;ve kept ourselves safe for generations.&lt;br /&gt;
 Shashepya: Without the cocoon, my village&#039;s very survival is at risk. That is why we have sent our foremost hunter, I&#039;toca, to ensure it is reclaimed.&lt;br /&gt;
 Shashepya: She has never failed to capture her quarry, so I thought she would make short work of this ordeal...yet there has been no word from her. I fear this may be a hunt she cannot undertake alone.&lt;br /&gt;
 Shashepya: It is for that reason I wish to enlist the aid of one familiar with the lay of the land beyond the great sea─and one whose prowess in close quarters would complement her expertise with the bow.&lt;br /&gt;
 Shashepya: One of the villagers ran into the thief before he fled, and said he intended to use the cocoon&#039;s power in “Kugane,” which I understand is the name of a large settlement located far, far to the east.&lt;br /&gt;
 Shashepya: Please, for the sake of my home, set out for this eastern habitation, and assist I&#039;toca with retrieving the cocoon!&lt;br /&gt;
 Shashepya: The situation here is dire, so I won&#039;t insist that you set out now─I ask only that you join I&#039;toca in this eastern habitation, and assist her in retrieving the cocoon at your earliest convenience. My village&#039;s survival depends on it!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt;Leave it to me.&lt;br /&gt;
 Shashepya: Your willingness to aid is most reassuring! You have my heartfelt thanks.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;As long as you&#039;re willing to cover my teleportation expenses.&lt;br /&gt;
 Shashepya: Forgive me, but... What is a teleportation?&lt;br /&gt;
 Shashepya: Well, if it is a required expense, rest assured I&#039;toca will compensate you for it. She&#039;s been entrusted with a fair sum of the village&#039;s combined reserves. Whatever she needs to track down this villain, she will have─and so shall you.&lt;br /&gt;
---&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Shashepya: Upon arriving in the eastern land, search for a Viera woman carrying a bow and dressed in similar attire to myself.&lt;br /&gt;
 Shashepya: If you visit a “tavern” like this one, I daresay you may find someone who has seen her.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Kugane===&lt;br /&gt;
 Shitan: Welcome to the Shiokaze Hostelry. How may I serve you?&lt;br /&gt;
 Shitan: You&#039;re searching for someone? As a matter of fact, I do distinctly remember seeing a Viera woman of that description earlier, but I&#039;m afraid I could not tell you where she may be now.&lt;br /&gt;
&lt;br /&gt;
 Haboku: A lass from “Tural,” was it? Sorry, can&#039;t help you.&lt;br /&gt;
 Haboku: That reminds me, though... I heard Tural has its own local variety of spirits called mezcal. Been meaning to taste it myself for an age now, but you&#039;ve no idea how hard it is to get one&#039;s hands on a bottle of it here.&lt;br /&gt;
&lt;br /&gt;
 Hayataka: A Viera woman bearing a bow? Why yes, I do recall such a person. It was hard not to notice her, really, given how she was peering at every little thing.&lt;br /&gt;
 Hayataka: If she came from the distant lands to the west, no doubt Kugane is quite the unusual sight for her. With any luck, she&#039;ll still be where I saw her: in the vicinity of the Sekiseigumi Barracks.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Shitan: My deepest apologies that I could not assist you further. I wish you the best of luck in finding her.&lt;br /&gt;
&lt;br /&gt;
 Haboku: Tell me, have you had a taste of mezcal yourself? Can you describe its flavor? Smell? Texture? Kami be merciful, I must have a cup!&lt;br /&gt;
&lt;br /&gt;
 Hayataka: No doubt she will be grateful to have someone familiar with our city and customs at her side. I only hope you can find her.&lt;br /&gt;
 -optional end&lt;br /&gt;
 &lt;br /&gt;
===Speak with the I&#039;toca-esque woman near the Sekiseigumi Barracks===&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca@I&#039;toca-esque woman: &amp;lt;sigh&amp;gt; This city is simply too large for me to cover alone... Perhaps it&#039;s time I returned home.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I&#039;toca?&lt;br /&gt;
 I&#039;toca: Y-Yes, I am she. And you are...?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; I&#039;ve come to aid your search, I&#039;toca.&lt;br /&gt;
 I&#039;toca: O-Oh, is that right? I&#039;m grateful, but...why?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I see... Shashepya always was a worrywart. Won&#039;t deny I appreciate the help, though. Ascertaining the whereabouts of the cocoon has been no easy task.&lt;br /&gt;
 I&#039;toca: I managed to secure room and board in this lodging after arriving in Kugane, and have been using it as a base to track down the thief ever since. I&#039;ll tell you all I know.&lt;br /&gt;
 I&#039;toca: According to an eyewitness from my village, the thief is a middle-aged Hyuran male. That&#039;s all we have to go on regarding his appearance.&lt;br /&gt;
 I&#039;toca: Yet so long as he possesses the cocoon, he can be anyone and anything─an elderly woman traipsing along the street, a child throwing a ball─mayhap even the dog chasing after it. Truth be told, I was nigh at wit&#039;s end trying to find him...&lt;br /&gt;
 I&#039;toca: That is, until I discovered that a series of unusual squabbles have been occurring around the city. After investigating these incidents, I found one commonality: the instigator in each case invariably had no recollection of the incident, let alone of inciting it.&lt;br /&gt;
 I&#039;toca: What&#039;s more, eerie accounts have begun to circulate amongst the residents. Some folk claim they&#039;ve somehow been seen in two places at once.&lt;br /&gt;
 I&#039;toca: Based on all this, I believe the thief&#039;s been using the Dreamweave Cocoon to transform into innocents and spread discord throughout the city.&lt;br /&gt;
 I&#039;toca: Stands to reason we can find him by following the trail of chaos left in his wake, no? And yet, even should we apprehend him─in whatever form he&#039;s hidden himself within─there&#039;s nothing to stop him from feigning ignorance.&lt;br /&gt;
 I&#039;toca: ...Besides a secret remedy, of course. The recipe for an elixir which can forcibly remove the cocoon&#039;s enchantment has been passed down in my village for emergencies like this. I made sure to prepare a few vials before making the voyage here.&lt;br /&gt;
 I&#039;toca: I need simply throw the solution at the suspect and the cocoon&#039;s weave of mimicry will unfurl on the spot.&lt;br /&gt;
 I&#039;toca: That covers everything. Now, what say we see if there&#039;s any trouble afoot? The thief will undoubtedly not be far from it. Let me know when you&#039;re ready─we&#039;ll catch him together.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca and have her accompany you===&lt;br /&gt;
 I&#039;toca: Ready to set off, then? Perfect. I say we begin our search with the markets. I recall a great number of people gathering in the Rakuza District, I believe it was called.&lt;br /&gt;
 &lt;br /&gt;
 System: I&#039;toca is now accompanying you. Keep her at your side in order to proceed with quest objectives.&lt;br /&gt;
 System: You can leave I&#039;toca behind by entering a different area, or by speaking with her and selecting the option to part ways.&lt;br /&gt;
 System: If you wish to have I&#039;toca accompany you again, return and speak with her at the original location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;Talk.&lt;br /&gt;
 I&#039;toca: Rare are the days my people leave the shelter and bounty found beneath the forests&#039; boughs. I was speechless when I first laid eyes on Tuliyollal─a city with as many people as trees in the forest! And Kugane is no less dense...&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Part ways with I&#039;toca.&lt;br /&gt;
 System: Are you sure you wish to part ways with I&#039;toca?&lt;br /&gt;
 I&#039;toca: An urgent matter, I take it? Very well, I&#039;ll be waiting for you at my lodging. Every moment we give this thousand-faced villain is a moment for him to sow more seeds of chaos throughout the city... So please try to return soon.&lt;br /&gt;
&lt;br /&gt;
I&#039;toca: There you are! Ready to resume the search?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Nothing.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Talk about cities.&lt;br /&gt;
 I&#039;toca: To think that all of this was wrought by mortal hands! Remarkable!&lt;br /&gt;
 I&#039;toca: My people have ever lived in harmony with nature, but that doesn&#039;t mean we condemn the ways of those who choose otherwise. In fact, in the brief time I&#039;ve been exposed to settlements like this, I&#039;ve come to see such places have their merits, too. &lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location while I&#039;toca is accompanying you===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Bellowing Man: Look, you thieving whoreson, I told you this isn&#039;t enough!&lt;br /&gt;
&lt;br /&gt;
 Cowering Clerk: B-But sir, that cannot be right. I am sure I gave you your change in full...&lt;br /&gt;
&lt;br /&gt;
 Bellowing Man: Enough! Hand over my money, or I&#039;ll take it by force!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The customer is suspicious.&lt;br /&gt;
 I&#039;toca: My thoughts exactly!&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; The clerk is suspicious.&lt;br /&gt;
 I&#039;toca: You think a thief with the power to mimic anyone would choose to play the &#039;&#039;victim&#039;&#039;? Not likely. No, the man we&#039;re after wants to exert his power over others─as a belligerent customer, no doubt!&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Let&#039;s keep watching.&lt;br /&gt;
 I&#039;toca: But isn&#039;t it obvious!? No one gets so worked up over a handful of coins unless they&#039;re &#039;&#039;looking&#039;&#039; for trouble!&lt;br /&gt;
---&lt;br /&gt;
 &#039;&#039;I&#039;toca throws the elixit at the customer.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 I&#039;toca: Reveal yourself, villain!&lt;br /&gt;
&lt;br /&gt;
 Bellowing Man: Wh-What in the blazes do you think you&#039;re doing!?&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Oh. Oh! S-Sorry! Very, very sorry!&lt;br /&gt;
&lt;br /&gt;
 Cowering Clerk: Ah! Oh dear...&lt;br /&gt;
 Cowering Clerk: A thousand thousand apologies, sir! I gravely miscalculated your change!&lt;br /&gt;
 Cowering Clerk: I will return what you are owed immediately, I beg your forgiveness!&lt;br /&gt;
 Cowering Clerk: I apologize for the disturbance. &amp;lt;sigh&amp;gt; How dreadfully embarrassing...&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Uh... Well, a hunter doesn&#039;t quit after a single arrow misses its mark. Best not to dwell on what&#039;s done, and instead focus on our next course of action. Let&#039;s see how things fare on Kogane Dori.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location while I&#039;toca is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
 Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;Talk.&lt;br /&gt;
 I&#039;toca: Rare are the days my people leave the shelter and bounty found beneath the forests&#039; boughs. I was speechless when I first laid eyes on Tuliyollal─a city with as many people as trees in the forest! And Kugane is no less dense...&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Part ways with I&#039;toca.&lt;br /&gt;
 System: Are you sure you wish to part ways with I&#039;toca?&lt;br /&gt;
 I&#039;toca: An urgent matter, I take it? Very well, I&#039;ll be waiting for you at my lodging. Every moment we give this thousand-faced villain is a moment for him to sow more seeds of chaos throughout the city... So please try to return soon.&lt;br /&gt;
&lt;br /&gt;
I&#039;toca: There you are! Ready to resume the search?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Nothing.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Talk about cities.&lt;br /&gt;
 I&#039;toca: To think that all of this was wrought by mortal hands! Remarkable!&lt;br /&gt;
 I&#039;toca: My people have ever lived in harmony with nature, but that doesn&#039;t mean we condemn the ways of those who choose otherwise. In fact, in the brief time I&#039;ve been exposed to settlements like this, I&#039;ve come to see such places have their merits, too. &lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Talk about the sea.&lt;br /&gt;
 I&#039;toca: I can&#039;t believe how impossibly vast it is! My jaw dropped when I first saw it─I could hardly fathom where the horizon ended and the sea began! Before arriving in Tuliyollal, I&#039;d imagined the sea to be merely a larger, saltier body of water than the lake back home.&lt;br /&gt;
 I&#039;toca: There, we would race from shore to shore. To attempt the same here, I fear, would have fatal results.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Roaring Man: I&#039;ll cut you down where you stand, you lecherous lummox!&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: What is going on here?&lt;br /&gt;
&lt;br /&gt;
 Onlooking Lass: The big bloke yonder allegedly laid his hands on that grizzled fella&#039;s woman. &#039;Fraid this may come to blows.&lt;br /&gt;
&lt;br /&gt;
 Burly Samurai: C-Calm yourself, man! I have not done what she claims!&lt;br /&gt;
&lt;br /&gt;
 Roaring Man: You dare add insult to injury by calling her a liar!?&lt;br /&gt;
&lt;br /&gt;
 Distressed Dame: Ignore him! I told you, that &#039;&#039;pig&#039;&#039; defiled me! Cut him down this instant!&lt;br /&gt;
&lt;br /&gt;
 Burly Samurai: There is no truth to her words! Wherefore does she spout such rubbish!?&lt;br /&gt;
&lt;br /&gt;
 Distressed Dame: Kami give me strength, cut the bloody brute down already!&lt;br /&gt;
&lt;br /&gt;
 Roaring Man: Yes... Naught less than your head shall serve as penance for your crimes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Burly Samurai draws his blade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Burly Samurai: Very well. Let my blade prove my innocence!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Distressed Dame smiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: I-It&#039;s her, right!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca throws the elixir at her, revealing a man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Insidious Individual: Was that really necessary?&lt;br /&gt;
 Insidious Individual: No matter, I was growing weary of this petty farce. It&#039;s time I moved on to bigger and better things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He uses the cocoon to run into a hawk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Oh no you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;toca shoots an arrow at the fleeing bird, but misses.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 I&#039;toca: H-How odd... My bow is more out of tune than I realized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Later, a Sekiseigumi Samurai leads the Rugged Samurai&#039;s real wife to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Relieved Dame: Sweetheart!&lt;br /&gt;
&lt;br /&gt;
 Rugged Samurai: Is it really you? Oh thank the kami you&#039;re safe!&lt;br /&gt;
&lt;br /&gt;
 Sekiseigumi Samurai: I found her lying unconscious in a nearby alleyway. She could only vaguely recall being attacked from behind before losing consciousness.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: So the villain knocked her out before assuming her visage in a ploy to deceive her husband.&lt;br /&gt;
&lt;br /&gt;
 Rugged Samurai: I fell for the deception like a complete and utter fool. I do not even know how to begin to make amends...&lt;br /&gt;
&lt;br /&gt;
 Burly Samurai: There are no amends to be made. You simply acted as any husband would.&lt;br /&gt;
&lt;br /&gt;
 Sekiseigumi Samurai: Due to your involvement, this matter was resolved without bloodshed. The Sekiseigumi thank you.&lt;br /&gt;
 Sekiseigumi Samurai: &#039;Tis regrettable, however, that the villain managed to escape. A criminal who can change their shape at will is exceedingly dangerous. Know that the Sekiseigumi will alert the populace to this menace, and remain vigilant for any suspicious activity in the city.&lt;br /&gt;
&lt;br /&gt;
 I&#039;toca: Let&#039;s return to my lodgings. I&#039;d like to go over where we stand with our elusive quarry.&lt;br /&gt;
&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;toca===&lt;br /&gt;
 I&#039;toca: As predicted, the thief has been using the cocoon&#039;s power of mimicry to incite conflict around the city.&lt;br /&gt;
 I&#039;toca: What he hopes to accomplish by doing so, however, is still unclear...&lt;br /&gt;
 I&#039;toca: And, so long as he has this power, our sole means of tracking him remains the havoc left in his wake.&lt;br /&gt;
 I&#039;toca: A trying trail for any hunter, but I&#039;m heartened to have a warrior like you beside me as I tread it. We&#039;ll catch him together, and when we do, we&#039;ll mete out the justice he deserves, [Forename]!&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7UEIYYs1_9U}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Glory_Incarnate&amp;diff=1493668</id>
		<title>Glory Incarnate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Glory_Incarnate&amp;diff=1493668"/>
		<updated>2026-07-10T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Glory Incarnate&lt;br /&gt;
| description = Yaana is beside herself with grief.&lt;br /&gt;
| image = glory incarnate1.png&lt;br /&gt;
| quest-giver = Yaana&lt;br /&gt;
| related-npcs = Dancing Green;Honey B. Lovely;Neyuni;Pomb;Sugar Riot&lt;br /&gt;
| location = Greenroom&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = The Arcadion Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 18&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5550&lt;br /&gt;
| reward1 = 1 The Ring&#039;s Reprieve Orchestrion Roll&lt;br /&gt;
| unlocks = ra AAC Heavyweight M4, ach Ascension, ngp The Arcadion (New Game+)&lt;br /&gt;
| prev-quest = Iron Fist&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = b66457d1bc0&lt;br /&gt;
| id-gt = 70976&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Clear [[AAC Heavyweight M4]].&lt;br /&gt;
* Speak with [[Neyuni]].&lt;br /&gt;
* Speak with [[Yaana]] in the [[greenroom]].&lt;br /&gt;
* Speak with Yaana.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Yaana is beside herself with grief.&lt;br /&gt;
* Still reeling from the revelation that Eutrope and the other fighters have already perished, Yaana implores you to avenge them, and bring the president to justice. To leave that man─that monstrosity─unpunished for his crimes would be a crime in itself. And so you ready yourself to face the serpentine Lindwurm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※AAC Heavyweight M4 can be accessed via the Duty Finder.&lt;br /&gt;
* With its astounding ability to twist, contort, and regenerate its body, the Lindwurm is a fearsome foe indeed. Yet through all the venom and gore, you triumph, bringing the great serpent low. The matter of the cure still remains, however...&lt;br /&gt;
* Just as Yaana demands the location of the Drop of Life, Metem steps forward to explain that it must be extracted from the Lindwurm&#039;s heart. With sorrow in his voice, he continues his explanation, but is cut short when the felled beast suddenly regenerates once more. Seeing this, Yaana abandons her regulator, inspired to fight the monster unenhanced after your example. Your retired comrades soon join to even the odds, and just when it seems their combined strength is not enough, who should appear but the presumed dead Brute Bomber. Beckoning them to channel their aether to him, the reviled heel then sends you a fiery infusion of energy. With everyone&#039;s strength behind you, you dropkick the Lindwurm and bring it down yet again. It is at this moment that the Tyrant and other heavyweights appear, and summarily end the tormented president&#039;s life. The Lindwurm&#039;s heart at last extracted, Metem vows to see every soul cured of the disease─Eutrope and the immortalized not least of all.&lt;br /&gt;
* You speak with Neyuni at Tritails Training, hopeful that your afflicted comrades will make a full recovery from psychonekrosis. After a not-insignificant wait, you are relieved to see them return alongside Metem, who informs you the Drop of Life was effective. Furthermore, he states that the souls in the Arcadion&#039;s repository have been freed, and henceforth, matches will pit only unenhanced fighters against each other. This unfortunately means you can no longer participate, as no fighter can contend against you. On the bright side, you still have your crowning ceremony to look forward to. Metem bids you come to the Arcadion when you are ready for the big event.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the Arcadion attendant in front of the Arcadion.&lt;br /&gt;
* Your crowning ceremony is once again interrupted by the belligerent Brute Bomber. This time, however, it is the agile Black Cat who leaps into the ring, and makes ready to brawl against him in your place. An apt way for the new era of the Arcadion to begin, if the audience&#039;s excitement is any indication.&lt;br /&gt;
* Apologizing for the sudden altercation during your ceremony, Yaana is hopeful that people will continue to enjoy the Arcadion&#039;s shows, and will do her best to raise the excitement to higher highs. Reflecting on all that has come to pass, she admits that she played into the president&#039;s hands from the start─yet for all his scheming, without you at the center of it all, she is sure this favorable outcome would not have been possible. With that, she hopes that you, the newly designated “eternal grand champion,” will drop by to see her and everyone else when time allows. And as she departs, you feel deep down in your heart that the president&#039;s final words ring true─the Arcadion&#039;s future is bright indeed...&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Yaana: Deep down, I&#039;d feared we might be too late. I&#039;d steeled myself for the worst. But the reality was too much to bear...&lt;br /&gt;
 Yaana: When I saw how the president had exploited my sister and all those others, I tried to use a feral soul without thinking.&lt;br /&gt;
 Yaana: I want nothing more than to fight with you, but I know I&#039;d only hold you back. And I&#039;d be a fool to tempt fate again with a feral soul.&lt;br /&gt;
 Yaana: In his twisted mind, the president might think this is just a show. But to me, this is a reckoning. For Eutrope and all the fallen fighters, bring that monster to justice, [Forename]!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|AAC Heavyweight M4}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Yaana: This “Lindwurm” is a complete mystery, so I can&#039;t offer you any meaningful advice.&lt;br /&gt;
 Yaana: But you&#039;re the grand champion for a reason, [Forename]. You&#039;ve bested every opponent you&#039;ve faced, and I&#039;m sure you can best this fiend too!&lt;br /&gt;
&lt;br /&gt;
Pomb: Meow...&lt;br /&gt;
System: As before, Pomb mews somberly in front of the doors...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clear {{i|AAC Heavyweight M4}}===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: It&#039;s the shocking true face of the villainous president! The mighty serpent of yore—the Lindwurm!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: The president must pay for his crimes! Give him what for, Champion!&lt;br /&gt;
 Metem: His arm has a life of its own! Is this the power of the mythical Lindwurm?&lt;br /&gt;
 Metem: His arm is slithering out! That&#039;s disgusting!&lt;br /&gt;
 Metem: Watch out! That is one cruel coil...&lt;br /&gt;
 Metem: Oh no! The champion&#039;s been crushed!&lt;br /&gt;
 Metem: Another attack evaded with aplomb!&lt;br /&gt;
 Metem: Even I felt that! Can&#039;t afford to be careless, now!&lt;br /&gt;
 Metem: His arms are snaking &#039;round the ring! What&#039;s he planning!?&lt;br /&gt;
 Metem: Oh no, the gore has latched onto the champion! Don&#039;t panic!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 Metem: Once again they slip beyond their opponent&#039;s reach!&lt;br /&gt;
 Metem: And they&#039;re down! Can they recover from this?&lt;br /&gt;
 Metem: The battle is decided! Victory goes to the champion!&lt;br /&gt;
 Metem: What the─? Could the Lindwurm&#039;s regeneration be out of control!?&lt;br /&gt;
 Metem: The Lindwurm&#039;s completely healed! What outrageous regenerative power!&lt;br /&gt;
 Metem: Is there no limit to his regenerative capacity!?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: Unbelievable—the champion&#039;s done it! The president has been defeated!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Post-duty cutscene====&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Yaana: You did it, [Forename]! Just as I thought you would!&lt;br /&gt;
 Yaana: Now, tell us where the Drop of Life is! We won&#039;t allow anyone else to die!&lt;br /&gt;
&lt;br /&gt;
 Metem: That which you seek lies before you. The aether yielded by the Lindwurm&#039;s heart is the stimulant for the regeneration factor.&lt;br /&gt;
 Metem: Now, set aside your grief, for Eutrope and the other fighters have not perished. Everyone can still be saved. Everyone, except the president...&lt;br /&gt;
&lt;br /&gt;
 Yaana: Wh-What?&lt;br /&gt;
&lt;br /&gt;
 Metem: Everything has been part of the president&#039;s plan to produce the cure to psychonekrosis.&lt;br /&gt;
 Metem: When the first fighter was diagnosed with the disease, the president was utterly shaken. He cursed himself for ever introducing the use of feral souls.&lt;br /&gt;
 Metem: Determined to find a cure, he turned to the treasure that had been passed down through his line: the egg of a Lindwurm, a creature known for its phenomenal regenerative abilities.&lt;br /&gt;
 Metem: After much experimentation, he ultimately extracted the soul of the unborn beast and took it into himself. And though he transformed into a monstrosity possessed of preternatural regeneration, he sadly could not use his power to heal others.&lt;br /&gt;
 Metem: To make matters worse, that power meant he was forever locked in its serpentine form. So it was that he was forced to confine himself to this mausoleum.&lt;br /&gt;
 Metem: For a small blessing, his regulator still allowed him control over the Arcadion&#039;s devices, and he could remotely operate machinery.&lt;br /&gt;
 Metem: That was how he was able to make contact with me and convey his intent: to sacrifice himself, and have the cure made from his heart.&lt;br /&gt;
 Metem: Alas, the Lindwurm was too powerful. Even the Tyrant proved no match, and the Arcadion remained in operation as the search continued for a warrior capable of defeating him.&lt;br /&gt;
 Metem: Those fighters who developed psychonekrosis had to be retired and put into a deep sleep─a cold stasis to keep the disease at bay until they could be cured. It was for this reason that Eutrope was kidnapped. The president lamented subjecting more souls to the disease, but for want of other solutions, he could only press on with his plan.&lt;br /&gt;
&lt;br /&gt;
 Yaana: If that&#039;s the truth, then why didn&#039;t you tell us!?&lt;br /&gt;
&lt;br /&gt;
 Metem: The president was nothing if not a showman. He dedicated his regrets, his desire for atonement, and indeed his very life, to bring greater thrills to the masses.&lt;br /&gt;
 Metem: In so doing, he would promote fiercer competition and give rise to ever stronger fighters, one of whom he hoped would rise up to challenge him.&lt;br /&gt;
 Metem: It was to keep the competition running that the disease was kept secret. And though many fighters showed promise, it seemed as though none would ever transcend the Tyrant.　 &lt;br /&gt;
 Metem: That is, until you appeared. From the moment he saw you, the president was certain that you&#039;d be the one to defeat him.&lt;br /&gt;
 Metem: All he needed to do was to spur you on. And to do so, he cast you as a rebel who would tear down the Arcadion, and himself as the greatest heel it has ever known.&lt;br /&gt;
 Metem: The man couldn&#039;t help but turn everything into a spectacle. It&#039;s so absurd, one can&#039;t help but admire it...&lt;br /&gt;
&lt;br /&gt;
 Yaana: So this entire time, we&#039;ve been puppets in the president&#039;s play?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lindwurm rises again.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Metem: Confound it, he&#039;s already recovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Retsarra, Honey B Lovely, Dancing Green, and Sugar Riot arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Retsarra: We&#039;ll help too!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s no good!&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber@Hoarse Voice: Everybody, listen up!&lt;br /&gt;
 Brute Bomber: The questions can wait. Right now, I need you all to channel me your aether!&lt;br /&gt;
 Brute Bomber: Use it, [Forename]! Our combined power!&lt;br /&gt;
&lt;br /&gt;
 Yaana: We need to finish him now!&lt;br /&gt;
&lt;br /&gt;
 The Tyrant@???: You&#039;ve fought well, champion. Leave the rest to us.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tyrant, Vamp Fatale, Red Hot, and Deep Blue arrive.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 The Tyrant: The president confided in us long ago. We&#039;ve been acting according to his instructions.&lt;br /&gt;
 The Tyrant: It was my duty to serve as the challenger&#039;s final test...&lt;br /&gt;
 The Tyrant: And to ensure their hands would not be sullied!&lt;br /&gt;
&lt;br /&gt;
 System: It was the battle of a lifetime... Even without feral souls, the Arcadion&#039;s future is bright...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Retsarra runs over the Brute Bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Retsarra: Hector, I thought you were gone... That you&#039;d died after becoming that fiend...&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber: I&#039;d thought the same. But then I woke up, and I was myself again.&lt;br /&gt;
 Brute Bomber: Metem explained everything after that. The president had given me less-potent souls for the bout, and then his people restored me back to normal.&lt;br /&gt;
 Brute Bomber: I&#039;ve been resting in the Arcadion&#039;s infirmary ever since. But when I saw what was happening on the broadcast, nothing could keep me from coming to help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yaana staggers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Yaana: I-I might&#039;ve pushed myself too hard... Forgot I had this...little disease...&lt;br /&gt;
&lt;br /&gt;
 Metem: R-Right, that! We should move everyone to the infirmary immediately and have the cure created!&lt;br /&gt;
 Metem: I shall personally tend to matters from here. Every soul will be saved, I give you my word! &lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Neyuni===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&lt;br /&gt;
 Honey B. Lovely: I have to say I&#039;m a mite miffed that Brute stole the spotlight, but I&#039;m glad everyone is safe!&lt;br /&gt;
&lt;br /&gt;
 Dancing Green: Heh, had a feeling it&#039;d play out like this. For all his quirks, I knew the old man couldn&#039;t truly&#039;ve been a villain!&lt;br /&gt;
&lt;br /&gt;
 Sugar Riot: Try not to encourage the verdant dancer. He&#039;s already insufferably smug enough as it is.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Neyuni: I watched the broadcast from start to finish! You were absolutely amazing, [Forename]!&lt;br /&gt;
 Neyuni: Though it&#039;s taken some time, you&#039;ve inspired me to change my view towards souls. Like Yaana, I&#039;ve decided to remove my regulator as well.&lt;br /&gt;
 Neyuni: By the way, some people from the Arcadion dropped by earlier to apologize for the president&#039;s deception. They even helped fix up the gym.&lt;br /&gt;
 Neyuni: It&#039;s been quite a whirlwind of events, but it seems the worst is over. All that remains is to pray that everyone is cured...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 System: Some time later...&lt;br /&gt;
&lt;br /&gt;
 Metem: I&#039;m pleased to say the treatment was effective! Everyone has made a full recovery from psychonekrosis!&lt;br /&gt;
&lt;br /&gt;
 Yaana: The symptoms are completely gone! I feel like myself again thanks to the cure─and of course to you as well, [Forename]!&lt;br /&gt;
&lt;br /&gt;
 Eutrope: Yaana has told me all. Words do not suffice to show my gratitude...but please accept my thanks.&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber: Uh...yeah, mine too...&lt;br /&gt;
 Brute Bomber: I owe you one!&lt;br /&gt;
&lt;br /&gt;
 Retsarra: Before setting off for their homes, the heavyweight fighters and those who were in stasis also expressed their heartfelt gratitude for you.&lt;br /&gt;
 Retsarra: And it&#039;d be remiss of me not to do the same. Thank you, [Forename].&lt;br /&gt;
&lt;br /&gt;
 Metem: I, meanwhile, must apologize to everyone. Though it was to conceal the president&#039;s plan, the fact remains that I deceived you.&lt;br /&gt;
 Metem: I am truly sorry...&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; All&#039;s well that ends well.&lt;br /&gt;
Metem: Ahhh, those words mean more to me than you can know... There were times when I felt I would be crushed by the weight of the deception...&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; You need to be punished!&lt;br /&gt;
Metem: O-Oh dear! Have mercy, I beg you! The fighters are all hale and whole─surely you can find it in your heart to forgive me?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; And here I thought you were the true mastermind...&lt;br /&gt;
 Metem: Me, the mastermind? You give me too much credit. I&#039;ve not the imagination to conceive such an audacious plan.&lt;br /&gt;
 Metem: That said, I did work behind the scenes to ensure all went according to script. In light of this, perhaps I &#039;&#039;could&#039;&#039; be considered the mastermind.&lt;br /&gt;
 &lt;br /&gt;
---&lt;br /&gt;
 Metem: In the end, everything is as the president had hoped. Wherever he is now, he too would doubtless be overjoyed...&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber: He sacrificed himself to save us all... Another debt I can never repay.&lt;br /&gt;
&lt;br /&gt;
 Metem: The president actually had one last wish: that those who still bear love for the Arcadion, even after everything, continue to fight and bring excitement to the fans.&lt;br /&gt;
&lt;br /&gt;
 Retsarra: Heh, he really had us all figured out. It&#039;s as if we&#039;re still dancing in the palm of his hand.&lt;br /&gt;
&lt;br /&gt;
 Metem: Ah, lest you wonder, I&#039;ve arranged for the souls in the repository to be set free as you desired. Never again shall feral souls be wielded in the Arcadion.&lt;br /&gt;
 Metem: From now on, matches will only be fought between unenhanced warriors. The upstart&#039;s revolution was a success.&lt;br /&gt;
 Metem: This means, however, that there are none at present who could offer you contest. Until our fighters have become strong enough, I&#039;m afraid we won&#039;t have any matches for you.&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; I was looking forward to defending my title...&lt;br /&gt;
 &amp;gt; I&#039;m sure that day will come soon.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Yaana: I think I speak for everyone when I say I&#039;d love to face you unenhanced. I won&#039;t stop training until I&#039;m ready!&lt;br /&gt;
&lt;br /&gt;
 Metem: Now then, there is to be a crowning ceremony for the new grand champion.&lt;br /&gt;
 Metem: Naturally, it can&#039;t begin without you, so pray come to the greenroom at your earliest convenience!&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana in the greenroom===&lt;br /&gt;
 Yaana: The ceremony will be held in the very ring we fought in. It wasn&#039;t all that long ago, yet somehow it feels like an age...&lt;br /&gt;
 Yaana: But come, everyone&#039;s already out there waiting. Make sure you&#039;re dressed for the occasion, because all of Alexandria will be watching!&lt;br /&gt;
&lt;br /&gt;
 Question: Begin the ceremony in your current attire? (yes/no)&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Metem: My fellow citizens! We are gathered to recognize a new grand champion in the Arcadion─an unstoppable force of nature who tore through every obstacle in {{alternatives|f=her|m=his}} way! &lt;br /&gt;
 Metem: Please join me in welcoming this radiant star to the stage!&lt;br /&gt;
 Metem: The {{alternatives|f=woman|m=man}} who boldly ushered in revolution, the unenhanced-yet-undefeated {{alternatives|f=queen|m=king}} of the Arcadion, &#039;&#039;[Forename] [Surname]&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber@Hoarse Voice: Hold it right there!&lt;br /&gt;
 Brute Bomber@Hoarse Voice: It&#039;s a farce that you&#039;re grand champion! I refuse to accept it!&lt;br /&gt;
&lt;br /&gt;
 Metem: Oh my! The Brute Bomber has barged into [Forename]&#039;s ceremony again! Does the man never learn!? &lt;br /&gt;
&lt;br /&gt;
 Brute Bomber: I demand a rematch! Just you and me, unenhanced!&lt;br /&gt;
&lt;br /&gt;
 Yaana@Dignified Voice: Not so fast!&lt;br /&gt;
 Yaana: Watching you get tossed aside by [Forename] would hardly be entertaining! &#039;&#039;I&#039;ll&#039;&#039; be your opponent!&lt;br /&gt;
&lt;br /&gt;
 Metem: Black Cat has leapt into the ring! I daresay this should be an even match!&lt;br /&gt;
 Metem: With the president no longer with us, it falls to my humble self to authorize matches!&lt;br /&gt;
 Metem: And on this occasion, I am pleased to approve an impromptu exhibition!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Let this be the clash to christen the Arcadion&#039;s rebirth!&lt;br /&gt;
 Metem: She&#039;s the claw that gleams in revolution&#039;s shadow! The rebel that prowls the dark, Black Cat!&lt;br /&gt;
 Metem: He&#039;s the man who&#039;s been to hell and lived to tell the tale! The incorrigible, reprehensible Brute Bomber!&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana===&lt;br /&gt;
 Yaana: Hehe, I did it! I beat the Brute Bomber!&lt;br /&gt;
 Yaana: Sorry for spoiling your moment with that charade, but we wanted to kick off the new era of the Arcadion with a bang. Metem came up with a last-minute script, and I agreed to join in.&lt;br /&gt;
 Yaana: Retired fighters have been returning as well, eager to fight in unenhanced matches. We&#039;re all going to do our part to keep the Arcadion exciting.&lt;br /&gt;
 Yaana: And as you may&#039;ve already noticed, everyone&#039;s decided to remove their regulator. That&#039;s because we won&#039;t be needing souls anymore, feral or otherwise.&lt;br /&gt;
 Yaana: Meanwhile, since you have no equal, you&#039;ve been granted the title of eternal grand champion and entered into the Hall of Fame. You&#039;re already a legend, basically!&lt;br /&gt;
 Yaana: Now, though you may not be able to fight, we&#039;d still love to see you. So don&#039;t be a stranger, and drop by at my gym or the greenroom from time to time!&lt;br /&gt;
 Yaana: As much as I hate to admit it, we played into the president&#039;s hands from the start. But it was only because you were the protagonist of his script that we could bring the tale to a happy conclusion.&lt;br /&gt;
 Yaana: We truly couldn&#039;t have done it without you, our unenhanced grand champion, so please allow me to thank you again. We&#039;re forever in your debt!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=PqCGypcjR9M}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M4&amp;diff=1493667</id>
		<title>AAC Heavyweight M4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M4&amp;diff=1493667"/>
		<updated>2026-07-10T22:02:02Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Heavyweight Tier|AAC Heavyweight M4 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Heavyweight M4&lt;br /&gt;
| description = Upon claiming the Tyrant&#039;s crown, you are escorted to the uppermost floor of the Arcadion, where you are at last granted an audience with the president. Yet what meets your eyes is the horrific sight of his soul-imbued form─the serpentine Lindwurm. Arrayed behind him is a sickening display of the fallen immortalized, sacrifices in the president&#039;s bid to create a fighter who could contend against him. Now, the stage is set─to avenge the victims of his sinister script and rise to become the true grand champion, you must stop the president once and for all!&lt;br /&gt;
| image = AAC Heavyweight M4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 745&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Mathematics + 10 Mnemonics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = Greenroom&lt;br /&gt;
| entrance-coordinates = 6.1, 5.6&lt;br /&gt;
| location = Arcadia&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Glory Incarnate&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Heavyweight&lt;br /&gt;
| id-gt = 30160&lt;br /&gt;
| id-edb = 6e8717f3032&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;M12&#039;&#039;&#039; or &#039;&#039;&#039;M12N&#039;&#039;&#039;.&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the arena to their deaths. Being hit with any avoidable AoEs will inflict a stack of {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Glory Incarnate: The [[Lindwurm (The Arcadion)|Lindwurm]]===&lt;br /&gt;
The boss will auto-attack both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Fixer&#039;&#039;&#039;: Magical raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Bloodshed&#039;&#039;&#039;: One of its arms will enlarge and transform into a dragon head.&lt;br /&gt;
*&#039;&#039;&#039;Serpentine Scourge&#039;&#039;&#039;: A late-telegraphed half-room cleave hitting the side containing the transformed arm. Has a fast cast.&lt;br /&gt;
*&#039;&#039;&#039;Ravenous Reach&#039;&#039;&#039;: The boss&#039;s transformed arm will lengthen and move above the left or right side of the arena, indicating that it will use a late-telegraphed wide conal AoE hitting in front of it. Get behind the arm to avoid.&lt;br /&gt;
*After this, the arm will return to normal and leave behind flesh puddles at various locations. The puddles will enlarge and then explode as late-telegraphed circle AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Cruel Coil&#039;&#039;&#039;: Pulls all players to the middle of the room and inflicts a 5-second {{status effect|debuff|bind}} bind. The boss will jump on the arena and spawn a circle AoE telegraph in the middle, then begin rotating. Players must escape the middle through the opening, which will periodically rotate. The boss&#039;s body is impassable. The opening will always face near the corners of the arena and will rotate 90 degrees counterclockwise per spin. The boss will spin three times before crushing and killing anyone (&#039;&#039;&#039;Constrictor&#039;&#039;&#039;) still inside the AoE telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Visceral Burst&#039;&#039;&#039;: Telegraphed magical AoE tankbusters hitting both tanks.&lt;br /&gt;
*After another &#039;&#039;&#039;Bloodshed&#039;&#039;&#039; and &#039;&#039;&#039;Serpentine Scourge&#039;&#039;&#039;, the boss will use &#039;&#039;&#039;Grotesquerie&#039;&#039;&#039;, giving all players a 28-second {{status effect|debuff|File:Bursting grotesqurie icon.png}} &#039;&#039;&#039;Bursting Grotesqurie&#039;&#039;&#039; debuff, which will target them for a spread AoE (&#039;&#039;&#039;Dramatic Lysis&#039;&#039;&#039;). The telegraph will appear a few seconds before the timer expires.&lt;br /&gt;
*&#039;&#039;&#039;Splattershed&#039;&#039;&#039;: Magical raid-wide damage. Both of the boss&#039;s arms will also enlarge and transform.&lt;br /&gt;
*&#039;&#039;&#039;Feral Fission&#039;&#039;&#039;: Spawns multiple circle AoE telegraphs (&#039;&#039;&#039;Grand Entrance&#039;&#039;&#039;), indicating where snakes will travel through the arena floor.&lt;br /&gt;
*&#039;&#039;&#039;Bring Down the House&#039;&#039;&#039;: The sections of the arena with snakes will be destroyed, killing anyone on them. This leaves behind four alternating rectangles. Each player will also be inflicted with {{status effect|debuff|File:Fate of the wurm icon.png}} &#039;&#039;&#039;Fate of the Wurm&#039;&#039;&#039;, preventing jumping.&lt;br /&gt;
*The equator of the arena will be repaired, allowing the party to traverse between the rectangular segments.&lt;br /&gt;
*Two dragon heads will appear in front or behind two of the segments, indicating late-telegraphed line AoEs hitting those sections, leaving half the room safe.&lt;br /&gt;
*&#039;&#039;&#039;Venomous Scourge (no cast bar)&#039;&#039;&#039;: Each player is targeted with a magical spread AoE marker.&lt;br /&gt;
*&#039;&#039;&#039;Grotesquerie&#039;&#039;&#039;: Now gives each player a 7-second {{status effect|debuff|File:Flesh forward icon.png}} &#039;&#039;&#039;Flesh Forward&#039;&#039;&#039; or {{status effect|debuff|File:Flesh back icon.png}} &#039;&#039;&#039;Flesh Back&#039;&#039;&#039; , along with a 32-second {{status effect|debuff|File:Directed grotesquerie icon.png}} &#039;&#039;&#039;Directed Grotesquerie&#039;&#039;&#039; debuff pair. One player will also receive a 16-second {{status effect|debuff|File:Shared grotesquerie icon.png}} &#039;&#039;&#039;Shared Grotesquerie&#039;&#039;&#039; debuff.&lt;br /&gt;
*When &#039;&#039;&#039;Flesh Forward / Back&#039;&#039;&#039; resolves, each player will be knocked approximately half the arena length in the direction of the arrows underneath them. Use knockback resist or position to avoid being knocked off the arena.&lt;br /&gt;
*When &#039;&#039;&#039;Shared Grotesqurie&#039;&#039;&#039; resolves, the target player will be hit with a split-damage AoE dealing magical damage (&#039;&#039;&#039;Fourth-wall Fusion&#039;&#039;&#039;). They will receive a stack marker telegraph a few seconds before their debuff resolves. This is combined with a &#039;&#039;&#039;Ravenous Reach&#039;&#039;&#039; cleave from the boss.&lt;br /&gt;
*Afterwards, the arena will be restored, and exploding flesh puddles will spawn.&lt;br /&gt;
*When &#039;&#039;&#039;Directed Grotesqurie&#039;&#039;&#039; resolves, each player will emit a narrow conal AoE in front, behind, to the left, or to the right of them. Telegraphs will appear a few seconds before these resolve.&lt;br /&gt;
*Mechanics then repeat with some new combinations:&lt;br /&gt;
**&#039;&#039;&#039;Grotesquerie&#039;&#039;&#039; (knockbacks) + enlarging flesh puddles: Position to be knocked away from the puddles, or use knockback immune.&lt;br /&gt;
**&#039;&#039;&#039;Bloodshed&#039;&#039;&#039; + enlarging flesh puddles: Dodge the half-room cleave while avoiding the puddles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the boss&#039;s HP is reduced to 0, it will revive with full health but with a much lower HP pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mindless Flesh&#039;&#039;&#039;: Five line AoE telegraphs, each hitting a column of the arena. Each player will also be targeted with a &#039;&#039;&#039;Dramatic Lysis&#039;&#039;&#039; spread AoE marker.&lt;br /&gt;
*One of the boss&#039;s arms will then be surrounded with green poison, indicating a very wide telegraphed line AoE from that side, leaving the opposite edge safe.&lt;br /&gt;
*&#039;&#039;&#039;Splattershed&#039;&#039;&#039;: Magical raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
Phase 2 mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|mathematics|20}} [[Allagan Tomestone of Mathematics]]&lt;br /&gt;
*{{tomestone|mnemonics|10}} [[Allagan Tomestone of Mnemonics]]&lt;br /&gt;
*{{Drops item|Lindwurm Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
*1 {{Item icon|Heavy Holoblade}} (Guaranteed to each player&#039;s inventory. Limit one per week.)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Grooving Green}}&lt;br /&gt;
{{Drops table row|Everything Burns Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|On Top of the World I}}&lt;br /&gt;
{{achievement table row|On Top of the World II}}&lt;br /&gt;
{{achievement table row|On Top of the World III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: It&#039;s the shocking true face of the villainous president! The mighty serpent of yore—the Lindwurm!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: The president must pay for his crimes! Give him what for, Champion!&lt;br /&gt;
 Metem: His arm has a life of its own! Is this the power of the mythical Lindwurm?&lt;br /&gt;
 Metem: His arm is slithering out! That&#039;s disgusting!&lt;br /&gt;
 Metem: Watch out! That is one cruel coil...&lt;br /&gt;
 Metem: Oh no! The champion&#039;s been crushed!&lt;br /&gt;
 Metem: Another attack evaded with aplomb!&lt;br /&gt;
 Metem: Even I felt that! Can&#039;t afford to be careless, now!&lt;br /&gt;
 Metem: His arms are snaking &#039;round the ring! What&#039;s he planning!?&lt;br /&gt;
 Metem: Oh no, the gore has latched onto the champion! Don&#039;t panic!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 Metem: Once again they slip beyond their opponent&#039;s reach!&lt;br /&gt;
 Metem: And they&#039;re down! Can they recover from this?&lt;br /&gt;
 Metem: The battle is decided! Victory goes to the champion!&lt;br /&gt;
 Metem: What the─? Could the Lindwurm&#039;s regeneration be out of control!?&lt;br /&gt;
 Metem: The Lindwurm&#039;s completely healed! What outrageous regenerative power!&lt;br /&gt;
 Metem: Is there no limit to his regenerative capacity!?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: Unbelievable—the champion&#039;s done it! The president has been defeated!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Everything Burns}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;225&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:M12N.jpg&lt;br /&gt;
File:M12 boss.jpg&lt;br /&gt;
File:President TV footage.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron_Fist&amp;diff=1493666</id>
		<title>Iron Fist</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Iron_Fist&amp;diff=1493666"/>
		<updated>2026-07-10T21:46:24Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Iron Fist&lt;br /&gt;
| description = Yaana is ready to introduce the grand champion.&lt;br /&gt;
| image = iron fist1.png&lt;br /&gt;
| quest-giver = Yaana&lt;br /&gt;
| related-npcs = Pomb&lt;br /&gt;
| location = Greenroom&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = The Arcadion Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 17&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5504&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward2 = 1 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 1 Savage Might Materia XI&lt;br /&gt;
| reward-opt1 = 3 Quickarm Materia XI&lt;br /&gt;
| reward-opt2 = 3 Quicktongue Materia XI&lt;br /&gt;
| reward-opt3 = 3 Battledance Materia XI&lt;br /&gt;
| reward-opt4 = 3 Piety Materia XI&lt;br /&gt;
| unlocks = ra AAC Heavyweight M3&lt;br /&gt;
| prev-quest = Challenger and Champion&lt;br /&gt;
| next-quest = Glory Incarnate&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = f375aecab86&lt;br /&gt;
| id-gt = 70975&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Clear [[AAC Heavyweight M3]].&lt;br /&gt;
* Speak with [[Yaana]].&lt;br /&gt;
==Journal==&lt;br /&gt;
* Yaana is ready to introduce the grand champion.&lt;br /&gt;
* You have climbed the ranks and through the tiers, at long last reaching the grand champion─the Tyrant. Long has he stood as an indomitable wall, repelling any would-be usurper to his throne. With martial mastery and the brutality of a behemoth his to wield, he will be a more daunting foe than any before. To seize his crown, you shall need to bring your all to bear.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※AAC Heavyweight M3 can be accessed via the Duty Finder.&lt;br /&gt;
* True to his name, the Tyrant fights you without reserve, wielding every weapon he has at his disposal to defeat you. Yet his iron fist cracks against your unshakable resolve, bringing an end to his long reign. As you prepare to return to the greenroom, you are filled with both a sense of fulfillment for your achievement─and a nagging apprehension of what may lie in store.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the Arcadion attendant in front of the Arcadion.&lt;br /&gt;
* The heretofore innocuous referee is revealed to be the secret apparatus of the president, who beckons you to join him at the highest level of the Arcadion, where he holds the Drop of Life. Accompanied by Yaana and Metem, you follow the device to the megalomaniac&#039;s lair, where you discover his true form─a monstrosity known as the Lindwurm, the apparent namesake of Lindblum. Adorning his quarters─a recreation of Lindblum&#039;s grand theaters─is none other than the corpses of the immortalized. To Yaana&#039;s horror, you see Eutrope&#039;s body among them. The president explains that he has attempted to nurture a fighter who could contend against him over the years, never finding success until you appeared. Now, if you are to become the true grand champion, he demands you face him in battle, and give the people of Alexandria the greatest show they have ever seen.&lt;br /&gt;
* Your return to the greenroom is silent, save for the sound of Yaana&#039;s muted sobbing. When you finally speak to her, you can see that she is clearly still in shock, unable to hide the trembling in her voice. Perhaps it would be best to give her a moment to grieve and come to terms with her loss. &lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Yaana: Well, here we finally are: the heavyweight title match. I&#039;m starting to feel a little nervous, I have to admit...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Pomp meows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Yaana: Seems she wants to find her master, just like Retsarra said. It&#039;s heartbreaking...&lt;br /&gt;
 Yaana: Right, better focus. I suppose this&#039;ll be the last time for this, but let&#039;s take a look at your opponent.&lt;br /&gt;
 Yaana: The reigning grand champion of the Arcadion─the Tyrant!&lt;br /&gt;
 Yaana: Prior to becoming a fighter, he was a peerless hunter renowned for his mastery of all weaponry. In the ring, he wields an arsenal of arms, and freely switches between them as the situation demands.&lt;br /&gt;
 Yaana: Based on the information Neyuni found, he&#039;ll be using the soul of a behemoth, a fell beast that possesses terrible strength and magicks.&lt;br /&gt;
 Yaana: In addition to powerful physical attacks, he&#039;ll unleash devastating whirlwinds and meteors. More than ever, you&#039;ll have to take care.&lt;br /&gt;
 Yaana: Now, go out there and win one last time! Claim the title, and usher in a new era for the Arcadion─one where lives aren&#039;t sacrificed for entertainment! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|AAC Heavyweight M3}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Yaana: As your second, there is nothing left for me to do but cheer you on to victory...which I&#039;m sure we&#039;ll be celebrating very soon!&lt;br /&gt;
&lt;br /&gt;
Pomb: Meow...&lt;br /&gt;
System: Pomp mews forlornly at the door...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clear {{i|AAC Heavyweight M3}}===&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: Ruling over all with an iron fist, the grand champion of the Arcadion—the Tyrant!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: At long last, the decisive match against the grand champion!&lt;br /&gt;
 Metem: Will the challenger triumph and seize the Tyrant&#039;s throne?&lt;br /&gt;
 The Tyrant: First, I shall take your measure.&lt;br /&gt;
 The Tyrant: Show me your footwork.&lt;br /&gt;
 Metem: Even I felt that! Can&#039;t afford to be careless, now!&lt;br /&gt;
 Metem: Another attack evaded with aplomb!&lt;br /&gt;
 The Tyrant: How about this?&lt;br /&gt;
 Metem: A direct hit! But they&#039;re still standing!&lt;br /&gt;
 The Tyrant: Behold the essence of martial mastery!&lt;br /&gt;
 Metem: Absolute brutality! The champion&#039;s power is unmatched!&lt;br /&gt;
 The Tyrant: There is much more to come!&lt;br /&gt;
 Metem: The challenger&#039;s holding their own!&lt;br /&gt;
 The Tyrant: It has been a long time since I&#039;ve enjoyed myself so!&lt;br /&gt;
 Metem: It&#039;s Tyranny Time, folks! He knows no mercy, and he&#039;s never tasted defeat!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 The Tyrant: No more holding back.&lt;br /&gt;
 The Tyrant: Prepare yourself, unenhanced warrior!&lt;br /&gt;
 Metem: I beg your pardon? What is he going to do with all those weapons?&lt;br /&gt;
 Metem: Such ferocity! The champion is ruthless indeed!&lt;br /&gt;
 The Tyrant: My reign is absolute! I will not lose!&lt;br /&gt;
 Metem: The Tyrant&#039;s altered his form! He looks even more tyrannical than before!&lt;br /&gt;
 The Tyrant: Rrraaah!&lt;br /&gt;
 The Tyrant: Know the folly of challenging me unenhanced!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 The Tyrant: I will not yield my throne!&lt;br /&gt;
 Metem: What a display of power! He&#039;s unleashed the full might of the behemoth!&lt;br /&gt;
 The Tyrant: Now fall!&lt;br /&gt;
 Metem: Oh, he&#039;s split the ring in half! We&#039;re going to need urgent repairs!&lt;br /&gt;
 The Tyrant: Try this!&lt;br /&gt;
 Metem: And now he&#039;s thrown the ring! What absurd strength!&lt;br /&gt;
 Metem: Ahem, the ring shall presently be restored.&lt;br /&gt;
 Metem: &#039;Tis a clash between feral pride and mortal resolve! Either side could come out on top!&lt;br /&gt;
 The Tyrant: The power of feral souls makes the Arcadion what it is!&lt;br /&gt;
 &lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 Metem: The match is decided! Before your very eyes, a new grand champion is born!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Posty-duty cutscene====&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Metem: [Forename] has deposed the Tyrant to rise up as the grand champion...&lt;br /&gt;
 Metem: Oh? What brings the referee out now?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A familiar voice comes from the Refbot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President@Familiar Voice:  I&#039;m pleased to see I was not mistaken about you.  &lt;br /&gt;
&lt;br /&gt;
 Metem: Th-That voice... It&#039;s the president!&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: None other, though this is obviously not my true form. I am in my quarters on the uppermost floor.&lt;br /&gt;
&lt;br /&gt;
 Yaana: A deal&#039;s a deal! Tell us where the Drop of Life is! &lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: It is here with me. Come─I shall give it to you. You have earned a personal audience.&lt;br /&gt;
&lt;br /&gt;
 Metem: The Drop of Life...? I haven&#039;t the faintest what this is about, but I&#039;d better take a camera to capture these events!&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;The group arrives at the top floor and are confronted with a serpent-like monstrosity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Yaana: Wh-What is that monstrosity!?&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: The Lindwurm, legendary serpent of eld and namesake of my homeland. By infusing myself with its soul, I have come to assume this form.&lt;br /&gt;
&lt;br /&gt;
 Metem: Th-The president has become this terrifying creature!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Around the room, the former Arcadion fighters are floating in stasis pods.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Metem: And those people... Why, they&#039;re the immortalized!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;The camera pans to Eutrope in such a pod.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Yaana: Eutrope!&lt;br /&gt;
 Yaana: M-Metem, why is she... You promised you would save her!&lt;br /&gt;
&lt;br /&gt;
 Metem: I&#039;m truly sorry, but it seems he was one step ahead of us...&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: You have served me well, Metem. But I have long been aware of your duplicity.&lt;br /&gt;
 Ascension Arcadia President: Arrayed behind me are all the fighters who have been immortalized. With each feral transformation, their souls were ravaged until they ultimately met their demise. A pitiable fate.&lt;br /&gt;
 Ascension Arcadia President: They shall make a fitting audience for the final act, here in this faithfully recreated Lindblum theater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yaana start channeling her feral soul, but the Refbot shoots a ball of energy at her, dropping her instantly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Metem: To use the bodies of the departed as a decoration... This is pure depravity...&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: People of Alexandria. In my mission to bring you ever more thrilling entertainment, I have given my very body and soul.&lt;br /&gt;
 Ascension Arcadia President: I acquired the power of the mighty Lindwurm, and thence sought to create fighters who could offer me fierce contest. Alas, all died prematurely, taken by a soul-consuming affliction.&lt;br /&gt;
 Ascension Arcadia President: But at last they may know peace, for the one I have long awaited has appeared.&lt;br /&gt;
 Ascension Arcadia President: With the actors thus assembled, the greatest show in Arcadion history may finally begin! In feverish highs shall all sorrow and tedium be swept away!&lt;br /&gt;
&lt;br /&gt;
 Metem: This is unconscionable! How could the president do such a thing simply for entertainment!?&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: Unenhanced warrior. Know that you have merely become heavyweight champion. If you wish to be crowned the &#039;&#039;true&#039;&#039; grand champion, you must now defeat me!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; I&#039;ll defeat you, don&#039;t you worry!&lt;br /&gt;
 &amp;gt; I&#039;ll send you slithering back to your hole!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Ascension Arcadia President: That&#039;s the spirit. See to it that you spare no preparation. Nothing short of perfection will suffice for our performance.&lt;br /&gt;
&lt;br /&gt;
 Metem: A shocking truth has been revealed, and the final match has been set! How will this harrowing tale conclude!?&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;The people of Solution Nine are watching these events unfold on a screen on the outside of the Arcadion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Questionable Fan: To think that the fighters were dying from using feral souls...&lt;br /&gt;
&lt;br /&gt;
 Hostile Fan: Just because we wanted thrills...&lt;br /&gt;
&lt;br /&gt;
 Questionable Fan: The Arcadion was my escape. But if I&#039;d known the price for it...&lt;br /&gt;
&lt;br /&gt;
 Adoring Fan: If this is the way it is, then our only hope is for the unstoppable upstart to win!&lt;br /&gt;
&lt;br /&gt;
 Friendly Fan: That&#039;s right! Let&#039;s all cheer {{alternatives|f=her|m=him}} on against the evil president!&lt;br /&gt;
&lt;br /&gt;
 Retsarra: Eutrope...&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana===&lt;br /&gt;
 Yaana: &amp;amp;lt;sob&amp;amp;gt; Not you too, Eutrope... Not you too...&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Pomb: Meow...&lt;br /&gt;
&lt;br /&gt;
 System: As before, Pomb mews somberly in front of the doors...&lt;br /&gt;
 -optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=bYyVFaefqM0}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M3&amp;diff=1493665</id>
		<title>AAC Heavyweight M3</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M3&amp;diff=1493665"/>
		<updated>2026-07-10T21:30:53Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Heavyweight Tier|AAC Heavyweight M3 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Heavyweight M3&lt;br /&gt;
| description = The grand champion has condemned your crusade to abolish the use of feral souls, well aware that the outcome of your clash will decide the Arcadion&#039;s future. All of Alexandria now watches with great anticipation, eager to see if the unenhanced warrior will usher in a revolution─or if the Tyrant&#039;s reign will rage on.&lt;br /&gt;
| image = AAC Heavyweight M3.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 745&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Mathematics + 10 Mnemonics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = Greenroom&lt;br /&gt;
| entrance-coordinates = 6.1, 5.6&lt;br /&gt;
| location = The Crown&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Iron Fist&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Heavyweight&lt;br /&gt;
| id-gt = 30158&lt;br /&gt;
| id-edb = 670eb3e2b6a&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;M11&#039;&#039;&#039; or &#039;&#039;&#039;M11N&#039;&#039;&#039;.&lt;br /&gt;
==Guide==&lt;br /&gt;
Please note that players may fall off the edge of the arena to their deaths. Being hit with any avoidable AoEs will inflict a stack of {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Iron Fist: [[The Tyrant]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crown of Arcadia&#039;&#039;&#039;: Physical raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw Steel&#039;&#039;&#039;: The boss equips a weapon (either a scythe, axe, or sword), denoting a late-telegraphed AoE when he uses &#039;&#039;&#039;Smashdown&#039;&#039;&#039;.&lt;br /&gt;
**Scythe: Donut AoE (inside hitbox safe).&lt;br /&gt;
**Axe: Point-blank AoE (slightly outside max melee range safe).&lt;br /&gt;
**Sword: A plus-shaped AoE &#039;&#039;relative to where he is facing&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Void Stardust&#039;&#039;&#039;: Gives each player a purple spread AoE marker with an arrow, indicating that each player will be hit three times with an AoE. Each hit will leave behind a circle AoE telegraph of the same size, which should be avoided.&lt;br /&gt;
*The boss will use a sword &#039;&#039;&#039;Smashdown&#039;&#039;&#039; afterwards, so it is possible that the plus AoE will be at an angle if the boss was turned during the previous mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Trophy Weapons&#039;&#039;&#039;: Summons a sword, axe, and scythe at various locations.&lt;br /&gt;
*&#039;&#039;&#039;Assault Evolved&#039;&#039;&#039;: The boss tethers one weapon, which forms a chain with all weapons. This indicates that the boss will jump to the tethered weapon, perform its relevant AoE at that location, then jump to the next weapon until all three have resolved. Keep in mind where the boss faces for the sword AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Raw Steel Trophy&#039;&#039;&#039;: The boss equips a sword, indicating mechanics for &#039;&#039;&#039;Dance of Domination&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Dance of Domination&#039;&#039;&#039;: Eight hits of physical raid-wide damage and leaves behind white gashes on the floor, which will explode as wide late-telegraphed line AoEs. The middle of the two large triangles is safe.&lt;br /&gt;
*&#039;&#039;&#039;Raw Steel Trophy&#039;&#039;&#039;: The boss equips an axe, indicating mechanics for &#039;&#039;&#039;Dance of Domination&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Raw Steel&#039;&#039;&#039;: A split-damage physical tankbuster targeting the off-tank, and spread AoE markers on all non-tanks.&lt;br /&gt;
*&#039;&#039;&#039;Charybdistopia&#039;&#039;&#039;: Reduces everyone&#039;s HP to 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Trophy Weapons&#039;&#039;&#039;: Will begin spawning weapons at various locations in sequence. &lt;br /&gt;
*&#039;&#039;&#039;Assault Apex&#039;&#039;&#039;: The boss jumps to the weapons in the order they spawn and executes the relevant AoE. Unlike with &#039;&#039;&#039;Assault Evolved&#039;&#039;&#039;, there are no tethers. Weapons that have wind around them will leave behind a whirlwind after they resolve, which should be avoided.&lt;br /&gt;
*The two whirlwinds will then use two sets of telegraphed conal AoEs covering the entire arena.&lt;br /&gt;
*&#039;&#039;&#039;Immortal Reign&#039;&#039;&#039;: The boss empowers himself visually but this cast has no functional effect.&lt;br /&gt;
*&#039;&#039;&#039;One and Only&#039;&#039;&#039;: High physical raid-wide damage with a slow cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteorain&#039;&#039;&#039;: Spawns four towers, two in melee range and the other two further way, at the intercardinals. Each must be taken by at least one player. The towers deal physical damage (&#039;&#039;&#039;Cosmic Kiss&#039;&#039;&#039;) and leave behind a rock for later.&lt;br /&gt;
*&#039;&#039;&#039;Foregone Fatality (no cast bar)&#039;&#039;&#039;: Two portals appear, one north and the other south. Each portal will tether a rock with a tankbuster indicator. Each tank should pick these up, because tethered rocks will explode for magical raid-wide damage (&#039;&#039;&#039;Unmitigated Explosion&#039;&#039;&#039;). The tankbuster itself deals magical damage. At the same time, one non-tank will receive a stack AoE marker.&lt;br /&gt;
**The tankbusters are not AoEs, so tanks do not need to give space to the rocks or other players once they pick up the tether. It is possible for other players to &amp;quot;steal&amp;quot; the tethers but not possible for the tethers to snap back to the rocks once picked up.&lt;br /&gt;
*Afterwards, four more towers will appear, and the mechanic sequence repeats.&lt;br /&gt;
*&#039;&#039;&#039;Double Tyrannihilation&#039;&#039;&#039;: Two hits of roomwide AoE damage, each hit destroying the closest rocks. Hide behind the rock that is directly behind another rock, because that will be safe for both hits.&lt;br /&gt;
*&#039;&#039;&#039;Flatliner&#039;&#039;&#039;: Raid-wide physical damage combined with a telegraphed line AoE and radial knockback. The AoE itself will cause the arena to separate into two halves. The knockback cannot be prevented with immunities.&lt;br /&gt;
**It is safe to stand inside the line AoE telegraph as long as the player positions themself to be knocked back to either the east or west wall.&lt;br /&gt;
**In order to successfully resolve a future mechanic, at least two players need to end up on each side.&lt;br /&gt;
*The boss&#039;s hitbox will enlarge and he will gain {{status effect|debuff|directional disregard}} Directional Disregard.&lt;br /&gt;
*&#039;&#039;&#039;Majestic Meteor&#039;&#039;&#039;: Three sets of telegraphed circle AoEs at random players&#039; locations. Also spawns portals at the edges with thin white lines originating from them, denoting late-telegraphed line AoEs, leaving some gaps.&lt;br /&gt;
*&#039;&#039;&#039;Fire and Fury&#039;&#039;&#039;: Two proximity magical AoE telegraphs (&#039;&#039;&#039;Mammoth Meteor&#039;&#039;&#039;) on opposite corners of the arena, along with opposite telegraphed 90 degree cleaves.&lt;br /&gt;
*&#039;&#039;&#039;(knockback towers) - no cast bar&#039;&#039;&#039;: Spawns four towers with knockback telegraphs, one on each corner. These must be taken by one player each to prevent them from exploding. Players must also position themselves to either be knocked to the opposite side of the same platform they are on, or straight across to the other platform, or they will be knocked off. The knockback cannot be prevented with immunities.&lt;br /&gt;
*The &#039;&#039;&#039;Majestic Meteor&#039;&#039;&#039; and &#039;&#039;&#039;Fire and Fury&#039;&#039;&#039; sequences repeat again, except only two knockback towers will appear, one per platform.&lt;br /&gt;
*&#039;&#039;&#039;Arcadion Avalanche&#039;&#039;&#039;: The boss will face one random platform, targeting it for destruction and killing anyone on it. Players on that plaform must position to be knocked to the opposite safe platform. Players on the safe platform must not cross to the other platform if they take the tower. The boss will throw the targeted platform on the other one as a wide telegraphed line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Crown of Arcadia&#039;&#039;&#039;: Physical raid-wide damage and restores the arena.&lt;br /&gt;
*&#039;&#039;&#039;Heartbreak Kick&#039;&#039;&#039;: Spawns a tower with a multi-hit stack marker, denoting 5 hits of magical raid-wide damage. Used twice in a row.&lt;br /&gt;
**If there is no one in the tower, it will explode (&#039;&#039;&#039;Tough Break&#039;&#039;&#039;) for massive damage.&lt;br /&gt;
*&#039;&#039;&#039;Great Wall of Fire&#039;&#039;&#039;: Split-damage line tankbuster targeting the off-tank. Will leave behind a line AoE telegraph that should be avoided.&lt;br /&gt;
&lt;br /&gt;
Mechanics then repeat until then boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|mathematics|20}} [[Allagan Tomestone of Mathematics]]&lt;br /&gt;
*{{tomestone|mnemonics|10}} [[Allagan Tomestone of Mnemonics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Absolute Tyranny Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: Ruling over all with an iron fist, the grand champion of the Arcadion—the Tyrant!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: At long last, the decisive match against the grand champion!&lt;br /&gt;
 Metem: Will the challenger triumph and seize the Tyrant&#039;s throne?&lt;br /&gt;
 The Tyrant: First, I shall take your measure.&lt;br /&gt;
 The Tyrant: Show me your footwork.&lt;br /&gt;
 Metem: Even I felt that! Can&#039;t afford to be careless, now!&lt;br /&gt;
 Metem: Another attack evaded with aplomb!&lt;br /&gt;
 The Tyrant: How about this?&lt;br /&gt;
 Metem: A direct hit! But they&#039;re still standing!&lt;br /&gt;
 The Tyrant: Behold the essence of martial mastery!&lt;br /&gt;
 Metem: Absolute brutality! The champion&#039;s power is unmatched!&lt;br /&gt;
 The Tyrant: There is much more to come!&lt;br /&gt;
 Metem: The challenger&#039;s holding their own!&lt;br /&gt;
 The Tyrant: It has been a long time since I&#039;ve enjoyed myself so!&lt;br /&gt;
 Metem: It&#039;s Tyranny Time, folks! He knows no mercy, and he&#039;s never tasted defeat!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 The Tyrant: No more holding back.&lt;br /&gt;
 The Tyrant: Prepare yourself, unenhanced warrior!&lt;br /&gt;
 Metem: I beg your pardon? What is he going to do with all those weapons?&lt;br /&gt;
 Metem: Such ferocity! The champion is ruthless indeed!&lt;br /&gt;
 The Tyrant: My reign is absolute! I will not lose!&lt;br /&gt;
 Metem: The Tyrant&#039;s altered his form! He looks even more tyrannical than before!&lt;br /&gt;
 The Tyrant: Rrraaah!&lt;br /&gt;
 The Tyrant: Know the folly of challenging me unenhanced!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 The Tyrant: I will not yield my throne!&lt;br /&gt;
 Metem: What a display of power! He&#039;s unleashed the full might of the behemoth!&lt;br /&gt;
 The Tyrant: Now fall!&lt;br /&gt;
 Metem: Oh, he&#039;s split the ring in half! We&#039;re going to need urgent repairs!&lt;br /&gt;
 The Tyrant: Try this!&lt;br /&gt;
 Metem: And now he&#039;s thrown the ring! What absurd strength!&lt;br /&gt;
 Metem: Ahem, the ring shall presently be restored.&lt;br /&gt;
 Metem: &#039;Tis a clash between feral pride and mortal resolve! Either side could come out on top!&lt;br /&gt;
 The Tyrant: The power of feral souls makes the Arcadion what it is!&lt;br /&gt;
 &lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 Metem: The match is decided! Before your very eyes, a new grand champion is born!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Absolute Tyranny}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;225&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:M11N.jpg&lt;br /&gt;
File:M11 boss.jpg&lt;br /&gt;
File:Tyrant Poster.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Challenger_and_Champion&amp;diff=1493664</id>
		<title>Challenger and Champion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Challenger_and_Champion&amp;diff=1493664"/>
		<updated>2026-07-10T21:11:44Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Challenger and Champion&lt;br /&gt;
| description = Satisfaction is writ plain on Yaana&#039;s face.&lt;br /&gt;
| image = challenger and champion1.png&lt;br /&gt;
| quest-giver = Yaana&lt;br /&gt;
| related-npcs = Arcadion Attendant;Dancing Green;Friendly Fan;Honey B. Lovely;Inspired Youth;Mild-mannered Fan;Neyuni;Pomb;Retsarra;Self-assured Fan;Sugar Riot;Youth&#039;s Father&lt;br /&gt;
| location = Greenroom&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = The Arcadion Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 16&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1150&lt;br /&gt;
| reward1 = 5 Piety Materia XI&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia XI&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Daring Devils&lt;br /&gt;
| next-quest = Iron Fist&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = d5e7a310aab&lt;br /&gt;
| id-gt = 70974&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Yaana]] in [[Tritails Training]].&lt;br /&gt;
* Speak with Yaana in front of Tritails Training and have her accompany you.&lt;br /&gt;
* Speak with your fans in [[True Vue]] while Yaana and [[Pomb]] are accompanying you.&lt;br /&gt;
* Speak with the [[Arcadion Attendant|Arcadion attendant]] while Yaana and Pomb are accompanying you.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Satisfaction is writ plain on Yaana&#039;s face.&lt;br /&gt;
* With preparations for the heavyweight title match underway, Yaana proposes returning to her gym, where you can rest up before the big event. Yet no sooner do you exit the Arcadion than you are accosted by the heavyweights Vamp Fatale, Deep Blue, and Red Hot. Their ambush is cut short, however, by the sudden arrival of the Tyrant. Making short work of them, he then demands you learn of the Arcadion&#039;s history, if you are so determined to alter its future. It is clear through his explanation that he believes the usage of feral souls is crucial to the institution&#039;s identity. While there are fans who agree, there are also those who would welcome change. The Tyrant departs as suddenly as he appeared, and with your path clear at last, Yaana would hurry back to learn how the rescue mission fared.&lt;br /&gt;
* Entering the gym, you see that the others are yet to return, leaving Yaana visibly anxious. Just as you are trying to take her mind off of the mission, Retsarra at last appears─and behind him, a slightly disheveled, but otherwise hale Neyuni. Once all are present, she explains that the kidnappers removed Eutrope&#039;s regulator, and took her somewhere else. The very same modus operandi the president used to cover up the true fate of the immortalized. Yaana loses hope for a moment, until Dancing Green offers some much needed words of encouragement. Leaving Eutrope&#039;s rescue in Metem&#039;s hands, it is your mission to secure the cure by usurping the Tyrant&#039;s throne. With Neyuni&#039;s discovery that he intends to use the soul of a behemoth in battle, you can face him with full knowledge of what he may bring to bear. And it seems even Pomb, Hector&#039;s adorable kitten, wishes to cheer you on─how could you possibly lose?&lt;br /&gt;
* Given the publicity for the title match, Yaana expects there to be fans along the way to the Arcadion, and proposes you speak with them before the grand event. Perhaps their words may even serve to buoy your spirits...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※You must be accompanied by Yaana and Pomb to complete this task. Speak with either of them again in front of Tritails Training should you become separated.&lt;br /&gt;
* Speaking with fans along True Vue, you are reminded of how your actions can inspire others─and you in turn feel a surge of inspiration and encouragement from their words. The time of the title match draws near, and so you venture forth to the Arcadion alongside your second and the most adorable of cheerers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※You must be accompanied by Yaana and Pomb to complete this task. Speak with either of them again in front of Tritails Training should you become separated.&lt;br /&gt;
* The Arcadion attendant cordially welcomes you as always, albeit sparing some slight interest regarding Pomb&#039;s presence. Yaana informs the man that Pomb is there to cheer you on, sating his curiosity and prompting him to guide you to the greenroom.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Yaana: With this, you&#039;ve earned your title shot against the grand champion! You&#039;ll need to be more prepared than ever for that bout, but for now a good rest is in order. Let&#039;s head back to the gym.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Adoring Fan: First Vamp Fatale, now both the Xtremes at once! You&#039;re incredible!&lt;br /&gt;
&lt;br /&gt;
 Inspired Youth: I knew you&#039;d beat those bullies, [Forename]! You looked so cool out there!&lt;br /&gt;
&lt;br /&gt;
 Deep Blue@???: It ain&#039;t over till it&#039;s over.&lt;br /&gt;
&lt;br /&gt;
 Vamp Fatale: How will you fare when you have no simulacra at your disposal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vamp Fatale, Deep Blue and Red Hot activate their Regulators.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 Yaana: Cowards!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A sword, an axe and a scythe fall from the sky, instantly dropping all three. A dignified warrior descends on a flying car.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 The Tyrant@Dignified Warrior: Honorless curs. You are a blight upon the Arcadion. Begone from my sight!&lt;br /&gt;
&lt;br /&gt;
 Questionable Fan: It&#039;s the Tyrant! What&#039;s the grand champion doing here!?&lt;br /&gt;
&lt;br /&gt;
 The Tyrant: Put up your weapon, challenger. A true warrior does not engage {{alternatives|f=her|m=his}} opponent outside the sacred ring.&lt;br /&gt;
 The Tyrant: I am the grand champion of the Ascension Arcadia Championship.&lt;br /&gt;
 The Tyrant: And I know all about you, upstart. You think yourself a babyface who brings change, but to me, you are a heel who would tear down our traditions.&lt;br /&gt;
&lt;br /&gt;
 Hostile Fan: That&#039;s right! You&#039;re nothing but a villain!&lt;br /&gt;
&lt;br /&gt;
 The Tyrant: If you are resolved to destroy the Arcadion as we know it, it is only meet that you understand how it came to be. Listen well.&lt;br /&gt;
 The Tyrant: It all began with the president&#039;s ancestor. The man was a noble in the kingdom of Lindblum, known for his love and patronage of the theatrical arts.    &lt;br /&gt;
 The Tyrant: When the Storm Surge came to a head, he was forced to flee his homeland. For years he wandered the endless wastes until, in desperation, he sought refuge here, in the enemy nation of Alexandria.&lt;br /&gt;
 The Tyrant: To his great surprise, the Alexandrians welcomed him with open arms. And in the sight of them toiling hand in hand to build new lives, he saw a vision of that ancient paradise of myth─Arcadia.&lt;br /&gt;
 The Tyrant: He longed to repay the kindness he had received, and at length found the answer in the fighting contests that the people enjoyed in secret as a diversion.&lt;br /&gt;
 The Tyrant: Using the riches he had brought with him, he created a new form of entertainment─one that blends thrilling fights and gripping theatrics. Thus was the Arcadion born.&lt;br /&gt;
 The Tyrant: Alas, it did not endure in its original iteration. As survival grew more challenging, it became increasingly difficult to host matches. Eventually, they ceased to be held altogether, and the Arcadion was all but forgotten.&lt;br /&gt;
 The Tyrant: The years passed. Advancements in electrope brought stability, and the advent of soul technology a sense of security. For the first time in generations, Alexandrians experienced tedium.&lt;br /&gt;
 The Tyrant: Wishing to provide the excitement they craved, the president revived the Arcadion, and held matches that pitted recreated simulacra against each other.&lt;br /&gt;
 The Tyrant: And when the people clamored for fiercer fights, he satisfied them by introducing the use of feral souls. In this way did the Arcadion rise up to become the premier form of entertainment in Alexandria and a pillar of our culture.&lt;br /&gt;
 The Tyrant: This is the Arcadion&#039;s history─the legacy that lives on in its sacred halls. This is what you seek to destroy!&lt;br /&gt;
 The Tyrant: Feral souls are the very soul of we fighters, and we will not allow an outsider to dictate our culture and take them from us!&lt;br /&gt;
&lt;br /&gt;
 Questionable Fan: Hear, hear! All hail the Tyrant! The one true king of the Arcadion!&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; You can satisfy people even unenhanced.&lt;br /&gt;
 Mild-mannered Fan: That&#039;s right! [Forename] has shown us how exciting unenhanced battles can be!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Feral souls obfuscate the true splendor of battle.&lt;br /&gt;
 Friendly Fan: Exactly! More than a spectacle, I want to see a real fight! That&#039;s where the excitement lies!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 The Tyrant: You may have garnered attention for fighting unenhanced, but in the end you are naught more than a heel intended to create excitement. It is your fate to fall.&lt;br /&gt;
&lt;br /&gt;
 Yaana: As you saw for yourself, the Tyrant&#039;s a force to be reckoned with even when not using a feral soul. What&#039;s more, as grand champion, he has free access to the soul repository, and can choose the best soul for each opponent.&lt;br /&gt;
 Yaana: That makes it hard to offer advice. If only we knew which soul he&#039;d use, we&#039;d have something to work with...&lt;br /&gt;
 Yaana: Anyway, let&#039;s get back to the gym. I&#039;m anxious how the rescue mission went...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana in Tritails Training===&lt;br /&gt;
 Yaana: Retsarra and the others haven&#039;t returned yet. I hope they&#039;re alright...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Neyuni: Yaana!&lt;br /&gt;
&lt;br /&gt;
 Yaana: Neyuni! Oh, thank goodness!&lt;br /&gt;
&lt;br /&gt;
 Retsarra: I&#039;m sorry. We weren&#039;t able to rescue Eutrope.&lt;br /&gt;
&lt;br /&gt;
 Honey B. Lovely: We found Neyuni in the reception hall, but there was no sign of Eutrope─and no time to search for her.&lt;br /&gt;
&lt;br /&gt;
 Neyuni: The kidnappers removed Eutrope&#039;s regulator when they abducted us. And then they took her somewhere else.&lt;br /&gt;
&lt;br /&gt;
 Yaana: R-Removed her regulator? Oh no... That&#039;s what they do to the immortalized...&lt;br /&gt;
&lt;br /&gt;
 Dancing Green: C&#039;mon now, don&#039;t lose heart yet.&lt;br /&gt;
 Dancing Green: Times like this, you gotta keep on groovin&#039;!&lt;br /&gt;
&lt;br /&gt;
 Sugar Riot: Have some tact, will you? We&#039;re talking about their sister!&lt;br /&gt;
&lt;br /&gt;
 Yaana: No, he&#039;s right. Now isn&#039;t the time to be fearing the worst. It&#039;s already a blessing that Neyuni is safe and sound.&lt;br /&gt;
 Yaana: Still, I doubt the president will sit idly by in response. I worry what he might do next...&lt;br /&gt;
&lt;br /&gt;
 Retsarra: You can rest easy on that front. We actually have a collaborator on the inside.&lt;br /&gt;
 Retsarra: Metem!&lt;br /&gt;
 Retsarra: We approached him without expectation, and were pleasantly surprised when he agreed to help. He&#039;s contrived to make it so the president doesn&#039;t learn of our foray in a hurry.&lt;br /&gt;
 Retsarra: Furthermore, Metem has an idea of where Eutrope might be. He promised he would see her safely returned.&lt;br /&gt;
&lt;br /&gt;
 Yaana: Metem did all that? Perhaps I misjudged him...&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; Can we really trust him?&lt;br /&gt;
 &amp;gt; He might be the president&#039;s pawn.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 Yaana: I feel uneasy too, to be honest. But right now, we don&#039;t have any other choice but to trust him.&lt;br /&gt;
&lt;br /&gt;
 Neyuni: Oh, right! I have some good news, too. While I was locked away in the reception hall, I was able to access a terminal, and retrieved some useful information.&lt;br /&gt;
 Neyuni: That is, the Tyrant&#039;s data! In the upcoming title match, he intends to use the soul of a behemoth!&lt;br /&gt;
&lt;br /&gt;
 Yaana: Neyuni, that&#039;s amazing! [Forename] will have a much better chance now thanks to you!&lt;br /&gt;
 Yaana: I expect the preparations for the match will be finished soon, so let&#039;s head to the Arcadion. We can discuss the fight in detail there.&lt;br /&gt;
&lt;br /&gt;
 Retsarra: It&#039;ll be over soon, once Eutrope has been freed and you&#039;ve become grand champion. No one will fight with feral souls again, and those afflicted with psychonekrosis can be cured.&lt;br /&gt;
 Retsarra: As before, we&#039;re counting on you, [Forename]. We&#039;ll all be praying for your triumph!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A cat walks into the room.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Retsarra: It seems Pomb wants to join you. Perhaps she thinks Hector will be at the Arcadion...&lt;br /&gt;
&lt;br /&gt;
 Yaana: Maybe she wants to cheer [Forename] on as well. Let&#039;s bring her along, eh?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Retsarra: While we trust in Metem to keep his word, you must focus wholly on the title match. Become the grand champion, [Forename], and free all the souls in the repository─for Hector not least of all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Neyuni: If the president is descended from Lindblum nobility, it makes sense that he knows about the cure for psychonekrosis. If you can defeat the Tyrant, then we can save everyone!&lt;br /&gt;
&lt;br /&gt;
 Honey B. Lovely: The Arcadion is Alexandria&#039;s biggest stage, and I&#039;m counting on your victory to make a dazzling comeback. Don&#039;t let me down, or I shall have to sting you!♪&lt;br /&gt;
&lt;br /&gt;
 Dancing Green: Anxious about the title match? You&#039;ve got this, baby. Just relax and enjoy yourself, and before you know it, you&#039;ll be dancin&#039; the night away at your victory party!&lt;br /&gt;
&lt;br /&gt;
 Sugar Riot: An image comes to me! You&#039;re being crowned grand champion, and everyone you&#039;ve saved are all there celebrating!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
===Speak with Yaana in front of Tritails Training and have her accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
 Pomb: Meow...&lt;br /&gt;
&lt;br /&gt;
System: You must be accompanied by Yaana and Pomb, and have them at your side in order to proceed with quest objectives.&lt;br /&gt;
 System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
&lt;br /&gt;
 Friendly Fan: [Forename]! I can&#039;t believe your heavyweight title match is already happening! Ah, but isn&#039;t Yaana with you?&lt;br /&gt;
&lt;br /&gt;
 Mild-mannered Fan: Th-The unstoppable upstart is speaking to me! But wait, where&#039;s your second? Aren&#039;t you heading to the ring yet?&lt;br /&gt;
&lt;br /&gt;
 Inspired Youth: You can do it, [Forename]! You can beat the Tyrant! Oh, but where&#039;s Yaana...?&lt;br /&gt;
&lt;br /&gt;
 Arcadion Attendant: Greetings, [Forename]. When your second, Yaana, arrives, I will show the two of you to the greenroom.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Yaana: Right, let&#039;s make our way to the Arcadion. Given the huge publicity surrounding the match, there&#039;s bound to be some fans along the way.&lt;br /&gt;
 Yaana: Why not take a moment to talk to them? I expect they&#039;ll have some words of encouragement for you!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Question: What will you do?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Talk.&lt;br /&gt;
Yaana: Next time you walk these streets, you&#039;ll be the grand champion. I&#039;m sure of it!&lt;br /&gt;
&lt;br /&gt;
Pomb: Meow! Meooow!&lt;br /&gt;
 System: Judging by her spirited mewing, Pomb is eager to get to the Arcadion.&lt;br /&gt;
 System: Are you sure you wish to part ways with your companions?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Part ways.&lt;br /&gt;
&lt;br /&gt;
 Yaana: What!? An urgent matter at a time like this!? Fine, we&#039;ll wait for you back at the gym─but try to be quick about it!&lt;br /&gt;
&lt;br /&gt;
 Pomb: Hissssss!&lt;br /&gt;
&lt;br /&gt;
 Yaana: Ah, there you are! Let&#039;s get going!&lt;br /&gt;
&lt;br /&gt;
 Pomb: Meow!&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Nothing.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Inspired Youth]]====&lt;br /&gt;
 Inspired Youth: You can do it, [Forename]! You can beat the Tyrant and become the grand champion!&lt;br /&gt;
 Inspired Youth: When I grow up, I&#039;m going to become a fighter like you! Then we can form a tag team together and teach the bad guys a lesson!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Inspired Youth: You can do it, [Forename]! You can beat the Tyrant and become the grand champion!&lt;br /&gt;
&lt;br /&gt;
 Youth&#039;s Father: My son and I will be praying for your victory with all our hearts!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Friendly Fan]]====&lt;br /&gt;
 Friendly Fan: [Forename]! I can&#039;t believe your heavyweight title match is already happening! I have every faith you&#039;ll win and usher in a new era for the Arcadion!&lt;br /&gt;
 Friendly Fan: Now that we are connected to the outside world, our society has begun to change. It&#039;s only natural that the Arcadion changes as well.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Friendly Fan: I have faith that you&#039;ll win, and change the Arcadion for the better!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====[[Mild-mannered Fan]]====&lt;br /&gt;
 Mild-mannered Fan: Th-The unstoppable upstart is speaking to me! What an honor this is!&lt;br /&gt;
 Mild-mannered Fan: Truth be told, I lost someone dear to me in the recent attacks. But as I was wallowing in grief, I saw you facing your foes entirely unenhanced, and it gave me the courage to carry on.&lt;br /&gt;
 Mild-mannered Fan: I&#039;m not the only one either. There are many others like me who are inspired by your unfaltering figure in the ring, and to see you become grand champion would be the greatest inspiration of all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Self-Assured Fan: I&#039;ll be cheering for you, [Forename]!&lt;br /&gt;
&lt;br /&gt;
 Mild-mannered Fan: You&#039;ve inspired me and many with your courage, [Forename]. And if you become grand champion, that would be the greatest inspiration of all!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====After speaking to every one====&lt;br /&gt;
&lt;br /&gt;
 Yaana: Hehe, hearing from the fans really fires you up, doesn&#039;t it? They inspire you as much as you inspire them. Come on, let&#039;s continue on to the greenroom.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Arcadion attendant while Yaana and Pomb are accompanying youw===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Arcadion Attendant: We&#039;ve been awaiting your arrival, [Forename].&lt;br /&gt;
 Arcadion Attendant: And this is...?&lt;br /&gt;
&lt;br /&gt;
 Yaana: She wants to cheer [Forename] on. That&#039;s not a problem, is it?&lt;br /&gt;
&lt;br /&gt;
 Arcadion Attendant: No, certainly not. If you would please follow me.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Pomb: Meow...&lt;br /&gt;
&lt;br /&gt;
 System: Pomb mews forlornly at the door...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=iBrwsvHwQEk}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M2&amp;diff=1493663</id>
		<title>AAC Heavyweight M2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Heavyweight_M2&amp;diff=1493663"/>
		<updated>2026-07-10T20:30:31Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Heavyweight Tier|AAC Heavyweight M2 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Heavyweight M2&lt;br /&gt;
| description = Introducing themselves by devastating Tritails Training, the Xtremes have not only challenged you, but made matters personal. Professional surfers infamous for their dangerous stunts and destructive behavior, the duo harness the souls of storm divers in battle to manipulate the elements of fire and water. For the sake of your second and more, it&#039;s time you taught these gym-wreckers some manners.&lt;br /&gt;
| image = AAC Heavyweight M2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 745&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Mathematics + 10 Mnemonics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = Greenroom&lt;br /&gt;
| entrance-coordinates = 6.1, 5.6&lt;br /&gt;
| location = The X-Ring&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Daring Devils&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Heavyweight&lt;br /&gt;
| id-gt = 30156&lt;br /&gt;
| id-edb = 34c67ccecb0&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;M10&#039;&#039;&#039; or &#039;&#039;&#039;M10N&#039;&#039;&#039;.&lt;br /&gt;
==Guide==&lt;br /&gt;
Please note that that the arena is surrounded by an AoE that will instantly kill anyone who touches it. Being hit with any avoidable AoEs will inflict a stack of {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consider keeping Red Hot and Deep Blue close together in this fight. Many of a class&#039;s more powerful actions have AoE effects, letting damage rack up when both bosses are near each other.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Daring Devils: The Xtremes ([[Red Hot]] and [[Deep Blue]])===&lt;br /&gt;
&#039;&#039;&#039;Red Hot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Only &#039;&#039;&#039;Red Hot&#039;&#039;&#039; is targetable at the start of the fight.&lt;br /&gt;
*&#039;&#039;&#039;Hot Impact&#039;&#039;&#039;: Telegraphed split-damage AoE physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Alley-oop Inferno&#039;&#039;&#039;: Gives each player a fire spread AoE marker, causing them to place a persistent fire puddle when the AoE resolves. Lingering in fire for too long will inflict {{status effect|debuff|burns}} [[burns]].&lt;br /&gt;
*&#039;&#039;&#039;Cutback Blaze&#039;&#039;&#039;: Marks two players with conal AoE telegraphs, causing them place a cone of fire where they take the AoE.&lt;br /&gt;
*&#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039;: Magical raid-wide damage. The fire puddles will also dissipate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deep Blue&#039;&#039;&#039; will become targetable will &#039;&#039;&#039;Red Hot&#039;&#039;&#039; leaves the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sick Swell&#039;&#039;&#039;: Begins creating a massive wave off one edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sickest Take-off&#039;&#039;&#039;: Deep Blue temporarily becomes untargetable and begins surfing on the wave. The wave will use a late-telegraphed large knockback from where it spawns, dealing magical damage, while Deep Blue will use a late-telegraphed line AoE through the middle third of the arena. In later usages, Deep Blue may also cleave any side, which will be indicated by where he is currently located. The knockback can be prevented with knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Deep Varial&#039;&#039;&#039;: Deep Blue will summon an arrow under him pointing to one edge of the room, indicating where he will move to and use a wide conal AoE hitting most of the arena. The wall that he travels to will also have a wave behind it.&lt;br /&gt;
*&#039;&#039;&#039;Deep Impact&#039;&#039;&#039;: Telegraphed physical AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Hot&#039;&#039;&#039; and &#039;&#039;&#039;Deep Blue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Both bosses will be targetable for a short time before they do their ultimate attack.&lt;br /&gt;
*&#039;&#039;&#039;Xtreme Spectacular&#039;&#039;&#039;: &lt;br /&gt;
**Line proximity AoE: Move to the edge of the wall away from the glowing pulsing line.&lt;br /&gt;
**Afterwards, the bosses will do 7 hits of magical raid-wide damage which should be healed through.&lt;br /&gt;
*Both bosses will then be targetable for the remainder of the fight. They will periodically equalize their HP if one gets too low (an effect of {{status effect|buff|File:Brotherly love icon.png}} &#039;&#039;&#039;Brotherly Love&#039;&#039;&#039;). They do&#039;&#039; not&#039;&#039; get a buff if they are too close to each other, so tanks should try to keep both stacked when possible.&lt;br /&gt;
*&#039;&#039;&#039;Hot Aerial&#039;&#039;&#039;: Red Hot sequentially spawns four towers towards the intercardinals. Each requires at least one player to prevent from exploding. Red Hot will jump to each tower in sequence, leaving behind a persistent fire puddle.&lt;br /&gt;
*Deep Blue will use &#039;&#039;&#039;Sick Swell&#039;&#039;&#039; and &#039;&#039;&#039;Sickest Take-off&#039;&#039;&#039; again, so the party should be careful not to be knocked into a fire puddle, while paying attention to which side of the room Deep Blue charges through.&lt;br /&gt;
*After the knockback, an orb will appear on the top of each puddle, which will explode as large, late-telegraphed circle AoEs (larger than the puddles themselves).&lt;br /&gt;
*&#039;&#039;&#039;Pyrorotation&#039;&#039;&#039;: Red Hot targets one player for a magical stack marker AoE that leaves behind a puddle.&lt;br /&gt;
*&#039;&#039;&#039;Alley-oop Maelstrom&#039;&#039;&#039;: Deep Blue spawns eight conal AoE telegraphs under him, followed by another eight hitting the initial safe spots. This will also trigger all placed puddles to explode.&lt;br /&gt;
*&#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039;: Now cast by both bosses at once, but each does less damage.&lt;br /&gt;
*&#039;&#039;&#039;Firesnaking&#039;&#039;&#039; and &#039;&#039;&#039;Watersnaking&#039;&#039;&#039;: Raid-wide magical damage. Each boss will also tether a tank, healer, and two DPS. No player will be tethered by both bosses. Red tethered players will receive the {{status effect|debuff|File:Firesnaking icon.png}} Firesnaking debuff, while blue tethered players receive {{status effect|debuff|File:Watersnaking icon.png}} Watersnaking, making them priority targets of attacks from Red Hot or Deep Blue, respectively.&lt;br /&gt;
*&#039;&#039;&#039;Insane Air&#039;&#039;&#039;: Both bosses will gain {{status effect|debuff|directional disregard}} Directional Disregard and jump to opposite corners. Fire and water surfboard markers will begin spawning at certain locations, indicating where the bosses will jump to and hit marked players with telegraphed conal AoEs (red: ???, blue: &#039;&#039;&#039;Plunging Snap&#039;&#039;&#039;). Each boss will mark two of their matching color debuff players at once. The fire conal AoEs will leave behind persistent puddles. At the end of this mechanic, both bosses will cast &#039;&#039;&#039;Divers&#039; Dare&#039;&#039;&#039; again, dealing raid-wide damage and removing the fire puddles.&lt;br /&gt;
*Mechanics then repeat until both bosses are defeated. Keep in mind that &#039;&#039;&#039;Alley-oop Maelstrom&#039;&#039;&#039; will also spawn exploding orbs over placed conal AoE puddles.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|mathematics|20}} [[Allagan Tomestone of Mathematics]]&lt;br /&gt;
*{{tomestone|mnemonics|10}} [[Allagan Tomestone of Mnemonics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Heavy Holotrousers}}&lt;br /&gt;
{{Drops table row|Heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Heavy Holoring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|The Mirror Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 -voiced cutscene start&lt;br /&gt;
 Metem: On waves and flames they ride. The deadly duo—the Xtremes!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: This will be a tag team match of extreme proportions!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I can handle you alone.&lt;br /&gt;
 &lt;br /&gt;
 Metem: My word, such scorn for the challenger!&lt;br /&gt;
 Metem: What fearsome flames! He&#039;s set the ring ablaze!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 &lt;br /&gt;
 Metem: The flames are spreading! At this rate, the challenger will be trapped!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I&#039;ll wipe you out.&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Hey, save some fun for me!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Hmph...&lt;br /&gt;
 &lt;br /&gt;
 Metem: Deep Blue&#039;s lost his cool! He&#039;s tagging in!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Good gods, what an enormous wave!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: Ugh, what a drag! Let&#039;s do this together, bro!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Both brothers have entered the ring! That&#039;s grounds for disqualification!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: They don&#039;t fight alone either, so it&#039;s only fair!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: The Xtremes fight as one!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Hrrraaah!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Rrruaaah!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Er, it seems the referee is allowing it... It&#039;s double trouble for the challenger!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: We&#039;re just getting started!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Check out this smooth teamwork! &lt;br /&gt;
 &lt;br /&gt;
 Metem: The brothers have triggered a fusion explosion! Truly, they&#039;re deadly when mixed!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: I&#039;ve been saving this trick just for you!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Brace yourselves, folks! The Xtremes are holding nothing back!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re down! Can they recover from this?&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Impressive footwork on display today!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 Red Hot: Yaaagh!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Hmph!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
&lt;br /&gt;
 Red Hot: I&#039;m not finished with you yet!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Rrruah!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 Metem: The match is decided! Victory goes to the challenger!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
 -cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|The Mirror}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;225&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:M10N.jpg&lt;br /&gt;
File:M10 boss.jpg&lt;br /&gt;
File:XTremes Poster.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Daring_Devils&amp;diff=1493662</id>
		<title>Daring Devils</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Daring_Devils&amp;diff=1493662"/>
		<updated>2026-07-10T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */ adjusted to new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Daring Devils&lt;br /&gt;
| description = Yaana appears to have something on her mind.&lt;br /&gt;
| image = daring devils1.png&lt;br /&gt;
| quest-giver = Yaana&lt;br /&gt;
| related-npcs = Tearful Youth;Youth&#039;s Father&lt;br /&gt;
| location = Greenroom&lt;br /&gt;
| location-x = 6.2&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = The Arcadion Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 15&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5320&lt;br /&gt;
| reward1 = 5 Battledance Materia XI&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia XI&lt;br /&gt;
| unlocks = ra AAC Heavyweight M2&lt;br /&gt;
| prev-quest = The Breathtaker&lt;br /&gt;
| next-quest = Challenger and Champion&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 411c63f1e8a&lt;br /&gt;
| id-gt = 70973&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Yaana]] at [[Tritails Training]].&lt;br /&gt;
* Speak with Yaana in the [[greenroom]].&lt;br /&gt;
* Clear [[AAC Heavyweight M2]].&lt;br /&gt;
* Speak with Yaana.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Yaana appears to have something on her mind.&lt;br /&gt;
* Informing you that arrangements for your second match are not yet complete, Yaana suggests that you both return to her gym for the meantime. With some luck, Retsarra may already be waiting with an update regarding the rescue mission.&lt;br /&gt;
* Upon your arrival, you find the boy determined to join the gym from earlier, warning you tearfully that the place has been completely wrecked. Hurrying inside, you quickly find the culprits─a tag team duo known as the Xtremes. Metem soon enters with cameras, and announces that they shall be your next opponents. It is only after all parties have left that Retsarra at last appears. He informs you that he has made progress with the rescue mission, and has discovered a clue regarding Neyuni and Eutrope&#039;s whereabouts. During your next match, he and the others intend to make a rescue attempt. With a mind to put on a good show and keep the spotlight on you as your comrades work in the shadows, you make your way back to the greenroom.&lt;br /&gt;
* Yaana introduces the Xtremes, professional athletes who ride the waves of Solution Nine&#039;s artificial wave pool. The dynamic duo utilize the souls of storm divers, granting them the ability to manipulate water and fire respectively. To claim victory, you will need to adapt to the sudden and violent change of the elements─and the devastating coordinated maneuvers of a gnarly tag team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※AAC Heavyweight M2 can be accessed via the Duty Finder.&lt;br /&gt;
* You master the waves of flame and water both, sending the surfing duo sinking. Despite coming at you together, the Xtremes were out of their depth against you. Yaana will no doubt wish to celebrate this victory with you─and for more reasons than one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※In the event that you leave the area, you may return by speaking with the Arcadion attendant in front of the Arcadion.&lt;br /&gt;
* Yaana welcomes you back with a look of smug self-satisfaction, savoring the humbling you dished out to the Xtremes. With one more victory under your belt, only the grand champion remains.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Yaana: Now then, there&#039;s a bit of time before your next bout. That&#039;s because your opponent originally would have been none other than Wicked Thunder─Eutrope.&lt;br /&gt;
 Yaana: For reasons we know all too well, they have to call up a replacement, and who that is hasn&#039;t been decided yet.&lt;br /&gt;
 Yaana: So let&#039;s head back to the gym for now. With some luck, Retsarra has made some progress on the rescue.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana at Tritails Training===&lt;br /&gt;
-optional start&lt;br /&gt;
 Tearful Youth: &amp;amp;lt;sob&amp;amp;gt; &amp;amp;lt;sniffle&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Youth&#039;s Father: H-How dreadful...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
 Yaana: That&#039;s the boy from before... What could be the matter?&lt;br /&gt;
 Yaana: Hey, now. What&#039;s wrong?&lt;br /&gt;
&lt;br /&gt;
 Tearful Youth: &amp;amp;lt;sob&amp;amp;gt; Y-Your gym... They&#039;ve wrecked it...&lt;br /&gt;
&lt;br /&gt;
 Yaana: Wh-What!?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Yaana: Wh-Who...? Why...?&lt;br /&gt;
&lt;br /&gt;
 Deep Blue@???: Hey there, kitty cat. We made ourselves at home while you were out.&lt;br /&gt;
&lt;br /&gt;
 Yaana: You&#039;re the ones who did this!?&lt;br /&gt;
&lt;br /&gt;
 Deep Blue@Smug Lad: We heard this was the unenhanced kook&#039;s haunt, so we decided to drop by to say hello.&lt;br /&gt;
&lt;br /&gt;
 Metem: What have we here!? It&#039;s the dynamic duo who have taken tag team matches by storm─the Xtremes! Could they be [Forename]s next opponents!?&lt;br /&gt;
 Metem: The unenhanced warrior is a singles specialist, though, so I expect {{alternatives|f=she|m=he}} will be pitted against only one of them.&lt;br /&gt;
 Metem: Which brother will it be that takes to the ring? The older, cool and collected Deep Blue? Or the younger, fierce and fiery Red Hot?&lt;br /&gt;
&lt;br /&gt;
 Deep Blue: It&#039;ll be both of us, naturally. We don&#039;t work any other way. Don&#039;t worry, though─we&#039;ll tag in and out, so it&#039;ll be a fair fight.&lt;br /&gt;
 Deep Blue: You&#039;re cool with that, right?&lt;br /&gt;
&lt;br /&gt;
 Question: What will you say?&lt;br /&gt;
 &amp;gt; That&#039;s fine by me.&lt;br /&gt;
 Yaana: Oh, please. Everyone knows you&#039;ll break the rules and come at [Forename] together.&lt;br /&gt;
&lt;br /&gt;
Deep Blue: C&#039;mon now, we wouldn&#039;t stoop to that. Right, bro?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; Come at me together if you like. That&#039;s the only way you can win.&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Big words, big shot, but we wouldn&#039;t break the rules. Right, bro?&lt;br /&gt;
 &lt;br /&gt;
  &amp;gt; ...&lt;br /&gt;
 Yaana: Oh, please. Everyone knows you&#039;ll break the rules and come at [Forename] together.&lt;br /&gt;
&lt;br /&gt;
 Deep Blue: C&#039;mon now, we wouldn&#039;t stoop to that. Right, bro?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: We wouldn&#039;t? But don&#039;t we always─&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: N-No! We wouldn&#039;t!&lt;br /&gt;
&lt;br /&gt;
 Red Hot: Oh, was that meant to be a secret?&lt;br /&gt;
&lt;br /&gt;
 Deep Blue: Ugh... Not another word out of you.&lt;br /&gt;
 Deep Blue: You&#039;ve had a good ride so far, kook, but it won&#039;t go so smooth for you on our surf. You&#039;re gonna wipe out, and wipe out hard.  &lt;br /&gt;
&lt;br /&gt;
 Metem: ...And there you have it─your next opponents. Please see to your preparations and come to the greenroom. And...I&#039;m sorry for this awful mess. There was nothing I could do to prevent it.&lt;br /&gt;
&lt;br /&gt;
 Yaana: This isn&#039;t a good time for a tour, I&#039;m afraid. Would you mind coming back after I&#039;ve sorted things out?&lt;br /&gt;
 Yaana: Those bastards did a real number...&lt;br /&gt;
 Yaana: W-Wait, where are the kittens!?&lt;br /&gt;
&lt;br /&gt;
 Retsarra: They&#039;re safe, thankfully. They sensed the danger and fled upstairs.&lt;br /&gt;
 Retsarra: I actually arrived earlier and witnessed them in the act. I was furious and wanted to stop them, but I feared it would draw the president&#039;s attention. Forgive me...&lt;br /&gt;
 Retsarra: I have news─we&#039;ve found a promising lead on Neyuni and Eutrope&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
 Yaana: Truly!? &lt;br /&gt;
&lt;br /&gt;
 Retsarra: One of Honey&#039;s devoted fans is an employee of Ascension Arcadia, and he divulged the details of the security at the company complex.&lt;br /&gt;
 Retsarra: Thanks to him, we now know that right after your sisters were kidnapped, they curiously doubled the watch in a certain area.&lt;br /&gt;
 Retsarra: According to Green, it&#039;s a plushy reception hall used to entertain important guests. In all likelihood, that&#039;s where the girls are being held.&lt;br /&gt;
 Retsarra: While security is tight, we have a plan to create an opening and mount a rescue. Sugar will use her magicks to cause a commotion, which I&#039;ll exploit to sneak inside.&lt;br /&gt;
&lt;br /&gt;
 Yaana: That&#039;s quite a daring strategy... But I have faith that you can pull it off!&lt;br /&gt;
 Yaana: We will carry out the mission during your next match. If you do what you do best and put on a good show, the attention you&#039;d draw to the ring would only aid our cause.&lt;br /&gt;
&lt;br /&gt;
 Retsarra: So...you&#039;ll be pitted against the Xtremes next.&lt;br /&gt;
 Retsarra: It reminds me of my own time fighting as a tag team with Hector, when we were still no-name newcomers.&lt;br /&gt;
&lt;br /&gt;
 Yaana: What!? Why&#039;ve I never heard about this?&lt;br /&gt;
&lt;br /&gt;
 Retsarra: Our signature move was the “Ultimate Megaboom Kick.” Hector would encase me in flames and send me flying at our opponents. Not only did it look impressive, it had some kick to it as well─pardon the pun.&lt;br /&gt;
 Retsarra: Alas, we hardly drew any spectators, so management disbanded our team. We were still trying to find our place back then...&lt;br /&gt;
 Retsarra: But getting back to the present─like all tag teams, the Xtremes will unleash powerful coordinated attacks. Take care when you face them.&lt;br /&gt;
&lt;br /&gt;
 Yaana: Well, I suppose we&#039;d better head to the greenroom. The mess can wait for now...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yaana in the greenroom===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Yaana: Right, let&#039;s take a closer look at your opponents.&lt;br /&gt;
 Yaana: Red Hot and Deep Blue, who form the popular tag team, the Xtremes.&lt;br /&gt;
 Yaana: They&#039;re originally professional surfers who rose to fame with their feats at Solution Nine&#039;s artificial wave pool.&lt;br /&gt;
 Yaana: The brothers harness the souls of storm divers─great lizards capable of manipulating the elements─to perform dangerous techniques. As you can probably guess, Deep Blue commands water, while Red Hot wields flames.&lt;br /&gt;
 Yaana: I say “brothers,” but they&#039;re obviously not related by blood. It&#039;s just a part of their gimmick. Having said that, they do make a fearsome team. To echo Retsarra, you&#039;ll need to be ready for their coordinated attacks.&lt;br /&gt;
 Yaana: Once you&#039;ve dealt with them, you&#039;ll be just one bout away from becoming grand champion. So get out there, and give those gym-wreckers what for! We&#039;ll see who&#039;s the one who wipes out!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|AAC Heavyweight M2}} accessible now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Yaana: The brothers love to perform outrageous stunts, and one time they used up so many souls to revive themselves, they were roundly criticized for squandering resources. Which is to reiterate the need to be careful. Their recklessness makes them all the more dangerous.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clear {{i|AAC Heavyweight M2}}===&lt;br /&gt;
 -voiced cutscene start&lt;br /&gt;
 Metem: On waves and flames they ride. The deadly duo—the Xtremes!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Metem: This will be a tag team match of extreme proportions!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I can handle you alone.&lt;br /&gt;
 &lt;br /&gt;
 Metem: My word, such scorn for the challenger!&lt;br /&gt;
 Metem: What fearsome flames! He&#039;s set the ring ablaze!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 &lt;br /&gt;
 Metem: The flames are spreading! At this rate, the challenger will be trapped!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I&#039;ll wipe you out.&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Hey, save some fun for me!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Hmph...&lt;br /&gt;
 &lt;br /&gt;
 Metem: Deep Blue&#039;s lost his cool! He&#039;s tagging in!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Good gods, what an enormous wave!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: Ugh, what a drag! Let&#039;s do this together, bro!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Both brothers have entered the ring! That&#039;s grounds for disqualification!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: They don&#039;t fight alone either, so it&#039;s only fair!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: The Xtremes fight as one!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Hrrraaah!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Rrruaaah!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Er, it seems the referee is allowing it... It&#039;s double trouble for the challenger!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: We&#039;re just getting started!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Check out this smooth teamwork! &lt;br /&gt;
 &lt;br /&gt;
 Metem: The brothers have triggered a fusion explosion! Truly, they&#039;re deadly when mixed!&lt;br /&gt;
 Metem: They&#039;re up! What fighting spirit!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: I&#039;ve been saving this trick just for you!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Brace yourselves, folks! The Xtremes are holding nothing back!&lt;br /&gt;
 Metem: Oh no, they&#039;ve been felled with a vengeance!&lt;br /&gt;
 Metem: And they&#039;re down! Can they recover from this?&lt;br /&gt;
 Metem: And they&#039;re back in action! Can they turn the tide!?&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
 &lt;br /&gt;
 Metem: Impressive footwork on display today!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: I ride the inferno.&lt;br /&gt;
 Red Hot: Yaaagh!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: You&#039;re goin&#039; down!&lt;br /&gt;
 Deep Blue: If there ain&#039;t a wave to ride, just make one yourself!&lt;br /&gt;
 &lt;br /&gt;
 Red Hot: Hmph!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Bet you&#039;ve never seen anything this gnarly!&lt;br /&gt;
&lt;br /&gt;
 Red Hot: I&#039;m not finished with you yet!&lt;br /&gt;
 &lt;br /&gt;
 Deep Blue: Rrruah!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 Metem: The match is decided! Victory goes to the challenger!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
 -cutscene end&lt;br /&gt;
 &lt;br /&gt;
===Speak with Yaana===&lt;br /&gt;
 Yaana: You did it again, [Forename]! Even together, the brothers were no match for you!&lt;br /&gt;
 Yaana: Hehe, seeing you humble those smug thugs really made my day. Serves them right for making a mess of my gym!&lt;br /&gt;
&lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=DTdYoVZBn8E}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Breathtaker&amp;diff=1493648</id>
		<title>The Breathtaker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Breathtaker&amp;diff=1493648"/>
		<updated>2026-07-10T15:13:31Z</updated>

		<summary type="html">&lt;p&gt;CassiusM: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Breathtaker&lt;br /&gt;
| description = By the look in her eyes, Yaana still smolders with rage.&lt;br /&gt;
| image = the breathtaker1.png&lt;br /&gt;
| quest-giver = Yaana&lt;br /&gt;
| location = Greenroom&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = The Arcadion Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 14&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| reward1 = 5 Quicktongue Materia XI&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia XI&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia XI&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia XI&lt;br /&gt;
| unlocks = ra AAC Heavyweight M1&lt;br /&gt;
| prev-quest = Feral Fandom&lt;br /&gt;
| next-quest = Daring Devils&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = f53e9f67cb2&lt;br /&gt;
| id-gt = 70972&lt;br /&gt;
}}&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Clear [[AAC Heavyweight M1]].&lt;br /&gt;
* Speak with [[Yaana]].&lt;br /&gt;
==Journal==&lt;br /&gt;
* By the look in her eyes, Yaana still smolders with rage.&lt;br /&gt;
* Your first opponent of the heavyweight division is Vamp Fatale. Using the soul of a desmodont, she sucks the life from her foes and is notorious for taking pleasure in others&#039; pain. On your path to become grand champion, she is yet another domino that must fall. Steeling your resolve, you set off to face the deadly dominatrix.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※AAC Heavyweight M1 can be accessed via the Duty Finder.&lt;br /&gt;
* Despite her attempts to crush you under heel─or otherwise cut you into pieces with her horrific collection of saws and sharp objects─you manage to defeat the sadistic heel. Yaana will be eager to welcome the {{alternatives|f=woman|m=man}} of the hour back from the ring.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;※In the event that you leave the area, you may return by speaking with the Arcadion attendant in front of the Arcadion.&lt;br /&gt;
* Beaming with pride upon your return, Yaana mentions that the audience went wild during your bout against the seductress. And having sufficiently savored your triumph, she appears to already be thinking ahead to your next match...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Yaana: Grrr... Just when I think I&#039;ve seen it all with the president, he comes up with another underhanded move!&lt;br /&gt;
 Yaana: &amp;amp;lt;sigh&amp;amp;gt; If what Metem says is true, we&#039;ve little hope of convincing your opponents to quit...&lt;br /&gt;
 Yaana: There&#039;s nothing for it but to stay the course, then. While you fight to become grand champion, we trust in the others to rescue my sisters.&lt;br /&gt;
 Yaana: If we can get the Drop of Life&#039;s whereabouts from the president in the end, we&#039;ll be able to save everyone.&lt;br /&gt;
 &lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
 Yaana: Right then, let&#039;s take a look at your first heavyweight opponent.&lt;br /&gt;
 Yaana: Vamp Fatale, whom you had the displeasure of seeing in the broadcast earlier.&lt;br /&gt;
 Yaana: She&#039;s a fiendish fighter who harnesses the soul of the desmodont, a giant bat whose power allows her to suck the life out of her opponents.&lt;br /&gt;
 Yaana: Her biggest claim to infamy, though, is the fact that she&#039;s a sadist. Inflicting pain brings her pleasure, and her ring is filled with apparatuses for that purpose. Mind your surroundings out there, or you&#039;ll become her plaything.&lt;br /&gt;
 Yaana: Remember: you have plenty of fans who believe in you. So believe in yourself, and show them the strength of the unenhanced warrior!&lt;br /&gt;
 Yaana: Now, get out there, give Vamp Fatale what for, and claim your first heavyweight victory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|AAC Heavyweight M1}} accessible now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Yaana: You might not be aware, but Vamp Fatale and Honey are bitter rivals. They snipe at each other constantly, and when they fought in an open-weight bout, it was &#039;&#039;ugly&#039;&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clear {{i|AAC Heavyweight M1}}===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Metem: She&#039;ll make your pulse race while freezing your blood! The voluptuous Vamp Fatale!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Vamp Fatale: Hahaha... Will you cry out in pleasure, or pain?&lt;br /&gt;
 &lt;br /&gt;
 Metem: Feast your eyes on the lovely─and lethal─Vamp Fatale!&lt;br /&gt;
 Metem: Will the challenger fall prey to the cruel mistress?&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: Come, my pets!&lt;br /&gt;
 Vamp Fatale: This is my show. I will hear you scream.&lt;br /&gt;
 &lt;br /&gt;
 Metem: A wicked weapon! Vamp Fatale&#039;s poised to execute a fatality!&lt;br /&gt;
 &lt;br /&gt;
 Popup: Destroy the coffinmaker!&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: You will become a stain on this ring.&lt;br /&gt;
 &lt;br /&gt;
 Metem: The challenger has nowhere left to run!&lt;br /&gt;
 Metem: Oof, that must&#039;ve hurt! Hang in there!&lt;br /&gt;
 Metem: Not fast enough, I&#039;m afraid!&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: This is just the beginning. My faithful minions─give me your aether!&lt;br /&gt;
 &lt;br /&gt;
 Metem: It&#039;s begun! She&#039;s draining the audience─of their aether!&lt;br /&gt;
&lt;br /&gt;
 Vamp Fatale: All of you will feed me.&lt;br /&gt;
 &lt;br /&gt;
 Metem: Vamp Fatale&#039;s unleashed the aether! The challenger&#039;s in her realm now!&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: You are a stubborn one. But it is not too late to beg for mercy!&lt;br /&gt;
 &lt;br /&gt;
 Metem: The spectacle of slaughter resumes! How will the challenger adapt?&lt;br /&gt;
 &lt;br /&gt;
 Popup:Destroy the tools of torment!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s a veritable rain of death!&lt;br /&gt;
 &lt;br /&gt;
 Popup: Destroy the tools of torment!&lt;br /&gt;
&lt;br /&gt;
 Vamp Fatale: Such insolence I have never known! More─I need more aether!&lt;br /&gt;
 &lt;br /&gt;
 Popup: Feasting on the audience has strengthened Vamp Fatale&#039;s attacks!&lt;br /&gt;
 &lt;br /&gt;
 Metem: She&#039;s draining the crowd&#039;s aether again! I hope our dear spectators are feeling alright...&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: In pain lies pleasure!&lt;br /&gt;
 &lt;br /&gt;
 Metem: She&#039;s unleashed even more aether! How will this end!?&lt;br /&gt;
 &lt;br /&gt;
 Vamp Fatale: On your knees, damn you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Refbot: K.O.!&lt;br /&gt;
 &lt;br /&gt;
 Metem: The match is decided! Victory goes to the challenger!&lt;br /&gt;
&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
 -cutscene end&lt;br /&gt;
 &lt;br /&gt;
===Speak with Yaana===&lt;br /&gt;
 Yaana: And there it is─your first heavyweight victory! I never doubted you for a moment, [Forename]! And I&#039;m sure you heard them, but the audience was going absolutely wild!&lt;br /&gt;
 &lt;br /&gt;
 -quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pStmat2Q43Y}}&lt;/div&gt;</summary>
		<author><name>CassiusM</name></author>
	</entry>
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