<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brentrobar</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brentrobar"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Brentrobar"/>
	<updated>2026-04-15T14:53:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Brentrobar&amp;diff=1160335</id>
		<title>User:Brentrobar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:Brentrobar&amp;diff=1160335"/>
		<updated>2025-12-11T06:56:50Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nullstone&amp;diff=491632</id>
		<title>Nullstone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nullstone&amp;diff=491632"/>
		<updated>2022-12-07T09:37:51Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Fifth Astral Era]], the mages of [[Mhach]] had found a method to reach from their realm into [[The Void]] and commune with the beings there known as the [[Voidsent]]. These beings could be brought through to their realm and consigned to a pact to serve their needs. However, these Voidsent were devious and would often disobey and kill those who entered into a pact with them, and feed on their [[Aether]]. To counteract this, the Mhachi mages developed an arcane device known as the Nullstone. The Nullstone was capable of breaking the pact through magicks, and destroying the physical being a Voidsent has possessed. This would allow them to banish any Voidsent who would seek to do them harm, while also allowing them control over the beings, using them for war. When the Great Floods came, the Mhachi left this relic in the city to be hidden away, believing they had enough power to control the Voidsent that powered the [[Void Ark]]. This would prove to be a fatal mistake when the Voidsent [[Scathach]] broke free and killed everyone on board, effectively wiping out the Mhach civilization. Centuries later, [[Diabolos]] would attempt to use the power of this device to open a gate to the Void, but its plans were stopped by the [[Warrior of Light]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nullstone&amp;diff=491631</id>
		<title>Nullstone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nullstone&amp;diff=491631"/>
		<updated>2022-12-07T09:32:06Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: Created page with &amp;quot;During the Fifth Astral Era, the mages of Mhach had found a method to reach from their realm into The Void and commune with the beings there known as the Voidsen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Fifth Astral Era]], the mages of [[Mhach]] had found a method to reach from their realm into [[The Void]] and commune with the beings there known as the [[Voidsent]]. These beings could be brought through to their realm and consigned to a pact to serve their needs. However, these Voidsent were devious and would often disobey and kill those who entered into a pact with them, and feed on their [[Aether]]. To counteract this, the Mhachi mages developed an arcane device known as the Nullstone. The Nullstone was capable of breaking the pact through magicks, and destroying the physical being a Voidsent has possessed. This would allow them to banish any Voidsent who would seek to do them harm, while also allowing them control over the beings, using them for war. &lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pomguard&amp;diff=491628</id>
		<title>The Pomguard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pomguard&amp;diff=491628"/>
		<updated>2022-12-07T09:02:43Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pomguard are a small force of [[Moogle]]s that defend [[Moghome]], their home in the [[Churning Mists]] from the various [[Dragon]]s that also make the area their home. They serve the current ruler of the Moogles who reside there, [[Moglin]], their chief. They abide by the agreement they made with [[Hraesvelgr]], where in exchange for protection, they will in turn maintain the palace of [[Zenith]] and the ruins surrounding the area. The Pomguard formed based on the legends of the [[Mogglesguard]], the loyal soldiers who fought and defended [[Good King Moggle Mog XII]].&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*[[Mogleo]]&lt;br /&gt;
*[[Moglin]]&lt;br /&gt;
*[[Moggzia]]&lt;br /&gt;
*[[Mogloo]]&lt;br /&gt;
*[[Pomguard Moogle]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pomguard&amp;diff=491627</id>
		<title>The Pomguard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pomguard&amp;diff=491627"/>
		<updated>2022-12-07T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: Created page with &amp;quot;The Pomguard are a small army of Moogles that defend Moghome, their home in the Churning Mists from the various Dragons that also make the area their home. The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pomguard are a small army of [[Moogle]]s that defend [[Moghome]], their home in the [[Churning Mists]] from the various [[Dragon]]s that also make the area their home. They serve the current ruler of the Moogles who reside there, [[Moglin]], their chief. They abide by the agreement they made with [[Hraesvelgr]], where in exchange for protection, they will in turn maintain the palace of [[Zenith]] and the ruins surrounding the area. The Pomguard formed based on the legends of the [[Mogglesguard]], the loyal soldiers who fought and defended [[Good King Moggle Mog XII]].&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*[[Mogleo]]&lt;br /&gt;
*[[Moglin]]&lt;br /&gt;
*[[Moggzia]]&lt;br /&gt;
*[[Mogloo]]&lt;br /&gt;
*[[Pomguard Moogle]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flamefangs&amp;diff=491624</id>
		<title>The Flamefangs</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flamefangs&amp;diff=491624"/>
		<updated>2022-12-07T08:35:37Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: Created page with &amp;quot;When the Amalj&amp;#039;aa summoned Ifrit to defend them from those taking over their lands, the Lord of the Inferno was imbued with a fanatical desire to reclaim their lands....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the [[Amalj&#039;aa]] summoned [[Ifrit]] to defend them from those taking over their lands, the Lord of the Inferno was imbued with a fanatical desire to reclaim their lands. Any being enveloped in its flame was possessed of that same fanatical desire, worshiping Ifrit. These beings are known as the Flamefangs. Their numbers mostly consist of Amalj&#039;aa, but [[Hyur]] and those of other races have been known to join their ranks. In accordance with their fervent desire, they seek to reclaim [[Thanalan]], which they believe to be a holy land purified by Ifrit&#039;s sacred fire. They do constant battle with the [[Immortal Flames]] and the [[Brass Blades]].&lt;br /&gt;
&lt;br /&gt;
They regularly kidnap [[Ul&#039;dah]]n citizens as sacrifices to Ifrit, and have set up an encampment outside of [[Little Ala Mhigo]] in [[Southern Thanalan]] called [[Zahar&#039;ak]] as they have been driven from their home of [[Paglth&#039;an]] for their intense violence and worship. The [[Ring of Ash]] opposed their every move, and sought to destroy the Flamefangs before the method to remove a [[Primal]]s Tempering was discovered.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Naadam&amp;diff=491623</id>
		<title>The Naadam</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Naadam&amp;diff=491623"/>
		<updated>2022-12-07T08:03:35Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: Created page with &amp;quot;The Naadam is a great battle waged across the entire Azim Steppe, held on the day of the Tsagaan Sar. Any Xaela who has come of age and completed the trials at Barda...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Naadam is a great battle waged across the entire [[Azim Steppe]], held on the day of the Tsagaan Sar. Any [[Xaela]] who has come of age and completed the trials at [[Bardam&#039;s Mettle]] may take part in the battle, with all forms of hierarchy put aside so all may battle as equals. Participants from each tribe fight to claim a landmark called the Oovo at the center of the Steppe, defeating warriors fighting for the same goal along the way. The one who wins The Naadam becomes the khagan-the ruler of the Steppe-until the next Tsagaan Sar, with their tribe ruling over the others as well. Not all tribes are required to take part in the Naadam, however, all are required to live by its outcome, and recognize the winner as their leader. Anything and everything goes in the Naadam, and the battles have been known to rage for many moons.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:To-do_list&amp;diff=491622</id>
		<title>FFXIV Wiki:To-do list</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:To-do_list&amp;diff=491622"/>
		<updated>2022-12-07T07:50:19Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Lore Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
There are a lot of missing pages and blank spaces in this wiki. In an effort to assist in finding all the problems, please edit this page with bulleted lists of things you see that need done. When an item on the list has been worked on, indicate with parenthesis what was done, and if it still needs more info, pictures, formatting, or anything else.&lt;br /&gt;
&lt;br /&gt;
The main goal for this page is to lay out everything that needs user contributions, so even if you only have a few minutes, it is very easy to find something you are particularly interested in or knowledgeable about and shape it up a bit. Be ambitious!&lt;br /&gt;
&lt;br /&gt;
==Important==&lt;br /&gt;
* &#039;&#039;&#039;Stat Squish&#039;&#039;&#039; - As of [[Patch 6.0]] all sources of {{exp}} [[EXP]] are now out of date. &lt;br /&gt;
** [[Gatherer&#039;s Boon]] (I have attempted to remove references to HQ gathering, but may have missed some [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 18:20, 30 December 2021 (UTC))&lt;br /&gt;
** All [[Waist|Belts]] removed from loot tables and sidequests. Report in if you find any lingering. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 17:40, 23 January 2022 (UTC)&lt;br /&gt;
*** All recipes removed from craftable belts [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 17:52, 17 February 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Performance Actions]] - [[Instruments]]&lt;br /&gt;
* [[:Category:Pages_with_deprecated_templates]]&lt;br /&gt;
* [[Special:WantedPages|Wanted Pages]]&lt;br /&gt;
* [[User interface]]&lt;br /&gt;
* Need to improve [[Seafood]], [[Fishing Guide]] and [[Fish Guide]].&lt;br /&gt;
** [[Fishing Locations]] and [[Fishing Log]] - Currently working on this (and above point) as part of Seafood/Fishing hole/log updates - all these old grey templates will be removed eventually. - [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&lt;br /&gt;
*** The Locations and Log pages are done. The Guide still needs work. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:19, 16 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[A Realm Reborn Overhaul]] needs quest step counts updated. Remove the comment where the step count is the same&lt;br /&gt;
* [[Portraits]]&lt;br /&gt;
* Action pages&lt;br /&gt;
** Differentiate between acquired and affinity for classes/jobs&lt;br /&gt;
** Potencies at earlier levels&lt;br /&gt;
** Populate gallery&lt;br /&gt;
** Categorize into raid buffs, healing, mitigation, etc.&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
*[[Job Gauge]] - still shows DPS stances on tanks. Not updated since [[Stormblood]], looks like. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 21:49, 21 January 2022 (UTC)&lt;br /&gt;
** 29.5.2022 - Updated some general info. Fixed PLD, WAR, DRK, WHM, AST, SAM, added SGE. It&#039;s still unclear whether Job gauge refers to an UI element or resource itself. Ingame tooltips seem to use both terms interchangeably.&lt;br /&gt;
** 30.5.2022 - Most of the page is modernized, RPR and MNK are incomplete. Other jobs should be checked if they&#039;re correct, especially - GNB, SCH, MNK, DRG, NIN, RPR, MCH, BLM, SMN.&lt;br /&gt;
** 2.6.2022 - Updated RPR gauge description [[User:Isabella_Murahj|Isabella_Murahj]]([[User talk:Isabella_Murahj|talk]])&lt;br /&gt;
** 3.7.2022 - Updated BRD and BLM but someone should probably fix my Gramer. (Note: MCH is looking like it&#039;s been updated in a few years but I haven&#039;t finished my MCH yet so I&#039;m not sure if my Gauges are correct yet.)&lt;br /&gt;
** 4.7.2022 - Fixed some grammar and formatting. If I didn&#039;t miss anything, then these jobs still could use some checking and updating: MNK, GNB, SCH, DRG, MCH, SMN. [[User:Deo|Deo]]([[User talk:Deo|talk]])&lt;br /&gt;
** Shouldn&#039;t we just make it so each job gauge shows data from their respective page? Eg. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;===Paladin==={{:Oath Gauge}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and then just update respective  [[:Category:Job Gauges|gauge]] pages, so we don&#039;t have to write the same thing twice. Downside is that page would be quite packed. Also, we can probably delete most of the PvP-related job gauges, since it does not seem like they&#039;re ever coming back [[User:Deo|Deo]] ([[User talk:Deo|talk]]) 12:10, 15 July 2022 (UTC)&lt;br /&gt;
*** Yeah, transclusion is out because of all the images. If you wanted to wrap all the individual images in &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags then the gauge pages could be safely transcluded. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 04:55, 16 July 2022 (UTC)&lt;br /&gt;
*** Also, check out the &amp;quot;labeled section transclusion by header&amp;quot; add-on that is used for example on [[PvP Actions]]. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 04:57, 16 July 2022 (UTC)&lt;br /&gt;
** Fixed/checked GNB and DRG. Now only MNK, MCH and SMN are missing. [[User:Deo|Deo]] ([[User talk:Deo|talk]]) 22:44, 23 September 2022 (UTC)&lt;br /&gt;
* While this isn&#039;t too important can someone get a higher res image of Alphinaud&#039;s HW healer class icon I&#039;ve used this one [[:File:Green Arcanist.png]] but it&#039;s not pleasant to look at compared to the others. [[User:Mysterious_ZAP]] ([[User:Mysterious_ZAP|talk]])&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guides]] - Add to or create any of the guides for classes, crafting etc. Most needed guide are crafting class ones.&lt;br /&gt;
** [[Reaper Guide]], [[Sage Guide]], [[Monk Guide]], [[Summoner Guide]]&lt;br /&gt;
** [[Blue Mage Guide]], [[Alchemist Guide]], [[Armorer Guide]], [[Carpenter Guide]]&lt;br /&gt;
*[[PvP Guide]]&lt;br /&gt;
*[[Guide for Players New to the MMORPG Genre]]&lt;br /&gt;
*[[Guide for Players Coming from World of Warcraft]]&lt;br /&gt;
*[[Guide for Players Coming from Elder Scrolls Online]]&lt;br /&gt;
*[[Guide for Players Coming from Guild Wars 2]]&lt;br /&gt;
*[[Guide for Players Coming from Star Wars: The Old Republic]]&lt;br /&gt;
&lt;br /&gt;
==Gear Set Images==&lt;br /&gt;
For promotional images showing characters in all the new gear sets from a given piece of content side by side, list the order in which the types of gear appear in the description.  An example can be seen [https://ffxiv.consolegameswiki.com/wiki/File:Abyssos_Gear_front.jpg here]  The gear sets are listed in order, from left to right, in the summary.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{vendor list}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; [[:Template:vendor list]] needs to exclude event merchants: &amp;lt;code&amp;gt;[[:Category:Event merchants]]&amp;lt;/code&amp;gt; NPCs where &amp;lt;code&amp;gt;| service = event merchant&amp;lt;/code&amp;gt; [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 05:03, 25 March 2022 (UTC)&lt;br /&gt;
**At the very list, where &amp;lt;code&amp;gt;|status=historical&amp;lt;/code&amp;gt; is set in the price table.&lt;br /&gt;
**&amp;lt;mark&amp;gt;Or if not that, add a switch where we can turn event vendors off/on with the default being &#039;&#039;off&#039;&#039;.&amp;lt;/mark&amp;gt;&lt;br /&gt;
***I think I&#039;ve managed to get this partly working - if you check [[Aistan]] and check [[Copper Ore]] - you can see Copper Ore is historical in Aistan&#039;s list, and when you go to the Copper Ore page - Aistan is greyed out. I&#039;m just waiting on the propogation rolling out to the other pages and updating them but it should go out to the event merchants eventually - seems to be going slow. Also trying to &amp;lt;mark&amp;gt;figure out an option where you can put vendor list|is historical vendor=n and it will hide/ignore them and won&#039;t show them.&amp;lt;/mark&amp;gt; [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&lt;br /&gt;
****I went ahead and reverted those two (for correctness). If you need a couple to look at, [[The Iceman]] and [[Mineral Water]] are good candidates. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 22:50, 20 April 2022 (UTC)&lt;br /&gt;
***** Thank you for reverting - was just waiting on you looking at them and was going to change them back. I was too inpatient waiting for the wiki updating and Aistan was the first vendor that updated when I was doing the work last night [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&lt;br /&gt;
&lt;br /&gt;
*[[:Template:Vendor table]] needs to be fixed to work as described. Ideally, I&#039;d like to use it on pages like [[Tarnished Alexandrian Bolt]] to show all the items that can be gotten &#039;&#039;in exchange for&#039;&#039; the item on the page. Right now we are having to build those tables manually, like on [[Behemoth Horn]]. Basically, the opposite of what [[Template:Vendor list]] does, which is all the vendors selling the item. I want all the vendors selling other things in exchange for the item. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:39, 11 February 2022 (UTC)&lt;br /&gt;
**I tried to look at this last August and got stumped! Hopefully someone can figure it out. I think its just the [[:Template:Vendor item table result format‎‎]] that is the issue as the query seems to work and pull the info - it&#039;s just the item icon and the cost that don&#039;t show. [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&lt;br /&gt;
** Should work now, see if that fits your use case. [[User:Lvdr|Lvdr]] ([[User talk:Lvdr|talk]]) 13:15, 12 February 2022 (UTC)&lt;br /&gt;
*** It&#039;s looking great, couple pieces of feedback:&lt;br /&gt;
::# See [[Bozjan Runner&#039;s Secrets (Head Gear)]], you escaped parenthesis in the purchased item but not in the currency.&lt;br /&gt;
::::* Regarding this, the problem might be in the first line of [[:Template:Vendor item table result format]] [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 00:47, 26 November 2022 (UTC)&lt;br /&gt;
::# &amp;lt;s&amp;gt;The cost column only goes 3 items wide, but as you see on [[Jalzahn]], we need it to go at least 14 items wide. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:41, 12 February 2022 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
::# &amp;lt;mark&amp;gt;Another feature needed so I can use the template with collectables. It needs to show &#039;&#039;how many&#039;&#039; of an item you are buying, in addition to how many items the cost is. Look at [[Oddly Delicate Pickaxe Part]] to see what I mean.&amp;lt;/mark&amp;gt; [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 20:21, 22 February 2022 (UTC)&lt;br /&gt;
::# &amp;lt;s&amp;gt;I think we shouldn&#039;t worry about the 13-14 wide thing - when I converted that NPC to a vendor and used the vendor tables I thought it was a good idea - but as they are relics we probably could just covert all the relic chain back to normal stdt tables and not use vendor list/rows etc ... would save having to amend this template as I can&#039;t think of any other vendor that would sell/buy for more than 13/14 items. [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&amp;lt;/s&amp;gt;&lt;br /&gt;
:::::Went ahead and made manual tables for the ultra-wide [[Jalzahn]] items. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 20:03, 24 June 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Requesting an addition to the properties for the [[Template:Quest_list|Quest formatting templates]]. [[User:PollyEdaline|PollyEdaline]] ([[User talk:PollyEdaline|talk]]) 02:19, 20 January 2022 (UTC)&lt;br /&gt;
** Add a &amp;quot;required items&amp;quot; property that can be optionally called by the table&lt;br /&gt;
*** Added. [[User:Lvdr|Lvdr]] ([[User talk:Lvdr|talk]]) 10:12, 24 January 2022 (UTC)&lt;br /&gt;
** Split guaranteed and optional rewards on the table, with optional rewards being an optional parameter&lt;br /&gt;
*** Did this with split-optional-rewards parameter to table header; needs item-rewards parameter to work. This way the behavior doesn&#039;t change for existing tables. [[User:Lvdr|Lvdr]] ([[User talk:Lvdr|talk]]) 13:48, 22 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* The [[Template:Action_infobox|Action Infobox Template]] could use a tweak to prevent Casting from being a property that shows up on every infobox, as the information is not necessary and every other property is technically optional (even the Name, although this will always at least pull from the page title). I&#039;ve already tweaked it so that Range, Radius, and Targeting are no longer mysteriously in the same function and will no longer show on every single action box even when the information is completely irrelevant or self-evident. They can still be filled in if necessary and can display. [[User:PollyEdaline|PollyEdaline]] ([[User talk:PollyEdaline|talk]]) 22:15, 20 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* [[Levequests]] are all converted. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 19:55, 23 September 2022 (UTC)&lt;br /&gt;
** &amp;lt;mark&amp;gt;I need somebody to add [[:Property:Has experience reward]], [[:Property:Has gil reward]], and an optional [[:Property:Has levequest category ]] to the [[:Template:Quest list header]], [[:Template:Quest list result format]], and [[:Template:Quest list row]] so that I can replace the manual tables on the [[Guildleve]] pages with automatically built ones that will stay up-to-date.&amp;lt;/mark&amp;gt; [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 22:39, 29 July 2022 (UTC)&lt;br /&gt;
** With this it&#039;d be nice to move to a guildleve list template, following the example of [[Template:Quest_list]]. The [[Carpenter Levequests]] ARR table looks v nice to my eyes. One option would be to extend the quest list template, but I think there&#039;s enough difference here to just have separate templates, maybe one for Battlecraft leves and one for Tradecraft and Fieldcraft leves. Would also help in propagating the exp changes across the wiki. [[User:Lvdr|Lvdr]] ([[User talk:Lvdr|talk]]) 10:40, 12 January 2022 (UTC)&lt;br /&gt;
***[[Template:Quest_list]] does not work as depicted in its usage section. It only seems to work for required items, not quest names or required class. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 19:22, 12 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It would be great if someone skilled in the &amp;quot;ask&amp;quot; syntax could make a template similar to [[Template:dropped by]] and [[Template:vendor list]] for the various retainer ventures.&lt;br /&gt;
&lt;br /&gt;
==Crafting and Gathering==&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Sanctuary Crafting Log]]&amp;lt;/s&amp;gt; Looks done? [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 07:44, 8 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Side Quests==&lt;br /&gt;
* Requesting a change to [[:Template:Quest infobox]] for a field to indicate quest sync and maybe the level sync range (for beast tribes and Stormblood+ sidequests).&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*&amp;lt;s&amp;gt;[[Airship Components]] and &amp;lt;/s&amp;gt;[[Submersible Components]] need recipes added.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Aquarium Fish]] needs population and pictures.&lt;br /&gt;
&lt;br /&gt;
==Dungeon/Trial/Raid Guides==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:&#039;&#039;Note:&#039;&#039; Be sure and tag any pages with [[:Category:Lore]], or its subcategories of [[:Category:Lore/History]], [[:Category:Lore/People]], or [[:Category:Lore/Geography]]. &lt;br /&gt;
::[[:Category:Lore/People]] includes members of tribes; anything that reasonable in-game characters would consider people. &lt;br /&gt;
::[[:Category:Lore/History]] includes any dead people, defunct civilizations, disbanded groups, or other nouns relevant to the history of something in the game. &lt;br /&gt;
::[[:Category:Lore/Geography]] includes celestial geography within the Sea of Stars. &lt;br /&gt;
Start a discussion on Talk pages if you want to change the tags of an existing article.&lt;br /&gt;
&lt;br /&gt;
===[[Lore]] Pages===&lt;br /&gt;
[[Lore]] pages - feel free to create any Lore pages and add lore information to any existing pages.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Centurio]]&lt;br /&gt;
* [[The Naadam]], [[The Flamefangs‏‎]], [[The Pomguard]], [[Languages‏‎]], [[Ronka]], [[Voeburt]], [[Nullstone]], [[Illuminati]]&lt;br /&gt;
* Relating to upcoming [[Custom Deliveries]] client: [[Leafmen]] or [[Leafman]]. The topiary people in [[Il Mheg]].&lt;br /&gt;
* Relating to [[Omicron Daily Quests]] and races discussed within:&lt;br /&gt;
**Created: [[Karellian]], [[Grebuloff]]&lt;br /&gt;
** [[Nibirun]]&lt;br /&gt;
* The Imperial Legions of the [[Garlean Empire]]: &lt;br /&gt;
**Done:  [[IVth Legion]], [[XIVth Legion]]&lt;br /&gt;
**Nothing yet exists: [[IInd Legion]], [[IXth Legion]], [[XIth Legion]], [[XIIIth Legion]],&lt;br /&gt;
**Only a minimalist version exists: [[Ist Legion]], [[IIIrd Legion]], [[Vth Legion]] [[VIth Legion]], [[Xth Legion]], [[VIIIth Legion]],&lt;br /&gt;
* Other Named garlean things with no page or apt redirect:&lt;br /&gt;
**[[The Populares]]&lt;br /&gt;
**[[Locus Amoenus]]&lt;br /&gt;
**[[Crania Lupi]]&lt;br /&gt;
* [[Seekers of the Sun]] tribes: [[U Tribe]], [[M Tribe]], [[J Tribe]], [[G Tribe]], [[Y Tribe]]&lt;br /&gt;
* [[Fifth Astral Era/Timeline]] was recently created and may yet be incomplete.&lt;br /&gt;
* Sixth Astral Era [[Timeline]], [[Padjal]] to expound on.&lt;br /&gt;
** Timeline page initial creation made with brief description, a place for a visual timeline created, layout of Eorzean eras added.&lt;br /&gt;
***Intend to add a image representing known world timeline in the &amp;quot;Visual&amp;quot; section.&lt;br /&gt;
***Plan to add short descriptions &amp;amp;/or links to dedicated pages to the individual eras listed.&lt;br /&gt;
***[[Third Astral Era‏‎]], [[Fourth Astral Era‏‎]], [[Fifth Umbral Era‏‎]]&lt;br /&gt;
&lt;br /&gt;
===Lore Cleanup Efforts===&lt;br /&gt;
&#039;&#039;&#039;Collapsing of extremely short lore pages with overlapping topics&#039;&#039;&#039;; e.g. move the short pages into the bigger ones, make an appropriate subsection, and then turn the old page into a redirect pointing to that section.&lt;br /&gt;
* History of Limsa Lominsa, including [[The Trident]] and the numerous previous leaders before and after its establishment.&lt;br /&gt;
* History of Ala Mhigo &amp;lt;&amp;lt;&amp;lt; [[Anshelm Cotter]], [[King Manfred]], [[King Theodoric]], [[Corpse Brigade]], &lt;br /&gt;
* Other key figures only mentioned in relation to the autumn war may deserve collapsing into other pages. [[Commander Osbern]], [[Vainchelon Whitewater]], [[General Gylbarde]]&lt;br /&gt;
* [[Beltrant de Durendaire]] can go into [[House Durendaire]]&lt;br /&gt;
* [[Belah&#039;dia]] &amp;lt;&amp;lt;&amp;lt; [[Belah&#039;dian Civil War]], [[Lalafuto III]], [[Memeto the Meek]] &lt;br /&gt;
* Naldiq &amp;amp; Vymelli&#039;s &amp;lt;&amp;lt;&amp;lt; [[Theor Naldiq]], [[Bryce Vymelli]]&lt;br /&gt;
&lt;br /&gt;
* Others we may want to consider for collapse:&lt;br /&gt;
** [[Daniffen&#039;s Collar]]&lt;br /&gt;
** [[Fae Folk]]&lt;br /&gt;
** [[Green Death]] maybe&lt;br /&gt;
** [[Cessair Blackwind]] redirect to Mhach&lt;br /&gt;
** [[Mnejing]] maybe collapse into house manderville unless we have an actual character page to attach it to&lt;br /&gt;
** [[Old World]]&lt;br /&gt;
&lt;br /&gt;
...gosh theres so many&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Formatting cleanup&#039;&#039;&#039;&lt;br /&gt;
* [[Mitsurugi Bakufu]]&lt;br /&gt;
* [[Knights Twelve]]&lt;br /&gt;
* [[Mhach]]&lt;br /&gt;
* [[Lewphon]]&lt;br /&gt;
* [[Lifestream]]&lt;br /&gt;
* [[Aether]]&lt;br /&gt;
&lt;br /&gt;
====Character Lore Sections====&lt;br /&gt;
NPC pages that have badly-formatted or out of date lore sections in need of a cleanup.&lt;br /&gt;
* [[M&#039;naago]]&lt;br /&gt;
* [[Aymeric]]&lt;br /&gt;
* [[Artoirel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Transcription from official sources====&lt;br /&gt;
* We could use more editors who have access to real-world copies of Encyclopedia Eorzea vol 1 and vol 2. A number of minor characters have descriptions that would be useful to quote on their pages, and often contain clarifying information such as ages, professions, affiliated organizations, and family members. &lt;br /&gt;
* The official side-stories on Mogstation usually contain a wealth of information. It&#039;s worth linking to side stories from character pages, if the story references them or reveals information about them.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*[[Skywatcher]] and [[Chocobokeep]] - there are quite alot of NPCs - should we have 1 page - with a list of locations - which mostly exists - just needs updated and the newer format tables, or should I start creating every NPC&#039;s own page? [[User:JohnnySolas|JohnnySolas]] ([[User talk:JohnnySolas|talk]])&lt;br /&gt;
** &amp;lt;s&amp;gt;I feel like a single page would be useful enough, and easier to maintain. Would leave the NPC category a bit empty. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:39, 30 April 2022 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
** Seems like, for [[Chocobokeep]] at least, we need individual pages. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 02:31, 30 November 2022 (UTC)&lt;br /&gt;
*[[Desynthesis Rewards]] - Worked on this one a bit, too [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:00, 28 January 2022 (UTC)&lt;br /&gt;
*Gear Pictures&lt;br /&gt;
*Voice actors: Best way to find VAs seems to be to endgame credits. I&#039;ve already added all VAs from endgame credits from EW and ShB (but there are NPCs missing from 5.X and 6.X patches). This means that most recurring characters already have VAs listed, so if you want to do other expansions, it should go pretty fast. [[User:Deo|Deo]] ([[User talk:Deo|talk]]) 15:29, 6 September 2022 (UTC)&lt;br /&gt;
** ARR - &lt;br /&gt;
** ARR patches - &lt;br /&gt;
** Heavensward - &lt;br /&gt;
** Heavensward patches - &lt;br /&gt;
** Stormblood - &lt;br /&gt;
** Stormblood patches - &lt;br /&gt;
** Shadowbringers - Done, with an exception of &amp;quot;Traveling Merchant&amp;quot;, idk who that is. [[User:Deo|Deo]] ([[User talk:Deo|talk]]) 15:29, 6 September 2022 (UTC)&lt;br /&gt;
*** This particular &amp;quot;Traveling Merchant&amp;quot; is the first NPC encountered in the first custscene in Lakeland. [https://garlandtools.org/db/#npc/1028113 Garland Tools] [https://ffxiv.gamerescape.com/wiki/Traveling_Merchant_(The_Syrcus_Trench) Gamer Escape] They are meant to be the First&#039;s shard of the merchant encountered in the very first custscene in the game, and use an identical model. The name of the merchant driving the wagon in the 2.0 cutscene depends on the city you started in, but they all had identical appearances. [[User:Freedom4556|Freedom4556]] ([[User talk:Freedom4556|talk]]) 16:30, 6 September 2022 (UTC)&lt;br /&gt;
** Shadowbringers patches - &lt;br /&gt;
** Endwalker - Done. [[User:Deo|Deo]] ([[User talk:Deo|talk]]) 15:29, 6 September 2022 (UTC)&lt;br /&gt;
** Endwalker patches -&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I know there are many many more things that need done, like updating pictures and fleshing out descriptions, so post everything you see here so that we all know what needs done!&lt;br /&gt;
&lt;br /&gt;
* Game dialogue for many older MSQ quests and yellow quests. [[User:Kasasari Kurasagi|Kasasari Kurasagi]] ([[User talk:Kasasari Kurasagi|talk]]) 19:14, 16 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Request: Spoiler Extension?==&lt;br /&gt;
I was doing some research on ways to better hide text. For NPCs like [[Unukalhai]], there&#039;s some pretty severe spoilers that we would want to display in the same section of their page, but it might be useful to put coverups on some text for the sake of users who visit it by accident. &lt;br /&gt;
Think we could look into getting &#039;&#039;&#039;[https://www.mediawiki.org/wiki/Extension:Spoilers| this extension]&#039;&#039;&#039; for the wiki?[[User:ArcaneFocus|ArcaneFocus]] ([[User talk:ArcaneFocus|talk]]) 18:21, 10 November 2022 (UTC)&lt;br /&gt;
:The extension is enabled. Enjoy : ) -[[User:Moogle|Moogle]] ([[User talk:Moogle|talk]]) 18:53, 10 November 2022 (UTC)&lt;br /&gt;
:::{{#spoiler:show=Spoiler (Click to Show)|hide=Click to Hide Spoiler|Most excellent, thank you. Replying with this format so people have an example. Also fair warning, if you try to contain a Quotation inside of a Spoiler, using Preview will cause some kind of error.}}[[User:ArcaneFocus|ArcaneFocus]] ([[User talk:ArcaneFocus|talk]]) 00:10, 11 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Issue with Template:quest list row==&lt;br /&gt;
There appears to be a problem with calling unlock rewards using [[Template:Quest list row]] (see [[Wandering Minstrel Quests]] for an example) in which it is limited to 9 rewards. Anything past that has broken formatting, e.g., (UltimateRaid, The Epic of Alexander (Ultimate). - [[User:Dr Agon|Dr Agon]] ([[User talk:Dr Agon|talk]]) 08:33, 26 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491621</id>
		<title>Clan Centurio</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491621"/>
		<updated>2022-12-07T07:15:05Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clan Centurio is a band of fearless hunters brought together under [[Ser Leaudaste]], a noble of [[Ishgard]] who gained notoriety and fame for acting as a [[Hunter-Scholar]], seeking out and slaying terrifying monsters that stalked the lands of [[Coerthas]]. The clan consists of peoples from all walks of life; mercenaries, hunters and more, none are turned away as long as they are able to wield a weapon and do not fear death. When a monster grows too large or encroaches on Ishgardian territory, members of the clan would be dispatched to slay it. In exchange for these dangerous tasks, the members of Clan Centurio are showered with wealth and fame, as well as [[Centurio Seal]]s, a currency exclusive to the organization that may be exchanged for rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
Initially, Clan Centurio only hunted monsters as far as the borders of Ishgard and the surrounding cities and settlements, however, Ser Leaudaste eventually expanded the clan to the east, setting up a contingent in [[Rhalgr&#039;s Reach]], hunting the monsters of that area, even out as far as [[Othard]]. Currently, the Ishgardian chapter meets in the [[Forgotten Knight]], while the members of the clan have an encampment in Rhalgr&#039;s Reach in the east.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*Ser Leaudaste&lt;br /&gt;
*[[Ardolain]]&lt;br /&gt;
*[[Satsuya]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
*[[Hersande]]&lt;br /&gt;
*[[Yolaine]]&lt;br /&gt;
*[[Aytienne]]&lt;br /&gt;
*[[Wlveva]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491620</id>
		<title>Clan Centurio</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491620"/>
		<updated>2022-12-07T07:14:32Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clan Centurio is a band of fearless hunters brought together under [[Ser Leaudaste]], a noble of [[Ishgard]] who gained noteriety and fame for acting as a [[Hunter-Scholar]], seeking out and slaying terrifying monsters that stalked the lands of [[Coerthas]]. The clan consists of peoples from all walks of life; mercenaries, hunters and more, none are turned away as long as they are able to wield a weapon and do not fear death. When a monster grows too large or encroaches on Ishgardian territory, members of the clan would be dispatched to slay it. In exchange for these dangerous tasks, the members of Clan Centurio are showered with wealth and fame, as well as [[Centurio Seal]]s, a currency exclusive to the organization that may be exchanged for rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
Initially, Clan Centurio only hunted monsters as far as the borders of Ishgard and the surrounding cities and settlements, however, Ser Leaudaste eventually expanded the clan to the east, setting up a contingent in [[Rhalgr&#039;s Reach]], hunting the monsters of that area, even out as far as [[Othard]]. Currently, the Ishgardian chapter meets in the [[Forgotten Knight]], while the members of the clan have an encampment in Rhalgr&#039;s Reach in the east.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*Ser Leaudaste&lt;br /&gt;
*[[Ardolain]]&lt;br /&gt;
*[[Satsuya]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
*[[Hersande]]&lt;br /&gt;
*[[Yolaine]]&lt;br /&gt;
*[[Aytienne]]&lt;br /&gt;
*[[Wlveva]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491619</id>
		<title>Clan Centurio</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clan_Centurio&amp;diff=491619"/>
		<updated>2022-12-07T07:13:55Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: Created page with &amp;quot;Clan Centurio is a band of fearless hunters brought together under Ser Leaudaste, a noble of Ishgard who gained noteriety and fame for acting as a Hunter-Scholar,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clan Centurio is a band of fearless hunters brought together under [[Ser Leaudaste]], a noble of [[Ishgard]] who gained noteriety and fame for acting as a [[Hunter-Scholar]], seeking out and slaying terrifying monsters that stalked the lands of [[Coerthas]]. The clan consists of peoples from all walks of life; mercenaries, hunters and more, none are turned away as long as they are able to wield a weapon and do not fear death. When a monster grows too large or encroaches on Ishgardian territory, members of the clan would be dispatched to slay it. In exchange for these dangerous tasks, the members of Clan Centurio are showered with wealth and fame, as well as [[Centurio Seal]]s, a currency exclusive to the organization that may be exchanged for rare and powerful items.&lt;br /&gt;
&lt;br /&gt;
Initially, Clan Centurio only hunted monsters as far as the borders of Ishgard and the surrounding cities and settlements, however, Ser Leaudaste eventually expanded the clan to the east, setting up a contingent in [[Rhalgr&#039;s Reach]], hunting the monsters of that area, even out as far as [[Othard]]. Currently, the Ishgardian chapter meets in the [[Forgotten Knight]], while the members of the clan have an encampent in Rhalgr&#039;s Reach in the east.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*Ser Leaudaste&lt;br /&gt;
*[[Ardolain]]&lt;br /&gt;
*[[Satsuya]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
*[[Hersande]]&lt;br /&gt;
*[[Yolaine]]&lt;br /&gt;
*[[Aytienne]]&lt;br /&gt;
*[[Wlveva]]&lt;br /&gt;
*[[Estrild]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484291</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484291"/>
		<updated>2022-11-17T09:09:38Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* link= Armed Automaton: Thorne Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 40 astronomy + 25 causality&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#&#039;&#039;&#039;Whom the Silkie Serves&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.&lt;br /&gt;
#&#039;&#039;&#039;Pride and Acceptance&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.&lt;br /&gt;
#&#039;&#039;&#039;A Spot in the Sunlight&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.&lt;br /&gt;
#&#039;&#039;&#039;A Key Memory&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
#&#039;&#039;&#039;In Father&#039;s Stead&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the first option (&amp;quot;The blessed spark&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah&#039;s Sin to Bear&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the second option (&amp;quot;The sacred fire&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;To Learn More of Myrrh&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah and Sil&#039;dah&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the right lever &lt;br /&gt;
#&#039;&#039;&#039;Raising the Flag&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the left lever&lt;br /&gt;
#&#039;&#039;&#039;My Mother&#039;s Eyes&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue&lt;br /&gt;
#&#039;&#039;&#039;The Thorne Legacy&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue&lt;br /&gt;
#&#039;&#039;&#039;In Parchment We Trust&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use {{item icon|Bow|x}} [[Bow|/bow]], {{item icon|Pay Respects|x}} [[Pay Respects|/respect]], {{item icon|Victory|x}} [[Victory|/vpose]], {{item icon|Kneel|x}} [[Kneel|/kneel]] &#039;&#039;in that order&#039;&#039; and kill the secret boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Explosive Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Explosive Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
*&#039;&#039;&#039;Total Wash&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Squeaky Right/Left&#039;&#039;&#039;: The boss will attack the arena twice in a conal AoE in front of it, followed by an attack that hits two thirds of the arena based on the side of the arena indicated by the attack, with a safe zone in the opposite third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Chilling Suds&#039;&#039;&#039;: The boss coats its tail in ice and fires four line AoEs in a cross pattern after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Bracing Suds&#039;&#039;&#039;: The boss coats its tail in wind and fires an arena wide AoE with a safe zone within its hitbox after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Soap&#039;s Up&#039;&#039;&#039;: Fires an attack pattern based on the prior Suds spell.&lt;br /&gt;
*&#039;&#039;&#039;Slippery Soap&#039;&#039;&#039;: The boss will slide in a short AoE and immediately fire whichever Suds spell was previously stocked.&lt;br /&gt;
*&#039;&#039;&#039;Spot Remover&#039;&#039;&#039;: The boss summons several water puddles around the arena that inflict a heavy &#039;&#039;&#039;Dropsy&#039;&#039;&#039; debuff if the player enters them.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bluster&#039;&#039;&#039;: The boss fires a large knockback from the center of the arena that will push players to the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff&#039;&#039;&#039;: The boss summons three non targetable &amp;quot;Puffs&amp;quot; around the arena and inflicts them with Chilling Suds.&lt;br /&gt;
*&#039;&#039;&#039;Soaping Spree&#039;&#039;&#039;: The Puffs and the boss fire the Chilling Suds pattern from their hitboxes, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Carpet Beater&#039;&#039;&#039;: A high damage tankbuster that hits the player with the highest enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was discovered&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Eastern Ewers&#039;&#039;&#039;: Several large Ewers appear on the edge of the arena and fire water cannons while slowly moving from one edge of the arena to the other, dealing high damage if they come in contact with a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was not discovered&#039;&#039;&#039;: &lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Wash Out&#039;&#039;&#039;: A massive jet of water appears on one edge of the arena and fires after a short delay, knocking players to the other edge of the arena.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were touched&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Silken Puff/Sweep&#039;&#039;&#039;: Several non-damaging puddles appear on the arena, with Puffs appearing on the edge of the arena. When the Puffs reach the puddles, they are delayed, creating an opening for players to move to a safe area out of the line of the Puffs.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were left alone&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff/Puff and Tumble&#039;&#039;&#039;: The boss summons a line of Puffs on the edge of the arena, which move to the other side, firing several AoEs as they go. Players must time their movements to move between the AoEs firing to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
*&#039;&#039;&#039;Flash of Steel&#039;&#039;&#039;: Unavoidable heavy damage roomwide AoE.&lt;br /&gt;
*&#039;&#039;&#039;Ring of Might&#039;&#039;&#039;: The boss will move to the center of the arena. A gauge will appear over its head, with three circles on the floor. The gauge above the boss will fill to one of three lines with a color corresponding to one of the circles on the floor. Once the cast finishes, the boss will fire an AoE in accordance with how full the gauge was. Shortly after, the remaining arena will be hit by a second AoE.&lt;br /&gt;
*&#039;&#039;&#039;Sculptor&#039;s Passion&#039;&#039;&#039;: The boss will face a player and fire an untelegraphed, high damage line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Rush of Might&#039;&#039;&#039;: The boss will move to a corner of the room, charging the same gauge from Ring of Might, charging forward to the corresponding line and firing an AoE that fills the arena, before turning around and firing a second AoE behind it.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Ruin&#039;&#039;&#039;: Several orbs are summoned to each edge of the arena, firing line AoEs in sets of two, creating several small safe zones across the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sundered Remains&#039;&#039;&#039;: An AoE is dropped in the center of the arena, followed by several AoEs in a clockwise pattern, filling the arena. After a short delay, the AoEs will detonate in the order they appeared in, starting with the center.&lt;br /&gt;
*&#039;&#039;&#039;Mighty Smite&#039;&#039;&#039;: Heavy damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the left lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Landing/Shattering Steel&#039;&#039;&#039;: Four proximity markers are placed at the corners of the arena, with large boulders landing on the markers. three of the four boulders will be cracked, and will shatter when the boss casts Shattering Steel, leaving the player behind them unprotected. Players must stand behind the uncracked boulder to break the boss&#039;s line of sight, then move away from the boulder after the attack, as it will explode.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the right lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Biting Wind/Shattering Steel&#039;&#039;&#039;: four air vents open on the floor of the arena, with one firing a large green arrow into the sky. When the boss begins casting Shattering Steel, players must step onto the vent with the arrow to be launched into the air, taking light damage with good timing, in order to receive the &#039;&#039;&#039;Liftoff&#039;&#039;&#039; buff and have it last long enough to avoid the boss&#039;s attack.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Thal was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: Two statues are summoned to two corners of the arena, and fire large line AoEs across the arena. the statues will then both rotate either clockwise or counterclockwise roughly thirty degrees and fire again. This attack will repeat three times until the statues have rotated a full ninety degrees.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Nald was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: The boss summons several two-faced statues around the arena, with one face of each statue firing an AoE that fills a quarter of the arena. Players must locate the area of the arena where none of the faces are firing an AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path. Please note that the arena is surrounded by a ring of fire that inflicts a high damage &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Show of Strength&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage and activates the fire border around the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Infern Gale&#039;&#039;&#039;: One of the scepters around the arena fires a large knockback.&lt;br /&gt;
*&#039;&#039;&#039;Firesteel Fracture&#039;&#039;&#039;: A high damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Infern Ward&#039;&#039;&#039;: four scepters appear and fire a persistent line AoE that knock the player back slightly and inflict a &#039;&#039;&#039;Stun&#039;&#039;&#039; debuff if the player touches them.&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The boss summons several fire orbs around the arena that explode after a short delay, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Cast Shadow&#039;&#039;&#039;: The boss fires two sets of four line AoEs with a short delay between each set, dealing high damage if the player is hit.&lt;br /&gt;
*&#039;&#039;&#039;Cryptic Portal&#039;&#039;&#039;: The boss will place a portal underneath a fire orb, which is tethered to a portal. After a short cast the orb is moved to the portal. There is a second variation where the portal is swung to the other side of the fire orb then warped. Players touching these portals will also be warped.&lt;br /&gt;
*&#039;&#039;&#039;Pure Fire&#039;&#039;&#039;: A large AoE is summoned under a player and explodes shortly after.&lt;br /&gt;
&#039;&#039;&#039;If the incorrect response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*The boss will cast both Infern Gale and the fire orb version of Infern Brand.&lt;br /&gt;
&#039;&#039;&#039;If the correct response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The fire orbs are replaced with large fire panels that grow after a short time fire large line AoEs across the arena. The boss will also not cast Infern Gale or Infern Well.&lt;br /&gt;
&#039;&#039;&#039;If the rites are not performed at the Sarcophagus but the incense burner was collected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Well&#039;&#039;&#039;: One of the scepters fire a pull in marker, then fires a large point-blank AoE, dealing high damage if players are pulled into it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
*&#039;&#039;&#039;Spring to Life&#039;&#039;&#039;: The boss tethers to the cannons on one side of the arena, and the mammets on another. After a short cast, both will fire line AoEs across the arena, creating safe zones.&lt;br /&gt;
*&#039;&#039;&#039;Blistering Blow&#039;&#039;&#039;: High damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Fore Honor&#039;&#039;&#039;: The boss fires a forward facing untelegraphed AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Slashburn&#039;&#039;&#039;: The boss fires a large red fire line AoE and two thinner blue fire line AoEs, each in a different direction. There is a variant of this attack that tethers the swords together, and switches the location of the AoEs, requiring players to move to the correct safe zone in anticipation of the swap.&lt;br /&gt;
*&#039;&#039;&#039;Signal Flare&#039;&#039;&#039;: The boss drops three sets of lines of large AoEs across the arena that will detonate after the arena is filled in the order they appeared. &lt;br /&gt;
*&#039;&#039;&#039;Blaze of Glory&#039;&#039;&#039;: Two large fire orbs are summoned to the arena that fire large line AoEs in a cross pattern. This is paired with either Spring to Life or Slashburn.&lt;br /&gt;
*&#039;&#039;&#039;Cogwheel&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The Sil&#039;dihn Subterrane uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
{{Drops list|Geryon the Steer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Silkie]]===&lt;br /&gt;
{{Drops list|Silkie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
{{Drops list|Gladiator of Sil&#039;dih}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Shadowcaster Zeless Gah]]===&lt;br /&gt;
{{Drops list|Shadowcaster Zeless Gah}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Thorne Knight]]===&lt;br /&gt;
{{Drops list|Thorne Knight}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Deceiver&#039;s Diamonds}}&lt;br /&gt;
{{drops table row|Sewer Skink}}&lt;br /&gt;
{{drops table row|Sponge Silkie}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Chair}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Side Table}}&lt;br /&gt;
{{drops table row|Sabotender Parasol}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Kitchen Shelf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Noir Glamour Set img1.png|[[Noir Glamour Set]] Front&lt;br /&gt;
File:Noir Glamour Set img2.png|[[Noir Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
Sil&#039;dihn Subterrane map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484290</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484290"/>
		<updated>2022-11-17T08:55:32Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* link= Lifeless Legacy: Gladiator of Sil&amp;#039;dih */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 40 astronomy + 25 causality&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#&#039;&#039;&#039;Whom the Silkie Serves&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.&lt;br /&gt;
#&#039;&#039;&#039;Pride and Acceptance&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.&lt;br /&gt;
#&#039;&#039;&#039;A Spot in the Sunlight&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.&lt;br /&gt;
#&#039;&#039;&#039;A Key Memory&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
#&#039;&#039;&#039;In Father&#039;s Stead&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the first option (&amp;quot;The blessed spark&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah&#039;s Sin to Bear&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the second option (&amp;quot;The sacred fire&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;To Learn More of Myrrh&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah and Sil&#039;dah&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the right lever &lt;br /&gt;
#&#039;&#039;&#039;Raising the Flag&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the left lever&lt;br /&gt;
#&#039;&#039;&#039;My Mother&#039;s Eyes&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue&lt;br /&gt;
#&#039;&#039;&#039;The Thorne Legacy&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue&lt;br /&gt;
#&#039;&#039;&#039;In Parchment We Trust&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use {{item icon|Bow|x}} [[Bow|/bow]], {{item icon|Pay Respects|x}} [[Pay Respects|/respect]], {{item icon|Victory|x}} [[Victory|/vpose]], {{item icon|Kneel|x}} [[Kneel|/kneel]] &#039;&#039;in that order&#039;&#039; and kill the secret boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Explosive Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Explosive Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
*&#039;&#039;&#039;Total Wash&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Squeaky Right/Left&#039;&#039;&#039;: The boss will attack the arena twice in a conal AoE in front of it, followed by an attack that hits two thirds of the arena based on the side of the arena indicated by the attack, with a safe zone in the opposite third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Chilling Suds&#039;&#039;&#039;: The boss coats its tail in ice and fires four line AoEs in a cross pattern after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Bracing Suds&#039;&#039;&#039;: The boss coats its tail in wind and fires an arena wide AoE with a safe zone within its hitbox after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Soap&#039;s Up&#039;&#039;&#039;: Fires an attack pattern based on the prior Suds spell.&lt;br /&gt;
*&#039;&#039;&#039;Slippery Soap&#039;&#039;&#039;: The boss will slide in a short AoE and immediately fire whichever Suds spell was previously stocked.&lt;br /&gt;
*&#039;&#039;&#039;Spot Remover&#039;&#039;&#039;: The boss summons several water puddles around the arena that inflict a heavy &#039;&#039;&#039;Dropsy&#039;&#039;&#039; debuff if the player enters them.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bluster&#039;&#039;&#039;: The boss fires a large knockback from the center of the arena that will push players to the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff&#039;&#039;&#039;: The boss summons three non targetable &amp;quot;Puffs&amp;quot; around the arena and inflicts them with Chilling Suds.&lt;br /&gt;
*&#039;&#039;&#039;Soaping Spree&#039;&#039;&#039;: The Puffs and the boss fire the Chilling Suds pattern from their hitboxes, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Carpet Beater&#039;&#039;&#039;: A high damage tankbuster that hits the player with the highest enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was discovered&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Eastern Ewers&#039;&#039;&#039;: Several large Ewers appear on the edge of the arena and fire water cannons while slowly moving from one edge of the arena to the other, dealing high damage if they come in contact with a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was not discovered&#039;&#039;&#039;: &lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Wash Out&#039;&#039;&#039;: A massive jet of water appears on one edge of the arena and fires after a short delay, knocking players to the other edge of the arena.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were touched&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Silken Puff/Sweep&#039;&#039;&#039;: Several non-damaging puddles appear on the arena, with Puffs appearing on the edge of the arena. When the Puffs reach the puddles, they are delayed, creating an opening for players to move to a safe area out of the line of the Puffs.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were left alone&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff/Puff and Tumble&#039;&#039;&#039;: The boss summons a line of Puffs on the edge of the arena, which move to the other side, firing several AoEs as they go. Players must time their movements to move between the AoEs firing to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
*&#039;&#039;&#039;Flash of Steel&#039;&#039;&#039;: Unavoidable heavy damage roomwide AoE.&lt;br /&gt;
*&#039;&#039;&#039;Ring of Might&#039;&#039;&#039;: The boss will move to the center of the arena. A gauge will appear over its head, with three circles on the floor. The gauge above the boss will fill to one of three lines with a color corresponding to one of the circles on the floor. Once the cast finishes, the boss will fire an AoE in accordance with how full the gauge was. Shortly after, the remaining arena will be hit by a second AoE.&lt;br /&gt;
*&#039;&#039;&#039;Sculptor&#039;s Passion&#039;&#039;&#039;: The boss will face a player and fire an untelegraphed, high damage line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Rush of Might&#039;&#039;&#039;: The boss will move to a corner of the room, charging the same gauge from Ring of Might, charging forward to the corresponding line and firing an AoE that fills the arena, before turning around and firing a second AoE behind it.&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Ruin&#039;&#039;&#039;: Several orbs are summoned to each edge of the arena, firing line AoEs in sets of two, creating several small safe zones across the arena.&lt;br /&gt;
*&#039;&#039;&#039;Sundered Remains&#039;&#039;&#039;: An AoE is dropped in the center of the arena, followed by several AoEs in a clockwise pattern, filling the arena. After a short delay, the AoEs will detonate in the order they appeared in, starting with the center.&lt;br /&gt;
*&#039;&#039;&#039;Mighty Smite&#039;&#039;&#039;: Heavy damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the left lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Landing/Shattering Steel&#039;&#039;&#039;: Four proximity markers are placed at the corners of the arena, with large boulders landing on the markers. three of the four boulders will be cracked, and will shatter when the boss casts Shattering Steel, leaving the player behind them unprotected. Players must stand behind the uncracked boulder to break the boss&#039;s line of sight, then move away from the boulder after the attack, as it will explode.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was not balanced and the right lever was thrown&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Biting Wind/Shattering Steel&#039;&#039;&#039;: four air vents open on the floor of the arena, with one firing a large green arrow into the sky. When the boss begins casting Shattering Steel, players must step onto the vent with the arrow to be launched into the air, taking light damage with good timing, in order to receive the &#039;&#039;&#039;Liftoff&#039;&#039;&#039; buff and have it last long enough to avoid the boss&#039;s attack.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Thal was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: Two statues are summoned to two corners of the arena, and fire large line AoEs across the arena. the statues will then both rotate either clockwise or counterclockwise roughly thirty degrees and fire again. This attack will repeat three times until the statues have rotated a full ninety degrees.&lt;br /&gt;
&#039;&#039;&#039;If the pedestal was balanced and the Statue of Nald was selected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Hateful Visage&#039;&#039;&#039;: The boss summons several two-faced statues around the arena, with one face of each statue firing an AoE that fills a quarter of the arena. Players must locate the area of the arena where none of the faces are firing an AoE to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path. Please note that the arena is surrounded by a ring of fire that inflicts a high damage &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Show of Strength&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage and activates the fire border around the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Infern Gale&#039;&#039;&#039;: One of the scepters around the arena fires a large knockback.&lt;br /&gt;
*&#039;&#039;&#039;Firesteel Fracture&#039;&#039;&#039;: A high damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Infern Ward&#039;&#039;&#039;: four scepters appear and fire a persistent line AoE that knock the player back slightly and inflict a &#039;&#039;&#039;Stun&#039;&#039;&#039; debuff if the player touches them.&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The boss summons several fire orbs around the arena that explode after a short delay, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Cast Shadow&#039;&#039;&#039;: The boss fires two sets of four line AoEs with a short delay between each set, dealing high damage if the player is hit.&lt;br /&gt;
*&#039;&#039;&#039;Cryptic Portal&#039;&#039;&#039;: The boss will place a portal underneath a fire orb, which is tethered to a portal. After a short cast the orb is moved to the portal. There is a second variation where the portal is swung to the other side of the fire orb then warped. Players touching these portals will also be warped.&lt;br /&gt;
*&#039;&#039;&#039;Pure Fire&#039;&#039;&#039;: A large AoE is summoned under a player and explodes shortly after.&lt;br /&gt;
&#039;&#039;&#039;If the incorrect response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*The boss will cast both Infern Gale and the fire orb version of Infern Brand.&lt;br /&gt;
&#039;&#039;&#039;If the correct response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The fire orbs are replaced with large fire panels that grow after a short time fire large line AoEs across the arena. The boss will also not cast Infern Gale or Infern Well.&lt;br /&gt;
&#039;&#039;&#039;If the rites are not performed at the Sarcophagus but the incense burner was collected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Well&#039;&#039;&#039;: One of the scepters fire a pull in marker, then fires a large point-blank AoE, dealing high damage if players are pulled into it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The Sil&#039;dihn Subterrane uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
{{Drops list|Geryon the Steer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Silkie]]===&lt;br /&gt;
{{Drops list|Silkie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
{{Drops list|Gladiator of Sil&#039;dih}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Shadowcaster Zeless Gah]]===&lt;br /&gt;
{{Drops list|Shadowcaster Zeless Gah}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Thorne Knight]]===&lt;br /&gt;
{{Drops list|Thorne Knight}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Deceiver&#039;s Diamonds}}&lt;br /&gt;
{{drops table row|Sewer Skink}}&lt;br /&gt;
{{drops table row|Sponge Silkie}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Chair}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Side Table}}&lt;br /&gt;
{{drops table row|Sabotender Parasol}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Kitchen Shelf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Noir Glamour Set img1.png|[[Noir Glamour Set]] Front&lt;br /&gt;
File:Noir Glamour Set img2.png|[[Noir Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
Sil&#039;dihn Subterrane map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484258</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484258"/>
		<updated>2022-11-17T08:16:27Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* link= Undead Shadowcaster: Zeless Gah */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 40 astronomy + 25 causality&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#&#039;&#039;&#039;Whom the Silkie Serves&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.&lt;br /&gt;
#&#039;&#039;&#039;Pride and Acceptance&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.&lt;br /&gt;
#&#039;&#039;&#039;A Spot in the Sunlight&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.&lt;br /&gt;
#&#039;&#039;&#039;A Key Memory&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
#&#039;&#039;&#039;In Father&#039;s Stead&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the first option (&amp;quot;The blessed spark&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah&#039;s Sin to Bear&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the second option (&amp;quot;The sacred fire&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;To Learn More of Myrrh&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah and Sil&#039;dah&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the right lever &lt;br /&gt;
#&#039;&#039;&#039;Raising the Flag&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the left lever&lt;br /&gt;
#&#039;&#039;&#039;My Mother&#039;s Eyes&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue&lt;br /&gt;
#&#039;&#039;&#039;The Thorne Legacy&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue&lt;br /&gt;
#&#039;&#039;&#039;In Parchment We Trust&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use {{item icon|Bow|x}} [[Bow|/bow]], {{item icon|Pay Respects|x}} [[Pay Respects|/respect]], {{item icon|Victory|x}} [[Victory|/vpose]], {{item icon|Kneel|x}} [[Kneel|/kneel]] &#039;&#039;in that order&#039;&#039; and kill the secret boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Explosive Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Explosive Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
*&#039;&#039;&#039;Total Wash&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Squeaky Right/Left&#039;&#039;&#039;: The boss will attack the arena twice in a conal AoE in front of it, followed by an attack that hits two thirds of the arena based on the side of the arena indicated by the attack, with a safe zone in the opposite third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Chilling Suds&#039;&#039;&#039;: The boss coats its tail in ice and fires four line AoEs in a cross pattern after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Bracing Suds&#039;&#039;&#039;: The boss coats its tail in wind and fires an arena wide AoE with a safe zone within its hitbox after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Soap&#039;s Up&#039;&#039;&#039;: Fires an attack pattern based on the prior Suds spell.&lt;br /&gt;
*&#039;&#039;&#039;Slippery Soap&#039;&#039;&#039;: The boss will slide in a short AoE and immediately fire whichever Suds spell was previously stocked.&lt;br /&gt;
*&#039;&#039;&#039;Spot Remover&#039;&#039;&#039;: The boss summons several water puddles around the arena that inflict a heavy &#039;&#039;&#039;Dropsy&#039;&#039;&#039; debuff if the player enters them.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bluster&#039;&#039;&#039;: The boss fires a large knockback from the center of the arena that will push players to the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff&#039;&#039;&#039;: The boss summons three non targetable &amp;quot;Puffs&amp;quot; around the arena and inflicts them with Chilling Suds.&lt;br /&gt;
*&#039;&#039;&#039;Soaping Spree&#039;&#039;&#039;: The Puffs and the boss fire the Chilling Suds pattern from their hitboxes, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Carpet Beater&#039;&#039;&#039;: A high damage tankbuster that hits the player with the highest enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was discovered&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Eastern Ewers&#039;&#039;&#039;: Several large Ewers appear on the edge of the arena and fire water cannons while slowly moving from one edge of the arena to the other, dealing high damage if they come in contact with a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was not discovered&#039;&#039;&#039;: &lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Wash Out&#039;&#039;&#039;: A massive jet of water appears on one edge of the arena and fires after a short delay, knocking players to the other edge of the arena.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were touched&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Silken Puff/Sweep&#039;&#039;&#039;: Several non-damaging puddles appear on the arena, with Puffs appearing on the edge of the arena. When the Puffs reach the puddles, they are delayed, creating an opening for players to move to a safe area out of the line of the Puffs.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were left alone&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff/Puff and Tumble&#039;&#039;&#039;: The boss summons a line of Puffs on the edge of the arena, which move to the other side, firing several AoEs as they go. Players must time their movements to move between the AoEs firing to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path. Please note that the arena is surrounded by a ring of fire that inflicts a high damage &#039;&#039;&#039;Burns&#039;&#039;&#039; debuff.&lt;br /&gt;
*&#039;&#039;&#039;Show of Strength&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage and activates the fire border around the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Infern Gale&#039;&#039;&#039;: One of the scepters around the arena fires a large knockback.&lt;br /&gt;
*&#039;&#039;&#039;Firesteel Fracture&#039;&#039;&#039;: A high damage tankbuster that targets the player with the highest enmity.&lt;br /&gt;
*&#039;&#039;&#039;Infern Ward&#039;&#039;&#039;: four scepters appear and fire a persistent line AoE that knock the player back slightly and inflict a &#039;&#039;&#039;Stun&#039;&#039;&#039; debuff if the player touches them.&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The boss summons several fire orbs around the arena that explode after a short delay, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Cast Shadow&#039;&#039;&#039;: The boss fires two sets of four line AoEs with a short delay between each set, dealing high damage if the player is hit.&lt;br /&gt;
*&#039;&#039;&#039;Cryptic Portal&#039;&#039;&#039;: The boss will place a portal underneath a fire orb, which is tethered to a portal. After a short cast the orb is moved to the portal. There is a second variation where the portal is swung to the other side of the fire orb then warped. Players touching these portals will also be warped.&lt;br /&gt;
*&#039;&#039;&#039;Pure Fire&#039;&#039;&#039;: A large AoE is summoned under a player and explodes shortly after.&lt;br /&gt;
&#039;&#039;&#039;If the incorrect response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*The boss will cast both Infern Gale and the fire orb version of Infern Brand.&lt;br /&gt;
&#039;&#039;&#039;If the correct response is given at the stone door&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Brand&#039;&#039;&#039;: The fire orbs are replaced with large fire panels that grow after a short time fire large line AoEs across the arena. The boss will also not cast Infern Gale or Infern Well.&lt;br /&gt;
&#039;&#039;&#039;If the rites are not performed at the Sarcophagus but the incense burner was collected&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Infern Well&#039;&#039;&#039;: One of the scepters fire a pull in marker, then fires a large point-blank AoE, dealing high damage if players are pulled into it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The Sil&#039;dihn Subterrane uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
{{Drops list|Geryon the Steer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Silkie]]===&lt;br /&gt;
{{Drops list|Silkie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
{{Drops list|Gladiator of Sil&#039;dih}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Shadowcaster Zeless Gah]]===&lt;br /&gt;
{{Drops list|Shadowcaster Zeless Gah}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Thorne Knight]]===&lt;br /&gt;
{{Drops list|Thorne Knight}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Deceiver&#039;s Diamonds}}&lt;br /&gt;
{{drops table row|Sewer Skink}}&lt;br /&gt;
{{drops table row|Sponge Silkie}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Chair}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Side Table}}&lt;br /&gt;
{{drops table row|Sabotender Parasol}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Kitchen Shelf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Noir Glamour Set img1.png|[[Noir Glamour Set]] Front&lt;br /&gt;
File:Noir Glamour Set img2.png|[[Noir Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
Sil&#039;dihn Subterrane map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484239</id>
		<title>The Sil&#039;dihn Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Sil%27dihn_Subterrane&amp;diff=484239"/>
		<updated>2022-11-17T07:50:35Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* link= Soapy Sidekick: Silkie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Another Sil&#039;dihn Subterrane|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Sil&#039;dihn Subterrane&lt;br /&gt;
| description = An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil&#039;dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation&#039;s troubled past.&lt;br /&gt;
| image = the sil dihn subterrane.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| ilvl = 575&lt;br /&gt;
| ilvl-sync = 635&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 40 astronomy + 25 causality&lt;br /&gt;
| entrance = Central Thanalan&lt;br /&gt;
| entrance-coordinates = 16.8,23.6&lt;br /&gt;
| req-quest = A Key to the Past&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#&#039;&#039;&#039;Whom the Silkie Serves&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.&lt;br /&gt;
#&#039;&#039;&#039;Pride and Acceptance&#039;&#039;&#039;: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.&lt;br /&gt;
#&#039;&#039;&#039;A Spot in the Sunlight&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.&lt;br /&gt;
#&#039;&#039;&#039;A Key Memory&#039;&#039;&#039;: Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.&lt;br /&gt;
#&#039;&#039;&#039;In Father&#039;s Stead&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the first option (&amp;quot;The blessed spark&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah&#039;s Sin to Bear&#039;&#039;&#039;: Right Path - Take a left on the lift, and select the second option (&amp;quot;The sacred fire&amp;quot;) when at the door blocking your path.&lt;br /&gt;
#&#039;&#039;&#039;To Learn More of Myrrh&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.&lt;br /&gt;
#&#039;&#039;&#039;Ul&#039;dah and Sil&#039;dah&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the right lever &lt;br /&gt;
#&#039;&#039;&#039;Raising the Flag&#039;&#039;&#039;: Middle Path - Fight the final boss after failing the scale puzzle and use the left lever&lt;br /&gt;
#&#039;&#039;&#039;My Mother&#039;s Eyes&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue&lt;br /&gt;
#&#039;&#039;&#039;The Thorne Legacy&#039;&#039;&#039;: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue&lt;br /&gt;
#&#039;&#039;&#039;In Parchment We Trust&#039;&#039;&#039;: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use {{item icon|Bow|x}} [[Bow|/bow]], {{item icon|Pay Respects|x}} [[Pay Respects|/respect]], {{item icon|Victory|x}} [[Victory|/vpose]], {{item icon|Kneel|x}} [[Kneel|/kneel]] &#039;&#039;in that order&#039;&#039; and kill the secret boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Strike:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Explosive Catapult:&#039;&#039;&#039; Light damage to the entire party and summons several explosive barrels with either a red &amp;quot;burst&amp;quot; design on its top, or a blue &amp;quot;ring&amp;quot; design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Slam:&#039;&#039;&#039; Cone attack in the direction of a random player.&lt;br /&gt;
* &#039;&#039;&#039;Subterranean Shudder:&#039;&#039;&#039; Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.&lt;br /&gt;
** &#039;&#039;&#039;Left Path:&#039;&#039;&#039; There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Cleared Drain:&#039;&#039;&#039; One of the drains will light up &#039;&#039;&#039;cyan&#039;&#039;&#039;, causing water to spill out and &#039;&#039;&#039;knock back&#039;&#039;&#039; players from its location.&lt;br /&gt;
*** &#039;&#039;&#039;Clogged Drain:&#039;&#039;&#039; Two to four of the drains will light up &#039;&#039;&#039;red&#039;&#039;&#039;, causing mud to spill out and form damaging puddles on the ground for a short duration.&lt;br /&gt;
** &#039;&#039;&#039;Center Path:&#039;&#039;&#039; The direction the &#039;&#039;&#039;Bulkhead Handle&#039;&#039;&#039; is turned determines the effect of the attack.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Left:&#039;&#039;&#039; To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.&lt;br /&gt;
*** &#039;&#039;&#039;Turn Right:&#039;&#039;&#039; To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next &#039;&#039;&#039;Explosive Catapult&#039;&#039;&#039; cast, dealing massive damage to players they crush.&lt;br /&gt;
** &#039;&#039;&#039;Right Path:&#039;&#039;&#039; Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.&lt;br /&gt;
*** &#039;&#039;&#039;Water:&#039;&#039;&#039; Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.&lt;br /&gt;
*** &#039;&#039;&#039;Ceruleum:&#039;&#039;&#039; Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Launch:&#039;&#039;&#039; Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Swing:&#039;&#039;&#039; Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.&lt;br /&gt;
* &#039;&#039;&#039;Colossal Charge:&#039;&#039;&#039; Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any &#039;&#039;blue&#039;&#039; barrels on that side.&lt;br /&gt;
* &#039;&#039;&#039;Gigantomill:&#039;&#039;&#039; Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Soapy Sidekick: [[Silkie]]===&lt;br /&gt;
Second boss of the left path.&lt;br /&gt;
*&#039;&#039;&#039;Total Wash&#039;&#039;&#039;: Unavoidable roomwide AoE that deals high damage.&lt;br /&gt;
*&#039;&#039;&#039;Squeaky Right/Left&#039;&#039;&#039;: The boss will attack the arena twice in a conal AoE in front of it, followed by an attack that hits two thirds of the arena based on the side of the arena indicated by the attack, with a safe zone in the opposite third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Chilling Suds&#039;&#039;&#039;: The boss coats its tail in ice and fires four line AoEs in a cross pattern after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Bracing Suds&#039;&#039;&#039;: The boss coats its tail in wind and fires an arena wide AoE with a safe zone within its hitbox after casting Soap&#039;s Up.&lt;br /&gt;
*&#039;&#039;&#039;Soap&#039;s Up&#039;&#039;&#039;: Fires an attack pattern based on the prior Suds spell.&lt;br /&gt;
*&#039;&#039;&#039;Slippery Soap&#039;&#039;&#039;: The boss will slide in a short AoE and immediately fire whichever Suds spell was previously stocked.&lt;br /&gt;
*&#039;&#039;&#039;Spot Remover&#039;&#039;&#039;: The boss summons several water puddles around the arena that inflict a heavy &#039;&#039;&#039;Dropsy&#039;&#039;&#039; debuff if the player enters them.&lt;br /&gt;
*&#039;&#039;&#039;Dust Bluster&#039;&#039;&#039;: The boss fires a large knockback from the center of the arena that will push players to the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff&#039;&#039;&#039;: The boss summons three non targetable &amp;quot;Puffs&amp;quot; around the arena and inflicts them with Chilling Suds.&lt;br /&gt;
*&#039;&#039;&#039;Soaping Spree&#039;&#039;&#039;: The Puffs and the boss fire the Chilling Suds pattern from their hitboxes, creating small safe zones around the arena.&lt;br /&gt;
*&#039;&#039;&#039;Carpet Beater&#039;&#039;&#039;: A high damage tankbuster that hits the player with the highest enmity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was discovered&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Eastern Ewers&#039;&#039;&#039;: Several large Ewers appear on the edge of the arena and fire water cannons while slowly moving from one edge of the arena to the other, dealing high damage if they come in contact with a player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was solved correctly and the Ewer was not discovered&#039;&#039;&#039;: &lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Wash Out&#039;&#039;&#039;: A massive jet of water appears on one edge of the arena and fires after a short delay, knocking players to the other edge of the arena.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were touched&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Silken Puff/Sweep&#039;&#039;&#039;: Several non-damaging puddles appear on the arena, with Puffs appearing on the edge of the arena. When the Puffs reach the puddles, they are delayed, creating an opening for players to move to a safe area out of the line of the Puffs.&lt;br /&gt;
&#039;&#039;&#039;If the door puzzle was not solved correctly and the flowers were left alone&#039;&#039;&#039;:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fresh Puff/Puff and Tumble&#039;&#039;&#039;: The boss summons a line of Puffs on the edge of the arena, which move to the other side, firing several AoEs as they go. Players must time their movements to move between the AoEs firing to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lifeless Legacy: [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
Second boss of the middle path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Undead Shadowcaster: [[Shadowcaster Zeless Gah|Zeless Gah]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Armed Automaton: [[Thorne Knight]]===&lt;br /&gt;
Secret second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
The Sil&#039;dihn Subterrane uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Geryon the Steer]]===&lt;br /&gt;
{{Drops list|Geryon the Steer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Silkie]]===&lt;br /&gt;
{{Drops list|Silkie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gladiator of Sil&#039;dih]]===&lt;br /&gt;
{{Drops list|Gladiator of Sil&#039;dih}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Shadowcaster Zeless Gah]]===&lt;br /&gt;
{{Drops list|Shadowcaster Zeless Gah}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Thorne Knight]]===&lt;br /&gt;
{{Drops list|Thorne Knight}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Deceiver&#039;s Diamonds}}&lt;br /&gt;
{{drops table row|Sewer Skink}}&lt;br /&gt;
{{drops table row|Sponge Silkie}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Chair}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Side Table}}&lt;br /&gt;
{{drops table row|Sabotender Parasol}}&lt;br /&gt;
{{drops table row|Sil&#039;dihn Kitchen Shelf}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Noir Glamour Set img1.png|[[Noir Glamour Set]] Front&lt;br /&gt;
File:Noir Glamour Set img2.png|[[Noir Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:The Sil&#039;dihn Subterrane1.jpg&lt;br /&gt;
File:The Sil&#039;dihn Subterrane2.jpg&lt;br /&gt;
Sil&#039;dihn Subterrane boss 1.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 2.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 3.png&lt;br /&gt;
Sil&#039;dihn Subterrane boss 4.png&lt;br /&gt;
Sil&#039;dihn Subterrane map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480863</id>
		<title>Sil&#039;dih Survey Record</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480863"/>
		<updated>2022-11-07T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Sil&#039;dih Survey Record is a series of short lore excerpts about [[The Sil&#039;dihn Subterrane]], unlocked as the player clears different paths of the dungeon.&lt;br /&gt;
&lt;br /&gt;
There are twelve entries in total to unlock.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
===Whom the Silkie Serves===&lt;br /&gt;
[[File:SildihSurveyReportEntry1.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 1 of 12|What a surprise to learn that the old palace silkie was a creation of Mother&#039;s! The discovery impelled me to pursue the topic with [[Papashan]], who, of anyone besides Father, knew my mother best of all. Naturally, I was circumspect in my inquiries, lest he become aware of my subterranean explorations.&lt;br /&gt;
&lt;br /&gt;
With fond remembrance, Papashan spoke of Mother&#039;s penchant for cleaning--a habit she refused to surrender even after taking up residence in the royal chambers. Her ladies-in-waiting were positively scandalized, and hid away every brush and broom that the sultana&#039;s hands not be sullied by common grime. Denied the usual tools of sanitation, Mother retaliated by employing a Sharlayan tutor, whereby she acquired the arts necessary to manifest a massive, mouselike familiar. Ingrained with an obsessive dislike of dirt, this arcane entity would even corner the palace guards to scrub spots from their armor--to the great amusement of the household staff. Then one day, without fanfare, the sikie was simply gone.&lt;br /&gt;
&lt;br /&gt;
I suspect the cause of its disappearance lay in the deepening conflict with the Monetarists; with less and less time to slip away from the palace, Mother likely set her familiar to protect and maintain the secret garden in her absence. Yet what a stubborn and willful soul she was! To create a servant for cleaning is one thing, but to imbue it with such unbridled power is quite another!}}&lt;br /&gt;
&lt;br /&gt;
===Pride and Acceptance===&lt;br /&gt;
[[File:SildihSurveyReportEntry2.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 2 of 12|With a mind to prepare for future explorations, I begin trawling through the palace archives in search of documents with even a tangential mention of [[Sil&#039;dih]]. For the most part, however, the shelves held little in the way of new information. The only account to snare my attention was that of the Ul&#039;dahn soldier, who had written of his experience fighting alongside the [[Amalj&#039;aa]] during the zombie purge. His report touched upon the different approach his new allies took to warfare, and how those differences impeded their cooperative efforts.&lt;br /&gt;
&lt;br /&gt;
It was said that the undead which flooded the waterways were beyond counting, and varied wildly in individual strength. The most effective strategy, or so this soldier believed, was to focus their efforts on the weaker zombies, and thus whittle the horde down to a more manageable size. Not so the Amalj&#039;aa. When presented with the choice, the proud warriors would always seek to slay the mightiest enemies first. This display of superiority, they explained to the exasperated Ul&#039;dahn, was the best way to wage war. To do otherwise-to begin engagement with the lesser foe-would cast doubt upon one&#039;s martial prowess.&lt;br /&gt;
&lt;br /&gt;
&#039;Twould seem they learned to respect each other&#039;s reasoning, yet ultimately fought their battles as their peoples preferred. The Ul&#039;dahn soldier returned to his former tactic, targeting the weakest undead for his initial assaults. An interesting point of culture, mayhap, but a helpful one? That remains to be seen.}}&lt;br /&gt;
&lt;br /&gt;
===A Spot in the Sunlight===&lt;br /&gt;
[[File:SildihSurveyReportEntry3.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 3 of 12| He, a member of the royal family. She, the daughter of a modest merchant house. They met at a palace banquet--an opportunity to mix with the notables of commerce--and it was love at first sight. Ah, I adore that story-- &#039;tis so very romantic. Mother would go on to tell me of the secluded place her and Father would visit ere they were bound in marriage; of a sun-dappled garden at the end of a secret tunnel, where they could enjoy each other&#039;s company away from prying eyes and judgmental stares. In other words, a perfect description of the sanctuary we discovered on our recent foray.&amp;lt;br&amp;gt;When they did at last announce the details of their engagement, the location of this magical place where Father proposed to Mother became the subject of much rumor and debate. I am told that the city&#039;s merchants, being the same incorrigible creatures then as they are now, seized upon this furor to turn a tidy profit. They never did come close to the truth of it, but after visiting the spot myself, &#039;tis easy to see why it has remained undisturbed. I imagine the two of them in their younger years, whiling away an idle morning amidst the dawn-kissed petals, their haven protected beneath a barrier of Thanalan&#039;s scorching sand, and I cannot help but smile. Never until now have I managed to think of them without a pang of sadness. Have I been captive to grief for so very long...?}}&lt;br /&gt;
&lt;br /&gt;
===A Key Memory===&lt;br /&gt;
[[File:SildihSurveyReportEntry4.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 4 of 12|On my fifth nameday, my parents gifted me with a key wrought in silver--but not the knowledge of what it opened. &amp;quot;When you are a woman grown, we will take you to the precious place this key protects,&amp;quot; Mother had explained. Father had nodded saying it was &amp;quot;where slumbers the memories which neither we, nor Ul&#039;dah, should ever forget.&amp;quot; I, a child of five, understood only that I was being forced to wait for my true present. Oh, how I had sulked and fumed back then! Yet now I cling to that fading recollection with desperate fingers, like a failed merchant to her dwindling coinpurse.&amp;lt;br&amp;gt;&#039;Twas too soon after when Mother and Father were called away to Thal&#039;s eternal halls. Their sudden absence left me hollow and dazed; my ascension to the throne followed by torturous days of uncertainty steeped in sorrow. It seemed I stumbled across the desert, the sands burning one moment, freezing the next. All thought of keys and secret places were cast aside, forgotten. Why had they entrusted such a portentous gift to a daughter so young? Had they foreseen the &amp;quot;accident&amp;quot; which would befall them? Or had some other factor influenced their actions? Their true intentions are lost to time. There is only one thing I can know for certain: that the key was left in my hands for good reason.}}&lt;br /&gt;
&lt;br /&gt;
===In Father&#039;s Stead===&lt;br /&gt;
[[File:SildihSurveyReportEntry5.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 5 of 12|The Amalj&#039;aa constructed Zahar&#039;ak when they came to join Ul&#039;dah in purging the undead infestation from the subterrane. And if Zahar&#039;ak was their main war camp, then the old fortifications we passed through would have served as a forward base. The question, then, is why did my parents gift me the means to visit these rusted defenses? In my late father&#039;s possessions was a diary which made reference to &amp;quot;irrefutable evidence of the alliance&amp;quot;-mayhap there is more to the place we have yet to discover.&lt;br /&gt;
&lt;br /&gt;
In life, Father was a staunch opponent of the edict to banish the so-called &amp;quot;beast tribes&amp;quot;. Arrayed against him were the Monetarists, who sought to preserve their special concessions and privileges by ousting their competitors. &#039;Twas with the backing of the Syndicate that they overruled the sultan&#039;s will, and forced their proposal into law. Unwilling to concede defeat, Father intended to take the battle to the court of public consensus. His weapons would not be easily forged documents or records, but physical proof of the Amalj&#039;aa contribution to Ul&#039;dah&#039;s continued prosperity. Then the &amp;quot;accident&amp;quot; happened, ending his plans to appeal for harmony ere they could truly begin.&lt;br /&gt;
&lt;br /&gt;
Which brings us back to this mention of evidence. I know not what form it might take, or indeed, if it yet even exists, but should a thorough search of that forgotten base provides us with clues... We are on the cusp of brokering a lasting peace with the Amalj&#039;aa-if I can but discover this elusive proof, then the aspirations Father had for our nation may finally become a reality.|}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah&#039;s Sin to Bear===&lt;br /&gt;
[[File:SildihSurveyReportEntry6.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 6 of 12| When that Amalj&#039;aa champion burst forth from his casket, the blood nigh froze within my veins. He must have suffered injury during the purge, the zombie corruption finding its way into his flesh... &lt;br /&gt;
&lt;br /&gt;
The Trader&#039;s Spurn was concocted by Ul&#039;dahn thaumaturges, and employed by the reigning sultan during our war with Sil&#039;dih. Sasagan III even knowingly propagated the fiction that it was the &#039;&#039;Sil&#039;dihns&#039;&#039; who devised this abhorrent alchemy in an effort to turn their own citizens into undying soldiers. An accusation from the House of Thorne saw Sasagan III later punished for his heinous acts, and thus ended the first Ul Dynasty. His Lies, however, would live on to become accepted history. &lt;br /&gt;
&lt;br /&gt;
This deceit was upheld by a desire to preserve not only the Ul Dynasty&#039;s authority, but also the standing of the Order of Nald&#039;thal-- an institution deeply entwined with thaumaturgical practices. And it can be said that few Ul&#039;dahns would wish to accept that their home was built upon the corpse of a city so brutally slain by their forebears. Yet without a clear view of the past, we cannot be sure of our course for the future. The sight of that rotting Amalj&#039;aa hero was all too stark a reminder: as a sultana of the House of Ul, I bear responsibility for my ancestor&#039;s atrocities. And though we suffer for the truth, even as Ishgard did for hers, the time has come to set the records aright.|}}&lt;br /&gt;
&lt;br /&gt;
===To Learn More of Myrrh===&lt;br /&gt;
[[File:SildihSurveyReportEntry7.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 7 of 12|I wished to consult with the Amalj&#039;aa over a certain facet of out expedition, yet I could hardly bring up the subject during one of our regular councils. Should it become known that the royal person had been slipping out of the palace to conduct secret investigations, then my trusted escort would be caught up in an unpleasant storm of repercussions. Nay, I must be discrete. As such I approached the Amalj&#039;aa war chief at meeting&#039;s end, and engaged him with the usual empty pleasantries-eventually steering the conversation to tribal custom. I explained that the coffin of a zombie-cursed warrior had been discovered within Ul&#039;dahn territory, and wondered at the traditional rites one might perform to send his kin&#039;s unfortunate soul on to the afterlife.&lt;br /&gt;
&lt;br /&gt;
Somewhat taken aback, the war chief advised that it was of paramount importance to avoid disturbing the warrior&#039;s undead slumber. &amp;quot;Leave the coffin untouched,&amp;quot; he warned. Stand facing the valorous spirit, and perform a single bow. Offer your respects for a life well lived, celebrate the warrior&#039;s greatest victory, and then kneel in a moment of reflection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Thus did the Amalj&#039;aa mourn comrades fallen on the field of battle, burning myrrh incense at the culmination of the ritual to guide their sanctified souls unto the everlasting flame. In receiving his answer, I was suddenly struck by a cavalcade of questions I had never thought to ask. I felt ashamed at my ignorance, and am now resolved to learn more of this proud people&#039;s culture.}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah and Sil&#039;dih===&lt;br /&gt;
[[File:SildihSurveyReportEntry8.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 8 of 12|When [[Belah&#039;dia]] splintered into Ul&#039;dah and Sil&#039;dih, the division only deepened with time. The history books tell the tale of escalating hostilities; of how the advent of the Trader&#039;s Spurn devastated the Sil&#039;dihns, and brought the conflict to a horrific end. Ul&#039;dah would later migrate to the site of the fallen metropolis, where even now the ruins of the past dot the landscape, or lie hidden from view deep underground. Such remnants proved useful when routing the municipal waterways, and so did they refer to this section of the subterrane as the &amp;quot;Sil&#039;dihn aqueducts&amp;quot;. Given that the war turned savage over water sources, it seems to me a designation of particularly ghoulish sensibilities.&lt;br /&gt;
&lt;br /&gt;
Distasteful naming aside, it should have come as no surprise that these old tunnels fed into other vestiges of Sil&#039;dih. And yet I was wholly unprepared to set foot in the royal palace itself! Had the structure been exposed above ground, the wind-driven sand coupled with the heat of the Thanalan sun would have led to extensive erosion. But cocooned beneath the earth as it was, its chambers have been perfectly preserved. How rare it must be to encounter ruins in such an unspoiled state. It will provide our historians with a wealth of material to study... assuming they can navigate the intervening passages. We must clear the way, first and foremost, and secure a safe path through.}}&lt;br /&gt;
&lt;br /&gt;
===Raising the Flags===&lt;br /&gt;
[[File:SildihSurveyReportEntry9.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 9 of 12|When we came across the banner of Sil&#039;dih, so alike to our Ul&#039;dahn flag, I was reminded that the first sultans of those warring nations were twin brothers. Yet the reason behind the design&#039;s similarity has naught to do with sibling imitation. In Belah&#039;dia&#039;s time, &#039;twas the Flame of Magic and the Fruit of Knowledge which sat the scales of judgment. Ul&#039;dah took the Flame as its own, balancing the scales with the Gem of Affluence, whilst Sil&#039;dih claimed the Fruit, and set it against the Helm of Might. Each thought himself the rightful heir, and thus did both raise flags depicting the bounties of Belah&#039;dia.&lt;br /&gt;
&lt;br /&gt;
Both included a symbol of strength, but the difference lay in its interpretation&amp;quot; Ul&#039;dah believed in the potency of its magicks; Sil&#039;dih, in its military might. The gladiators who train in our Coliseum are mayhap the closest embodiment of Sil&#039;dihn philosophy. In fact, reflecting on the encounter now, the fierce gladiator construct lurking in the palace depths could not have been a more apt incarnation of beliefs: from the exquisite embossment of grapes upon its formidable helm, to the way its gleaming form-the same silvery hue as Sil&#039;dih&#039;s scales-Illuminated the subterranean gloom. Through all these years did it stand patient guard, faithfully serving a master centuries dead, and a nation long since fallen into ruin. &#039;Tis enough to turn one&#039;s mood melancholy.}}&lt;br /&gt;
&lt;br /&gt;
===My Mother&#039;s Eyes===&lt;br /&gt;
[[File:SildihSurveyReportEntry10.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 10 of 12|How, in the name of the Nald&#039;thal, did that burglar manage to creep into a treasure chamber sealed off from the outside world for generations? Aside from the gate only my key could open, I saw no other means of entering the ruins. Although considering the prevalence of secret doors and passages in its construction, the remnants may very well have oher entrances of which I am simply not aware. Yet in spite of this mystery, I find myself lingering most on the scrawled note our thief left behind. The first item was an obvious reference to &amp;quot;Nashachite&amp;quot;, which must somehow relate to one of the ruins&#039; many riddles. &#039;Tis how it relates to me, however, that truly has my thoughts in a jumble.&lt;br /&gt;
&lt;br /&gt;
Nashachite was the name Ul&#039;dahnjewelers gave to the high-quality malachite excavated from the reopened [[Copperbell Mines]]. This was after the Calamity, of course, and thus I took umbrage at these merchants using my late mother&#039;s name as a means to promote their wares. And then I was presented with a sample. &#039;Twas as if the gentle sparkle of Mother&#039;s eyes was captured within the stone. Much to my chagrin, I found myself forced to agree that &amp;quot;Nashachite&amp;quot; was the perfect fit for this gem of exquisite green.}}&lt;br /&gt;
&lt;br /&gt;
===The Thorne Legacy===&lt;br /&gt;
[[File:SildihSurveyReportEntry11.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 11 of 12|&#039;&#039;&amp;quot;Sil&#039;dih aqueducts. Thorne. Vault.&amp;quot;&#039;&#039; I noticed these words scribbled on the back of the burglar&#039;s not we found, but was too preoccupied to give them much thought at the time. Did the intruder believe that a secret cache of Thorne riches was to be found somewhere in the waterways? An odd notion, given that the House of thorne was well known for its honesty and integrity. After all, &#039;twas a sultan of their dynasty who willingly transferred power back to the House of Ul, and there was nary a peep to imply they had any wrongful withdrawals from the royal treasury. Assuming they had secreted wealth in some hidden location, it would have been done with the full cooperation of the Ul family--with the particulars passed down to successive sultans. Father would have known of the arrangement, and he &#039;&#039;did&#039;&#039; speak of slumbering memories which should not be forgotten. Was this one of those things my parents wished me to see when I came of age?&amp;lt;br&amp;gt;I have considered a hundred potential scenarios for what they might have meant, each more fanciful than the last. And although the Sil&#039;dihn palace was indeed an eye-opening discovery, I sense that Father alluded to a matter of even deeper import...}}&lt;br /&gt;
&lt;br /&gt;
===In Parchment We Trust===&lt;br /&gt;
[[File:SildihSurveyReportEntry12.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 12 of 12|Deep beneath Ul&#039;dah, beyond the twisting tunnels of the Sil&#039;dihn aqueducts, we have discovered a vault in which slumbers a precious legacy. In its center, a catalog of evidence emblazoned with the words: &amp;quot;For coin, country, and comrades-in-arms, we bequeath this trust to the House of Ul.&amp;quot; &amp;lt;br&amp;gt;This solemn declaration, signed by the last sultan of Thorne, was followed by several pages of florid signatures--a procession of Ul&#039;dahn rulers which ends with the name of my own father. And wedged there, betwixt one page and the next, a faded missive penned in his distinctive hand. &amp;lt;br&amp;gt;Addressed with the hope that the reader be &amp;quot;our darling Nanamo,&amp;quot; the letter describes the purpose of the vault. &#039;Tis a place known only to the royal heirs; a secure archive wherein evidence of Ul&#039;dah&#039;s alliance with the Amalj&#039;aa is preserved. And though tradition dictated that this trust be passed on by word of mouth, Father felt that, should worst come to worst, &#039;twas safer to have an explanation committed to parchment. &amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Dearest Nanamo, we wonder what manner of woman you have become. We know the role of sultana will challenge you in myriad ways, but no matter how your rule unfolds, remember that you shall ever be our greatest achievement. Seize what happiness you may each day, for joy is worth more than all the gil in Ul&#039;dah.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;Mother. Father. Be assured that &#039;tis not sorrow which causes these tears to fall, but overwhelming pride. Now, in this moment, I am simply happy to be your daughter.|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Books and Documents]][[Category:Ul&#039;dah]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry10.jpg&amp;diff=480862</id>
		<title>File:SildihSurveyReportEntry10.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry10.jpg&amp;diff=480862"/>
		<updated>2022-11-07T00:34:24Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 10&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry9.jpg&amp;diff=480861</id>
		<title>File:SildihSurveyReportEntry9.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry9.jpg&amp;diff=480861"/>
		<updated>2022-11-07T00:34:03Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 9&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry8.jpg&amp;diff=480860</id>
		<title>File:SildihSurveyReportEntry8.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry8.jpg&amp;diff=480860"/>
		<updated>2022-11-07T00:33:47Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 8&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry7.jpg&amp;diff=480859</id>
		<title>File:SildihSurveyReportEntry7.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry7.jpg&amp;diff=480859"/>
		<updated>2022-11-07T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 5&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry5.jpg&amp;diff=480858</id>
		<title>File:SildihSurveyReportEntry5.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry5.jpg&amp;diff=480858"/>
		<updated>2022-11-07T00:33:16Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 5&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry2.jpg&amp;diff=480857</id>
		<title>File:SildihSurveyReportEntry2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:SildihSurveyReportEntry2.jpg&amp;diff=480857"/>
		<updated>2022-11-07T00:32:17Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sildih report 2&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480856</id>
		<title>Sil&#039;dih Survey Record</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480856"/>
		<updated>2022-11-07T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Sil&#039;dih Survey Record is a series of short lore excerpts about [[The Sil&#039;dihn Subterrane]], unlocked as the player clears different paths of the dungeon.&lt;br /&gt;
&lt;br /&gt;
There are twelve entries in total to unlock.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
&lt;br /&gt;
===Whom the Silkie Serves===&lt;br /&gt;
[[File:SildihSurveyReportEntry1.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 1 of 12|What a surprise to learn that the old palace silkie was a creation of Mother&#039;s! The discovery impelled me to pursue the topic with [[Papashan]], who, of anyone besides Father, knew my mother best of all. Naturally, I was circumspect in my inquiries, lest he become aware of my subterranean explorations.&lt;br /&gt;
&lt;br /&gt;
With fond remembrance, Papashan spoke of Mother&#039;s penchant for cleaning--a habit she refused to surrender even after taking up residence in the royal chambers. Her ladies-in-waiting were positively scandalized, and hid away every brush and broom that the sultana&#039;s hands not be sullied by common grime. Denied the usual tools of sanitation, Mother retaliated by employing a Sharlayan tutor, whereby she acquired the arts necessary to manifest a massive, mouselike familiar. Ingrained with an obsessive dislike of dirt, this arcane entity would even corner the palace guards to scrub spots from their armor--to the great amusement of the household staff. Then one day, without fanfare, the sikie was simply gone.&lt;br /&gt;
&lt;br /&gt;
I suspect the cause of its disappearance lay in the deepening conflict with the Monetarists; with less and less time to slip away from the palace, Mother likely set her familiar to protect and maintain the secret garden in her absence. Yet what a stubborn and willful soul she was! To create a servant for cleaning is one thing, but to imbue it with such unbridled power is quite another!}}&lt;br /&gt;
&lt;br /&gt;
===Pride and Acceptance===&lt;br /&gt;
{{Quotation|Entry 2 of 12|With a mind to prepare for future explorations, I begin trawling through the palace archives in search of documents with even a tangential mention of [[Sil&#039;dih]]. For the most part, however, the shelves held little in the way of new information. The only account to snare my attention was that of the Ul&#039;dahn soldier, who had written of his experience fighting alongside the [[Amalj&#039;aa]] during the zombie purge. His report touched upon the different approach his new allies took to warfare, and how those differences impeded their cooperative efforts.&lt;br /&gt;
&lt;br /&gt;
It was said that the undead which flooded the waterways were beyond counting, and varied wildly in individual strength. The most effective strategy, or so this soldier believed, was to focus their efforts on the weaker zombies, and thus whittle the horde down to a more manageable size. Not so the Amalj&#039;aa. When presented with the choice, the proud warriors would always seek to slay the mightiest enemies first. This display of superiority, they explained to the exasperated Ul&#039;dahn, was the best way to wage war. To do otherwise-to begin engagement with the lesser foe-would cast doubt upon one&#039;s martial prowess.&lt;br /&gt;
&lt;br /&gt;
&#039;Twould seem they learned to respect each other&#039;s reasoning, yet ultimately fought their battles as their peoples preferred. The Ul&#039;dahn soldier returned to his former tactic, targeting the weakest undead for his initial assaults. An interesting point of culture, mayhap, but a helpful one? That remains to be seen.}}&lt;br /&gt;
&lt;br /&gt;
===A Spot in the Sunlight===&lt;br /&gt;
[[File:SildihSurveyReportEntry3.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 3 of 12| He, a member of the royal family. She, the daughter of a modest merchant house. They met at a palace banquet--an opportunity to mix with the notables of commerce--and it was love at first sight. Ah, I adore that story-- &#039;tis so very romantic. Mother would go on to tell me of the secluded place her and Father would visit ere they were bound in marriage; of a sun-dappled garden at the end of a secret tunnel, where they could enjoy each other&#039;s company away from prying eyes and judgmental stares. In other words, a perfect description of the sanctuary we discovered on our recent foray.&amp;lt;br&amp;gt;When they did at last announce the details of their engagement, the location of this magical place where Father proposed to Mother became the subject of much rumor and debate. I am told that the city&#039;s merchants, being the same incorrigible creatures then as they are now, seized upon this furor to turn a tidy profit. They never did come close to the truth of it, but after visiting the spot myself, &#039;tis easy to see why it has remained undisturbed. I imagine the two of them in their younger years, whiling away an idle morning amidst the dawn-kissed petals, their haven protected beneath a barrier of Thanalan&#039;s scorching sand, and I cannot help but smile. Never until now have I managed to think of them without a pang of sadness. Have I been captive to grief for so very long...?}}&lt;br /&gt;
&lt;br /&gt;
===A Key Memory===&lt;br /&gt;
[[File:SildihSurveyReportEntry4.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 4 of 12|On my fifth nameday, my parents gifted me with a key wrought in silver--but not the knowledge of what it opened. &amp;quot;When you are a woman grown, we will take you to the precious place this key protects,&amp;quot; Mother had explained. Father had nodded saying it was &amp;quot;where slumbers the memories which neither we, nor Ul&#039;dah, should ever forget.&amp;quot; I, a child of five, understood only that I was being forced to wait for my true present. Oh, how I had sulked and fumed back then! Yet now I cling to that fading recollection with desperate fingers, like a failed merchant to her dwindling coinpurse.&amp;lt;br&amp;gt;&#039;Twas too soon after when Mother and Father were called away to Thal&#039;s eternal halls. Their sudden absence left me hollow and dazed; my ascension to the throne followed by torturous days of uncertainty steeped in sorrow. It seemed I stumbled across the desert, the sands burning one moment, freezing the next. All thought of keys and secret places were cast aside, forgotten. Why had they entrusted such a portentous gift to a daughter so young? Had they foreseen the &amp;quot;accident&amp;quot; which would befall them? Or had some other factor influenced their actions? Their true intentions are lost to time. There is only one thing I can know for certain: that the key was left in my hands for good reason.}}&lt;br /&gt;
&lt;br /&gt;
===In Father&#039;s Stead===&lt;br /&gt;
{{Quotation|Entry 5 of 12|The Amalj&#039;aa constructed Zahar&#039;ak when they came to join Ul&#039;dah in purging the undead infestation from the subterrane. And if Zahar&#039;ak was their main war camp, then the old fortifications we passed through would have served as a forward base. The question, then, is why did my parents gift me the means to visit these rusted defenses? In my late father&#039;s possessions was a diary which made reference to &amp;quot;irrefutable evidence of the alliance&amp;quot;-mayhap there is more to the place we have yet to discover.&lt;br /&gt;
&lt;br /&gt;
In life, Father was a staunch opponent of the edict to banish the so-called &amp;quot;beast tribes&amp;quot;. Arrayed against him were the Monetarists, who sought to preserve their special concessions and privileges by ousting their competitors. &#039;Twas with the backing of the Syndicate that they overruled the sultan&#039;s will, and forced their proposal into law. Unwilling to concede defeat, Father intended to take the battle to the court of public consensus. His weapons would not be easily forged documents or records, but physical proof of the Amalj&#039;aa contribution to Ul&#039;dah&#039;s continued prosperity. Then the &amp;quot;accident&amp;quot; happened, ending his plans to appeal for harmony ere they could truly begin.&lt;br /&gt;
&lt;br /&gt;
Which brings us back to this mention of evidence. I know not what form it might take, or indeed, if it yet even exists, but should a thorough search of that forgotten base provides us with clues... We are on the cusp of brokering a lasting peace with the Amalj&#039;aa-if I can but discover this elusive proof, then the aspirations Father had for our nation may finally become a reality.|}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah&#039;s Sin to Bear===&lt;br /&gt;
[[File:SildihSurveyReportEntry6.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 6 of 12| When that Amalj&#039;aa champion burst forth from his casket, the blood nigh froze within my veins. He must have suffered injury during the purge, the zombie corruption finding its way into his flesh... &lt;br /&gt;
&lt;br /&gt;
The Trader&#039;s Spurn was concocted by Ul&#039;dahn thaumaturges, and employed by the reigning sultan during our war with Sil&#039;dih. Sasagan III even knowingly propagated the fiction that it was the &#039;&#039;Sil&#039;dihns&#039;&#039; who devised this abhorrent alchemy in an effort to turn their own citizens into undying soldiers. An accusation from the House of Thorne saw Sasagan III later punished for his heinous acts, and thus ended the first Ul Dynasty. His Lies, however, would live on to become accepted history. &lt;br /&gt;
&lt;br /&gt;
This deceit was upheld by a desire to preserve not only the Ul Dynasty&#039;s authority, but also the standing of the Order of Nald&#039;thal-- an institution deeply entwined with thaumaturgical practices. And it can be said that few Ul&#039;dahns would wish to accept that their home was built upon the corpse of a city so brutally slain by their forebears. Yet without a clear view of the past, we cannot be sure of our course for the future. The sight of that rotting Amalj&#039;aa hero was all too stark a reminder: as a sultana of the House of Ul, I bear responsibility for my ancestor&#039;s atrocities. And though we suffer for the truth, even as Ishgard did for hers, the time has come to set the records aright.|}}&lt;br /&gt;
&lt;br /&gt;
===To Learn More of Myrrh===&lt;br /&gt;
{{Quotation|Entry 7 of 12|I wished to consult with the Amalj&#039;aa over a certain facet of out expedition, yet I could hardly bring up the subject during one of our regular councils. Should it become known that the royal person had been slipping out of the palace to conduct secret investigations, then my trusted escort would be caught up in an unpleasant storm of repercussions. Nay, I must be discrete. As such I approached the Amalj&#039;aa war chief at meeting&#039;s end, and engaged him with the usual empty pleasantries-eventually steering the conversation to tribal custom. I explained that the coffin of a zombie-cursed warrior had been discovered within Ul&#039;dahn territory, and wondered at the traditional rites one might perform to send his kin&#039;s unfortunate soul on to the afterlife.&lt;br /&gt;
&lt;br /&gt;
Somewhat taken aback, the war chief advised that it was of paramount importance to avoid disturbing the warrior&#039;s undead slumber. &amp;quot;Leave the coffin untouched,&amp;quot; he warned. Stand facing the valorous spirit, and perform a single bow. Offer your respects for a life well lived, celebrate the warrior&#039;s greatest victory, and then kneel in a moment of reflection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Thus did the Amalj&#039;aa mourn comrades fallen on the field of battle, burning myrrh incense at the culmination of the ritual to guide their sanctified souls unto the everlasting flame. In receiving his answer, I was suddenly struck by a cavalcade of questions I had never thought to ask. I felt ashamed at my ignorance, and am now resolved to learn more of this proud people&#039;s culture.}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah and Sil&#039;dih===&lt;br /&gt;
{{Quotation|Entry 8 of 12|When [[Belah&#039;dia]] splintered into Ul&#039;dah and Sil&#039;dih, the division only deepened with time. The history books tell the tale of escalating hostilities; of how the advent of the Trader&#039;s Spurn devastated the Sil&#039;dihns, and brought the conflict to a horrific end. Ul&#039;dah would later migrate to the site of the fallen metropolis, where even now the ruins of the past dot the landscape, or lie hidden from view deep underground. Such remnants proved useful when routing the municipal waterways, and so did they refer to this section of the subterrane as the &amp;quot;Sil&#039;dihn aqueducts&amp;quot;. Given that the war turned savage over water sources, it seems to me a designation of particularly ghoulish sensibilities.&lt;br /&gt;
&lt;br /&gt;
Distasteful naming aside, it should have come as no surprise that these old tunnels fed into other vestiges of Sil&#039;dih. And yet I was wholly unprepared to set foot in the royal palace itself! Had the structure been exposed above ground, the wind-driven sand coupled with the heat of the Thanalan sun would have led to extensive erosion. But cocooned beneath the earth as it was, its chambers have been perfectly preserved. How rare it must be to encounter ruins in such an unspoiled state. It will provide our historians with a wealth of material to study... assuming they can navigate the intervening passages. We must clear the way, first and foremost, and secure a safe path through.}}&lt;br /&gt;
&lt;br /&gt;
===Raising the Flags===&lt;br /&gt;
{{Quotation|Entry 9 of 12|When we came across the banner of Sil&#039;dih, so alike to our Ul&#039;dahn flag, I was reminded that the first sultans of those warring nations were twin brothers. Yet the reason behind the design&#039;s similarity has naught to do with sibling imitation. In Belah&#039;dia&#039;s time, &#039;twas the Flame of Magic and the Fruit of Knowledge which sat the scales of judgment. Ul&#039;dah took the Flame as its own, balancing the scales with the Gem of Affluence, whilst Sil&#039;dih claimed the Fruit, and set it against the Helm of Might. Each thought himself the rightful heir, and thus did both raise flags depicting the bounties of Belah&#039;dia.&lt;br /&gt;
&lt;br /&gt;
Both included a symbol of strength, but the difference lay in its interpretation&amp;quot; Ul&#039;dah believed in the potency of its magicks; Sil&#039;dih, in its military might. The gladiators who train in our Coliseum are mayhap the closest embodiment of Sil&#039;dihn philosophy. In fact, reflecting on the encounter now, the fierce gladiator construct lurking in the palace depths could not have been a more apt incarnation of beliefs: from the exquisite embossment of grapes upon its formidable helm, to the way its gleaming form-the same silvery hue as Sil&#039;dih&#039;s scales-Illuminated the subterranean gloom. Through all these years did it stand patient guard, faithfully serving a master centuries dead, and a nation long since fallen into ruin. &#039;Tis enough to turn one&#039;s mood melancholy.}}&lt;br /&gt;
&lt;br /&gt;
===My Mother&#039;s Eyes===&lt;br /&gt;
{{Quotation|Entry 10 of 12|How, in the name of the Nald&#039;thal, did that burglar manage to creep into a treasure chamber sealed off from the outside world for generations? Aside from the gate only my key could open, I saw no other means of entering the ruins. Although considering the prevalence of secret doors and passages in its construction, the remnants may very well have oher entrances of which I am simply not aware. Yet in spite of this mystery, I find myself lingering most on the scrawled note our thief left behind. The first item was an obvious reference to &amp;quot;Nashachite&amp;quot;, which must somehow relate to one of the ruins&#039; many riddles. &#039;Tis how it relates to me, however, that truly has my thoughts in a jumble.&lt;br /&gt;
&lt;br /&gt;
Nashachite was the name Ul&#039;dahnjewelers gave to the high-quality malachite excavated from the reopened [[Copperbell Mines]]. This was after the Calamity, of course, and thus I took umbrage at these merchants using my late mother&#039;s name as a means to promote their wares. And then I was presented with a sample. &#039;Twas as if the gentle sparkle of Mother&#039;s eyes was captured within the stone. Much to my chagrin, I found myself forced to agree that &amp;quot;Nashachite&amp;quot; was the perfect fit for this gem of exquisite green.}}&lt;br /&gt;
&lt;br /&gt;
===The Thorne Legacy===&lt;br /&gt;
[[File:SildihSurveyReportEntry11.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 11 of 12|&#039;&#039;&amp;quot;Sil&#039;dih aqueducts. Thorne. Vault.&amp;quot;&#039;&#039; I noticed these words scribbled on the back of the burglar&#039;s not we found, but was too preoccupied to give them much thought at the time. Did the intruder believe that a secret cache of Thorne riches was to be found somewhere in the waterways? An odd notion, given that the House of thorne was well known for its honesty and integrity. After all, &#039;twas a sultan of their dynasty who willingly transferred power back to the House of Ul, and there was nary a peep to imply they had any wrongful withdrawals from the royal treasury. Assuming they had secreted wealth in some hidden location, it would have been done with the full cooperation of the Ul family--with the particulars passed down to successive sultans. Father would have known of the arrangement, and he &#039;&#039;did&#039;&#039; speak of slumbering memories which should not be forgotten. Was this one of those things my parents wished me to see when I came of age?&amp;lt;br&amp;gt;I have considered a hundred potential scenarios for what they might have meant, each more fanciful than the last. And although the Sil&#039;dihn palace was indeed an eye-opening discovery, I sense that Father alluded to a matter of even deeper import...}}&lt;br /&gt;
&lt;br /&gt;
===In Parchment We Trust===&lt;br /&gt;
[[File:SildihSurveyReportEntry12.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 12 of 12|Deep beneath Ul&#039;dah, beyond the twisting tunnels of the Sil&#039;dihn aqueducts, we have discovered a vault in which slumbers a precious legacy. In its center, a catalog of evidence emblazoned with the words: &amp;quot;For coin, country, and comrades-in-arms, we bequeath this trust to the House of Ul.&amp;quot; &amp;lt;br&amp;gt;This solemn declaration, signed by the last sultan of Thorne, was followed by several pages of florid signatures--a procession of Ul&#039;dahn rulers which ends with the name of my own father. And wedged there, betwixt one page and the next, a faded missive penned in his distinctive hand. &amp;lt;br&amp;gt;Addressed with the hope that the reader be &amp;quot;our darling Nanamo,&amp;quot; the letter describes the purpose of the vault. &#039;Tis a place known only to the royal heirs; a secure archive wherein evidence of Ul&#039;dah&#039;s alliance with the Amalj&#039;aa is preserved. And though tradition dictated that this trust be passed on by word of mouth, Father felt that, should worst come to worst, &#039;twas safer to have an explanation committed to parchment. &amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Dearest Nanamo, we wonder what manner of woman you have become. We know the role of sultana will challenge you in myriad ways, but no matter how your rule unfolds, remember that you shall ever be our greatest achievement. Seize what happiness you may each day, for joy is worth more than all the gil in Ul&#039;dah.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;Mother. Father. Be assured that &#039;tis not sorrow which causes these tears to fall, but overwhelming pride. Now, in this moment, I am simply happy to be your daughter.|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Books and Documents]][[Category:Ul&#039;dah]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480852</id>
		<title>Sil&#039;dih Survey Record</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sil%27dih_Survey_Record&amp;diff=480852"/>
		<updated>2022-11-06T23:47:18Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Sil&#039;dih Survey Record is a series of short lore excerpts about [[The Sil&#039;dihn Subterrane]], unlocked as the player clears different paths of the dungeon.&lt;br /&gt;
&lt;br /&gt;
There are twelve entries in total to unlock.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
{{section-stub|Additional entries need to be filled in!}}&lt;br /&gt;
&lt;br /&gt;
===Whom the Silkie Serves===&lt;br /&gt;
[[File:SildihSurveyReportEntry1.jpg|thumb| 500 px]]&lt;br /&gt;
{{Quotation|Entry 1 of 12|What a surprise to learn that the old palace silkie was a creation of Mother&#039;s! The discovery impelled me to pursue the topic with [[Papashan]], who, of anyone besides Father, knew my mother best of all. Naturally, I was circumspect in my inquiries, lest he become aware of my subterranean explorations.&lt;br /&gt;
&lt;br /&gt;
With fond remembrance, Papashan spoke of Mother&#039;s penchant for cleaning--a habit she refused to surrender even after taking up residence in the royal chambers. Her ladies-in-waiting were positively scandalized, and hid away every brush and broom that the sultana&#039;s hands not be sullied by common grime. Denied the usual tools of sanitation, Mother retaliated by employing a Sharlayan tutor, whereby she acquired the arts necessary to manifest a massive, mouselike familiar. Ingrained with an obsessive dislike of dirt, this arcane entity would even corner the palace guards to scrub spots from their armor--to the great amusement of the household staff. Then one day, without fanfare, the sikie was simply gone.&lt;br /&gt;
&lt;br /&gt;
I suspect the cause of its disappearance lay in the deepening conflict with the Monetarists; with less and less time to slip away from the palace, Mother likely set her familiar to protect and maintain the secret garden in her absence. Yet what a stubborn and willful soul she was! To create a servant for cleaning is one thing, but to imbue it with such unbridled power is quite another!}}&lt;br /&gt;
&lt;br /&gt;
===Pride and Acceptance===&lt;br /&gt;
{{Quotation|Entry 2 of 12|With a mind to prepare for future explorations, I begin trawling through the palace archives in search of documents with even a tangential mention of [[Sil&#039;dih]]. For the most part, however, the shelves held little in the way of new information. The only account to snare my attention was that of the Ul&#039;dahn soldier, who had written of his experience fighting alongside the [[Amalj&#039;aa]] during the zombie purge. His report touched upon the different approach his new allies took to warfare, and how those differences impeded their cooperative efforts.&lt;br /&gt;
&lt;br /&gt;
It was said that the undead which flooded the waterways were beyond counting, and varied wildly in individual strength. The most effective strategy, or so this soldier believed, was to focus their efforts on the weaker zombies, and thus whittle the horde down to a more manageable size. Not so the Amalj&#039;aa. When presented with the choice, the proud warriors would always seek to slay the mightiest enemies first. This display of superiority, they explained to the exasperated Ul&#039;dahn, was the best way to wage war. To do otherwise-to begin engagement with the lesser foe-would cast doubt upon one&#039;s martial prowess.&lt;br /&gt;
&lt;br /&gt;
&#039;Twould seem they learned to respect each other&#039;s reasoning, yet ultimately fought their battles as their peoples preferred. The Ul&#039;dahn soldier returned to his former tactic, targeting the weakest undead for his initial assaults. An interesting point of culture, mayhap, but a helpful one? That remains to be seen.}}&lt;br /&gt;
&lt;br /&gt;
===A Spot in the Sunlight===&lt;br /&gt;
[[File:SildihSurveyReportEntry3.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 3 of 12| He, a member of the royal family. She, the daughter of a modest merchant house. They met at a palace banquet--an opportunity to mix with the notables of commerce--and it was love at first sight. Ah, I adore that story-- &#039;tis so very romantic. Mother would go on to tell me of the secluded place her and Father would visit ere they were bound in marriage; of a sun-dappled garden at the end of a secret tunnel, where they could enjoy each other&#039;s company away from prying eyes and judgmental stares. In other words, a perfect description of the sanctuary we discovered on our recent foray.&amp;lt;br&amp;gt;When they did at last announce the details of their engagement, the location of this magical place where Father proposed to Mother became the subject of much rumor and debate. I am told that the city&#039;s merchants, being the same incorrigible creatures then as they are now, seized upon this furor to turn a tidy profit. They never did come close to the truth of it, but after visiting the spot myself, &#039;tis easy to see why it has remained undisturbed. I imagine the two of them in their younger years, whiling away an idle morning amidst the dawn-kissed petals, their haven protected beneath a barrier of Thanalan&#039;s scorching sand, and I cannot help but smile. Never until now have I managed to think of them without a pang of sadness. Have I been captive to grief for so very long...?}}&lt;br /&gt;
&lt;br /&gt;
===A Key Memory===&lt;br /&gt;
[[File:SildihSurveyReportEntry4.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 4 of 12|On my fifth nameday, my parents gifted me with a key wrought in silver--but not the knowledge of what it opened. &amp;quot;When you are a woman grown, we will take you to the precious place this key protects,&amp;quot; Mother had explained. Father had nodded saying it was &amp;quot;where slumbers the memories which neither we, nor Ul&#039;dah, should ever forget.&amp;quot; I, a child of five, understood only that I was being forced to wait for my true present. Oh, how I had sulked and fumed back then! Yet now I cling to that fading recollection with desperate fingers, like a failed merchant to her dwindling coinpurse.&amp;lt;br&amp;gt;&#039;Twas too soon after when Mother and Father were called away to Thal&#039;s eternal halls. Their sudden absence left me hollow and dazed; my ascension to the throne followed by torturous days of uncertainty steeped in sorrow. It seemed I stumbled across the desert, the sands burning one moment, freezing the next. All thought of keys and secret places were cast aside, forgotten. Why had they entrusted such a portentous gift to a daughter so young? Had they foreseen the &amp;quot;accident&amp;quot; which would befall them? Or had some other factor influenced their actions? Their true intentions are lost to time. There is only one thing I can know for certain: that the key was left in my hands for good reason.}}&lt;br /&gt;
&lt;br /&gt;
===In Father&#039;s Stead===&lt;br /&gt;
{{Quotation|Entry 5 of 12|The Amalj&#039;aa constructed Zahar&#039;ak when they came to join Ul&#039;dah in purging the undead infestation from the subterrane. And if Zahar&#039;ak was their main war camp, then the old fortifications we passed through would have served as a forward base. The question, then, is why did my parents gift me the means to visit these rusted defenses? In my late father&#039;s possessions was a diary which made reference to &amp;quot;irrefutable evidence of the alliance&amp;quot;-mayhap there is more to the place we have yet to discover.&lt;br /&gt;
&lt;br /&gt;
In life, Father was a staunch opponent of the edict to banish the so-called &amp;quot;beast tribes&amp;quot;. Arrayed against him were the Monetarists, who sought to preserve their special concessions and privileges by ousting their competitors. &#039;Twas with the backing of the Syndicate that they overruled the sultan&#039;s will, and forced their proposal into law. Unwilling to concede defeat, Father intended to take the battle to the court of public consensus. His weapons would not be easily forged documents or records, but physical proof of the Amalj&#039;aa contribution to Ul&#039;dah&#039;s continued prosperity. Then the &amp;quot;accident&amp;quot; happened, ending his plans to appeal for harmony ere they could truly begin.&lt;br /&gt;
&lt;br /&gt;
Which brings us back to this mention of evidence. I know not what form it might take, or indeed, if it yet even exists, but should a thorough search of that forgotten base provides us with clues... We are on the cusp of brokering a lasting peace with the Amalj&#039;aa-if I can but discover this elusive proof, then the aspirations Father had for our nation may finally become a reality.|}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah&#039;s Sin to Bear===&lt;br /&gt;
[[File:SildihSurveyReportEntry6.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation| Entry 6 of 12| When that Amalj&#039;aa champion burst forth from his casket, the blood nigh froze within my veins. He must have suffered injury during the purge, the zombie corruption finding its way into his flesh... &lt;br /&gt;
&lt;br /&gt;
The Trader&#039;s Spurn was concocted by Ul&#039;dahn thaumaturges, and employed by the reigning sultan during our war with Sil&#039;dih. Sasagan III even knowingly propagated the fiction that it was the &#039;&#039;Sil&#039;dihns&#039;&#039; who devised this abhorrent alchemy in an effort to turn their own citizens into undying soldiers. An accusation from the House of Thorne saw Sasagan III later punished for his heinous acts, and thus ended the first Ul Dynasty. His Lies, however, would live on to become accepted history. &lt;br /&gt;
&lt;br /&gt;
This deceit was upheld by a desire to preserve not only the Ul Dynasty&#039;s authority, but also the standing of the Order of Nald&#039;thal-- an institution deeply entwined with thaumaturgical practices. And it can be said that few Ul&#039;dahns would wish to accept that their home was built upon the corpse of a city so brutally slain by their forebears. Yet without a clear view of the past, we cannot be sure of our course for the future. The sight of that rotting Amalj&#039;aa hero was all too stark a reminder: as a sultana of the House of Ul, I bear responsibility for my ancestor&#039;s atrocities. And though we suffer for the truth, even as Ishgard did for hers, the time has come to set the records aright.|}}&lt;br /&gt;
&lt;br /&gt;
===To Learn More of Myrrh===&lt;br /&gt;
{{Quotation|Entry 7 of 12|I wished to consult with the Amalj&#039;aa over a certain facet of out expedition, yet I could hardly bring up the subject during one of our regular councils. Should it become known that the royal person had been slipping out of the palace to conduct secret investigations, then my trusted escort would be caught up in an unpleasant storm of repercussions. Nay, I must be discrete. As such I approached the Amalj&#039;aa war chief at meeting&#039;s end, and engaged him with the usual empty pleasantries-eventually steering the conversation to tribal custom. I explained that the coffin of a zombie-cursed warrior had been discovered within Ul&#039;dahn territory, and wondered at the traditional rites one might perform to send his kin&#039;s unfortunate soul on to the afterlife.&lt;br /&gt;
&lt;br /&gt;
Somewhat taken aback, the war chief advised that it was of paramount importance to avoid disturbing the warrior&#039;s undead slumber. &amp;quot;Leave the coffin untouched,&amp;quot; he warned. Stand facing the valorous spirit, and perform a single bow. Offer your respects for a life well lived, celebrate the warrior&#039;s greatest victory, and then kneel in a moment of reflection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Thus did the Amalj&#039;aa mourn comrades fallen on the field of battle, burning myrrh incense at the culmination of the ritual to guide their sanctified souls unto the everlasting flame. In receiving his answer, I was suddenly struck by a cavalcade of questions I had never thought to ask. I felt ashamed at my ignorance, and am now resolved to learn more of this proud people&#039;s culture.}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah and Sil&#039;dih===&lt;br /&gt;
{{Quotation|Entry 8 of 12|When [[Belah&#039;dia]] splintered into Ul&#039;dah and Sil&#039;dih, the division only deepened with time. The history books tell the tale of escalating hostilities; of how the advent of the Trader&#039;s Spurn devastated the Sil&#039;dihns, and brought the conflict to a horrific end. Ul&#039;dah would later migrate to the site of the fallen metropolis, where even now the ruins of the past dot the landscape, or lie hidden from view deep underground. Such remnants proved useful when routing the municipal waterways, and so did they refer to this section of the subterrane as the &amp;quot;Sil&#039;dihn aqueducts&amp;quot;. Given that the war turned savage over water sources, it seems to me a designation of particularly ghoulish sensibilities.&lt;br /&gt;
&lt;br /&gt;
Distasteful naming aside, it should have come as no surprise that these old tunnels fed into other vestiges of Sil&#039;dih. And yet I was wholly unprepared to set foot in the royal palace itself! Had the structure been exposed above ground, the wind-driven sand coupled with the heat of the Thanalan sun would have led to extensive erosion. But cocooned beneath the earth as it was, its chambers have been perfectly preserved. How rare it must be to encounter ruins in such an unspoiled state. It will provide our historians with a wealth of material to study... assuming they can navigate the intervening passages. We must clear the way, first and foremost, and secure a safe path through.}}&lt;br /&gt;
&lt;br /&gt;
===Raising the Flags===&lt;br /&gt;
{{Quotation|Entry 9 of 12|When we came across the banner of Sil&#039;dih, so alike to our Ul&#039;dahn flag, I was reminded that the first sultans of those warring nations were twin brothers. Yet the reason behind the design&#039;s similarity has naught to do with sibling imitation. In Belah&#039;dia&#039;s time, &#039;twas the Flame of Magic and the Fruit of Knowledge which sat the scales of judgment. Ul&#039;dah took the Flame as its own, balancing the scales with the Gem of Affluence, whilst Sil&#039;dih claimed the Fruit, and set it against the Helm of Might. Each thought himself the rightful heir, and thus did both raise flags depicting the bounties of Belah&#039;dia.&lt;br /&gt;
&lt;br /&gt;
Both included a symbol of strength, but the difference lay in its interpretation&amp;quot; Ul&#039;dah believed in the potency of its magicks; Sil&#039;dih, in its military might. The gladiators who train in our Coliseum are mayhap the closest embodiment of Sil&#039;dihn philosophy. In fact, reflecting on the encounter now, the fierce gladiator construct lurking in the palace depths could not have been a more apt incarnation of beliefs: from the exquisite embossment of grapes upon its formidable helm, to the way its gleaming form-the same silvery hue as Sil&#039;dih&#039;s scales-Illuminated the subterranean gloom. Through all these years did it stand patient guard, faithfully serving a master centuries dead, and a nation long since fallen into ruin. &#039;Tis enough to turn one&#039;s mood melancholy.}}&lt;br /&gt;
&lt;br /&gt;
===My Mother&#039;s Eyes===&lt;br /&gt;
{{Quotation|Entry 10 of 12|How, in the name of the Nald&#039;thal, did that burglar manage to creep into a treasure chamber sealed off from the outside world for generations? Aside from the gate only my key could open, I saw no other means of entering the ruins. Although considering the prevalence of secret doors and passages in its construction, the remnants may very well have oher entrances of which I am simply not aware. Yet in spite of this mystery, I find myself lingering most on the scrawled note our thief left behind. The first item was an obvious reference to &amp;quot;Nashachite&amp;quot;, which must somehow relate to one of the ruins&#039; many riddles. &#039;Tis how it relates to me, however, that truly has my thoughts in a jumble.&lt;br /&gt;
&lt;br /&gt;
Nashachite was the name Ul&#039;dahnjewelers gave to the high-quality malachite excavated from the reopened [[Copperbell Mines]]. This was after the Calamity, of course, and thus I took umbrage at these merchants using my late mother&#039;s name as a means to promote their wares. And then I was presented with a sample. &#039;Twas as if the gentle sparkle of Mother&#039;s eyes was captured within the stone. Much to my chagrin, I found myself forced to agree that &amp;quot;Nashachite&amp;quot; was the perfect fit for this gem of exquisite green.}}&lt;br /&gt;
&lt;br /&gt;
===The Thorne Legacy===&lt;br /&gt;
[[File:SildihSurveyReportEntry11.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 11 of 12|&#039;&#039;&amp;quot;Sil&#039;dih aqueducts. Thorne. Vault.&amp;quot;&#039;&#039; I noticed these words scribbled on the back of the burglar&#039;s not we found, but was too preoccupied to give them much thought at the time. Did the intruder believe that a secret cache of Thorne riches was to be found somewhere in the waterways? An odd notion, given that the House of thorne was well known for its honesty and integrity. After all, &#039;twas a sultan of their dynasty who willingly transferred power back to the House of Ul, and there was nary a peep to imply they had any wrongful withdrawals from the royal treasury. Assuming they had secreted wealth in some hidden location, it would have been done with the full cooperation of the Ul family--with the particulars passed down to successive sultans. Father would have known of the arrangement, and he &#039;&#039;did&#039;&#039; speak of slumbering memories which should not be forgotten. Was this one of those things my parents wished me to see when I came of age?&amp;lt;br&amp;gt;I have considered a hundred potential scenarios for what they might have meant, each more fanciful than the last. And although the Sil&#039;dihn palace was indeed an eye-opening discovery, I sense that Father alluded to a matter of even deeper import...}}&lt;br /&gt;
&lt;br /&gt;
===In Parchment We Trust===&lt;br /&gt;
[[File:SildihSurveyReportEntry12.jpg|thumb|500 px]]&lt;br /&gt;
{{Quotation|Entry 12 of 12|Deep beneath Ul&#039;dah, beyond the twisting tunnels of the Sil&#039;dihn aqueducts, we have discovered a vault in which slumbers a precious legacy. In its center, a catalog of evidence emblazoned with the words: &amp;quot;For coin, country, and comrades-in-arms, we bequeath this trust to the House of Ul.&amp;quot; &amp;lt;br&amp;gt;This solemn declaration, signed by the last sultan of Thorne, was followed by several pages of florid signatures--a procession of Ul&#039;dahn rulers which ends with the name of my own father. And wedged there, betwixt one page and the next, a faded missive penned in his distinctive hand. &amp;lt;br&amp;gt;Addressed with the hope that the reader be &amp;quot;our darling Nanamo,&amp;quot; the letter describes the purpose of the vault. &#039;Tis a place known only to the royal heirs; a secure archive wherein evidence of Ul&#039;dah&#039;s alliance with the Amalj&#039;aa is preserved. And though tradition dictated that this trust be passed on by word of mouth, Father felt that, should worst come to worst, &#039;twas safer to have an explanation committed to parchment. &amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Dearest Nanamo, we wonder what manner of woman you have become. We know the role of sultana will challenge you in myriad ways, but no matter how your rule unfolds, remember that you shall ever be our greatest achievement. Seize what happiness you may each day, for joy is worth more than all the gil in Ul&#039;dah.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;Mother. Father. Be assured that &#039;tis not sorrow which causes these tears to fall, but overwhelming pride. Now, in this moment, I am simply happy to be your daughter.|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/Books and Documents]][[Category:Ul&#039;dah]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479745</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479745"/>
		<updated>2022-11-02T07:42:00Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying the HUD==&lt;br /&gt;
There are many options for customizing one&#039;s HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positioning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use your mouse to drag the selected element to your desired position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggle Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.&lt;br /&gt;
This feature can also be accessed by right-clicking any HUD element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two methods for changing the size of UI elements.&lt;br /&gt;
*Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.&lt;br /&gt;
*After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can adjust the transparency of most HUD elements.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Layouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.&lt;br /&gt;
&lt;br /&gt;
===Switching the Job Gauge to Simple Mode===&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 6.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The job gauge is a UI element used to keep track of certain job-specific statuses and resources.&lt;br /&gt;
&lt;br /&gt;
The aesthetic design of this gauge is tailored to each job. The simple mode, however, is a minimalist layout that shows only essential information.&lt;br /&gt;
&lt;br /&gt;
To change the job gauge to simple mode, first select System from the main menu, then open the HUD Layout menu. From the Current UI Element drop-down menu, select the job gauge you wish to change, then use the neighboring gear icon button to access UI Element Settings.&lt;br /&gt;
&lt;br /&gt;
Selecting the box &amp;quot;Switch Job Gauge to Simple Mode&amp;quot; will change the appearance of the gauge.&lt;br /&gt;
&lt;br /&gt;
==Adding Abilities to the Hotbar/Crossbar==&lt;br /&gt;
The cross hotbar can be used by holding either LT or RT (L2 or R2 on PS5™/PS4™) and the corresponding directional or action button. But first, you will need to register actions to the cross hotbar, as described below.&lt;br /&gt;
&lt;br /&gt;
[[File:Assign Abilities 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
From the main menu, select Character and open the Actions &amp;amp; Traits menu. From the tabs on the left you can peruse several categories containing various actions to register to your hotbar.&lt;br /&gt;
&lt;br /&gt;
[[File:Assign Abilities 4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
When you&#039;ve found an action you wish to register to the cross hotbar, press X (on PS5/PS4) to open the Hotbar Palette.&lt;br /&gt;
&lt;br /&gt;
[[File:Assign Abilities 3.jpg|500px]]&lt;br /&gt;
[[File:Assign Abilities 2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
With the Hotbar Palette open, press the button combination you wish to assign your selected action to. ALternatively, you can drag and drop the ability to the desired slot on PC.&lt;br /&gt;
&lt;br /&gt;
[[File:Assign Abilities 5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Once registered to your cross hotbar, actions can be used at any time via their corresponding button combinations.&lt;br /&gt;
&lt;br /&gt;
*For more information on Control layouts and options, please visit the [[Controls]] page.&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Quest Icons==&lt;br /&gt;
&lt;br /&gt;
Important quests, such as main scenario quests or those that unlock game content, are identified by unique icons.&lt;br /&gt;
&lt;br /&gt;
[[File:Quest Types 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Certain quests offer large amounts of experience points, which are ideal when leveling your character. Others unlock helpful game features such as chocobo companions and the ability to dye equipment. Of course, if you&#039;re not certain of which quests to undertake, it is always recommended to continue progression through main scenario quests.&lt;br /&gt;
&lt;br /&gt;
===Changing Icons===&lt;br /&gt;
Quest icons may change as you progress, indicating NPCs or places where you may proceed. Should they turn red, it means you do not meet the requirements to do so. In such cases, check the duty list or journal for hints on how to continue. The journal can be found under Duty in the main menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Quest Changes.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Other icons may also appear over the heads of NPCs, indicating the availability of content.&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_5.jpg&amp;diff=479744</id>
		<title>File:Assign Abilities 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_5.jpg&amp;diff=479744"/>
		<updated>2022-11-02T07:38:34Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI guide for abilities from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_2.jpg&amp;diff=479743</id>
		<title>File:Assign Abilities 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_2.jpg&amp;diff=479743"/>
		<updated>2022-11-02T07:37:31Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI guide for abilities from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_3.jpg&amp;diff=479742</id>
		<title>File:Assign Abilities 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_3.jpg&amp;diff=479742"/>
		<updated>2022-11-02T07:37:05Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI guide for abilities from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_4.jpg&amp;diff=479741</id>
		<title>File:Assign Abilities 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_4.jpg&amp;diff=479741"/>
		<updated>2022-11-02T07:35:42Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI guide for abilities from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_1.jpg&amp;diff=479740</id>
		<title>File:Assign Abilities 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Assign_Abilities_1.jpg&amp;diff=479740"/>
		<updated>2022-11-02T07:34:50Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UI guide for abilities from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479739</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479739"/>
		<updated>2022-11-02T07:24:43Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying the HUD==&lt;br /&gt;
There are many options for customizing one&#039;s HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positioning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use your mouse to drag the selected element to your desired position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggle Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.&lt;br /&gt;
This feature can also be accessed by right-clicking any HUD element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two methods for changing the size of UI elements.&lt;br /&gt;
*Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.&lt;br /&gt;
*After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can adjust the transparency of most HUD elements.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Layouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.&lt;br /&gt;
&lt;br /&gt;
===Switching the Job Gauge to Simple Mode===&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 6.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The job gauge is a UI element used to keep track of certain job-specific statuses and resources.&lt;br /&gt;
&lt;br /&gt;
The aesthetic design of this gauge is tailored to each job. The simple mode, however, is a minimalist layout that shows only essential information.&lt;br /&gt;
&lt;br /&gt;
To change the job gauge to simple mode, first select System from the main menu, then open the HUD Layout menu. From the Current UI Element drop-down menu, select the job gauge you wish to change, then use the neighboring gear icon button to access UI Element Settings.&lt;br /&gt;
&lt;br /&gt;
Selecting the box &amp;quot;Switch Job Gauge to Simple Mode&amp;quot; will change the appearance of the gauge.&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Quest Icons==&lt;br /&gt;
&lt;br /&gt;
Important quests, such as main scenario quests or those that unlock game content, are identified by unique icons.&lt;br /&gt;
&lt;br /&gt;
[[File:Quest Types 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Certain quests offer large amounts of experience points, which are ideal when leveling your character. Others unlock helpful game features such as chocobo companions and the ability to dye equipment. Of course, if you&#039;re not certain of which quests to undertake, it is always recommended to continue progression through main scenario quests.&lt;br /&gt;
&lt;br /&gt;
===Changing Icons===&lt;br /&gt;
Quest icons may change as you progress, indicating NPCs or places where you may proceed. Should they turn red, it means you do not meet the requirements to do so. In such cases, check the duty list or journal for hints on how to continue. The journal can be found under Duty in the main menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Quest Changes.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Other icons may also appear over the heads of NPCs, indicating the availability of content.&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Quest_Changes.jpg&amp;diff=479738</id>
		<title>File:Quest Changes.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Quest_Changes.jpg&amp;diff=479738"/>
		<updated>2022-11-02T07:23:52Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;different states quest icons can take&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Quest_Types_1.jpg&amp;diff=479737</id>
		<title>File:Quest Types 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Quest_Types_1.jpg&amp;diff=479737"/>
		<updated>2022-11-02T07:22:29Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different quest icons&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479736</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479736"/>
		<updated>2022-11-02T06:57:51Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Modifying the HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying the HUD==&lt;br /&gt;
There are many options for customizing one&#039;s HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positioning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use your mouse to drag the selected element to your desired position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggle Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.&lt;br /&gt;
This feature can also be accessed by right-clicking any HUD element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two methods for changing the size of UI elements.&lt;br /&gt;
*Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.&lt;br /&gt;
*After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can adjust the transparency of most HUD elements.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Layouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.&lt;br /&gt;
&lt;br /&gt;
===Switching the Job Gauge to Simple Mode===&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 6.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The job gauge is a UI element used to keep track of certain job-specific statuses and resources.&lt;br /&gt;
&lt;br /&gt;
The aesthetic design of this gauge is tailored to each job. The simple mode, however, is a minimalist layout that shows only essential information.&lt;br /&gt;
&lt;br /&gt;
To change the job gauge to simple mode, first select System from the main menu, then open the HUD Layout menu. From the Current UI Element drop-down menu, select the job gauge you wish to change, then use the neighboring gear icon button to access UI Element Settings.&lt;br /&gt;
&lt;br /&gt;
Selecting the box &amp;quot;Switch Job Gauge to Simple Mode&amp;quot; will change the appearance of the gauge.&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_6.jpg&amp;diff=479735</id>
		<title>File:Adjust HUD 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_6.jpg&amp;diff=479735"/>
		<updated>2022-11-02T06:56:29Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from the lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479734</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479734"/>
		<updated>2022-11-02T06:49:50Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Heads Up Display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying the HUD==&lt;br /&gt;
There are many options for customizing one&#039;s HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 1.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positioning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use your mouse to drag the selected element to your desired position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggle Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.&lt;br /&gt;
This feature can also be accessed by right-clicking any HUD element.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two methods for changing the size of UI elements.&lt;br /&gt;
*Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.&lt;br /&gt;
*After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transparency Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can adjust the transparency of most HUD elements.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Layouts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Adjust HUD 5.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_5.jpg&amp;diff=479733</id>
		<title>File:Adjust HUD 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_5.jpg&amp;diff=479733"/>
		<updated>2022-11-02T06:48:17Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_4.jpg&amp;diff=479732</id>
		<title>File:Adjust HUD 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_4.jpg&amp;diff=479732"/>
		<updated>2022-11-02T06:47:13Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_3.jpg&amp;diff=479731</id>
		<title>File:Adjust HUD 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_3.jpg&amp;diff=479731"/>
		<updated>2022-11-02T06:45:22Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_2.jpg&amp;diff=479730</id>
		<title>File:Adjust HUD 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_2.jpg&amp;diff=479730"/>
		<updated>2022-11-02T06:43:54Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from the Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_1.jpg&amp;diff=479729</id>
		<title>File:Adjust HUD 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Adjust_HUD_1.jpg&amp;diff=479729"/>
		<updated>2022-11-02T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD mod steps from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479728</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479728"/>
		<updated>2022-11-02T06:36:01Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479727</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479727"/>
		<updated>2022-11-02T06:35:41Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCLEFT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479726</id>
		<title>Graphical user interface</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Graphical_user_interface&amp;diff=479726"/>
		<updated>2022-11-02T06:35:16Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Heads Up Display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{getting started heading}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Graphical user interface]] or &#039;&#039;&#039;user interface&#039;&#039;&#039; or &#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/uiguide/ Official UI Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
==Heads Up Display==&lt;br /&gt;
&#039;&#039;&#039;Out of Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 1.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Information===&lt;br /&gt;
Displays your current/home world, any in-game mail you currently have not opened, your connection, as well as the various times, such as Local Time (LT), Server Time (ST) and Eorzea Time (ET).&lt;br /&gt;
&lt;br /&gt;
===Main Scenario Guide===&lt;br /&gt;
Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.&lt;br /&gt;
&lt;br /&gt;
===Party List===&lt;br /&gt;
The party list displays the vital stats of all current party members, with your character&#039;s information always appearing at the top. Individual party members can be targeted by clicking on their names.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Hiding the Party List&#039;&#039;&#039;&lt;br /&gt;
If you wish to hide the party list when you are not in a party, access the Party List tab under UI Settings in the Character Configuration menu and select &amp;quot;Hide party list when solo.&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &lt;br /&gt;
* &#039;&#039;This option is set to ON by default.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Log Window===&lt;br /&gt;
Quest dialogue, system messages, conversations with other players, and more are displayed here. The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Using the Log Filter&#039;&#039;&#039;&lt;br /&gt;
Filters for text that appears in each tab of the log window can be customized, allowing players to hide or display information as they see fit. To access log filters, select the tab you wish to edit under the General tab of Log Window Settings in the Character Configuration menu.&lt;br /&gt;
&lt;br /&gt;
===Hotbar===&lt;br /&gt;
Player actions, emotes, items, macros and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockbar&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:lock bar icon1.png]] || New commands can be added to the hotbar at any time by dragging and dropping them into the desired slot. Clicking on the padlock locks the actions to the bar, preventing the accidental movement or discarding of an icon. Hotbar icon position is saved for each class, regardless of whether or not the Lock Bar feature is activated.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;The lock setting for hotbars is independent of cross hotbar settings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===4. Parameter Bar===&lt;br /&gt;
The parameter bar displays your current HP, MP/CP/GP, and  experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rested Bonus&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
| [[file:rested bonus icon1.png]] || Upon entering a sanctuary, such as an inn room or aetheryte camp, this icon will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 1.png]]&lt;br /&gt;
&lt;br /&gt;
Rested bonus accrued beyond current level.&lt;br /&gt;
&lt;br /&gt;
[[file:rested bonus accrued 2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Minimap===&lt;br /&gt;
Displays the current location of your character, as well as the location of nearby landmarks such as shops, aetherytes, and quest destinations. It also displays the location of enemies (red dots) and allies (blue dots). Additionally, the sun icon bordering the minimap moves to represent the time of day.&lt;br /&gt;
* &#039;&#039;To view the map when using a mouse and keyboard, click the minimap at the top right of the screen. When using a gamepad, press X&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.&lt;br /&gt;
&lt;br /&gt;
===Duty List===&lt;br /&gt;
Displays active quest titles and objectives. Clicking on the quest title opens the journal, while clicking on the objectives displays the location of those objectives on your map.&lt;br /&gt;
&lt;br /&gt;
===Gear and Inventory Grid===&lt;br /&gt;
The set of dots on the left represent your character&#039;s gear slots. The set of dots on the right, your inventory. Clicking on the sets opens the respective menus.&lt;br /&gt;
&lt;br /&gt;
===Main Menu===&lt;br /&gt;
* &#039;&#039;Some features cannot be accessed until they are unlocked, and therefore may not be available at the game&#039;s onset&#039;&#039;. [[file:main menu icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:character icon1.png]] &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stance&#039;&#039;&#039; || Sheathe/unsheathe your main arm.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Actions &amp;amp; Traits&#039;&#039;&#039; || View and manage the actions and traits available to your character, as well as set them to your hotbars.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Currency List&#039;&#039;&#039; || Displays information on all currencies in possession.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; || Displays detailed information on your character, including attributes, gear, class levels, background data, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armoury Chest&#039;&#039;&#039; || Display gear stored in your Armoury Chest. All gear obtained is automatically moved to the chest and sorted by type. From here it can be equipped, repaired, or returned to your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inventory&#039;&#039;&#039; || Displays a list of all crystals and items in your inventory. From this list, items can be equipped, used, discarded, or sorted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companions&#039;&#039;&#039; || Displays information on your summonable companions, including level, class, and available actions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Guide&#039;&#039;&#039; || Displays detailed information on the mounts you have acquired.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Minion Guide&#039;&#039;&#039; || Displays detailed information on the minions you have collected.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PvP Profile&#039;&#039;&#039; || View PvP information for your character such as rank and performance records, as well as register PvP actions to your hotbar.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Gold Saucer&#039;&#039;&#039; || Displays various information pertaining to the Gold Saucer, including MGP in possession, Cactpot draw times, Triple Triad tournament results, personal deck makeup, Lord of Verminion hotbar settings, and race chocobo status.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Achievements&#039;&#039;&#039; || Displays a list of in-game achievements, as well as the conditions for obtaining them.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:duty icon1.png]] &#039;&#039;&#039;Duty&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of nearby quests and duties currently available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Collection&#039;&#039;&#039; || Displays a list of collection items available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Key Items&#039;&#039;&#039; || Displays a list of items used only in specific quests. If a quest is abandoned, all key items associated with it will be discarded.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Journal&#039;&#039;&#039; || Displays a list of all current and completed quests, levequests, and company missions. From this list, objectives and locations can be confirmed, and duty can be abandoned.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Finder&#039;&#039;&#039; || Discover and join solo and party-based duties such as instanced raids and guildhests without having to gather a party yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raid Finder&#039;&#039;&#039; || Challenge the latest high-level raids. Adjustable search settings allow for solo players or parties under the minimum member requirements to be matched with players with the same goals.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&amp;amp;C Dungeon Finder&#039;&#039;&#039; || Displays the Variant and Criterion Dungeons Finder window.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Support&#039;&#039;&#039; || Duty Support allows the player to partake a more single-player experience, by participating on certain duties using allied/story related NPCs instead of forming groups with other players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trust&#039;&#039;&#039; || Similar to Duty Support, it allows the player to participate on duties from Shadowbringer and Endwalker expansions, accompanied by the Scions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Duty Recorder&#039;&#039;&#039; || The Duty Recorder allows the player to record the game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Game+ &#039;&#039;&#039; || New Game+ allows the player to revive previously completed chapters of the Main Story Quest, Chronicles of a New Era quests, Side Story quests, Role quests, Crafting quests and Gathering quests.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall of the Novice&#039;&#039;&#039; || Grants entrance to the Hall of the Novice and access to their regimen of training exercises designed to teach new Disciples of War and Magic the basics of combat for tank, healer, and DPS roles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Timers&#039;&#039;&#039; || Displays time remaining for various duties such as beast tribe dailies and levequest allowance allotment.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:logs icon1.png]] &#039;&#039;&#039;Logs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recommendations&#039;&#039;&#039; || Displays a list of hunting objectives for Disciples of War and Magic. Information on monster habitat, kills recorded, and experience earned is also available.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sightseeing Log&#039;&#039;&#039; || Displays information on sightseeing vistas.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crafting Log&#039;&#039;&#039; || Opens the crafting interface from which you can select items to synthesize.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gathering Log&#039;&#039;&#039; || Displays information on items previously gathered, as well as mining and logging locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fishing Log&#039;&#039;&#039; || Displays information on your previous catches, as well as fishing hole locations categorized by area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fish Guide&#039;&#039;&#039; || Displays details on all the fish you have caught, where you caught them, as well as your personal records.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orchestrion List&#039;&#039;&#039; || Displays information on orchestrion rolls obtained.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Challenge Log&#039;&#039;&#039; || Displays a list of challenges that you can undertake. Information on progress and rewards is also available. Progress is reset on a weekly basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:travel icon1.png]] &#039;&#039;&#039;Travel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aether Currents&#039;&#039;&#039; || Displays attunement information for aether currents.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mount Speed&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map&#039;&#039;&#039; || Opens the map of your current location. Maps contain information on party members, aetherytes, shops, guilds, and quest destinations. Maps can also be zoomed in or out, or swapped with region or world maps.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Teleport&#039;&#039;&#039; || Instantly travel to any aetheryte to which you have previously attuned. A fee will be collected upon your arrival.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Return&#039;&#039;&#039; || Instantly return to your current home point (or dungeon starting point). No aetheryte usage fee is required, but you can only use the spell once every 15 minutes (earth time).&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:party overview icon1.png]] &#039;&#039;&#039;Party Overview&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Members&#039;&#039;&#039; || Displays a list of your current party members. From this list you can change member order, and if you are leader, kick other players or dissolve the party altogether.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Party Finder&#039;&#039;&#039; || Displays mount movement speed for every area.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This feature is unlocked after progressing to a certain point&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Signs&#039;&#039;&#039; || Mark targets with various different signs to make them easier for party and alliance members to distinguish.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waymarks&#039;&#039;&#039; || Place markers to guide your party and alliance members to a destination.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ready Check&#039;&#039;&#039; || Confirm the readiness of other party and/or alliance members.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Countdown&#039;&#039;&#039; || Set and display a numerical countdown visible by all party and alliance members.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|[[file:social icon1.png]] &#039;&#039;&#039;Social&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Search&#039;&#039;&#039; || Search for other players using variables such as name, class, level, and online status.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Emotes&#039;&#039;&#039; || Displays a list of available emote commands which can be executed from the list, or set to your hotbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Company&#039;&#039;&#039; || Opens the Free Company interface, where you can access company information, view and leave messages, and execute company commands.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a Free Company&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Housing&#039;&#039;&#039; || Opens the Housing interface, where you can view and manage your estate.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This option is available upon unlocking housing&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Linkshells&#039;&#039;&#039; || Displays a list of all linkshell members for all your linkshells.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;This menu is unlocked upon joining a linkshell&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Friend List&#039;&#039;&#039; || Displays a list of players on your friend list. From this list you can send /tell messages or invite players to a party.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || Displays a list of players with whom you have most recently partied. Players on your World server can be sent /tells or added to your Friend List.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blacklist&#039;&#039;&#039; || Displays a list of players you have added to your blacklist. Not only will text from these players be hidden, but they will be unable to trade with you or invite you to parties.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| [[file:system icon1.png]] &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Support Desk&#039;&#039;&#039; || Search for answers to frequently asked questions, report issues, and confirm messages from the FINAL FANTASY XIV support team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Playguide&#039;&#039;&#039; || Displays a list of all previously viewed active help tutorials.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character Configuration&#039;&#039;&#039; || Adjust character-related settings such as camera type, targeting functionality, hotbar commands, and chat log preferences.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;System Configuration&#039;&#039;&#039; || Adjust system-related settings such as graphics, sound, gamepad functionality, and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUD Layout&#039;&#039;&#039; || Adjust the location, size, and display status of all user-interface components and save them to templates.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;User Macros&#039;&#039;&#039; || Create and save multi-step macros to execute complex commands with a single button press. Macros can be assigned icons and set to your hotbar for easy access. They can also be set to an individual character or shared by several.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Keybind&#039;&#039;&#039; || Map various in-game functions to your keyboard to better suit your play style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;License&#039;&#039;&#039; || Displays the FINAL FANTASY XIV end user license agreement.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Log Out&#039;&#039;&#039; || Log out and return to the title screen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exit Game&#039;&#039;&#039; || Log out and exit the game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gil===&lt;br /&gt;
Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.&lt;br /&gt;
&lt;br /&gt;
===Notices===&lt;br /&gt;
All pending friend requests, party invites, etc., are displayed here. Clicking on the notice will bring up the confirmation prompt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HUD 2.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
Both enhancing effects and enfeebling effects are displayed as icons, with the duration of each [[status effect]] underneath. Any enhancing effect can be instantly removed by right clicking its icon.&lt;br /&gt;
[[file:system icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Target Bar===&lt;br /&gt;
Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.&lt;br /&gt;
&lt;br /&gt;
===Focus Target Bar===&lt;br /&gt;
In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target&#039;s HP while dealing with another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting a Focus Target&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.&lt;br /&gt;
&lt;br /&gt;
===Enmity List===&lt;br /&gt;
Indicates the enmity levels of the target with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.&lt;br /&gt;
&lt;br /&gt;
===Enmity===&lt;br /&gt;
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an &amp;quot;A&amp;quot; identifying the player currently targeted by the enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one build enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy&#039;s attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How should each role manage enmity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tanks should make liberal use of enmity generating abilities to hold an enemy&#039;s attention.&lt;br /&gt;
DPS should focus on the tank&#039;s target, making use of actions that reduce enmity as necessary.&lt;br /&gt;
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.&lt;br /&gt;
&lt;br /&gt;
Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.&lt;br /&gt;
&lt;br /&gt;
===Progress Bar===&lt;br /&gt;
Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.&lt;br /&gt;
[[file:progress bar icon1.png]]&lt;br /&gt;
&lt;br /&gt;
===Flying Text===&lt;br /&gt;
Real-time messages and information indicating your character&#039;s actions (scrolls up), as well as actions conducted on your character (scrolls down).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage dealt icon1.png]] || Damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage icon1.png]] || Critical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage icon1.png]] || Direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage icon1.png]] || Critical direct hit damage&lt;br /&gt;
|-&lt;br /&gt;
| [[file:damage received icon1.png]] || Damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical damage received icon1.png]] || Critical damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:direct hit damage received icon1.png]] || Direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical direct hit damage received icon1.png]] || Critical direct hit damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[file:hp recovered icon1.png]] || HP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:critical heal icon1.png]] || Critical heal&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mp recovered icon1.png]] || MP recovered&lt;br /&gt;
|-&lt;br /&gt;
| [[file:dodge icon1.png]] || Attack partially or fully evaded&lt;br /&gt;
|-&lt;br /&gt;
| [[file:miss icon1.png]] || Attack missed&lt;br /&gt;
|-&lt;br /&gt;
| [[file:experience earned icon1.png]] || Experience earned&lt;br /&gt;
The number in parentheses indicates what percentage of the experience point total was a bonus added to the base reward.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:item found icon1.png]] || Item Found&lt;br /&gt;
The name, quantity, and quality of the item is displayed in your General log.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effect applied icon1.png]] || Enhancing effect applied&lt;br /&gt;
All enhancing effect icons point upwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:detrimental effect applied icon1.png]] || Detrimental effect applied&lt;br /&gt;
All detrimental effect icons point downwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:effect removed or expired icon1.png]] || Effect removed or expired&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis progress increased icon1.png]] || Synthesis progress increased&lt;br /&gt;
|-&lt;br /&gt;
| [[file:synthesis quality increased icon1.png]] || Synthesis quality increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Flying text indicating party and enemy actions is distinguished by color.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Flying Text&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:party member actions icon1.png]] || Party member actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemy actions icon1.png]] || Enemy actions&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enhancing effects and restorative actions icon1.png]] || Enhancing effects and restorative actions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Color==&lt;br /&gt;
[[file:display name color icon1.png]]&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039; || Unclaimed&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039; || Claimed by you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded upon defeat)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orange&#039;&#039;&#039; || Unclaimed, yet attacking you or your party&lt;br /&gt;
(Exp / credit in hunting log / quest items / loot awarded if claimed and defeated)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple&#039;&#039;&#039; || Claimed by another party or individual&lt;br /&gt;
(Exp / credit in hunting log / quest items awarded if sufficient damage contributed)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Display Name Icons==&lt;br /&gt;
===Icons displayed over NPCs and PCs===&lt;br /&gt;
&#039;&#039;Note: Click the icons to learn more.&#039;&#039;&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:mentor status icon1.png|link=Mentor_System_and_Novice_Network]] || Displayed over players with the mentor status, who offer help and advice to newer players.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:battle mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the battle mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:trade mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the trade mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:pvp mentor status icon1.png|link=Mentor_System_and_Novice_Network#Mentor_Types]] || Displayed over players with the PvP mentor status.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:new adventurer status icon1.png|32px|link=Mentor_System_and_Novice_Network#Novice_Network]] || Displayed over players with the new adventurer status, who have &amp;quot;recently&amp;quot; begun their adventures in Eorzea.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:returner status icon1.png|link=Returner Status and Returner&#039;s Bounty]] || Displayed over players with the returner status, who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:partake in roleplaying in-game icon1.png|link=]] || Displayed over players who partake in roleplaying in-game.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over NPCs offering main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering sidequests icon1.png|link=Side Quests]] || Displayed over NPCs offering sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over NPCs offering quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering quests related to the Hall of the Novice icon.png|link=Hall of the Novice]] || Displayed over NPCs offering quests related to the Hall of the Novice.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering leve quests icon1.png|link=Guildleve]] || Displayed over NPCs offering leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering guild hests icon1.png|link=Guildhest]] || Displayed over NPCs offering guild hests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs offering supplementary information icon1.png|link=]] || Displayed over NPCs offering supplementary information.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate fates icon1.png|link=FATEs]] || Displayed over NPCs that initiate FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that play Triple Triad icon1.png|link=Triple Triad]] || Displayed over NPCs that play Triple Triad.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:npcs that initiate gates icon1.png|link=GATEs]] || Displayed over NPCs that initiate GATEs.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Icons displayed over enemies===&lt;br /&gt;
{| {{STDT| align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will not attack unless provoked icon1.png|link=]] || Displayed over passive enemies that will not attack unless provoked.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:will attack when within range icon1.png|link=]] || Displayed over aggressive enemies that will attack when within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of fates icon1.png|link=FATEs]] || Displayed over enemies that are the objective of FATEs.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of main scenario quests icon1.png|link=Main Scenario Quests]] || Displayed over enemies that are the objective of main scenario quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of sidequests icon1.png|link=Side Quests]] || Displayed over enemies that are the objective of sidequests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of quests that unlock new duties icon1.png|link=Feature Quests]] || Displayed over enemies that are the objective of quests that unlock new duties or features.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of hunting log entries icon1.png|link=Hunting Log]] || Displayed over enemies that are the objective of hunting log entries.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of leve quests icon1.png|link=Guildleve]] || Displayed over enemies that are the objective of leve quests.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of treasure hunts icon1.png|link=Treasure Hunt]] || Displayed over enemies that are the objective of treasure hunts.&lt;br /&gt;
|-&lt;br /&gt;
| [[file:enemies that are the objective of the Hunt icon1.png|link=The Hunt]] || Displayed over enemies that are the objective of the Hunt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:HUD_2.jpg&amp;diff=479725</id>
		<title>File:HUD 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:HUD_2.jpg&amp;diff=479725"/>
		<updated>2022-11-02T06:27:04Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUD image from the Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:HUD_1.jpg&amp;diff=479724</id>
		<title>File:HUD 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:HUD_1.jpg&amp;diff=479724"/>
		<updated>2022-11-02T06:01:02Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of the HUD from Lodestone&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Plate&amp;diff=473277</id>
		<title>Adventurer Plate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Plate&amp;diff=473277"/>
		<updated>2022-10-17T07:15:57Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Website]|The popular profile creator makes its official debut! Craft the perfect calling card for your character with a range of expanded customization options and improved portrait features.}}&lt;br /&gt;
[[File:Adventurer Plate5.jpg|right|400px]]&lt;br /&gt;
[[File:Adventurer Plate4.jpg|right|400px]]&lt;br /&gt;
&lt;br /&gt;
The [[Adventurer Plate]] interface allows you to create a personalized calling card by which to introduce yourself to other players. View a player&#039;s adventurer plate by targeting them and selecting the &amp;quot;View Adventurer Plate&amp;quot; subcommand.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Portraits applied to adventurer plate from the beta version will carry over to the official release.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate3.png]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Viewing the Adventurer Plate==&lt;br /&gt;
From the main menu, select Adventurer Plate or target your character and select View Adventurer Plate from the subcommand menu. While there are myriad options available to customize your adventurer plate, additional options can be unlocked via rewards from certain duties.&lt;br /&gt;
&lt;br /&gt;
===Editing Plates===&lt;br /&gt;
Capture the appearance of your Warrior of Light by customizing poses, movements, camera angles, backgrounds, framing, lighting, and more! You may save a variety of different portraits, with an additional portrait designed specifically for your adventurer plate.&lt;br /&gt;
&lt;br /&gt;
The gear shown in your adventurer plate portrait is based on what you have equipped at the time it is initially saved. To update the gear in your adventurer plate portrait, select Reflect Current Gear in the Edit Portrait window.&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official6.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Plate Design===&lt;br /&gt;
In addition to portraits, you may also customize various design elements of your adventurer plate, including backgrounds, pattern overlays, and portrait frames.&lt;br /&gt;
&lt;br /&gt;
[[File:Plate Design.png]]&lt;br /&gt;
&lt;br /&gt;
===Profile===&lt;br /&gt;
You may customize an adventurer plate profile with information about your favorite job, title, playstyle, active hours, and more.&lt;br /&gt;
&lt;br /&gt;
[[File:Profile img1.png]]&lt;br /&gt;
&lt;br /&gt;
===Privacy Settings===&lt;br /&gt;
You can set limits on who may view your adventurer plate. By default, your portraits can be viewed by all players. This setting can be restricted to &amp;quot;Friends Only&amp;quot; or &amp;quot;No One.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Setting Portraits==&lt;br /&gt;
The following subcommands are available for setting portraits:&lt;br /&gt;
&lt;br /&gt;
===Apply to Adventurer Plate===&lt;br /&gt;
Selects a primary portrait to use on your adventurer plate. As this portrait is not updated automatically, your class or job, pose, and decorative elements chosen will remain unaffected even should you change jobs or gear. A new primary portrait must be chosen to update your adventurer plate.&lt;br /&gt;
&lt;br /&gt;
===Use as Instant Portrait===&lt;br /&gt;
Selects a portrait that reflects your current appearance. Such portraits are used to introduce players at the start of various duties. As of Patch 6.1, they are used to introduce combatants at the beginning of Crystalline Conflict PvP matches.&lt;br /&gt;
&lt;br /&gt;
===Link with Gear Set===&lt;br /&gt;
When linked with a particular gear set, portraits can be set automatically as your instant portrait whenever you equip said gear set.&lt;br /&gt;
&lt;br /&gt;
It should be noted that portrait data is saved locally. As such, any portraits you have created will not be accessible when playing on a different client.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;However, data used for adventurer portraits and Instant Portraits will be saved to the game servers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Portraits]]===&lt;br /&gt;
Customize portraits for each of your gear sets using a variety of poses, movements, camera angles, backgrounds, framing, lighting, and more. These portraits will be displayed at the start of [[Crystalline Conflict]] matches and [[Doman Mahjong]].&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; While portraits linked to gear sets have been carried over to the official release, they must be edited and resaved in order to be used as instant portraits.&lt;br /&gt;
&lt;br /&gt;
===Viewing Portraits===&lt;br /&gt;
From the main menu, select Portraits to open a list of all available portraits. They are sorted in order according to your gear sets.&lt;br /&gt;
&lt;br /&gt;
===Editing Portraits===&lt;br /&gt;
Select the portrait you wish to edit, then Edit Portrait from the subcommand menu.&lt;br /&gt;
[[File:Portrait Official2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Using as Instant Portrait===&lt;br /&gt;
[[File:Portrait Official5.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When enabled, portraits will be applied as your Instant Portrait when the gear set is equipped.&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
[[File:Portrait Official3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Portraits that meet the following criteria will be marked with a warning symbol. These portraits must either be edited or restored to default settings.&lt;br /&gt;
*Portraits that have never been edited prior to Patch 6.2&lt;br /&gt;
*Portraits whose gear set makeup has changed and been overwritten.&lt;br /&gt;
*Portraits that no longer match your character&#039;s appearance after using a phial of Fantasia.&lt;br /&gt;
&lt;br /&gt;
===Copying Settings===&lt;br /&gt;
It is possible to copy settings other than equipped gear (motions, accents, etc.) to other portraits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; *Class or job-specific motions cannot be copied over.&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official4.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Portrait_Official6.jpg&amp;diff=473276</id>
		<title>File:Portrait Official6.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Portrait_Official6.jpg&amp;diff=473276"/>
		<updated>2022-10-17T07:12:13Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;portrait image from the patch notes&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Plate&amp;diff=473275</id>
		<title>Adventurer Plate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Adventurer_Plate&amp;diff=473275"/>
		<updated>2022-10-17T07:01:04Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: /* Portraits (Beta Version) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Website]|The popular profile creator makes its official debut! Craft the perfect calling card for your character with a range of expanded customization options and improved portrait features.}}&lt;br /&gt;
[[File:Adventurer Plate5.jpg|right|400px]]&lt;br /&gt;
[[File:Adventurer Plate4.jpg|right|400px]]&lt;br /&gt;
&lt;br /&gt;
The [[Adventurer Plate]] interface allows you to create a personalized calling card by which to introduce yourself to other players. View a player&#039;s adventurer plate by targeting them and selecting the &amp;quot;View Adventurer Plate&amp;quot; subcommand.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; The feature available as of [[Patch 6.1]] is the beta version. The official version is announced to be released in [[Patch 6.2]] after further improvements have been made to the UI.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate2.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Adventurer Plate3.png]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==How to Create an Adventurer Plate==&lt;br /&gt;
Access the adventurer plate interface by selecting &amp;quot;Adventurer Plate&amp;quot; or &amp;quot;[[Portraits]]&amp;quot; from the Character menu. Further designs may be attained as rewards for completing quests, challenging duties, or fulfilling other in-game requirements.&lt;br /&gt;
&lt;br /&gt;
===[[Portraits]]===&lt;br /&gt;
Customize portraits for each of your gear sets using a variety of poses, movements, camera angles, backgrounds, framing, lighting, and more. These portraits will be displayed at the start of [[Crystalline Conflict]] matches and [[Doman Mahjong]].&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; While portraits linked to gear sets have been carried over to the official release, they must be edited and resaved in order to be used as instant portraits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viewing Portraits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the main menu, select Portraits to open a list of all available portraits. They are sorted in order according to your gear sets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editing Portraits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the portrait you wish to edit, then Edit Portrait from the subcommand menu.&lt;br /&gt;
[[File:Portrait Official2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using as Instant Portrait&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official5.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
When enabled, portraits will be applied as your Instant Portrait when the gear set is equipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Portraits that meet the following criteria will be marked with a warning symbol. These portraits must either be edited or restored to default settings.&lt;br /&gt;
*Portraits that have never been edited prior to Patch 6.2&lt;br /&gt;
*Portraits whose gear set makeup has changed and been overwritten.&lt;br /&gt;
*Portraits that no longer match your character&#039;s appearance after using a phial of Fantasia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copying Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is possible to copy settings other than equipped gear (motions, accents, etc.) to other portraits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; *Class or job-specific motions cannot be copied over.&lt;br /&gt;
&lt;br /&gt;
[[File:Portrait Official4.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Plate Design===&lt;br /&gt;
In addition to portraits, you may also customize various design elements of your adventurer plate, including backgrounds, pattern overlays, and portrait frames.&lt;br /&gt;
&lt;br /&gt;
[[File:Plate Design.png]]&lt;br /&gt;
&lt;br /&gt;
===Profile===&lt;br /&gt;
You may customize an adventurer plate profile with information about your favorite job, title, playstyle, active hours, and more.&lt;br /&gt;
&lt;br /&gt;
[[File:Profile img1.png]]&lt;br /&gt;
&lt;br /&gt;
===Privacy Settings===&lt;br /&gt;
You can set limits on who may view your adventurer plate. By default, your portraits can be viewed by all players. This setting can be restricted to &amp;quot;Friends Only&amp;quot; or &amp;quot;No One.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Setting Portraits==&lt;br /&gt;
The following subcommands are available for setting portraits:&lt;br /&gt;
&lt;br /&gt;
===Apply to Adventurer Plate===&lt;br /&gt;
Selects a primary portrait to use on your adventurer plate. As this portrait is not updated automatically, your class or job, pose, and decorative elements chosen will remain unaffected even should you change jobs or gear. A new primary portrait must be chosen to update your adventurer plate.&lt;br /&gt;
&lt;br /&gt;
===Use as Instant Portrait===&lt;br /&gt;
Selects a portrait that reflects your current appearance. Such portraits are used to introduce players at the start of various duties. As of Patch 6.1, they are used to introduce combatants at the beginning of Crystalline Conflict PvP matches.&lt;br /&gt;
&lt;br /&gt;
===Link with Gear Set===&lt;br /&gt;
When linked with a particular gear set, portraits can be set automatically as your instant portrait whenever you equip said gear set.&lt;br /&gt;
&lt;br /&gt;
It should be noted that portrait data is saved locally. As such, any portraits you have created will not be accessible when playing on a different client.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;However, data used for adventurer portraits and Instant Portraits will be saved to the game servers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]] [[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Portrait_Official5.jpg&amp;diff=473274</id>
		<title>File:Portrait Official5.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Portrait_Official5.jpg&amp;diff=473274"/>
		<updated>2022-10-17T06:59:47Z</updated>

		<summary type="html">&lt;p&gt;Brentrobar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait image from the patch notes&lt;/div&gt;</summary>
		<author><name>Brentrobar</name></author>
	</entry>
</feed>