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		<title>Jeuno: The First Walk</title>
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		<updated>2026-06-12T08:38:04Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Tu&amp;#039;Lia */ some more trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Jeuno: The First Walk&lt;br /&gt;
| description = Strange happenings in Yak T&#039;el have cast a pall of unease over the forest. After an armor-clad stranger was found unconscious in the Skydeep Cenote, bereft of memory, the shade of Gulool Ja Ja was spotted stalking the woods with a young girl. What appeared to be unrelated events take a turn when Bakool Ja Ja confronts the Dawnservant&#039;s shadowy impostor. The armor-clad stranger recognizes the girl as Prishe, a friend seemingly turned enemy, who retreats with Gulool Ja Ja&#039;s shade into the blinding light of an otherworldly rift. In search of answers, and to safeguard Tural, Bakool Ja Ja bids you join him as he follows the incongruous pair into the unknown.&lt;br /&gt;
| weather = dimensional disruption&lt;br /&gt;
| image = Jeuno The First Walk.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 695&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Dawntrail)&lt;br /&gt;
| roulette = Alliance Raids&lt;br /&gt;
| tomestones = 120 {{tomestone/uncapped-text-short}} + 15 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = Yak T&#039;el&lt;br /&gt;
| entrance-coordinates = 10.9, 34.8&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = An Otherworldly Encounter&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 30144&lt;br /&gt;
| id-edb = 1318e475557&lt;br /&gt;
}} It is the first part of [[Echoes of Vana&#039;diel]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear Lower Jeuno.&lt;br /&gt;
*Clear the Grand Dais.&lt;br /&gt;
*Clear the Boyahda Tree.&lt;br /&gt;
*Clear Dragon&#039;s Aery.&lt;br /&gt;
*Clear Ru&#039;Aun Gardens.&lt;br /&gt;
*Clear the La&#039;Loff Amphitheater.&lt;br /&gt;
*Clear Castle Zvahl.&lt;br /&gt;
*Clear the Throne Room.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Lower Jeuno===&lt;br /&gt;
*[[Goblin Replica]]&lt;br /&gt;
*[[Vanguard&#039;s Slime]]&lt;br /&gt;
*[[Vanguard Pathfinder]]&lt;br /&gt;
&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
*[[Elder Goobbue (Jeuno)|Elder Goobbue]]&lt;br /&gt;
*[[Bark Spider]]&lt;br /&gt;
*[[Death Cap]]&lt;br /&gt;
*[[Robber Crab (Jeuno)|Robber Crab]]&lt;br /&gt;
*[[Aquarius]]&lt;br /&gt;
*[[Skimmer (Jeuno)|Skimmer]]&lt;br /&gt;
&lt;br /&gt;
===Ru&#039;Aun Gardens===&lt;br /&gt;
*[[Groundskeeper (Jeuno)|Groundskeeper]]&lt;br /&gt;
*[[Sprinkler]]&lt;br /&gt;
*[[Flamingo]]&lt;br /&gt;
*[[Despot]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Despot&#039;&#039;&#039; miniboss will use &#039;&#039;&#039;Scrapline Storm&#039;&#039;&#039;, a telegraphed draw in action, immediately followed with a late telegraphed point-blank AoE, then a late telegraphed donut AoE.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
Players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Banishga&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Prishe will tether a point on the ground which will have three different colored concentric circles (yellow, orange, purple) originating from it. Prishe&#039;s fist will glow blue one to three times (each of which has a concurrent &amp;quot;Wait for it...&amp;quot; voiced line). The number of times it glows determines the size of a late telegraphed circle AoE originating on the point, whose range will be denoted by the concentric circles. Immediately after the circle AoE, there will be an untelegraphed donut AoE hitting the previously safe region.&lt;br /&gt;
*&#039;&#039;&#039;Nullifying Dropkick&#039;&#039;&#039;: A shared tankbuster stack on the main tank, dealing physical damage. All 3 tanks should stack.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039;: Summons two yellow rods on the arena, each of which will have three yellow arrows extending from it, denoting the locations of circle AoEs that will travel outward.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: Spread marker AoEs on random players, dealing magical damage and inflicting {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;[[Elemental Resistances|Light Resistance Down]]&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;: A telegraphed irregular AoE in which Prishe will spawn spikes covering most of the arena except for L-shaped regions on two opposite corners and an region in the middle appearing as two overlapping squares.&lt;br /&gt;
*&#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Each player will be knocked up and back from Prishe&#039;s location, denoted by the three different colored trajectories. For visual clarity, each player can only see their own trajectories. The strength of the knockback is determined by the same glowing fist or voice line indicator as &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;. For example, if Prishe says &amp;quot;Wait for it...&amp;quot; twice, the correct trajectory will be the middle one. Players should angle themselves to be knocked into a safe zone, as landing on the spikes will inflict {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; for 5s along with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;. The knockback itself inflicts {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and physical damage.&lt;br /&gt;
**If Prishe only charges once, players can be position to remain in the center region.&lt;br /&gt;
**If she charges twice or thrice, players must be knocked into one of the two L-shaped regions at the corners, taking care not to be knocked off of the room.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039;: Magical raidwide damage and spawns numerous orbs in a grid pattern.&lt;br /&gt;
*{{combat message|Light swells within the luminous remnants...}} Either the orbs on the outside or in the middle will begin to enlarge and glow, denoting late telegraphed circle AoEs. The remaining orbs will then begin to glow and explode, cascading inwards or outwards.&lt;br /&gt;
*&#039;&#039;&#039;Asuran Fists&#039;&#039;&#039;: Spawns a multi-hit stack marker tower. All players should stack and heal through the eight hits of physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039; will be used again and combined with &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039; will be used again, now summoning three staves, and combined with &#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;. The AoEs will continue to travel during the &#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039; windup.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039;: Magical raidwide damage. Also spawns a dangerous AoE on the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039;: One of three different attacks based on Fafnir&#039;s animation. The first time each animation occurs, it will be accompanied by a warning message.&lt;br /&gt;
**{{combat message|Fafnir raises its tail...}} Fafnir&#039;s tail will begin glowing, indicating a late telegraphed 270 degree AoE (&#039;&#039;&#039;Spike Flail&#039;&#039;&#039;) leaving its front safe. Anyone hit will be inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039; for 8s.&lt;br /&gt;
**{{combat message|An intense heat radiates from Fafnir&#039;s mouth...}} Fafnir will take flight and its mouth will begin glowing, indicating a sweeping fire breath as an untelegraphed donut AoE (&#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;) that will leave behind a persistent but temporary ring of lava. Note that the lava will begin dissipating from the location where Fafnir started its attack. Anyone hit will be inflicted with {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;.&lt;br /&gt;
**{{combat message|Fafnir makes ready to land...}} Fafnir will take flight and its claws will begin glowing, indicating a large point-blank AoE (&#039;&#039;&#039;Touchdown&#039;&#039;&#039;). Anyone hit will be inflicted with {{status effect|debuff|File:Concussion icon.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039; for 10s, which can be cleansed.&lt;br /&gt;
***If Fafnir uses this point-blank AoE attack immediately after its flame breath, players will need to locate where the ring of fire will begin dissipating so they can move out in time. It will begin dissipating from where Fafnir started its breath attack.&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;: A four-hit line stack AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Sharp Spike&#039;&#039;&#039;: Telegraphed AoE physical tankbusters on all three tanks.&lt;br /&gt;
*{{combat message|Darters gather in the aery.}} Several &#039;&#039;&#039;[[Darter]]&#039;&#039;&#039; adds will spawn, which should be picked up by the tanks and defeated. They will use &#039;&#039;&#039;Pestilent Sphere&#039;&#039;&#039;, dealing minor damage to random players. However, if left alive for too long, they will enrage with continuous casts of &#039;&#039;&#039;Venom&#039;&#039;&#039;, an untelegraphed frontal cleave that will deal massive damage and inflict {{status effect|debuff|File:Toxicosis icon1.png}}&#039;&#039;&#039;Toxicosis&#039;&#039;&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Hurricane Wing&#039;&#039;&#039;: Fafnir inflicts nine hits of magical raidwide damage, with the final hit dealing more damage.&lt;br /&gt;
*{{combat message|Tempestuous winds begin blowing through the aery...}} Fafnir will jump to one edge of the arena and gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, making its hitbox omnidirectional. &lt;br /&gt;
**In addition, either a purple circle or donut AoE telegraph with arrows will spawn, indicating late telegraphed concentric donut AoEs that will cascade outwards or inwards, respectively. These will repeat multiple times.&lt;br /&gt;
**Multiple small and large circle AoE telegraphs will also appear. These will spawn whirlwinds which will move around the room and should be avoided. Being hit will inflict {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039;.&lt;br /&gt;
**During this, Fafnir will use &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; four times, spawning red circle AoE telegraphs in random locations. Being hit will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; for 3s. Three random players will also receive large spread marker AoEs.&lt;br /&gt;
*The whirlwinds will dissipate and Fafnir will return to the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039; (random animation)&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Absolute Terror&#039;&#039;&#039; or &#039;&#039;&#039;Winged Terror&#039;&#039;&#039;: Fafnir will fly to one edge of the arena. Either its head or wings will glow purple, indicating a late telegraphed line AoE in front of it or two line AoEs to the sides of it, respectively.&lt;br /&gt;
*Afterwards, more Darters will spawn, while Fafnir uses &#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039; then &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;.&lt;br /&gt;
*Fafnir&#039;s attacks will repeat until it is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Ark Angels===&lt;br /&gt;
This encounter has five bosses: [[Ark Angel MR]], [[Ark Angel EV]], [[Ark Angel HM]], [[Ark Angel GK]], and [[Ark Angel TT]].&lt;br /&gt;
&lt;br /&gt;
Upon pulling them, only MR, GK, and TT will be targetable. The arena will shortly be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
Unlike many other multi-target boss fights, the bosses do not need to be kept separated. It is recommended to keep the bosses centered when possible. If any of the bosses becomes too damaged compared to the others, the higher health bosses will transfer health to them, causing them to remain roughly balanced in health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;: Each targetable boss will tether all members of a different alliance and give one of {{status effect|debuff|File:Epic hero icon.png}} &#039;&#039;&#039;Epic Hero&#039;&#039;&#039;, {{status effect|debuff|File:Fated hero icon.png}} &#039;&#039;&#039;Fated Hero&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted hero icon.png}} &#039;&#039;&#039;Vaunted Hero&#039;&#039;&#039;. All members of one alliance will receive the same buff. Players will only see the tether they have. The bosses will also receive one debuff: {{status effect|debuff|File:Epic villain icon.png}} &#039;&#039;&#039;Epic Villain&#039;&#039;&#039;, {{status effect|debuff|File:Fated villain icon.png}} &#039;&#039;&#039;Fated Villain&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted villain icon.png}} &#039;&#039;&#039;Vaunted Villain&#039;&#039;&#039; which will also be indicated with an overhead colored marker. Players must attack the boss matching their buff color or they will inflict no damage.&lt;br /&gt;
*&#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;: MR targets each tank with a telegraphed AoE magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;: GK summons two sets of crisscrossing ice line AoEs (&#039;&#039;&#039;Tachi: Yukikaze&#039;&#039;&#039;), one pink flower AoE (&#039;&#039;&#039;Tachi: Kasha&#039;&#039;&#039;) that will expand, and an orb with a gaze marker (&#039;&#039;&#039;Tachi: Gekko&#039;&#039;&#039;). Anyone hit with the gaze will be {{status effect|petrification}} &#039;&#039;&#039;[[Petrified]]&#039;&#039;&#039; for 8s. The orb will then spawn growing conal AoE telegraphs (&#039;&#039;&#039;Concerted Dissolution&#039;&#039;&#039;), while the flower will turn into a donut AoE telegraph (&#039;&#039;&#039;Light&#039;s Chain&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039;: {{combat message|Ark Angel TT begins incanting...}} An attack from TT that should be [[interrupt]]ed to prevent high damage.&lt;br /&gt;
*&#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039;: MR will spawn three conal AoEs that will rotate in the direction of the arrows. This is followed by &#039;&#039;&#039;Spiral Finish&#039;&#039;&#039;, a radial knockback that can be prevented with knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Dragonfall&#039;&#039;&#039;: GK will tether a healer from each alliance and give them a stack marker. He will then jump on each for split physical damage. These inflict {{status effect|piercing resistance down}} &#039;&#039;&#039;[[Piercing Resistance Down]]&#039;&#039;&#039;, so overlapping will be lethal.&lt;br /&gt;
*&#039;&#039;&#039;Guillotine&#039;&#039;&#039;: TT will spawn an expanding AoE telegraph, leaving its rear safe. The AoE will persist for four hits.&lt;br /&gt;
&lt;br /&gt;
The three bosses will then disappear, while HM and EV will appear and become targetable. The colored buffs will also disappear, so players are free to attack any boss for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dominion Slash&#039;&#039;&#039;: EV inflicts magical raidwide damage. This will also summon multiple orbs of light that will sink into the ground, leaving pulsating AoEs. Anyone who touches these will take high damage and be launched into the air.&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi&#039;&#039;&#039;: HM will summon four clones of himself, each of which will tether a random player and give then a running marker. HM will then cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, giving himself a {{status effect|debuff|File:Mighty strikes icon.png}} &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039; buff that will cause the clones&#039; melee attacks to deal critical damage. Tethered players who contact their clone will receive massive damage, likely dying.&lt;br /&gt;
*&#039;&#039;&#039;Cross Reaver&#039;&#039;&#039;: HM will summon a two narrow perpendicular lines, each of which will explode in a large, late telegraphed line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: EV inflicts magical raidwide damage.&lt;br /&gt;
*{{combat message|Ark Angel HM is preparing a powerful jutsu...}} EV will become untargetable and use a Passage of Arms-like ability to protect HM from damage. Destroy the targetable Ark Shield to make HM vulnerable to have its &#039;&#039;&#039;Mijin Gakure&#039;&#039;&#039; attack be interrupted. Otherwise, this attack will wipe the raid.&lt;br /&gt;
*MR will reappear as a targetable enemy and cast &#039;&#039;&#039;Rampage&#039;&#039;&#039;, sequentially spawning line AoE telegraphs denoting where it will charge through. These end with a large circle AoE telegraph.&lt;br /&gt;
*TT will become targetable again and cast &#039;&#039;&#039;Guillotine&#039;&#039;&#039;.&lt;br /&gt;
*Finally, GK will become targetable again and cast &#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;. This will be combined with &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; from HM and &#039;&#039;&#039;Meteor&#039;&#039;&#039; from TT.&lt;br /&gt;
*With all five bosses targetable, the party can burn them down with AoE attacks. They will repeat their previous individual attacks from here, with some new attacks.&lt;br /&gt;
*When HM reaches critical HP, it will jump to the center of the arena, cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, and then use &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039;, an instant attack dealing four hits of physical damage. It will then begin casting an interruptible version of &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039; which will wipe the raid if allowed to cast.&lt;br /&gt;
*&#039;&#039;&#039;Arrogance Incarnate&#039;&#039;&#039;: EV will target a random player with a multi-hit stack marker AoE dealing five hits of magical damage. Usually followed by &#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;, so the tanks will need to move away from the group after stacking.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Kindred Rage: [[Shadow Lord]]===&lt;br /&gt;
The arena will be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;: {{combat message|The Shadow Lord readies his blade...}} Shadow Lord will spawn two sweeping sword markers in sequence, each leaving a empty area. These denote late telegraphed cleaves. The first cleave will be ~225 degrees to its left or right, while the second cleave will be 270 degrees and leave the opposite side safe.&lt;br /&gt;
*&#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will summon four line AoE telegraphs in sequence, one per cardinal. These will cascade outwards as late telegraphed line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flames of Hatred&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;: {{combat message|The Shadow Lord concentrates energy in the palms of his hands...}} Shadow Lord spawns two semicircular AoE telegraphs, wielding an orb on each hand. One of the orbs will enlarge, indicating that the AoE on this side will expand to cover the entire half of the room.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and transitions the arena into four smaller circular platforms connected by pathways in a square formation. The rest of the room will be covered with a dangerous AoE.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Orange spikes will spawn, either surrounding each circular platform or forming a large square. They will either point inwards or outwards. &lt;br /&gt;
**Circular spawn: If they point inwards, they will use each a late telegraphed circle AoE leaving the walkways safe. If they point outwards, they will each use a late telegraphed donut AoE leaving the circular areas safe. &lt;br /&gt;
**Square spawn: If they point inwards, the region outside the square is safe. If they point outwards, the region within the square is safe.&lt;br /&gt;
**This attack is used twice in a row in the same shape to demonstrate both tells for that shape.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: A horizontal or vertical purple line will spawn on one edge of the arena, telegraphing a bi-directional knockback. Position to be knocked back safely to the other side or use knockback immunity.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Now also spawns orange spike pointing either inwards or outwards in a square formation, along with the circular formations, making the safe spots smaller.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Multi-hit stack marker AoE on a random player, dealing five hits of magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and reverts the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*Shadow Lord will jump to the north of the room, gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, and cast &#039;&#039;&#039;Nightfall&#039;&#039;&#039;, a lengthy animation in which he will summon and equip a suit of armor, which will be signified with the {{status effect|debuff|File:Lord unshadowed icon.png}} &#039;&#039;&#039;Lord Unshadowed&#039;&#039;&#039; buff.&lt;br /&gt;
*Shadow Lord will charge up his ultimate attack, &#039;&#039;&#039;Tera Slash&#039;&#039;&#039;, dealing heavy physical damage that should be mitigated. This will be indicated with a combat message timer: {{combat message|Tera Slash in X seconds...}}&lt;br /&gt;
**Lower item level players will likely be one-shot by this attack if there is no mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, but will use a third cleave telegraph. The first two cleaves hit east/west, then the third cleave will hit north or south.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039;: Summons two untargetable &#039;&#039;&#039;Lordly Shadow&#039;&#039;&#039; clones.&lt;br /&gt;
*Shadow Lord will immediately use another &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;, while one clone will use &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, making for a total of five cleaves: the first three from the boss and last two from the clone.&lt;br /&gt;
*This is followed with an &#039;&#039;&#039;Implosion&#039;&#039;&#039; from Shadow Lord and then immediately by another &#039;&#039;&#039;Implosion&#039;&#039;&#039; from a clone, so players must pay attention to both telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Unbridled Rage&#039;&#039;&#039;: Line AoE physical tankbuster on all 3 tanks. Immediately followed by spread marker AoEs on random players (&#039;&#039;&#039;Nova&#039;&#039;&#039;) that inflict magical damage and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Now hits seven times.&lt;br /&gt;
*&#039;&#039;&#039;Binding Sigil&#039;&#039;&#039;: Summons three sets of pink circle AoE telegraphs that appear and disappear, indicating the order in which they resolve. Anyone hit will be inflicted with {{status effect|debuff|File:Bonds of Loathing icon.png}} &#039;&#039;&#039;Bonds of Loathing&#039;&#039;&#039;, binding for a few seconds. They will then take damage and be knocked up. The AoEs will partially overlap, but the center of one AoE will never overlap with another, so dodge into the center of any of the first AoEs to resolve.&lt;br /&gt;
*&#039;&#039;&#039;Damning Strikes&#039;&#039;&#039;: Summons three stack marker AoEs on top of towers. Each alliance should take one. Shadow Lord will trap one player per alliance in a bubble, then knock them into one of the tower stack markers.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and again transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: Now sequentially summons four knockback indicators, one per side. Position to be knocked back in a clockwise or counterclockwise direction. Shadow Lord will use &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039; when standing on the fourth safe platform.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}}&lt;br /&gt;
*Multiple random players will be given spread marker AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039; + &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will use &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;, then the two clone will use another line AoE, forming a plus-shaped AoE rotated 45 degrees, which will expand outwards at once. Move into the middle when the initial telegraph disappears.&lt;br /&gt;
*&#039;&#039;&#039;Doom Arc&#039;&#039;&#039;: A long cast that will inflict high magical raidwide damage and a 15-second {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. Will also grant Shadow Lord a {{status effect|buff|damage up 2}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*The boss&#039;s phase 2 mechanics will then repeat until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ark Angel&#039;s Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] The Ark Angels===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Shadow Lord]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|2|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Nano Lord|fixed=y}}&lt;br /&gt;
{{Drops table row|Shadow Lord Card|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Royal Damask}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for defeating bosses in Jeuno: The First Walk. This restriction was removed in [[patch 7.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest. Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Jeuno: The First Walk, players will also earn one {{item icon|Ordelle Coin}} without weekly restrictions. The Ordelle Coin can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.6 Y:13.5) for items used to enhance equipment purchased with {{sack of nuts}} [[Sack of Nuts|Sacks of Nuts]] or [[Allagan Tomestones]] of {{tomestone|Mathematics}} [[Allagan Tomestone of Mathematics|Mathematics]].&lt;br /&gt;
&lt;br /&gt;
===Orchestrion Rolls===&lt;br /&gt;
{{item icon|Tattered First Movement Score}}s found in the treasure chests of Jeuno: The First Walk can be exchanged with the [[Peculiar Goblin|peculiar goblin]] in [[Lower Jeuno]] (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
In patch 7.2, the tattered scores were moved from the shared additional treasure coffer upon defeating the final boss to each party&#039;s individual coffer. These have also been added to the individual party coffers upon defeating each boss.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Home Away from Home}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Jeuno: The First Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Area 1: Lower Jeuno|Shadow Lord}}&lt;br /&gt;
{{music table row|Boss 1: Prishe of the Distant Chains|Depths of the Soul}}&lt;br /&gt;
{{music table row|Area 2: Boyahda Tree|Battle in the Dungeon}}&lt;br /&gt;
{{music table row|Boss 2: Fafnir|Battle in the Dungeon 3}}&lt;br /&gt;
{{music table row|Area 3: Ru&#039;Aun Gardens|Tu&#039;Lia}}&lt;br /&gt;
{{music table row|Area 3 Battle|Battle Theme from FINAL FANTASY XI}}&lt;br /&gt;
{{music table row|Boss 3: Ark Angels|Fighters of the Crystal}}&lt;br /&gt;
{{music table row|Area 4: Castle Zvahl|Castle Zvahl}}&lt;br /&gt;
{{music table row|Boss 4: Shadow Lord|Awakening}}&lt;br /&gt;
{{music table row|Victory|Vana&#039;diel March}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Jeuno Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Jeuno1.jpg&lt;br /&gt;
Jeuno2.jpg&lt;br /&gt;
Jeuno3.jpg&lt;br /&gt;
Jeuno4.jpg&lt;br /&gt;
Jeuno intro.jpg&lt;br /&gt;
Jeuno boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Prishe of the Distant Chains render.png|[[Prishe of the Distant Chains]]&lt;br /&gt;
Fafnir the Forgotten render.png|[[Fafnir the Forgotten]]&lt;br /&gt;
Ark Angel MR render.png|[[Ark Angel MR]]&lt;br /&gt;
Ark Angel EV render.png|[[Ark Angel EV]]&lt;br /&gt;
Ark Angel HM render.png|[[Ark Angel HM]]&lt;br /&gt;
Ark Angel GK render.png|[[Ark Angel GK]]&lt;br /&gt;
Ark Angel TT render.png|[[Ark Angel TT]]&lt;br /&gt;
Shadow Lord render.png|[[Shadow Lord]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Most NPC and all boss lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: ...Didn&#039;t think she&#039;d be so quick to trade blows.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Careful. That girl is stronger than she looks.&lt;br /&gt;
&lt;br /&gt;
 Prishe of the Distant Chains: How about we start with a big fat knuckle sandwich!&lt;br /&gt;
 Prishe of the Distant Chains: Here we go!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Nullifying Dropkick to your fat head!&lt;br /&gt;
 Prishe of the Distant Chains: Altana give me strength!&lt;br /&gt;
 Prishe of the Distant Chains: By the light of the dawn!&lt;br /&gt;
 Prishe of the Distant Chains: Not bad. Not bad at all!&lt;br /&gt;
 Prishe of the Distant Chains: Oh, we&#039;re just getting started!&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Auroral Uppercut!&lt;br /&gt;
 Prishe of the Distant Chains: Maaan, is that all? And I was just working up an appetite...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 Prishe of the Distant Chains: Behold, the blessed power of Altana!&lt;br /&gt;
 System: Light swells within the luminous remnants...&lt;br /&gt;
 Prishe of the Distant Chains: This should do it!&lt;br /&gt;
 Prishe of the Distant Chains: Take this. And that. And one of these!&lt;br /&gt;
 Prishe of the Distant Chains: Now we&#039;re having a party!&lt;br /&gt;
 Prishe of the Distant Chains: Time to get serious!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: I&#039;m not done yet...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Open your eyes!&lt;br /&gt;
 Prishe of the Distant Chains: You can&#039;t stop the flood of mortal existence!&lt;br /&gt;
 Prishe of the Distant Chains: Still kicking? &#039;Cause so am I!&lt;br /&gt;
 Prishe of the Distant Chains: Eat this!&lt;br /&gt;
 Prishe of the Distant Chains: Ouch! That was a good one! &#039;&#039;(DPS limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Gods, how are you so damn tough? &#039;&#039;(Tank limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Huh!? There&#039;s no way you have Her blessing too! &#039;&#039;(Healer limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: This wasn&#039;t how it was supposed to go...!&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;ve a bone to pick with this one. But first...&lt;br /&gt;
 Bakool Ja Ja the Mystic: The only way out is forward.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: A forest, huh?&lt;br /&gt;
 Elvaan Adventurer: Aquarius should be here...&lt;br /&gt;
 Mithran Adventurer: We aren&#039;t too late, are we?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Go. We&#039;ll look after the girl.&lt;br /&gt;
 Elvaan Adventurer: Are we lost again? Wait, look there!&lt;br /&gt;
 Bakool Ja Ja the Mighty: What is that? Some kind of tural vidraal?&lt;br /&gt;
 Mithran Adventurer: Aquarius!&lt;br /&gt;
 Hume Adventurer: Oh gods, and it has company!&lt;br /&gt;
 Elvaan Adventurer: Looks like it&#039;s their problem now. Let&#039;s go.&lt;br /&gt;
 Bakool Ja Ja the Mighty: On your guard. I sense something up ahead. Something big...&lt;br /&gt;
 Bakool Ja Ja the Mystic: A dragon! But surely it&#039;s no match for you.&lt;br /&gt;
&lt;br /&gt;
 System: Fafnir raises its tail...&lt;br /&gt;
 System: An intense heat radiates from Fafnir&#039;s mouth...&lt;br /&gt;
 System: Fafnir makes ready to land...&lt;br /&gt;
 System: Darters gather in the aery..&lt;br /&gt;
 System: Tempestuous winds begin blowing through the aery...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Gehehe, well fought!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Teleportation magick!? Brace yourselves!&lt;br /&gt;
 Bakool Ja Ja the Mighty: So where are we now? And what are these floating ruins?&lt;br /&gt;
 Bakool Ja Ja the Mystic: Never seen ruins like these before...&lt;br /&gt;
 Bakool Ja Ja the Mighty: This way!&lt;br /&gt;
 Bakool Ja Ja the Mighty: There&#039;s something about that big tower...&lt;br /&gt;
 Bakool Ja Ja the Mystic: That&#039;s no ordinary construct.&lt;br /&gt;
 Bakool Ja Ja the Mystic: What does that do, I wonder?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ah, I see!&lt;br /&gt;
 Bakool Ja Ja the Mighty: An exit? Or...&lt;br /&gt;
 Bakool Ja Ja the Mystic: Another transporter. But to where?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Five of them? This should be interesting...&lt;br /&gt;
&lt;br /&gt;
 Ark Angel GK: You shall be burned by the rage that controls you...&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 System: Ark Angel TT begins incanting...&lt;br /&gt;
 Ark Angel MR: You shall be twisted by the envy that drives you...&lt;br /&gt;
 Ark Angel GK: Rage cleaves!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel EV: You shall be smothered by the arrogance that consumes you...&lt;br /&gt;
 Ark Angel HM: You shall be defeated by the apathy that plagues you...&lt;br /&gt;
 Ark Angel HM is preparing a powerful jutsu...&lt;br /&gt;
 Ark Angel MR: Envy engulfs!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 Ark Angel EV: Arrogance defiles!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Well fought. Wuk Lamat chose her companions well.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Our next destination. No doubt a warm reception awaits us.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s go and have a look.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hm...?&lt;br /&gt;
 Bakool Ja Ja the Mystic: What in the...?&lt;br /&gt;
 Bakool Ja Ja the Mighty: What? Why only you!?&lt;br /&gt;
&lt;br /&gt;
 Shadow Lord: Come, mortals. Allow me to show you the depths of my hatred... And your folly!&lt;br /&gt;
 Shadow Lord: I cannot die. Not until I have eradicated you and your kind from this world.&lt;br /&gt;
 Shadow Lord: To hell with you!&lt;br /&gt;
 System: The Shadow Lord readies his blade...&lt;br /&gt;
 Shadow Lord: The land trembles before my might!&lt;br /&gt;
 Shadow Lord: Frail mortals. I will tear your flesh and crush your bones.&lt;br /&gt;
 System: The Shadow Lord concentrates energy in the palms of his hands...&lt;br /&gt;
 Shadow Lord: Flames of hatred! Oh, how they burn!&lt;br /&gt;
 Shadow Lord: There will be naught left of man but smoke and ash.&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: Let the fires writhe and rage!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: The Darkness within me shall devour you all!&lt;br /&gt;
 Shadow Lord: This insult... I will scour it away with your blood.&lt;br /&gt;
 Shadow Lord: Give up your painful strivings. Give in to the darkness of oblivion.&lt;br /&gt;
 Shadow Lord: Your funeral dirge has begun. Its mournful notes sing of your demise.&lt;br /&gt;
 System: Tera Slash in 15 seconds...&lt;br /&gt;
 System: Tera Slash in 10 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth. Return to the feculent soil that birthed you.&lt;br /&gt;
 System: Tera Slash in 5 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth!&lt;br /&gt;
 Shadow Lord: Behold as the spate of my rage quenches the candle of your trivial existence.&lt;br /&gt;
 Shadow Lord: Can your vaunted “justice” withstand the brunt of the deepest rancor and wrath!?&lt;br /&gt;
 Shadow Lord: There is no escape!&lt;br /&gt;
 Shadow Lord: I will crush you like the insects you are!&lt;br /&gt;
 Shadow Lord: I will not fall! I will keep coming back, until the fires of wrath consume me!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: This is the end!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
&lt;br /&gt;
===Optional Memos===&lt;br /&gt;
 Leather-bound Memo: Today is the day. I&#039;m finally going to get those [https://www.bg-wiki.com/ffxi/Byakko%27s_Haidate godsdamned pants] from [https://www.bg-wiki.com/ffxi/Byakko Byakko]. I can feel it!&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: Dammit. This path should&#039;ve led straight to Ve&#039;Lugannon Palace. I&#039;m going to be late for the spawn at this rate...&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: I could&#039;ve sworn I defeated those five before... Won&#039;t be fighting them again alone, that&#039;s for sure. I better get out of here before they see me.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Multiple references to FFXI and FFXI culture are present throughout this raid.&lt;br /&gt;
===Jeuno===&lt;br /&gt;
* The first portion of this area is based on FFXI&#039;s hub city of [https://www.bg-wiki.com/ffxi/Category:Jeuno Jeuno]; specifically [https://www.bg-wiki.com/ffxi/Lower_Jeuno Lower Jeuno]&lt;br /&gt;
* The music that plays between boss fights is [https://www.youtube.com/watch?v=0WJ4oSxtYao Shadow Lord]. This is also the music that is played during FFXI&#039;s large-scale raiding content called [https://www.bg-wiki.com/ffxi/Dynamis Dynamis]. The Goblin Replicas and Vanguard enemies that are in the first portion also appeared in that zone (specifically [https://www.bg-wiki.com/ffxi/Dynamis_-_Jeuno Dynamis - Jeuno]).&lt;br /&gt;
* The music that plays during the Prishe fight is [https://www.youtube.com/watch?v=vyzpQF03MBw Depths of the Soul], which is the dungeon battle theme from the Chains of Promathia expansion, where Prishe was introduced.&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
* The dialogue from the NPC adventurers about Aquarius is a reference to the [https://www.bg-wiki.com/ffxi/Aquarius Aquarius Notorious Monster] that drops &amp;quot;Fransisca&amp;quot;, a highly-coveted (circa mid 2000s) throwing axe for ranged jobs. The mob spawned in an area with many aggressive adds, hence the comments from the adventurers about how &amp;quot;it’s [your] problem now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The Fafnir boss fight is loosely based on the High Notorious Monster [https://www.bg-wiki.com/ffxi/Fafnir Fafnir] with this incarnation retaining many of the special attacks from FFXI.&lt;br /&gt;
* The Darter mechanic in the Fafnir fight is a callback to the [https://www.bg-wiki.com/ffxi/Darter mobs that spawned around Fafnir&#039;s spawn location] in FFXI. In that game, Fafnir was a highly sought-after Timed Spawn that appeared in an open-world arena surrounded by non-aggressive Darters. Competition among players to claim Fafnir was fierce, as the first party to do so would gain exclusive rights to its loot. It was not uncommon for 200 players to crowd Dragon&#039;s Aery just before its spawn.&lt;br /&gt;
&lt;br /&gt;
:However, the Darters posed a unique challenge. If a player accidentally hit a Darter - whether through an AoE when fighting Fafnir or by mistake when trying to claim Fafnir - all Darters in the arena would link and swarm the claiming alliance, often leading to a wipe.&lt;br /&gt;
&lt;br /&gt;
===Tu&#039;Lia===&lt;br /&gt;
* A note found mentions how &amp;quot;this path should have led straight to Ve&#039;Lugannon Palace&amp;quot; and &amp;quot;being late for the spawn,&amp;quot; which are nods to mechanics and locations in FFXI Tu&#039;Lia. In that region, Ve&#039;Lugannon Palace was an area where players would compete to claim timed spawn Notorious Monsters. These NMs dropped items required to [https://www.bg-wiki.com/ffxi/Category:Sky_NM_System spawn higher-tier Notorious Monsters], which dropped BiS loot.&lt;br /&gt;
** Additionally, the note is right next to a door that disappears only when the player walks right up to it, effectively acting as a fake wall. The note suggests that the writer didn&#039;t know this, and just assumed it was a solid wall.&lt;br /&gt;
&lt;br /&gt;
* The path followed in FFXIV is approximately the path an FFXI player would take to enter one of the solo Ark Angel encounters (according to the map orientation, Ark Angel GK&#039;s encounter specifically, which is also the last one if traveling clockwise) - but with the exception that FFXI players generally start on the far edge of the platform, whereas FFXIV players start at the middle.&lt;br /&gt;
&lt;br /&gt;
* The Ark Angels boss fight is based on the 18-player &amp;quot;Divine Might&amp;quot; raid introduced on April 22, 2004. Unlike its FFXIV version, the fight was a free-for-all with no targeting restrictions and was infamous for its punishing difficulty on release (for example, Ark Angel TT could use an AoE Petrify at will). The raid remained popular for years due to its reward: best-in-slot earrings for many jobs. As of 2026, the [https://www.bg-wiki.com/ffxi/Suppanomimi Suppanomimi] earrings (one of the five earrings offered) are still commonly used for dual-wielding jobs.&lt;br /&gt;
&lt;br /&gt;
* The first line spoken by each Ark Angel in FFXIV is a direct quote of their line when entering their solo encounter in FFXI. The one exception is Ark Angel EV, who uses a slightly-different quote in FFXI: &amp;quot;You shall be overwhelmed by the arrogance that disfigures you...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Castle Zvahl===&lt;br /&gt;
Two of the Shadow Lord&#039;s lines are direct quotes from FFXI:&lt;br /&gt;
* &amp;quot;I cannot die. Not until I have eradicated you and your kind from this world.&amp;quot; - from his pre-battle cutscene.&lt;br /&gt;
* &amp;quot;I will not fall! I will keep coming back, until the fires of wrath consume me!&amp;quot; - from his post-battle cutscene.&lt;br /&gt;
&lt;br /&gt;
===Prishe&#039;s Boots===&lt;br /&gt;
FFXI also returned the favor by having a reference to this alliance raid.&lt;br /&gt;
&lt;br /&gt;
During FFXI&#039;s 23rd anniversary celebration in May 2025, an item called [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots Prishe&#039;s Boots] was added to the game, alongside [https://www.playonline.com/pcd2/topics/ff11us/detail/22512/detail.html a letter from Prishe] describing a dream she had. The dream involves Prishe and the player visiting Lower Jeuno, Dragon&#039;s Aery, Ru&#039;Aun Gardens, and Castle Zvahl&#039;s Throne Room in that order - the same locations as this alliance raid. FFXI players who obtain the boots and bring them to those 4 locations receive 4 key items - &amp;quot;visions&amp;quot; of &amp;quot;a destroyed city&amp;quot;, &amp;quot;a dreamy forest&amp;quot;, &amp;quot;strange ruins&amp;quot;, and &amp;quot;anger&amp;quot; - which are traded for [https://www.bg-wiki.com/ffxi/Prishe%27s_Teardrop an upgrade item] to [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots_%2B1 upgrade the boots to +1].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burgeoning_Dread_(Quest)&amp;diff=1337679</id>
		<title>Burgeoning Dread (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burgeoning_Dread_(Quest)&amp;diff=1337679"/>
		<updated>2026-06-12T03:28:57Z</updated>

		<summary type="html">&lt;p&gt;Boblers: trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Limited Time Event Ended&lt;br /&gt;
| startdate = January 21, 2014&lt;br /&gt;
| enddate =  February 3, 2014&lt;br /&gt;
| description1 = &#039;&#039;See also&#039;&#039;: [[Burgeoning Dread]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Burgeoning Dread&lt;br /&gt;
| description = [[Khloe Bajhiri]] seeks an adventurer&#039;s aid to investigate a promising scoop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
| image = Burgeoning Dread.png&lt;br /&gt;
| quest-giver = Khloe Bajhiri&lt;br /&gt;
| related-npcs = Kipih Jakkya; Shantotto; Vorsaile Heuloix&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 10.9&lt;br /&gt;
| location-y = 11.4&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Burgeoning Dread&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Special Quests&lt;br /&gt;
| journal-genre = Collaboration Quests&lt;br /&gt;
| sortkey = 17&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 10&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Dainty Doll&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 855&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Wind-up Shantotto&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.15&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = f94d6f3f6e1&lt;br /&gt;
| id-gt = 66823&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Participate in the FATE “[[Embiggened Spriggans]]” followed by the FATE “[[Tower of Power (Event)]]” to obtain proof of the otherworldly menace.&lt;br /&gt;
*Deliver the doll to [[Vorsaile Heuloix]] at the Adders&#039; Nest.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Khloe Bajhiri seeks an adventurer&#039;s aid to investigate a promising scoop.&lt;br /&gt;
**※This quest is available for a limited time only.&lt;br /&gt;
&lt;br /&gt;
*In recent days, Eorzea finds itself plagued with alarming atmospheric phenomena that have its denizens fearing another coming of the Calamity. As Khloe Bajhiri of Gridania&#039;s The Raven tells it, Commander Vorsaile Heuloix insists that it is simply a Garlean diversion, but the savvy reporter is convinced that forces far more sinister are afoot. To answer her earnest plea, seek out proof of the otherworldly nature of the disturbances, that you might secure a scoop worthy of The Raven&#039;s front page. Witnesses have sighted the supernatural storms in various locations: south of Fullflower Comb in the East Shroud, south of Camp Tranquil in the South Shroud, southeast of Horizon in western Thanalan, south of Forgotten Springs in southern Thanalan, northeast of the Foremast in middle La Noscea, and south of Costa del Sol in eastern La Noscea.&lt;br /&gt;
**※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.&lt;br /&gt;
&lt;br /&gt;
*After a hard-fought battle, you have emerged with a curious doll that would seem to be conclusive evidence that the Garlean Empire is not behind the disturbances plaguing the Twelveswood. Deliver it to Commander Vorsaile Heuloix at the Adders&#039; Nest to prove his theory in error, then prepare to report your findings to Khloe Bajhiri.&lt;br /&gt;
&lt;br /&gt;
*The otherworldly force behind the disturbances was revealed to be one Shantotto, a formidable sorceress hailing from a distant world. As the mighty mage herself explains it, an oversized golem of her creation went berserk, raining destruction upon the land with no rhyme or reason─though given that the construct&#039;s original purpose was to conquer Eorzea in its mistress&#039;s name, this could be seen as a fortunate turn of events. Shantotto has returned to her realm, but her rampaging minion remains behind, leaving you and your fellow adventurers to see that it wreaks no further havoc upon the realm.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Khloe Bajhiri: {{alternatives|Madam|Sir}}! A moment of your time, if you please. I&#039;m Khloe Bajhiri of &#039;&#039;The Raven&#039;&#039;: every Gridanian&#039;s favorite source—well, their &#039;&#039;only&#039;&#039; source, but that&#039;s neither here nor there—for the latest tidings from the Twelveswood.&lt;br /&gt;
Khloe Bajhiri: And &#039;&#039;you&#039;&#039;, my adventuring friend, are precisely the {{alternatives|woman|man}} I&#039;ve been looking for to assist me in investigating a scoop of—quite literally—&#039;&#039;earth-shaking&#039;&#039; proportions.&lt;br /&gt;
Khloe Bajhiri: Mayhap you have observed some alarming atmospheric phenomena of late? Searing flames raining down from the heavens, blizzards burying mighty oaks in snow and ice, cyclones so fierce as to whisk a pack of goobbues clear off their feet...&amp;lt;br&amp;gt;Why, those that have borne witness and returned to tell the tale talk as if another Calamity is upon us.&lt;br /&gt;
Khloe Bajhiri: Most ominously of all, one witness—a proper half-wit, but I&#039;ve long since learned not to discount any of my sources—swears to have sighted a towering black demoness at the eye of the storm. He said the bellowing laugh of the “She-Devil”—that&#039;s what he called the thing—haunts his dreams ever since.&lt;br /&gt;
Khloe Bajhiri: Commander Heuloix, in all his stubbornness, insists that this is all merely a Garlean diversion, but I cannot agree. No, my nose for news tells me that something—or some&#039;&#039;one&#039;&#039;—far more sinister is afoot. Something...not of this world.&lt;br /&gt;
Khloe Bajhiri: Why, I&#039;m so certain of this that I&#039;ve already begun thinking up suitable headlines. “Extradimensional Devastation Portends Eorzea&#039;s Ruination!”, “Preternatural Sorcery Wreaking Havoc—Will Our Realm Avert a Fate Most Tragic?”&amp;lt;br&amp;gt;I am not wont to employ rhyme in my articles, but the unprecedented nature of this story stirs in me a flair for the dramatic.&lt;br /&gt;
Khloe Bajhiri: I have compiled eyewitness reports from all across Eorzea—here, I shall jot them down in your journal so you might have an idea of where to begin your search. I implore you, adventurer: find some proof that the disasters are of otherworldly origin, present it to Commander Heuloix for a proper analysis, and return here with a scoop worthy to grace &#039;&#039;The Raven&#039;&#039;&#039;s front page.&lt;br /&gt;
&lt;br /&gt;
VORSAILE: An otherworldly force of destruction? &amp;amp;lt;sigh&amp;amp;gt; I can tell you only what I have told the others. Without proof that this is more than just an imperial diversion, I will not risk the lives of my men chasing after shadows.&lt;br /&gt;
VORSAILE: What have we here? &#039;Twould appear to be some kind of doll. You retrieved this after felling a towering she-devil at the eye of that sorcerous storm?&lt;br /&gt;
VORSAILE: I have not seen its like before, and yet I am quite confident in saying this is not of Garlean make. Perhaps I was too hasty to dismiss that reporter&#039;s presumptions...&lt;br /&gt;
&lt;br /&gt;
SERPENTPERSONNEL: Seven hells!?&lt;br /&gt;
&lt;br /&gt;
Kipih Jakkya: G-Gods preserve us!&lt;br /&gt;
&lt;br /&gt;
SERPENTPERSONNEL: We have an intruder, Commander!&lt;br /&gt;
&lt;br /&gt;
Shantotto@???: O～hohohohohoho!&lt;br /&gt;
Shantotto@???: Caught unawares by my stunning arrival? Such heedlessness is ill conducive to your continued survival.&lt;br /&gt;
Shantotto@???: Certainly a guest of my repute deserves a more befitting salute?&lt;br /&gt;
Shantotto@???: I expect to see more than mouths agape, if my wrath you wish to escape.&amp;lt;br&amp;gt;As a matter of foremost urgency, you might begin by groveling for mercy.&lt;br /&gt;
&lt;br /&gt;
VORSAILE: Vorsaile Heuloix of the Order of the Twin Adder does not &#039;&#039;grovel&#039;&#039;. And now that I have given you a proper introduction, I daresay you owe us the same courtesy.&lt;br /&gt;
&lt;br /&gt;
Shantotto@???: Owe? What a funny man. Do you not see your fate rests in the palm of my hand?&lt;br /&gt;
Shantotto@???: But I shall overlook your insolence, if only this once. After all, I suppose you can&#039;t help being a dunce.&lt;br /&gt;
&lt;br /&gt;
VORSAILE: Stay your hand. I am not enamored of our visitor&#039;s arrogance, yet I would hear her out.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Your judgment is quite wise—you may yet stave off an untimely demise.&amp;lt;br&amp;gt;Now heed me well, lest you come to woe—you stand before the illustrious Shantotto!&lt;br /&gt;
Shantotto: The Federation of Windurst in Vana&#039;diel is my &#039;&#039;demesne&#039;&#039;, where I preside as supreme mistress of all matters arcane. &lt;br /&gt;
&lt;br /&gt;
VORSAILE: Lofty words. And yet both your name and your homeland are unfamiliar to me. Pray tell, what brings you to Gridania?&lt;br /&gt;
&lt;br /&gt;
Shantotto: A full answer would cause your meager minds to unravel. Let us just say that my powers allow for interdimensional travel.&lt;br /&gt;
Shantotto: Sadly, I had to seal away this most marvelous spell, for reasons upon which I&#039;d rather not dwell.&lt;br /&gt;
Shantotto: Anyhow, I recently revisited the incantation, for the purpose of making some ameliorations.&amp;lt;br&amp;gt;You know how the saying goes: the mind of a genius is never at repose.&lt;br /&gt;
&lt;br /&gt;
VORSAILE: Inter...dimensional travel, did you say?&lt;br /&gt;
&lt;br /&gt;
SERPENTOIC: C-Commander... I cannot begin to comprehend what our visitor is trying to convey.&lt;br /&gt;
&lt;br /&gt;
VORSAILE: In all honesty, I am not faring much better. &#039;Twould appear the gist is that her powers are not to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Why, that&#039;s the most astute observation you&#039;ve made all day. I suggest you quit while things are going your way.&amp;lt;br&amp;gt;Anyhow, testing the spell, I found myself by chance in your land—and quickly observed that things have gotten out of hand.&lt;br /&gt;
Shantotto: Beast tribes run amok, imperial plotting—the very core of your...&#039;&#039;Eorzea&#039;&#039;?...is rotting.&amp;lt;br&amp;gt;Fortunately, I was at once inspired, with a plan to deliver you from the fate in which you are mired.&lt;br /&gt;
Shantotto: Raze your realm to the ground, leaving nary a shred, then erect an empire of my own in its stead. Yes, the only way to save this dimension...is to bring about a true Shantotto ascension! My golem was assessing the feasibility of this plan, until it came to a grinding halt at this adventurer&#039;s hand.&lt;br /&gt;
Shantotto: Fortunately for you, I can forgive and forget. Besides, you&#039;ve afforded me data that may prove useful yet.&amp;lt;br&amp;gt;In return for your—albeit unwitting—aid, I&#039;d offer you this creation of mine in trade. But be warned...&lt;br /&gt;
Shantotto: Should you fail to treat her right, I shall set your pants alight!&lt;br /&gt;
&lt;br /&gt;
SERPENTOIC: C-Commander! I daresay this vile witch poses a greater threat to our realm than the beast tribes and the Garleans combined...&lt;br /&gt;
&lt;br /&gt;
Shantotto: ...But I&#039;ve dallied long enough in this dimension. Matters of actual import demand my attention.&lt;br /&gt;
Shantotto: Fear not—should your realm remain in disarray, the esteemed Shantotto shall return to rescue the day.&lt;br /&gt;
Shantotto: Meanwhile, worry not about my wayward creation. In its current state, it could at best overthrow a single nation!&lt;br /&gt;
Shantotto@Disembodied Voice: O～hohoho!&amp;lt;br&amp;gt;Ooo～hohohohohohohohoho!&lt;br /&gt;
&lt;br /&gt;
SERPENTOIC: Commander! Should we not pursue her?&lt;br /&gt;
&lt;br /&gt;
VORSAILE: And how do you propose we do that? No, it is clear that this...Shantotto...is a singular force of destruction the likes of which we cannot hope to contain.&lt;br /&gt;
VORSAILE: Better that she depart of her own volition, lest that appalling plot of hers come to fru—er, &#039;&#039;pass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Khloe Bajhiri: Who–the what–the where–the why–now? Someone tell me I haven&#039;t been sitting on my arse deaf and dumbfounded as the scoop of a lifetime came and went before my eyes!&lt;br /&gt;
&lt;br /&gt;
VORSAILE: In any event, you&#039;ve done a great deed for us in getting to the bottom of this mess, [Forename]. It would seem we&#039;ve not seen the last of Shantotto&#039;s crazed creation, but I trust you will see that it brings no further harm to our realm.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shantotto&#039;s line about &amp;quot;a true Shantotto ascension&amp;quot; is a reference to the FFXI mini-expansion questline &amp;quot;[https://www.bg-wiki.com/ffxi/A_Shantotto_Ascension A Shantotto Ascension]&amp;quot;.&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burgeoning_Dread&amp;diff=1337678</id>
		<title>Burgeoning Dread</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Burgeoning_Dread&amp;diff=1337678"/>
		<updated>2026-06-12T03:26:14Z</updated>

		<summary type="html">&lt;p&gt;Boblers: Reference to this event in FFXI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Limited Time Event Ended&lt;br /&gt;
| startdate = January 21, 2014&lt;br /&gt;
| enddate = February 3, 2014&lt;br /&gt;
}}&lt;br /&gt;
{{Eventspecial infobox&lt;br /&gt;
| name = Burgeoning Dread&lt;br /&gt;
| image = Burgeoning Dread event bannert art 2014.png&lt;br /&gt;
| description = In recent days, phenomena not unlike those that presaged the Calamity have been reported in all corners of Eorzea. As if that weren’t enough, ill rumors speak of a towering shadow-clad figure who leaves this wanton destruction in its wake. Although the realm&#039;s people grow fearful, the Raven shirks not from the truth, and Oliver Goodfellow is hard at work uncovering facts that may give us the means to subdue this menace.&lt;br /&gt;
| eventstart = January 21, 2014&lt;br /&gt;
| eventfinish = February 3, 2014&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/2014/That_Old_Black_Magic/&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Burgeoning Dread 2014 location npc.png|right|300px]]&lt;br /&gt;
==Repeat==&lt;br /&gt;
* This event was repeated under the name &#039;&#039;&#039;That Old Black Magic&#039;&#039;&#039; on August 19 - 28, 2014. [https://na.finalfantasyxiv.com/lodestone/special/2014/That_Old_Black_Magic_1sp/]&lt;br /&gt;
&lt;br /&gt;
The minion was added to the [[Final Fantasy XIV Online Store]] in November 2017 [https://na.finalfantasyxiv.com/lodestone/topics/detail/6a03e6543ae4e8428f9c21595d8e7600a1861fd3].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Players can start the event by talking to the NPC [[Khloe Bajhiri]] of The Raven in [[New Gridania]] (x10,y11) and accept the [[quests|quest]] {{i|Burgeoning Dread (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
Player can find the FATEs in:&lt;br /&gt;
* [[East Shroud]] - Fullflower Comb (x12,y26)&lt;br /&gt;
* [[South Shroud]] - Camp Tranquil (x15,y30)&lt;br /&gt;
* [[Western Thanalan]] - Horizon (x25,y19)&lt;br /&gt;
* [[Southern Thanalan]] - Forgotten Springs (x14,y38)&lt;br /&gt;
* [[Middle La Noscea]] - Foremast (x15,y12)&lt;br /&gt;
* [[Eastern La Noscea]] - Costa del Sol (x30,y34)&lt;br /&gt;
&lt;br /&gt;
{{i|Embiggened Spriggans}}&lt;br /&gt;
&lt;br /&gt;
{{i|Tower of Power (Event)}}&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*{{item icon|Wind-up Shantotto}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Toil and Trouble Brewing in Eorzea&lt;br /&gt;
Five years past, Eorzea was gripped with terror as Dalamud, a prison once thought to be one of Hydaelyn&#039;s two moons, began its inexorable descent upon her people. Day by day this celestial body grew larger in the sky, the people became more restless, and the Garleans ever bolder. Eorzea&#039;s leaders made a valiant effort to forestall the coming cataclysm, but nothing could prevent the unleashing of Bahamut, and the Calamity that would forever alter our realm.&lt;br /&gt;
&lt;br /&gt;
Why do I now recount this grim chapter in our history, I hear the inquiring reader ask. The answer is an unnerving one─rumors of late would lead me to believe that another Calamity might not be far off in the coming. Strange happenings not unlike those that did presage the end of the Sixth Astral Era have been reported in all corners of the realm. More dreadful still, an ominous shadowy figure has been sighted at the eye of these sorcerous storms. Though none who gazed upon this fiend in truth have lived to tell the tale, rumors speak of maniacal laughter─a spine-chilling cackle─that can be heard from malms away.&lt;br /&gt;
&lt;br /&gt;
While the locals live in fear of vast and imminent destruction, officials claim this is merely a plot of Garlean origin─a diversion, if you will. Although I am wont to disagree with this assertion, let us suppose for a moment that this is indeed the case. Before the release of Bahamut, harbinger of the Seventh Umbral Era, the realm experienced a number of otherwise　inexplicable phenomena. From rains of fire to strange behavior in wildlife, Dalamud&#039;s influence reverberated deeply within the realm, and its fateful descent can be traced back to the Garlean Empire, and the scheming of one Nael van Darnus. Would it not stand to reason that these telltale signs pose a threat that demands swift investigation? That if left unchecked, this simple plot may once again reshape our realm for the worse?&lt;br /&gt;
&lt;br /&gt;
There is no question in my mind that powerful forces are at work here. But alas, mine is the realm of pen and paper, and such matters are beyond my power. To that end, I would ask any willing adventurer who reads these words to hear my plea. Seek out the truth of these otherwordly disturbances, that the truth may put our realm at ease.&lt;br /&gt;
&lt;br /&gt;
[[Oliver Goodfellow]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Burgeoning Dread 20141.png&lt;br /&gt;
Burgeoning Dread 2014 event items.png&lt;br /&gt;
shantotto1.jpg|[[Tower of Power (Event)|Tower of Power]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:FF14 x FF11.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In FFXI, during the quest to unlock Shantotto as a Trust (summonable NPC party member), she references this event&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/uhnt4m/in_ffxi_shantotto_talks_about_her_visit_to_eorzea/ FFXI Shantotto Trust dialogue]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Distant_Promises&amp;diff=1337676</id>
		<title>Distant Promises</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Distant_Promises&amp;diff=1337676"/>
		<updated>2026-06-12T03:13:36Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Trivia */ &amp;quot;total loser&amp;quot; term is used even after the quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Distant Promises&lt;br /&gt;
| description = Alxaal is eager to pursue Sareel Ja.&lt;br /&gt;
| image = distant promises1.png&lt;br /&gt;
| quest-giver = Alxaal&lt;br /&gt;
| related-npcs = Bakool Ja Ja; Landsguard Messenger (Distant Promises); Landsguard Sentry; Landsguard Soldier (Distant Promises); Miilal Ja; Prishe; Shantotto; Zereel Ja&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Lower Jeuno&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 7.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 200&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Any Disciple of War or Magic (excluding limited jobs)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 7000&lt;br /&gt;
| reward1 = 1 Fifth Ode: A Time for Prayer Orchestrion Roll&lt;br /&gt;
| reward2 = 1 Happily Ever After Orchestrion Roll&lt;br /&gt;
| reward3 = 1 One Last Time Orchestrion Roll&lt;br /&gt;
| reward4 = 1 Main Theme from FINAL FANTASY XI Orchestrion Roll&lt;br /&gt;
| reward5 = 1 Echoes of Vana&#039;diel Framer&#039;s Kit&lt;br /&gt;
| unlocks = ngp Echoes of Vana&#039;diel (New Game+)&lt;br /&gt;
| prev-quest = The Hollow Promise&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 71016&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Landsguard Messenger (Distant Promises)|Landsguard messenger]] outside [[Mamook]].&lt;br /&gt;
* Speak with the [[Landsguard Soldier (Distant Promises)|Landsguard soldier]] at the entrance to [[the Skydeep Cenote]].&lt;br /&gt;
* Speak with [[Shantotto]].&lt;br /&gt;
* Speak with [[Bakool Ja Ja]] in [[Tuliyollal]] and have [[Prishe]] and [[Alxaal]] accompany you.&lt;br /&gt;
* Speak with the Landsguard messenger while Prishe and Alxaal are accompanying you.&lt;br /&gt;
* Accompany Prishe and Alxaal to [[Xbalyav Ty&#039;e]] and then speak with Alxaal.&lt;br /&gt;
* Speak with Prishe.&lt;br /&gt;
* Speak with Shantotto in [[Lower Jeuno]].&lt;br /&gt;
* Speak with Bakool Ja Ja.&lt;br /&gt;
* Speak with [[Miilal Ja]] in Mamook.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alxaal is eager to pursue Sareel Ja.&lt;br /&gt;
* Hoping the Landsguard has spied signs of Sareel Ja, Alxaal suggests returning to Mamook, hopeful to soon pick up the trail.&lt;br /&gt;
* The Landsguard have succeeded in routing the echoes that were wandering about the woods, but they recently lost contact with one of their scouts near Gok Draak Descent. Their last communication was a sighting of Sareel Ja. Keen to follow this lead, Alxaal wastes no time darting off to the west, leaving you to follow after him.&lt;br /&gt;
* You corner Sareel Ja at the heart of the Skydeep Cenote, and after a brief altercation, you subdue him just in time for the Landsguard to arrive. Prishe and Alxaal are left to wonder what they will do with no means home when a most unexpected individual appears─Shantotto. Rather than explain the reason for her arrival, she first suggests moving to a location less painful on the eyes. To that end, you all decide to return to Mamook.&lt;br /&gt;
* As Shantotto explains it, a disturbance in the interplanar space between worlds drew her attention to Sareel Ja&#039;s scheming, which resulted in her dispatching one of her magicked dolls to investigate the matter. Now that he has been apprehended, however, she is ready to return the doll home, but not before offering Prishe and Alxaal safe passage back to Vana&#039;diel. With a little persuasion on your part, they take her up on the offer. However, they would like to take one last look about Tuliyollal before they leave.&lt;br /&gt;
* While you accompany Prishe and Alxaal, Bakool Ja Ja offers to show Shantotto about Tuliyollal. To start, Prishe suggests making for Brightploom Post, taking in the sights along the way.&lt;br /&gt;
* You arrive at Brightploom Post after a leisurely stroll through the city, affording Prishe and Alxaal to say their good-byes to a member of the Landsguard. With no other key points of interest begging for your attention, the three of you then proceed to Xbalyav Ty&#039;e.&lt;br /&gt;
* Bakool Ja Ja arrives shortly after you, and much to Prishe&#039;s delight, he offers to treat the three of you to tacos. The occasion is made more auspicious by a special performance by none other than Scoria, who continues on her path to become a renowned singer. They take this opportunity to say their good-byes, and wish each other well in their endeavors.&lt;br /&gt;
* With all their business settled, Prishe and Alxaal are ready to return home. Shantotto recommends leaving from Jeuno, as the link between this world and Vana&#039;diel is strongest there.&lt;br /&gt;
* Prishe and Alxaal focus their thoughts on home, and after a brief incantation, Shantotto conjures a rift to take them back to Vana&#039;diel. After exchanging heartfelt good-byes, the three take their leave, the silence of their absence now echoing through the city.&lt;br /&gt;
* With Prishe, Alxaal, and Shantotto returned to Vana&#039;diel, there is naught left to do but return to Mamook, relay the news to Miilal Ja, and reflect on your journey.&lt;br /&gt;
* Your journey has left you to consider the path you walk, and the one you might have walked under different circumstances. Though the possibilities are seemingly without limit, you believe it all but certain that someday you, Prishe, and Alxaal will cross paths once more.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: We have to go after Sareel Ja!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alxaal: Let us return to Mamook for now. Perhaps someone in the Landsguard spied Sareel Ja as he fled.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard messenger outside Mamook.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: I have already apprised the Landsguard of what we discovered.&lt;br /&gt;
&lt;br /&gt;
Prishe: Where in the hell did Sareel Ja disappear to?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: Glad to see you returned in one piece, [Forename].&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: We heard from Alxaal. So Sareel Ja&#039;s schemes beyond the rift have been thwarted, then?&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: That is well. We&#039;ve routed the last of the echoes on this side of things, thanks in large part to Bakool Ja Ja.&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: However, we recently lost contact with one of our scouts shortly after they reported sighting Sareel Ja somewhere near Gok Draak Descent...&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: Bakool Ja Ja is heading there now, but it would put our minds at ease if you were to accompany him.&lt;br /&gt;
&lt;br /&gt;
Prishe: Of course!&lt;br /&gt;
&lt;br /&gt;
Alxaal: It sounds as if he&#039;s not far from the portal to Jeuno. We should hurry!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: If Sareel Ja is heading to Gok Draak Descent, it stands to reason he may have entered the Skydeep Cenote. I fear for the guards stationed there.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard soldier at the entrance to the Skydeep Cenote.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: Does he truly intend to conjure more echoes?&lt;br /&gt;
&lt;br /&gt;
Prishe: What is he scheming now?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Soldier (Distant Promises): Sareel Ja... He took us unawares... We tried to stand our ground, but he forced his way into the Skydeep Cenote.&lt;br /&gt;
Landsguard Soldier (Distant Promises): Bakool Ja Ja arrived but moments ago, and immediately set off in pursuit after taking our report. I hope he can handle that slippery snake...&lt;br /&gt;
&lt;br /&gt;
Prishe: If anyone would be fine, it&#039;s him!&lt;br /&gt;
&lt;br /&gt;
Alxaal: That said, Sareel Ja is not wont to give up without a fight. We haven&#039;t a moment to lose.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Within the Skydeep Cenote Inner Chamber&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Perhaps I should make for the Mist Continent. No... It would be all too easy for them to track me there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja spawns a portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I&#039;ve no choice but to return to the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting is heard, and Bakool Ja Ja arrives, having incapicitated the Echoes guarding the entrance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: It&#039;s over, Sareel Ja! By the authority of the Landsguard, I&#039;m taking you into custody!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Already they&#039;re upon me! I must set aside my pride, if only for a moment...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja kneels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I beg you wait...my king.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Your king...?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: If Tuliyollal is to return to its former glory, the Mamool Ja require a worthy leader to unite them. And there remain none more worthy than you─the elevated chosen.&lt;br /&gt;
Sareel Ja: Indeed, I have no doubt your father, too, longs to see you take your rightful place upon the throne. So come, Bakool Ja Ja. Come with me to─&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: So you would tempt the lapdog with not a bone, but a crown! I didn&#039;t expect your bravado to give way so easily, Sareel Ja.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: (Grrr... You won&#039;t be gloating for long...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player, Prishe, and Alxaal arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Ah! Wh-What fortuitous timing, you three! Please, will you not convince our dear Bakool Ja Ja here to stay his blade?&lt;br /&gt;
&lt;br /&gt;
Prishe: After everything you&#039;ve done to sully the memories of our home for your twisted ends, you expect &#039;&#039;us&#039;&#039; to help you?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I, er... I wish to make amends! Yes─amends for my transgressions!&lt;br /&gt;
Sareel Ja: You were cursed as a child to never age, is that not so? Being made from memories as you are, it would be a simple matter to restore the flow of time to you.&lt;br /&gt;
&lt;br /&gt;
Prishe: I&#039;m fine just the way I am, thank you very much. And since you admit you&#039;ve done wrong, we should discuss punishment. Maybe a knuckle sandwich or two?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I-I-I can return you home─to Vana&#039;diel! To perish in a world to which one bears no ties is ill befitting adventurers of your caliber, would you not agree? Let me send you back where you belong!&lt;br /&gt;
&lt;br /&gt;
Prishe: There&#039;s no denying I long to see our home... But I also long to see our friend here bring you to justice.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Without me you&#039;ll be stranded... You would really forsake your only means of returning home for this brute you&#039;ve but recently met?&lt;br /&gt;
&lt;br /&gt;
Alxaal: It matters not when we met, nor whether he means to repay any kindness shown him.&lt;br /&gt;
&lt;br /&gt;
Prishe: He&#039;s our friend. We don&#039;t need any more reason than that.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Fools! All of you!&lt;br /&gt;
Sareel Ja: Such childish naivety is why you could never be king!&lt;br /&gt;
Sareel Ja: And why you will inevitably play into the hands of Alexandria&#039;s queen!&lt;br /&gt;
Sareel Ja: Trust is how you find yourself a tool, used and cast aside like so much rubbish. But I will be a tool no longer!&lt;br /&gt;
Sareel Ja: If you would throw in your lot with the other refuse, then it would be my pleasure to mark this your grave!&lt;br /&gt;
Sareel Ja: You will die here, mourning the world you will never set eyes upon again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party and Sareel Ja clash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: You... You have strength enough to stand on your own. So why...?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Sometimes strength alone isn&#039;t enough.&lt;br /&gt;
&amp;gt; It&#039;s more fun this way.&lt;br /&gt;
&amp;gt; What good is joy without those to share it with?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Prishe: Our time together has been pretty fun, hasn&#039;t it? Wouldn&#039;t have it any other way!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I will never understand such folly...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Landsguard prepare to arrest Sareel Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Live long enough, and maybe you&#039;ll find someone to thaw that icy heart of yours. &#039;&#039;After&#039;&#039; you&#039;ve atoned for your crimes, of course.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Thank you, but...what will you do now?&lt;br /&gt;
&lt;br /&gt;
Prishe: What, you mean about us getting home? It&#039;s fine─really. This place has kind of grown on me.&lt;br /&gt;
&lt;br /&gt;
Shantotto@???: Oh, my dear Prishe. Is remaining in this world truly your wish?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Shantotto!? But how?&lt;br /&gt;
&lt;br /&gt;
Shantotto: Might we save the pleasantries for a more...tranquil space? I&#039;ve grown tired of the unsightly décor in this place.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: I take it you&#039;re an ally then...? Very well, let us return to Mamook.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shantotto.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: Sareel Ja may have outdone himself with this echo. I haven&#039;t seen the real Shantotto since we met in Windurst.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If the doll we fought before wasn&#039;t an echo, then... No, it couldn&#039;t be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shantotto: These Mamool Ja have shown me no hostility. How novel─beastmen versed in civility.&lt;br /&gt;
Shantotto: But where is the one who escorted us here? Is it rare for their two-headed ilk to appear?&lt;br /&gt;
&lt;br /&gt;
Alxaal: As head of their guard, he has simply gone to apprise them of what took place in the Skydeep Cenote. More importantly, Shantotto, might I ask─&lt;br /&gt;
&lt;br /&gt;
Shantotto: Silence! I hear the deafening screech of the wheels in your mind turning. But fret not, you shall have the explanation for which you are clearly yearning.&lt;br /&gt;
Shantotto: To begin, as I&#039;m sure you already know, I hail from Vana&#039;diel. The one and only Shantotto.&lt;br /&gt;
Shantotto: And it was you two who bested this magicked doll. A rather amusing and unexpected sight, to see myself fall.&lt;br /&gt;
&lt;br /&gt;
Alxaal: I thought it peculiar that an echo would pit a decoy against us...&lt;br /&gt;
&lt;br /&gt;
Shantotto: Echo... An interesting name for the creatures we felled─much like you, born from memories of our home as well.&lt;br /&gt;
Shantotto: A truth anyone with eyes could plainly see. Well made, like my dolls—but no true article like me.&lt;br /&gt;
&lt;br /&gt;
Prishe: So it really &#039;&#039;is&#039;&#039; you, Docs!&lt;br /&gt;
Prishe: Or rather, a doll created by the real you, who now speaks...through you? This is all a little confusing.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Docs...!?&lt;br /&gt;
Shantotto: Ahem! Even here, I&#039;m glad to see you&#039;re the same as ever, my dear.&lt;br /&gt;
Shantotto: My cross-rift research was proceeding apace, when I sensed a disturbance in that interplanar space.&lt;br /&gt;
Shantotto: I was being watched. The nerve. The gall! To end his li─er...curiosity, I sent this magicked doll.&lt;br /&gt;
Shantotto: To find both Jeuno and Windurst here was quite the surprise. Not one, but &#039;&#039;two&#039;&#039; faithful replicas─I couldn&#039;t believe my eyes.&lt;br /&gt;
Shantotto: There was also a half-made Bastok, shoddy work at best. The echo of a certain engineer could have built it with zest. His absence meant there was no guilt in laying the city to rest.&lt;br /&gt;
&lt;br /&gt;
Alxaal: And soon after we found you beset upon by more of those strange creatures. Not that they would prove more than a mere trifle for you, of course.&lt;br /&gt;
&lt;br /&gt;
Shantotto: In that first instant we met, I knew right away you posed me no threat. And yet...&lt;br /&gt;
Shantotto: The thrill of a good fight fills me with such delight, I could hardly resist trying to set you both alight! Ohohoho!&lt;br /&gt;
&lt;br /&gt;
Alxaal: As you might have guessed, Shantotto is wont to get a little...carried away when the mood strikes her.&lt;br /&gt;
Alxaal: In any case, you&#039;ll be happy to know that Sareel Ja, the fiend responsible for preying on the memories of Vana&#039;diel, has been apprehended. You needn&#039;t worry about any more prying eyes in the midst of your work.&lt;br /&gt;
&lt;br /&gt;
Shantotto: If the trouble has passed, then my work here is through. This doll would return home, but what of you two?&lt;br /&gt;
Shantotto: Both your levin cores appear compromised, so it&#039;s hard to say how much longer you&#039;ll survive.&lt;br /&gt;
&lt;br /&gt;
Prishe: Both our cores? &lt;br /&gt;
&lt;br /&gt;
Alxaal: &#039;Twould seem our battle with Shinryu took a heavy toll.&lt;br /&gt;
&lt;br /&gt;
Shantotto: If you wish to come along, you need only ask. Ensuring your safe passage is a simple enough task. &lt;br /&gt;
&lt;br /&gt;
Prishe: The offer&#039;s appreciated, but I think I&#039;d rather stay. There&#039;s still a lot of adventuring I&#039;ve left to do with [Forename].&lt;br /&gt;
&lt;br /&gt;
Alxaal: I would stay as well. I&#039;ll not deny it is a choice made with some reluctance, but if my time is short, I would spend it here, on an adventure with my friends. &lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; If you don&#039;t mind waiting, our adventure doesn&#039;t have to be here.&lt;br /&gt;
Alxaal: You mean to find a way to Vana&#039;diel?&lt;br /&gt;
&amp;gt; I&#039;d rather you show me around Vana&#039;diel.&lt;br /&gt;
Prishe: An adventure in Vana&#039;diel? Are you serious?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Prishe: That&#039;s a wonderful thought, but how in the world do you plan to make it over there?&lt;br /&gt;
Prishe: I suppose I shouldn&#039;t put it past you to find a way.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Then it&#039;s settled─we&#039;ll save our adventuring for Vana&#039;diel!&lt;br /&gt;
Alxaal: With any luck, we&#039;ll have found a solution to our electrope predicament by the time you arrive.&lt;br /&gt;
&lt;br /&gt;
Prishe: But before we go, could we see maybe just a little more of Tuliyollal?&lt;br /&gt;
Prishe: It&#039;s only right we say our good-byes, and I&#039;ve still plenty left to pester you about, besides.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Did I hear that right? You&#039;re looking to take a trip around Tuliyollal? In that case, there&#039;s at least one place I&#039;d like to take you along the way.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Noting the contrasts with Vana&#039;diel has been a real treat, so I&#039;m coming along too, and that&#039;s that, my sweet.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Just as well. Something tells me I would regret leaving you to your own devices...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I suppose the dirigible landing is as good a place as any to start. When you&#039;re ready, we&#039;ll meet you there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja in Tuliyollal and have Prishe and Alxaal accompany you.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: It&#039;d sure be nice to have one last taco before we go.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Your suggestion of visiting Vana&#039;diel was surprising, and yet very like you. Seeking a means to travel between worlds sounds like an adventure all its own.&lt;br /&gt;
&lt;br /&gt;
Shantotto: You have tribes resembling Moblins and Trolls as well. What other kindred races live here, pray tell?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I hope you haven&#039;t been waiting too long.&lt;br /&gt;
Bakool Ja Ja the Mighty: Before I tend to my own business, I&#039;m sure there are a few places in particular you&#039;d like to visit before returning home.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: While you see to Alxaal and Prishe, I will show Shantotto about the city.&lt;br /&gt;
Bakool Ja Ja the Mystic: Once everyone has finished, we can reconvene at Xbalyav Ty&#039;e.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If I didn&#039;t know better, I&#039;d say Bakool Ja Ja has grown a touch more hospitable since first we met. Shall we start by paying a visit to the Landsguard? &lt;br /&gt;
Prishe: They have been a pretty big help, haven&#039;t they? All right, let&#039;s head to Brightploom Post. Being our last time and all, I&#039;d like to take in the sights a little along the way, if it&#039;s all the same to you.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard messenger while Prishe and Alxaal are accompanying you.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: Tuliyollal sure is a wonderful place...&lt;br /&gt;
Alxaal: Even should we be worlds apart, ours is an adventure I will never forget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Part ways.&#039;&#039;&lt;br /&gt;
Prishe: Adventure calling you away, is it? I understand. We&#039;ll wait for you over at the dirigible landing.&lt;br /&gt;
Alxaal: Far be it from us to keep you away from duty when it calls. We will await your return at the dirigible landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regrouping after parting ways.&#039;&#039;&lt;br /&gt;
Prishe: Ready to go? To Brightploom Post, then!&lt;br /&gt;
Alxaal: Glad to see you returned hale and whole. Shall we be off to Brightploom Post?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interacting with objectives without escorts.&#039;&#039;&lt;br /&gt;
System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
System: You must be accompanied by Prishe and Alxaal, and have them at your side in order to proceed with quest objectives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conversation points.&#039;&#039;&lt;br /&gt;
&amp;gt; [[Talonmarch]] {{coords|7.7, 13.4}}: Discuss their memories of Yok Tural.&lt;br /&gt;
Prishe: The Pelupelu over in Urqopacha sure have an interesting way of talking about money, don&#039;t they? Makes me want to go and visit just to hear them haggle.&lt;br /&gt;
Prishe: They all seem to be such shrewd salesfolk, too. Always finding just what I was looking for before I even asked. Bleeding mind readers, I tell you.&lt;br /&gt;
Alxaal: During our time in Kozama&#039;uka, the Moblins told me of the potsworn, and their practices to foster an environment for crafting the greatest gold- and metalwork in Tural.&lt;br /&gt;
Alxaal: Such disparate peoples working together in such a fashion is something you would never see in our world. It&#039;s perhaps what I&#039;ll miss the most when we return home.&lt;br /&gt;
&amp;gt; [[Bayside Bevy]] {{coords|13.3, 12.3}}: Discuss their memories of Bayside Bevy.&lt;br /&gt;
Prishe: Seeing the fresh produce at the stall over there puts me in mind of all the amazing food we&#039;ve had here in Tural.&lt;br /&gt;
Prishe: Alpaca steaks, xibruq pibil. &amp;lt;gasp&amp;gt; The mate tea cookies! Ugh, what I wouldn&#039;t give for more cookies! And the Alexandrians were no slouches with their cooking either, though I wasn&#039;t expecting cultivated meats.&lt;br /&gt;
Prishe: &amp;lt;sigh&amp;gt; So many tasty foods I haven&#039;t had time to eat. So many desserts...&lt;br /&gt;
Alxaal: I feel I owe a great deal to the merchants of this market, and the supplies they furnished me with for our adventures.&lt;br /&gt;
Alxaal: One can never be too prepared─though Prishe would perhaps disagree, a look equal parts impressed and concerned on her face as she regards my bag full to bursting with potions.&lt;br /&gt;
Alxaal: Old habits die hard, I suppose.&lt;br /&gt;
&amp;gt; [[Copperstone]] {{coords|14.2, 4.1}}: Discuss their memories of Xak Tural.&lt;br /&gt;
Prishe: The other day I was talking to someone in the outskirts who was torn about going home to Tuliyollal, there being that thirty-year time gap and everything.&lt;br /&gt;
Prishe: I know what it&#039;s like to lose time... Which is why I told them they should make that trip while they still can.&lt;br /&gt;
Prishe: Even if there&#039;s people they lost in that thirty years, there could still be people here waiting for them. I wonder if they&#039;re already here.&lt;br /&gt;
Alxaal: Ah, before I forget─I meant to ask you about those talking catfish. Are they also considered one of the tribes of people here?&lt;br /&gt;
Alxaal: Whenever I see them, I instinctively wish to protect them and their adorable little faces.&lt;br /&gt;
Alxaal: Were they not so violent, I would be sorely tempted to take one back home with us.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger: Ah, welcome back! On behalf of the Landsguard, you have our sincerest thanks.&lt;br /&gt;
Landsguard Messenger: As I&#039;m sure you already know, Sareel Ja is being held in one of our cells, and awaits sentencing by the Wing of Reflection.&lt;br /&gt;
Landsguard Messenger: There was a time when his crimes against Tural and the throne would have undoubtedly resulted in his death. That said, I believe redemption is not impossible─Bakool Ja Ja has proven that. Though there is also the matter of lives lost at Sareel Ja&#039;s hands...&lt;br /&gt;
Landsguard Messenger: But these are matters you needn&#039;t concern yourselves with any longer. I take it you&#039;ll soon be setting off somewhere?&lt;br /&gt;
&lt;br /&gt;
Prishe: We are, as it happens. Home... We thought it only right to come and say good-bye. Could you also pass along our thanks to Kikwezana?&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger: Yes, of course. I&#039;ve no doubt he&#039;ll be sad to see you go, as will the rest of the Landsguard. May you both have a safe journey.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If we have no other stops to make, then let us make for Xbalyav Ty&#039;e.&lt;br /&gt;
&lt;br /&gt;
===Accompany Prishe and Alxaal to Xbalyav Ty&#039;e and then speak with Alxaal.===&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger: Thank you again for all your help in dealing with Sareel Ja and the echoes. Safe travels, friend. I hope we meet again someday.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Alxaal: Well, here we are, though I see no sign of Bakool Ja Ja. Perhaps the tavernkeep has seen them.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Br&#039;uk Evu: Come with colorful company today, I see. Will it be just the three of you?&lt;br /&gt;
&lt;br /&gt;
Prishe: We&#039;re expecting two more, actually.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Sorry to keep you waiting. Addressing all her questions proved more time-consuming than I anticipated...&lt;br /&gt;
&lt;br /&gt;
Shantotto: And address them he did, without a moment&#039;s hesitation. The Mamool Ja of this world have exceeded my─admittedly low─expectations.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Before you all leave, I wanted to treat you to one last round of tacos. Let&#039;s find a place to sit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prishe enjoys a taco.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Aren&#039;t you going to eat? I swear the tacos here in Tuliyollal will change your life!&lt;br /&gt;
&lt;br /&gt;
Shantotto: While the offer is appreciated, this doll needs only magicks to be duly satiated.&lt;br /&gt;
&lt;br /&gt;
Prishe: Wow! These tacos are as amazing as Aunt Tii&#039;s! &lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: If I might have your attention, everyone. Today we would offer you all a special treat─a treat for the ears.&lt;br /&gt;
Br&#039;uk Evu: A special performance by Scoria, the up-and-coming songstress hailing from Alexandria!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scoria begins singing (although no lyrics are heard in game). The tune is &amp;quot;Recollection&amp;quot; by Nobuo Uematsu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jasper: My, my, what are the chances we would meet again here of all places?&lt;br /&gt;
Jasper: She&#039;s been practicing every day since you left, determined to realize her dream of becoming a songstress.&lt;br /&gt;
Jasper: Imagine our surprise when Br&#039;uk Evu approached us, asking if she could hold performances at his establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scoria finishes and the crowd applauds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scoria: Prishe! So, what did you think? I&#039;m finally doing it─bridging the gap between Tuliyollal and Alexandria through music!&lt;br /&gt;
&lt;br /&gt;
Prishe: Absolutely incredible. I&#039;m glad I got to hear you sing before I had to leave.&lt;br /&gt;
&lt;br /&gt;
Scoria: Leave...? Does this mean you&#039;re finally going back home?&lt;br /&gt;
Scoria: In that case, I&#039;ll just have to go and sing there someday! I&#039;ll be the best singer they&#039;ve ever seen!&lt;br /&gt;
&lt;br /&gt;
Prishe: No doubt about that. Looking forward to it!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe.===&lt;br /&gt;
-optional start&lt;br /&gt;
Shantotto: Something about him gives me deja vu. I&#039;ve sensed a similar power, but from who?&lt;br /&gt;
Shantotto: That adventurer who&#039;s always traipsing about? I&#039;m sure I&#039;ll have time later to figure it out.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: A beautiful voice like that is certainly to be popular here in Tuliyollal. Hopefully she visits Mamook as well. My mother would love to hear her sing.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Strangers newly met forging bonds to last a lifetime. Is that not what it is to be an adventurer?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Prishe: Mouthwatering tacos and an unforgettable serenading from Scoria. What more could I possibly want?&lt;br /&gt;
Prishe: Time, I guess. But there&#039;s no point in trying to delay the inevitable.&lt;br /&gt;
Prishe: All right! We&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
Shantotto: Then let us make for Jeuno without delay. The connection home is strongest there, and will help us on our way.&lt;br /&gt;
Shantotto: Will you be seeing us off, or are you planning to stay?&lt;br /&gt;
&lt;br /&gt;
Question: Accompany Prishe and the others to Jeuno? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player is teleported to Jeuno and the quest proceeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Speak with Shantotto in Lower Jeuno.===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mystic: My brother still finds it hard to believe this Shantotto will be able to take them home, but I know she can. The power that doll exudes is palpable. Whoever&#039;s controlling it is a mage of the highest order.&lt;br /&gt;
Bakool Ja Ja the Mystic: Do you suppose most people in their world are so absurdly powerful?&lt;br /&gt;
&lt;br /&gt;
Prishe: I told the other echoes here that they can return to Vana&#039;diel, but all chose to stay.&lt;br /&gt;
Prishe: They said if they&#039;re fated to fade away anyway, they&#039;d rather seek out new adventures here.&lt;br /&gt;
Prishe: Adventurers really are a crazy sort, aren&#039;t they?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Despite our many trials and tribulations, I would not trade my memories of this place for anything in all the world.&lt;br /&gt;
Alxaal: For everything you&#039;ve done for us, I thank you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shantotto: If we have no further cause for delay, I shall plot a course for home and show you the way.&lt;br /&gt;
Shantotto: Concentrate on home, hold its picture in your mind. Reach out with all your heart and the path &#039;twixt worlds will answer in kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several pictures of Vana&#039;diel appear on the screen. Shantotto spawns a portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shantotto: Ohohoho! Well done, I&#039;m impressed. Pupils worthy of merits, and that is no jest.&lt;br /&gt;
Shantotto: I confess, you have potential─you&#039;re not just all bluster. Certainly better than a certain &#039;&#039;total loser&#039;&#039; could muster.&lt;br /&gt;
Shantotto: All right, then. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shantotto uses the portal. Prishe and Alxaal briefly glow purple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: I guess we may have overdone it a little with Shinryu.&lt;br /&gt;
Prishe: We had a lot of fun times here, didn&#039;t we? And met so many interesting people.&lt;br /&gt;
Prishe: I&#039;ll treasure these memories of Tural for all my days, however many that may be.&lt;br /&gt;
Prishe: And I expect to see you in Vana&#039;diel someday, you hear? That big world of ours will always be waiting.&lt;br /&gt;
Prishe: Waiting for you.&lt;br /&gt;
&lt;br /&gt;
Alxaal: It is strange to think I will soon live alongside those selfsame adventurers whose memories created me.&lt;br /&gt;
Alxaal: Stranger still that you too may someday cross paths with them.&lt;br /&gt;
Alxaal: Should that day ever come, I hope you will afford them the same kindness you gave me.&lt;br /&gt;
Alxaal: And invite them on an adventure, to create new memories all their own.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I hate to interrupt, but I don&#039;t think it&#039;s wise to waste any more of the little time they have left.&lt;br /&gt;
Bakool Ja Ja the Mighty: But...you should come back for tacos some time. We&#039;re comrades now, after all.&lt;br /&gt;
Bakool Ja Ja the Mystic: And we&#039;ve always been short on those, eh, Brother?&lt;br /&gt;
Bakool Ja Ja the Mystic: Take care, you two. And safe travels.&lt;br /&gt;
&lt;br /&gt;
Prishe: Until next time, Bakool Ja Ja. [Forename].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prishe and Alxaal enter the portal, and then disappear.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja.===&lt;br /&gt;
Bakool Ja Ja the Mighty: It suddenly seems so quiet now...&lt;br /&gt;
Bakool Ja Ja the Mystic: Dry your tears, Brother. You still have me.&lt;br /&gt;
Bakool Ja Ja the Mighty: What tears!? Out of the two of us, &#039;&#039;I&#039;m&#039;&#039; the strong one! ...&amp;lt;sniff&amp;gt;&lt;br /&gt;
Bakool Ja Ja the Mystic: We should be heading back to Mamook. I&#039;m sure Mother is curious to know what&#039;s become of Alxaal and Prishe.&lt;br /&gt;
&lt;br /&gt;
===Speak with Miilal Ja in Mamook.===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: Just something in my eye...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miilal Ja: Ah, you&#039;re returned, [Forename]. But where are Alxaal and Prishe? Have they...?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Yes, Mother. They&#039;ve returned home.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: A bittersweet parting, I&#039;m sure. Those you consider friend are few and far between.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I didn&#039;t say they were “friends”!&lt;br /&gt;
Bakool Ja Ja the Mighty: They...they&#039;re comrades. Prishe, Alxaal, and [Forename]. Nothing anyone says will change that.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: It would be remiss of me not to offer thanks as well before you go. I shudder to think what would have happened not only to Mamook, but all of Tuliyollal had you not come to our aid.&lt;br /&gt;
Zereel Ja: Threatened by our own ritual magicks, no less. Never could we have imagined them being combined with electrope to serve such nefarious ends. Which is why the techniques for conjuring shades will henceforth be forbidden, never to be passed down to future generations.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: We might have walked a similar path if not for you and Wuk Lamat.&lt;br /&gt;
Bakool Ja Ja the Mystic: We made many mistakes during the rite of succession. Hurt many people... Despite all we&#039;ve done, we were given a second chance, and so long as there are those who believe in us, we will keep trying to live up to their expectations.&lt;br /&gt;
Bakool Ja Ja the Mighty: We&#039;ve found the right path now, and won&#039;t stray from it again. We refuse to be a burden to our comrades...&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Bakool Ja Ja...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: It&#039;s not too late to find yours as well, Father. If there&#039;s one thing I&#039;ve learned, it&#039;s that people need only the opportunity to change.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Perhaps you&#039;re right, son. Perhaps you&#039;re right...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: If you&#039;re ever in need of help again, don&#039;t hesitate to call on me. Your enemies will rue the day they met Bakool Ja Ja!&lt;br /&gt;
Bakool Ja Ja the Mystic: Perhaps violence shouldn&#039;t be our first solution? You could learn a thing or two from the Vow of Reason, Brother.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Do you suppose Prishe and Alxaal made it home safely? I hope they can come back and see us someday.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps I&#039;ll find a way to go and visit them first.&lt;br /&gt;
&amp;gt; They will. I&#039;m sure of it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: The memories abiding within Jeuno stir once more. Perhaps the adventurers there have new knowledge to share with you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Alxaal, Prishe, and Shantotto walk through the rift. Alxaal looks back at the portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Something wrong?&lt;br /&gt;
&lt;br /&gt;
Alxaal: It&#039;s nothing. Just...thinking on all we&#039;ve been through.&lt;br /&gt;
&lt;br /&gt;
Prishe: It was some adventure.&lt;br /&gt;
&lt;br /&gt;
Alxaal@Alxaal (Narration): At the beginning of our journey, I had nothing.&lt;br /&gt;
Alxaal@Alxaal (Narration): No name. No memory of who I was. Only a vague sense of duty to guide me.&lt;br /&gt;
Alxaal@Alxaal (Narration): With each battle we found our way forward, and eventually I would remember.&lt;br /&gt;
Alxaal@Alxaal (Narration): I remembered what it was I was fighting to protect.&lt;br /&gt;
Alxaal@Alxaal (Narration): Something more valuable than any treasure.&lt;br /&gt;
Alxaal@Alxaal (Narration): You fight to protect it as well.&lt;br /&gt;
Alxaal@Alxaal (Narration): Which is why I know we will meet again.&lt;br /&gt;
Alxaal@Alxaal (Narration): Until that day...&lt;br /&gt;
&lt;br /&gt;
Alxaal: Let&#039;s be off. Adventure calls.&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: We&#039;ll leave the light on&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miilal Ja: Good to see you, [Forename]. The woods have been blissfully quiet of late thanks to you and Bakool Ja Ja. Perhaps a little too quiet for his liking, I think.&lt;br /&gt;
Miilal Ja: It seems he still pays visits to Jeuno from time to time. He would never admit it, but I think he&#039;s lonely now that Alxaal and Prishe are gone.&lt;br /&gt;
Miilal Ja: If you&#039;ve time to spare, I&#039;m sure he&#039;d be glad for your company.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Though we&#039;ve stopped Sareel Ja, the magicks that created Jeuno have yet to fade. Needless to say, many here find it cause for concern.&lt;br /&gt;
Zereel Ja: But I see it as an opportunity, for that echo of a city may yet prove a bridge between our world and Vana&#039;diel. You can be sure the Landsguard intends to keep it under close watch.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bakool Ja Ja {{coords|8.6, 32.6}}&#039;&#039;&lt;br /&gt;
Bakool Ja Ja the Mighty: While it&#039;s true that we stopped Sareel Ja, there&#039;s no denying the considerable harm he has caused. As head of the guard here, it fell to me to apprise the Dawnservants of the situation, and apologize for letting matters get so out of hand.&lt;br /&gt;
Bakool Ja Ja the Mighty: After hearing of everything that happened, all she could say was, “Well, I&#039;m glad you could make new friends.” The nerve!&lt;br /&gt;
Bakool Ja Ja the Mystic: Well, she wasn&#039;t wrong, Brother.&lt;br /&gt;
Bakool Ja Ja the Mighty: Ugh, don&#039;t encourage her!&lt;br /&gt;
Bakool Ja Ja the Mighty: In any case, if they should ever return to Tural, it will not be said that we neglected our duties.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=-TfE8jN5wLY}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shantotto&#039;s comment about &amp;quot;a certain total loser&amp;quot; is a reference to [https://www.bg-wiki.com/ffxi/Curses,_Foiled_A-Golem!%3F one of her quests] in [[Final Fantasy XI]]. In context, she has colleagues in a high-level zone that are testing a new spell of hers, and she requests that the player introduce her to a strong black mage to check on the spell&#039;s test results. The player has to instead volunteer themselves, but Shantotto doubts the player&#039;s ability and calls them a &amp;quot;total loser&amp;quot;.&lt;br /&gt;
** If the player selects the option &amp;quot;yes, mommy&amp;quot; to agree with her, the title &amp;quot;total loser&amp;quot; is applied to them (this can be swapped in/out afterwards, even if this option was not picked). The conversation ends if this option is picked, only continuing once the player chooses to disagree with her.&lt;br /&gt;
** Shantotto continues to refer to the player as &amp;quot;total loser&amp;quot; in her dialogue after the quest.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Echoes_of_Vana%27diel&amp;diff=1337675</id>
		<title>Echoes of Vana&#039;diel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Echoes_of_Vana%27diel&amp;diff=1337675"/>
		<updated>2026-06-12T03:11:15Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Trivia */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Raids icon1.png|frame=none}}&lt;br /&gt;
[[File:echoes of vana&#039;diel title1.png|400px|right]]&lt;br /&gt;
[[File:echoes of vana&#039;diel title2.jpg|400px|right]]&lt;br /&gt;
[[Echoes of Vana&#039;diel]] is the level 100 24-player [[Alliance Raid]] series for [[Dawntrail]]. This raid series is a collaboration with &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quotation|Patch 7.1 Official Website|A pall of unease has settled over Yak T&#039;el, and memories of a world not our own now find themselves buried in the woods. The Warrior of Light has set off to investigate, but what secrets will they unearth beneath those shaded boughs?}}&lt;br /&gt;
{{Quotation|Patch 7.3 Official Website|Yak T&#039;el now plays host to a rift in reality, connecting our world to that of Vana&#039;diel and the city of Jeuno. And it is there in this land of bygone heroes and forgotten adventures that a new threat rises...}}&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The first part of Echoes of Vana&#039;diel was released with [[Patch 7.1]] on November 12, 2024. This included the 24-man alliance raid, [[Jeuno: The First Walk]]. The second part of Echoes of Vana&#039;diel was released with [[Patch 7.3]] on August 5, 2025 and included [[San d&#039;Oria: The Second Walk]]. The third and final part of Echoes of Vana&#039;diel was released with [[Patch 7.5]] on April 28, 2026 and included [[Windurst: The Third Walk]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Echoes of Vana&#039;diel Quests}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Jeuno1.jpg&lt;br /&gt;
Jeuno2.jpg&lt;br /&gt;
Jeuno3.jpg&lt;br /&gt;
Jeuno4.jpg&lt;br /&gt;
San doria the second walk img3.JPG&lt;br /&gt;
San doria the second walk img4.JPG&lt;br /&gt;
San doria the second walk img5.jpg&lt;br /&gt;
San doria the second walk img1.JPG&lt;br /&gt;
San doria the second walk img2.JPG&lt;br /&gt;
San doria the second walk img6.jpg&lt;br /&gt;
Windurst 1.jpg&lt;br /&gt;
Windurst 2.jpg&lt;br /&gt;
Windurst 3.jpg&lt;br /&gt;
Windurst 4.jpg&lt;br /&gt;
Windurst 5.jpg&lt;br /&gt;
Windurst 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Prishe of the Distant Chains render.png|[[Prishe of the Distant Chains]]&lt;br /&gt;
Fafnir the Forgotten render.png|[[Fafnir the Forgotten]]&lt;br /&gt;
Ark Angel MR render.png|[[Ark Angel MR]]&lt;br /&gt;
Ark Angel EV render.png|[[Ark Angel EV]]&lt;br /&gt;
Ark Angel HM render.png|[[Ark Angel HM]]&lt;br /&gt;
Ark Angel GK render.png|[[Ark Angel GK]]&lt;br /&gt;
Ark Angel TT render.png|[[Ark Angel TT]]&lt;br /&gt;
Shadow Lord render.png|[[Shadow Lord]]&lt;br /&gt;
Faithbound Kirin render.png|[[Faithbound Kirin]]&lt;br /&gt;
Ultima and Omega render.png|[[Ultima, the Feared]] and [[Omega, the One]]&lt;br /&gt;
Kam&#039;lanaut render.png|[[Kam&#039;lanaut]]&lt;br /&gt;
Eald&#039;narche render.png|[[Eald&#039;narche]]&lt;br /&gt;
Shantotto the Demon render.png|[[Shantotto the Demon]]&lt;br /&gt;
Alexander Resurrected render.png|[[Alexander Resurrected]]&lt;br /&gt;
Promathia render.png|[[Promathia]]&lt;br /&gt;
Shinryu Paradox render.png|[[Shinryu Paradox]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC names are displayed in English regardless of what the client language is set to. This is a nod to &#039;&#039;Final Fantasy XI&#039;&#039; where NPC names are displayed in a similar fashion. &lt;br /&gt;
* The maps for the setpiece area [[Lower Jeuno]] and all raids are styled after FFXI maps. Similarly, most of the music, enemies, and attack names are also from FFXI.&lt;br /&gt;
* When enemies are casting an attack, they use the casting animation from FFXI (orange orbs and lines moving into the user), rather than the FFXIV casting animation (lines of golden light or lightning bolts rising from the ground).&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Dawntrail]] [[Category:Patch 7.1 Features]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Echoes_of_Vana%27diel&amp;diff=1337674</id>
		<title>Echoes of Vana&#039;diel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Echoes_of_Vana%27diel&amp;diff=1337674"/>
		<updated>2026-06-12T03:10:44Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Trivia */ more ff11 notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Raids icon1.png|frame=none}}&lt;br /&gt;
[[File:echoes of vana&#039;diel title1.png|400px|right]]&lt;br /&gt;
[[File:echoes of vana&#039;diel title2.jpg|400px|right]]&lt;br /&gt;
[[Echoes of Vana&#039;diel]] is the level 100 24-player [[Alliance Raid]] series for [[Dawntrail]]. This raid series is a collaboration with &#039;&#039;Final Fantasy XI&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
{{Quotation|Patch 7.1 Official Website|A pall of unease has settled over Yak T&#039;el, and memories of a world not our own now find themselves buried in the woods. The Warrior of Light has set off to investigate, but what secrets will they unearth beneath those shaded boughs?}}&lt;br /&gt;
{{Quotation|Patch 7.3 Official Website|Yak T&#039;el now plays host to a rift in reality, connecting our world to that of Vana&#039;diel and the city of Jeuno. And it is there in this land of bygone heroes and forgotten adventures that a new threat rises...}}&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The first part of Echoes of Vana&#039;diel was released with [[Patch 7.1]] on November 12, 2024. This included the 24-man alliance raid, [[Jeuno: The First Walk]]. The second part of Echoes of Vana&#039;diel was released with [[Patch 7.3]] on August 5, 2025 and included [[San d&#039;Oria: The Second Walk]]. The third and final part of Echoes of Vana&#039;diel was released with [[Patch 7.5]] on April 28, 2026 and included [[Windurst: The Third Walk]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{:Echoes of Vana&#039;diel Quests}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Jeuno1.jpg&lt;br /&gt;
Jeuno2.jpg&lt;br /&gt;
Jeuno3.jpg&lt;br /&gt;
Jeuno4.jpg&lt;br /&gt;
San doria the second walk img3.JPG&lt;br /&gt;
San doria the second walk img4.JPG&lt;br /&gt;
San doria the second walk img5.jpg&lt;br /&gt;
San doria the second walk img1.JPG&lt;br /&gt;
San doria the second walk img2.JPG&lt;br /&gt;
San doria the second walk img6.jpg&lt;br /&gt;
Windurst 1.jpg&lt;br /&gt;
Windurst 2.jpg&lt;br /&gt;
Windurst 3.jpg&lt;br /&gt;
Windurst 4.jpg&lt;br /&gt;
Windurst 5.jpg&lt;br /&gt;
Windurst 6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Prishe of the Distant Chains render.png|[[Prishe of the Distant Chains]]&lt;br /&gt;
Fafnir the Forgotten render.png|[[Fafnir the Forgotten]]&lt;br /&gt;
Ark Angel MR render.png|[[Ark Angel MR]]&lt;br /&gt;
Ark Angel EV render.png|[[Ark Angel EV]]&lt;br /&gt;
Ark Angel HM render.png|[[Ark Angel HM]]&lt;br /&gt;
Ark Angel GK render.png|[[Ark Angel GK]]&lt;br /&gt;
Ark Angel TT render.png|[[Ark Angel TT]]&lt;br /&gt;
Shadow Lord render.png|[[Shadow Lord]]&lt;br /&gt;
Faithbound Kirin render.png|[[Faithbound Kirin]]&lt;br /&gt;
Ultima and Omega render.png|[[Ultima, the Feared]] and [[Omega, the One]]&lt;br /&gt;
Kam&#039;lanaut render.png|[[Kam&#039;lanaut]]&lt;br /&gt;
Eald&#039;narche render.png|[[Eald&#039;narche]]&lt;br /&gt;
Shantotto the Demon render.png|[[Shantotto the Demon]]&lt;br /&gt;
Alexander Resurrected render.png|[[Alexander Resurrected]]&lt;br /&gt;
Promathia render.png|[[Promathia]]&lt;br /&gt;
Shinryu Paradox render.png|[[Shinryu Paradox]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All NPC names are displayed in English regardless of what the client language is set to. This is a nod to &#039;&#039;Final Fantasy XI&#039;&#039; where NPC names are displayed in a similar fashion. &lt;br /&gt;
* The maps for the setpiece area [[Lower Jeuno]] and all raids are styled after FFXI maps. Similarly, most of the music, enemies, and attack names are also from FFXI.&lt;br /&gt;
* When enemies are casting an attack, they use the casting animation fromm FFXI (orange orbs and lines moving into the user), rather than the FFXIV casting animation (lines of golden light or lightning bolts rising from the ground).&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Raids]] [[Category:Dawntrail]] [[Category:Patch 7.1 Features]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1337397</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1337397"/>
		<updated>2026-06-10T21:48:11Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* R */ changed eureka note in RP walk to be about field ops in general&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For older terms that are no longer in common use, see [[Acronyms, abbreviations, and common terms/deprecated]].&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{i|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty:&lt;br /&gt;
*2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed))&lt;br /&gt;
*1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week.&lt;br /&gt;
*Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;).&lt;br /&gt;
Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{i|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design from [[patch 6.0]] (Endwalker) until the release of [[patch 8.0]] (Evercold), wherein all non-limited jobs were changed to have burst damage every 2 minutes. The 2 minute meta will be removed as part of major combat changes in Evercold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1 dodge&#039;&#039;&#039; = A common dodging strategy when three sets of AoE telegraphs appear. Players would start on where the third set of telegraphs spawned and dodge into the first once they begin resolving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9th man&#039;&#039;&#039; = A supporting analyst for a raid group that aims to be the first in the world to complete a new [[savage raid]] tier or [[ultimate raid]]. The analyst&#039;s role is to develop strategies, review footage, and make callouts to the 8 participating players.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Alexander: Gordias}} represents A1-A4, {{i|Alexander: Midas}} represents A5-A8, and {{i|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{i|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{i|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{i|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50),  and by extension the additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage. The attack with this name is frequently used by dragon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{i|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{i|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{game icon|Limit Break|x}} [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma Zodiac weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. Atma returns as &#039;&#039;demiatma&#039;&#039; in the first step of the [[Phantom Weapons]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack. A physical hit that the player character performs on an enemy every few seconds, if they are not currently casting a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{i|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{i|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{i|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = [[blacklist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]], the first [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe. Example: Run: ****mi* (Sigma Version) from {{i|The Omega Protocol (Ultimate)}} is a body check because the towers that spawn always require all 8 players to soak (stand in them), and any missed tower will instantly wipe the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player. This is against the game&#039;s terms of service, and is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints, such as +1 yield if the player has 3000+ perception)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|debuff|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{i|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BST&#039;&#039;&#039; = {{BST}} [[Beastmaster]], the second [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buddy mit(igation)&#039;&#039;&#039; = A tank using their (targeted) mitigation cooldown (i.e. {{aicon|Intervention}}, {{aicon|Nascent Flash}}, {{aicon|The Blackest Night}}, {{aicon|Oblation}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}) on another party member; often the other tank in preparation for a heavy-hitting mechanics such as tankbusters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{i|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst&#039;&#039;&#039; - Dealing a large amount of damage in a short amount of time. Often refers to &amp;quot;the 2 minute burst&amp;quot;, which is a period starting every 2 minutes, lasting about 20 seconds, where most jobs have their damage buffs and strong attacks become available all at once, to be used together with their party.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capstone mount&#039;&#039;&#039; = A special [[mount]] obtained from a quest, which is unlocked after obtaining all of the [[Extreme Trial]] mounts for an expansion. For example, the {{i|Kamuy of the Nine Tails}} becomes available after obtaining all &amp;quot;Kamuy&amp;quot; mounts from [[Stormblood]] Extreme Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAR&#039;&#039;&#039; = {{i|Chaotic Alliance Raids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Castrum]]&#039;&#039;&#039; = Most often {{i|Castrum Meridianum}}, or if inside Bozja, {{i|Castrum Lacus Litore}}, but there are [[Castrum|several others]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobilize enemies, such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{i|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = (1) Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas; (2) Critical Encounter, a type of combat encounter found in [[Occult Crescent]] areas; (3) [[Cosmic Exploration]], a [[Lifestyle Content]] for crafters and gatherers released in [[patch 7.21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Stratagem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channel&#039;&#039;&#039; = To use an effect that requires the player to not move or make any other actions, or else the effect will stop. For example: {{action icon|Collective Unconscious}}, {{action icon|Passage of Arms}}, {{action icon|Phantom Flurry}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot/Circle AoE&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = (1) A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank, but rather the tank and everything behind them, enforcing proper party positioning. (2) A job&#039;s ability to deal damage to multiple targets while executing its usual single-target rotation, e.g., via actions like Red Mage&#039;s {{Action icon|Grand Impact}} or Black Mage&#039;s {{Action icon|Flare Star}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clock spots]]&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or inter-cardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{i|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{i|the Second Coil of Bahamut}} and 10 to 13 as {{i|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{i|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene. Often used when running with first-timers in a duty, to tell everyone to wait on attacking the boss until the new players finish watching their cutscenes. Adding a number, i.e. &amp;quot;1 cs&amp;quot; or &amp;quot;2 cs&amp;quot;, can indicate the amount of players that are watching cutscenes - but usually all in-cutscene players will finish around the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{i|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = (1) Clockwise; (2) {{i|AAC Cruiserweight Tier}}, the second 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{i|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dave&#039;&#039;&#039; - [[Daivadipa]], from the rare boss FATE {{i|Devout Pilgrims vs. Daivadipa}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|debuff|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. In the context of fishing, {{action icon|Double Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{i|trial}} or {{i|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMU&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second, or the {{dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; [[role]] which are [[Job|jobs]] that focus on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DPS Stance]]&#039;&#039;&#039; = Obsolete. An ability activated to maximize outgoing damage while incurring some other penalty. These stances were toggled off-and-on as the situation required, a practice known as &amp;quot;stance dancing.&amp;quot; All {{tank}} [[tank]]s are now expected to use their [[enmity]]-increasing stance at all times, and {{action icon|Cleric Stance}} has been removed from all {{healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{i|Duty Roulette}} or {{i|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{i|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{i|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo, Donut&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}. May also be referred to as Donut, which describes the shape.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Eden&#039;s Gate}} represents E1-E4, {{i|Eden&#039;s Verse}} represents E5-E8, and {{i|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{i|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EC&#039;&#039;&#039; = [[Evercold]], the sixth expansion, considered [[patch 8.0|version 8.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg/Cinder&#039;&#039;&#039; = {{item icon|Cinder Surprise}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker. Failing to do so will inflict heavy to lethal damage to all players in the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{i|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{i|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{i|Main Scenario}}, followed by release order. i.e SB EX1 would refer to {{i|The Pool of Tribute (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{i|The Unending Coil of Bahamut (Ultimate)}}. More generally, an &#039;&#039;&#039;exa&#039;&#039;&#039; can refer to any type of discretely moving AoE (exalines, exawaves, exasquares, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}; may also refer to any status effect that behaves similarly to {{aicon|Excogitation}} (i.e. Catharsis of Corundum from {{aicon|Heart of Corundum}}; Vigilant from {{aicon|Shadowed Vigil}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extractable&#039;&#039;&#039; = A gear attribute indicating that [[materia]] can be extracted from the item.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, as no enmity has been established - therefore, the enemy&#039;s aggro has a high risk of switching target the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FE&#039;&#039;&#039; = {{action icon|Fish Eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fork&#039;&#039;&#039; = {{item icon|Furcacauda}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRU&#039;&#039;&#039; = {{i|Futures Rewritten (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; = (1) [[Free Trial]]; (2) {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTB&#039;&#039;&#039; = {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;), where a Game Master may transport a player to in order to talk in private. It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; = {{i|Gharlichthys}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a red/purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{i|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = (1) {{i|Guildleve}} (2) good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green River&#039;&#039;&#039; = A term originally coined by the Japanese playerbase to describe the scarcity of healers in certain high-end content. Originated from observing Party Finder listings for {{i|Abyssos: The Eighth Circle (Savage)}} in [[patch 6.2]], where scrolling down the listings would consistently reveal unfilled healer slots to the point where they formed a continuous entity resembling a river. &#039;&#039;&#039;Blue River&#039;&#039;&#039; would instead refer to a scarcity of tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments. In party finder for some data centers, it is convention for the regen healer ({{WHM}} [[white mage]] or {{AST}} [[astrologian]]) to take H1 and the shield healer ({{SCH}} [[scholar]] or {{SGE}} [[sage]]) to take H2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{i|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{i|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard queue&#039;&#039;&#039; = To queue for a specific chosen duty in the [[Duty Finder]], as opposed to queueing for a random duty via the [[Duty Roulette]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{i|Trials}} or {{i|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{i|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;), leaving the left and right sides safe, or two line AoEs to the left and right sides of its hitbox (&amp;quot;Hot Wing&amp;quot;), leaving the middle safe. The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{i|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = (1) &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039;, the first expansion, considered [[patch 3.0|version 3.0]] of the game. (2) &#039;&#039;&#039;Hello World&#039;&#039;&#039;, a mechanic from {{i|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs. (3) &#039;&#039;&#039;{{i|AAC Heavyweight Tier}}&#039;&#039;&#039;, the third 8-player raid tier released in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; = {{action icon|Identical Cast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instance Prog&#039;&#039;&#039; = The tedious act of attempting to get all 48 players in a premade group for {{i|The Forked Tower: Blood}} within the same instance of {{i|The Occult Crescent: South Horn}} due to the location of the raid within the instance and the inability of 48 players to queue as one group. As of [[patch 7.3]], pre-made alliances of at least 24 players are guaranteed to queue together into the same, new, instance, so instance prog has been removed. Referred to as &amp;quot;island gacha&amp;quot; in the Japanese community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; = {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]], a special buff obtained by catching certain amounts of certain fish in a fishing hole. Once Intuition is active, an exclusive fish is available to catch until the buff runs out. Successfully catching the fish will cause the buff to instantly end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jailing/Whale Jail/Lancet Jail&#039;&#039;&#039; = A fishing technique where a player catches one of the fish required to gain {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]] far in advance. This is often done for {{i|Phallaina}} or {{i|Mora Tecta}}, rare fish required for the intuition to catch {{i|Sidereal Whale}} or {{i|Lancetfish}} respectively. This is more reliable than the regular method of catching the former fish a few moments before the latter fish&#039;s availability window. However, the intuition progress is lost if the player leaves the zone (whether going to another zone, or going into a duty), so they are &amp;quot;jailed&amp;quot; and cannot leave if they wish to preserve their progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone / Job Crystal&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KBI / KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away, often done by ranged attackers to deal damage while avoiding taking damage. However, this makes it difficult for the tank to pull the monster off. Tanks may also decide to kite if they are out of mitigation abilities to use, to buy time until an ability becomes ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{game icon|Limit Break}}; A powerful party ability that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{i|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to 10 levels below the current level cap and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LHW&#039;&#039;&#039; = {{i|AAC Light-heavyweight Tier}}, the first 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lick a DPS / healer / tank&#039;&#039;&#039; = A [[Blue Mage]] using {{action icon|Aetheric Mimicry}} on another player (who is a DPS, healer, or tank) to obtain a role-specific buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINE&#039;&#039;&#039; = &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, a player-created challenge that allows parties to participate in older instanced encounters with roughly on-release tuning but have access to their full maximum level job kits. Contrast with &#039;&#039;&#039;MINE&#039;&#039;&#039; (minimum item level no echo). Because most player stats come from gear, players can simulate older fights at the level cap (a similar philosophy to unreal trials) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear/food and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 100 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit?gid=1997354076#gid=1997354076 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}. Sometimes refers to the ground-effect portion of {{action icon|Starry Muse}}, which works similarly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LM&#039;&#039;&#039; = Lootmaster, a duty setting available to premade parties where the party leader can determine how loot from treasure coffers is distributed to each player. In Party Finder, lootmaster parties often involve players not receiving any or certain drops from the coffer (which would go to the party leader) in exchange for a [[gil]] payment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot and scoot&#039;&#039;&#039; = Leaving a pre-made farm party immediately after receiving a desired drop, causing the party to need to re-fill. Most commonly used in the context of extreme trial mount farm parties, particularly older extremes where the mount drop rate is higher, runs are faster, and parties fill slower. Typically frowned upon by players, especially if there is a certain number of agreed-upon runs specified in the party description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight. Generally used in the context of avoiding an enemy attack by hiding behind an object or wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{i|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. M# is the most common abbreviation. {{i|AAC Light-heavyweight Tier}} represents M1-M4, {{i|AAC Cruiserweight Tier}} represents M5-M8, and {{i|AAC Heavyweight Tier}} represents M9-M12. Also commonly used with N or S to indicate normal or Savage mode, e.g. M6S = {{i|AAC Cruiserweight M2 (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mango/Angry Mango&#039;&#039;&#039; = [[Narrow-rift]], a [[Rank S]] [[Elite Mark]]. This enemy requires 10 players to spawn it, so it&#039;s common for players to ask for help to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = &lt;br /&gt;
* (1) A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
* (2) Midcore content, which is more difficult than main story content, but easier than higher-end content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Also referred to as &#039;&#039;&#039;bounty hunters&#039;&#039;&#039;. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release. To better simulate on-release tuning while having access to maximum level job kits, players may opt to do &#039;&#039;[[#L|Low Item Level / No Echo (LINE)]]&#039;&#039; runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit sheet&#039;&#039;&#039; = A community-made spreadsheet and timeline of high-end duties (typically savage and ultimate raids) that maps out defensive and healing cooldown usage for all party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{i|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes, Mogtomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{i|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = &lt;br /&gt;
* 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. &lt;br /&gt;
* 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
* 3) {{i|The Merchant&#039;s Tale}}, a level 90-100 [[variant dungeon]].&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narnia&#039;&#039;&#039; = If a player is &amp;quot;standing in Narnia&amp;quot;, then they are too far away from the boss. This can cause problems, such as the player being too far away to receive party-wide buffs and party-wide healing, as those effects usually have a distance limit. Additionally, it can make certain boss attacks, such as donut- and cone-shaped AoEs, harder to dodge than if the player was standing closer to the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{i|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{i|Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NR&#039;&#039;&#039; = Normal mode raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{i|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; = {{i|Occult Crescent}}, a [[Field Operations]] series released in the [[Dawntrail]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter, designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ornate&#039;&#039;&#039; = Indicates an alternate version of a piece of equipment (usually chest gear for combat jobs, with some older exceptions) with five natural materia slots, rather than its standard amount. Acquired through [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]] or through the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overmeld&#039;&#039;&#039; = To [[Melding Materia|affix]] a piece of equipment with [[materia]] past the amount of displayed slots (for example, affixing a third materia to a piece of equipment that displays only two slots). The displayed slots guarantee successful melding, but overmelding is not guaranteed, and the materia is lost upon failure - which can quickly become costly. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be overmelded. See also: pentameld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{i|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;pXXX&#039;&#039;&#039; = Indicates a certain [[Phantom Job]], with XXX being three letters from the job&#039;s name, such as pORC for {{Phantom job|oracle|name=y}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parse&#039;&#039;&#039; = A measurement of a player&#039;s combat performance for their job, usually in terms of damage. This is captured by third-party tools (by anyone in the party/alliance, not necessarily the player being measured), and is summarized as a percentile from 0 to 100%, with 100% being the best. May also be paired with a color: grey for 0-24, green for 25-49, blue for 50-74, purple for 75-94, orange for 95-98, pink for 99, and gold for 100. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passport&#039;&#039;&#039; = Proof that a player has reached a certain progression point in a high-end duty. Most commonly involves third-party sites such as  [https://tomestone.gg/ tomestone.gg] which displays the furthest progression point on the player character&#039;s page based on combat logs uploaded to [https://www.fflogs.com/ FFLogs]. &amp;quot;Passport checking&amp;quot; means that a party leader in Party Finder will check the progression point of each player who joins and remove anyone who has not sufficiently progressed. This is not an officially condoned practice because it often relies on data provided by third-party sites and tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pat&#039;&#039;&#039; = Patrol, an enemy that moves between rooms in a [[deep dungeon]] floor instead of remaining inside one room like most enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|Asphodelos}} represents P1-P4. {{i|Abyssos}} represents P5-P8. {{i|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{i|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety (Stat)|Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039; = A maneuver in [[Frontline]] where two of the teams surround and attack the third team. This tends to catch the third team unaware, as they were previously focused on one opponent, but the second opponent approaches them from behind. Saying &amp;quot;pinch yellow/red/blue&amp;quot; is an order to attack, but saying &amp;quot;pinch&amp;quot; by itself is a warning to retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{i|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PJ&#039;&#039;&#039; = [[Phantom Job]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokeballing&#039;&#039;&#039; = When a player&#039;s internet connection is unstable, which is indicated by a red circle with a jagged line through it (resembling a Poké Ball) next to their name. A player in this state is very likely to disconnect soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any [[Medicines|attribute-enhancing consumable]] used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pots&#039;&#039;&#039; = Within the {{i|Occult Crescent}}, refers to the FATEs {{i|Persistent Pots}} and {{i|Pleading Pots}}. These respawn every 30 minutes, and participating in one has a chance to attract a pot NPC that can lead the player to a treasure chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{i|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog lying / skipping&#039;&#039;&#039; = The act of joining a party in high-end content at a progression point that is beyond what the player has currently seen. Typically frowned upon and may lead to removal from the party or blacklisting if it becomes evident that the player is struggling with earlier mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean/Earth Shaker&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{i|Alexander - The Arm of the Father}}. May also be called &#039;&#039;Earth Shakers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{i|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s); {{i|Pilgrim&#039;s Traverse}}, a [[deep dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle, Pool&#039;&#039;&#039; = Telegraphed circular ground AoEs that persist for a period of time. Typically baited by players into spots that are out of the way of the rest of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank, and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{i|dungeons}}, {{i|trials}}, {{i|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{i|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&#039;&#039;&#039;Q##&#039;&#039;&#039; = {{i|The Final Verse (Quantum)}}, with the ## being a number that describes how many offerings were used, e.g. Q15 is the minimum, while Q40 is the maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European data centers. In some data centers, it is convention for R1 to be the physical ranged DPS and for R2 to be the magical ranged DPS. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles. R# is also an uncommon abbreviation for {{i|The Arcadion}} raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raid buffs&#039;&#039;&#039; = All abilities on a two-minute cooldown that increases all damage dealt by, or grants other offensively beneficial effects to the user and their nearby party members (e.x. {{aicon|Brotherhood}}, {{aicon|Battle Voice}}). Also referred to as &amp;quot;buffs&amp;quot; within appropriate contexts. See also [[Acronyms,_abbreviations,_and_common_terms#0-9|2 mins]]. Raid buffs will be removed with [[Evercold]] (for both Reborn and Evolved modes) as part of major combat changes to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to [[Best Served with Cold Steel|a bottleneck quest battle]] at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing for a duty in a pre-made party or before pulling bosses in high-end content. Less commonly used in casual content in Duty Finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|debuff|weakness}} [[Weakness]] or {{status effect|debuff|brink of death}} [[Brink of Death]], negative statuses that temporarily reduce the player&#039;s stats immediately after being revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{i|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{i|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP walk&#039;&#039;&#039; = The toggle-able &amp;quot;walk&amp;quot; movement speed, as opposed to the default speed of &amp;quot;run&amp;quot;. The name comes from walking&#039;s lack of usage in most combat or exploration scenarios (aside from sneaking around enemies in [[Field Operations]] and [[Deep Dungeon]]s), and its more-common usage in roleplay (RP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salad&#039;&#039;&#039; = {{item icon|Ealad Skaan}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{i|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles/chandelier drop&#039;&#039;&#039; = Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns, and dodge into the first circle. Mechanic originates from {{i|The Akh Afah Amphitheatre (Hard)}}. Sometimes also called &#039;&#039;chandelier drop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short mit(igation)&#039;&#039;&#039; = A tank&#039;s mitigation ability on a short cooldown: {{aicon|Sheltron}}, {{aicon|Holy Sheltron}}, {{aicon|Raw Intuition}}, {{aicon|Bloodwhetting}}, {{aicon|The Blackest Night}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{i|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{i|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; = To &amp;quot;steal&amp;quot; a premade group member&#039;s place in open dungeons such as {{i|The Baldesion Arsenal}} and {{i|The Forked Tower: Blood}}. In North American and European data centers, these dungeons are typically organized through premade groups in Discord servers but allow anyone to enter as long as they meet certain requirements. A random player who enters the dungeon and thus prevents a player in the premade group from entering has &amp;quot;sniped&amp;quot;. While not against the Terms of Service, this practice is frowned upon in NA and EU data centers, and snipers risk not being invited to parties inside, healed, or resurrected. Conversely, in Japanese data centers, entrance to these open dungeons is free-for-all, and premade groups are expected to accommodate any snipers.&lt;br /&gt;
:As of [[patch 7.3]], pre-made alliances of at least 24 players will be sent into an exclusive South Horn instance until the tower activates, thus eliminating Forked Tower sniping entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage. The AoEs to be stood in are frequently called &amp;quot;towers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{i|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039; = Refers to certain &amp;quot;support&amp;quot; mechanics in high-level field operation raids, in which players not participating in the raid provide assistance. In the context of {{i|The Baldesion Arsenal}}, it refers to {{i|The Baldesion Arsenal: Expedition Support}}, a FATE spawned in {{i|The Forbidden Land, Eureka Hydatos}} that must be defeated to allow the raid to progress, as well as allowing an additional 8 players to join. In the context of {{i|The Forked Tower: Blood}}, it refers to the [[Sanguine Recluse]], an optional enemy spawned in {{i|The Occult Crescent: South Horn}} that will provide additional rewards to the ongoing raid if defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; = A method used by some high-end &amp;quot;static&amp;quot; raid groups to obtain gear from current savage raids faster, which have weekly loot restrictions. This involves clearing a raid more than once per week using alternate characters (alts) but receiving full loot from each clear. The most common method is that in the first clear, four main characters and four alts will be used, but only the mains will roll for loot. In the second run, each player will swap their main for an alt, or vice versa. This method works because loot from the treasure coffer is reduced if one or more characters (not accounts) have cleared the raid for the week. Because eight uncleared characters are in each run, full loot will be awarded for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS&#039;&#039;&#039; = {{action icon|Shield Samba}}, or {{action icon|Surface Slap}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{i|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{i|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{i|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|The Binding Coil of Bahamut}} represents T1-T5, {{i|The Second Coil of Bahamut}} represents T6-T9, and {{i|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]]. These should generally be active at all items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{i|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TH&#039;&#039;&#039; = {{action icon|Triple Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or any other combination of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic. Can also take the form of &#039;&#039;&#039;THD&#039;&#039;&#039; (or any other combination of T, H, D) if all DPS involved act as a single group (D), such as for a role-based attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token&#039;&#039;&#039; = An item whose only purpose is to be traded for something else. For example: items dropped from a [[raid]] that can be exchanged for gear (raid tokens), items given by [[Allied Society Quests]] that can be traded with NPC vendors (society tokens), or items that are needed to upgrade [[Relic Weapons]] (relic tokens).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{i|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers. Some towers will require multiple players to soak (based on indicators such as the number of pillars in them or the number of orbs circling them) while others are designed only for tanks to soak because they deal tankbuster-level damage. In newer duties, these towers may be combined with a stack marker or tankbuster indicator for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}} or its upgrade {{action icon|Kunai&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{i|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{i|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFS&#039;&#039;&#039; = Thank you for (the) spawn. Usually said after defeating a rank A or S [[Elite Mark]] monster, which has a long cooldown timer before it respawns (in the case of A), or spawns only when specific conditions are met (in the case of S).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFT&#039;&#039;&#039; = Thank you for (the) train. Usually said after the conclusion of a rank A [[Elite Mark|Hunt]] train, as a gratitude to the train organizers.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{i|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UMAD&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. Stands for Ultimate (Dancing) Mad, aside from being an old meme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock&#039;&#039;&#039; = An event where weekly loot restrictions are lifted in a [[raid]], which occurs several months after it is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{i|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vibe check&#039;&#039;&#039; = Instantly KO&#039;ing enemies as a [[blue mage]] with {{aicon|The Ram&#039;s Voice}} combo&#039;d with {{aicon|Ultravibration}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|debuff|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&#039;&#039;&#039;W#&#039;&#039;&#039; = Week #, usually referring to the time in weeks since a new savage tier was released. Example: &amp;quot;Forming a new group with the goal of clearing by W4 (week 4).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) 1. A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. 2. A difficult mechanic or high-end encounter that makes progression challenging. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|debuff|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WC&#039;&#039;&#039; = Wrong chat. Preceded by a message intended for a different chat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter (sometimes also referred to as &#039;&#039;&#039;W1st&#039;&#039;&#039;); {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first or first two players hit, requiring a tank(s) to stand in front of the targeted player(s) to mitigate damage. Originates from {{i|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039; = A mechanic type wherein players must alternate between baiting attacks directed at the closest players from the boss and attacks directed at the furthest players based on diamond markers above the boss. Pink diamonds touching each other means that the X closest players will be hit at once, while purple diamonds not touching each other means that the X furthest players will be hit at once (X varies depending on the mechanic). Name originates from a mechanic in {{i|AAC Light-heavyweight M4 (Savage)}}, although the diamond markers themselves first appeared in the final boss of {{i|Another Mount Rokkon}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{i|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content. (2) &amp;quot;Well Played&amp;quot;, commonly paired with GG (&amp;quot;Good Game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie&#039;&#039;&#039; = To struggle to the end of a high-end duty with many deaths, often falling far short of the DPS check needed to clear. This is made possible when the duty does not have many &#039;&#039;body checks&#039;&#039;, which are mechanics that require each player to be alive and correctly perform their role to prevent a wipe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337372</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337372"/>
		<updated>2026-06-10T19:21:02Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* 20px|link= Race 14 - Heavier Hooves */ not immune to heavy the status, just the speed loss.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Hugging the inside&amp;quot; of turns is a common strategy to get ahead of opponents on the &amp;quot;outside&amp;quot; of the turn, even if both are moving at the same speed.&lt;br /&gt;
* The chests on this course appear along the &amp;quot;inside&amp;quot; path.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponent has two AoE abilities, and tends to use them together. Stay out of their range as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Similar to race 4, the &amp;quot;Heavy&amp;quot; opponents are immune to the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status effect. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponents more of a lead.&lt;br /&gt;
* Super Sprint is strong here, as it makes the user immune to the speed-decreasing effects of Heavy (but the status itself can still be received).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There seem to only be 4 chests total, instead of Tranquil Paths&#039; usual 7.&lt;br /&gt;
* Beware of Mandragoras in the water shortly before the Morbol - they outline the path to the silver chest, and jumping over the last Mandragora will probably lead to missing the chest.&lt;br /&gt;
* The obstacles are generally laid out in short bursts, with a lot of &amp;quot;nothing&amp;quot; inbetween.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Silence|Choco Shock III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Sprint&amp;diff=1337371</id>
		<title>Super Sprint</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Sprint&amp;diff=1337371"/>
		<updated>2026-06-10T19:20:13Z</updated>

		<summary type="html">&lt;p&gt;Boblers: immune to the effects of heavy, but can still receive the status effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Super Sprint&#039;&#039;&#039; is a [[Racing Chocobo Ability]]. Once activated, the user sprints without weather or terrain penalties until all stamina is spent. This consumes significantly higher stamina than usual. &#039;&#039;&#039;Cannot be toggled off.&#039;&#039;&#039;&lt;br /&gt;
* This is represented by the buff {{status effect|buff|File:Super Sprint icon.png}} &#039;&#039;&#039;Super Sprint&#039;&#039;&#039;.&lt;br /&gt;
* The chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Speed and stamina penalties from terrain and weather are ignored.&lt;br /&gt;
* The chocobo cannot decelerate for the duration of this effect, nor can the effect be toggled off. The user is effectively immune to the negative effects of {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy (but they can still be inflicted with this status effect).&lt;br /&gt;
* The effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=40px&amp;gt;&lt;br /&gt;
Chocobo Ability Super Sprint.png|Super Sprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The user is effectively forced into the Lathered state for the duration of Super Sprint - and to be clear, this is the only reason why stamina consumption is higher (there is no extra multiplier on top of it). To review: the Lathered state causes stamina to spend at an increased rate than usual, with the penalty becoming larger as the gap between current speed and the &amp;quot;lathered threshold speed&amp;quot; increases. The lathered threshold can be raised by increasing the [[Endurance]] stat.&lt;br /&gt;
&lt;br /&gt;
Therefore, chocobos with higher [[Endurance]] and [[Stamina]] stats will experience a much-less-dramatic consumption rate from Super Sprint - as the penalty will be less severe due to the former, and more stamina will be available to spend due to the latter.&lt;br /&gt;
&lt;br /&gt;
On birds with lower Endurance and Stamina, Super Sprint is risky - but it can be helpful as a last push near the end of a race. For higher-stat birds, it can safely be used much earlier. On Sagolii Road R-300, a common strategy for maxed-out chocobos is to pop Super Sprint at the start, and ride it all the way to the finish line.&lt;br /&gt;
&lt;br /&gt;
Super Sprint can become more efficient if paired with certain items:&lt;br /&gt;
* [[File:Sprint Shoes.png|20px|link=]] &#039;&#039;&#039;Sprint Shoes (or blue magicked panel)&#039;&#039;&#039; - negates stamina loss due to speed for 3s.&lt;br /&gt;
* [[File:Hero Tonic.png|20px|link=]] &#039;&#039;&#039;Hero Tonic&#039;&#039;&#039; - become immune to all debuffs, hazards, and Lathered state for 15s.&lt;br /&gt;
* [[File:Stamina Tablet.png|20px|link=]] &#039;&#039;&#039;Stamina Tablet&#039;&#039;&#039; - prevents all forms of stamina loss for 10s.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
This ability can be taught using the following manual, purchased from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Once the ability slot is empty (via {{i|Lethe Water}}) and a manual has been purchased, speak to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Cost (MGP) !! Unlock requirement&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chocobo Training Manual - Super Sprint}} || {{MGP|1610}} || Clear [[Chocobo Racing#Challenge Races|Challenge Race]] 4 - Heavy Hooves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{Patch|3.25|Added. A manual is also available.}}&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/28/intermediate-ability-types/ Ability types] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/26/intermediate-items-in-depth/ Items in-depth] - Loki Iridescia on Gilgamesh&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
[[Category:Racing Chocobo Abilities]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337152</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337152"/>
		<updated>2026-06-10T18:18:05Z</updated>

		<summary type="html">&lt;p&gt;Boblers: strategy notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* &amp;quot;Hugging the inside&amp;quot; of turns is a common strategy to get ahead of opponents on the &amp;quot;outside&amp;quot; of the turn, even if both are moving at the same speed.&lt;br /&gt;
* The chests on this course appear along the &amp;quot;inside&amp;quot; path.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponent has two AoE abilities, and tends to use them together. Stay out of their range as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Similar to race 4, the &amp;quot;Heavy&amp;quot; opponents are immune to the {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy status effect. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponents more of a lead.&lt;br /&gt;
* Super Sprint is strong here, as it makes the user immune to Heavy.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There seem to only be 4 chests total, instead of Tranquil Paths&#039; usual 7.&lt;br /&gt;
* Beware of Mandragoras in the water shortly before the Morbol - they outline the path to the silver chest, and jumping over the last Mandragora will probably lead to missing the chest.&lt;br /&gt;
* The obstacles are generally laid out in short bursts, with a lot of &amp;quot;nothing&amp;quot; inbetween.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Silence|Choco Shock III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Sprint&amp;diff=1337151</id>
		<title>Super Sprint</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Sprint&amp;diff=1337151"/>
		<updated>2026-06-10T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Boblers: immune to heavy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Super Sprint&#039;&#039;&#039; is a [[Racing Chocobo Ability]]. Once activated, the user sprints without weather or terrain penalties until all stamina is spent. This consumes significantly higher stamina than usual. &#039;&#039;&#039;Cannot be toggled off.&#039;&#039;&#039;&lt;br /&gt;
* This is represented by the buff {{status effect|buff|File:Super Sprint icon.png}} &#039;&#039;&#039;Super Sprint&#039;&#039;&#039;.&lt;br /&gt;
* The chocobo will have a movement speed of 500 (maxed stat) for the duration of the effect, regardless of their max speed stat.&lt;br /&gt;
* Speed and stamina penalties from terrain and weather are ignored.&lt;br /&gt;
* The chocobo cannot decelerate for the duration of this effect, nor can the effect be toggled off. The user is also immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy.&lt;br /&gt;
* The effect fades when stamina reaches 0 (regardless of stamina restoration afterwards, such as from [[File:Chocobo Trait Choco Reraise.png|20px|link=]] [[Choco Reraise]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=40px&amp;gt;&lt;br /&gt;
Chocobo Ability Super Sprint.png|Super Sprint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The user is effectively forced into the Lathered state for the duration of Super Sprint - and to be clear, this is the only reason why stamina consumption is higher (there is no extra multiplier on top of it). To review: the Lathered state causes stamina to spend at an increased rate than usual, with the penalty becoming larger as the gap between current speed and the &amp;quot;lathered threshold speed&amp;quot; increases. The lathered threshold can be raised by increasing the [[Endurance]] stat.&lt;br /&gt;
&lt;br /&gt;
Therefore, chocobos with higher [[Endurance]] and [[Stamina]] stats will experience a much-less-dramatic consumption rate from Super Sprint - as the penalty will be less severe due to the former, and more stamina will be available to spend due to the latter.&lt;br /&gt;
&lt;br /&gt;
On birds with lower Endurance and Stamina, Super Sprint is risky - but it can be helpful as a last push near the end of a race. For higher-stat birds, it can safely be used much earlier. On Sagolii Road R-300, a common strategy for maxed-out chocobos is to pop Super Sprint at the start, and ride it all the way to the finish line.&lt;br /&gt;
&lt;br /&gt;
Super Sprint can become more efficient if paired with certain items:&lt;br /&gt;
* [[File:Sprint Shoes.png|20px|link=]] &#039;&#039;&#039;Sprint Shoes (or blue magicked panel)&#039;&#039;&#039; - negates stamina loss due to speed for 3s.&lt;br /&gt;
* [[File:Hero Tonic.png|20px|link=]] &#039;&#039;&#039;Hero Tonic&#039;&#039;&#039; - become immune to all debuffs, hazards, and Lathered state for 15s.&lt;br /&gt;
* [[File:Stamina Tablet.png|20px|link=]] &#039;&#039;&#039;Stamina Tablet&#039;&#039;&#039; - prevents all forms of stamina loss for 10s.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
This ability can be taught using the following manual, purchased from the [[Tack &amp;amp; Feed Trader]].&lt;br /&gt;
* Once the ability slot is empty (via {{i|Lethe Water}}) and a manual has been purchased, speak to the [[Race Chocobo Trainer]] and select &amp;quot;Teaching Race Abilities&amp;quot; to use the manual.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Cost (MGP) !! Unlock requirement&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Chocobo Training Manual - Super Sprint}} || {{MGP|1610}} || Clear [[Chocobo Racing#Challenge Races|Challenge Race]] 4 - Heavy Hooves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{Patch|3.25|Added. A manual is also available.}}&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/28/intermediate-ability-types/ Ability types] - Loki Iridescia on Gilgamesh&lt;br /&gt;
* [https://ffxivchocoboracing.wordpress.com/2015/05/26/intermediate-items-in-depth/ Items in-depth] - Loki Iridescia on Gilgamesh&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing Stats}}&lt;br /&gt;
[[Category:Racing Chocobo Abilities]]&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tranquil_Paths_Challenge_15_annotated.png&amp;diff=1337150</id>
		<title>File:Tranquil Paths Challenge 15 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tranquil_Paths_Challenge_15_annotated.png&amp;diff=1337150"/>
		<updated>2026-06-10T17:58:24Z</updated>

		<summary type="html">&lt;p&gt;Boblers: Boblers uploaded a new version of File:Tranquil Paths Challenge 15 annotated.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337132</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337132"/>
		<updated>2026-06-10T17:18:10Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ sticky also has steal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Silence|Choco Shock III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337091</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337091"/>
		<updated>2026-06-10T17:08:38Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ sticky has shock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Silence|Choco Shock III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tranquil_Paths_Challenge_15_annotated.png&amp;diff=1337087</id>
		<title>File:Tranquil Paths Challenge 15 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tranquil_Paths_Challenge_15_annotated.png&amp;diff=1337087"/>
		<updated>2026-06-10T17:01:08Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337086</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337086"/>
		<updated>2026-06-10T16:51:46Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ Stars has silence and steal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Costa_del_Sol_Challenge_14_annotated.png&amp;diff=1337085</id>
		<title>File:Costa del Sol Challenge 14 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Costa_del_Sol_Challenge_14_annotated.png&amp;diff=1337085"/>
		<updated>2026-06-10T16:48:06Z</updated>

		<summary type="html">&lt;p&gt;Boblers: Boblers uploaded a new version of File:Costa del Sol Challenge 14 annotated.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337084</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337084"/>
		<updated>2026-06-10T16:45:31Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ head has level head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || || || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337083</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337083"/>
		<updated>2026-06-10T16:42:21Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ heart has cure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || || || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337082</id>
		<title>Chocobo Racing: Challenge races</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_Challenge_races&amp;diff=1337082"/>
		<updated>2026-06-10T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Special opponents */ legs has dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chocobo_challenge_race.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Chocobo Challenge&#039;&#039;&#039; is a set of remixed versions of the standard tracks, where players must place higher than special NPC opponents in order to clear the challenge. The first clear of each challenge yields very large amounts of MGP, and unlocks more chocobo training manuals at the [[Tack &amp;amp; Feed Trader]]. This mode was added in [[patch 3.25]].&lt;br /&gt;
&lt;br /&gt;
Each challenge has a specific minimum rating in order to challenge it, starting at rating 41. Unlike standard racing classes, there is no maximum allowed rating.&lt;br /&gt;
&lt;br /&gt;
Participating in challenge races counts toward the achievement {{i|Off to the Races IV}} (participate in 3,000 races).&lt;br /&gt;
* However, placing first in a challenge race &#039;&#039;does not&#039;&#039; count towards {{i|Winningest Jockey}} (place first in 500 races).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Chocobo Challenges reward {{MGP}} [[MGP]] upon the first clear, but otherwise they don&#039;t give any MGP.&lt;br /&gt;
&lt;br /&gt;
Experience payouts depend only on which of the 3 courses is used for the challenge. The exp amount does not scale higher in later challenges.&lt;br /&gt;
&lt;br /&gt;
The amount of exp given is equivalent to the exp of a [[Chocobo Racing: Maiden class|Maiden race]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Uldah Flag.png|20px|link=]] Sagolii Road===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 720 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 576 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 480 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 432 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 384 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 336 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 96 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 624 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 756 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 604 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 554 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 504 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 453 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 403 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 352 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 100 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 655 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gridania Flag.png|20px|link=]] Tranquil Paths===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 792 || -&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 633 || -&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 580 || -&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 528 || -&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 475 || -&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 422 || -&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 369 || -&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 105 || -&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 686 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 1 - Hugging the Inside==&lt;br /&gt;
[[File:Tranquil Paths Challenge 1 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 41&lt;br /&gt;
* First-clear reward: {{MGP|20000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Middle Child || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 2 - Keep Away==&lt;br /&gt;
[[File:Costa del Sol Challenge 2 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 61&lt;br /&gt;
* First-clear reward: {{MGP|21000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Brass Tacks || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || Uses both abilities together.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 3 - Inability==&lt;br /&gt;
[[File:Sagolii Road Challenge 3 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 81&lt;br /&gt;
* First-clear reward: {{MGP|22000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Besion Pressant is extremely fast, and generally maintains the lead throughout the race. Debuffing them with items can help gain an advantage.&lt;br /&gt;
* Sourdine Maline is a much-lesser threat by comparison.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Besoin Pressant || || || &amp;quot;Urgent Need&amp;quot; in French&lt;br /&gt;
|-&lt;br /&gt;
| Sourdine Maline || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &amp;quot;Clever Mute&amp;quot; in French.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 4 - Heavy Hooves==&lt;br /&gt;
[[File:Tranquil Paths Challenge 4 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 101&lt;br /&gt;
* First-clear reward: {{MGP|23000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain II.png|20px|link=]] [[Choco Drain|Choco Drain II]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic II.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic II]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field II.png|20px|link=]] [[Feather Field|Feather Field II]]&lt;br /&gt;
** [[File:Chocobo Ability Super Sprint.png|20px|link=]] [[Super Sprint]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Lightfoot Longstrider is immune to {{status effect|debuff|File:Heavy chocobo racing icon.png}} Heavy. Don&#039;t bother using Graviballs on them.&lt;br /&gt;
* Avoiding Heavy is critical - every Heavy you eat gives the special opponent more of a lead.&lt;br /&gt;
* The first gold chest is a trap - upon landing, you will probably hit the purple panel, unless you steer hard right.&lt;br /&gt;
* Bringing Heavy Res IV is possible, however it isn&#039;t full immunity, so may fail with unlucky RNG. Learning the course and bringing other generally-useful abilities is probably better.&lt;br /&gt;
** Heavy Res V&#039;s manual isn&#039;t unlocked until after beating race 10.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lightfoot Longstrider || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Uses Cure early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 5 - Defending the Rush==&lt;br /&gt;
[[File:Costa del Sol Challenge 5 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 121&lt;br /&gt;
* First-clear reward: {{MGP|24000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Retort || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 6 - Road Rivals==&lt;br /&gt;
[[File:Sagolii Road Challenge 6 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 141&lt;br /&gt;
* First-clear reward: {{MGP|25000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise II.png|20px|link=]] [[Choco Reraise|Choco Reraise II]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause II.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause II]]&lt;br /&gt;
** [[File:Chocobo Trait Breather II.png|20px|link=]] [[Breather|Breather II]]&lt;br /&gt;
** [[File:Chocobo Ability Paradigm Shift.png|20px|link=]] [[Paradigm Shift]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Pale Lightning || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || Uses Dash early in the race.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 7 - Field of Dreams==&lt;br /&gt;
[[File:Costa del Sol Challenge 7 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 161&lt;br /&gt;
* First-clear reward: {{MGP|26000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The special opponents will usually respond with Feather Field whenever any AoE is used near them, including Briar Caltrops. Try to make them spend their shields early, so they are vulnerable afterwards.&lt;br /&gt;
* Red panels flanking the track make it difficult to avoid getting hit when an AoE is out. The red panel&#039;s -15% stamina is generally the worse effect - the only thing worse is taking the full damage of a Briar Caltops (-20%). If you have to choose, Just eat the field instead of the red panel. If it&#039;s a caltrops, still eat it instead of the red, but escape as soon as posssible.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rolanberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Snurbleberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
|-&lt;br /&gt;
| Tonberry Field || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 8 - Playing Both Ends==&lt;br /&gt;
[[File:Tranquil Paths Challenge 8 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 181&lt;br /&gt;
* First-clear reward: {{MGP|27000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Esuna III.png|20px|link=]] [[Choco Esuna|Choco Esuna III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Ease III.png|20px|link=]] [[Choco Ease|Choco Ease III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Calm III.png|20px|link=]] [[Choco Calm|Choco Calm III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Reflect III.png|20px|link=]] [[Choco Reflect|Choco Reflect III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Steal III.png|20px|link=]] [[Choco Steal|Choco Steal III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Silence III.png|20px|link=]] [[Choco Silence|Choco Silence III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Shock III.png|20px|link=]] [[Choco Shock|Choco Shock III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Choco Loco || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Flotte Lotte || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 9 - Stamina==&lt;br /&gt;
[[File:Sagolii Road Challenge 9 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 201&lt;br /&gt;
* First-clear reward: {{MGP|28000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Large amount of stamina-sapping hazards, and the special opponents have stamina sustain.&lt;br /&gt;
* Prioritize avoiding the red panels, as they have the harshest penalty (-15% stamina).&lt;br /&gt;
** Hold left on the bridge that has 3 red panels - this will avoid all 3 without having to jump.&lt;br /&gt;
* Bring stamina sustain abilities, such as Choco Cure.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Safe Cracker || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure early.&lt;br /&gt;
|-&lt;br /&gt;
| Fiddler&#039;s Wages || [[File:Chocobo_Ability_Choco Drain.png|32px|link=]] [[Choco Drain|Choco Drain]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || Tends to use Drain and Cure very late, when near empty.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 10 - Cat and Mouse==&lt;br /&gt;
[[File:Costa del Sol Challenge 10 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 221&lt;br /&gt;
* First-clear reward: {{MGP|29000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Trait Increased Stamina III.png|20px|link=]] [[Increased Stamina|Increased Stamina III]]&lt;br /&gt;
** [[File:Chocobo Trait Heavy Resistance V.png|20px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]]&lt;br /&gt;
** [[File:Chocobo Trait Level Head V.png|20px|link=]] [[Level Head|Level Head V]]&lt;br /&gt;
** [[File:Chocobo Trait Speedy Recovery III.png|20px|link=]] [[Speedy Recovery|Speedy Recovery III]]&lt;br /&gt;
** [[File:Chocobo Trait Choco Reraise III.png|20px|link=]] [[Choco Reraise|Choco Reraise III]]&lt;br /&gt;
** [[File:Chocobo Trait Enfeeblement Clause III.png|20px|link=]] [[Enfeeblement Clause|Enfeeblement Clause III]]&lt;br /&gt;
** [[File:Chocobo Trait Breather III.png|20px|link=]] [[Breather|Breather III]]&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Wolf || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|-&lt;br /&gt;
| Gone Coeurl || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || Casts shortly after passing the overhang.&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 11 - Mad Dash==&lt;br /&gt;
[[File:Sagolii Road Challenge 11 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 231&lt;br /&gt;
* First-clear reward: {{MGP|30000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Super Sprint is effective here - aim for the green panels as you go.&lt;br /&gt;
* The Coblyn on the bridge has been moved further left, meaning holding left is no longer an effective way to avoid it. Holding left still works on the red panels there, but it&#039;s safer to jump over the panels due to the coblyn (you cannot jump over the coblyn).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dalli Dalli || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &amp;quot;Hurry up!&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Schräger Vogel || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || || &amp;quot;Crooked Bird&amp;quot; in German. [https://germanyinusa.com/2018/01/12/word-of-the-week-schrager-vogel/ This is a phrase that refers] to a &amp;quot;semi crazy and strange person&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Volle Kanne || [[File:Chocobo_Ability_Super Sprint.png|32px|link=]] [[Super Sprint]] || || &lt;br /&gt;
* Approximately &amp;quot;Full Blast&amp;quot; in German - to put one&#039;s full effort into something.&lt;br /&gt;
* Uses Super Sprint at 0% stamina, which means it always fails. However, it can still be [[File:Chocobo_Ability_Mimic.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimicked]].&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 12 - Bag of Tricks==&lt;br /&gt;
[[File:Tranquil Paths Challenge 12 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 241&lt;br /&gt;
* First-clear reward: {{MGP|35000}}&lt;br /&gt;
* Manuals unlocked:&lt;br /&gt;
** [[File:Chocobo Ability Choco Dash III.png|20px|link=]] [[Choco Dash|Choco Dash III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Cure III.png|20px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure III]]&lt;br /&gt;
** [[File:Chocobo Ability Choco Drain III.png|20px|link=]] [[Choco Drain|Choco Drain III]]&lt;br /&gt;
** [[File:Chocobo Ability Mimic III.png|20px|link=]] [[Mimic (Chocobo Racing)|Mimic III]]&lt;br /&gt;
** [[File:Chocobo Ability Feather Field III.png|20px|link=]] [[Feather Field|Feather Field III]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* There are no chests on this course.&lt;br /&gt;
* Mandragoras are very-sneakily placed, in several cases underwater or barely visible.&lt;br /&gt;
* Steer left at the northwest bend to avoid a string of 4 mandragoras.&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blue Ribbon || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Trait_Choco Reraise.png|32px|link=]] [[Choco Reraise|Choco Reraise]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Nine Times || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Race 13 - Tag Team==&lt;br /&gt;
[[File:Sagolii Road Challenge 13 annotated.png|250px|right]]&lt;br /&gt;
* Minimum rating: 251&lt;br /&gt;
* First-clear reward: {{MGP|40000}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All chests are silver, meaning there are no guaranteed chests.&lt;br /&gt;
* On the bridge with the 2 red panels, hold left to avoid both without jumping.&lt;br /&gt;
* There are two Peistes on the final corner (may be hard to see in the annotated map).&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lob Lolly || [[File:Chocobo_Ability_Feather Field III.png|32px|link=]] [[Feather Field|Feather Field III]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Ruff Peck || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Staggering Bob || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Race 14 - Heavier Hooves==&lt;br /&gt;
[[File:Costa del Sol Challenge 14 annotated.png|350px|right]]&lt;br /&gt;
* Minimum rating: 261&lt;br /&gt;
* First-clear reward: {{MGP|45000}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Head || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Heart || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Legs || [[File:Chocobo_Trait_Heavy_Resistance V.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance V]] || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash|Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Race 15 - Ultimatum==&lt;br /&gt;
[[File:Tranquil Paths Challenge 15 annotated.png|400px|right]]&lt;br /&gt;
* Minimum rating: 271&lt;br /&gt;
* First-clear reward: {{MGP|50000}}, {{i|Ride to the Challenge I}}, {{i|Race Barding}}&lt;br /&gt;
&lt;br /&gt;
===Special opponents===&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| My Stars || || || &lt;br /&gt;
|-&lt;br /&gt;
| Max Power || || || &lt;br /&gt;
|-&lt;br /&gt;
| Sticky Fingers || || || &lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Costa_del_Sol_Challenge_14_annotated.png&amp;diff=1337081</id>
		<title>File:Costa del Sol Challenge 14 annotated.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Costa_del_Sol_Challenge_14_annotated.png&amp;diff=1337081"/>
		<updated>2026-06-10T16:33:23Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=San_d%27Oria:_The_Second_Walk&amp;diff=1336357</id>
		<title>San d&#039;Oria: The Second Walk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=San_d%27Oria:_The_Second_Walk&amp;diff=1336357"/>
		<updated>2026-06-08T22:15:29Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Delkfutt&amp;#039;s Tower */ note direct quotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = San d&#039;Oria: The Second Walk&lt;br /&gt;
| description = Sareel Ja remains determined to fashion a figure he believes worthy of ruling Tural. Confident he has found a champion that proves your match, he has extended you an invitation to return to Jeuno. There, you come face to face with none other than Kam&#039;lanaut─Archduke of Jeuno, and one of the last survivors of an ancient race known as the Zilart. Kam&#039;lanaut soon departs for the battlefield, eager to meet you in combat. Refuse Sareel Ja&#039;s hospitality, and he has promised to unleash a horde of echoes upon the people of Yak T&#039;el. With little choice but to accept, you steel yourself for another journey down the Walk of Echoes.&lt;br /&gt;
| weather = dimensional disruption&lt;br /&gt;
| image = San d&#039;Oria- The Second Walk.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 725&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Dawntrail)&lt;br /&gt;
| roulette = Alliance Raids&lt;br /&gt;
| tomestones = 120 {{tomestone/uncapped-text-short}} + 15 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = Lower Jeuno&lt;br /&gt;
| entrance-coordinates = 6.3, 7.2&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = Dreams of Paradise&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 30153&lt;br /&gt;
| id-edb = 2659bec79dd&lt;br /&gt;
}} It is the second part of [[Echoes of Vana&#039;diel]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear Ronfaure.&lt;br /&gt;
* Clear Horlais Peak.&lt;br /&gt;
* Clear armada airship.&lt;br /&gt;
* Clear Qufim.&lt;br /&gt;
* Clear the Stellar Fulcrum.&lt;br /&gt;
* Clear the Celestial Nexus.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===San d&#039;Oria===&lt;br /&gt;
*[[Orcish Grappler]]&lt;br /&gt;
*[[Poisonhand Gnadgad]]&lt;br /&gt;
&lt;br /&gt;
===Ronfaure===&lt;br /&gt;
*[[Forest Funguar (Vana&#039;diel)|Forest Funguar]]&lt;br /&gt;
*[[Goblin Fisher]]&lt;br /&gt;
*[[Scarab Beetle]]&lt;br /&gt;
*[[Goblin Thug]]&lt;br /&gt;
*[[Jaggedy-eared Jack]]&lt;br /&gt;
*[[Orcish Grappler]]&lt;br /&gt;
*[[Forest Hare]]&lt;br /&gt;
&lt;br /&gt;
===Armada Airship J-II===&lt;br /&gt;
*[[Detector]]&lt;br /&gt;
&lt;br /&gt;
===Qufim===&lt;br /&gt;
*[[Light Elemental]]&lt;br /&gt;
*[[Clipper (Vana&#039;diel)|Clipper]]&lt;br /&gt;
*[[Kraken (Vana&#039;diel)|Kraken]]&lt;br /&gt;
*[[Greater Pugil]]&lt;br /&gt;
*[[Acrophies]]&lt;br /&gt;
*[[Banshee (Vana&#039;diel)|Banshee]]&lt;br /&gt;
*[[Giant Ranger]]&lt;br /&gt;
*[[Giant Ascetic]]&lt;br /&gt;
*[[Alkyoneus]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Faithbound Kirin]]===&lt;br /&gt;
During this battle, the boss will occasionally summon Vana&#039;diel&#039;s versions of the [[Four Lords]] (i.e. Shijin) for mechanic sequences. Two different Shijin may be spawned per battle, so players will need to experience this battle multiple times to see all four.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stonega IV&#039;&#039;&#039;: Raid-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Wrought Arms&#039;&#039;&#039;: The kirin summons two untargetable &#039;&#039;&#039;[[Sculpted Arm]]&#039;&#039;&#039; adds, one west and one east.&lt;br /&gt;
*&#039;&#039;&#039;Synchronized Strike&#039;&#039;&#039;: The kirin tethers both arms and spawns two line AoE telegraphs that run north to south. After these initial AoEs resolve, they will be transferred over to the arms, who will use much wider north-south late telegraphed line AoEs that will hit the sides of the arena.&lt;br /&gt;
*The kirin will then face east and repeat this attack, but the follow up AoEs will be north-south even though the initial ones are east-west.&lt;br /&gt;
*&#039;&#039;&#039;Crimson Riddle&#039;&#039;&#039;: &lt;br /&gt;
**The boss&#039;s tail will begin glowing red, denoting a 180 degree rear cleave with no ground telegraph.&lt;br /&gt;
**The boss will gather flames in its mouth, denoting a 180 degree frontal cleave with no ground telegraph.&lt;br /&gt;
*The boss will then go north and cast &#039;&#039;&#039;Summon Shijin&#039;&#039;&#039;, spawning one of four possible creatures.&lt;br /&gt;
*If &#039;&#039;&#039;[[Moonbound Genbu]]&#039;&#039;&#039; is summoned:&lt;br /&gt;
**Genbu will use &#039;&#039;&#039;Shattering Stomp&#039;&#039;&#039;, dealing raid-wide physical damage and spawning two blue bent line cracks on the floor. One crack will emit geysers, followed by the other crack, which denotes late telegraphed point-blank AoEs on each geyser.&lt;br /&gt;
**Genbu will then use &#039;&#039;&#039;Midwinter March&#039;&#039;&#039;, a telegraphed circle AoE, followed by &#039;&#039;&#039;Northern Current&#039;&#039;&#039;, a late telegraphed donut AoE hitting the area outside the circle.&lt;br /&gt;
*If &#039;&#039;&#039;[[Duskbound Byakko]]&#039;&#039;&#039; is summoned:&lt;br /&gt;
**A persistent AoE will spawn around the arena, along with 8 panels.&lt;br /&gt;
**Byakko will jump to one panel and use a late telegraphed line AoE charge (&#039;&#039;&#039;Gloaming Gleam&#039;&#039;&#039;) in front of it. When it reaches the opposite panel, it will use a large, late telegraphed point-blank AoE.&lt;br /&gt;
**Byakko will use &#039;&#039;&#039;Gloaming Gleam&#039;&#039;&#039; three more times. However, this will be combined with &#039;&#039;&#039;Quake&#039;&#039;&#039; from the kirin, placing three sets of circle AoE telegraphs at random players&#039; locations.&lt;br /&gt;
*If &#039;&#039;&#039;[[Sunbound Suzaku]]&#039;&#039;&#039; is summoned:&lt;br /&gt;
**A persistent AoE will spawn around the arena, compressing it to a square.&lt;br /&gt;
**Two fireballs will spawn on one side of the arena and emit a point-blank AoE telegraph that expands. Suzaku itself will spawn on the same side and use a late telegraphed line AoE divebomb (&#039;&#039;&#039;Vermilion Flight&#039;&#039;&#039;) at the same time the orbs explode.&lt;br /&gt;
**Several more fireballs will spawn that will cover two sides and one corner. At the same time, Suzaku will divebomb through the middle of the arena, leaving only one area empty. Multiple players will also be given spread AoE markers (&#039;&#039;&#039;Stonega III&#039;&#039;&#039;) that resolve a few seconds after the divebombs/fireball explosions.&lt;br /&gt;
*If &#039;&#039;&#039;[[Dawnbound Seiryu]]&#039;&#039;&#039; is summoned:&lt;br /&gt;
**Seiryu will fly to one corner of the arena and spawn a line AoE (&#039;&#039;&#039;Eastwind Wheel&#039;&#039;&#039;) with a rotation indicator. Move to the area opposite from where it is rotating to.&lt;br /&gt;
**This attack is repeated. The kirin will also use &#039;&#039;&#039;Double Cast&#039;&#039;&#039;, spawning both baited circle AoEs and spread markers on random players.&lt;br /&gt;
*The kirin will summon two untargetable arms again with &#039;&#039;&#039;Wrought Arms&#039;&#039;&#039;, then use &#039;&#039;&#039;Wringer&#039;&#039;&#039;, a telegraphed point-blank AoE while tethering both arms. The arms will then follow up with a late telegraphed donut AoE leaving the initial circle area safe.&lt;br /&gt;
*&#039;&#039;&#039;Striking Left/Right&#039;&#039;&#039;: The kirin will tether an arm and spawn a circle AoE telegraph to its left or right, based on the cast. This is followed with a late telegraphed massive point-blank AoE from the arm.&lt;br /&gt;
*&#039;&#039;&#039;Synchronized Sequence&#039;&#039;&#039; / &#039;&#039;&#039;Double Wringer&#039;&#039;&#039; / &#039;&#039;&#039;Smiting (Left/Right) Sequence&#039;&#039;&#039;: The boss will display two AoE telegraphs originating from it (lines, centered point-blank, off-center circle) and transmit those attacks to the arms. The order of events is: First boss AoE &amp;gt; Second boss AoE + first arm AoE &amp;gt; second arm AoE.&lt;br /&gt;
**&#039;&#039;&#039;Synchronized Sequence&#039;&#039;&#039;: If the AoE sequence is lines then point-blank, players would first dodge to the sides, then north or south away from the boss, then in.&lt;br /&gt;
**&#039;&#039;&#039;Double Wringer&#039;&#039;&#039;: &lt;br /&gt;
***If the AoE sequence is point-blank then lines, players would first move away from the boss, then go east-west in max melee range, and finally the middle column.&lt;br /&gt;
***If the AoE sequence is point-blank AoE then offset circle AoE, players would first move away from the boss, then close to the boss away from the offset circle AoE, then away from the single tethered arm.&lt;br /&gt;
**&#039;&#039;&#039;Smiting (Left/Right) Sequence&#039;&#039;&#039;: The AoE sequence is an offset circle AoE followed by a point-blank AoE. Dodge circle, then be away from both the boss and the first tethered, arm, then move in.&lt;br /&gt;
*&#039;&#039;&#039;Mighty Grip&#039;&#039;&#039;: Summons a persistent AoE around the arena, transforming it to a much smaller rectangle.&lt;br /&gt;
*Two &#039;&#039;targetable&#039;&#039; &#039;&#039;&#039;[[Chiseled Arm]]&#039;&#039;&#039; adds will spawn which must be defeated.&lt;br /&gt;
*&#039;&#039;&#039;Deadly Hold&#039;&#039;&#039;: Four tankbuster towers will spawn. Alxaal will take one, meaning that the remaining 3 tanks will each need to take one. Each tank will receive the {{status effect|debuff|File:Standing firm icon.png}} &#039;&#039;&#039;Standing Firm&#039;&#039;&#039; debuff. causing them to block a strong cinematic attack.&lt;br /&gt;
*&#039;&#039;&#039;Kirin Captivator&#039;&#039;&#039;: Both hand adds become targetable, while raid-wide damage (&#039;&#039;&#039;Shockwave&#039;&#039;&#039;) periodically pulses. Both Chiseled Arms must be destroyed before this cast finishes, or the raid will wipe.&lt;br /&gt;
*Mechanics than repeat until the boss is defeated. The boss will summon another Shijin if DPS is low.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Ultima, the Feared]] and [[Omega, the One]]===&lt;br /&gt;
This double boss encounter takes place on the deck of an airship. Players may fall off the east and west edges of the arena to their deaths. Ultima is an off-arena enemy at the east that cannot be freely positioned, while Omega is a mobile enemy. The bosses will periodically equalize their health if the difference becomes too large.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ion Efflux&#039;&#039;&#039;: Omega uses a magical raid-wide attack.&lt;br /&gt;
*&#039;&#039;&#039;Antimatter&#039;&#039;&#039;: Ultima targets all three tanks with telegraphed magical tankbusters.&lt;br /&gt;
*&#039;&#039;&#039;Energy Orb&#039;&#039;&#039;: Ultima spawns three portals next to each other at the side of the arena. These will do a late telegraphed line AoE (&#039;&#039;&#039;Energy Ray&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Aft-to-fore Fire / Fore-to-aft Fire&#039;&#039;&#039;: Omega will flash two 180 degree cleave telegraphs in the direction of the cast name, then execute those attacks.&lt;br /&gt;
*&#039;&#039;&#039;Tractor Beam&#039;&#039;&#039;: Ultima will use a telegraphed draw-in attack. Players should go to the opposite side of the arena to avoid being pushed off or use knockback immune. An airship will also appear on the side where the arrows originate, indicating a late telegraphed half-room cleave. &lt;br /&gt;
*Immediately after the draw-in, random players will be marked with spread AoE telegraphs that deal magical damage (&#039;&#039;&#039;Anti-personnel Missile&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Surface Missile&#039;&#039;&#039;: Omega will flash three sets of red rectangular regions on the arena, indicating the location of AoEs, then execute the attacks. Immediately followed up with &#039;&#039;&#039;Energy Orb&#039;&#039;&#039; and &#039;&#039;&#039;Anti-personnel Missile&#039;&#039;&#039;, so players should be mindful of the portal locations while spreading.&lt;br /&gt;
*&#039;&#039;&#039;Mana Screen&#039;&#039;&#039;: Ultima will spawn a mirror panel on the arena at a 45 degree angle. It will then use an &#039;&#039;&#039;Energy Orb&#039;&#039;&#039; that hits the mirror, resulting in a follow-up line AoE that is deflected 90 degrees from the original AoE.&lt;br /&gt;
*&#039;&#039;&#039;Trajectory Projection&#039;&#039;&#039;: Omega will give random players a 9-second {{status effect|debuff|File:Projection locus icon.png}} &#039;&#039;&#039;Projection Locus&#039;&#039;&#039; debuff. These players will flash a red circle AoE telegraph that is slightly offset from their character. When the debuff timer expires (which will also be indicated with a 5-second overhead timer), the target players will drop a late telegraphed circle AoE near the direction of their telegraph, so should dodge by moving opposite it.&lt;br /&gt;
*&#039;&#039;&#039;Tractor Field&#039;&#039;&#039;: {{combat message|Jump from the airship before it&#039;s reduced to ash!}} Ultima will forcibly pull all players towards it, briefly stun then, and both bosses will become untargetable. The party needs to move to the opposite side of the arena containing the green line to safely jump off to a lower airship, while dodging numerous circle AoE telegraphs (&#039;&#039;&#039;Multi-missile&#039;&#039;&#039;) and being aware of the line AoEs creeping from the back of the platform. The line AoEs will leave behind a persistent fire, killing anyone left behind.&lt;br /&gt;
*&#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: Ultima will use a heavy-hitting magical raid-wide attack that should be mitigated.&lt;br /&gt;
*&#039;&#039;&#039;Hyper Pulse&#039;&#039;&#039;: Omega will spawn a magical proximity AoE in the middle of the arena, indicating where it will jump to.&lt;br /&gt;
*&#039;&#039;&#039;Mana Screen&#039;&#039;&#039;: Ultima will now spawn three mirrors and follow up with &#039;&#039;&#039;Energy Orb&#039;&#039;&#039; to hit one. The line AoE will be deflected twice, with one mirror being untouched. Immediately foollowed with &#039;&#039;&#039;Anti-personnel Missile&#039;&#039;&#039; spread.&lt;br /&gt;
*&#039;&#039;&#039;Chemical Bomb&#039;&#039;&#039;: Ultima will sequentially spawn four proximity AoE telegraphs, one near each corner of the arena, in a clockwise or counterclockwise fashion. Rotate with the spawn order to mitigate damage.&lt;br /&gt;
*&#039;&#039;&#039;Energy Orb&#039;&#039;&#039; + &#039;&#039;&#039;Aft-to-fore / Fore-to-aft Fire&#039;&#039;&#039;: Ultima will make the sides of the arena unsafe with &#039;&#039;&#039;Energy Orb&#039;&#039;&#039; portals, while Omega will face north and use two cleaves, which can be readily dodged near the midline of the room.&lt;br /&gt;
*Mechanics then repeat until both bosses are defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Kam&#039;lanaut]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enspirited Swordplay&#039;&#039;&#039;: Raid-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Proving Ground&#039;&#039;&#039;: Kam&#039;lanaut will spawn a small point-blank AoE under him that will leave behind a persistent puddle, inflicting {{status effect|Bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to anyone who steps in it.&lt;br /&gt;
*&#039;&#039;&#039;Elemental Blade&#039;&#039;&#039;: Kam&#039;lanaut will sequentially imbue himself with two elements (fire, water, earth, air, ice, lightning), which will empower his next attack.&lt;br /&gt;
*&#039;&#039;&#039;Sublime Elements&#039;&#039;&#039;: Spawns one of two patterns of elemental AoEs. The telegraphs matching the elements from previous Elemental Blade attack will enlarge significantly, so players will need to move far away from them.&lt;br /&gt;
**Pattern 1: 6 cones&lt;br /&gt;
**Pattern 2: 6 intersecting perpendicular lines&lt;br /&gt;
*&#039;&#039;&#039;Sublime Elements&#039;&#039;&#039; will be used twice and show both patterns as a tutorial.&lt;br /&gt;
*&#039;&#039;&#039;Princely Blow&#039;&#039;&#039;: Line AoE physical tankbusters on all 3 tanks that will also knock them back. The knockback can be prevented with knockback immune.&lt;br /&gt;
*&#039;&#039;&#039;Light Blade&#039;&#039;&#039;: Telegraphed line AoE through Kam&#039;lanaut and spawns numerous &#039;&#039;&#039;[[Sublime Estoc]]&#039;&#039;&#039; (sword) adds in it, pointing in one of two directions. Each sword will use a late telegraphed line AoE (&#039;&#039;&#039;Sublime Estoc&#039;&#039;&#039;) aimed at where it is pointing, so get behind any sword.&lt;br /&gt;
*&#039;&#039;&#039;Great Wheel&#039;&#039;&#039;: Telegraphed point-blank AoE. Kam&#039;lanaut will rotate to face a new direction and immediately follow with a late telegraphed 180 degree frontal cleave, so get behind.&lt;br /&gt;
*&#039;&#039;&#039;Esoteric Scrivening&#039;&#039;&#039;: Stuns players for several seconds and transitions the arena to a slightly smaller circle with three evenly spaced prongs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Players may now fall off the arena to their death.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After the arena changes and players regain control, Kam&#039;lanaut will open with an instant magical raid-wide attack (&#039;&#039;&#039;Shockwave&#039;&#039;&#039;) followed by &#039;&#039;&#039;Transcendent Union&#039;&#039;&#039;, dealing five hits of magical damage followed by a final, much stronger raid-wide magical attack. Heal and mitigate through.&lt;br /&gt;
*&#039;&#039;&#039;Esoteric Palisade&#039;&#039;&#039;: Spawns a dangerous persistent AoE on the three prongs and summons three crystals (e.g. earth, water, ice).&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Resonance&#039;&#039;&#039;: Kam&#039;lanaut will spawn three sets of expanding elemental circles originating from him. When the circle touches a crystal matching its element, the crystal will emit a large, late-telegraphed point-blank AoE. The two other crystals will be safe. Prior to the third crystal resolving, random players will receive spread AoE markers (&#039;&#039;&#039;Empyreal Banish III&#039;&#039;&#039;). At the end of this mechanic, the persistent AoE covering most of the prongs will disappear, although there is still a small persistent AoE at the ends.&lt;br /&gt;
*&#039;&#039;&#039;Illumed Facet&#039;&#039;&#039;: Kam&#039;lanaut will spawn three untargetable clones of himself, each of which will use a late telegraphed line AoE (&#039;&#039;&#039;Illumed Estoc&#039;&#039;&#039;) roughly through where they are facing, leaving six triangular regions at the edge of the arena safe.&lt;br /&gt;
*&#039;&#039;&#039;Shield Bash&#039;&#039;&#039;: Telegraphed radial knockback from the center, dealing physical damage. All players should either use knockback immune or position to be knocked back towards a prong.&lt;br /&gt;
*&#039;&#039;&#039;Empyreal Banish IV&#039;&#039;&#039;: Stack marker AoE on a random player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Princely Blow&#039;&#039;&#039; will be used again and functions identically as before, but tanks should be mindful to be knocked back to a prong if they do not use knockback immune. Each tank should take a different prong due to the size of the tankbuster cleave.&lt;br /&gt;
*&#039;&#039;&#039;Proving Ground + Elemental Blade&#039;&#039;&#039;: Similar to before, but Kam&#039;lanaut now imbues three instead of two elements, causing three AoE telegraphs to enlarge. For the cones pattern, only one slice will be safe. For the lines pattern, only two small corners will be safe.&lt;br /&gt;
*&#039;&#039;&#039;Light Blade + Empyreal Banish III&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Great Wheel + Empyreal Banish IV&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Esoteric Palisade + Crystalline Resonance&#039;&#039;&#039;: Now spawns six crystals. Kam&#039;lanaut will also send out two different elemental rings at once, causing two crystals to detonate at a given time. &lt;br /&gt;
*&#039;&#039;&#039;Illumed Facet + Shield Bash&#039;&#039;&#039;: Will spawn only two clones, but their line AoEs will both intersect his hitbox and cover two of the three prongs, so be out of it and position for the knockback in the remaining safe prong.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Legacy of the Zilart: [[Eald&#039;narche]]===&lt;br /&gt;
Players may fall off the arena to their death in both phases of this fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Uranos Cascade&#039;&#039;&#039;: Telegraphed AoE magical tankbuster on all three tanks.&lt;br /&gt;
*&#039;&#039;&#039;Cronos Sling&#039;&#039;&#039;: One of two attacks based on the positions of the Eald&#039;narche&#039;s card-like implements (exoplates), followed by a half-room cleave.&lt;br /&gt;
**If the exoplates swirl in a messy oblong formation (similar to an egg or potato), it denotes a late telegraphed point-blank AoE. (Max melee range is safe.)&lt;br /&gt;
**If the exoplates swirl in an orderly cylindrical formation, it denotes a late telegraphed donut AoE.&lt;br /&gt;
**After the point-blank or donut AoE, the exoplates will gather to one side of the boss, denoting a half-room cleave in that direction.&lt;br /&gt;
*&#039;&#039;&#039;Empyreal Vortex&#039;&#039;&#039;: Five hits of magical raid-wide damage, places down red circle AoE telegraphs at various locations, and gives random players spread marker AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Warp&#039;&#039;&#039;: Two red circles will spawn on the ground, one directly below the boss, and one on a random corner, indicating where Eald&#039;narche will teleport to. After teleporting, he will use &#039;&#039;&#039;Sleepga&#039;&#039;&#039;, a late telegraphed frontal cleave that damages and inflicts a 15-second cleansable {{Status effect|sleep}} sleep debuff. Get behind.&lt;br /&gt;
*&#039;&#039;&#039;Gaea Stream&#039;&#039;&#039;: Spawns four moving line AoE telegraphs in a &amp;quot;windmill&amp;quot; formation. Dodge into the first telegraph when it goes off to be safe from the rest.&lt;br /&gt;
*&#039;&#039;&#039;Omega Javelin&#039;&#039;&#039;: Spread marker AoEs on random players dealing magical damage and leaving behind crystal puddles that will detonate as late-telegraphed follow up AoEs of the same size.&lt;br /&gt;
*&#039;&#039;&#039;Duplicate&#039;&#039;&#039;: Spawns a large glowing tile on the arena with diffuse telegraphs at the edges, indicating a plus-shaped AoE.&lt;br /&gt;
*&#039;&#039;&#039;Duplicate&#039;&#039;&#039; is used again but now spawns two glowing tiles, causing a smaller safe spot.&lt;br /&gt;
*&#039;&#039;&#039;Excelsior&#039;&#039;&#039;: Spawns an square AoE telegraph at the north of the arena. Stuns the party and changes the arena after a cutscene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The arena is now a clearly delineated 3x3 grid of tiles, with the north tile initially empty. The boss will have a {{status effect|debuff|File:Paradise Found icon.png}} &#039;&#039;&#039;Paradise Found&#039;&#039;&#039; debuff as flavor.&lt;br /&gt;
*&#039;&#039;&#039;Duplicate + Visions of Paradise&#039;&#039;&#039;: Spawns two plus telegraph tiles. However, one of the tiles will also be linked with the hole in the arena. The plus telegraph and the tile it is on will switch places with the hole, then the plus AoEs will resolve.&lt;br /&gt;
*&#039;&#039;&#039;Stellar Burst&#039;&#039;&#039;: Eald&#039;narche will forcibly draw one player towards them and imprison them in a crystal, making them the target of a stack marker AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Ancient Triad&#039;&#039;&#039;: Spawns several AoE telegraphs—multiple circle AoEs and a line AoE covering three tiles. In addition, either a proximity AoE in the middle or a draw-in AoE with a circle AoE telegraph will spawn.&lt;br /&gt;
**The line AoE tiles will either:&lt;br /&gt;
***Become quicksand and give anyone who steps in them a short {{status effect|debuff|File:Six fulms under icon1.png}} &#039;&#039;&#039;Six Fulms Under&#039;&#039;&#039;, killing them if it expires naturally.&lt;br /&gt;
***Become icy.&lt;br /&gt;
**The circle AoEs will either:&lt;br /&gt;
***Become fire orbs with two smaller flames rotating vertically, denoting late telegraphed line AoEs based on where they are facing.&lt;br /&gt;
***Become thunder orbs that will tether to random players and should be kited to avoid them catching up.&lt;br /&gt;
**The proximity AoE, if it appears, will become a late telegraphed point-blank water AoE, followed by telegraphed concentric donut AoEs.&lt;br /&gt;
**The draw-in AoE, if it appears, will turn into multiple tornadoes that move around the arena and should be avoided.&lt;br /&gt;
*&#039;&#039;&#039;Gaea Stream&#039;&#039;&#039;: Now spawns another set of cascading line AoEs in the same pattern after the first set has begun traveling.&lt;br /&gt;
*The boss&#039;s mechanics will repeat until he is defeated. He will also use mechanics from phase 1 again but at a faster pace.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|San d&#039;Oria Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Faithbound Kirin]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 750 Head}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Helm of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Tiara of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Hairpin of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Hairpin of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Ribbons of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Ribbons of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Feet}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Boots of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Shoes of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Shoes of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Pigaches of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Pigaches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Ultima, the Feared]] and [[Omega, the One]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 750 Hands}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Ring of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Ringbands of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Ringbands of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Legs}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Brais of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Tights of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Tights of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Slops of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Slops of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Second Movement Score|fixed=y|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Kam&#039;lanaut]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 750 Body}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Mail of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Bolero of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Casaque of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Casaque of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Robe of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Feet}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Boots of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Shoes of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Shoes of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Pigaches of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Pigaches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Second Movement Score|fixed=y|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Eald&#039;narche]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 750 Head}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Helm of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Tiara of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Hairpin of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Hairpin of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Ribbons of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Ribbons of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Body}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Mail of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Bolero of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Casaque of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Casaque of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Robe of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Hands}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Ring of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Ringbands of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Ringbands of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 750 Legs}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Brais of Fending}}&lt;br /&gt;
{{Drops table row|War Cloud&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Prishe&#039;s Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Mayakov Tights of Scouting}}&lt;br /&gt;
{{Drops table row|Mayakov Tights of Aiming}}&lt;br /&gt;
{{Drops table row|Orastery Slops of Casting}}&lt;br /&gt;
{{Drops table row|Orastery Slops of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Wind-up Eald&#039;narche|fixed=y}}&lt;br /&gt;
{{Drops table row|Eald&#039;narche Card|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Tattered Second Movement Score|fixed=y|6}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for defeating bosses in San d&#039;Oria: The Second Walk. This restriction was removed in [[patch 7.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest. Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing San d&#039;Oria: The Second Walk, players can also earn a separate reward: one {{item icon|Montiont Coin}}. The Montiont Coin can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.6 Y:13.5) for items used to enhance equipment purchased with {{tomestone|mathematics}} [[Allagan Tomestone of Mathematics|Allagan Tomestones of Mathematics]].&lt;br /&gt;
&lt;br /&gt;
===Orchestrion Rolls===&lt;br /&gt;
{{item icon|Tattered Second Movement Score}}s can be found in each party&#039;s treasure coffer that appears after each boss. These items can be exchanged with the [[Peculiar Goblin|peculiar goblin]] in [[Lower Jeuno]] (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|O Brother, Where Zilart Thou}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: San d&#039;Oria: The Second Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Area 1: San d&#039;Oria and Ronfaure|Ronfaure}}&lt;br /&gt;
{{music table row|Area 1 Battle|Battle Theme from FINAL FANTASY XI}}&lt;br /&gt;
{{music table row|Boss 1: Faithbound Kirin|Tough Battle}}&lt;br /&gt;
{{music table row|Area 2: Armada Airships|Onslaught}}&lt;br /&gt;
{{music table row|Boss 2: Ultima and Omega|Turmoil}}&lt;br /&gt;
{{music table row|Area 3: Qufim|Hidden Truths}}&lt;br /&gt;
{{music table row|Boss 3: Kam&#039;lanaut|Tough Battle 2}}&lt;br /&gt;
{{music table row|Boss 4: Eald&#039;narche (Phase 1)|Eald&#039;narche}}&lt;br /&gt;
{{music table row|Boss 4: Eald&#039;narche (Phase 2)|Belief}}&lt;br /&gt;
{{music table row|Victory|Vana&#039;diel March}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
San d&#039;Oria Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
San doria the second walk img3.JPG&lt;br /&gt;
San doria the second walk img4.JPG&lt;br /&gt;
San doria the second walk img5.jpg&lt;br /&gt;
San doria the second walk img1.JPG&lt;br /&gt;
San doria the second walk img2.JPG&lt;br /&gt;
San doria the second walk img6.jpg&lt;br /&gt;
San d&#039;Oria intro.jpg&lt;br /&gt;
San d&#039;Oria boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Faithbound Kirin render.png|[[Faithbound Kirin]]&lt;br /&gt;
Ultima and Omega render.png|[[Ultima, the Feared]] and [[Omega, the One]]&lt;br /&gt;
Kam&#039;lanaut render.png|[[Kam&#039;lanaut]]&lt;br /&gt;
Eald&#039;narche render.png|[[Eald&#039;narche]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Alxaal: Chateau d&#039;Oraguille...? Is this meant to be San d&#039;Oria?&lt;br /&gt;
 Alxaal: More echoes!?&lt;br /&gt;
 Alxaal: Let&#039;s keep moving!&amp;lt;br&amp;gt;Sareel Ja has to be here somewhere.&lt;br /&gt;
 Alxaal: Ronfaure is supposed to be a quiet place that sees its fair share of new adventurers...&lt;br /&gt;
 Alxaal: We must fight our way through.&lt;br /&gt;
 Alxaal: A burning circle, here? It would appear the land has been altered...&lt;br /&gt;
 Alxaal: This is Horlais Peak... We must be ready for anything.&lt;br /&gt;
&lt;br /&gt;
 Faithbound Kirin: You, who have risen above your mortal status... I am Kirin.&lt;br /&gt;
 Alxaal: Kirin could never be summoned here. More meddling from that fiend Sareel Ja, no doubt.&lt;br /&gt;
 Faithbound Kirin: This surging power, I bring to bear!&lt;br /&gt;
 Alxaal: This is no power I&#039;ve seen before... But I won&#039;t be daunted!&lt;br /&gt;
 Alxaal: A comrade is in trouble! Someone heal them!&lt;br /&gt;
 Alxaal: Hah, nary a scratch! Well done!&lt;br /&gt;
 Faithbound Kirin: O guardians divine, lend me now your might!&lt;br /&gt;
 Faithbound Kirin: O Genbu, entomb in rock and earth!&lt;br /&gt;
 Faithbound Kirin: O Byakko, rend with fang and claw!&lt;br /&gt;
 Faithbound Kirin: O Suzaku, conjure your infernal flames!&lt;br /&gt;
 Faithbound Kirin: O Seiryu, scatter blood upon the wind!&lt;br /&gt;
 Alxaal: The divine beasts? Have care!&lt;br /&gt;
 Alxaal: A comrade is down! Someone revive them!&lt;br /&gt;
 Faithbound Kirin: Will you overcome my trial?&lt;br /&gt;
 Faithbound Kirin: You shall reap the rewards for daring to contend with the gods!&lt;br /&gt;
 Alxaal: I fear I cannot shield against this assault alone. Shields, with me!&lt;br /&gt;
 Alxaal: I will hold here!&lt;br /&gt;
 Faithbound Kirin: There is no escape!&lt;br /&gt;
 Faithbound Kirin: Very good...&lt;br /&gt;
 Alxaal: We&#039;ll not be bested here!&lt;br /&gt;
 Faithbound Kirin: Know your place.&lt;br /&gt;
 Alxaal: A truly mighty blow! The adventurers of your world are extraordinary indeed! &#039;&#039;(DPS limit break 3)&#039;&#039;&lt;br /&gt;
 Alxaal: Such potent healing! My thanks! &#039;&#039;(Healer limit break 3)&#039;&#039;&lt;br /&gt;
 Alxaal: Such adamant defense... Our unbreakable resolve made manifest! &#039;&#039;(Tank limit break 3)&#039;&#039;&lt;br /&gt;
 Faithbound Kirin: I must thank you, mortals...&lt;br /&gt;
 Alxaal: It seems we&#039;ve impressed Kirin! Let us keep up the good work!&lt;br /&gt;
&lt;br /&gt;
 Alxaal: The Jeuno Armada. But what is there to gain from recreating this battle?&lt;br /&gt;
 Alxaal: What is that light...?&lt;br /&gt;
 Alxaal: Careful!&lt;br /&gt;
 Alxaal: Ungh...&lt;br /&gt;
 Alxaal: It&#039;s Ultima and Omega! And they&#039;re attacking those airships!&lt;br /&gt;
 Alxaal: The currents will carry us. Come!&lt;br /&gt;
 Airship Engineer: Ultima and Omega are on a rampage... Who unleashed them?&lt;br /&gt;
 Airship Crewman: At this rate, everything will be laid to waste...&lt;br /&gt;
 Alxaal: The airships are taking heavy damage. We must do something!&lt;br /&gt;
 Alxaal: I&#039;m glas you&#039;re safe. Come, let&#039;s keep moving.&lt;br /&gt;
 Alxaal: Hurry!&lt;br /&gt;
 Alxaal: Gah!&lt;br /&gt;
 Alxaal: That was close...&lt;br /&gt;
 Alxaal: ...But it would appear I&#039;ve landed on the wrong airship.&lt;br /&gt;
 Alxaal: I do not see an easy way back... But I&#039;m sure you can handle things without me!&lt;br /&gt;
&lt;br /&gt;
 System: Jump from the airship before it&#039;s reduced to ash!&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: An impressive show. Hurry, now—do not keep me waiting.&lt;br /&gt;
 Kam&#039;lanaut: I do so hope you&#039;ll live up to my expectations.&lt;br /&gt;
 Kam&#039;lanaut: You shall find me at the summit.&lt;br /&gt;
&lt;br /&gt;
 Kam&#039;lanaut: Come, then. Show me what your kind can do.&lt;br /&gt;
 Kam&#039;lanaut: O Sublime Estoc, drink deep of the elements!&lt;br /&gt;
 Kam&#039;lanaut: Once more, shall we?&lt;br /&gt;
 Kam&#039;lanaut: Behold the glory of the Zilart.&lt;br /&gt;
 Kam&#039;lanaut: You are naught but insects to be crushed.&lt;br /&gt;
 Kam&#039;lanaut: Kneel before Zilartian wisdom and die.&lt;br /&gt;
 Kam&#039;lanaut: This is the power of crystals. Transcendent. Sublime!&lt;br /&gt;
 Kam&#039;lanaut: By their might, I pave the path to Paradise!&lt;br /&gt;
 Kam&#039;lanaut: I am the will of the crystal!&lt;br /&gt;
 Kam&#039;lanaut: That you should still stand... Very well, then!&lt;br /&gt;
 Kam&#039;lanaut: Careful, now. The face of war is ever-changing!&lt;br /&gt;
 Kam&#039;lanaut: I thank you for this amusement!&lt;br /&gt;
 Kam&#039;lanaut: Wh-Why? I am the will...of the crystal... How could I be defeated by mere mortals...?&lt;br /&gt;
&lt;br /&gt;
 ???: Farewell, my little brother. Return to the crystal from which you were born.&lt;br /&gt;
 ???: As for the rest of you, I invite you to the Gate of the Gods.&lt;br /&gt;
 ???: You have the privilege of walking within the heart of Tu&#039;Lia. Do &#039;&#039;not&#039;&#039; disappoint me.&lt;br /&gt;
 Eald&#039;narche: After ten long millennia, the dreams of the Zilart will become reality. Your time ends now!&lt;br /&gt;
&lt;br /&gt;
 Eald&#039;narche: This world shall belong to the Zilart.&lt;br /&gt;
 Eald&#039;narche: Can you escape this, I wonder.&lt;br /&gt;
 Eald&#039;narche: Begone!&lt;br /&gt;
 Eald&#039;narche: Round and round they go!&lt;br /&gt;
 Eald&#039;narche: Let&#039;s try this.&lt;br /&gt;
 Eald&#039;narche: My javelin pierces all!&lt;br /&gt;
 Eald&#039;narche: Allow me to show you a trick I&#039;ve learned!&lt;br /&gt;
 Eald&#039;narche: Have you the strength to find the answers you seek?&lt;br /&gt;
 Eald&#039;narche: This is not Vana&#039;diel. I&#039;m well aware of that.&lt;br /&gt;
 Eald&#039;narche: I also understand the true nature of my existence. So come, let us finish this!&lt;br /&gt;
 Eald&#039;narche: I will eliminate you and make this world ours!&lt;br /&gt;
 Eald&#039;narche: The time for games is over. Behold my true power!&lt;br /&gt;
 Eald&#039;narche: I shall forge a more fitting stage for our battle.&lt;br /&gt;
 Eald&#039;narche: All pales before our brilliance!&lt;br /&gt;
 Eald&#039;narche: Perhaps some magic in the mix.&lt;br /&gt;
 Eald&#039;narche: You fought well, but it&#039;s time to say good-bye.&lt;br /&gt;
 Eald&#039;narche: My javelin pierces all!&lt;br /&gt;
 Eald&#039;narche: Even in this false flesh, I will not lose to you!&lt;br /&gt;
&lt;br /&gt;
===Optional Memos===&lt;br /&gt;
====Leather-bound Memo 1====&lt;br /&gt;
{{Quotation|Leather-bound Memo|&lt;br /&gt;
You come across all sorts of head-scratchers walking the streets of San d&#039;Oria, but none more puzzling than the so-called rivalry between Gallijaux and his brother Joulet.&lt;br /&gt;
&lt;br /&gt;
They&#039;re said to be locked in a contest to see who can catch the most carp, yet every day without fail, adventurers show up hauling in barrels of carp on their behalf. Doesn&#039;t sound like much of a fishing competition to me, yet no one seems to question it.&lt;br /&gt;
&lt;br /&gt;
Stranger still is the poor compensation offered for these deliveries. You&#039;d fetch a far better price at the auction house, and yet the stream of adventurers to the pier never dries up. Maybe they know something the rest of us don&#039;t. Maybe they know something the rest of us don&#039;t. Maybe there&#039;s a greater prize waiting at the end of it all.}}&lt;br /&gt;
&lt;br /&gt;
====Leather-bound Memo 2====&lt;br /&gt;
{{Quotation|Leather-bound Memo|&lt;br /&gt;
It feels like little more than an old wives&#039; tale now, but rumor has it a strange, giant creature is known to appear in these parts. There are written reports of sightings in the area, but they&#039;re all so wildly different, it&#039;s difficult to separate fact from fiction. Some say adventurers swarm the beast and fell it in a flash. Others claim there&#039;s no great beast at all—only a grand culling of the local fauna.&lt;br /&gt;
&lt;br /&gt;
The only common thread in every account is that those in attendance have a grand time. A tale more jovial than cautionary, if you ask me.}}&lt;br /&gt;
&lt;br /&gt;
====Leather-bound Memo 3====&lt;br /&gt;
{{Quotation|Leather-bound Memo|&lt;br /&gt;
Another day, another failed attempt... Would that it didn&#039;t cost so many seals.&lt;br /&gt;
&lt;br /&gt;
Still, I suppose “failed” isn&#039;t the right word. We did win, after all.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll get what I&#039;m after eventually. For now, it&#039;s time to head home and clear my head.}}&lt;br /&gt;
&lt;br /&gt;
====Leather-bound Memo 4====&lt;br /&gt;
{{Quotation|Leather-bound Memo|&lt;br /&gt;
Worms today, crabs tomorrow, and the day after that? Leeches, maybe?&lt;br /&gt;
&lt;br /&gt;
Ugh, but those kisses, and that strength-sapping mist... I &#039;&#039;really&#039;&#039; can&#039;t stand that one.&lt;br /&gt;
&lt;br /&gt;
Maybe it&#039;s time for a change of scenery. Rolanberry Fields could be worth a look. Demand on the market&#039;s always changing, after all. No reason why our choice of hunting grounds shouldn&#039;t either.&lt;br /&gt;
&lt;br /&gt;
Takes a lot of planning, but that&#039;s half the fun of being a linkshell master.}}&lt;br /&gt;
&lt;br /&gt;
====Leather-bound Memo 5====&lt;br /&gt;
{{Quotation|Leather-bound Memo|&lt;br /&gt;
Long, long ago, there was once a great civilization that flourished in the firmament. But their leaders, in pursuit of paradise eternal, dared to trespass upon the forbidden.&lt;br /&gt;
&lt;br /&gt;
This would bring ruin to their civilization, its leaders falling into slumber that would last an age.&lt;br /&gt;
&lt;br /&gt;
Yet we must not forget, their spirits are undying. Even now, they refuse to abandon their dreams of paradise.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Multiple references to FFXI and FFXI culture are present throughout this raid.&lt;br /&gt;
===San d&#039;Oria===&lt;br /&gt;
* The contents of Leather-bound Memo 1 refer to the FFXI quest [https://www.bg-wiki.com/ffxi/The_Rivalry/The_Competition The Rivalry/The Competition], in which players select a brother to give moat carp, a common fish, to. Upon trading 10,000 carp, players are awarded one of the best fishing rods in that game and a Key Item admonishing the player to &amp;quot;spend time in a manner more beneficial to society&amp;quot;.&lt;br /&gt;
===Ronfaure===&lt;br /&gt;
* The contents of Leather-bound Memo 3 refer to the mechanics of [https://www.bg-wiki.com/ffxi/Category:Battlefields Burning Circle Notorious Monster (BCNM) battlefields]. Most EXP-bearing monsters in FFXI drop one of five types of seals once every five minutes. Players can collect these seals and trade them to an NPC for an orb; upon taking the orb to a specific location (in this case Horlais Peak), they can fight monsters for rare loot.&lt;br /&gt;
===Armada Airship J-II===&lt;br /&gt;
* The boss battle, as well as the titles of Ultima and Omega, are based on the Chains of Promathia mission [https://www.bg-wiki.com/ffxi/Promathia_Mission_6-4 One to be Feared]. Upon its release on October 7, 2004, the fight gained notoriety for its high level of difficulty and grueling endurance requirements. &lt;br /&gt;
** Players were expected to defeat a few trash mobs, Omega, and then Ultima within a time limit of 45 minutes. While wiping would not instantly reset the fight, the time spent raising party members and resting to full HP/MP would run the real danger of timing out and having to start over.&lt;br /&gt;
** Players were expected to bring top-tier equipment, medicines, enhancement items, and reraise items. The level cap for the fight was 60 (well below the maximum level of 75), meaning many powerful job abilities were unavailable. With Level Sync not introduced until September 9, 2008, players also had to farm said top-tier gear usable at Level 60.&lt;br /&gt;
** Omega and Ultima possessed many dangerous abilities. In particular, Ultima could and did spam the highly-damaging move Antimatter over and over again when his HP was low. Omega possessed Pile Pitch which reduced a target&#039;s HP to 5% and reset enmity.&lt;br /&gt;
** The use of these abilities could temporarily be blocked with a special item, but each player in the party could only carry one, and the effort to obtain it was not trivial.&lt;br /&gt;
** [https://www.youtube.com/watch?v=261GGkZ-KM4 Period-accurate video showing the battle]&lt;br /&gt;
===Qufim===&lt;br /&gt;
* The contents of Leather-bound Memo 4 reference common leveling patterns in FFXI. Players typically formed parties in Qufim between levels 18-25 to farm worms and crabs, which were reliable EXP due to their low defenses or lack of dangerous abilities. Some groups tried farming [https://www.bg-wiki.com/ffxi/Category:Leech leeches], but quickly discovered why they were unpopular targets: their mist inflicted a debilitating and long-lasting AoE Attack Down (-50%), and their &amp;quot;kisses&amp;quot; drained HP, MP, or TP from players.&lt;br /&gt;
===Delkfutt&#039;s Tower===&lt;br /&gt;
* The Kam&#039;lanaut fight is based on the Rise of the Zilart mission [https://www.bg-wiki.com/ffxi/Zilart_Mission_8 Return to Delkfutt&#039;s Tower], first released in early-to-mid 2003. This fight was relatively mundane, though his AoE Silence, Slow, and Dispel spells could catch unprepared players off-guard.&lt;br /&gt;
* [https://www.youtube.com/watch?v=dCCOFogxcmY (Relatively) Period-accurate video showing the battle]&lt;br /&gt;
* Two of Kam&#039;lanaut and Eald&#039;narche&#039;s lines are direct quotes from FFXI:&lt;br /&gt;
** &amp;quot;Wh-Why? I am the will...of the crystal... How could I be defeated by mere mortals...?&amp;quot; - Kam&#039;lanaut, right after he is defeated.&lt;br /&gt;
** &amp;quot;Farewell, my little brother. Return to the crystal from which you were born.&amp;quot; - Eald&#039;narche, a few moments later.&lt;br /&gt;
&lt;br /&gt;
===The Shrine of Ru&#039;Avitau===&lt;br /&gt;
* In FFXIV, the in-game map labels this area as the Shrine of Ru&#039;Avitau. In FFXI, however, players would recognize the same location as the Celestial Nexus which is a distinct battlefield zone connected to, but separate from, the main explorable Shrine of Ru&#039;Avitau.&lt;br /&gt;
* For context, the large central structure seen in Tu&#039;Lia in {{i|Jeuno: The First Walk}} is the Shrine of Ru&#039;Avitau.&lt;br /&gt;
===The Celestial Nexus===&lt;br /&gt;
* The Eald&#039;narche fight is based on the Rise of the Zilart Mission [https://www.bg-wiki.com/ffxi/Zilart_Mission_16 The Celestial Nexus], released on October 21, 2003. This fight was also fairly straightforward, with only a few adds and dangerous abilities to watch for.&lt;br /&gt;
* [https://www.youtube.com/watch?v=zL4kaTzylPw (Relatively) Period-accurate video showing the battle]&lt;br /&gt;
 &lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Distant_Promises&amp;diff=1335891</id>
		<title>Distant Promises</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Distant_Promises&amp;diff=1335891"/>
		<updated>2026-06-07T16:46:01Z</updated>

		<summary type="html">&lt;p&gt;Boblers: &amp;quot;total loser&amp;quot; trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Distant Promises&lt;br /&gt;
| description = Alxaal is eager to pursue Sareel Ja.&lt;br /&gt;
| image = distant promises1.png&lt;br /&gt;
| quest-giver = Alxaal&lt;br /&gt;
| related-npcs = Bakool Ja Ja; Landsguard Messenger (Distant Promises); Landsguard Sentry; Landsguard Soldier (Distant Promises); Miilal Ja; Prishe; Shantotto; Zereel Ja&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Lower Jeuno&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 7.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 200&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 100&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Any Disciple of War or Magic (excluding limited jobs)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 7000&lt;br /&gt;
| reward1 = 1 Fifth Ode: A Time for Prayer Orchestrion Roll&lt;br /&gt;
| reward2 = 1 Happily Ever After Orchestrion Roll&lt;br /&gt;
| reward3 = 1 One Last Time Orchestrion Roll&lt;br /&gt;
| reward4 = 1 Main Theme from FINAL FANTASY XI Orchestrion Roll&lt;br /&gt;
| reward5 = 1 Echoes of Vana&#039;diel Framer&#039;s Kit&lt;br /&gt;
| unlocks = ngp Echoes of Vana&#039;diel (New Game+)&lt;br /&gt;
| prev-quest = The Hollow Promise&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 71016&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Landsguard Messenger (Distant Promises)|Landsguard messenger]] outside [[Mamook]].&lt;br /&gt;
* Speak with the [[Landsguard Soldier (Distant Promises)|Landsguard soldier]] at the entrance to [[the Skydeep Cenote]].&lt;br /&gt;
* Speak with [[Shantotto]].&lt;br /&gt;
* Speak with [[Bakool Ja Ja]] in [[Tuliyollal]] and have [[Prishe]] and [[Alxaal]] accompany you.&lt;br /&gt;
* Speak with the Landsguard messenger while Prishe and Alxaal are accompanying you.&lt;br /&gt;
* Accompany Prishe and Alxaal to [[Xbalyav Ty&#039;e]] and then speak with Alxaal.&lt;br /&gt;
* Speak with Prishe.&lt;br /&gt;
* Speak with Shantotto in [[Lower Jeuno]].&lt;br /&gt;
* Speak with Bakool Ja Ja.&lt;br /&gt;
* Speak with [[Miilal Ja]] in Mamook.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alxaal is eager to pursue Sareel Ja.&lt;br /&gt;
* Hoping the Landsguard has spied signs of Sareel Ja, Alxaal suggests returning to Mamook, hopeful to soon pick up the trail.&lt;br /&gt;
* The Landsguard have succeeded in routing the echoes that were wandering about the woods, but they recently lost contact with one of their scouts near Gok Draak Descent. Their last communication was a sighting of Sareel Ja. Keen to follow this lead, Alxaal wastes no time darting off to the west, leaving you to follow after him.&lt;br /&gt;
* You corner Sareel Ja at the heart of the Skydeep Cenote, and after a brief altercation, you subdue him just in time for the Landsguard to arrive. Prishe and Alxaal are left to wonder what they will do with no means home when a most unexpected individual appears─Shantotto. Rather than explain the reason for her arrival, she first suggests moving to a location less painful on the eyes. To that end, you all decide to return to Mamook.&lt;br /&gt;
* As Shantotto explains it, a disturbance in the interplanar space between worlds drew her attention to Sareel Ja&#039;s scheming, which resulted in her dispatching one of her magicked dolls to investigate the matter. Now that he has been apprehended, however, she is ready to return the doll home, but not before offering Prishe and Alxaal safe passage back to Vana&#039;diel. With a little persuasion on your part, they take her up on the offer. However, they would like to take one last look about Tuliyollal before they leave.&lt;br /&gt;
* While you accompany Prishe and Alxaal, Bakool Ja Ja offers to show Shantotto about Tuliyollal. To start, Prishe suggests making for Brightploom Post, taking in the sights along the way.&lt;br /&gt;
* You arrive at Brightploom Post after a leisurely stroll through the city, affording Prishe and Alxaal to say their good-byes to a member of the Landsguard. With no other key points of interest begging for your attention, the three of you then proceed to Xbalyav Ty&#039;e.&lt;br /&gt;
* Bakool Ja Ja arrives shortly after you, and much to Prishe&#039;s delight, he offers to treat the three of you to tacos. The occasion is made more auspicious by a special performance by none other than Scoria, who continues on her path to become a renowned singer. They take this opportunity to say their good-byes, and wish each other well in their endeavors.&lt;br /&gt;
* With all their business settled, Prishe and Alxaal are ready to return home. Shantotto recommends leaving from Jeuno, as the link between this world and Vana&#039;diel is strongest there.&lt;br /&gt;
* Prishe and Alxaal focus their thoughts on home, and after a brief incantation, Shantotto conjures a rift to take them back to Vana&#039;diel. After exchanging heartfelt good-byes, the three take their leave, the silence of their absence now echoing through the city.&lt;br /&gt;
* With Prishe, Alxaal, and Shantotto returned to Vana&#039;diel, there is naught left to do but return to Mamook, relay the news to Miilal Ja, and reflect on your journey.&lt;br /&gt;
* Your journey has left you to consider the path you walk, and the one you might have walked under different circumstances. Though the possibilities are seemingly without limit, you believe it all but certain that someday you, Prishe, and Alxaal will cross paths once more.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: We have to go after Sareel Ja!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alxaal: Let us return to Mamook for now. Perhaps someone in the Landsguard spied Sareel Ja as he fled.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard messenger outside Mamook.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: I have already apprised the Landsguard of what we discovered.&lt;br /&gt;
&lt;br /&gt;
Prishe: Where in the hell did Sareel Ja disappear to?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: Glad to see you returned in one piece, [Forename].&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: We heard from Alxaal. So Sareel Ja&#039;s schemes beyond the rift have been thwarted, then?&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: That is well. We&#039;ve routed the last of the echoes on this side of things, thanks in large part to Bakool Ja Ja.&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: However, we recently lost contact with one of our scouts shortly after they reported sighting Sareel Ja somewhere near Gok Draak Descent...&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: Bakool Ja Ja is heading there now, but it would put our minds at ease if you were to accompany him.&lt;br /&gt;
&lt;br /&gt;
Prishe: Of course!&lt;br /&gt;
&lt;br /&gt;
Alxaal: It sounds as if he&#039;s not far from the portal to Jeuno. We should hurry!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger (Distant Promises)@Landsguard Messenger: If Sareel Ja is heading to Gok Draak Descent, it stands to reason he may have entered the Skydeep Cenote. I fear for the guards stationed there.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard soldier at the entrance to the Skydeep Cenote.===&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: Does he truly intend to conjure more echoes?&lt;br /&gt;
&lt;br /&gt;
Prishe: What is he scheming now?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Soldier (Distant Promises): Sareel Ja... He took us unawares... We tried to stand our ground, but he forced his way into the Skydeep Cenote.&lt;br /&gt;
Landsguard Soldier (Distant Promises): Bakool Ja Ja arrived but moments ago, and immediately set off in pursuit after taking our report. I hope he can handle that slippery snake...&lt;br /&gt;
&lt;br /&gt;
Prishe: If anyone would be fine, it&#039;s him!&lt;br /&gt;
&lt;br /&gt;
Alxaal: That said, Sareel Ja is not wont to give up without a fight. We haven&#039;t a moment to lose.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Within the Skydeep Cenote Inner Chamber&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Perhaps I should make for the Mist Continent. No... It would be all too easy for them to track me there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja spawns a portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I&#039;ve no choice but to return to the rift.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting is heard, and Bakool Ja Ja arrives, having incapicitated the Echoes guarding the entrance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: It&#039;s over, Sareel Ja! By the authority of the Landsguard, I&#039;m taking you into custody!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Already they&#039;re upon me! I must set aside my pride, if only for a moment...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sareel Ja kneels.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I beg you wait...my king.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Your king...?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: If Tuliyollal is to return to its former glory, the Mamool Ja require a worthy leader to unite them. And there remain none more worthy than you─the elevated chosen.&lt;br /&gt;
Sareel Ja: Indeed, I have no doubt your father, too, longs to see you take your rightful place upon the throne. So come, Bakool Ja Ja. Come with me to─&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: So you would tempt the lapdog with not a bone, but a crown! I didn&#039;t expect your bravado to give way so easily, Sareel Ja.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: (Grrr... You won&#039;t be gloating for long...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player, Prishe, and Alxaal arrive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Ah! Wh-What fortuitous timing, you three! Please, will you not convince our dear Bakool Ja Ja here to stay his blade?&lt;br /&gt;
&lt;br /&gt;
Prishe: After everything you&#039;ve done to sully the memories of our home for your twisted ends, you expect &#039;&#039;us&#039;&#039; to help you?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I, er... I wish to make amends! Yes─amends for my transgressions!&lt;br /&gt;
Sareel Ja: You were cursed as a child to never age, is that not so? Being made from memories as you are, it would be a simple matter to restore the flow of time to you.&lt;br /&gt;
&lt;br /&gt;
Prishe: I&#039;m fine just the way I am, thank you very much. And since you admit you&#039;ve done wrong, we should discuss punishment. Maybe a knuckle sandwich or two?&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I-I-I can return you home─to Vana&#039;diel! To perish in a world to which one bears no ties is ill befitting adventurers of your caliber, would you not agree? Let me send you back where you belong!&lt;br /&gt;
&lt;br /&gt;
Prishe: There&#039;s no denying I long to see our home... But I also long to see our friend here bring you to justice.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Without me you&#039;ll be stranded... You would really forsake your only means of returning home for this brute you&#039;ve but recently met?&lt;br /&gt;
&lt;br /&gt;
Alxaal: It matters not when we met, nor whether he means to repay any kindness shown him.&lt;br /&gt;
&lt;br /&gt;
Prishe: He&#039;s our friend. We don&#039;t need any more reason than that.&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: Fools! All of you!&lt;br /&gt;
Sareel Ja: Such childish naivety is why you could never be king!&lt;br /&gt;
Sareel Ja: And why you will inevitably play into the hands of Alexandria&#039;s queen!&lt;br /&gt;
Sareel Ja: Trust is how you find yourself a tool, used and cast aside like so much rubbish. But I will be a tool no longer!&lt;br /&gt;
Sareel Ja: If you would throw in your lot with the other refuse, then it would be my pleasure to mark this your grave!&lt;br /&gt;
Sareel Ja: You will die here, mourning the world you will never set eyes upon again!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party and Sareel Ja clash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: You... You have strength enough to stand on your own. So why...?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Sometimes strength alone isn&#039;t enough.&lt;br /&gt;
&amp;gt; It&#039;s more fun this way.&lt;br /&gt;
&amp;gt; What good is joy without those to share it with?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Prishe: Our time together has been pretty fun, hasn&#039;t it? Wouldn&#039;t have it any other way!&lt;br /&gt;
&lt;br /&gt;
Sareel Ja: I will never understand such folly...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Landsguard prepare to arrest Sareel Ja.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Live long enough, and maybe you&#039;ll find someone to thaw that icy heart of yours. &#039;&#039;After&#039;&#039; you&#039;ve atoned for your crimes, of course.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Thank you, but...what will you do now?&lt;br /&gt;
&lt;br /&gt;
Prishe: What, you mean about us getting home? It&#039;s fine─really. This place has kind of grown on me.&lt;br /&gt;
&lt;br /&gt;
Shantotto@???: Oh, my dear Prishe. Is remaining in this world truly your wish?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Shantotto!? But how?&lt;br /&gt;
&lt;br /&gt;
Shantotto: Might we save the pleasantries for a more...tranquil space? I&#039;ve grown tired of the unsightly décor in this place.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: I take it you&#039;re an ally then...? Very well, let us return to Mamook.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shantotto.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: Sareel Ja may have outdone himself with this echo. I haven&#039;t seen the real Shantotto since we met in Windurst.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If the doll we fought before wasn&#039;t an echo, then... No, it couldn&#039;t be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shantotto: These Mamool Ja have shown me no hostility. How novel─beastmen versed in civility.&lt;br /&gt;
Shantotto: But where is the one who escorted us here? Is it rare for their two-headed ilk to appear?&lt;br /&gt;
&lt;br /&gt;
Alxaal: As head of their guard, he has simply gone to apprise them of what took place in the Skydeep Cenote. More importantly, Shantotto, might I ask─&lt;br /&gt;
&lt;br /&gt;
Shantotto: Silence! I hear the deafening screech of the wheels in your mind turning. But fret not, you shall have the explanation for which you are clearly yearning.&lt;br /&gt;
Shantotto: To begin, as I&#039;m sure you already know, I hail from Vana&#039;diel. The one and only Shantotto.&lt;br /&gt;
Shantotto: And it was you two who bested this magicked doll. A rather amusing and unexpected sight, to see myself fall.&lt;br /&gt;
&lt;br /&gt;
Alxaal: I thought it peculiar that an echo would pit a decoy against us...&lt;br /&gt;
&lt;br /&gt;
Shantotto: Echo... An interesting name for the creatures we felled─much like you, born from memories of our home as well.&lt;br /&gt;
Shantotto: A truth anyone with eyes could plainly see. Well made, like my dolls—but no true article like me.&lt;br /&gt;
&lt;br /&gt;
Prishe: So it really &#039;&#039;is&#039;&#039; you, Docs!&lt;br /&gt;
Prishe: Or rather, a doll created by the real you, who now speaks...through you? This is all a little confusing.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Docs...!?&lt;br /&gt;
Shantotto: Ahem! Even here, I&#039;m glad to see you&#039;re the same as ever, my dear.&lt;br /&gt;
Shantotto: My cross-rift research was proceeding apace, when I sensed a disturbance in that interplanar space.&lt;br /&gt;
Shantotto: I was being watched. The nerve. The gall! To end his li─er...curiosity, I sent this magicked doll.&lt;br /&gt;
Shantotto: To find both Jeuno and Windurst here was quite the surprise. Not one, but &#039;&#039;two&#039;&#039; faithful replicas─I couldn&#039;t believe my eyes.&lt;br /&gt;
Shantotto: There was also a half-made Bastok, shoddy work at best. The echo of a certain engineer could have built it with zest. His absence meant there was no guilt in laying the city to rest.&lt;br /&gt;
&lt;br /&gt;
Alxaal: And soon after we found you beset upon by more of those strange creatures. Not that they would prove more than a mere trifle for you, of course.&lt;br /&gt;
&lt;br /&gt;
Shantotto: In that first instant we met, I knew right away you posed me no threat. And yet...&lt;br /&gt;
Shantotto: The thrill of a good fight fills me with such delight, I could hardly resist trying to set you both alight! Ohohoho!&lt;br /&gt;
&lt;br /&gt;
Alxaal: As you might have guessed, Shantotto is wont to get a little...carried away when the mood strikes her.&lt;br /&gt;
Alxaal: In any case, you&#039;ll be happy to know that Sareel Ja, the fiend responsible for preying on the memories of Vana&#039;diel, has been apprehended. You needn&#039;t worry about any more prying eyes in the midst of your work.&lt;br /&gt;
&lt;br /&gt;
Shantotto: If the trouble has passed, then my work here is through. This doll would return home, but what of you two?&lt;br /&gt;
Shantotto: Both your levin cores appear compromised, so it&#039;s hard to say how much longer you&#039;ll survive.&lt;br /&gt;
&lt;br /&gt;
Prishe: Both our cores? &lt;br /&gt;
&lt;br /&gt;
Alxaal: &#039;Twould seem our battle with Shinryu took a heavy toll.&lt;br /&gt;
&lt;br /&gt;
Shantotto: If you wish to come along, you need only ask. Ensuring your safe passage is a simple enough task. &lt;br /&gt;
&lt;br /&gt;
Prishe: The offer&#039;s appreciated, but I think I&#039;d rather stay. There&#039;s still a lot of adventuring I&#039;ve left to do with [Forename].&lt;br /&gt;
&lt;br /&gt;
Alxaal: I would stay as well. I&#039;ll not deny it is a choice made with some reluctance, but if my time is short, I would spend it here, on an adventure with my friends. &lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; If you don&#039;t mind waiting, our adventure doesn&#039;t have to be here.&lt;br /&gt;
Alxaal: You mean to find a way to Vana&#039;diel?&lt;br /&gt;
&amp;gt; I&#039;d rather you show me around Vana&#039;diel.&lt;br /&gt;
Prishe: An adventure in Vana&#039;diel? Are you serious?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Prishe: That&#039;s a wonderful thought, but how in the world do you plan to make it over there?&lt;br /&gt;
Prishe: I suppose I shouldn&#039;t put it past you to find a way.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Then it&#039;s settled─we&#039;ll save our adventuring for Vana&#039;diel!&lt;br /&gt;
Alxaal: With any luck, we&#039;ll have found a solution to our electrope predicament by the time you arrive.&lt;br /&gt;
&lt;br /&gt;
Prishe: But before we go, could we see maybe just a little more of Tuliyollal?&lt;br /&gt;
Prishe: It&#039;s only right we say our good-byes, and I&#039;ve still plenty left to pester you about, besides.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Did I hear that right? You&#039;re looking to take a trip around Tuliyollal? In that case, there&#039;s at least one place I&#039;d like to take you along the way.&lt;br /&gt;
&lt;br /&gt;
Shantotto: Noting the contrasts with Vana&#039;diel has been a real treat, so I&#039;m coming along too, and that&#039;s that, my sweet.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Just as well. Something tells me I would regret leaving you to your own devices...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I suppose the dirigible landing is as good a place as any to start. When you&#039;re ready, we&#039;ll meet you there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja in Tuliyollal and have Prishe and Alxaal accompany you.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: It&#039;d sure be nice to have one last taco before we go.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Your suggestion of visiting Vana&#039;diel was surprising, and yet very like you. Seeking a means to travel between worlds sounds like an adventure all its own.&lt;br /&gt;
&lt;br /&gt;
Shantotto: You have tribes resembling Moblins and Trolls as well. What other kindred races live here, pray tell?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I hope you haven&#039;t been waiting too long.&lt;br /&gt;
Bakool Ja Ja the Mighty: Before I tend to my own business, I&#039;m sure there are a few places in particular you&#039;d like to visit before returning home.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: While you see to Alxaal and Prishe, I will show Shantotto about the city.&lt;br /&gt;
Bakool Ja Ja the Mystic: Once everyone has finished, we can reconvene at Xbalyav Ty&#039;e.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If I didn&#039;t know better, I&#039;d say Bakool Ja Ja has grown a touch more hospitable since first we met. Shall we start by paying a visit to the Landsguard? &lt;br /&gt;
Prishe: They have been a pretty big help, haven&#039;t they? All right, let&#039;s head to Brightploom Post. Being our last time and all, I&#039;d like to take in the sights a little along the way, if it&#039;s all the same to you.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Landsguard messenger while Prishe and Alxaal are accompanying you.===&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: Tuliyollal sure is a wonderful place...&lt;br /&gt;
Alxaal: Even should we be worlds apart, ours is an adventure I will never forget.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Part ways.&#039;&#039;&lt;br /&gt;
Prishe: Adventure calling you away, is it? I understand. We&#039;ll wait for you over at the dirigible landing.&lt;br /&gt;
Alxaal: Far be it from us to keep you away from duty when it calls. We will await your return at the dirigible landing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regrouping after parting ways.&#039;&#039;&lt;br /&gt;
Prishe: Ready to go? To Brightploom Post, then!&lt;br /&gt;
Alxaal: Glad to see you returned hale and whole. Shall we be off to Brightploom Post?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interacting with objectives without escorts.&#039;&#039;&lt;br /&gt;
System: Your companions have yet to arrive. Be sure they are at your side before attempting to continue.&lt;br /&gt;
System: You must be accompanied by Prishe and Alxaal, and have them at your side in order to proceed with quest objectives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conversation points.&#039;&#039;&lt;br /&gt;
&amp;gt; [[Talonmarch]] {{coords|7.7, 13.4}}: Discuss their memories of Yok Tural.&lt;br /&gt;
Prishe: The Pelupelu over in Urqopacha sure have an interesting way of talking about money, don&#039;t they? Makes me want to go and visit just to hear them haggle.&lt;br /&gt;
Prishe: They all seem to be such shrewd salesfolk, too. Always finding just what I was looking for before I even asked. Bleeding mind readers, I tell you.&lt;br /&gt;
Alxaal: During our time in Kozama&#039;uka, the Moblins told me of the potsworn, and their practices to foster an environment for crafting the greatest gold- and metalwork in Tural.&lt;br /&gt;
Alxaal: Such disparate peoples working together in such a fashion is something you would never see in our world. It&#039;s perhaps what I&#039;ll miss the most when we return home.&lt;br /&gt;
&amp;gt; [[Bayside Bevy]] {{coords|13.3, 12.3}}: Discuss their memories of Bayside Bevy.&lt;br /&gt;
Prishe: Seeing the fresh produce at the stall over there puts me in mind of all the amazing food we&#039;ve had here in Tural.&lt;br /&gt;
Prishe: Alpaca steaks, xibruq pibil. &amp;lt;gasp&amp;gt; The mate tea cookies! Ugh, what I wouldn&#039;t give for more cookies! And the Alexandrians were no slouches with their cooking either, though I wasn&#039;t expecting cultivated meats.&lt;br /&gt;
Prishe: &amp;lt;sigh&amp;gt; So many tasty foods I haven&#039;t had time to eat. So many desserts...&lt;br /&gt;
Alxaal: I feel I owe a great deal to the merchants of this market, and the supplies they furnished me with for our adventures.&lt;br /&gt;
Alxaal: One can never be too prepared─though Prishe would perhaps disagree, a look equal parts impressed and concerned on her face as she regards my bag full to bursting with potions.&lt;br /&gt;
Alxaal: Old habits die hard, I suppose.&lt;br /&gt;
&amp;gt; [[Copperstone]] {{coords|14.2, 4.1}}: Discuss their memories of Xak Tural.&lt;br /&gt;
Prishe: The other day I was talking to someone in the outskirts who was torn about going home to Tuliyollal, there being that thirty-year time gap and everything.&lt;br /&gt;
Prishe: I know what it&#039;s like to lose time... Which is why I told them they should make that trip while they still can.&lt;br /&gt;
Prishe: Even if there&#039;s people they lost in that thirty years, there could still be people here waiting for them. I wonder if they&#039;re already here.&lt;br /&gt;
Alxaal: Ah, before I forget─I meant to ask you about those talking catfish. Are they also considered one of the tribes of people here?&lt;br /&gt;
Alxaal: Whenever I see them, I instinctively wish to protect them and their adorable little faces.&lt;br /&gt;
Alxaal: Were they not so violent, I would be sorely tempted to take one back home with us.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger: Ah, welcome back! On behalf of the Landsguard, you have our sincerest thanks.&lt;br /&gt;
Landsguard Messenger: As I&#039;m sure you already know, Sareel Ja is being held in one of our cells, and awaits sentencing by the Wing of Reflection.&lt;br /&gt;
Landsguard Messenger: There was a time when his crimes against Tural and the throne would have undoubtedly resulted in his death. That said, I believe redemption is not impossible─Bakool Ja Ja has proven that. Though there is also the matter of lives lost at Sareel Ja&#039;s hands...&lt;br /&gt;
Landsguard Messenger: But these are matters you needn&#039;t concern yourselves with any longer. I take it you&#039;ll soon be setting off somewhere?&lt;br /&gt;
&lt;br /&gt;
Prishe: We are, as it happens. Home... We thought it only right to come and say good-bye. Could you also pass along our thanks to Kikwezana?&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger: Yes, of course. I&#039;ve no doubt he&#039;ll be sad to see you go, as will the rest of the Landsguard. May you both have a safe journey.&lt;br /&gt;
&lt;br /&gt;
Alxaal: If we have no other stops to make, then let us make for Xbalyav Ty&#039;e.&lt;br /&gt;
&lt;br /&gt;
===Accompany Prishe and Alxaal to Xbalyav Ty&#039;e and then speak with Alxaal.===&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger: Thank you again for all your help in dealing with Sareel Ja and the echoes. Safe travels, friend. I hope we meet again someday.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Alxaal: Well, here we are, though I see no sign of Bakool Ja Ja. Perhaps the tavernkeep has seen them.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Br&#039;uk Evu: Come with colorful company today, I see. Will it be just the three of you?&lt;br /&gt;
&lt;br /&gt;
Prishe: We&#039;re expecting two more, actually.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Sorry to keep you waiting. Addressing all her questions proved more time-consuming than I anticipated...&lt;br /&gt;
&lt;br /&gt;
Shantotto: And address them he did, without a moment&#039;s hesitation. The Mamool Ja of this world have exceeded my─admittedly low─expectations.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Before you all leave, I wanted to treat you to one last round of tacos. Let&#039;s find a place to sit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prishe enjoys a taco.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Aren&#039;t you going to eat? I swear the tacos here in Tuliyollal will change your life!&lt;br /&gt;
&lt;br /&gt;
Shantotto: While the offer is appreciated, this doll needs only magicks to be duly satiated.&lt;br /&gt;
&lt;br /&gt;
Prishe: Wow! These tacos are as amazing as Aunt Tii&#039;s! &lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: If I might have your attention, everyone. Today we would offer you all a special treat─a treat for the ears.&lt;br /&gt;
Br&#039;uk Evu: A special performance by Scoria, the up-and-coming songstress hailing from Alexandria!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scoria begins singing (although no lyrics are heard in game). The tune is &amp;quot;Recollection&amp;quot; by Nobuo Uematsu.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jasper: My, my, what are the chances we would meet again here of all places?&lt;br /&gt;
Jasper: She&#039;s been practicing every day since you left, determined to realize her dream of becoming a songstress.&lt;br /&gt;
Jasper: Imagine our surprise when Br&#039;uk Evu approached us, asking if she could hold performances at his establishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scoria finishes and the crowd applauds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scoria: Prishe! So, what did you think? I&#039;m finally doing it─bridging the gap between Tuliyollal and Alexandria through music!&lt;br /&gt;
&lt;br /&gt;
Prishe: Absolutely incredible. I&#039;m glad I got to hear you sing before I had to leave.&lt;br /&gt;
&lt;br /&gt;
Scoria: Leave...? Does this mean you&#039;re finally going back home?&lt;br /&gt;
Scoria: In that case, I&#039;ll just have to go and sing there someday! I&#039;ll be the best singer they&#039;ve ever seen!&lt;br /&gt;
&lt;br /&gt;
Prishe: No doubt about that. Looking forward to it!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe.===&lt;br /&gt;
-optional start&lt;br /&gt;
Shantotto: Something about him gives me deja vu. I&#039;ve sensed a similar power, but from who?&lt;br /&gt;
Shantotto: That adventurer who&#039;s always traipsing about? I&#039;m sure I&#039;ll have time later to figure it out.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: A beautiful voice like that is certainly to be popular here in Tuliyollal. Hopefully she visits Mamook as well. My mother would love to hear her sing.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Strangers newly met forging bonds to last a lifetime. Is that not what it is to be an adventurer?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Prishe: Mouthwatering tacos and an unforgettable serenading from Scoria. What more could I possibly want?&lt;br /&gt;
Prishe: Time, I guess. But there&#039;s no point in trying to delay the inevitable.&lt;br /&gt;
Prishe: All right! We&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
Shantotto: Then let us make for Jeuno without delay. The connection home is strongest there, and will help us on our way.&lt;br /&gt;
Shantotto: Will you be seeing us off, or are you planning to stay?&lt;br /&gt;
&lt;br /&gt;
Question: Accompany Prishe and the others to Jeuno? (Yes/No)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player is teleported to Jeuno and the quest proceeds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Speak with Shantotto in Lower Jeuno.===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mystic: My brother still finds it hard to believe this Shantotto will be able to take them home, but I know she can. The power that doll exudes is palpable. Whoever&#039;s controlling it is a mage of the highest order.&lt;br /&gt;
Bakool Ja Ja the Mystic: Do you suppose most people in their world are so absurdly powerful?&lt;br /&gt;
&lt;br /&gt;
Prishe: I told the other echoes here that they can return to Vana&#039;diel, but all chose to stay.&lt;br /&gt;
Prishe: They said if they&#039;re fated to fade away anyway, they&#039;d rather seek out new adventures here.&lt;br /&gt;
Prishe: Adventurers really are a crazy sort, aren&#039;t they?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Despite our many trials and tribulations, I would not trade my memories of this place for anything in all the world.&lt;br /&gt;
Alxaal: For everything you&#039;ve done for us, I thank you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shantotto: If we have no further cause for delay, I shall plot a course for home and show you the way.&lt;br /&gt;
Shantotto: Concentrate on home, hold its picture in your mind. Reach out with all your heart and the path &#039;twixt worlds will answer in kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several pictures of Vana&#039;diel appear on the screen. Shantotto spawns a portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shantotto: Ohohoho! Well done, I&#039;m impressed. Pupils worthy of merits, and that is no jest.&lt;br /&gt;
Shantotto: I confess, you have potential─you&#039;re not just all bluster. Certainly better than a certain &#039;&#039;total loser&#039;&#039; could muster.&lt;br /&gt;
Shantotto: All right, then. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shantotto uses the portal. Prishe and Alxaal briefly glow purple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: I guess we may have overdone it a little with Shinryu.&lt;br /&gt;
Prishe: We had a lot of fun times here, didn&#039;t we? And met so many interesting people.&lt;br /&gt;
Prishe: I&#039;ll treasure these memories of Tural for all my days, however many that may be.&lt;br /&gt;
Prishe: And I expect to see you in Vana&#039;diel someday, you hear? That big world of ours will always be waiting.&lt;br /&gt;
Prishe: Waiting for you.&lt;br /&gt;
&lt;br /&gt;
Alxaal: It is strange to think I will soon live alongside those selfsame adventurers whose memories created me.&lt;br /&gt;
Alxaal: Stranger still that you too may someday cross paths with them.&lt;br /&gt;
Alxaal: Should that day ever come, I hope you will afford them the same kindness you gave me.&lt;br /&gt;
Alxaal: And invite them on an adventure, to create new memories all their own.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I hate to interrupt, but I don&#039;t think it&#039;s wise to waste any more of the little time they have left.&lt;br /&gt;
Bakool Ja Ja the Mighty: But...you should come back for tacos some time. We&#039;re comrades now, after all.&lt;br /&gt;
Bakool Ja Ja the Mystic: And we&#039;ve always been short on those, eh, Brother?&lt;br /&gt;
Bakool Ja Ja the Mystic: Take care, you two. And safe travels.&lt;br /&gt;
&lt;br /&gt;
Prishe: Until next time, Bakool Ja Ja. [Forename].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prishe and Alxaal enter the portal, and then disappear.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja.===&lt;br /&gt;
Bakool Ja Ja the Mighty: It suddenly seems so quiet now...&lt;br /&gt;
Bakool Ja Ja the Mystic: Dry your tears, Brother. You still have me.&lt;br /&gt;
Bakool Ja Ja the Mighty: What tears!? Out of the two of us, &#039;&#039;I&#039;m&#039;&#039; the strong one! ...&amp;lt;sniff&amp;gt;&lt;br /&gt;
Bakool Ja Ja the Mystic: We should be heading back to Mamook. I&#039;m sure Mother is curious to know what&#039;s become of Alxaal and Prishe.&lt;br /&gt;
&lt;br /&gt;
===Speak with Miilal Ja in Mamook.===&lt;br /&gt;
-optional start&lt;br /&gt;
Bakool Ja Ja the Mighty: Just something in my eye...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miilal Ja: Ah, you&#039;re returned, [Forename]. But where are Alxaal and Prishe? Have they...?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Yes, Mother. They&#039;ve returned home.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: A bittersweet parting, I&#039;m sure. Those you consider friend are few and far between.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: I didn&#039;t say they were “friends”!&lt;br /&gt;
Bakool Ja Ja the Mighty: They...they&#039;re comrades. Prishe, Alxaal, and [Forename]. Nothing anyone says will change that.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: It would be remiss of me not to offer thanks as well before you go. I shudder to think what would have happened not only to Mamook, but all of Tuliyollal had you not come to our aid.&lt;br /&gt;
Zereel Ja: Threatened by our own ritual magicks, no less. Never could we have imagined them being combined with electrope to serve such nefarious ends. Which is why the techniques for conjuring shades will henceforth be forbidden, never to be passed down to future generations.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: We might have walked a similar path if not for you and Wuk Lamat.&lt;br /&gt;
Bakool Ja Ja the Mystic: We made many mistakes during the rite of succession. Hurt many people... Despite all we&#039;ve done, we were given a second chance, and so long as there are those who believe in us, we will keep trying to live up to their expectations.&lt;br /&gt;
Bakool Ja Ja the Mighty: We&#039;ve found the right path now, and won&#039;t stray from it again. We refuse to be a burden to our comrades...&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Bakool Ja Ja...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: It&#039;s not too late to find yours as well, Father. If there&#039;s one thing I&#039;ve learned, it&#039;s that people need only the opportunity to change.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Perhaps you&#039;re right, son. Perhaps you&#039;re right...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: If you&#039;re ever in need of help again, don&#039;t hesitate to call on me. Your enemies will rue the day they met Bakool Ja Ja!&lt;br /&gt;
Bakool Ja Ja the Mystic: Perhaps violence shouldn&#039;t be our first solution? You could learn a thing or two from the Vow of Reason, Brother.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Do you suppose Prishe and Alxaal made it home safely? I hope they can come back and see us someday.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps I&#039;ll find a way to go and visit them first.&lt;br /&gt;
&amp;gt; They will. I&#039;m sure of it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: The memories abiding within Jeuno stir once more. Perhaps the adventurers there have new knowledge to share with you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;Alxaal, Prishe, and Shantotto walk through the rift. Alxaal looks back at the portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prishe: Something wrong?&lt;br /&gt;
&lt;br /&gt;
Alxaal: It&#039;s nothing. Just...thinking on all we&#039;ve been through.&lt;br /&gt;
&lt;br /&gt;
Prishe: It was some adventure.&lt;br /&gt;
&lt;br /&gt;
Alxaal@Alxaal (Narration): At the beginning of our journey, I had nothing.&lt;br /&gt;
Alxaal@Alxaal (Narration): No name. No memory of who I was. Only a vague sense of duty to guide me.&lt;br /&gt;
Alxaal@Alxaal (Narration): With each battle we found our way forward, and eventually I would remember.&lt;br /&gt;
Alxaal@Alxaal (Narration): I remembered what it was I was fighting to protect.&lt;br /&gt;
Alxaal@Alxaal (Narration): Something more valuable than any treasure.&lt;br /&gt;
Alxaal@Alxaal (Narration): You fight to protect it as well.&lt;br /&gt;
Alxaal@Alxaal (Narration): Which is why I know we will meet again.&lt;br /&gt;
Alxaal@Alxaal (Narration): Until that day...&lt;br /&gt;
&lt;br /&gt;
Alxaal: Let&#039;s be off. Adventure calls.&lt;br /&gt;
&lt;br /&gt;
x@Banner Text: We&#039;ll leave the light on&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miilal Ja: Good to see you, [Forename]. The woods have been blissfully quiet of late thanks to you and Bakool Ja Ja. Perhaps a little too quiet for his liking, I think.&lt;br /&gt;
Miilal Ja: It seems he still pays visits to Jeuno from time to time. He would never admit it, but I think he&#039;s lonely now that Alxaal and Prishe are gone.&lt;br /&gt;
Miilal Ja: If you&#039;ve time to spare, I&#039;m sure he&#039;d be glad for your company.&lt;br /&gt;
&lt;br /&gt;
Zereel Ja: Though we&#039;ve stopped Sareel Ja, the magicks that created Jeuno have yet to fade. Needless to say, many here find it cause for concern.&lt;br /&gt;
Zereel Ja: But I see it as an opportunity, for that echo of a city may yet prove a bridge between our world and Vana&#039;diel. You can be sure the Landsguard intends to keep it under close watch.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Bakool Ja Ja {{coords|8.6, 32.6}}&#039;&#039;&lt;br /&gt;
Bakool Ja Ja the Mighty: While it&#039;s true that we stopped Sareel Ja, there&#039;s no denying the considerable harm he has caused. As head of the guard here, it fell to me to apprise the Dawnservants of the situation, and apologize for letting matters get so out of hand.&lt;br /&gt;
Bakool Ja Ja the Mighty: After hearing of everything that happened, all she could say was, “Well, I&#039;m glad you could make new friends.” The nerve!&lt;br /&gt;
Bakool Ja Ja the Mystic: Well, she wasn&#039;t wrong, Brother.&lt;br /&gt;
Bakool Ja Ja the Mighty: Ugh, don&#039;t encourage her!&lt;br /&gt;
Bakool Ja Ja the Mighty: In any case, if they should ever return to Tural, it will not be said that we neglected our duties.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=-TfE8jN5wLY}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shantotto&#039;s comment about &amp;quot;a certain total loser&amp;quot; is a reference to [https://www.bg-wiki.com/ffxi/Curses,_Foiled_A-Golem!%3F one of her quests] in [[Final Fantasy XI]]. In context, she has colleagues in a high-level zone that are testing a new spell of hers, and she requests that the player introduce her to a strong black mage to check on the spell&#039;s test results. The player has to instead volunteer themselves, but Shantotto doubts the player&#039;s ability and calls them a &amp;quot;total loser&amp;quot;.&lt;br /&gt;
** If the player selects the option &amp;quot;yes, mommy&amp;quot; to agree with her, the title &amp;quot;total loser&amp;quot; is applied to them (this can be swapped out afterwards, even if this option was not picked). The conversation ends if this option is picked, only continuing once the player chooses to disagree with her.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno:_The_First_Walk&amp;diff=1335077</id>
		<title>Jeuno: The First Walk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno:_The_First_Walk&amp;diff=1335077"/>
		<updated>2026-06-07T12:11:55Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Trivia */ some trivia with the shadow lord&amp;#039;s lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Jeuno: The First Walk&lt;br /&gt;
| description = Strange happenings in Yak T&#039;el have cast a pall of unease over the forest. After an armor-clad stranger was found unconscious in the Skydeep Cenote, bereft of memory, the shade of Gulool Ja Ja was spotted stalking the woods with a young girl. What appeared to be unrelated events take a turn when Bakool Ja Ja confronts the Dawnservant&#039;s shadowy impostor. The armor-clad stranger recognizes the girl as Prishe, a friend seemingly turned enemy, who retreats with Gulool Ja Ja&#039;s shade into the blinding light of an otherworldly rift. In search of answers, and to safeguard Tural, Bakool Ja Ja bids you join him as he follows the incongruous pair into the unknown.&lt;br /&gt;
| weather = dimensional disruption&lt;br /&gt;
| image = Jeuno The First Walk.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 695&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Dawntrail)&lt;br /&gt;
| roulette = Alliance Raids&lt;br /&gt;
| tomestones = 120 {{tomestone/uncapped-text-short}} + 15 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = Yak T&#039;el&lt;br /&gt;
| entrance-coordinates = 10.9, 34.8&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = An Otherworldly Encounter&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} It is the first part of [[Echoes of Vana&#039;diel]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear Lower Jeuno.&lt;br /&gt;
*Clear the Grand Dais.&lt;br /&gt;
*Clear the Boyahda Tree.&lt;br /&gt;
*Clear Dragon&#039;s Aery.&lt;br /&gt;
*Clear Ru&#039;Aun Gardens.&lt;br /&gt;
*Clear the La&#039;Loff Amphitheater.&lt;br /&gt;
*Clear Castle Zvahl.&lt;br /&gt;
*Clear the Throne Room.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Lower Jeuno===&lt;br /&gt;
*[[Goblin Replica]]&lt;br /&gt;
*[[Vanguard&#039;s Slime]]&lt;br /&gt;
*[[Vanguard Pathfinder]]&lt;br /&gt;
&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
*[[Elder Goobbue (Jeuno)|Elder Goobbue]]&lt;br /&gt;
*[[Bark Spider]]&lt;br /&gt;
*[[Death Cap]]&lt;br /&gt;
*[[Robber Crab (Jeuno)|Robber Crab]]&lt;br /&gt;
*[[Aquarius]]&lt;br /&gt;
*[[Skimmer (Jeuno)|Skimmer]]&lt;br /&gt;
&lt;br /&gt;
===Ru&#039;Aun Gardens===&lt;br /&gt;
*[[Groundskeeper (Jeuno)|Groundskeeper]]&lt;br /&gt;
*[[Sprinkler]]&lt;br /&gt;
*[[Flamingo]]&lt;br /&gt;
*[[Despot]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Despot&#039;&#039;&#039; miniboss will use &#039;&#039;&#039;Scrapline Storm&#039;&#039;&#039;, a telegraphed draw in action, immediately followed with a late telegraphed point-blank AoE, then a late telegraphed donut AoE.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
Players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Banishga&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Prishe will tether a point on the ground which will have three different colored concentric circles (yellow, orange, purple) originating from it. Prishe&#039;s fist will glow blue one to three times (each of which has a concurrent &amp;quot;Wait for it...&amp;quot; voiced line). The number of times it glows determines the size of a late telegraphed circle AoE originating on the point, whose range will be denoted by the concentric circles. Immediately after the circle AoE, there will be an untelegraphed donut AoE hitting the previously safe region.&lt;br /&gt;
*&#039;&#039;&#039;Nullifying Dropkick&#039;&#039;&#039;: A shared tankbuster stack on the main tank, dealing physical damage. All 3 tanks should stack.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039;: Summons two yellow rods on the arena, each of which will have three yellow arrows extending from it, denoting the locations of circle AoEs that will travel outward.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: Spread marker AoEs on random players, dealing magical damage and inflicting {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;[[Elemental Resistances|Light Resistance Down]]&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;: A telegraphed irregular AoE in which Prishe will spawn spikes covering most of the arena except for L-shaped regions on two opposite corners and an region in the middle appearing as two overlapping squares.&lt;br /&gt;
*&#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Each player will be knocked up and back from Prishe&#039;s location, denoted by the three different colored trajectories. For visual clarity, each player can only see their own trajectories. The strength of the knockback is determined by the same glowing fist or voice line indicator as &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;. For example, if Prishe says &amp;quot;Wait for it...&amp;quot; twice, the correct trajectory will be the middle one. Players should angle themselves to be knocked into a safe zone, as landing on the spikes will inflict {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; for 5s along with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;. The knockback itself inflicts {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and physical damage.&lt;br /&gt;
**If Prishe only charges once, players can be position to remain in the center region.&lt;br /&gt;
**If she charges twice or thrice, players must be knocked into one of the two L-shaped regions at the corners, taking care not to be knocked off of the room.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039;: Magical raidwide damage and spawns numerous orbs in a grid pattern.&lt;br /&gt;
*{{combat message|Light swells within the luminous remnants...}} Either the orbs on the outside or in the middle will begin to enlarge and glow, denoting late telegraphed circle AoEs. The remaining orbs will then begin to glow and explode, cascading inwards or outwards.&lt;br /&gt;
*&#039;&#039;&#039;Asuran Fists&#039;&#039;&#039;: Spawns a multi-hit stack marker tower. All players should stack and heal through the eight hits of physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039; will be used again and combined with &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039; will be used again, now summoning three staves, and combined with &#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;. The AoEs will continue to travel during the &#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039; windup.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039;: Magical raidwide damage. Also spawns a dangerous AoE on the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039;: One of three different attacks based on Fafnir&#039;s animation. The first time each animation occurs, it will be accompanied by a warning message.&lt;br /&gt;
**{{combat message|Fafnir raises its tail...}} Fafnir&#039;s tail will begin glowing, indicating a late telegraphed 270 degree AoE (&#039;&#039;&#039;Spike Flail&#039;&#039;&#039;) leaving its front safe. Anyone hit will be inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039; for 8s.&lt;br /&gt;
**{{combat message|An intense heat radiates from Fafnir&#039;s mouth...}} Fafnir will take flight and its mouth will begin glowing, indicating a sweeping fire breath as an untelegraphed donut AoE (&#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;) that will leave behind a persistent but temporary ring of lava. Note that the lava will begin dissipating from the location where Fafnir started its attack. Anyone hit will be inflicted with {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;.&lt;br /&gt;
**{{combat message|Fafnir makes ready to land...}} Fafnir will take flight and its claws will begin glowing, indicating a large point-blank AoE (&#039;&#039;&#039;Touchdown&#039;&#039;&#039;). Anyone hit will be inflicted with {{status effect|debuff|File:Concussion icon.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039; for 10s, which can be cleansed.&lt;br /&gt;
***If Fafnir uses this point-blank AoE attack immediately after its flame breath, players will need to locate where the ring of fire will begin dissipating so they can move out in time. It will begin dissipating from where Fafnir started its breath attack.&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;: A four-hit line stack AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Sharp Spike&#039;&#039;&#039;: Telegraphed AoE physical tankbusters on all three tanks.&lt;br /&gt;
*{{combat message|Darters gather in the aery.}} Several &#039;&#039;&#039;[[Darter]]&#039;&#039;&#039; adds will spawn, which should be picked up by the tanks and defeated. They will use &#039;&#039;&#039;Pestilent Sphere&#039;&#039;&#039;, dealing minor damage to random players. However, if left alive for too long, they will enrage with continuous casts of &#039;&#039;&#039;Venom&#039;&#039;&#039;, an untelegraphed frontal cleave that will deal massive damage and inflict {{status effect|debuff|File:Toxicosis icon1.png}}&#039;&#039;&#039;Toxicosis&#039;&#039;&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Hurricane Wing&#039;&#039;&#039;: Fafnir inflicts nine hits of magical raidwide damage, with the final hit dealing more damage.&lt;br /&gt;
*{{combat message|Tempestuous winds begin blowing through the aery...}} Fafnir will jump to one edge of the arena and gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, making its hitbox omnidirectional. &lt;br /&gt;
**In addition, either a purple circle or donut AoE telegraph with arrows will spawn, indicating late telegraphed concentric donut AoEs that will cascade outwards or inwards, respectively. These will repeat multiple times.&lt;br /&gt;
**Multiple small and large circle AoE telegraphs will also appear. These will spawn whirlwinds which will move around the room and should be avoided. Being hit will inflict {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039;.&lt;br /&gt;
**During this, Fafnir will use &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; four times, spawning red circle AoE telegraphs in random locations. Being hit will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; for 3s. Three random players will also receive large spread marker AoEs.&lt;br /&gt;
*The whirlwinds will dissipate and Fafnir will return to the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039; (random animation)&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Absolute Terror&#039;&#039;&#039; or &#039;&#039;&#039;Winged Terror&#039;&#039;&#039;: Fafnir will fly to one edge of the arena. Either its head or wings will glow purple, indicating a late telegraphed line AoE in front of it or two line AoEs to the sides of it, respectively.&lt;br /&gt;
*Afterwards, more Darters will spawn, while Fafnir uses &#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039; then &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;.&lt;br /&gt;
*Fafnir&#039;s attacks will repeat until it is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Ark Angels===&lt;br /&gt;
This encounter has five bosses: [[Ark Angel MR]], [[Ark Angel EV]], [[Ark Angel HM]], [[Ark Angel GK]], and [[Ark Angel TT]].&lt;br /&gt;
&lt;br /&gt;
Upon pulling them, only MR, GK, and TT will be targetable. The arena will shortly be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
Unlike many other multi-target boss fights, the bosses do not need to be kept separated. It is recommended to keep the bosses centered when possible. If any of the bosses becomes too damaged compared to the others, the higher health bosses will transfer health to them, causing them to remain roughly balanced in health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;: Each targetable boss will tether all members of a different alliance and give one of {{status effect|debuff|File:Epic hero icon.png}} &#039;&#039;&#039;Epic Hero&#039;&#039;&#039;, {{status effect|debuff|File:Fated hero icon.png}} &#039;&#039;&#039;Fated Hero&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted hero icon.png}} &#039;&#039;&#039;Vaunted Hero&#039;&#039;&#039;. All members of one alliance will receive the same buff. Players will only see the tether they have. The bosses will also receive one debuff: {{status effect|debuff|File:Epic villain icon.png}} &#039;&#039;&#039;Epic Villain&#039;&#039;&#039;, {{status effect|debuff|File:Fated villain icon.png}} &#039;&#039;&#039;Fated Villain&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted villain icon.png}} &#039;&#039;&#039;Vaunted Villain&#039;&#039;&#039; which will also be indicated with an overhead colored marker. Players must attack the boss matching their buff color or they will inflict no damage.&lt;br /&gt;
*&#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;: MR targets each tank with a telegraphed AoE magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;: GK summons two sets of crisscrossing ice line AoEs (&#039;&#039;&#039;Tachi: Yukikaze&#039;&#039;&#039;), one pink flower AoE (&#039;&#039;&#039;Tachi: Kasha&#039;&#039;&#039;) that will expand, and an orb with a gaze marker (&#039;&#039;&#039;Tachi: Gekko&#039;&#039;&#039;). Anyone hit with the gaze will be {{status effect|petrification}} &#039;&#039;&#039;[[Petrified]]&#039;&#039;&#039; for 8s. The orb will then spawn growing conal AoE telegraphs (&#039;&#039;&#039;Concerted Dissolution&#039;&#039;&#039;), while the flower will turn into a donut AoE telegraph (&#039;&#039;&#039;Light&#039;s Chain&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039;: {{combat message|Ark Angel TT begins incanting...}} An attack from TT that should be [[interrupt]]ed to prevent high damage.&lt;br /&gt;
*&#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039;: MR will spawn three conal AoEs that will rotate in the direction of the arrows. This is followed by &#039;&#039;&#039;Spiral Finish&#039;&#039;&#039;, a radial knockback that can be prevented with knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Dragonfall&#039;&#039;&#039;: GK will tether a healer from each alliance and give them a stack marker. He will then jump on each for split physical damage. These inflict {{status effect|piercing resistance down}} &#039;&#039;&#039;[[Piercing Resistance Down]]&#039;&#039;&#039;, so overlapping will be lethal.&lt;br /&gt;
*&#039;&#039;&#039;Guillotine&#039;&#039;&#039;: TT will spawn an expanding AoE telegraph, leaving its rear safe. The AoE will persist for four hits.&lt;br /&gt;
&lt;br /&gt;
The three bosses will then disappear, while HM and EV will appear and become targetable. The colored buffs will also disappear, so players are free to attack any boss for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dominion Slash&#039;&#039;&#039;: EV inflicts magical raidwide damage. This will also summon multiple orbs of light that will sink into the ground, leaving pulsating AoEs. Anyone who touches these will take high damage and be launched into the air.&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi&#039;&#039;&#039;: HM will summon four clones of himself, each of which will tether a random player and give then a running marker. HM will then cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, giving himself a {{status effect|debuff|File:Mighty strikes icon.png}} &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039; buff that will cause the clones&#039; melee attacks to deal critical damage. Tethered players who contact their clone will receive massive damage, likely dying.&lt;br /&gt;
*&#039;&#039;&#039;Cross Reaver&#039;&#039;&#039;: HM will summon a two narrow perpendicular lines, each of which will explode in a large, late telegraphed line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: EV inflicts magical raidwide damage.&lt;br /&gt;
*{{combat message|Ark Angel HM is preparing a powerful jutsu...}} EV will become untargetable and use a Passage of Arms-like ability to protect HM from damage. Destroy the targetable Ark Shield to make HM vulnerable to have its &#039;&#039;&#039;Mijin Gakure&#039;&#039;&#039; attack be interrupted. Otherwise, this attack will wipe the raid.&lt;br /&gt;
*MR will reappear as a targetable enemy and cast &#039;&#039;&#039;Rampage&#039;&#039;&#039;, sequentially spawning line AoE telegraphs denoting where it will charge through. These end with a large circle AoE telegraph.&lt;br /&gt;
*TT will become targetable again and cast &#039;&#039;&#039;Guillotine&#039;&#039;&#039;.&lt;br /&gt;
*Finally, GK will become targetable again and cast &#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;. This will be combined with &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; from HM and &#039;&#039;&#039;Meteor&#039;&#039;&#039; from TT.&lt;br /&gt;
*With all five bosses targetable, the party can burn them down with AoE attacks. They will repeat their previous individual attacks from here, with some new attacks.&lt;br /&gt;
*When HM reaches critical HP, it will jump to the center of the arena, cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, and then use &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039;, an instant attack dealing four hits of physical damage. It will then begin casting an interruptible version of &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039; which will wipe the raid if allowed to cast.&lt;br /&gt;
*&#039;&#039;&#039;Arrogance Incarnate&#039;&#039;&#039;: EV will target a random player with a multi-hit stack marker AoE dealing five hits of magical damage. Usually followed by &#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;, so the tanks will need to move away from the group after stacking.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Kindred Rage: [[Shadow Lord]]===&lt;br /&gt;
The arena will be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;: {{combat message|The Shadow Lord readies his blade...}} Shadow Lord will spawn two sweeping sword markers in sequence, each leaving a empty area. These denote late telegraphed cleaves. The first cleave will be ~225 degrees to its left or right, while the second cleave will be 270 degrees and leave the opposite side safe.&lt;br /&gt;
*&#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will summon four line AoE telegraphs in sequence, one per cardinal. These will cascade outwards as late telegraphed line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flames of Hatred&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;: {{combat message|The Shadow Lord concentrates energy in the palms of his hands...}} Shadow Lord spawns two semicircular AoE telegraphs, wielding an orb on each hand. One of the orbs will enlarge, indicating that the AoE on this side will expand to cover the entire half of the room.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and transitions the arena into four smaller circular platforms connected by pathways in a square formation. The rest of the room will be covered with a dangerous AoE.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Orange spikes will spawn, either surrounding each circular platform or forming a large square. They will either point inwards or outwards. &lt;br /&gt;
**Circular spawn: If they point inwards, they will use each a late telegraphed circle AoE leaving the walkways safe. If they point outwards, they will each use a late telegraphed donut AoE leaving the circular areas safe. &lt;br /&gt;
**Square spawn: If they point inwards, the region outside the square is safe. If they point outwards, the region within the square is safe.&lt;br /&gt;
**This attack is used twice in a row in the same shape to demonstrate both tells for that shape.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: A horizontal or vertical purple line will spawn on one edge of the arena, telegraphing a bi-directional knockback. Position to be knocked back safely to the other side or use knockback immunity.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Now also spawns orange spike pointing either inwards or outwards in a square formation, along with the circular formations, making the safe spots smaller.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Multi-hit stack marker AoE on a random player, dealing five hits of magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and reverts the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*Shadow Lord will jump to the north of the room, gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, and cast &#039;&#039;&#039;Nightfall&#039;&#039;&#039;, a lengthy animation in which he will summon and equip a suit of armor, which will be signified with the {{status effect|debuff|File:Lord unshadowed icon.png}} &#039;&#039;&#039;Lord Unshadowed&#039;&#039;&#039; buff.&lt;br /&gt;
*Shadow Lord will charge up his ultimate attack, &#039;&#039;&#039;Tera Slash&#039;&#039;&#039;, dealing heavy physical damage that should be mitigated. This will be indicated with a combat message timer: {{combat message|Tera Slash in X seconds...}}&lt;br /&gt;
**Lower item level players will likely be one-shot by this attack if there is no mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, but will use a third cleave telegraph. The first two cleaves hit east/west, then the third cleave will hit north or south.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039;: Summons two untargetable &#039;&#039;&#039;Lordly Shadow&#039;&#039;&#039; clones.&lt;br /&gt;
*Shadow Lord will immediately use another &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;, while one clone will use &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, making for a total of five cleaves: the first three from the boss and last two from the clone.&lt;br /&gt;
*This is followed with an &#039;&#039;&#039;Implosion&#039;&#039;&#039; from Shadow Lord and then immediately by another &#039;&#039;&#039;Implosion&#039;&#039;&#039; from a clone, so players must pay attention to both telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Unbridled Rage&#039;&#039;&#039;: Line AoE physical tankbuster on all 3 tanks. Immediately followed by spread marker AoEs on random players (&#039;&#039;&#039;Nova&#039;&#039;&#039;) that inflict magical damage and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Now hits seven times.&lt;br /&gt;
*&#039;&#039;&#039;Binding Sigil&#039;&#039;&#039;: Summons three sets of pink circle AoE telegraphs that appear and disappear, indicating the order in which they resolve. Anyone hit will be inflicted with {{status effect|debuff|File:Bonds of Loathing icon.png}} &#039;&#039;&#039;Bonds of Loathing&#039;&#039;&#039;, binding for a few seconds. They will then take damage and be knocked up. The AoEs will partially overlap, but the center of one AoE will never overlap with another, so dodge into the center of any of the first AoEs to resolve.&lt;br /&gt;
*&#039;&#039;&#039;Damning Strikes&#039;&#039;&#039;: Summons three stack marker AoEs on top of towers. Each alliance should take one. Shadow Lord will trap one player per alliance in a bubble, then knock them into one of the tower stack markers.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and again transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: Now sequentially summons four knockback indicators, one per side. Position to be knocked back in a clockwise or counterclockwise direction. Shadow Lord will use &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039; when standing on the fourth safe platform.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}}&lt;br /&gt;
*Multiple random players will be given spread marker AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039; + &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will use &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;, then the two clone will use another line AoE, forming a plus-shaped AoE rotated 45 degrees, which will expand outwards at once. Move into the middle when the initial telegraph disappears.&lt;br /&gt;
*&#039;&#039;&#039;Doom Arc&#039;&#039;&#039;: A long cast that will inflict high magical raidwide damage and a 15-second {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. Will also grant Shadow Lord a {{status effect|buff|damage up 2}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*The boss&#039;s phase 2 mechanics will then repeat until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ark Angel&#039;s Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] The Ark Angels===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Shadow Lord]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|2|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Nano Lord|fixed=y}}&lt;br /&gt;
{{Drops table row|Shadow Lord Card|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Royal Damask}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for defeating bosses in Jeuno: The First Walk. This restriction was removed in [[patch 7.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest. Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Jeuno: The First Walk, players will also earn one {{item icon|Ordelle Coin}} without weekly restrictions. The Ordelle Coin can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.6 Y:13.5) for items used to enhance equipment purchased with {{sack of nuts}} [[Sack of Nuts|Sacks of Nuts]] or [[Allagan Tomestones]] of {{tomestone|Mathematics}} [[Allagan Tomestone of Mathematics|Mathematics]].&lt;br /&gt;
&lt;br /&gt;
===Orchestrion Rolls===&lt;br /&gt;
{{item icon|Tattered First Movement Score}}s found in the treasure chests of Jeuno: The First Walk can be exchanged with the [[Peculiar Goblin|peculiar goblin]] in [[Lower Jeuno]] (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
In patch 7.2, the tattered scores were moved from the shared additional treasure coffer upon defeating the final boss to each party&#039;s individual coffer. These have also been added to the individual party coffers upon defeating each boss.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Home Away from Home}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Jeuno: The First Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Area 1: Lower Jeuno|Shadow Lord}}&lt;br /&gt;
{{music table row|Boss 1: Prishe of the Distant Chains|Depths of the Soul}}&lt;br /&gt;
{{music table row|Area 2: Boyahda Tree|Battle in the Dungeon}}&lt;br /&gt;
{{music table row|Boss 2: Fafnir|Battle in the Dungeon 3}}&lt;br /&gt;
{{music table row|Area 3: Ru&#039;Aun Gardens|Tu&#039;Lia}}&lt;br /&gt;
{{music table row|Area 3 Battle|Battle Theme from FINAL FANTASY XI}}&lt;br /&gt;
{{music table row|Boss 3: Ark Angels|Fighters of the Crystal}}&lt;br /&gt;
{{music table row|Area 4: Castle Zvahl|Castle Zvahl}}&lt;br /&gt;
{{music table row|Boss 4: Shadow Lord|Awakening}}&lt;br /&gt;
{{music table row|Victory|Vana&#039;diel March}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Jeuno Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Jeuno1.jpg&lt;br /&gt;
Jeuno2.jpg&lt;br /&gt;
Jeuno3.jpg&lt;br /&gt;
Jeuno4.jpg&lt;br /&gt;
Jeuno intro.jpg&lt;br /&gt;
Jeuno boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Prishe of the Distant Chains render.png|[[Prishe of the Distant Chains]]&lt;br /&gt;
Fafnir the Forgotten render.png|[[Fafnir the Forgotten]]&lt;br /&gt;
Ark Angel MR render.png|[[Ark Angel MR]]&lt;br /&gt;
Ark Angel EV render.png|[[Ark Angel EV]]&lt;br /&gt;
Ark Angel HM render.png|[[Ark Angel HM]]&lt;br /&gt;
Ark Angel GK render.png|[[Ark Angel GK]]&lt;br /&gt;
Ark Angel TT render.png|[[Ark Angel TT]]&lt;br /&gt;
Shadow Lord render.png|[[Shadow Lord]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Most NPC and all boss lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: ...Didn&#039;t think she&#039;d be so quick to trade blows.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Careful. That girl is stronger than she looks.&lt;br /&gt;
&lt;br /&gt;
 Prishe of the Distant Chains: How about we start with a big fat knuckle sandwich!&lt;br /&gt;
 Prishe of the Distant Chains: Here we go!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Nullifying Dropkick to your fat head!&lt;br /&gt;
 Prishe of the Distant Chains: Altana give me strength!&lt;br /&gt;
 Prishe of the Distant Chains: By the light of the dawn!&lt;br /&gt;
 Prishe of the Distant Chains: Not bad. Not bad at all!&lt;br /&gt;
 Prishe of the Distant Chains: Oh, we&#039;re just getting started!&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Auroral Uppercut!&lt;br /&gt;
 Prishe of the Distant Chains: Maaan, is that all? And I was just working up an appetite...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 Prishe of the Distant Chains: Behold, the blessed power of Altana!&lt;br /&gt;
 System: Light swells within the luminous remnants...&lt;br /&gt;
 Prishe of the Distant Chains: This should do it!&lt;br /&gt;
 Prishe of the Distant Chains: Take this. And that. And one of these!&lt;br /&gt;
 Prishe of the Distant Chains: Now we&#039;re having a party!&lt;br /&gt;
 Prishe of the Distant Chains: Time to get serious!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: I&#039;m not done yet...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Open your eyes!&lt;br /&gt;
 Prishe of the Distant Chains: You can&#039;t stop the flood of mortal existence!&lt;br /&gt;
 Prishe of the Distant Chains: Still kicking? &#039;Cause so am I!&lt;br /&gt;
 Prishe of the Distant Chains: Eat this!&lt;br /&gt;
 Prishe of the Distant Chains: Ouch! That was a good one! &#039;&#039;(DPS limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Gods, how are you so damn tough? &#039;&#039;(Tank limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Huh!? There&#039;s no way you have Her blessing too! &#039;&#039;(Healer limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: This wasn&#039;t how it was supposed to go...!&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;ve a bone to pick with this one. But first...&lt;br /&gt;
 Bakool Ja Ja the Mystic: The only way out is forward.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: A forest, huh?&lt;br /&gt;
 Elvaan Adventurer: Aquarius should be here...&lt;br /&gt;
 Mithran Adventurer: We aren&#039;t too late, are we?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Go. We&#039;ll look after the girl.&lt;br /&gt;
 Elvaan Adventurer: Are we lost again? Wait, look there!&lt;br /&gt;
 Bakool Ja Ja the Mighty: What is that? Some kind of tural vidraal?&lt;br /&gt;
 Mithran Adventurer: Aquarius!&lt;br /&gt;
 Hume Adventurer: Oh gods, and it has company!&lt;br /&gt;
 Elvaan Adventurer: Looks like it&#039;s their problem now. Let&#039;s go.&lt;br /&gt;
 Bakool Ja Ja the Mighty: On your guard. I sense something up ahead. Something big...&lt;br /&gt;
 Bakool Ja Ja the Mystic: A dragon! But surely it&#039;s no match for you.&lt;br /&gt;
&lt;br /&gt;
 System: Fafnir raises its tail...&lt;br /&gt;
 System: An intense heat radiates from Fafnir&#039;s mouth...&lt;br /&gt;
 System: Fafnir makes ready to land...&lt;br /&gt;
 System: Darters gather in the aery..&lt;br /&gt;
 System: Tempestuous winds begin blowing through the aery...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Gehehe, well fought!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Teleportation magick!? Brace yourselves!&lt;br /&gt;
 Bakool Ja Ja the Mighty: So where are we now? And what are these floating ruins?&lt;br /&gt;
 Bakool Ja Ja the Mystic: Never seen ruins like these before...&lt;br /&gt;
 Bakool Ja Ja the Mighty: This way!&lt;br /&gt;
 Bakool Ja Ja the Mighty: There&#039;s something about that big tower...&lt;br /&gt;
 Bakool Ja Ja the Mystic: That&#039;s no ordinary construct.&lt;br /&gt;
 Bakool Ja Ja the Mystic: What does that do, I wonder?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ah, I see!&lt;br /&gt;
 Bakool Ja Ja the Mighty: An exit? Or...&lt;br /&gt;
 Bakool Ja Ja the Mystic: Another transporter. But to where?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Five of them? This should be interesting...&lt;br /&gt;
&lt;br /&gt;
 Ark Angel GK: You shall be burned by the rage that controls you...&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 System: Ark Angel TT begins incanting...&lt;br /&gt;
 Ark Angel MR: You shall be twisted by the envy that drives you...&lt;br /&gt;
 Ark Angel GK: Rage cleaves!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel EV: You shall be smothered by the arrogance that consumes you...&lt;br /&gt;
 Ark Angel HM: You shall be defeated by the apathy that plagues you...&lt;br /&gt;
 Ark Angel HM is preparing a powerful jutsu...&lt;br /&gt;
 Ark Angel MR: Envy engulfs!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 Ark Angel EV: Arrogance defiles!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Well fought. Wuk Lamat chose her companions well.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Our next destination. No doubt a warm reception awaits us.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s go and have a look.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hm...?&lt;br /&gt;
 Bakool Ja Ja the Mystic: What in the...?&lt;br /&gt;
 Bakool Ja Ja the Mighty: What? Why only you!?&lt;br /&gt;
&lt;br /&gt;
 Shadow Lord: Come, mortals. Allow me to show you the depths of my hatred... And your folly!&lt;br /&gt;
 Shadow Lord: I cannot die. Not until I have eradicated you and your kind from this world.&lt;br /&gt;
 Shadow Lord: To hell with you!&lt;br /&gt;
 System: The Shadow Lord readies his blade...&lt;br /&gt;
 Shadow Lord: The land trembles before my might!&lt;br /&gt;
 Shadow Lord: Frail mortals. I will tear your flesh and crush your bones.&lt;br /&gt;
 System: The Shadow Lord concentrates energy in the palms of his hands...&lt;br /&gt;
 Shadow Lord: Flames of hatred! Oh, how they burn!&lt;br /&gt;
 Shadow Lord: There will be naught left of man but smoke and ash.&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: Let the fires writhe and rage!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: The Darkness within me shall devour you all!&lt;br /&gt;
 Shadow Lord: This insult... I will scour it away with your blood.&lt;br /&gt;
 Shadow Lord: Give up your painful strivings. Give in to the darkness of oblivion.&lt;br /&gt;
 Shadow Lord: Your funeral dirge has begun. Its mournful notes sing of your demise.&lt;br /&gt;
 System: Tera Slash in 15 seconds...&lt;br /&gt;
 System: Tera Slash in 10 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth. Return to the feculent soil that birthed you.&lt;br /&gt;
 System: Tera Slash in 5 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth!&lt;br /&gt;
 Shadow Lord: Behold as the spate of my rage quenches the candle of your trivial existence.&lt;br /&gt;
 Shadow Lord: Can your vaunted “justice” withstand the brunt of the deepest rancor and wrath!?&lt;br /&gt;
 Shadow Lord: There is no escape!&lt;br /&gt;
 Shadow Lord: I will crush you like the insects you are!&lt;br /&gt;
 Shadow Lord: I will not fall! I will keep coming back, until the fires of wrath consume me!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: This is the end!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
&lt;br /&gt;
===Optional Memos===&lt;br /&gt;
 Leather-bound Memo: Today is the day. I&#039;m finally going to get those [https://www.bg-wiki.com/ffxi/Byakko%27s_Haidate godsdamned pants] from [https://www.bg-wiki.com/ffxi/Byakko Byakko]. I can feel it!&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: Dammit. This path should&#039;ve led straight to Ve&#039;Lugannon Palace. I&#039;m going to be late for the spawn at this rate...&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: I could&#039;ve sworn I defeated those five before... Won&#039;t be fighting them again alone, that&#039;s for sure. I better get out of here before they see me.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Multiple references to FFXI and FFXI culture are present throughout this raid.&lt;br /&gt;
===Jeuno===&lt;br /&gt;
* The first portion of this area is based on FFXI&#039;s hub city of [https://www.bg-wiki.com/ffxi/Category:Jeuno Jeuno]; specifically [https://www.bg-wiki.com/ffxi/Lower_Jeuno Lower Jeuno]&lt;br /&gt;
* The music that plays between boss fights is [https://www.youtube.com/watch?v=0WJ4oSxtYao Shadow Lord]. This is also the music that is played during FFXI&#039;s large-scale raiding content called [https://www.bg-wiki.com/ffxi/Dynamis Dynamis]. The Goblin Replicas and Vanguard enemies that are in the first portion also appeared in that zone (specifically [https://www.bg-wiki.com/ffxi/Dynamis_-_Jeuno Dynamis - Jeuno]).&lt;br /&gt;
* The music that plays during the Prishe fight is [https://www.youtube.com/watch?v=vyzpQF03MBw Depths of the Soul], which is the dungeon battle theme from the Chains of Promathia expansion, where Prishe was introduced.&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
* The dialogue from the NPC adventurers about Aquarius is a reference to the [https://www.bg-wiki.com/ffxi/Aquarius Aquarius Notorious Monster] that drops &amp;quot;Fransisca&amp;quot;, a highly-coveted (circa mid 2000s) throwing axe for ranged jobs. The mob spawned in an area with many aggressive adds, hence the comments from the adventurers about how &amp;quot;it’s [your] problem now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The Fafnir boss fight is loosely based on the High Notorious Monster [https://www.bg-wiki.com/ffxi/Fafnir Fafnir] with this incarnation retaining many of the special attacks from FFXI.&lt;br /&gt;
* The Darter mechanic in the Fafnir fight is a callback to the [https://www.bg-wiki.com/ffxi/Darter mobs that spawned around Fafnir&#039;s spawn location] in FFXI. In that game, Fafnir was a highly sought-after Timed Spawn that appeared in an open-world arena surrounded by non-aggressive Darters. Competition among players to claim Fafnir was fierce, as the first party to do so would gain exclusive rights to its loot. It was not uncommon for 200 players to crowd Dragon&#039;s Aery just before its spawn.&lt;br /&gt;
&lt;br /&gt;
:However, the Darters posed a unique challenge. If a player accidentally hit a Darter - whether through an AoE when fighting Fafnir or by mistake when trying to claim Fafnir - all Darters in the arena would link and swarm the claiming alliance, often leading to a wipe.&lt;br /&gt;
&lt;br /&gt;
===Tu&#039;Lia===&lt;br /&gt;
* A note found mentions how &amp;quot;this path should have led straight to Ve&#039;Lugannon Palace&amp;quot; and &amp;quot;being late for the spawn,&amp;quot; which are nods to mechanics and locations in FFXI Tu&#039;Lia. In that region, Ve&#039;Lugannon Palace was an area where players would compete to claim timed spawn Notorious Monsters. These NMs dropped items required to [https://www.bg-wiki.com/ffxi/Category:Sky_NM_System spawn higher-tier Notorious Monsters], which dropped BiS loot.&lt;br /&gt;
&lt;br /&gt;
* The Ark Angels boss fight is based on the 18-player &amp;quot;Divine Might&amp;quot; raid introduced on April 22, 2004. Unlike its FFXIV version, the fight was a free-for-all with no targeting restrictions and was infamous for its punishing difficulty on release (for example, Ark Angel TT could use an AoE Petrify at will). The raid remained popular for years due to its reward: best-in-slot earrings for many jobs.&lt;br /&gt;
&lt;br /&gt;
===Castle Zvahl===&lt;br /&gt;
Two of the Shadow Lord&#039;s lines are direct quotes from FFXI:&lt;br /&gt;
* &amp;quot;I cannot die. Not until I have eradicated you and your kind from this world.&amp;quot; - from his pre-battle cutscene.&lt;br /&gt;
* &amp;quot;I will not fall! I will keep coming back, until the fires of wrath consume me!&amp;quot; - from his post-battle cutscene.&lt;br /&gt;
&lt;br /&gt;
===Prishe&#039;s Boots===&lt;br /&gt;
FFXI also returned the favor by having a reference to this alliance raid.&lt;br /&gt;
&lt;br /&gt;
During FFXI&#039;s 23rd anniversary celebration in May 2025, an item called [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots Prishe&#039;s Boots] was added to the game, alongside [https://www.playonline.com/pcd2/topics/ff11us/detail/22512/detail.html a letter from Prishe] describing a dream she had. The dream involves Prishe and the player visiting Lower Jeuno, Dragon&#039;s Aery, Ru&#039;Aun Gardens, and Castle Zvahl&#039;s Throne Room in that order - the same locations as this alliance raid. FFXI players who obtain the boots and bring them to those 4 locations receive 4 key items - &amp;quot;visions&amp;quot; of &amp;quot;a destroyed city&amp;quot;, &amp;quot;a dreamy forest&amp;quot;, &amp;quot;strange ruins&amp;quot;, and &amp;quot;anger&amp;quot; - which are traded for [https://www.bg-wiki.com/ffxi/Prishe%27s_Teardrop an upgrade item] to [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots_%2B1 upgrade the boots to +1].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno:_The_First_Walk&amp;diff=1334834</id>
		<title>Jeuno: The First Walk</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Jeuno:_The_First_Walk&amp;diff=1334834"/>
		<updated>2026-06-06T12:13:05Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Trivia */ Prishe&amp;#039;s Boots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Jeuno: The First Walk&lt;br /&gt;
| description = Strange happenings in Yak T&#039;el have cast a pall of unease over the forest. After an armor-clad stranger was found unconscious in the Skydeep Cenote, bereft of memory, the shade of Gulool Ja Ja was spotted stalking the woods with a young girl. What appeared to be unrelated events take a turn when Bakool Ja Ja confronts the Dawnservant&#039;s shadowy impostor. The armor-clad stranger recognizes the girl as Prishe, a friend seemingly turned enemy, who retreats with Gulool Ja Ja&#039;s shade into the blinding light of an otherworldly rift. In search of answers, and to safeguard Tural, Bakool Ja Ja bids you join him as he follows the incongruous pair into the unknown.&lt;br /&gt;
| weather = dimensional disruption&lt;br /&gt;
| image = Jeuno The First Walk.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 695&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Dawntrail)&lt;br /&gt;
| roulette = Alliance Raids&lt;br /&gt;
| tomestones = 120 {{tomestone/uncapped-text-short}} + 15 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = Yak T&#039;el&lt;br /&gt;
| entrance-coordinates = 10.9, 34.8&lt;br /&gt;
| location = &lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = An Otherworldly Encounter&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} It is the first part of [[Echoes of Vana&#039;diel]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear Lower Jeuno.&lt;br /&gt;
*Clear the Grand Dais.&lt;br /&gt;
*Clear the Boyahda Tree.&lt;br /&gt;
*Clear Dragon&#039;s Aery.&lt;br /&gt;
*Clear Ru&#039;Aun Gardens.&lt;br /&gt;
*Clear the La&#039;Loff Amphitheater.&lt;br /&gt;
*Clear Castle Zvahl.&lt;br /&gt;
*Clear the Throne Room.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Lower Jeuno===&lt;br /&gt;
*[[Goblin Replica]]&lt;br /&gt;
*[[Vanguard&#039;s Slime]]&lt;br /&gt;
*[[Vanguard Pathfinder]]&lt;br /&gt;
&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
*[[Elder Goobbue (Jeuno)|Elder Goobbue]]&lt;br /&gt;
*[[Bark Spider]]&lt;br /&gt;
*[[Death Cap]]&lt;br /&gt;
*[[Robber Crab (Jeuno)|Robber Crab]]&lt;br /&gt;
*[[Aquarius]]&lt;br /&gt;
*[[Skimmer (Jeuno)|Skimmer]]&lt;br /&gt;
&lt;br /&gt;
===Ru&#039;Aun Gardens===&lt;br /&gt;
*[[Groundskeeper (Jeuno)|Groundskeeper]]&lt;br /&gt;
*[[Sprinkler]]&lt;br /&gt;
*[[Flamingo]]&lt;br /&gt;
*[[Despot]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Despot&#039;&#039;&#039; miniboss will use &#039;&#039;&#039;Scrapline Storm&#039;&#039;&#039;, a telegraphed draw in action, immediately followed with a late telegraphed point-blank AoE, then a late telegraphed donut AoE.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
Players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Banishga&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Prishe will tether a point on the ground which will have three different colored concentric circles (yellow, orange, purple) originating from it. Prishe&#039;s fist will glow blue one to three times (each of which has a concurrent &amp;quot;Wait for it...&amp;quot; voiced line). The number of times it glows determines the size of a late telegraphed circle AoE originating on the point, whose range will be denoted by the concentric circles. Immediately after the circle AoE, there will be an untelegraphed donut AoE hitting the previously safe region.&lt;br /&gt;
*&#039;&#039;&#039;Nullifying Dropkick&#039;&#039;&#039;: A shared tankbuster stack on the main tank, dealing physical damage. All 3 tanks should stack.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039;: Summons two yellow rods on the arena, each of which will have three yellow arrows extending from it, denoting the locations of circle AoEs that will travel outward.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: Spread marker AoEs on random players, dealing magical damage and inflicting {{status effect|debuff|File:Light resistance down icon2.png}} &#039;&#039;&#039;[[Elemental Resistances|Light Resistance Down]]&#039;&#039;&#039;, making overlap lethal.&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;: A telegraphed irregular AoE in which Prishe will spawn spikes covering most of the arena except for L-shaped regions on two opposite corners and an region in the middle appearing as two overlapping squares.&lt;br /&gt;
*&#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039;: {{combat message|Prishe readies to strike...}} Each player will be knocked up and back from Prishe&#039;s location, denoted by the three different colored trajectories. For visual clarity, each player can only see their own trajectories. The strength of the knockback is determined by the same glowing fist or voice line indicator as &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;. For example, if Prishe says &amp;quot;Wait for it...&amp;quot; twice, the correct trajectory will be the middle one. Players should angle themselves to be knocked into a safe zone, as landing on the spikes will inflict {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; for 5s along with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;. The knockback itself inflicts {{status effect|vulnerability up 2}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; and physical damage.&lt;br /&gt;
**If Prishe only charges once, players can be position to remain in the center region.&lt;br /&gt;
**If she charges twice or thrice, players must be knocked into one of the two L-shaped regions at the corners, taking care not to be knocked off of the room.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039;: Magical raidwide damage and spawns numerous orbs in a grid pattern.&lt;br /&gt;
*{{combat message|Light swells within the luminous remnants...}} Either the orbs on the outside or in the middle will begin to enlarge and glow, denoting late telegraphed circle AoEs. The remaining orbs will then begin to glow and explode, cascading inwards or outwards.&lt;br /&gt;
*&#039;&#039;&#039;Asuran Fists&#039;&#039;&#039;: Spawns a multi-hit stack marker tower. All players should stack and heal through the eight hits of physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Banishga IV&#039;&#039;&#039; will be used again and combined with &#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Banish Storm&#039;&#039;&#039; will be used again, now summoning three staves, and combined with &#039;&#039;&#039;Crystalline Thorns&#039;&#039;&#039;. The AoEs will continue to travel during the &#039;&#039;&#039;Auroral Uppercut&#039;&#039;&#039; windup.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039;: Magical raidwide damage. Also spawns a dangerous AoE on the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039;: One of three different attacks based on Fafnir&#039;s animation. The first time each animation occurs, it will be accompanied by a warning message.&lt;br /&gt;
**{{combat message|Fafnir raises its tail...}} Fafnir&#039;s tail will begin glowing, indicating a late telegraphed 270 degree AoE (&#039;&#039;&#039;Spike Flail&#039;&#039;&#039;) leaving its front safe. Anyone hit will be inflicted with {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039; for 8s.&lt;br /&gt;
**{{combat message|An intense heat radiates from Fafnir&#039;s mouth...}} Fafnir will take flight and its mouth will begin glowing, indicating a sweeping fire breath as an untelegraphed donut AoE (&#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;) that will leave behind a persistent but temporary ring of lava. Note that the lava will begin dissipating from the location where Fafnir started its attack. Anyone hit will be inflicted with {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;.&lt;br /&gt;
**{{combat message|Fafnir makes ready to land...}} Fafnir will take flight and its claws will begin glowing, indicating a large point-blank AoE (&#039;&#039;&#039;Touchdown&#039;&#039;&#039;). Anyone hit will be inflicted with {{status effect|debuff|File:Concussion icon.png}} &#039;&#039;&#039;Concussion&#039;&#039;&#039; for 10s, which can be cleansed.&lt;br /&gt;
***If Fafnir uses this point-blank AoE attack immediately after its flame breath, players will need to locate where the ring of fire will begin dissipating so they can move out in time. It will begin dissipating from where Fafnir started its breath attack.&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;: A four-hit line stack AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Sharp Spike&#039;&#039;&#039;: Telegraphed AoE physical tankbusters on all three tanks.&lt;br /&gt;
*{{combat message|Darters gather in the aery.}} Several &#039;&#039;&#039;[[Darter]]&#039;&#039;&#039; adds will spawn, which should be picked up by the tanks and defeated. They will use &#039;&#039;&#039;Pestilent Sphere&#039;&#039;&#039;, dealing minor damage to random players. However, if left alive for too long, they will enrage with continuous casts of &#039;&#039;&#039;Venom&#039;&#039;&#039;, an untelegraphed frontal cleave that will deal massive damage and inflict {{status effect|debuff|File:Toxicosis icon1.png}}&#039;&#039;&#039;Toxicosis&#039;&#039;&#039;. &lt;br /&gt;
*&#039;&#039;&#039;Hurricane Wing&#039;&#039;&#039;: Fafnir inflicts nine hits of magical raidwide damage, with the final hit dealing more damage.&lt;br /&gt;
*{{combat message|Tempestuous winds begin blowing through the aery...}} Fafnir will jump to one edge of the arena and gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, making its hitbox omnidirectional. &lt;br /&gt;
**In addition, either a purple circle or donut AoE telegraph with arrows will spawn, indicating late telegraphed concentric donut AoEs that will cascade outwards or inwards, respectively. These will repeat multiple times.&lt;br /&gt;
**Multiple small and large circle AoE telegraphs will also appear. These will spawn whirlwinds which will move around the room and should be avoided. Being hit will inflict {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039;.&lt;br /&gt;
**During this, Fafnir will use &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; four times, spawning red circle AoE telegraphs in random locations. Being hit will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; for 3s. Three random players will also receive large spread marker AoEs.&lt;br /&gt;
*The whirlwinds will dissipate and Fafnir will return to the middle of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Offensive Posture&#039;&#039;&#039; (random animation)&lt;br /&gt;
*&#039;&#039;&#039;Baleful Breath&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Absolute Terror&#039;&#039;&#039; or &#039;&#039;&#039;Winged Terror&#039;&#039;&#039;: Fafnir will fly to one edge of the arena. Either its head or wings will glow purple, indicating a late telegraphed line AoE in front of it or two line AoEs to the sides of it, respectively.&lt;br /&gt;
*Afterwards, more Darters will spawn, while Fafnir uses &#039;&#039;&#039;Dark Matter Blast&#039;&#039;&#039; then &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;.&lt;br /&gt;
*Fafnir&#039;s attacks will repeat until it is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] The Ark Angels===&lt;br /&gt;
This encounter has five bosses: [[Ark Angel MR]], [[Ark Angel EV]], [[Ark Angel HM]], [[Ark Angel GK]], and [[Ark Angel TT]].&lt;br /&gt;
&lt;br /&gt;
Upon pulling them, only MR, GK, and TT will be targetable. The arena will shortly be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
Unlike many other multi-target boss fights, the bosses do not need to be kept separated. It is recommended to keep the bosses centered when possible. If any of the bosses becomes too damaged compared to the others, the higher health bosses will transfer health to them, causing them to remain roughly balanced in health.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Decisive Battle&#039;&#039;&#039;: Each targetable boss will tether all members of a different alliance and give one of {{status effect|debuff|File:Epic hero icon.png}} &#039;&#039;&#039;Epic Hero&#039;&#039;&#039;, {{status effect|debuff|File:Fated hero icon.png}} &#039;&#039;&#039;Fated Hero&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted hero icon.png}} &#039;&#039;&#039;Vaunted Hero&#039;&#039;&#039;. All members of one alliance will receive the same buff. Players will only see the tether they have. The bosses will also receive one debuff: {{status effect|debuff|File:Epic villain icon.png}} &#039;&#039;&#039;Epic Villain&#039;&#039;&#039;, {{status effect|debuff|File:Fated villain icon.png}} &#039;&#039;&#039;Fated Villain&#039;&#039;&#039;, or {{status effect|debuff|File:Vaunted villain icon.png}} &#039;&#039;&#039;Vaunted Villain&#039;&#039;&#039; which will also be indicated with an overhead colored marker. Players must attack the boss matching their buff color or they will inflict no damage.&lt;br /&gt;
*&#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;: MR targets each tank with a telegraphed AoE magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;: GK summons two sets of crisscrossing ice line AoEs (&#039;&#039;&#039;Tachi: Yukikaze&#039;&#039;&#039;), one pink flower AoE (&#039;&#039;&#039;Tachi: Kasha&#039;&#039;&#039;) that will expand, and an orb with a gaze marker (&#039;&#039;&#039;Tachi: Gekko&#039;&#039;&#039;). Anyone hit with the gaze will be {{status effect|petrification}} &#039;&#039;&#039;[[Petrified]]&#039;&#039;&#039; for 8s. The orb will then spawn growing conal AoE telegraphs (&#039;&#039;&#039;Concerted Dissolution&#039;&#039;&#039;), while the flower will turn into a donut AoE telegraph (&#039;&#039;&#039;Light&#039;s Chain&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039;: {{combat message|Ark Angel TT begins incanting...}} An attack from TT that should be [[interrupt]]ed to prevent high damage.&lt;br /&gt;
*&#039;&#039;&#039;Havoc Spiral&#039;&#039;&#039;: MR will spawn three conal AoEs that will rotate in the direction of the arrows. This is followed by &#039;&#039;&#039;Spiral Finish&#039;&#039;&#039;, a radial knockback that can be prevented with knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Dragonfall&#039;&#039;&#039;: GK will tether a healer from each alliance and give them a stack marker. He will then jump on each for split physical damage. These inflict {{status effect|piercing resistance down}} &#039;&#039;&#039;[[Piercing Resistance Down]]&#039;&#039;&#039;, so overlapping will be lethal.&lt;br /&gt;
*&#039;&#039;&#039;Guillotine&#039;&#039;&#039;: TT will spawn an expanding AoE telegraph, leaving its rear safe. The AoE will persist for four hits.&lt;br /&gt;
&lt;br /&gt;
The three bosses will then disappear, while HM and EV will appear and become targetable. The colored buffs will also disappear, so players are free to attack any boss for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dominion Slash&#039;&#039;&#039;: EV inflicts magical raidwide damage. This will also summon multiple orbs of light that will sink into the ground, leaving pulsating AoEs. Anyone who touches these will take high damage and be launched into the air.&lt;br /&gt;
*&#039;&#039;&#039;Utsusemi&#039;&#039;&#039;: HM will summon four clones of himself, each of which will tether a random player and give then a running marker. HM will then cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, giving himself a {{status effect|debuff|File:Mighty strikes icon.png}} &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039; buff that will cause the clones&#039; melee attacks to deal critical damage. Tethered players who contact their clone will receive massive damage, likely dying.&lt;br /&gt;
*&#039;&#039;&#039;Cross Reaver&#039;&#039;&#039;: HM will summon a two narrow perpendicular lines, each of which will explode in a large, late telegraphed line AoE.&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039;: EV inflicts magical raidwide damage.&lt;br /&gt;
*{{combat message|Ark Angel HM is preparing a powerful jutsu...}} EV will become untargetable and use a Passage of Arms-like ability to protect HM from damage. Destroy the targetable Ark Shield to make HM vulnerable to have its &#039;&#039;&#039;Mijin Gakure&#039;&#039;&#039; attack be interrupted. Otherwise, this attack will wipe the raid.&lt;br /&gt;
*MR will reappear as a targetable enemy and cast &#039;&#039;&#039;Rampage&#039;&#039;&#039;, sequentially spawning line AoE telegraphs denoting where it will charge through. These end with a large circle AoE telegraph.&lt;br /&gt;
*TT will become targetable again and cast &#039;&#039;&#039;Guillotine&#039;&#039;&#039;.&lt;br /&gt;
*Finally, GK will become targetable again and cast &#039;&#039;&#039;Meikyo Shisui&#039;&#039;&#039;. This will be combined with &#039;&#039;&#039;Cross Reaver&#039;&#039;&#039; from HM and &#039;&#039;&#039;Meteor&#039;&#039;&#039; from TT.&lt;br /&gt;
*With all five bosses targetable, the party can burn them down with AoE attacks. They will repeat their previous individual attacks from here, with some new attacks.&lt;br /&gt;
*When HM reaches critical HP, it will jump to the center of the arena, cast &#039;&#039;&#039;Mighty Strikes&#039;&#039;&#039;, and then use &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039;, an instant attack dealing four hits of physical damage. It will then begin casting an interruptible version of &#039;&#039;&#039;Critical Reaver&#039;&#039;&#039; which will wipe the raid if allowed to cast.&lt;br /&gt;
*&#039;&#039;&#039;Arrogance Incarnate&#039;&#039;&#039;: EV will target a random player with a multi-hit stack marker AoE dealing five hits of magical damage. Usually followed by &#039;&#039;&#039;Cloudsplitter&#039;&#039;&#039;, so the tanks will need to move away from the group after stacking.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Kindred Rage: [[Shadow Lord]]===&lt;br /&gt;
The arena will be surrounded with a dangerous AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;: {{combat message|The Shadow Lord readies his blade...}} Shadow Lord will spawn two sweeping sword markers in sequence, each leaving a empty area. These denote late telegraphed cleaves. The first cleave will be ~225 degrees to its left or right, while the second cleave will be 270 degrees and leave the opposite side safe.&lt;br /&gt;
*&#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will summon four line AoE telegraphs in sequence, one per cardinal. These will cascade outwards as late telegraphed line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Flames of Hatred&#039;&#039;&#039;: Magical raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;: {{combat message|The Shadow Lord concentrates energy in the palms of his hands...}} Shadow Lord spawns two semicircular AoE telegraphs, wielding an orb on each hand. One of the orbs will enlarge, indicating that the AoE on this side will expand to cover the entire half of the room.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and transitions the arena into four smaller circular platforms connected by pathways in a square formation. The rest of the room will be covered with a dangerous AoE.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Orange spikes will spawn, either surrounding each circular platform or forming a large square. They will either point inwards or outwards. &lt;br /&gt;
**Circular spawn: If they point inwards, they will use each a late telegraphed circle AoE leaving the walkways safe. If they point outwards, they will each use a late telegraphed donut AoE leaving the circular areas safe. &lt;br /&gt;
**Square spawn: If they point inwards, the region outside the square is safe. If they point outwards, the region within the square is safe.&lt;br /&gt;
**This attack is used twice in a row in the same shape to demonstrate both tells for that shape.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: A horizontal or vertical purple line will spawn on one edge of the arena, telegraphing a bi-directional knockback. Position to be knocked back safely to the other side or use knockback immunity.&lt;br /&gt;
*&#039;&#039;&#039;Implosion&#039;&#039;&#039;&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}} Now also spawns orange spike pointing either inwards or outwards in a square formation, along with the circular formations, making the safe spots smaller.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Multi-hit stack marker AoE on a random player, dealing five hits of magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and reverts the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*Shadow Lord will jump to the north of the room, gain {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, and cast &#039;&#039;&#039;Nightfall&#039;&#039;&#039;, a lengthy animation in which he will summon and equip a suit of armor, which will be signified with the {{status effect|debuff|File:Lord unshadowed icon.png}} &#039;&#039;&#039;Lord Unshadowed&#039;&#039;&#039; buff.&lt;br /&gt;
*Shadow Lord will charge up his ultimate attack, &#039;&#039;&#039;Tera Slash&#039;&#039;&#039;, dealing heavy physical damage that should be mitigated. This will be indicated with a combat message timer: {{combat message|Tera Slash in X seconds...}}&lt;br /&gt;
**Lower item level players will likely be one-shot by this attack if there is no mitigation.&lt;br /&gt;
*&#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, but will use a third cleave telegraph. The first two cleaves hit east/west, then the third cleave will hit north or south.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039;: Summons two untargetable &#039;&#039;&#039;Lordly Shadow&#039;&#039;&#039; clones.&lt;br /&gt;
*Shadow Lord will immediately use another &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039;, while one clone will use &#039;&#039;&#039;Giga Slash&#039;&#039;&#039;, making for a total of five cleaves: the first three from the boss and last two from the clone.&lt;br /&gt;
*This is followed with an &#039;&#039;&#039;Implosion&#039;&#039;&#039; from Shadow Lord and then immediately by another &#039;&#039;&#039;Implosion&#039;&#039;&#039; from a clone, so players must pay attention to both telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Unbridled Rage&#039;&#039;&#039;: Line AoE physical tankbuster on all 3 tanks. Immediately followed by spread marker AoEs on random players (&#039;&#039;&#039;Nova&#039;&#039;&#039;) that inflict magical damage and {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Echoes of Agony&#039;&#039;&#039;: Now hits seven times.&lt;br /&gt;
*&#039;&#039;&#039;Binding Sigil&#039;&#039;&#039;: Summons three sets of pink circle AoE telegraphs that appear and disappear, indicating the order in which they resolve. Anyone hit will be inflicted with {{status effect|debuff|File:Bonds of Loathing icon.png}} &#039;&#039;&#039;Bonds of Loathing&#039;&#039;&#039;, binding for a few seconds. They will then take damage and be knocked up. The AoEs will partially overlap, but the center of one AoE will never overlap with another, so dodge into the center of any of the first AoEs to resolve.&lt;br /&gt;
*&#039;&#039;&#039;Damning Strikes&#039;&#039;&#039;: Summons three stack marker AoEs on top of towers. Each alliance should take one. Shadow Lord will trap one player per alliance in a bubble, then knock them into one of the tower stack markers.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;: Magical raidwide damage and again transitions the arena.&lt;br /&gt;
*&#039;&#039;&#039;Dark Nebula&#039;&#039;&#039;: Now sequentially summons four knockback indicators, one per side. Position to be knocked back in a clockwise or counterclockwise direction. Shadow Lord will use &#039;&#039;&#039;Giga Slash: Nightfall&#039;&#039;&#039; when standing on the fourth safe platform.&lt;br /&gt;
*{{combat message|Hatred spills forth from the Shadow Lord&#039;s dark sigils...}}&lt;br /&gt;
*Multiple random players will be given spread marker AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Cthonic Fury&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Shadow Spawn&#039;&#039;&#039; + &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;: Shadow Lord will use &#039;&#039;&#039;Umbra Smash&#039;&#039;&#039;, then the two clone will use another line AoE, forming a plus-shaped AoE rotated 45 degrees, which will expand outwards at once. Move into the middle when the initial telegraph disappears.&lt;br /&gt;
*&#039;&#039;&#039;Doom Arc&#039;&#039;&#039;: A long cast that will inflict high magical raidwide damage and a 15-second {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;. Will also grant Shadow Lord a {{status effect|buff|damage up 2}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
*The boss&#039;s phase 2 mechanics will then repeat until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ark Angel&#039;s Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Prishe of the Distant Chains]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Fafnir the Forgotten]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] The Ark Angels===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Feet}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Greaves of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Sabatons of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Thighboots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Shadow Lord]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Tattered Sheet Music|2|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 720 Head}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Visor of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Face Guard of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Petasos of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Body}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Cuirass of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Corselet of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Coat of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Tunic of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Hands}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Vambraces of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Armguards of Healing}}&lt;br /&gt;
{{Drops table section|IL 720 Legs}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Fending}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Maiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Scouting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Poleyns of Aiming}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Slops of Casting}}&lt;br /&gt;
{{Drops table row|Ark Angel&#039;s Breeches of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Nano Lord|fixed=y}}&lt;br /&gt;
{{Drops table row|Shadow Lord Card|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Royal Damask}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, you could receive only one reward item per week for defeating bosses in Jeuno: The First Walk. This restriction was removed in [[patch 7.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest. Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing Jeuno: The First Walk, players will also earn one {{item icon|Ordelle Coin}} without weekly restrictions. The Ordelle Coin can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.6 Y:13.5) for items used to enhance equipment purchased with {{sack of nuts}} [[Sack of Nuts|Sacks of Nuts]] or [[Allagan Tomestones]] of {{tomestone|Mathematics}} [[Allagan Tomestone of Mathematics|Mathematics]].&lt;br /&gt;
&lt;br /&gt;
===Orchestrion Rolls===&lt;br /&gt;
{{item icon|Tattered First Movement Score}}s found in the treasure chests of Jeuno: The First Walk can be exchanged with the [[Peculiar Goblin|peculiar goblin]] in [[Lower Jeuno]] (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana&#039;diel.&lt;br /&gt;
&lt;br /&gt;
In patch 7.2, the tattered scores were moved from the shared additional treasure coffer upon defeating the final boss to each party&#039;s individual coffer. These have also been added to the individual party coffers upon defeating each boss.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Home Away from Home}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Jeuno: The First Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Area 1: Lower Jeuno|Shadow Lord}}&lt;br /&gt;
{{music table row|Boss 1: Prishe of the Distant Chains|Depths of the Soul}}&lt;br /&gt;
{{music table row|Area 2: Boyahda Tree|Battle in the Dungeon}}&lt;br /&gt;
{{music table row|Boss 2: Fafnir|Battle in the Dungeon 3}}&lt;br /&gt;
{{music table row|Area 3: Ru&#039;Aun Gardens|Tu&#039;Lia}}&lt;br /&gt;
{{music table row|Area 3 Battle|Battle Theme from FINAL FANTASY XI}}&lt;br /&gt;
{{music table row|Boss 3: Ark Angels|Fighters of the Crystal}}&lt;br /&gt;
{{music table row|Area 4: Castle Zvahl|Castle Zvahl}}&lt;br /&gt;
{{music table row|Boss 4: Shadow Lord|Awakening}}&lt;br /&gt;
{{music table row|Victory|Vana&#039;diel March}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Jeuno Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Jeuno1.jpg&lt;br /&gt;
Jeuno2.jpg&lt;br /&gt;
Jeuno3.jpg&lt;br /&gt;
Jeuno4.jpg&lt;br /&gt;
Jeuno intro.jpg&lt;br /&gt;
Jeuno boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Prishe of the Distant Chains render.png|[[Prishe of the Distant Chains]]&lt;br /&gt;
Fafnir the Forgotten render.png|[[Fafnir the Forgotten]]&lt;br /&gt;
Ark Angel MR render.png|[[Ark Angel MR]]&lt;br /&gt;
Ark Angel EV render.png|[[Ark Angel EV]]&lt;br /&gt;
Ark Angel HM render.png|[[Ark Angel HM]]&lt;br /&gt;
Ark Angel GK render.png|[[Ark Angel GK]]&lt;br /&gt;
Ark Angel TT render.png|[[Ark Angel TT]]&lt;br /&gt;
Shadow Lord render.png|[[Shadow Lord]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Most NPC and all boss lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: ...Didn&#039;t think she&#039;d be so quick to trade blows.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Careful. That girl is stronger than she looks.&lt;br /&gt;
&lt;br /&gt;
 Prishe of the Distant Chains: How about we start with a big fat knuckle sandwich!&lt;br /&gt;
 Prishe of the Distant Chains: Here we go!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Nullifying Dropkick to your fat head!&lt;br /&gt;
 Prishe of the Distant Chains: Altana give me strength!&lt;br /&gt;
 Prishe of the Distant Chains: By the light of the dawn!&lt;br /&gt;
 Prishe of the Distant Chains: Not bad. Not bad at all!&lt;br /&gt;
 Prishe of the Distant Chains: Oh, we&#039;re just getting started!&lt;br /&gt;
 System: Prishe readies to strike...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Auroral Uppercut!&lt;br /&gt;
 Prishe of the Distant Chains: Maaan, is that all? And I was just working up an appetite...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: Is that all you&#039;ve got?&lt;br /&gt;
 Prishe of the Distant Chains: Behold, the blessed power of Altana!&lt;br /&gt;
 System: Light swells within the luminous remnants...&lt;br /&gt;
 Prishe of the Distant Chains: This should do it!&lt;br /&gt;
 Prishe of the Distant Chains: Take this. And that. And one of these!&lt;br /&gt;
 Prishe of the Distant Chains: Now we&#039;re having a party!&lt;br /&gt;
 Prishe of the Distant Chains: Time to get serious!&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: BAM!!!&lt;br /&gt;
 Prishe of the Distant Chains: I&#039;m not done yet...&lt;br /&gt;
 Prishe of the Distant Chains: Wait for it...&lt;br /&gt;
 Prishe of the Distant Chains: Open your eyes!&lt;br /&gt;
 Prishe of the Distant Chains: You can&#039;t stop the flood of mortal existence!&lt;br /&gt;
 Prishe of the Distant Chains: Still kicking? &#039;Cause so am I!&lt;br /&gt;
 Prishe of the Distant Chains: Eat this!&lt;br /&gt;
 Prishe of the Distant Chains: Ouch! That was a good one! &#039;&#039;(DPS limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Gods, how are you so damn tough? &#039;&#039;(Tank limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: Huh!? There&#039;s no way you have Her blessing too! &#039;&#039;(Healer limit break 3)&#039;&#039;&lt;br /&gt;
 Prishe of the Distant Chains: This wasn&#039;t how it was supposed to go...!&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;ve a bone to pick with this one. But first...&lt;br /&gt;
 Bakool Ja Ja the Mystic: The only way out is forward.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: A forest, huh?&lt;br /&gt;
 Elvaan Adventurer: Aquarius should be here...&lt;br /&gt;
 Mithran Adventurer: We aren&#039;t too late, are we?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Go. We&#039;ll look after the girl.&lt;br /&gt;
 Elvaan Adventurer: Are we lost again? Wait, look there!&lt;br /&gt;
 Bakool Ja Ja the Mighty: What is that? Some kind of tural vidraal?&lt;br /&gt;
 Mithran Adventurer: Aquarius!&lt;br /&gt;
 Hume Adventurer: Oh gods, and it has company!&lt;br /&gt;
 Elvaan Adventurer: Looks like it&#039;s their problem now. Let&#039;s go.&lt;br /&gt;
 Bakool Ja Ja the Mighty: On your guard. I sense something up ahead. Something big...&lt;br /&gt;
 Bakool Ja Ja the Mystic: A dragon! But surely it&#039;s no match for you.&lt;br /&gt;
&lt;br /&gt;
 System: Fafnir raises its tail...&lt;br /&gt;
 System: An intense heat radiates from Fafnir&#039;s mouth...&lt;br /&gt;
 System: Fafnir makes ready to land...&lt;br /&gt;
 System: Darters gather in the aery..&lt;br /&gt;
 System: Tempestuous winds begin blowing through the aery...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Gehehe, well fought!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Teleportation magick!? Brace yourselves!&lt;br /&gt;
 Bakool Ja Ja the Mighty: So where are we now? And what are these floating ruins?&lt;br /&gt;
 Bakool Ja Ja the Mystic: Never seen ruins like these before...&lt;br /&gt;
 Bakool Ja Ja the Mighty: This way!&lt;br /&gt;
 Bakool Ja Ja the Mighty: There&#039;s something about that big tower...&lt;br /&gt;
 Bakool Ja Ja the Mystic: That&#039;s no ordinary construct.&lt;br /&gt;
 Bakool Ja Ja the Mystic: What does that do, I wonder?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ah, I see!&lt;br /&gt;
 Bakool Ja Ja the Mighty: An exit? Or...&lt;br /&gt;
 Bakool Ja Ja the Mystic: Another transporter. But to where?&lt;br /&gt;
 Bakool Ja Ja the Mighty: Five of them? This should be interesting...&lt;br /&gt;
&lt;br /&gt;
 Ark Angel GK: You shall be burned by the rage that controls you...&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 System: Ark Angel TT begins incanting...&lt;br /&gt;
 Ark Angel MR: You shall be twisted by the envy that drives you...&lt;br /&gt;
 Ark Angel GK: Rage cleaves!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel EV: You shall be smothered by the arrogance that consumes you...&lt;br /&gt;
 Ark Angel HM: You shall be defeated by the apathy that plagues you...&lt;br /&gt;
 Ark Angel HM is preparing a powerful jutsu...&lt;br /&gt;
 Ark Angel MR: Envy engulfs!&lt;br /&gt;
 Ark Angel TT: Cowardice dismembers!&lt;br /&gt;
 Ark Angel TT: You shall be consumed by the cowardice that binds you...&lt;br /&gt;
 Ark Angel EV: Arrogance defiles!&lt;br /&gt;
 Bakool Ja Ja the Mystic: Well fought. Wuk Lamat chose her companions well.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Our next destination. No doubt a warm reception awaits us.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s go and have a look.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hm...?&lt;br /&gt;
 Bakool Ja Ja the Mystic: What in the...?&lt;br /&gt;
 Bakool Ja Ja the Mighty: What? Why only you!?&lt;br /&gt;
&lt;br /&gt;
 Shadow Lord: Come, mortals. Allow me to show you the depths of my hatred... And your folly!&lt;br /&gt;
 Shadow Lord: I cannot die. Not until I have eradicated you and your kind from this world.&lt;br /&gt;
 Shadow Lord: To hell with you!&lt;br /&gt;
 System: The Shadow Lord readies his blade...&lt;br /&gt;
 Shadow Lord: The land trembles before my might!&lt;br /&gt;
 Shadow Lord: Frail mortals. I will tear your flesh and crush your bones.&lt;br /&gt;
 System: The Shadow Lord concentrates energy in the palms of his hands...&lt;br /&gt;
 Shadow Lord: Flames of hatred! Oh, how they burn!&lt;br /&gt;
 Shadow Lord: There will be naught left of man but smoke and ash.&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: Let the fires writhe and rage!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: The Darkness within me shall devour you all!&lt;br /&gt;
 Shadow Lord: This insult... I will scour it away with your blood.&lt;br /&gt;
 Shadow Lord: Give up your painful strivings. Give in to the darkness of oblivion.&lt;br /&gt;
 Shadow Lord: Your funeral dirge has begun. Its mournful notes sing of your demise.&lt;br /&gt;
 System: Tera Slash in 15 seconds...&lt;br /&gt;
 System: Tera Slash in 10 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth. Return to the feculent soil that birthed you.&lt;br /&gt;
 System: Tera Slash in 5 seconds...&lt;br /&gt;
 Shadow Lord: Wretched filth!&lt;br /&gt;
 Shadow Lord: Behold as the spate of my rage quenches the candle of your trivial existence.&lt;br /&gt;
 Shadow Lord: Can your vaunted “justice” withstand the brunt of the deepest rancor and wrath!?&lt;br /&gt;
 Shadow Lord: There is no escape!&lt;br /&gt;
 Shadow Lord: I will crush you like the insects you are!&lt;br /&gt;
 Shadow Lord: I will not fall! I will keep coming back, until the fires of wrath consume me!&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 System: Hatred spills forth from the Shadow Lord&#039;s dark sigils...&lt;br /&gt;
 Shadow Lord: This is the end!&lt;br /&gt;
 Shadow Lord: Kneel before me! Your demise shall portend the extinction of Altana&#039;s vile progeny!&lt;br /&gt;
&lt;br /&gt;
===Optional Memos===&lt;br /&gt;
 Leather-bound Memo: Today is the day. I&#039;m finally going to get those [https://www.bg-wiki.com/ffxi/Byakko%27s_Haidate godsdamned pants] from [https://www.bg-wiki.com/ffxi/Byakko Byakko]. I can feel it!&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: Dammit. This path should&#039;ve led straight to Ve&#039;Lugannon Palace. I&#039;m going to be late for the spawn at this rate...&lt;br /&gt;
&lt;br /&gt;
 Leather-bound Memo: I could&#039;ve sworn I defeated those five before... Won&#039;t be fighting them again alone, that&#039;s for sure. I better get out of here before they see me.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Multiple references to FFXI and FFXI culture are present throughout this raid.&lt;br /&gt;
===Jeuno===&lt;br /&gt;
* The first portion of this area is based on FFXI&#039;s hub city of [https://www.bg-wiki.com/ffxi/Category:Jeuno Jeuno]; specifically [https://www.bg-wiki.com/ffxi/Lower_Jeuno Lower Jeuno]&lt;br /&gt;
* The music that plays between boss fights is [https://www.youtube.com/watch?v=0WJ4oSxtYao Shadow Lord]. This is also the music that is played during FFXI&#039;s large-scale raiding content called [https://www.bg-wiki.com/ffxi/Dynamis Dynamis]. The Goblin Replicas and Vanguard enemies that are in the first portion also appeared in that zone (specifically [https://www.bg-wiki.com/ffxi/Dynamis_-_Jeuno Dynamis - Jeuno]).&lt;br /&gt;
* The music that plays during the Prishe fight is [https://www.youtube.com/watch?v=vyzpQF03MBw Depths of the Soul], which is the dungeon battle theme from the Chains of Promathia expansion, where Prishe was introduced.&lt;br /&gt;
===The Boyahda Tree===&lt;br /&gt;
* The dialogue from the NPC adventurers about Aquarius is a reference to the [https://www.bg-wiki.com/ffxi/Aquarius Aquarius Notorious Monster] that drops &amp;quot;Fransisca&amp;quot;, a highly-coveted (circa mid 2000s) throwing axe for ranged jobs. The mob spawned in an area with many aggressive adds, hence the comments from the adventurers about how &amp;quot;it’s [your] problem now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The Fafnir boss fight is loosely based on the High Notorious Monster [https://www.bg-wiki.com/ffxi/Fafnir Fafnir] with this incarnation retaining many of the special attacks from FFXI.&lt;br /&gt;
* The Darter mechanic in the Fafnir fight is a callback to the [https://www.bg-wiki.com/ffxi/Darter mobs that spawned around Fafnir&#039;s spawn location] in FFXI. In that game, Fafnir was a highly sought-after Timed Spawn that appeared in an open-world arena surrounded by non-aggressive Darters. Competition among players to claim Fafnir was fierce, as the first party to do so would gain exclusive rights to its loot. It was not uncommon for 200 players to crowd Dragon&#039;s Aery just before its spawn.&lt;br /&gt;
&lt;br /&gt;
:However, the Darters posed a unique challenge. If a player accidentally hit a Darter - whether through an AoE when fighting Fafnir or by mistake when trying to claim Fafnir - all Darters in the arena would link and swarm the claiming alliance, often leading to a wipe.&lt;br /&gt;
&lt;br /&gt;
===Tu&#039;Lia===&lt;br /&gt;
* A note found mentions how &amp;quot;this path should have led straight to Ve&#039;Lugannon Palace&amp;quot; and &amp;quot;being late for the spawn,&amp;quot; which are nods to mechanics and locations in FFXI Tu&#039;Lia. In that region, Ve&#039;Lugannon Palace was an area where players would compete to claim timed spawn Notorious Monsters. These NMs dropped items required to [https://www.bg-wiki.com/ffxi/Category:Sky_NM_System spawn higher-tier Notorious Monsters], which dropped BiS loot.&lt;br /&gt;
&lt;br /&gt;
* The Ark Angels boss fight is based on the 18-player &amp;quot;Divine Might&amp;quot; raid introduced on April 22, 2004. Unlike its FFXIV version, the fight was a free-for-all with no targeting restrictions and was infamous for its punishing difficulty on release (for example, Ark Angel TT could use an AoE Petrify at will). The raid remained popular for years due to its reward: best-in-slot earrings for many jobs.&lt;br /&gt;
&lt;br /&gt;
===Prishe&#039;s Boots===&lt;br /&gt;
FFXI also returned the favor by having a reference to this alliance raid.&lt;br /&gt;
&lt;br /&gt;
During FFXI&#039;s 23rd anniversary celebration in May 2025, an item called [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots Prishe&#039;s Boots] was added to the game, alongside [https://www.playonline.com/pcd2/topics/ff11us/detail/22512/detail.html a letter from Prishe] describing a dream she had. The dream involves Prishe and the player visiting Lower Jeuno, Dragon&#039;s Aery, Ru&#039;Aun Gardens, and Castle Zvahl&#039;s Throne Room in that order - the same locations as this alliance raid. FFXI players who obtain the boots and bring them to those 4 locations receive 4 key items - &amp;quot;visions&amp;quot; of &amp;quot;a destroyed city&amp;quot;, &amp;quot;a dreamy forest&amp;quot;, &amp;quot;strange ruins&amp;quot;, and &amp;quot;anger&amp;quot; - which are traded for [https://www.bg-wiki.com/ffxi/Prishe%27s_Teardrop an upgrade item] to [https://www.bg-wiki.com/ffxi/Prishe%27s_Boots_%2B1 upgrade the boots to +1].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-240_class&amp;diff=1334047</id>
		<title>Chocobo Racing: R-240 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-240_class&amp;diff=1334047"/>
		<updated>2026-06-04T09:21:21Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Possible NPCs */ adamantoise outfit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-240&#039;&#039;&#039; class is available to racing chocobos with a rating of 221 ~ 240.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R240 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,820 || 964&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,256 || 771&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,068 || 707&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,880 || 643&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,692 || 578&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,504 || 514&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,316 || 450&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 376 || 128&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,444 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 206&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 225*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 244*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 263*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 282*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 300*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 319*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R240 annotated.png|350px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,960 || 1,012&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,368 || 809&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,171 || 742&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,974 || 675&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,776 || 606&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,579 || 539&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,381 || 472&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 394 || 134&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,566 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 217*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 236*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 256*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 276*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 296*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 315*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 335*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R240 annotated.png|400px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 3,102 || 1,060&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,481 || 848&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,274 || 777&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 2,068 || 707&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,861 || 635&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,654 || 565&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,447 || 495&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 413 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,688 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 227*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 248*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 268*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 289*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 310*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 330*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 351*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Adamantoise Soup || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || &lt;br /&gt;
* May reference the dish [[wikipedia:Turtle soup|Turtle soup]].&lt;br /&gt;
* Chocobo wears the head piece of {{i|Starlight Barding}} and the legs piece of {{i|Tidal Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Blatherskite || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || [https://www.merriam-webster.com/dictionary/blatherskite Blatherskite] - a person who talks foolishly at length.&lt;br /&gt;
|-&lt;br /&gt;
| Bride d&#039; Or || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &amp;quot;Golden Bridle&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Éclair Chocolat || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || May reference the race horse [[wikipedia:Eclair au Chocolat|Eclair au Chocolat]], or the French pastry he was named after.&lt;br /&gt;
|-&lt;br /&gt;
| Fireball || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Gloire des Immortels || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &amp;quot;Glory of the Immortals&amp;quot; in French, likely referring to {{i|The Immortal Flames}}.&lt;br /&gt;
|-&lt;br /&gt;
| Herold Hyper || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || [[File:Chocobo_Ability_Choco Silence.png|32px|link=]] [[Choco Silence|Choco Silence]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
* Chocobo wears the body piece of the {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Legatus || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (not max level) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[Legatus]] is a Garlean rank that uses the title &amp;quot;van&amp;quot;. For example: [[Gaius van Baelsar]].&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Wigs || [[File:Chocobo_Ability_Choco Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
* Chocobo wears the {{i|Plumed Barding}}, and the body and legs pieces of the {{i|White Mage Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Légende Ishgardaise || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || &amp;quot;Ishgardian Legend&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Lord Flaum || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Pures Chaos || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Running Scared || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Sacrilicious || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || || Pun on [[wiktionary:sacrilegious|&amp;quot;sacrilegious&amp;quot;]] and &amp;quot;delicious&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Shallow Impact || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || || &lt;br /&gt;
* Chocobo wears the {{i|Sleipnir Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Spriggan&#039;s Spit || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Storyteller || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| The Enforcer || [[File:Chocobo_Ability_Choco Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || &lt;br /&gt;
* Chocobo wears the {{i|Dragoon Barding}}.&lt;br /&gt;
* Rider wears the {{i|Best Man&#039;s Attire}}.&lt;br /&gt;
|-&lt;br /&gt;
| Third Eye || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbolt || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || &lt;br /&gt;
|-&lt;br /&gt;
| Top Secret || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &lt;br /&gt;
* Chocobo wears the head piece of {{i|Eerie Barding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-300_class&amp;diff=1334045</id>
		<title>Chocobo Racing: R-300 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-300_class&amp;diff=1334045"/>
		<updated>2026-06-04T07:55:27Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Multiplayer bonus */ 2p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-300&#039;&#039;&#039; class is available to racing chocobos with a rating of 241 ~ 300.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R300 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 3,060 || 1,009&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,448 || 807&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,244 || 740&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 2,040 || 673&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,836 || 605&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,632 || 538&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,428 || 471&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 408 || 134&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,652 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 224&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 244&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 265*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 285*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 306*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 326*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 346*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R300 annotated.png|350px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 3,213 || 1,059&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,570 || 847&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,356 || 777&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 2,142 || 706&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,927 || 635&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,713 || 564&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,499 || 494&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 428 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,784 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 235*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 257*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 278*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 299*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 321*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 342*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 364*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R300 annotated.png|400px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 3,366 || 1,109&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,692 || 887&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 2,468 || 814&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 2,244 || 740&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 2,019 || 665&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,795 || 591&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,570 || 518&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 448 || 147&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,917 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 246*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 269*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 291*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 314*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 336*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 359*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 381*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2300068/ Notes from R300] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Aleport&#039;s Pride || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Apocalypse Later || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || || May reference the film [[wikipedia:Apocalypse Now|Apocalypse Now]].&lt;br /&gt;
|-&lt;br /&gt;
| Balthazar || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Comète Argentée || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
* &amp;quot;Silver Comet&amp;quot; in French.&lt;br /&gt;
* Rider is dressed like a [[Chocobokeep]].&lt;br /&gt;
|-&lt;br /&gt;
| Dead Loss || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Durandal Unchained || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || May be a combination of the film [[wikipedia:Django Unchained|Django Unchained]] and the legendary sword [[wikipedia:Durendal|Durendal]].&lt;br /&gt;
|-&lt;br /&gt;
| Final Form || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Gloire du Maelstrom || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || || &lt;br /&gt;
* &amp;quot;Glory of the [[Maelstrom]]&amp;quot; in French.&lt;br /&gt;
* Chocobo wears {{i|Tidal Barding}}&lt;br /&gt;
* Rider wears {{i|Sailor Attire}}&lt;br /&gt;
|-&lt;br /&gt;
| Glory || [[File:Chocobo_Ability_Choco Shock.png|32px|link=]] [[Choco Shock|Choco Shock III]] || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Hard Knocks || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hermes || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Silence III.png|32px|link=]] [[Choco Silence|Choco Silence III]] || &lt;br /&gt;
* In Greek mythology, [[wikipedia:Hermes|Hermes]] is the messenger of the gods, and is known for his swift movement speed aided by his winged sandals.&lt;br /&gt;
* Predates the character [[Hermes]] in [[Endwalker]].&lt;br /&gt;
|-&lt;br /&gt;
| Kluger Kaiser || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &amp;quot;Wise Emperor&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Jetbird || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Neo Äther || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Oblivion || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || Predates the organization [[Oblivion]] in &#039;&#039;[[Dawntrail]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Omega X || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) ||&lt;br /&gt;
* Chocobo wears {{i|Paladin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Outcast || [[File:Chocobo_Ability_Choco Shock III.png|32px|link=]] [[Choco Shock|Choco Shock III]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Primal Judgment || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] ||&lt;br /&gt;
* Chocobo wears {{i|Levin Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Raubahn&#039;s Rage || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Regenbogen || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &amp;quot;Rainbow&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Star Breaker || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || [[File:Chocobo_Trait_Speedy Recovery.png|32px|link=]] [[Speedy Recovery]] (level unconfirmed) ||&lt;br /&gt;
* Chocobo wears {{i|White Mage Barding}}.&lt;br /&gt;
* Rider wears {{i|Augmented Cashmere Robe of Healing}}.&lt;br /&gt;
|-&lt;br /&gt;
| Stella || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| Teioh || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || &lt;br /&gt;
* References the high-rank racing chocobo [https://finalfantasy.fandom.com/wiki/Teioh Teioh] from [[Final Fantasy VII]].&lt;br /&gt;
* The chocobo wears {{i|Gambler Barding}}.&lt;br /&gt;
* The rider is [[Joseph]] ([https://finalfantasy.fandom.com/wiki/Joe_(Final_Fantasy_VII) Joe] from Final Fantasy VII).&lt;br /&gt;
|-&lt;br /&gt;
| Unfair Use || [[File:Chocobo_Ability_Choco_Reflect III.png|32px|link=]] [[Choco Reflect|Choco Reflect III]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) ||&lt;br /&gt;
|-&lt;br /&gt;
| White Knuckle || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash III.png|32px|link=]] [[Choco Dash|Choco Dash III]] ||&lt;br /&gt;
* [[wiktionary:white-knuckle|white-knuckle]] - &amp;quot;Causing fear, excitement, apprehension, suspense, or nervousness.&amp;quot;&lt;br /&gt;
* Chocobo wears {{i|Dragoon Barding}}.&lt;br /&gt;
* Rider wears {{i|Augmented Saurian Tabard of Aiming}}.&lt;br /&gt;
|-&lt;br /&gt;
| Zero || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || &lt;br /&gt;
* Predates the character [[Zero]] in &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
* Chocobo wears {{i|Ice Barding}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1334035</id>
		<title>Chocobo Racing: R-200 class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chocobo_Racing:_R-200_class&amp;diff=1334035"/>
		<updated>2026-06-04T06:57:24Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Possible NPCs */ grace level head&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;R-200&#039;&#039;&#039; class is available to racing chocobos with a rating of 181 ~ 200.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Rewards:&lt;br /&gt;
* {{experience}} Experience and {{MGP}} [[MGP]] values with an asterisk (*) are approximated, based on applying the [[Chocobo Racing#Completing the Race|reward scaling weights]] to confirmed experience and MGP values. The approximations should be within 1 point of the true value.&lt;br /&gt;
* Values without an asterisk have been confirmed in-game.&lt;br /&gt;
* The &amp;quot;Roulette Bonus&amp;quot; replaces the experience earnings of one random racer in 2nd-7th place.&lt;br /&gt;
* The &amp;quot;Multiplayer Bonus&amp;quot; is a flat amount of experience given to everyone when 2 or more players participate in a race. This amount is the same for everyone, regardless of placement, and is earned on top of the player&#039;s regular exp earnings. The amount given increases as the amount of participating players increases.&lt;br /&gt;
&lt;br /&gt;
Maps:&lt;br /&gt;
* Certain chests may not always appear in every race. The annotated maps include all known chest spawn locations.&lt;br /&gt;
&lt;br /&gt;
==[[File:Uldah Flag.png|20px|link=]] Sagolii Road==&lt;br /&gt;
[[File:Sagolii Road R200 annotated.png|250px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,400 || 870&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 1,920 || 696&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,760 || 638&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,600 || 580&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,440 || 522&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,280 || 464&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,120 || 406&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 320 || 116&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,080 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 176*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 192*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 208*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 224*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 240*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 256*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 272*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Limsa Lominsa Flag.png|20px|link=]] Costa del Sol==&lt;br /&gt;
[[File:Costa del Sol R200 annotated.png|350px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,520 || 913&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,016 || 730&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,848 || 669&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,680 || 609&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,512 || 548&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,344 || 487&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,176 || 426&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 336 || 121&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,184 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 184*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 201*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 218*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 235*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 252*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 268*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 285*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==[[File:Gridania Flag.png|20px|link=]] Tranquil Paths==&lt;br /&gt;
[[File:Tranquil Paths R200 annotated.png|400px|right]]&lt;br /&gt;
===Rewards===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Placement !! EXP !! {{MGP}} MGP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 2,640 || 957&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 2,112 || 765&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 1,936 || 701&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 1,760 || 638&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 1,584 || 574&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 1,408 || 510&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 1,232 || 446&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 352 || 127&lt;br /&gt;
|-&lt;br /&gt;
| Roulette Bonus || 2,288 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplayer bonus===&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Players !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 193*&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 211*&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 228*&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 246*&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 264*&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 281*&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 299*&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Possible NPCs==&lt;br /&gt;
Entering a race with fewer than 8 players will cause the remaining spots to be filled by NPCs, chosen at random. Each NPC has a specific loadout that is the same every time they appear.&lt;br /&gt;
&lt;br /&gt;
The following data builds upon partial data collected by Loki Iridescia on Gilgamesh&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1fLwO9ahWCqy7uuOOhuWzkKLlLglNcYE1pxERsR1ChW8/edit?gid=1420555220#gid=1420555220 NPC ability data] - Loki Iridescia on Gilgamesh&amp;lt;/ref&amp;gt; and Yaruyo Banzoku&#039;s lodestone posts&amp;lt;ref&amp;gt;[https://jp.finalfantasyxiv.com/lodestone/character/2501759/blog/2294825/ NPC racing abilities from R60-240] - Yaruyo Banzoku&amp;lt;/ref&amp;gt;.&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Ability 1 !! Ability 2 !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airgonaut || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || May reference the [[wikipedia:Argonauts|Argonauts]], a band of heroes in Greek mythology.&lt;br /&gt;
|-&lt;br /&gt;
| Bayard || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || [[wikipedia:Bayard (legend)|Bayard]] is a magical bay horse in medieval and renaissance poetry.&lt;br /&gt;
|-&lt;br /&gt;
| Braver Sturm || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Champion Ishgardais || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &amp;quot;Ishgardian Champion&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Commandant Freedom || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Devil&#039;s Doorstep || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Eastern Beast || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Grâce de la Noscea || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || &amp;quot;Grace of La Noscea&amp;quot; in French.&lt;br /&gt;
|-&lt;br /&gt;
| Graf Picker || [[File:Chocobo_Ability_Choco_Dash II.png|32px|link=]] [[Choco Dash]] (level 2 or 3) || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] ||&lt;br /&gt;
* [[wikipedia:Graf|Graf]] - &#039;a historical title of the German nobility and later also of the Russian nobility, usually translated as &amp;quot;count&amp;quot;.&#039;&lt;br /&gt;
* Uses Silence immediately.&lt;br /&gt;
|-&lt;br /&gt;
| Halone&#039;s Helper || [[File:Chocobo_Ability_Choco_Reflect II.png|32px|link=]] [[Choco Reflect|Choco Reflect II]] || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Justice Divine || [[File:Chocobo_Ability_Choco Ease.png|32px|link=]] [[Choco Ease]] (level unconfirmed) || || &lt;br /&gt;
* Chocobo wears the head piece of {{i|Paladin Barding}} and the body piece of {{i|White Mage Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Moon Sailor || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
* May be a reference to the manga [[wikipedia:Sailor Moon|Sailor Moon]]&lt;br /&gt;
* Chocobo wears the {{i|Sovereign Barding}} (hat) and the body and legs pieces of the {{i|Tidal Barding}}.&lt;br /&gt;
* Rider wears the {{i|Sailor Attire}}.&lt;br /&gt;
|-&lt;br /&gt;
| Schwarze Legende || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco Silence II.png|32px|link=]] [[Choco Silence|Choco Silence II]] || &amp;quot;Black Legend&amp;quot; in German.&lt;br /&gt;
|-&lt;br /&gt;
| Star Bright || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna|Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Swallowtail Roam || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || Swallowtail Roam is a wandering island created by [[Llymlaen]] in order to seal away her sea serpents [[Perykos]] and [[Thalaos]], so that they could not be found and used for evil. &lt;br /&gt;
|-&lt;br /&gt;
| Terminator || [[File:Chocobo_Ability_Choco_Esuna.png|32px|link=]] [[Choco Esuna]] (level unconfirmed) || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || May reference the [[wikipedia:Terminator (franchise)|Terminator franchise]].&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Schwinge || [[File:Chocobo_Ability_Choco Steal.png|32px|link=]] [[Choco Steal]] (level unconfirmed) || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || &lt;br /&gt;
|-&lt;br /&gt;
| Undefeated || [[File:Chocobo_Trait_Heavy_Resistance.png|32px|link=]] [[Heavy Resistance (Chocobo Racing)|Heavy Resistance]] (level unconfirmed) || || &lt;br /&gt;
|-&lt;br /&gt;
| Undersecretariat || [[File:Chocobo_Trait_Level Head.png|32px|link=]] [[Level Head]] (level unconfirmed) || || Reference to the champion race horse [[wikipedia:Secretariat (horse)|Secretariat]], and a pun with the term &amp;quot;undersecretary&amp;quot; (someone with a lower rank than a secretary).&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Minstrel || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || [[File:Chocobo_Trait_Head Start.png|32px|link=]] [[Head Start]] || &lt;br /&gt;
* May reference the recurring NPC [[Wandering Minstrel]].&lt;br /&gt;
* Chocobo wears the body piece of {{i|Gambler Barding}}.&lt;br /&gt;
|-&lt;br /&gt;
| Whither Bound || [[File:Chocobo_Ability_Choco Shock II.png|32px|link=]] [[Choco Shock|Choco Shock II]] || [[File:Chocobo_Ability_Choco_Cure.png|32px|link=]] [[Choco Cure (Chocobo Racing)|Choco Cure]] (level unconfirmed) || May be a reference to the book &amp;quot;Whither bound?&amp;quot; by [[wikipedia:Franklin D. Roosevelt|Franklin D. Roosevelt]].&lt;br /&gt;
|-&lt;br /&gt;
| White Apron || [[File:Chocobo_Ability_Choco Calm.png|32px|link=]] [[Choco Calm]] (level unconfirmed) || [[File:Chocobo_Ability_Choco_Dash.png|32px|link=]] [[Choco Dash]] (level unconfirmed) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chocobo Racing}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forests_of_Paradise&amp;diff=1333279</id>
		<title>The Forests of Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Forests_of_Paradise&amp;diff=1333279"/>
		<updated>2026-06-03T08:44:02Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Dialogue */ cruisingway &amp;quot;no&amp;quot; response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Forests of Paradise&lt;br /&gt;
| description = Though subtlety has never been Searchingway&#039;s strong suit, tonight he is vibrating at a frequency that suggests he&#039;s fit to bursting with news.&lt;br /&gt;
| image = the forests of paradise1.png&lt;br /&gt;
| quest-giver = Searchingway&lt;br /&gt;
| related-npcs = Cruisingway; Dylise; Namingway&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Oizys&lt;br /&gt;
| location-x = 17.2&lt;br /&gt;
| location-y = 22.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Records of Unusual Endeavors Quests&lt;br /&gt;
| journal-genre = Cosmic Exploration Main Quests&lt;br /&gt;
| sortkey = 401&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 10&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Disciples of the Land or Hand&lt;br /&gt;
| exp = 855&lt;br /&gt;
| gil = 270&lt;br /&gt;
| reputation-reward = &lt;br /&gt;
| unlocks = lc Auxesia&lt;br /&gt;
| prev-quest = Memory&#039;s Orbit&lt;br /&gt;
| next-quest = The Songs of Distant Trees&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| id-edb = 3df887d56c2&lt;br /&gt;
| id-gt = 71019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Cruisingway.&lt;br /&gt;
* Speak with Searchingway on Auxesia.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Though subtlety has never been Searchingway&#039;s strong suit, tonight he is vibrating at a frequency that suggests he&#039;s fit to bursting with news.&lt;br /&gt;
* Unable to conceal the good news any longer, Searchingway reveals that analysis of the Voyagers&#039; navigational chart has pinpointed your next destination. Though the provisional designation &amp;quot;EG 1-9&amp;quot; inspires naught in Namingway but the determination to replace it outright, you find yourself sufficiently enticed by the potential of yet-unseen relics to meet your traveling companions at the &#039;&#039;Galactic Way&#039;&#039;. &lt;br /&gt;
* At the cosmoport, Cruisingway is poised to sweep you off your feet once more. Naturally, Searchingway and Namingway will be joining you.&lt;br /&gt;
* A comparatively uneventful flight sees the &#039;&#039;Galactic Way&#039;&#039; to EG 1-9, a star brimming with aether, lush with dense forests, and bearing the unmistakable mark of civilisation. Beautiful as it is, Namingway cannot help but wonder how the Voyagers spent their days upon this prosperous star—which he chooses to name &amp;quot;Auxesia.&amp;quot;&lt;br /&gt;
* Upon landing, Searchingway introduces your new base of operations, situated at the center of the city ruins. There, you are soon joined by Dylise, who has once again taken charge of survey efforts. She explains that the architecture on this star, while still arcane in nature, is rather more sophisticated than that which was found on Oizys—supporting the hypothesis that Auxesia could be the Voyagers&#039; point of origin. But this theory raises questions regarding the conspicuous absence of intelligent life at present...the answers to which you can only hope lie concealed amidst the overgrown foliage.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=needs dialogue and cutscene-npc review}}&lt;br /&gt;
{{dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Namingway (NPC)@Namingway: From the twitch of his whiskers, I daresay Searchingway has something to tell us!&lt;br /&gt;
-optional end&lt;br /&gt;
=== Accepting the quest ===&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Searchingway: All right, what gave me away this time? The restless fidgeting, I suppose?&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: Seeing you in that state, I can only assume one thing!&lt;br /&gt;
&lt;br /&gt;
Searchingway: Indeed, owing to the tireless efforts of our research team, our next coordinates are set!&lt;br /&gt;
Searchingway: After careful analysis of the Voyagers&#039; navigational chart, we&#039;ve determined that our next destination shall be...&lt;br /&gt;
Searchingway: EG 1-9!&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: Aaargh! I knew it was coming, and &#039;&#039;still&#039;&#039; it grates on my poor ears... I shall amend that insipid designation at once!&lt;br /&gt;
&lt;br /&gt;
Searchingway: By all means, my friend.&lt;br /&gt;
Searchingway: I&#039;m told that, compared to Oizys, this new star bears rather more overt traces of Voyager habitation.&lt;br /&gt;
Searchingway: In time, we&#039;ll refine our understanding of their culture—and if we&#039;re lucky, make contact with some living descendants!&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: Well then, whatever are we waiting for?&lt;br /&gt;
&lt;br /&gt;
Searchingway: Come along, [Forename]. We set forth unto a new frontier for the Cosmic Exploration Initiative!&lt;br /&gt;
Searchingway: There&#039;s no telling what awaits at EG 1-9, but with the tools we now have at our disposal, I just know we&#039;ll find something incredible...&lt;br /&gt;
Searchingway: Once we&#039;re all made ready, I shall summon the good captain Cruisingway and have her bring us aboard!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Namingway (NPC)@Namingway: From Etheirys to the moon to Phaenna to Oizys... I can scarcely imagine where this journey shall take us next!&lt;br /&gt;
Searchingway: The Voyagers charted this course, and I&#039;m keen to follow it!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
=== Speak with Cruisingway ===&lt;br /&gt;
Cruisingway: We meet again, [Forename]! It&#039;s always a pleasure to be &#039;&#039;your&#039;&#039; captain. &amp;lt;wink&amp;gt;&lt;br /&gt;
Cruisingway: Tell me, darling, are you prepared to heat things up?&lt;br /&gt;
&lt;br /&gt;
Popup: Blast off to EG 1-9?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
Cruisingway: To EG 1-9 then! Make yourself comfortable and enjoy the ride...&lt;br /&gt;
---&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Cruisingway: Oh, that&#039;s quite all right. You&#039;re worth the wait. &amp;lt;wink&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Cruisingway: All passengers ready and willing.&lt;br /&gt;
Cruisingway: For better or for worse, our destination is teeming with aether. There&#039;s no telling what&#039;s arisen from that primordial boon, so we should exercise all due caution.&lt;br /&gt;
Cruisingway: Routing engine output to anti-gravity thrusters. Ignition...and...liftoff!&lt;br /&gt;
Cruisingway: Aligning with stellar current. Coordinates set for EG 1-9... &#039;&#039;Galactic Way&#039;&#039;, engage!&lt;br /&gt;
Cruisingway: Cosmohopper disengaged. Smooth as carrot juice, wouldn&#039;t you say?&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: Breathtaking...&lt;br /&gt;
Namingway (NPC)@Namingway: Near the whole of the star is covered in trees—and amid them, a metropolis! More than a subtle hint of habitation, indeed!&lt;br /&gt;
Namingway (NPC)@Namingway: Would that I could trace the Voyagers&#039; footsteps, to learn of the lives they led under those verdant canopies...&lt;br /&gt;
Namingway (NPC)@Namingway: I know not what they named this realm of eternal spring, but &#039;&#039;we&#039;&#039; shall call it...Auxesia.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
=== Speak with Searchingway on Auxesia ===&lt;br /&gt;
-optional start&lt;br /&gt;
Namingway (NPC)@Namingway: No two descents ever feel quite the same, do they? I eagerly await my chance to explore!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Searchingway: Here we are at EG 1-9, henceforth to be known as Auxesia. As you can see, we&#039;ve constructed our cosmoport in the heartwood of the ruins.&lt;br /&gt;
Searchingway: From the looks of it, some generation of Voyagers may have used this area for the very same purpose!&lt;br /&gt;
&lt;br /&gt;
Dylise: Excellent. I was waiting for you lot to come and grant this star a proper name.&lt;br /&gt;
&lt;br /&gt;
Searchingway: Well met, Dylise. Hard at work already, I hear!&lt;br /&gt;
&lt;br /&gt;
Dylise: And that work will proceed all the more swiftly for [Forename]&#039;s presence.&lt;br /&gt;
Dylise: As before, I am to lead the research team here on Auxesia. I expect we&#039;ll cross paths on the expeditions ahead.&lt;br /&gt;
&lt;br /&gt;
Searchingway: What news from your preliminary surveys?&lt;br /&gt;
&lt;br /&gt;
Dylise: Through liberal use of pruning shears, we&#039;ve uncovered urban ruins with arcane architecture unlike aught recorded thus far.&lt;br /&gt;
Dylise: Whereas the structures on Oizys were built through the simple repositioning of stone, these were all but sculpted from flora.&lt;br /&gt;
Dylise: You heard the theory that this star could be the Voyagers&#039; homeland. Well, having seen its sophistication for myself, I may well have to subscribe.&lt;br /&gt;
Dylise: Yet the city appears to have been abandoned for quite some time. We&#039;ve seen naught to bolster our hopes that descendants of those who left Oizys remain.&lt;br /&gt;
Dylise: Did they die out, or is there yet more to this tale than meets the eye...?&lt;br /&gt;
&lt;br /&gt;
Searchingway: If Oizys and its hedra are any indication, our answers await deep in the ruins!&lt;br /&gt;
&lt;br /&gt;
Dylise: Like as not. But have care when exploring—whatever magic maintains this city is still active in some form.&lt;br /&gt;
Dylise: The periodic petal showers, for instance, appear to accelerate decomposition by means of greater microbial activity, thereby separating foreign matter from that more easily incorporated into the sediment.&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: O-Oh... Given our nature, I imagine we Loporrits fall into the foreign matter category? I should hate to be, er, &amp;quot;separated&amp;quot; in a more forceful fashion...&lt;br /&gt;
&lt;br /&gt;
Searchingway: Wander with the utmost caution, and be sure to report any hints you discover as to the Voyagers&#039; fate!&lt;br /&gt;
&lt;br /&gt;
Dylise: There remain a multitude of possibilities to explore, and I shan&#039;t rest ere we reach a satisfactory conclusion.&lt;br /&gt;
&lt;br /&gt;
Searchingway: I daresay there are no fewer missions ahead of you, [Forename], but do remember to check your exotablet for progress reports.&lt;br /&gt;
&lt;br /&gt;
Dylise: And my messages, lest I send Commandingway to fetch you directly. Now then, duty calls!&lt;br /&gt;
&lt;br /&gt;
Namingway (NPC)@Namingway: Likewise, I espy no shortage of nameless novelties. I&#039;ll see you anon, [Forename]!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You can now explore Auxesia. Check your exotablet for the latest information on how to further the Cosmic Exploration Initiative!&lt;br /&gt;
System: You may travel to Auxesia from the moon at any time by speaking to either Cruisingway in Sinus Ardorum or Drivingway at Bestways Burrow.&lt;br /&gt;
System: Please note that the Loporrits have also recalibrated the Bestways Burrow aetheryte to facilitate one-way travel to this latest stop on the initiative&#039;s path to cosmic discovery.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Searchingway: By popular demand, I&#039;ve elected to reprise my role as overseer of operations. My whiskers are bristling in anticipation of progress reports!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gauging_North_Tidegate&amp;diff=1330105</id>
		<title>Gauging North Tidegate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gauging_North_Tidegate&amp;diff=1330105"/>
		<updated>2026-06-01T21:37:38Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Additional Information */ move yokai info to seasonal events section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Gauging North Tidegate&lt;br /&gt;
| description = A party of Sahagin scouts has approached North Tidegate in an attempt to gauge the strength of its defenses. Drive the beastmen back to the sea.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = Western La Noscea&lt;br /&gt;
| location-x = 20.0&lt;br /&gt;
| location-y = 19.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 44&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,830&lt;br /&gt;
| gil = 88&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 253&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Sahagin Sapper&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = Breaching North Tidegate&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 568&lt;br /&gt;
}}__notoc__&lt;br /&gt;
==FATE Chain==&lt;br /&gt;
This FATE spawns {{i|Breaching North Tidegate}} after successful completion.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Crab}}.&lt;br /&gt;
* If {{i|Trials of the Braves}} is active, this FATE is part of the {{item icon|Book of Skyfall II}}&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Hovernyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Hovernyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Truth_in_Faerie_Tales&amp;diff=1330104</id>
		<title>Truth in Faerie Tales</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Truth_in_Faerie_Tales&amp;diff=1330104"/>
		<updated>2026-06-01T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Truth in Faerie Tales&lt;br /&gt;
| description = Legend says deep beneath the waters of Bronze Lake dwells a terrible creature with jaws so powerful they can tear a man in two with a single bite. Common sense would suggest that Oannes is merely a tale to frighten babes, but the local smallfolk would have us believe otherwise.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = Upper La Noscea&lt;br /&gt;
| location-x = 34.0&lt;br /&gt;
| location-y = 24.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 30&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 3,120&lt;br /&gt;
| gil = 60&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 172&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Oannes&lt;br /&gt;
| enemies = &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 322&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Water-bearer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Manjimutt}} is summoned, this FATE has a chance to drop a {{i|Legendary Manjimutt Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Corpse_Bribe&amp;diff=1330103</id>
		<title>The Corpse Bribe</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Corpse_Bribe&amp;diff=1330103"/>
		<updated>2026-06-01T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Corpse Bribe&lt;br /&gt;
| description = Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location =  Southern Thanalan&lt;br /&gt;
| location-x = 20.0&lt;br /&gt;
| location-y = 8.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 27&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 2,520&lt;br /&gt;
| gil = 54&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 155&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Corpse Brigade Firedancer, Corpse Brigade Pikedancer, Corpse Brigade Knuckledancer&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 420&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Scorpion}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taken&amp;diff=1330102</id>
		<title>Taken</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taken&amp;diff=1330102"/>
		<updated>2026-06-01T21:33:53Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Taken&lt;br /&gt;
| description = Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location =  Southern Thanalan&lt;br /&gt;
| location-x = 18.0&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 45&lt;br /&gt;
| duration = 10&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,940&lt;br /&gt;
| gil = 90&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 258&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Tempered Orator, Tempered Champion, Tempered Gladiator &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 552&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Scorpion}}.&lt;br /&gt;
&lt;br /&gt;
*If {{i|Trials of the Braves}} is active, this FATE is part of the {{item icon|Book of Skywind II}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Magical_Fruit&amp;diff=1330101</id>
		<title>The Magical Fruit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Magical_Fruit&amp;diff=1330101"/>
		<updated>2026-06-01T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Magical Fruit&lt;br /&gt;
| description = Opo-opos in search of Mun-Tuy beans have begun raiding Hyrstmill storehouses. Slay the beastkin and prevent any sacks of beans from being stolen.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 28.0&lt;br /&gt;
| location-y = 19.0&lt;br /&gt;
| type = defense&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 7&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 560&lt;br /&gt;
| gil = 14&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 40&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = North Shroud Opo-Opo&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 184&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Archer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Blizzaria}} is summoned, this FATE has a chance to drop a {{i|Legendary Blizzaria Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Big_Issue&amp;diff=1330100</id>
		<title>The Big Issue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Big_Issue&amp;diff=1330100"/>
		<updated>2026-06-01T21:33:26Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Big Issue&lt;br /&gt;
| description = A band of Ixali raiders has attacked a Wood Wailer caravan carrying supplies to outlying camps. Drive back the beastmen while ensuring they do not make off with any plunder.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 22.0&lt;br /&gt;
| location-y = 26.0&lt;br /&gt;
| type = defense&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 25&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 2,040&lt;br /&gt;
| gil = 50&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 143&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Ixali Boldwing, Ixali Swiftbeak, Ixali Swordfighter&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 187&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Archer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Blizzaria}} is summoned, this FATE has a chance to drop a {{i|Legendary Blizzaria Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tempered,_Tempered&amp;diff=1330099</id>
		<title>Tempered, Tempered</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tempered,_Tempered&amp;diff=1330099"/>
		<updated>2026-06-01T21:33:10Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Tempered, Tempered&lt;br /&gt;
| description = Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location =  Southern Thanalan&lt;br /&gt;
| location-x = 16.0&lt;br /&gt;
| location-y = 23.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 46&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,325&lt;br /&gt;
| gil = 92&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 264&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Tempered Gladiator, Tempered Champion, Tempered Orator&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 548&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Scorpion}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That_Which_Binds_Us_(FATE)&amp;diff=1330098</id>
		<title>That Which Binds Us (FATE)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That_Which_Binds_Us_(FATE)&amp;diff=1330098"/>
		<updated>2026-06-01T21:32:54Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 28 [[FATE]]|the [[Free Company Actions|Free Company buff]]|That Which Binds Us}}&lt;br /&gt;
{{FATE infobox&lt;br /&gt;
| title = That Which Binds Us&lt;br /&gt;
| description = A local prospector believes that a high mineral content in the stones which make up golems may be what holds the creatures together, and will reward anyone who helps him prove his theory.&lt;br /&gt;
| starting-npc = Shifty-eyed Prospector&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 17.0&lt;br /&gt;
| location-y = 28.0&lt;br /&gt;
| type = gather&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 28&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = 20 Golem Fragment&lt;br /&gt;
| exp = 2,775&lt;br /&gt;
| gil = 56&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 161&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Stone Golem&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 180&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Archer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Blizzaria}} is summoned, this FATE has a chance to drop a {{i|Legendary Blizzaria Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Road_More_Traveled&amp;diff=1330097</id>
		<title>The Road More Traveled</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Road_More_Traveled&amp;diff=1330097"/>
		<updated>2026-06-01T21:32:34Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = The Road More Traveled&lt;br /&gt;
| description = A party of Mamool Ja mercenaries hired by the local kobolds is attacking travelers using the main thoroughfares through upper La Noscea. Engage the mercenaries and make them regret ever taking this contract.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = Upper La Noscea&lt;br /&gt;
| location-x = 32.0&lt;br /&gt;
| location-y = 24.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 30&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 3,120&lt;br /&gt;
| gil = 60&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 172&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Mamool Ja Breeder, Mamool Ja Executioner&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 320&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Water-bearer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Manjimutt}} is summoned, this FATE has a chance to drop a {{i|Legendary Manjimutt Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Waiting_for_a_Moon_to_Fall&amp;diff=1330096</id>
		<title>Waiting for a Moon to Fall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Waiting_for_a_Moon_to_Fall&amp;diff=1330096"/>
		<updated>2026-06-01T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix robonyan medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Waiting for a Moon to Fall&lt;br /&gt;
| description = Remnants of Dalamud fallen from the celestial satellite have been reanimated by some sinister force, and now roam the region in the form of powerful golems. Destroy the soulkin before they wreak their havoc on the forest.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 15.0&lt;br /&gt;
| location-y = 31.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 28&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 2,775&lt;br /&gt;
| gil = 56&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 161&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Lunar Golem&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 216&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Archer}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Blizzaria}} is summoned, this FATE has a chance to drop a {{i|Legendary Blizzaria Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everything%27s_Better&amp;diff=1329885</id>
		<title>Everything&#039;s Better</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everything%27s_Better&amp;diff=1329885"/>
		<updated>2026-06-01T20:22:27Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Everything&#039;s Better&lt;br /&gt;
| description = Masters of poisons, the sylphs utilize all manner of the forest&#039;s flora and fauna to create their deadly tinctures. One of those materials is a funguar known as the sylph bonnet for the hood-like shape of the cap. The poison from one cap can sicken an entire army, so it is best that the creatures are disposed of before the beastmen find them.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 23.7&lt;br /&gt;
| location-y = 14.5&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 49&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,960&lt;br /&gt;
| gil = 98&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 281&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Sylph Bonnet&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 620&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
* If {{i|Trial of the Braves}} is active, this FATE is part of the {{item icon|Book of Netherfire I}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collecting_Keepsakes&amp;diff=1329884</id>
		<title>Collecting Keepsakes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Collecting_Keepsakes&amp;diff=1329884"/>
		<updated>2026-06-01T20:22:10Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Collecting Keepsakes&lt;br /&gt;
| description = Dear friends of Phanaxio of the New Leaf were killed by a band of sylphs for refusing to join them in their summoning of the primal Ramuh. Though he knows there is naught that will bring his companions back, he seeks their effects, so that their memories may endure.&lt;br /&gt;
| starting-npc = Phanaxio of the New Leaf&lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 26.0&lt;br /&gt;
| location-y = 24.0&lt;br /&gt;
| type = gather&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 40&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = 20 Sylphic Keepsake&lt;br /&gt;
| exp = 5,390&lt;br /&gt;
| gil = 80&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 230&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Sylpheed Screech, Sylpheed Sigh, Sylpheed Snarl&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 607&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carrion_Baggage&amp;diff=1329883</id>
		<title>Carrion Baggage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Carrion_Baggage&amp;diff=1329883"/>
		<updated>2026-06-01T20:21:48Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Carrion Baggage&lt;br /&gt;
| description = Scraps of food left scattered along forest thoroughfares by goblin travelers are attracting all sorts of carrion-craving cloudkin, who, when the fodder is gone, set their sights on poor Lalafellin pilgrims. Discourage further from frequenting the region by slaying the ones already here.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 26.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 11&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 1,000&lt;br /&gt;
| gil = 22&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 63&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Northern Vulture&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 214&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bush_Blade&amp;diff=1329882</id>
		<title>Bush Blade</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bush_Blade&amp;diff=1329882"/>
		<updated>2026-06-01T20:21:36Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Bush Blade&lt;br /&gt;
| description = Elder sylph Volxia of the Blade has begun his daily rounds of the Sylphlands. Use this opportunity to slay the leader and weaken the beast tribe from the top down.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 29.0&lt;br /&gt;
| location-y = 13.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 47&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,440&lt;br /&gt;
| gil = 94&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 270&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Volxia of the Blade&lt;br /&gt;
| enemies = &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 619&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breaking_Dawn&amp;diff=1329881</id>
		<title>Breaking Dawn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breaking_Dawn&amp;diff=1329881"/>
		<updated>2026-06-01T20:21:17Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Breaking Dawn&lt;br /&gt;
| description = Tempered sylphs have prepared a feast for Daxio of the Dawn─a powerful weaver of spells who uses milkroot to conjure visions of the future. The revelry must be stopped lest the sylphs defile the sacred forest and anger the elementals.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 32.0&lt;br /&gt;
| location-y = 14.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 47&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,440&lt;br /&gt;
| gil = 94&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 270&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Daxio of the Dawn&lt;br /&gt;
| enemies = &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 616&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
* If {{i|Trial of the Braves}} is active, this FATE is part of the {{item icon|Book of Skyfall II}}&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Below_His_Station&amp;diff=1329880</id>
		<title>Below His Station</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Below_His_Station&amp;diff=1329880"/>
		<updated>2026-06-01T20:20:58Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Below His Station&lt;br /&gt;
| description = Imperial pilus prior Aulus rem Vulso, accompanied by a thin retinue of soldiers, has embarked on a rare outing to personally observe warmachina wreckage. His defeat would deal the Empire a crushing blow. Do not let this chance slip away!&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 32.0&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 44&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,830&lt;br /&gt;
| gil = 88&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 253&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Aulus Rem Vulso&lt;br /&gt;
| enemies = 3rd Cohort Optio &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 612&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Vine_and_No_Popotoes&amp;diff=1329879</id>
		<title>All Vine and No Popotoes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Vine_and_No_Popotoes&amp;diff=1329879"/>
		<updated>2026-06-01T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = All Vine and No Popotoes&lt;br /&gt;
| description = Ochus released into the forest by sylphs to act as deterrents to those seeking entry into their homeland have begun wandering closer and closer to Gridanian settlements, threatening the smallfolk and their livestock.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 26.0&lt;br /&gt;
| location-y = 23.0&lt;br /&gt;
| type = slay enemies&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 40&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,390&lt;br /&gt;
| gil = 80&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 230&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss =&lt;br /&gt;
| enemies = Ochu (Enemy)&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 608&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Wrench_in_the_Works&amp;diff=1329878</id>
		<title>A Wrench in the Works</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Wrench_in_the_Works&amp;diff=1329878"/>
		<updated>2026-06-01T20:20:23Z</updated>

		<summary type="html">&lt;p&gt;Boblers: /* Seasonal Events */ fix yokai medal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = A Wrench in the Works&lt;br /&gt;
| description = The Garleans have been putting a new and improved suit of armor through its paces in the heart of the Twelveswood. Reduce this marvel of technology to a smoking wreck.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 29.0&lt;br /&gt;
| location-y = 21.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 42&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 5,610&lt;br /&gt;
| gil = 84&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 241&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Proto Armor&lt;br /&gt;
| enemies = Imperial Engineer, 3rd Cohort Laquearius, 3rd Cohort Hoplomachus, 3rd Cohort Eques&lt;br /&gt;
| item-reward1 = 1 Proto Armor Identification Key&lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 691&lt;br /&gt;
}}__notoc__&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Goat}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Shogunyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Shogunyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komajiro}} is summoned, this FATE has a chance to drop a {{i|Legendary Komajiro Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heirloom_Goldgrouper&amp;diff=1329853</id>
		<title>Heirloom Goldgrouper</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heirloom_Goldgrouper&amp;diff=1329853"/>
		<updated>2026-06-01T19:48:44Z</updated>

		<summary type="html">&lt;p&gt;Boblers: desynth info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Heirloom Goldgrouper&lt;br /&gt;
| icon = heirloom goldgrouper icon1.png&lt;br /&gt;
| image = heirloom goldgrouper.png&lt;br /&gt;
| description = A king among goldgroupers, and lord of the waters of the Alexandrian ruins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on large canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = green&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 750&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 119&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 454b758b4eb&lt;br /&gt;
| id-gt = 49799&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 100 ★★★&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This golden wavekin is found in the deepest recesses beyond the submerged skyline. Infused with lightning energy, it wreaths itself in scraps of metal, darting through the water in a flash of scale and steel.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Alexandrian Ruins]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Heritage Found]] {{coords|6,34}}&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 98&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Popper Lure}}&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Between {{format time|12|format=12hr}}-{{format time|16|format=12hr}}&lt;br /&gt;
*&#039;&#039;&#039;Weather&#039;&#039;&#039;: {{i|Fog}} &amp;gt; {{i|Fair Skies}}&lt;br /&gt;
*&#039;&#039;&#039;Requires&#039;&#039;&#039;: {{folklore|fsh|Alexandria}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{action icon|Desynthesis}}===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (750.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*{{contains|Fine Sand}} x 1&lt;br /&gt;
*{{contains|Water Crystal}} x 1&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Datnioides_Aeroplanos&amp;diff=1329852</id>
		<title>Datnioides Aeroplanos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Datnioides_Aeroplanos&amp;diff=1329852"/>
		<updated>2026-06-01T19:47:25Z</updated>

		<summary type="html">&lt;p&gt;Boblers: desynth info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Datnioides Aeroplanos&lt;br /&gt;
| icon = datnioides aeroplanos icon1.png&lt;br /&gt;
| image = datnioides aeroplanos.png&lt;br /&gt;
| description = A king among datnioides, and lord of the waters of leynode aero.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on large canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = green&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 750&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 119&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = f828713c498&lt;br /&gt;
| id-gt = 49800&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 100 ★★★&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Lakes]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In certain lights, this striped predator appears iridescent, its coloration shifting and shimmering as if stirred by the wind.&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Leynode Aero]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Living Memory]] {{coords|16,13}}&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 99&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{item icon|Red Maggots}}&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Between {{format time|2|format=12hr}}-{{format time|4|format=12hr}}. Use {{status effect|buff|ambitious lure 3|x}} Ambitious Lure 3 times, requires the message &amp;quot;A ferocious form darts into view!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Weather&#039;&#039;&#039;: {{i|Fog}} &amp;gt; {{i|Rain}}&lt;br /&gt;
*&#039;&#039;&#039;Requires&#039;&#039;&#039;: {{folklore|fsh|Alexandria}}&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=Sbv17KtFuGU|dimensions=400|description=Video guide by Fruity Snacks}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{action icon|Desynthesis}}===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (750.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*{{contains|Fine Sand}} x 1&lt;br /&gt;
*{{contains|Water Crystal}} x 1-2&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Punutiy_Pain&amp;diff=1329851</id>
		<title>Punutiy Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Punutiy_Pain&amp;diff=1329851"/>
		<updated>2026-06-01T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;Boblers: whoops, fixing section order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Punutiy Pain&lt;br /&gt;
| icon = punutiy pain icon1.png&lt;br /&gt;
| image = punutiy pain.png&lt;br /&gt;
| description = A king among Pelubanes, and lord of the waters of Peaks Poga.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on extra large canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = green&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 750&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 119&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 7d39f51ad65&lt;br /&gt;
| id-gt = 49795&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 100 ★★★&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: None&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although known to primarily target hapless peddlers and other waterside wanderers, with increased punutiy traffic in the region, these voracious carnivores now enjoy a more varied diet—much to the chagrin of the punutiy handlers and their gentle charges.&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Peaks Poga]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Kozama&#039;uka]] {{coords|40,15}}&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 94&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: {{bait used|Golden Stonefly Nymph}}&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed from&#039;&#039;&#039;: {{i|Hunu Peacock Bass}}&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: Between {{format time|8|format=12hr}}-{{format time|12|format=12hr}}&lt;br /&gt;
*&#039;&#039;&#039;Weather&#039;&#039;&#039;: {{i|Clouds}} &amp;gt; {{i|Rain}}&lt;br /&gt;
*&#039;&#039;&#039;Requires&#039;&#039;&#039;: {{folklore|fsh|Yok Tural}}&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=VwnQYTCiSok|dimensions=400|description=Video guide by Fruity Snacks}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{action icon|Desynthesis}}===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (750.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
*{{contains|Fine Sand}} x 1&lt;br /&gt;
*{{contains|Water Crystal}} x 1-3&lt;/div&gt;</summary>
		<author><name>Boblers</name></author>
	</entry>
</feed>