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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1311085</id>
		<title>Novus Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1311085"/>
		<updated>2026-05-18T01:36:47Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Repeating the Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animus Zodiac Weapons/Quest|Animus &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 100]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Novus Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 110&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.28&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&amp;lt;br&amp;gt;[[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:22, Y:6) &amp;lt;br&amp;gt;[[Mutamix Bubblypots]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Hubairtin]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Brangwine]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:21, Y:6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{i|Celestial Radiance}}&amp;lt;br&amp;gt; {{i|Star Light, Star Bright}}&amp;lt;br&amp;gt; {{i|One Man&#039;s Trash (Quest)}}&amp;lt;br&amp;gt; {{i|Morbid Motivation}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Curtana Novus|size=big|x}} {{item icon|Holy Shield Novus|size=big|x}} {{item icon|Bravura Novus|size=big|x}} {{item icon|Gae Bolg Novus|size=big|x}} {{item icon|Sphairai Novus|size=big|x}} {{item icon|Yoshimitsu Novus|size=big|x}} {{item icon|Artemis Bow Novus|size=big|x}} {{item icon|Stardust Rod Novus|size=big|x}} {{item icon|The Veil of Wiyu Novus|size=big|x}} {{item icon|Thyrus Novus|size=big|x}} {{item icon|Omnilex Novus|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Nexus Zodiac Weapons/Quest|Nexus&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 115]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Novus Zodiac Weapons]], you must have completed your [[Animus Zodiac Weapon]]. Through the course of the quest you will need:&lt;br /&gt;
*3 {{item icon|Superior Enchanted Ink}} or at least {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
*Access to the [[Duty Roulette|Duty Roulette: High-level Dungeons]].&lt;br /&gt;
*The {{action icon|Decipher}} and {{action icon|Dig}} skills from [[Treasure Hunt]]ing.&lt;br /&gt;
:This can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, Y:21).&lt;br /&gt;
*Possession of a large amount of [[materia]] (or substantial {{gil}} [[Gil]] to buy it off the [[Market Board]]).&lt;br /&gt;
&lt;br /&gt;
==Main Weapon Quest==&lt;br /&gt;
==={{questlink|feature|Celestial Radiance|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Jalzahn]]&lt;br /&gt;
|location = [[Hyrstmill]], [[North Shroud]] (X:30, Y:19) &lt;br /&gt;
|steps = &lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:30, Y:19) with your [[Animus Zodiac Weapon]] equipped. He will explain that it may be possible for your weapon to become stronger with materia but that conventional melding will not work due to the preclusive presence of soul energy.&lt;br /&gt;
#Travel to [[Mutamix Bubblypots]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13).&lt;br /&gt;
#Speak with [[Mutamix Bubblypots]]&#039;s new disciple [[Hubairtin]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13). His new technique involves converting the power of materia into a form of light energy. But for [[Hubairtin]] to apply the technique he needs some [[Superior Enchanted Ink]].&lt;br /&gt;
#Travel to [[Revenant&#039;s Toll]] in [[Mor Dhona]] and speak to [[Rowena]] (X:21, Y:5), she will tell you to go to [[Auriana]] (X:22.7, Y:6.6) to purchase three bottles of [[Superior Enchanted Ink]] for [[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 25 [[Allagan Tomestone of Poetics]] each ([[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 75 [[Allagan Tomestone of Poetics]] in total). &lt;br /&gt;
#Return to [[Hubairtin]] and hand over the bottles of [[Superior Enchanted Ink]] and he will create a [[Sphere Scroll]] for your [[Animus Zodiac Weapon]] - which will serve as the blueprint for your [[Novus Zodiac Weapon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|feature|Star Light, Star Bright|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Hubairtin]]&lt;br /&gt;
|location = [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &lt;br /&gt;
|steps = &lt;br /&gt;
[[File:Completed Sphere Scroll.png|200px|thumb|An example of a completed [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[File:Melding Sphere Scroll.png|200px|thumb|Melding [[materia]] onto a [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[Jalzahn]] will then explain the task of building your [[Novus Zodiac Weapon]] using your [[Sphere Scroll]]. Unlike all other weapon or equipment in [[Eorzea]] you have the freedom to customize the secondary stats of your [[Novus Zodiac Weapon]] as you like. You need to successfully bind a total of 75 [[materia]] to complete your [[Sphere Scroll]] in order to create your weapon. Each [[materia]] requires a special reagent called [[Alexandrite]]. After speaking to [[Jalzahn]], the quest will move to your &amp;quot;completed quest log&amp;quot;. Once you have completed your scroll, return to [[Jalzahn]] (ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn) who will finalise and create your new [[Novus Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
====Materia====&lt;br /&gt;
The [[materia]] you bind directly affects the stat that is increased:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;{{!}} Stat&lt;br /&gt;
! Materia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Direct Hit Rate]]&lt;br /&gt;
{{!}} [[Image:heavens eye materia i icon1.png|20px|link=Heavens&#039; Eye Materia I]] [[Image:heavens eye materia ii icon1.png|20px|link=Heavens&#039; Eye Materia II]] [[Image:heavens eye materia iii icon1.png|20px|link=Heavens&#039; Eye Materia III]] [[Image:heavens eye materia iv icon1.png|20px|link=Heavens&#039; Eye Materia IV]] [[Heavens&#039; Eye Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Skill Speed]]&lt;br /&gt;
{{!}} [[Image:quickarm materia i icon1.png|20px|link=Quickarm Materia I]] [[Image:quickarm materia ii icon1.png|20px|link=Quickarm Materia II]] [[Image:quickarm materia iii icon1.png|20px|link=Quickarm Materia III]] [[Image:quickarm materia iv icon1.png|20px|link=Quickarm Materia IV]] [[Quickarm Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Critical Hit]]&lt;br /&gt;
{{!}} [[Image:savage aim materia i icon1.png|20px|link=Savage Aim Materia I]] [[Image:savage aim materia ii icon1.png|20px|link=Savage Aim Materia II]] [[Image:savage aim materia iii icon1.png|20px|link=Savage Aim Materia III]] [[Image:savage aim materia iv icon1.png|20px|link=Savage Aim Materia IV]] [[Savage Aim Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Piety (Stat)|Piety]]&lt;br /&gt;
{{!}} [[Image:piety materia i icon1.png|20px|link=Piety Materia I]] [[Image:piety materia ii icon1.png|20px|link=Piety Materia II]] [[Image:piety materia iii icon1.png|20px|link=Piety Materia III]] [[Image:piety materia iv icon1.png|20px|link=Piety Materia IV]] [[Piety Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Determination]]&lt;br /&gt;
{{!}} [[Image:savage might materia i icon1.png|20px|link=Savage Might Materia I]] [[Image:savage might materia ii icon1.png|20px|link=Savage Might Materia II]] [[Image:savage might materia iii icon1.png|20px|link=Savage Might Materia III]] [[Image:savage might materia iv icon1.png|20px|link=Savage Might Materia IV]] [[Savage Might Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spell Speed]]&lt;br /&gt;
{{!}} [[Image:quicktongue materia i icon1.png|20px|link=Quicktongue Materia I]] [[Image:quicktongue materia ii icon1.png|20px|link=Quicktongue Materia II]] [[Image:quicktongue materia iii icon1.png|20px|link=Quicktongue Materia III]] [[Image:quicktongue materia iv icon1.png|20px|link=Quicktongue Materia IV]] [[Quicktongue Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tenacity]]&lt;br /&gt;
{{!}} [[Image:battledance materia i icon1.png|20px|link=Battledance Materia I]] [[Image:battledance materia ii icon1.png|20px|link=Battledance Materia II]] [[Image:battledance materia iii icon1.png|20px|link=Battledance Materia III]] [[Image:battledance materia iv icon1.png|20px|link=Battledance Materia IV]] [[Battledance Materia]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*At the start, only level 1 [[materia]]s can be used. As more of a particular stats / [[materia]] are added: the binding success rate decrease until you are forced to use a higher grade / level [[materia]]. Unsuccessful bindings will destroy the [[materia]] used, but never the [[Alexandrite]].&lt;br /&gt;
*Each successful meld infuses the stat of materia into the scroll, granting it 1 point in the corresponding stat.&lt;br /&gt;
*You can only fuse materia of higher grades after completing a previous &amp;quot;tier&amp;quot;. A tier is 11 materia, except for Curtana Novus and Holy Shield Novus, which are 7 and 4 respectively for the first tier, and 8/3 for the subsequent tiers; the first 6 in the tier have a 100% chance of melding, followed by a 96% chance, 90% chance, 82% chance, 72% chance, and finally, a 60% chance. For example, you would need to have 11 successful infusions of a grade 1 materia before being able to start infusing grade 2 materia (for Curtana Novus and Holy Shield Novus these are split between the two items).&lt;br /&gt;
**Expect to prepare around 20 materia of each grade, in case of fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! Meld # (per grade) !! Success rate !! Success rate (Curtana) !! Success rate (Holy Shield)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1-2 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 80%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 60%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} 100% {{!}}{{!}} 96% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} 100% {{!}}{{!}} 86% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} 96% {{!}}{{!}} 74% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} 90% {{!}}{{!}} 60% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} 82% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} 72% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} 60% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There is a cap on the maximum points you can put in a secondary stat and depends on your class.&lt;br /&gt;
*The scroll can be infused with a maximum of 5 different secondary stats.&lt;br /&gt;
**&#039;&#039;&#039;To save gil, it is recommended to focus on only 2-3 stats&#039;&#039;&#039;, using generally-undesired materia such as piety, skill speed, or spell speed, as these types tend to be priced the cheapest on the market board (but make sure to check prices on [https://universalis.app/ Universalis] just in case!). This should minimize the amount of grade I and II materia required - those tend to be the most-expensive, since NPCs do not sell grades I-III, and spiritbonding to obtain them takes a long time.&lt;br /&gt;
*Your [[Novus Zodiac Weapon]] will only have the secondary stats that you put onto it - no secondary stats are transferred across from your [[Animus Zodiac Weapon]]. The only exception to this is with the healer&#039;s weapons [[Omnilex Novus]] and [[Thyrus Novus]] which get +9 [[Direct Hit Rate]] regardless.&lt;br /&gt;
&lt;br /&gt;
=====Spiritbonding for free trial players=====&lt;br /&gt;
{{evt|service=youtube|id=z6XpUEQanUg|dimensions=325|align=right|description=Zane Lionheart&#039;s grade I materia farming guide}}&lt;br /&gt;
For players on the free trial, the market board and trading are unavailable - meaning all materia must be obtained through spiritbonding.&lt;br /&gt;
* If leveling several combat classes but only intending to make one or two relics, the necessary materia might be obtained passively during the leveling process.&lt;br /&gt;
* For a more active grind: do lots of quick synthesis crafts with a high-level crafting class, using high-level tools, but low-level battle armor and accessories of {{HQ}} high quality, as well as using a high-quality {{item icon|Superior Spiritbond Potion|hq=true}}.&lt;br /&gt;
** Wearing the [[The Emperor&#039;s New Glamour Set]] also works very well for this approach. Since all of these items are item level 1, lower-level crafts can be used (such as {{item icon|Table Salt}}, which is gil-neutral in cost beyond the shards used for the craft).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[Alexandrite]]====&lt;br /&gt;
{{See also|Mysterious Map}}&lt;br /&gt;
&#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; is a special reagent used to convert and bind the [[materia]] to the [[Sphere Scroll]], with 75 &#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; required for each individual weapon other than the paladin set, which requires 53 for Curtana Novus and 22 for the Holy Shield Novus. They can be gathered in three ways: &lt;br /&gt;
#Completing [[FATE]]s with an [[Animus Zodiac Weapon]] equipped (as before).&lt;br /&gt;
#Purchasing from a [[Hunt Billmaster]] in either [[Ul&#039;dah]], [[Gridania]] or [[Limsa Lominsa]] for {{allied seal|50}} Allied Seals.&lt;br /&gt;
# From treasure chests from {{item icon|Mysterious Map}}s. &#039;&#039;&#039;You will obtain 5 {{item icon|Alexandrite}} per {{item icon|Mysterious Map}}&#039;&#039;&#039;. These maps can be obtained through:&lt;br /&gt;
#*The daily quest {{i|Morbid Motivation}} which requires you to complete a {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}}.&lt;br /&gt;
#*Purchase from [[Auriana]] in [[Revenant&#039;s Toll]] for {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
[[Mysterious Map]]s are similar to normal [[Timeworn Map]]s and requires the use of {{item icon|Decipher}} and {{item icon|Dig}} skills from [[Treasure Hunt]]ing. These can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, y21).&lt;br /&gt;
&lt;br /&gt;
You will need to {{item icon|Decipher}} the map, travel to the location shown in the map, and then {{item icon|Dig}} to find a treasure chest. Upon trying to open a treasure chest, the [[Mysterious Map|mysterious map]] will be destroyed and monsters will spawn. You will need to kill all the monsters before you can open the chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*[[Alexandrite]] will drop &#039;&#039;&#039;randomly&#039;&#039;&#039; from any [[FATE]] completed with at least a Gold Rating.&lt;br /&gt;
**You must be &#039;&#039;&#039;equipped&#039;&#039;&#039; with a [[Animus Zodiac Weapon]] in order to get [[Alexandrite]] from [[FATE]]s; however this can be &#039;&#039;&#039;any&#039;&#039;&#039; [[Animus Zodiac Weapon]] / [[job]].&lt;br /&gt;
*{{allied seal}} Allied Seals can be obtained by partaking in [[The Hunt]], killing [[Elite Marks|Elite Mark]] targets, or by participating in various [[Blue Mage]] activities, including [[The Masked Carnivale]] and the [[Blue Mage Log]], both of which offer large amounts of weekly seals.&lt;br /&gt;
*You &#039;&#039;&#039;do not&#039;&#039;&#039; need to equip your [[Animus Zodiac Weapon]] whilst completing {{item icon|Mysterious Map}}s.&lt;br /&gt;
**Players can complete the [[Mysterious Map]] with the help of a party but only the owner of the map will receive the [[Alexandrite]]. Other party members will get some gil.&lt;br /&gt;
**[[Mysterious Map]]s yield a fixed 5 pieces of [[Alexandrite]] per map, since [[patch 3.0]]. &lt;br /&gt;
**Bystanders that are not in your party cannot attack the [[Mysterious Map]] monsters - but healers are still able to heal you.&lt;br /&gt;
**A [[Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
**Maps have a &amp;quot;unique&amp;quot; tag on them, meaning you can only hold one at a time. However, there is a workaround to hold three: decipher one, put one undeciphered map in your [[Chocobo Saddlebag]], and finally put one undeciphered map in your normal inventory.&lt;br /&gt;
*[[Alexandrite]] goes into your normal inventory rather than your Key Item inventory. Make sure you have free space in your inventory.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mysterious Map Quests==&lt;br /&gt;
==={{questlink|feature|One Man&#039;s Trash (Quest)|large}}===&lt;br /&gt;
{{main|One Man&#039;s Trash (Quest)}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|repfeature|Morbid Motivation|large}}===&lt;br /&gt;
{{main|Morbid Motivation}}&lt;br /&gt;
&lt;br /&gt;
==={{item icon|Mysterious Map|size=big}}s===&lt;br /&gt;
{{main|Mysterious Map}}&lt;br /&gt;
&lt;br /&gt;
==Novus Zodiac Weapons Stat Caps==&lt;br /&gt;
With the exception of [[Paladin]]&#039;s [[Curtana Novus]] and [[Holy Shield Novus]], each weapon can have a maximum of 75 secondary stat points added. The maximum for the [[Curtana Novus]] is 53 points and the [[Holy Shield Novus]] is 22 points. The weapon&#039;s 5 main stats ([[Vitality]], [[Strength]], [[Dexterity]], [[Intelligence]] and [[Mind]]) upgrade automatically. The [[Omnilex Novus]] and [[Thyrus Novus]] will receive a base +9 [[Direct Hit Rate]] automatically. This counts towards the failure rate of materia melds i.e. the first point of [[Direct Hit Rate]] already has a 28% chance of failing, as if 9 materia had already been melded into that stat. They still need 75 actual materia to be melded to complete the weapon. Each secondary stat has its own cap which varies between stat and weapon / class. The table are the caps for each weapon with the level and number of [[materia]]s required below the cap.&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of War]] [[Novus Zodiac Weapons|Novus Zodiac Weapons &amp;amp; Shields]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Curtana Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Curtana Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 22&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Holy Shield Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Holy Shield Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 9&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Sphairai Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Sphairai Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Bravura Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Bravura Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Gae Bolg Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Gae Bolg Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Artemis Bow Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Artemis Bow Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Yoshimitsu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Yoshimitsu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of Magic]] [[Novus Zodiac Weapons]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Stardust Rod Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Stardust Rod Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[The Veil of Wiyu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|The Veil of Wiyu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Omnilex Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Omnilex Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Thyrus Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Thyrus Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altering Weapon Stats==&lt;br /&gt;
Players can alter their stats after finishing the [[Novus Zodiac Weapon]]: &lt;br /&gt;
#Obtain a new [[Sphere Scroll]] for your desired weapon.&lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:29, Y:19) with your [[Novus Zodiac Weapon]] equipped and select the option &amp;quot;Weapon Novus Modification&amp;quot;; [[Jalzahn]] will transfer all your current Weapon Novus stats to the clean scroll and make it full with 75 melds.&lt;br /&gt;
#Speak to [[Hubairtin]] in [[The Bonfire]] (X:23, Y:13) for materia removal. He will remove 1 point of chosen stat per action from the [[Sphere Scroll]].&lt;br /&gt;
#Proceed as normal with [[materia]] and [[alexandrite]] to make your new melds.&lt;br /&gt;
&lt;br /&gt;
== Repeating the Quest ==&lt;br /&gt;
If you have completed a relic previously, quest markers will not appear if repeating the relic quest. &lt;br /&gt;
&lt;br /&gt;
After completing [[Trials of the Braves]] and upgrading, purchase 3 {{item icon|Superior Enchanted Ink}} and go straight to [[Hubairtin]] to obtain a [[Sphere Scroll]]. Start farming the [[Alexandrite]] and obtained materia.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Novus Zodiac Weapons]] are associated with the following achievements:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|A Star is Born}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Nexus Zodiac Weapons]]==&lt;br /&gt;
{{main|Nexus Zodiac Weapons}}&lt;br /&gt;
{{See also|Nexus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Novus Zodiac Weapon]] (iLvl 110), it can be upgraded to a [[Nexus Zodiac Weapon]] (iLvl 115) by gathering light for your weapon in the quest {{i|Mmmmmm, Soulglazed Relics}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]] [[Category:Zodiac Weapons Quests]] [[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1311084</id>
		<title>Novus Zodiac Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Novus_Zodiac_Weapons/Quest&amp;diff=1311084"/>
		<updated>2026-05-18T01:33:07Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: adding details for repeating the quest if it was completed previously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animus Zodiac Weapons/Quest|Animus &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 100]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Novus Zodiac Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 110&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.28&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]] (X:30, Y:19)&amp;lt;br&amp;gt;[[Auriana]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:22, Y:6) &amp;lt;br&amp;gt;[[Mutamix Bubblypots]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Hubairtin]] - [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &amp;lt;br&amp;gt;[[Brangwine]] - [[Revenant&#039;s Toll]], [[Mor Dhona]] (X:21, Y:6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{i|Celestial Radiance}}&amp;lt;br&amp;gt; {{i|Star Light, Star Bright}}&amp;lt;br&amp;gt; {{i|One Man&#039;s Trash (Quest)}}&amp;lt;br&amp;gt; {{i|Morbid Motivation}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Curtana Novus|size=big|x}} {{item icon|Holy Shield Novus|size=big|x}} {{item icon|Bravura Novus|size=big|x}} {{item icon|Gae Bolg Novus|size=big|x}} {{item icon|Sphairai Novus|size=big|x}} {{item icon|Yoshimitsu Novus|size=big|x}} {{item icon|Artemis Bow Novus|size=big|x}} {{item icon|Stardust Rod Novus|size=big|x}} {{item icon|The Veil of Wiyu Novus|size=big|x}} {{item icon|Thyrus Novus|size=big|x}} {{item icon|Omnilex Novus|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Nexus Zodiac Weapons/Quest|Nexus&amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 115]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Novus Zodiac Weapons]], you must have completed your [[Animus Zodiac Weapon]]. Through the course of the quest you will need:&lt;br /&gt;
*3 {{item icon|Superior Enchanted Ink}} or at least {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
*Access to the [[Duty Roulette|Duty Roulette: High-level Dungeons]].&lt;br /&gt;
*The {{action icon|Decipher}} and {{action icon|Dig}} skills from [[Treasure Hunt]]ing.&lt;br /&gt;
:This can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, Y:21).&lt;br /&gt;
*Possession of a large amount of [[materia]] (or substantial {{gil}} [[Gil]] to buy it off the [[Market Board]]).&lt;br /&gt;
&lt;br /&gt;
==Main Weapon Quest==&lt;br /&gt;
==={{questlink|feature|Celestial Radiance|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Jalzahn]]&lt;br /&gt;
|location = [[Hyrstmill]], [[North Shroud]] (X:30, Y:19) &lt;br /&gt;
|steps = &lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:30, Y:19) with your [[Animus Zodiac Weapon]] equipped. He will explain that it may be possible for your weapon to become stronger with materia but that conventional melding will not work due to the preclusive presence of soul energy.&lt;br /&gt;
#Travel to [[Mutamix Bubblypots]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13).&lt;br /&gt;
#Speak with [[Mutamix Bubblypots]]&#039;s new disciple [[Hubairtin]] in [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13). His new technique involves converting the power of materia into a form of light energy. But for [[Hubairtin]] to apply the technique he needs some [[Superior Enchanted Ink]].&lt;br /&gt;
#Travel to [[Revenant&#039;s Toll]] in [[Mor Dhona]] and speak to [[Rowena]] (X:21, Y:5), she will tell you to go to [[Auriana]] (X:22.7, Y:6.6) to purchase three bottles of [[Superior Enchanted Ink]] for [[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 25 [[Allagan Tomestone of Poetics]] each ([[File:Allagan Tomestone of Poetics.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 75 [[Allagan Tomestone of Poetics]] in total). &lt;br /&gt;
#Return to [[Hubairtin]] and hand over the bottles of [[Superior Enchanted Ink]] and he will create a [[Sphere Scroll]] for your [[Animus Zodiac Weapon]] - which will serve as the blueprint for your [[Novus Zodiac Weapon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|feature|Star Light, Star Bright|large}}===&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Hubairtin]]&lt;br /&gt;
|location = [[The Bonfire]], [[Central Thanalan]] (X:23, Y:13) &lt;br /&gt;
|steps = &lt;br /&gt;
[[File:Completed Sphere Scroll.png|200px|thumb|An example of a completed [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[File:Melding Sphere Scroll.png|200px|thumb|Melding [[materia]] onto a [[Thyrus Novus]] [[Sphere Scroll]]]]&lt;br /&gt;
[[Jalzahn]] will then explain the task of building your [[Novus Zodiac Weapon]] using your [[Sphere Scroll]]. Unlike all other weapon or equipment in [[Eorzea]] you have the freedom to customize the secondary stats of your [[Novus Zodiac Weapon]] as you like. You need to successfully bind a total of 75 [[materia]] to complete your [[Sphere Scroll]] in order to create your weapon. Each [[materia]] requires a special reagent called [[Alexandrite]]. After speaking to [[Jalzahn]], the quest will move to your &amp;quot;completed quest log&amp;quot;. Once you have completed your scroll, return to [[Jalzahn]] (ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn) who will finalise and create your new [[Novus Zodiac Weapon]].&lt;br /&gt;
&lt;br /&gt;
====Materia====&lt;br /&gt;
The [[materia]] you bind directly affects the stat that is increased:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! width=&amp;quot;100px&amp;quot;{{!}} Stat&lt;br /&gt;
! Materia&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Direct Hit Rate]]&lt;br /&gt;
{{!}} [[Image:heavens eye materia i icon1.png|20px|link=Heavens&#039; Eye Materia I]] [[Image:heavens eye materia ii icon1.png|20px|link=Heavens&#039; Eye Materia II]] [[Image:heavens eye materia iii icon1.png|20px|link=Heavens&#039; Eye Materia III]] [[Image:heavens eye materia iv icon1.png|20px|link=Heavens&#039; Eye Materia IV]] [[Heavens&#039; Eye Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Skill Speed]]&lt;br /&gt;
{{!}} [[Image:quickarm materia i icon1.png|20px|link=Quickarm Materia I]] [[Image:quickarm materia ii icon1.png|20px|link=Quickarm Materia II]] [[Image:quickarm materia iii icon1.png|20px|link=Quickarm Materia III]] [[Image:quickarm materia iv icon1.png|20px|link=Quickarm Materia IV]] [[Quickarm Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Critical Hit]]&lt;br /&gt;
{{!}} [[Image:savage aim materia i icon1.png|20px|link=Savage Aim Materia I]] [[Image:savage aim materia ii icon1.png|20px|link=Savage Aim Materia II]] [[Image:savage aim materia iii icon1.png|20px|link=Savage Aim Materia III]] [[Image:savage aim materia iv icon1.png|20px|link=Savage Aim Materia IV]] [[Savage Aim Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Piety (Stat)|Piety]]&lt;br /&gt;
{{!}} [[Image:piety materia i icon1.png|20px|link=Piety Materia I]] [[Image:piety materia ii icon1.png|20px|link=Piety Materia II]] [[Image:piety materia iii icon1.png|20px|link=Piety Materia III]] [[Image:piety materia iv icon1.png|20px|link=Piety Materia IV]] [[Piety Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Determination]]&lt;br /&gt;
{{!}} [[Image:savage might materia i icon1.png|20px|link=Savage Might Materia I]] [[Image:savage might materia ii icon1.png|20px|link=Savage Might Materia II]] [[Image:savage might materia iii icon1.png|20px|link=Savage Might Materia III]] [[Image:savage might materia iv icon1.png|20px|link=Savage Might Materia IV]] [[Savage Might Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spell Speed]]&lt;br /&gt;
{{!}} [[Image:quicktongue materia i icon1.png|20px|link=Quicktongue Materia I]] [[Image:quicktongue materia ii icon1.png|20px|link=Quicktongue Materia II]] [[Image:quicktongue materia iii icon1.png|20px|link=Quicktongue Materia III]] [[Image:quicktongue materia iv icon1.png|20px|link=Quicktongue Materia IV]] [[Quicktongue Materia]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Tenacity]]&lt;br /&gt;
{{!}} [[Image:battledance materia i icon1.png|20px|link=Battledance Materia I]] [[Image:battledance materia ii icon1.png|20px|link=Battledance Materia II]] [[Image:battledance materia iii icon1.png|20px|link=Battledance Materia III]] [[Image:battledance materia iv icon1.png|20px|link=Battledance Materia IV]] [[Battledance Materia]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*At the start, only level 1 [[materia]]s can be used. As more of a particular stats / [[materia]] are added: the binding success rate decrease until you are forced to use a higher grade / level [[materia]]. Unsuccessful bindings will destroy the [[materia]] used, but never the [[Alexandrite]].&lt;br /&gt;
*Each successful meld infuses the stat of materia into the scroll, granting it 1 point in the corresponding stat.&lt;br /&gt;
*You can only fuse materia of higher grades after completing a previous &amp;quot;tier&amp;quot;. A tier is 11 materia, except for Curtana Novus and Holy Shield Novus, which are 7 and 4 respectively for the first tier, and 8/3 for the subsequent tiers; the first 6 in the tier have a 100% chance of melding, followed by a 96% chance, 90% chance, 82% chance, 72% chance, and finally, a 60% chance. For example, you would need to have 11 successful infusions of a grade 1 materia before being able to start infusing grade 2 materia (for Curtana Novus and Holy Shield Novus these are split between the two items).&lt;br /&gt;
**Expect to prepare around 20 materia of each grade, in case of fails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{{!}} {{STDT| item sortable}}&lt;br /&gt;
! Meld # (per grade) !! Success rate !! Success rate (Curtana) !! Success rate (Holy Shield)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1-2 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 100%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 80%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4 {{!}}{{!}} 100% {{!}}{{!}} 100% {{!}}{{!}} 60%&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 5 {{!}}{{!}} 100% {{!}}{{!}} 96% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 6 {{!}}{{!}} 100% {{!}}{{!}} 86% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 7 {{!}}{{!}} 96% {{!}}{{!}} 74% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 8 {{!}}{{!}} 90% {{!}}{{!}} 60% {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 9 {{!}}{{!}} 82% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} 72% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 11 {{!}}{{!}} 60% {{!}}{{!}}  {{!}}{{!}} &lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*There is a cap on the maximum points you can put in a secondary stat and depends on your class.&lt;br /&gt;
*The scroll can be infused with a maximum of 5 different secondary stats.&lt;br /&gt;
**&#039;&#039;&#039;To save gil, it is recommended to focus on only 2-3 stats&#039;&#039;&#039;, using generally-undesired materia such as piety, skill speed, or spell speed, as these types tend to be priced the cheapest on the market board (but make sure to check prices on [https://universalis.app/ Universalis] just in case!). This should minimize the amount of grade I and II materia required - those tend to be the most-expensive, since NPCs do not sell grades I-III, and spiritbonding to obtain them takes a long time.&lt;br /&gt;
*Your [[Novus Zodiac Weapon]] will only have the secondary stats that you put onto it - no secondary stats are transferred across from your [[Animus Zodiac Weapon]]. The only exception to this is with the healer&#039;s weapons [[Omnilex Novus]] and [[Thyrus Novus]] which get +9 [[Direct Hit Rate]] regardless.&lt;br /&gt;
&lt;br /&gt;
=====Spiritbonding for free trial players=====&lt;br /&gt;
{{evt|service=youtube|id=z6XpUEQanUg|dimensions=325|align=right|description=Zane Lionheart&#039;s grade I materia farming guide}}&lt;br /&gt;
For players on the free trial, the market board and trading are unavailable - meaning all materia must be obtained through spiritbonding.&lt;br /&gt;
* If leveling several combat classes but only intending to make one or two relics, the necessary materia might be obtained passively during the leveling process.&lt;br /&gt;
* For a more active grind: do lots of quick synthesis crafts with a high-level crafting class, using high-level tools, but low-level battle armor and accessories of {{HQ}} high quality, as well as using a high-quality {{item icon|Superior Spiritbond Potion|hq=true}}.&lt;br /&gt;
** Wearing the [[The Emperor&#039;s New Glamour Set]] also works very well for this approach. Since all of these items are item level 1, lower-level crafts can be used (such as {{item icon|Table Salt}}, which is gil-neutral in cost beyond the shards used for the craft).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[Alexandrite]]====&lt;br /&gt;
{{See also|Mysterious Map}}&lt;br /&gt;
&#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; is a special reagent used to convert and bind the [[materia]] to the [[Sphere Scroll]], with 75 &#039;&#039;&#039;{{item icon|Alexandrite}}&#039;&#039;&#039; required for each individual weapon other than the paladin set, which requires 53 for Curtana Novus and 22 for the Holy Shield Novus. They can be gathered in three ways: &lt;br /&gt;
#Completing [[FATE]]s with an [[Animus Zodiac Weapon]] equipped (as before).&lt;br /&gt;
#Purchasing from a [[Hunt Billmaster]] in either [[Ul&#039;dah]], [[Gridania]] or [[Limsa Lominsa]] for {{allied seal|50}} Allied Seals.&lt;br /&gt;
# From treasure chests from {{item icon|Mysterious Map}}s. &#039;&#039;&#039;You will obtain 5 {{item icon|Alexandrite}} per {{item icon|Mysterious Map}}&#039;&#039;&#039;. These maps can be obtained through:&lt;br /&gt;
#*The daily quest {{i|Morbid Motivation}} which requires you to complete a {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}}.&lt;br /&gt;
#*Purchase from [[Auriana]] in [[Revenant&#039;s Toll]] for {{tomestone|Poetics|75}} [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
[[Mysterious Map]]s are similar to normal [[Timeworn Map]]s and requires the use of {{item icon|Decipher}} and {{item icon|Dig}} skills from [[Treasure Hunt]]ing. These can be obtained from the quest {{i|Treasures and Tribulations}} from [[H&#039;loonh]] in [[Wineport]], [[Eastern La Noscea]] (X:21, y21).&lt;br /&gt;
&lt;br /&gt;
You will need to {{item icon|Decipher}} the map, travel to the location shown in the map, and then {{item icon|Dig}} to find a treasure chest. Upon trying to open a treasure chest, the [[Mysterious Map|mysterious map]] will be destroyed and monsters will spawn. You will need to kill all the monsters before you can open the chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*[[Alexandrite]] will drop &#039;&#039;&#039;randomly&#039;&#039;&#039; from any [[FATE]] completed with at least a Gold Rating.&lt;br /&gt;
**You must be &#039;&#039;&#039;equipped&#039;&#039;&#039; with a [[Animus Zodiac Weapon]] in order to get [[Alexandrite]] from [[FATE]]s; however this can be &#039;&#039;&#039;any&#039;&#039;&#039; [[Animus Zodiac Weapon]] / [[job]].&lt;br /&gt;
*{{allied seal}} Allied Seals can be obtained by partaking in [[The Hunt]], killing [[Elite Marks|Elite Mark]] targets, or by participating in various [[Blue Mage]] activities, including [[The Masked Carnivale]] and the [[Blue Mage Log]], both of which offer large amounts of weekly seals.&lt;br /&gt;
*You &#039;&#039;&#039;do not&#039;&#039;&#039; need to equip your [[Animus Zodiac Weapon]] whilst completing {{item icon|Mysterious Map}}s.&lt;br /&gt;
**Players can complete the [[Mysterious Map]] with the help of a party but only the owner of the map will receive the [[Alexandrite]]. Other party members will get some gil.&lt;br /&gt;
**[[Mysterious Map]]s yield a fixed 5 pieces of [[Alexandrite]] per map, since [[patch 3.0]]. &lt;br /&gt;
**Bystanders that are not in your party cannot attack the [[Mysterious Map]] monsters - but healers are still able to heal you.&lt;br /&gt;
**A [[Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
**Maps have a &amp;quot;unique&amp;quot; tag on them, meaning you can only hold one at a time. However, there is a workaround to hold three: decipher one, put one undeciphered map in your [[Chocobo Saddlebag]], and finally put one undeciphered map in your normal inventory.&lt;br /&gt;
*[[Alexandrite]] goes into your normal inventory rather than your Key Item inventory. Make sure you have free space in your inventory.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mysterious Map Quests==&lt;br /&gt;
==={{questlink|feature|One Man&#039;s Trash (Quest)|large}}===&lt;br /&gt;
{{main|One Man&#039;s Trash (Quest)}}&lt;br /&gt;
&lt;br /&gt;
==={{questlink|repfeature|Morbid Motivation|large}}===&lt;br /&gt;
{{main|Morbid Motivation}}&lt;br /&gt;
&lt;br /&gt;
==={{item icon|Mysterious Map|size=big}}s===&lt;br /&gt;
{{main|Mysterious Map}}&lt;br /&gt;
&lt;br /&gt;
==Novus Zodiac Weapons Stat Caps==&lt;br /&gt;
With the exception of [[Paladin]]&#039;s [[Curtana Novus]] and [[Holy Shield Novus]], each weapon can have a maximum of 75 secondary stat points added. The maximum for the [[Curtana Novus]] is 53 points and the [[Holy Shield Novus]] is 22 points. The weapon&#039;s 5 main stats ([[Vitality]], [[Strength]], [[Dexterity]], [[Intelligence]] and [[Mind]]) upgrade automatically. The [[Omnilex Novus]] and [[Thyrus Novus]] will receive a base +9 [[Direct Hit Rate]] automatically. This counts towards the failure rate of materia melds i.e. the first point of [[Direct Hit Rate]] already has a 28% chance of failing, as if 9 materia had already been melded into that stat. They still need 75 actual materia to be melded to complete the weapon. Each secondary stat has its own cap which varies between stat and weapon / class. The table are the caps for each weapon with the level and number of [[materia]]s required below the cap.&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of War]] [[Novus Zodiac Weapons|Novus Zodiac Weapons &amp;amp; Shields]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Curtana Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Curtana Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 22&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
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| 8&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
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| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Holy Shield Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Holy Shield Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 9&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 13&lt;br /&gt;
|- &lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
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| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Sphairai Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Sphairai Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
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| 9&lt;br /&gt;
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|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Bravura Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Bravura Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 9&lt;br /&gt;
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|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Gae Bolg Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Gae Bolg Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 9&lt;br /&gt;
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|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Artemis Bow Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Artemis Bow Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 9&lt;br /&gt;
| -&lt;br /&gt;
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| 11&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Yoshimitsu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Yoshimitsu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| -&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Disciples of Magic]] [[Novus Zodiac Weapons]]===&lt;br /&gt;
{| {{STDT|equip align-center}}&lt;br /&gt;
! width=&amp;quot;80px&amp;quot;| Item&lt;br /&gt;
! width=&amp;quot;40px&amp;quot;| Icon&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Direct Hit Rate]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Skill Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Critical Hit]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Piety (Stat)|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Determination]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Spell Speed]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; width=&amp;quot;100px&amp;quot;| [[Tenacity]]&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Stardust Rod Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Stardust Rod Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 9&lt;br /&gt;
| -&lt;br /&gt;
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| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[The Veil of Wiyu Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|The Veil of Wiyu Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 31&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 9&lt;br /&gt;
| -&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Omnilex Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Omnilex Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|- &lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
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| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| [[Thyrus Novus]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| {{item icon|Thyrus Novus|x|size=big}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 35&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| 44&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Materia]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Heavens&#039; Eye Materia|Heavens&#039; Eye]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quickarm Materia|Quickarm]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Aim Materia|Savage Aim]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Piety Materia|Piety]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Savage Might Materia|Savage Might]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Quicktongue Materia|Quicktongue]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Battledance Materia|Battledance]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altering Weapon Stats==&lt;br /&gt;
Players can alter their stats after finishing the [[Novus Zodiac Weapon]]: &lt;br /&gt;
#Obtain a new [[Sphere Scroll]] for your desired weapon.&lt;br /&gt;
#Speak with [[Jalzahn]] in [[Hyrstmill]] (X:29, Y:19) with your [[Novus Zodiac Weapon]] equipped and select the option &amp;quot;Weapon Novus Modification&amp;quot;; [[Jalzahn]] will transfer all your current Weapon Novus stats to the clean scroll and make it full with 75 melds.&lt;br /&gt;
#Speak to [[Hubairtin]] in [[The Bonfire]] (X:23, Y:13) for materia removal. He will remove 1 point of chosen stat per action from the [[Sphere Scroll]].&lt;br /&gt;
#Proceed as normal with [[materia]] and [[alexandrite]] to make your new melds.&lt;br /&gt;
&lt;br /&gt;
== Repeating the Quest ==&lt;br /&gt;
If you have completed a relic previously, quest markers will not appear if repeating the relic quest. &lt;br /&gt;
&lt;br /&gt;
After completing [[Trials of the Braves]] and upgrading, purchase 3 {{item icon|Superior Enchanted Ink}} and go straight to [[Hubairtin]] to obtain a [[Sphere Scroll]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Novus Zodiac Weapons]] are associated with the following achievements:&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|A Star is Born}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade To [[Nexus Zodiac Weapons]]==&lt;br /&gt;
{{main|Nexus Zodiac Weapons}}&lt;br /&gt;
{{See also|Nexus Zodiac Weapons/Quest}}&lt;br /&gt;
After obtaining a [[Novus Zodiac Weapon]] (iLvl 110), it can be upgraded to a [[Nexus Zodiac Weapon]] (iLvl 115) by gathering light for your weapon in the quest {{i|Mmmmmm, Soulglazed Relics}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Zodiac Weapons]] [[Category:Zodiac Weapons Quests]] [[Category:Patch 2.2 Quests]]&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials_of_the_Braves&amp;diff=1311083</id>
		<title>Trials of the Braves</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials_of_the_Braves&amp;diff=1311083"/>
		<updated>2026-05-18T01:19:46Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: adding steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Jalzahn]] is a man with grand plans for your [[Zodiac Weapon|relic weapon]].&lt;br /&gt;
| quest-giver = Jalzahn&lt;br /&gt;
| related-npcs = G&#039;jusana; Rowena&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 30&lt;br /&gt;
| location-y = 19&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Zodiac Weapons Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Weapon Enhancement Sidequests&lt;br /&gt;
| journal-genre = Zodiac Weapons Quests&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-items = 1 Book of Skyfire I, 1 Book of Skyfire II, 1 Book of Netherfire I, 1 Book of Skyfall I, 1 Book of Skyfall II, 1 Book of Netherfall I, 1 Book of Skywind I, 1 Book of Skywind II, 1 Book of Skyearth I&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 658&lt;br /&gt;
| prev-quest = Up in Arms&lt;br /&gt;
| next-quest = Celestial Radiance&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| id-gt = 66972&lt;br /&gt;
| id-edb = ae51238f704&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Animus Zodiac Weapons/Quest}}&lt;br /&gt;
Historical prices per-book were {{tomestone|Mythology|1500}} [[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]] (prior to [[Patch 2.4]]) and {{tomestone|soldiery|500}} [[Allagan Tomestone of Soldiery|Allagan Tomestones of Soldiery]] (prior to [[Patch 3.0]]). It has since been changed to {{tomestone|poetics|100}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] per book, for a total of 900.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Rowena]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[G&#039;jusana]].&lt;br /&gt;
*Complete all books&lt;br /&gt;
*Return to Hyrstmill in [[North Shroud]] and present the relic to [[Jalzahn]]&lt;br /&gt;
&lt;br /&gt;
==== Repeating the Quest ====&lt;br /&gt;
If repeating this quest for another relic, the quest will most likely not be available at [[Jalzahn]] to repeat. As long as the relic weapon is equipped, the books will be available at [[G&#039;jusana]] in Mor Dhona.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*According to [[Jalzahn]], your [[Relic Weapon|relic weapon]] still has room to grow. If you would enhance it further, you must recreate the valorous deeds of the [[The Zodiac Braves|Zodiac Braves]], revered heroes in [[Thavnair]]ian legend. So as to take the guesswork out of the process, Jalzahn suggests you acquire the “Trials of the Braves,” a collection of sacred texts that tell of the heroes&#039; deeds. As a known vendor of such literature, perhaps [[Rowena]] will have the books in stock.&lt;br /&gt;
&lt;br /&gt;
*Rowena believes that she may have the literature you desire. She bids you take your inquiry to [[G&#039;jusana]], one among her burgeoning ranks of underlings.&lt;br /&gt;
&lt;br /&gt;
*Much to your delight, G&#039;jusana has the full collection of the Trials of the Braves in stock, and offers to sell you each book for the bargain price of {{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics|Allagan tomestones of poetics]]. The means to possessing a mightier arm lies before you─you need but reach out and take it.&lt;br /&gt;
**※You must be equipped with the [[Zodiac_Weapons#Atma_Zodiac_Weapons_.28iLvl_100.29|relic weapon atma]] you wish to enhance when making the purchase.&lt;br /&gt;
**※You can possess only one book in the set of nine at any given time.&lt;br /&gt;
**※Upon completing the objectives in all nine books, present your relic weapon atma to Jalzahn to complete the enhancement process.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Ah, my stout assistant. I trust you are enjoying your atma–infused relic?&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Now, while your newfound might may indeed be impressive...what if I were to tell you that your weapon may grow even mightier still?&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; My research leads me to believe that this is a distinct possibility. As before, if you would agree to be my subject, I promise that you will not be the worse for your part. What say you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Will you assist Jalzahn again? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Yes &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; No &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Yes &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; I knew I could count on you, my friend. Listen, then, to the theory I have recently formed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; No &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Come now, there is no need to be coy─&#039;tis man&#039;s nature to be desirous of greater power. And though our interest in the subject may differ, we share the selfsame objective. At any rate, pray humor me─lend an ear to the theory I have recently formed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Legend tells that, when the world lies upon the brink of destruction, brave souls who bear the Light shall arise to banish the Darkness.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; These heroes are known by myriad names, but in my native Radz-at-Han they are called the “Zodiac Braves.”&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; The Zodiac Braves were said to wield arms of unparalleled might, that shone with the radiance of a thousand stars.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; My ultimate objective, dear adventurer, is no less than the recreation of these legendary arms.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Thavnairian tradition holds that the Zodiac Braves gathered light to their weapons by vanquishing formidable foes. &#039;Tis my theory that the heroes were in fact absorbing souls.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; And now, through the use of atma, your weapon has been transformed into something with the selfsame ability, and it exists as a vessel for souls. At present, however, this vessel holds but a small fraction of its capacity.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; If your weapon is to realize its potential, you must have it drink deep of the souls of slain foes.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Of course, not every soul is created equal, and so it follows that not all creatures will serve our purpose. Indeed, the Zodiac Braves themselves were very particular as to which foes they chose to vanquish.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; In the interests of efficiency, you would do well to seek out adversaries of like nature. For this, you might refer to the “Trials of the Braves,” a collection of sacred texts that tell of the heroes&#039; deeds.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; The books are common enough in Radz-at-Han, but having recently formed my theory, I did not think to bring them with me, alas. Though, with trade flourishing between our lands, mayhap there is a local merchant dealing in imported wares who has them in stock.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Rowena at Revenant&#039;s Toll===&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Eh? Thavnairian literature on heroes who wielded dazzlin&#039; weapons? An&#039; it&#039;s called the Trials o&#039; the Braves...&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Might be as I&#039;ve got somethin&#039; what fits your description. G&#039;jusana&#039;s the one who deals in tomes an&#039; the like. You&#039;ll find her near the north gate o&#039; the Toll.&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Might be as I have this Trials o&#039; the Braves series in stock. G&#039;jusana&#039;s the one who deals in tomes an&#039; the like. You&#039;ll find her near the north gate o&#039; the Toll.&lt;br /&gt;
&lt;br /&gt;
===Speaking with G&#039;jusana (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; ...Trials of the Braves? Why, yes, we happen to have the tomes, but why would anyone be interested in moldy old things like─&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Ah! What I meant to say was, they&#039;re &#039;&#039;extremely&#039;&#039; rare, and you aren&#039;t like to find them anywhere else in Eorzea!&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Nine books comprise a set, and each alone is worth a small fortune. But I like you, adventurer, so I&#039;m willing to offer them at a discount.&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; For the bargain price of 100 Allagan tomestones of poetics, you can be the proud owner of a piece of history─a book from the sacred Trials of the Braves!&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Make no mistake, anywhere else and you&#039;ll easily pay twice that. When you&#039;re keen to make the exchange, just let me know!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; By defeating all the foes listed within a book of the Trials of the Braves, your relic weapon atma will gain in attributes.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Distinct sets of the Trials of the Braves exist for each relic. A set is comprised of nine books, of which only four are available for exchange at first.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A paladin&#039;s set comprises seven books for Curtana, and two for the Holy Shield. Only six of these are available for exchange at first.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Each book can be purchased from G&#039;jusana. Please note, however, that you can possess only one at any given time.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You must complete all of the objectives in a book before you may obtain another.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Alternately, you may dispose of it by speaking with G&#039;jusana, or via the Key Items menu.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; May your relic drink deep of the souls of your enemies!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=MotYnvl7FlA}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials_of_the_Braves&amp;diff=1311082</id>
		<title>Trials of the Braves</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials_of_the_Braves&amp;diff=1311082"/>
		<updated>2026-05-18T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: Adding details for repeating the quests for a new relic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Jalzahn]] is a man with grand plans for your [[Zodiac Weapon|relic weapon]].&lt;br /&gt;
| quest-giver = Jalzahn&lt;br /&gt;
| related-npcs = G&#039;jusana; Rowena&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 30&lt;br /&gt;
| location-y = 19&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Zodiac Weapons Quests&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Weapon Enhancement Sidequests&lt;br /&gt;
| journal-genre = Zodiac Weapons Quests&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-items = 1 Book of Skyfire I, 1 Book of Skyfire II, 1 Book of Netherfire I, 1 Book of Skyfall I, 1 Book of Skyfall II, 1 Book of Netherfall I, 1 Book of Skywind I, 1 Book of Skywind II, 1 Book of Skyearth I&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 658&lt;br /&gt;
| prev-quest = Up in Arms&lt;br /&gt;
| next-quest = Celestial Radiance&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| id-gt = 66972&lt;br /&gt;
| id-edb = ae51238f704&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Animus Zodiac Weapons/Quest}}&lt;br /&gt;
Historical prices per-book were {{tomestone|Mythology|1500}} [[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]] (prior to [[Patch 2.4]]) and {{tomestone|soldiery|500}} [[Allagan Tomestone of Soldiery|Allagan Tomestones of Soldiery]] (prior to [[Patch 3.0]]). It has since been changed to {{tomestone|poetics|100}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] per book, for a total of 900.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Rowena]] at [[Revenant&#039;s Toll]].&lt;br /&gt;
*Speak with [[G&#039;jusana]].&lt;br /&gt;
&lt;br /&gt;
==== Repeating the Quest ====&lt;br /&gt;
If repeating this quest for another relic, the quest will most likely not be available at [[Jalzahn]] to repeat. As long as the relic weapon is equipped, the books will be available at [[G&#039;jusana]] in Mor Dhona.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*According to [[Jalzahn]], your [[Relic Weapon|relic weapon]] still has room to grow. If you would enhance it further, you must recreate the valorous deeds of the [[The Zodiac Braves|Zodiac Braves]], revered heroes in [[Thavnair]]ian legend. So as to take the guesswork out of the process, Jalzahn suggests you acquire the “Trials of the Braves,” a collection of sacred texts that tell of the heroes&#039; deeds. As a known vendor of such literature, perhaps [[Rowena]] will have the books in stock.&lt;br /&gt;
&lt;br /&gt;
*Rowena believes that she may have the literature you desire. She bids you take your inquiry to [[G&#039;jusana]], one among her burgeoning ranks of underlings.&lt;br /&gt;
&lt;br /&gt;
*Much to your delight, G&#039;jusana has the full collection of the Trials of the Braves in stock, and offers to sell you each book for the bargain price of {{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics|Allagan tomestones of poetics]]. The means to possessing a mightier arm lies before you─you need but reach out and take it.&lt;br /&gt;
**※You must be equipped with the [[Zodiac_Weapons#Atma_Zodiac_Weapons_.28iLvl_100.29|relic weapon atma]] you wish to enhance when making the purchase.&lt;br /&gt;
**※You can possess only one book in the set of nine at any given time.&lt;br /&gt;
**※Upon completing the objectives in all nine books, present your relic weapon atma to Jalzahn to complete the enhancement process.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Ah, my stout assistant. I trust you are enjoying your atma–infused relic?&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Now, while your newfound might may indeed be impressive...what if I were to tell you that your weapon may grow even mightier still?&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; My research leads me to believe that this is a distinct possibility. As before, if you would agree to be my subject, I promise that you will not be the worse for your part. What say you?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Will you assist Jalzahn again? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Yes &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; No &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Yes &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; I knew I could count on you, my friend. Listen, then, to the theory I have recently formed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; No &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Come now, there is no need to be coy─&#039;tis man&#039;s nature to be desirous of greater power. And though our interest in the subject may differ, we share the selfsame objective. At any rate, pray humor me─lend an ear to the theory I have recently formed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Legend tells that, when the world lies upon the brink of destruction, brave souls who bear the Light shall arise to banish the Darkness.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; These heroes are known by myriad names, but in my native Radz-at-Han they are called the “Zodiac Braves.”&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; The Zodiac Braves were said to wield arms of unparalleled might, that shone with the radiance of a thousand stars.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; My ultimate objective, dear adventurer, is no less than the recreation of these legendary arms.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Thavnairian tradition holds that the Zodiac Braves gathered light to their weapons by vanquishing formidable foes. &#039;Tis my theory that the heroes were in fact absorbing souls.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; And now, through the use of atma, your weapon has been transformed into something with the selfsame ability, and it exists as a vessel for souls. At present, however, this vessel holds but a small fraction of its capacity.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; If your weapon is to realize its potential, you must have it drink deep of the souls of slain foes.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; Of course, not every soul is created equal, and so it follows that not all creatures will serve our purpose. Indeed, the Zodiac Braves themselves were very particular as to which foes they chose to vanquish.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; In the interests of efficiency, you would do well to seek out adversaries of like nature. For this, you might refer to the “Trials of the Braves,” a collection of sacred texts that tell of the heroes&#039; deeds.&lt;br /&gt;
 &#039;&#039;&#039;Jalzhan:&#039;&#039;&#039; The books are common enough in Radz-at-Han, but having recently formed my theory, I did not think to bring them with me, alas. Though, with trade flourishing between our lands, mayhap there is a local merchant dealing in imported wares who has them in stock.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Rowena at Revenant&#039;s Toll===&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Eh? Thavnairian literature on heroes who wielded dazzlin&#039; weapons? An&#039; it&#039;s called the Trials o&#039; the Braves...&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Might be as I&#039;ve got somethin&#039; what fits your description. G&#039;jusana&#039;s the one who deals in tomes an&#039; the like. You&#039;ll find her near the north gate o&#039; the Toll.&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Rowena:&#039;&#039;&#039; Might be as I have this Trials o&#039; the Braves series in stock. G&#039;jusana&#039;s the one who deals in tomes an&#039; the like. You&#039;ll find her near the north gate o&#039; the Toll.&lt;br /&gt;
&lt;br /&gt;
===Speaking with G&#039;jusana (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; ...Trials of the Braves? Why, yes, we happen to have the tomes, but why would anyone be interested in moldy old things like─&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Ah! What I meant to say was, they&#039;re &#039;&#039;extremely&#039;&#039; rare, and you aren&#039;t like to find them anywhere else in Eorzea!&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Nine books comprise a set, and each alone is worth a small fortune. But I like you, adventurer, so I&#039;m willing to offer them at a discount.&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; For the bargain price of 100 Allagan tomestones of poetics, you can be the proud owner of a piece of history─a book from the sacred Trials of the Braves!&lt;br /&gt;
 &#039;&#039;&#039;G&#039;jusana:&#039;&#039;&#039; Make no mistake, anywhere else and you&#039;ll easily pay twice that. When you&#039;re keen to make the exchange, just let me know!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; By defeating all the foes listed within a book of the Trials of the Braves, your relic weapon atma will gain in attributes.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Distinct sets of the Trials of the Braves exist for each relic. A set is comprised of nine books, of which only four are available for exchange at first.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; A paladin&#039;s set comprises seven books for Curtana, and two for the Holy Shield. Only six of these are available for exchange at first.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Each book can be purchased from G&#039;jusana. Please note, however, that you can possess only one at any given time.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You must complete all of the objectives in a book before you may obtain another.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Alternately, you may dispose of it by speaking with G&#039;jusana, or via the Key Items menu.&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; May your relic drink deep of the souls of your enemies!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=MotYnvl7FlA}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Claim_rewards.png&amp;diff=504796</id>
		<title>File:Claim rewards.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Claim_rewards.png&amp;diff=504796"/>
		<updated>2023-01-07T23:13:55Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to claim rewards from the achievements menu&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=504729</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=504729"/>
		<updated>2023-01-07T23:00:25Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Phlegethon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
The &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; is the main enemy for this fight, but periodic &#039;&#039;&#039;Platinal&#039;&#039;&#039; skeletons will spawn to buff the dragon.&lt;br /&gt;
&lt;br /&gt;
One main tank can hold aggro on the dragon, while the other tanks pull the skeletons into groups so they can be more easily destroyed with AoE damage. Ideally, the Bone Dragon is tanked at the edge of the arena in order to prevent the Platinal skeletons from reaching the boss, but in some cases the dragon is tanked in the middle of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bone Dragon will &amp;quot;die&amp;quot; three times during the fight&#039;&#039;&#039; and then resurrect itself. During the first &#039;&#039;&#039;two times&#039;&#039;&#039;, it is very import to keep skeletons away from the boss. They will run towards the dragon&#039;s corpse, and will potentially do fatal damage to the Alliances. If a couple skeletons make it, damage will be minimal, but healers will need to be prepared if most of the skeletons make it to the dragon. &#039;&#039;&#039;During the third &amp;quot;death&amp;quot; of the dragon&#039;&#039;&#039;, additional flying enemies will spawn, but these can be mostly ignored. Focus damage the Bone Dragon until it is completely down.&lt;br /&gt;
&lt;br /&gt;
Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. Alliance A receives [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; first, followed by B and then finally C. Only the Alliance that is currently transparent is able to attack the boss - if other Alliances try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance and take the middle path. &lt;br /&gt;
&lt;br /&gt;
Each Alliance takes one Vassage each - &#039;&#039;&#039;no tank should hold aggro on more than one Vassago at a time, and the Vassago should not be stacked.&#039;&#039;&#039; If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will periodically spawn. These &#039;&#039;&#039;adds must be destroyed&#039;&#039;&#039; - if they reach the middle, they will exploded do damage to everyone. If too many explode, it will potentially wipe the whole raid. &#039;&#039;&#039;The tank does not need to grab aggro on the adds that spawn&#039;&#039;&#039; - they can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level. If enough damage is not done to the bomb in the center of the room, it will explode and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
&lt;br /&gt;
The final boss in Labyrinth of the Ancience is &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;. Take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight: Alliance A is left, Alliance B is center/at the entrance, Alliance C is towards the right.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and AoE attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, &#039;&#039;&#039;immediately run to the Alliance platform on the outside of the room.&#039;&#039;&#039; Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Destroy any adds that appear on the platforms outside of the room and the shield around Phlegethon will drop. Run back into the arena and continue damage on the boss.&lt;br /&gt;
&lt;br /&gt;
While the boss should be tanked in the center of the room, occasionally it will be tanked closer to the entrance of the arena - which will make it more difficult for Alliance A and C to reach their platforms during Ancient Flare. If this happens, after the claws are destroyed - Alliance A and C can begin running back to their platforms. Ancient Flare is typically cast not long after the claws are destroyed, and this will give the group enough time to reach the platforms.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;. The first group to receive buff is always A. [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; allows you to deal damage to the boss.  A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone who doesn&#039;t have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; should focus on killing the adds that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;, DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501462</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501462"/>
		<updated>2022-12-27T00:55:08Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Phlegethon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
The &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; is the main enemy for this fight, but periodic &#039;&#039;&#039;Platinal&#039;&#039;&#039; skeletons will spawn to buff the dragon.&lt;br /&gt;
&lt;br /&gt;
One main tank can hold aggro on the dragon, while the other tanks pull the skeletons into groups so they can be more easily destroyed with AoE damage. Ideally, the Bone Dragon is tanked at the edge of the arena in order to prevent the Platinal skeletons from reaching the boss, but in some cases the dragon is tanked in the middle of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bone Dragon will &amp;quot;die&amp;quot; three times during the fight&#039;&#039;&#039; and then resurrect itself. During the first &#039;&#039;&#039;two times&#039;&#039;&#039;, it is very import to keep skeletons away from the boss. They will run towards the dragon&#039;s corpse, and will potentially do fatal damage to the Alliances. If a couple skeletons make it, damage will be minimal, but healers will need to be prepared if most of the skeletons make it to the dragon. &#039;&#039;&#039;During the third &amp;quot;death&amp;quot; of the dragon&#039;&#039;&#039;, additional flying enemies will spawn, but these can be mostly ignored. Focus damage the Bone Dragon until it is completely down.&lt;br /&gt;
&lt;br /&gt;
Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance and take the middle path. &lt;br /&gt;
&lt;br /&gt;
Each Alliance takes one Vassage each - &#039;&#039;&#039;no tank should hold aggro on more than one Vassago at a time, and the Vassago should not be stacked.&#039;&#039;&#039; If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will periodically spawn. These &#039;&#039;&#039;adds must be destroyed&#039;&#039;&#039; - if they reach the middle, they will exploded do damage to everyone. If too many explode, it will potentially wipe the whole raid. &#039;&#039;&#039;The tank does not need to grab aggro on the adds that spawn&#039;&#039;&#039; - they can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level. If enough damage is not done to the bomb in the center of the room, it will explode and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
&lt;br /&gt;
The final boss in Labyrinth of the Ancience is &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;. Take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight: Alliance A is left, Alliance B is center/at the entrance, Alliance C is towards the right.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and AoE attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, &#039;&#039;&#039;immediately run to the Alliance platform on the outside of the room.&#039;&#039;&#039; Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Destroy any adds that appear on the platforms outside of the room and the shield around Phlegethon will drop. Run back into the arena and continue damage on the boss.&lt;br /&gt;
&lt;br /&gt;
While the boss should be tanked in the center of the room, occasionally it will be tanked closer to the entrance of the arena. IF this happens, it will make it more difficult for Alliance A and C to reach their platforms during Ancient Flare. If this happens, after the claws are destroyed - Alliance A and C can begin running back to their platforms. Ancient Flare is typically cast not long after the claws are destroyed, and this will give the group enough time to reach the platforms.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501461</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501461"/>
		<updated>2022-12-27T00:47:03Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Bone Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
The &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; is the main enemy for this fight, but periodic &#039;&#039;&#039;Platinal&#039;&#039;&#039; skeletons will spawn to buff the dragon.&lt;br /&gt;
&lt;br /&gt;
One main tank can hold aggro on the dragon, while the other tanks pull the skeletons into groups so they can be more easily destroyed with AoE damage. Ideally, the Bone Dragon is tanked at the edge of the arena in order to prevent the Platinal skeletons from reaching the boss, but in some cases the dragon is tanked in the middle of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bone Dragon will &amp;quot;die&amp;quot; three times during the fight&#039;&#039;&#039; and then resurrect itself. During the first &#039;&#039;&#039;two times&#039;&#039;&#039;, it is very import to keep skeletons away from the boss. They will run towards the dragon&#039;s corpse, and will potentially do fatal damage to the Alliances. If a couple skeletons make it, damage will be minimal, but healers will need to be prepared if most of the skeletons make it to the dragon. &#039;&#039;&#039;During the third &amp;quot;death&amp;quot; of the dragon&#039;&#039;&#039;, additional flying enemies will spawn, but these can be mostly ignored. Focus damage the Bone Dragon until it is completely down.&lt;br /&gt;
&lt;br /&gt;
Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance and take the middle path. &lt;br /&gt;
&lt;br /&gt;
Each Alliance takes one Vassage each - &#039;&#039;&#039;no tank should hold aggro on more than one Vassago at a time, and the Vassago should not be stacked.&#039;&#039;&#039; If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will periodically spawn. These &#039;&#039;&#039;adds must be destroyed&#039;&#039;&#039; - if they reach the middle, they will exploded do damage to everyone. If too many explode, it will potentially wipe the whole raid. &#039;&#039;&#039;The tank does not need to grab aggro on the adds that spawn&#039;&#039;&#039; - they can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level. If enough damage is not done to the bomb in the center of the room, it will explode and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
For fighting &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501456</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501456"/>
		<updated>2022-12-26T22:58:27Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Vassago Mini-Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. &lt;br /&gt;
&lt;br /&gt;
During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance and take the middle path. &lt;br /&gt;
&lt;br /&gt;
Each Alliance takes one Vassage each - &#039;&#039;&#039;no tank should hold aggro on more than one Vassago at a time, and the Vassago should not be stacked.&#039;&#039;&#039; If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will periodically spawn. These &#039;&#039;&#039;adds must be destroyed&#039;&#039;&#039; - if they reach the middle, they will exploded do damage to everyone. If too many explode, it will potentially wipe the whole raid. &#039;&#039;&#039;The tank does not need to grab aggro on the adds that spawn&#039;&#039;&#039; - they can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level. If enough damage is not done to the bomb in the center of the room, it will explode and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
For fighting &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501455</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501455"/>
		<updated>2022-12-26T22:53:45Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Thanatos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. &lt;br /&gt;
&lt;br /&gt;
During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each path has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become &#039;&#039;&#039;invulnerable&#039;&#039;&#039;. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks will need to alternate on who is the Main Tank in based on the changes in the transparency buff.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance, and go to the middle path at last. Divide each Alliance to take one of Vassago each - no tank should hold aggro more than one Vassago. If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
For fighting &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501423</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=501423"/>
		<updated>2022-12-26T17:05:47Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Atomos Mini-Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating The Labyrinth of the Ancients===&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. &lt;br /&gt;
&lt;br /&gt;
During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
You&#039;ll teleport back to the entrance and &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot; (left), &amp;quot;B&amp;quot; (center), &amp;quot;C&amp;quot; (right) indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge). If there are not enough Alliance members distributed among the paths, it is possible to wipe the raid.&lt;br /&gt;
&lt;br /&gt;
Each second has a platform and an &#039;&#039;&#039;Atomos&#039;&#039;&#039; that will spawn mobs. The platforms will glow a color that will match a corresponding Atomos for one of the other Alliances. At least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs otherwise the Atomos for another Alliance will become invulnerable. (Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
Ideally, healers and ranged dps should and stand on the platform, while tank and melee dps attack the Atomos. Depending on party composition, dps with the highest HP or damage should attack the Atomos (if there isn&#039;t enough melee). While the adds spawn, the tank should &#039;&#039;&#039;drag them back to the platform so the remaining Alliance members can damage them&#039;&#039;&#039;. The players on the platform can then kill the mobs, while the rest of the team focuses on Atomos.&lt;br /&gt;
&lt;br /&gt;
If an Atomos dies, players may still need to stand on the platform so the other Alliance groups can finish mechanics. Once the light on the platform fades, it is no longer required to stand on it.&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks may need to alternate on who is the Main Tank in the fight base on the changes in transparency.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
Teleport back to the entrance, and go to the middle path at last. Divide each Alliance to take one of Vassago each - no tank should hold aggro more than one Vassago. If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
Iron Giants and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
For fighting &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====[[Atomos]]====&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====[[Allagan Bomb]]====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those [[Vassago]]s WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is [[Iron Giant]]/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shared_FATE&amp;diff=501420</id>
		<title>Shared FATE</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shared_FATE&amp;diff=501420"/>
		<updated>2022-12-26T16:17:04Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|FATE|List of FATEs}}&lt;br /&gt;
[[File:shared fates1.png|thumb|right|The six locations with Shared FATEs available for completion in Shadowbringers]]&lt;br /&gt;
[[File:SharedFATE 2.png|thumb|right|The six locations with Shared FATEs available for completion in Endwalker]]&lt;br /&gt;
[[File:Shared fate icon2.png|link=]] The [[Shared FATE]] menu displays progress for shared [[FATE]]s in applicable regions, including rank and number of FATEs completed with the highest rating possible. Players receive [[Bicolor Gemstones]] upon completing [[FATE]]s in areas of [[Norvrandt]], as well as various [[Endwalker]] locations. This currency can be exchanged with [[Gemstone Trader]] NPCs for various goods.&lt;br /&gt;
&lt;br /&gt;
[[File:gemstone trader npc1.png]]&lt;br /&gt;
&lt;br /&gt;
Shared FATEs track the number of completed [[FATE]]s within each area. Increasing your rank will unlock additional items for sale at local traders. To view your progress in each area, select Shared FATE under Travel in the main menu.&lt;br /&gt;
&lt;br /&gt;
Rank 1 is achieved by finishing a single FATE. Rank 2 requires 6 completed FATEs, and Rank 3 requires 60 completed FATEs. As of [[Patch 6.0]], 3 is the highest rank.&lt;br /&gt;
&lt;br /&gt;
[[File:Shared fates.jpg|thumb|right|Rank 3 requires 60 FATES - for every 10 FATES completed, another counter fills up.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Shared FATE Locations==&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
* [[Lakeland]]&lt;br /&gt;
* [[Amh Araeng]]&lt;br /&gt;
* [[Il Mheg]]&lt;br /&gt;
* [[Kholusia]]&lt;br /&gt;
* [[The Rak&#039;tika Greatwood]]&lt;br /&gt;
* [[The Tempest]]&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
* [[Labyrinthos]]&lt;br /&gt;
* [[Thavnair]]&lt;br /&gt;
* [[Garlemald]]&lt;br /&gt;
* [[Mare Lamentorum]]&lt;br /&gt;
* [[Elpis]]&lt;br /&gt;
* [[Ultima Thule]]&lt;br /&gt;
&lt;br /&gt;
==Gemstone Trader Locations==&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| {{STDT|pve sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
| [[Kholusia]] || (x11.8,y8.9) || [[Zumutt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amh Araeng]] || (x10.6,y17.1) || [[Halden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeland]] || (x35.5,y20.6) || [[Siulmet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Il Mheg]] || (x16,y31) || [[Sul Lad]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rak&#039;tika Greatwood]] || (x28,y18) || [[Nacille]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tempest]] || (x33,y18) || [[Goushs Ooan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crystarium]] || (x11,y14) || [[Gramsol]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eulmore]] || (x11,y12) || [[Pedronille]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| {{STDT|pve sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Coordinates&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
| [[Labyrinthos]] || (x29.9,y12.9) || [[Faezbroes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thavnair]] || (x25.8,y34.6) || [[Mahveydah]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlemald]] || (x12.9,y30.0) || [[Zawawa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mare Lamentorum]] || (x21.8,y12.2) || [[Tradingway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elpis]] || (x24.4,y23.4) || [[Aisara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Thule]] || (x30.8,y28.0) || [[N-1499]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Sharlayan]] || (x12.7,y10.4) || [[Gadfrid]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radz-at-Han]] || (x11.1,y10.2) || [[Sajareen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exchanged Items==&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;All Zones&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Cordial}}|| {{bicolor gemstone|4}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Grade 7 Dark Matter}}|| {{bicolor gemstone|6}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Glamour Dispeller}}|| {{bicolor gemstone|6}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Glamour Prism}}|| {{bicolor gemstone|6}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| Combat [[materia]] VII|| {{bicolor gemstone|120}} || 1 or 2&lt;br /&gt;
|-&lt;br /&gt;
| Combat [[materia]] VIII|| {{bicolor gemstone|240}} || 1 or 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Kholusia]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Rail Tenderloin}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Island Wolf Fang}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Kholusia Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Forgiven Obscenity Card}}|| {{bicolor gemstone|100}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Quick Way Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Formidable Card}}|| {{bicolor gemstone|200}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|A World Divided Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Amh Araeng]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ovim Meat}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ovim Fleece}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Zonure Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Amh Araeng Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sands of Blood Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Micro Gigantender}}|| {{bicolor gemstone|400}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sands of Amber Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Lakeland]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Smilodon Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Hoptrap Leaf}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Silkmoth Scales}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lakeland Elf Tree}}|| {{bicolor gemstone|30}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lakeland Flower Garden}}|| {{bicolor gemstone|10}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lakeland Riding Map}}|| {{bicolor gemstone|70}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Gnoll Card}}|| {{bicolor gemstone|20}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Unchanging, Everchanging Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Deepshadow Barding}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Source Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Il Mheg]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lorikeet Egg}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lorikeet Down}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Green Glider Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Mushroom Lamp}}|| {{bicolor gemstone|100}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Elemental Wheel}}|| {{bicolor gemstone|100}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Il Mheg Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Flower Basket Card}}|| {{bicolor gemstone|40}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Keeper of the Keys Card}}|| {{bicolor gemstone|60}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Faerie Ring Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|A Reason to Live Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Butterfly Specimen}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Little Leafman}}|| {{bicolor gemstone|400}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Fierce and Free Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[The Rak&#039;tika Greatwood]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Atrociraptor Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Vampire Vine Sap}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Vampire Cup Vine}}|| {{bicolor gemstone|1}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Greatwood Planter}}|| {{bicolor gemstone|100}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Rak&#039;tika Greatwood Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Huaca Card}}|| {{bicolor gemstone|100}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|A Hopeless Race Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Butterfly Effect}}|| {{bicolor gemstone|400}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Civilizations Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[The Tempest]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sea Swallow Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Cubus Flesh}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Hydrozoan Umbrella}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Akadaemia Prospectuses}}|| {{bicolor gemstone|50}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Amaurot Wall Lamp}}|| {{bicolor gemstone|50}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Tempest Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Therion Card}}|| {{bicolor gemstone|250}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Neath Dark Waters Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bedlam&#039;s Brink Orchestrion Roll}}|| {{bicolor gemstone|350}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Stuffed Clionid}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Full Fathom Five Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[The Crystarium]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Allagan Tomestone of Frivolity}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Cardpaper Box}}|| {{bicolor gemstone|10}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Milk Carton}}|| {{bicolor gemstone|10}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Crystarium Wall Chronometer}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Amaro Hatchling}}|| {{bicolor gemstone|400}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Dark Which Illuminates the World Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Knowledge Never Sleeps Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Eulmore]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Wine Rack}}|| {{bicolor gemstone|25}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Rope Stanchion}}|| {{bicolor gemstone|25}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Decadent Fruit Platter}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Dancer Barding}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Indulgence Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Masquerade Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|No Greater Sorrow Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;ast; The [[The Crystarium]] and [[Eulmore]] vendors unlock after reaching Rank 3 in all 6 zones. They also have all [[crafting material]]s from the zones.&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Thavnair]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Hamsa Tenderloin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Amra}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Gaja Hide}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Kumbhira Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Thavnair Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Thavnairian Dhow}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Daivadipa Card}}|| {{bicolor gemstone|300}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Divine Words Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Prayers Repeated Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Labyrinthos]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Yakow Chuck}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Luncheon Toad Skin}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Berkanan Sap}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Labyrinthos Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Labyrinthos Warning Sign}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Labyrinth Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Dreams of Man Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Garlemald]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ovibos Milk}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Almasty Fur}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Saiga Hide}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Garlemald Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Garlean Containers}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Emperor Portrait}}|| {{bicolor gemstone|250}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|White Snow, Black Steel Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Black Steel, Cold Embers Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Home Beyond the Horizon Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Mare Lamentorum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Dynamite Ash}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Lunatender Blossom}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Mousse Flesh}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Mare Lamentorum Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Etheirys Globe}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|One Small Step Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Welcome to Our Town! (Endwalker) Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Elpis]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bird of Elpis Breast}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Egg of Elpis}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ophiotauros Hide}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Petalouda Scales}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Elpis Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ancient Lamp}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Hythlodaeus Card}}|| {{bicolor gemstone|200}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sky Unsundered Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Stars Long Dead Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Ultima Thule]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Dynamis Crystal}}|| {{bicolor gemstone|2}} || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ultima Thule Riding Map}}|| {{bicolor gemstone|70}} || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Necropolis Table}}|| {{bicolor gemstone|100}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Wee Ea}}|| {{bicolor gemstone|500}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Ea Card}}|| {{bicolor gemstone|200}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Chi Card}}|| {{bicolor gemstone|300}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Close in the Distance Orchestrion Roll}}|| {{bicolor gemstone|350}} || 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Old Sharlayan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sharlayan Diadema}}|| {{bicolor gemstone|800}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Sharlayan Lamppost}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bicolor Gemstone Voucher}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Ewer Brimmeth Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Nautilus Knoweth Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|The Day Will Come (Endwalker) Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=center | &#039;&#039;&#039;[[Radz-at-Han]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Thavnairian Ribbon}}|| {{bicolor gemstone|800}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Hannish Silk Rack}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Bicolor Gemstone Voucher}}|| {{bicolor gemstone|100}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Twilit Terraces Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Vibrant Voices Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
| {{Item icon|Perfumed Eves Orchestrion Roll}}|| {{bicolor gemstone|350}} || &amp;amp;ast;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;ast; The [[Old Sharlayan]] and [[Radz-at-Han]] vendors unlock after reaching Rank 3 in all 6 zones. They also have all [[crafting material]]s from the zones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Shadowbringers]] [[Category:Endwalker]] [[Category:Patch 5.0 Features]] [[Category:Patch 6.0 Features]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shared_fates.jpg&amp;diff=501419</id>
		<title>File:Shared fates.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Shared_fates.jpg&amp;diff=501419"/>
		<updated>2022-12-26T16:15:42Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rank 3 requires 60 FATES - for every 10 FATES completed, another counter fills up.&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500697</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500697"/>
		<updated>2022-12-25T17:42:42Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| dungeons = [[Tower of Babil]]&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
[[File:Garlemald.jpg|thumb|right]]&lt;br /&gt;
[[File:Tertium.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500696</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500696"/>
		<updated>2022-12-25T17:41:08Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
[[File:Garlemald.jpg|thumb|right]]&lt;br /&gt;
[[File:Tertium.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tertium.png&amp;diff=500695</id>
		<title>File:Tertium.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tertium.png&amp;diff=500695"/>
		<updated>2022-12-25T17:40:34Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tertium camp in Garlemald&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500694</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500694"/>
		<updated>2022-12-25T17:39:37Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
[[File:Garlemald.jpg|thumb|right]]&lt;br /&gt;
[[File:Tertium.png|thumb|right|alt=Tertium in Garlemald|Tertium in Garmelad]]&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500693</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500693"/>
		<updated>2022-12-25T17:37:08Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
[[File:Garlemald.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Tertium.png|thumb|right|alt=Tertium in Garmelad|Tertium in Garmelad]]&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tertium.png&amp;diff=500692</id>
		<title>File:Tertium.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Tertium.png&amp;diff=500692"/>
		<updated>2022-12-25T17:36:18Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terium camp in Garlemald&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500690</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500690"/>
		<updated>2022-12-25T16:53:14Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
[[File:Garlemald.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Garlemald.jpg&amp;diff=500689</id>
		<title>File:Garlemald.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Garlemald.jpg&amp;diff=500689"/>
		<updated>2022-12-25T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruins in the city of Garlemald&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500688</id>
		<title>Garlemald</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlemald&amp;diff=500688"/>
		<updated>2022-12-25T16:46:25Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Garlemald&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Ilsabard&lt;br /&gt;
| aetheryte1 = [[Camp Broken Glass]];13.3,31.1&lt;br /&gt;
| aetheryte2 = [[Tertium]];31.7,18.0&lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = &lt;br /&gt;
| weather = snow, clouds, thunder, clear skies, fair skies&lt;br /&gt;
| map =garlemald map1.PNG&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Lochs]] (SW) &amp;lt;br&amp;gt; [[Mare Lamentorum]] (NW)&lt;br /&gt;
| loading-screen = Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
| screenshot = &lt;br /&gt;
| sstext =&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{otheruses|the [[Endwalker]] zone|the in-game nation as a whole|Garlean Empire}}&lt;br /&gt;
&lt;br /&gt;
The Aetheryte at [[Tertium]] is disabled upon first reaching the area and cannot be attuned to until completion of the level 83 [[MSQ]] {{questlink|main|Alea Iacta Est}}. This area contains the teleport for [[Mare Lamentorum]] as well as the [[Tower of Babil]] dungeon.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Garlemald|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp Broken Glass]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Camp Broken Glass&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[The Eblan Rime]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Horrea Campi]]&lt;br /&gt;
: {{map icon|landmark}} [[Monitoring Station G]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerulea Ingens]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Juturna Platform G]]&lt;br /&gt;
: {{map icon|landmark}} [[Tapper&#039;s Den]]&lt;br /&gt;
: {{map icon|landmark}} [[Victors&#039; Spoils]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Domorum]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Liminal Station IV]]&lt;br /&gt;
: {{map icon|landmark}} [[The Runaway Train]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tertium]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Tertium&lt;br /&gt;
: {{map icon|chocobokeep}} Porter&lt;br /&gt;
|-&lt;br /&gt;
| [[Regio Urbanissima]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Palatium Novum]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Solius]]&lt;br /&gt;
: {{map icon|landmark}} [[Senaculum Imperialis]]&lt;br /&gt;
: {{map icon|landmark}} [[Forum Patens]]&lt;br /&gt;
: {{map icon|landmark}} [[The Enceladeum]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tower of Babil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Garlemald FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Garlemald}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:Garlemald AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Almasty]]&lt;br /&gt;
*[[Automated Avenger]]&lt;br /&gt;
*[[Automated Bit]]&lt;br /&gt;
*[[Automated Cavalry]]&lt;br /&gt;
*[[Automated Colossus]]&lt;br /&gt;
*[[Automated Death Machine]]&lt;br /&gt;
*[[Automated Roader]]&lt;br /&gt;
*[[Automated Satellite]]&lt;br /&gt;
*[[Automated Slasher]]&lt;br /&gt;
*[[Canis Lupinus]]&lt;br /&gt;
*[[Ceruleum Zoblyn]]&lt;br /&gt;
*[[Eblan Bear]]&lt;br /&gt;
*[[Eblan Icetrap]]&lt;br /&gt;
*[[Ilsabardian Tursus]]&lt;br /&gt;
*[[Jotunn]]&lt;br /&gt;
*[[Morozko]]&lt;br /&gt;
*[[Overgrown Rose]]&lt;br /&gt;
*[[Overtuned Specimen]]&lt;br /&gt;
*[[Ovibos]]&lt;br /&gt;
*[[Saiga]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Emperor&#039;s Rose]]&lt;br /&gt;
* [[Warmonger]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Aegeiros]]&lt;br /&gt;
* [[Minerva]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Armstrong]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Garlemald}}&lt;br /&gt;
{{achievement table row|Free Market Friend: Garlemald}}&lt;br /&gt;
{{achievement table row|Freebird: Garlemald}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald5.png&lt;br /&gt;
File:Garlemald6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=500687</id>
		<title>Garlean Empire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Empire&amp;diff=500687"/>
		<updated>2022-12-25T16:37:28Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Motto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Garlemald Banner.png|thumb|400px|The banner of the Garlean Empire.]]&lt;br /&gt;
{{otheruses|the in-game nation as a whole|the [[Endwalker]] zone|Garlemald}}&lt;br /&gt;
{{Quotation|The Lodestone|The Garlean Empire controls the majority of the Three Great Continents, the enormous landmass that encompasses [[Eorzea]]. Until some fifty years ago, Garlemald was a remote and sparsely populated nation which held little more than a fraction of the northern continent of [[Ilsabard]]. But with the arrival of a technological golden age and the concurrent emergence of a brilliant young legatus—now the reigning emperor—in the span of a single generation Garlemald established itself as one of the most formidable forces in all of [[Hydaelyn]].}}&lt;br /&gt;
The [[Garlean Empire]] is a nation located to the northeast of [[Eorzea]] in [[Garlemald]]. Specializing in magitek machinery, powered by a refined form of aether known as ceruleum, Garlemald is considered to be one of the most technologically advanced nations. However, this technological golden age fed Garlemald&#039;s hunger for conquest, and the once-sparsely populated nation became the empire it is known as today. The Empire is known for ruling with an iron fist, suppressing all—the &amp;quot;savages&amp;quot; of conquered lands most of all—who fall under its rule.&lt;br /&gt;
&lt;br /&gt;
The Empire began its advance on Eorzea in the year 1556 of the Sixth Astral Era, invading and successfully conquering the nation of [[Ala Mhigo]]. After a pause to its aggressive expansion, this wave of Garlean might began again in the year 1572, this time aiming to claim the rest of Eorzea&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
Throughout &#039;&#039;[[Final Fantasy XIV]]&#039;&#039;, the Garlean Empire serves as the major antagonist in the Warrior of Light&#039;s story.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Flag===&lt;br /&gt;
The emblem upon the Garlean flag is a chain in abstract design. It symbolizes the value the native sons and daughters of Garlemald hold dear: tight unity amongst their small number. In like fashion, the crimson central link represents all those who have perished for the Garlean mission to return to [[Locus Amoenus]].&lt;br /&gt;
&lt;br /&gt;
===Motto===&lt;br /&gt;
&#039;&#039;Nos summus manus, Nos sumus deus.&#039;&#039; (We are the Hand, We are the God)&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
Garlemald was a republic until Solus Galvus, about fifty years ago, brought all of Ilsabard under his control and named himself Emperor. Thus was born the Empire, a mighty regime to govern new Garlean territories and led by the newly-titled [[Solus zos Galvus]]. The Senate yet exists and gives council to the Emperor, but its power is a shadow of what it once was. The central government now stands as a large bureaucracy, led by magistrates personally appointed by the Emperor.&lt;br /&gt;
&lt;br /&gt;
The Empire was most recently led by [[Varis zos Galvus]]. There currently exists an unstable power vacuum due to actions by [[Zenos]] and [[Fandaniel]].&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The Garlean military is comprised of 14 Legions, each lead by a [[Legatus]]. Most of the legions govern the conquered territories of the Garlean Empire, while some remain in Garlemald to serve as a defense. The legions are denoted by Roman numerals, from I to XIV. While the Garleans have been present in every expansion, there are still some legions that have yet to be encountered.&lt;br /&gt;
&lt;br /&gt;
====[[Ist Legion]]====&lt;br /&gt;
The Ist Legion is led by [[Quintus van Cinna]] and serves as a royal guard to [[Varis zos Galvus]]. The Ist Legion is extremely fanatical and loyal to the Empire, and has a fierce rivalry with the IIIrd Legion.&lt;br /&gt;
&lt;br /&gt;
====[[IInd Legion]]====&lt;br /&gt;
The IInd Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[IIIrd Legion]]====&lt;br /&gt;
The IIIrd Legion, led by [[Vergilia van Corculum]], is loyal to [[Nerva yae Galvus]] and has a strong rivalry with the Ist Legion.&lt;br /&gt;
&lt;br /&gt;
====[[IVth Imperial Legion|IVth Legion]]====&lt;br /&gt;
The IVth Legion governed the territories of [[Bozja]] and [[Dalmasca]], and serves as the primary antagonist of the [[Save the Queen: Blades of Gunnhildr]] questline. Known Legatuses of the IVth Legion include [[Basch van Gabranth]] and his son, [[Noah van Gabranth]]. Other notable members include [[Menenius sas Lanatus]], [[Sicinius Vellus]], and [[Lyon rem Helsos]]. The IVth legion was known as the most racially diverse and &amp;quot;accepting&amp;quot; of the imperial legions, and rewards excellence and skill rather than a soldier&#039;s race.&lt;br /&gt;
&lt;br /&gt;
====[[Vth Legion]]====&lt;br /&gt;
The Vth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[VIth Imperial Legion|VIth Legion]]====&lt;br /&gt;
Led by [[Regula van Hydrus]], the VIth was last seen staging a landing in [[Azys Lla]] where their dreadnaught [[The Gration]] was fortifying [[Castrum Solus]].&lt;br /&gt;
&lt;br /&gt;
====[[VIIth Imperial Legion|VIIth Legion]]====&lt;br /&gt;
The VIIth, commanded by [[Nael van Darnus]], led the original invasion of [[Eorzea]] that was ultimately thwarted by [[Louisoix]] at [[Carteneau]] during the [[Battle of Silvertear Skies]]. The resulting fall of [[Dalamud]] caused the [[Seventh Umbral Calamity]]. Currently stationed in [[Werlyt]] and led by [[Valens van Varro]], the VIIth are encountered again during the [[The Sorrow of Werlyt]] questline.&lt;br /&gt;
&lt;br /&gt;
====[[VIIIth Legion]]====&lt;br /&gt;
The VIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[IXth Legion]]====&lt;br /&gt;
The IXth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[Xth Legion]]====&lt;br /&gt;
Briefly mentioned in [[Endwalker]], their location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[XIth Legion]]====&lt;br /&gt;
Previously led by [[Gaius van Baelsar]], the XIth Legion assisted in the conquering of [[Nagxia]]. After committing war crimes against the local population, the Legion was downsized. Its current location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[XIIth Imperial Legion|XIIth Legion]]====&lt;br /&gt;
Stationed in [[Gyr Abania]] and formerly led by Gaius van Baelsar during the conquest of [[Ala Mhigo]]. While under the command of [[Zenos yae Galvus]], the XIIth Legion was responsible for the occupation and suppression of the region. Previously operated in [[Doma]], before being given to [[Yotsuyu goe Brutus]].&lt;br /&gt;
&lt;br /&gt;
====[[XIIIth Legion]]====&lt;br /&gt;
The XIIIth Legion&#039;s location and Legatus are unknown.&lt;br /&gt;
&lt;br /&gt;
====[[XIVth Imperial Legion|XIVth Legion]]====&lt;br /&gt;
Formerly led by Gaius van Baelsar until his defeat at [[The Praetorium]]. All Cohorts present in mainland [[Eorzea]] (2.0 zones) are from the XIVth Legion.&lt;br /&gt;
&lt;br /&gt;
===Racial Distribution===&lt;br /&gt;
Garleans: 70%&lt;br /&gt;
Other: 30%&lt;br /&gt;
&lt;br /&gt;
Note: These figures represent only the capital city of Garlemald, as well as only those with full citizenship. If all subjects were included, the percentages of true-blooded Garleans would be significantly reduced.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Empire has banned religion, seeing it as a barbarian practice that all too often results in the summoning of primals. Many of the inhabitants of Garlemald proper are atheists, a fact attributable to their biological and spiritual inability to harbor and wield aether-based magicks. As theologians believe that religion can only truly develop alongside magic, it is little wonder that the Garleans are disinclined to keep any faith.&lt;br /&gt;
&lt;br /&gt;
===Industries===&lt;br /&gt;
====Magitek Manufacturing==== &lt;br /&gt;
The invention of the ceruleum engine ushered Garlemald into a golden age. As much a change in society as in technology, this magitek revolution advanced Garlean industry greatly, and allowed the nation to produce goods in vast numbers through machina.&lt;br /&gt;
&lt;br /&gt;
====Aeronautics====&lt;br /&gt;
Garlemald had long ago learned to fly by capturing in fabric balloons a lighter-than-air gas created when ceruleum is ignited. In the skies of northern Ilsabard, however, these vehicles were completely at the mercy of frigid winds and blowing snows. True flight came with the invention of the ceruleum propulsion engine and wings treated with aether which led to the realization of the modern airship. Currently, the Empire produces many and more of these machina, some for personal or commercial use, others for the military.&lt;br /&gt;
&lt;br /&gt;
====Textiles:==== &lt;br /&gt;
Using a viscous resin produced during the purification of ceruleum, the Garleans have learned to spin fibers of highly durable carbon--a revolutionary development in the textile industry.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Following the invention of megitek, Garleans have come to hold efficiency in high regard, and the founding of the Empire has heralded the advent of a strict social hierarchy. Advancement has become an excessive measure of individual merit, and those aspiring to move upwards have carried Garlemald forward. However, there is also a marked tendency to look down upon the peoples of annexed territories, which has been the cause of much discord.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and hearty fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.&lt;br /&gt;
&lt;br /&gt;
===Social Hierarchy===&lt;br /&gt;
{| {{STDT|lore sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
!&lt;br /&gt;
! Sample Position&lt;br /&gt;
! Primary Function&lt;br /&gt;
!Title&lt;br /&gt;
|-&lt;br /&gt;
| Royalty || || Emperor || Supreme ruler of the empire and all its holdings || Zos&lt;br /&gt;
|-&lt;br /&gt;
|  || || Consanguineus Imperialis || Imperial prince, empress, empress dowager, and any other member of the royal family in line to succeed the imperial throne || Yae&lt;br /&gt;
|-&lt;br /&gt;
|  || || Gens Imperiale || Imperial princess, spouses of royal family members, and all other royalty without claim to the imperial throne || Wir&lt;br /&gt;
|-&lt;br /&gt;
| Military || Marshals || Legatus Augustus || High commander of multiple legions || Van&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legatus Legionis&amp;lt;ref&amp;gt;Often just referred to as a &amp;quot;Legatus&amp;quot;&amp;lt;/ref&amp;gt; || Commander of a legion || &lt;br /&gt;
|-&lt;br /&gt;
|  || Executive Officers || Tribunus Laticlavius || Leader of a legion&#039;s military tribunes, and second in command to the legatus || Tol&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus Angusticlavius || One of a legion&#039;s military tribunes Assumes command of the secondary unit in the event a legion is split || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Castrorum || Commander of a castrum stationed in or near enemy territory, and the highest rank attainable by a citizen not of Garlean ancestry || Sas&lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officers || Tribunus Militum || One of a legion&#039;s military tribunes and second in command to the Tribunus Laticlavus || Rem&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus pilus || Commander of a legion&#039;s first cohort || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Pilus prior || Commander of a legion&#039;s remaining cohorts || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Centurio || Commander of a middle-sized unit of infantry numbering one-hundred soldiers || Quo&lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Optio || A veteran soldier assigned to assist a centurion || Pyr&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tesserarius || Watch commander responsible with maintaining communication between officers and soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Decurio || Commander of a small unit of infantry numbering ten soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Duplicarius || A veteran soldier || Oen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Legionarius || Regular infantry composed mostly of peoples of conquered territories seeking citizenship through service || &lt;br /&gt;
|-&lt;br /&gt;
| Specialists || Senior Officers || Primus Architectus Magiteci || Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy || Nan&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Magiteci || A engineer specializing in magitek || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officers || Praefectus Medicorum || High commander of imperial field medics || Mal&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praefectus Architectorum || High commander of the imperial field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Primus medicus || First medic || Lux &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Ordinum || Commander of a small unit of field engineers || &lt;br /&gt;
|-&lt;br /&gt;
|  || Petty Officers || Medicus Veteranus || Veteran field medic || Kir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus Veteranus || Veteran engineer || &lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers || Medicus || Field Medic || Jen&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Architectus || Field engineer assigned to tasks such as the building and maintenance of equipment, sapping, and airship piloting || &lt;br /&gt;
|-&lt;br /&gt;
| Public Officials || Extraordinary Magistrates || Dictator || Temporary leader appointed only in times of emergency, and given all rights of the lord emperor || Iyl&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Princeps senatus || Leader of the senate, wielding direct influence over the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  || Ordinary Magistrates || Consul || Highest elected official. Also serves as mayor of the imperial capital || Het&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praetor || Minister of law and second to the Consul || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Tribunus plebis || A remnant of the old republic, serves as a representative of public citizens || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Aedilis || Minister of city planning || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Quaestor || Minister of state finances || &lt;br /&gt;
|-&lt;br /&gt;
|  || Provincial Magistrates || Censor || Supervisor of public morality || Goe&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Rector || Ruler of an imperial province || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Praeses || Ruler of an imperial territory || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Intelligence Officials || Primus Frumentarius || Commander of local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Senior Officials || Praefectus || Supervisor of civil servants || Fae&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Vicarius || Deputy to provincial rectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Senator || Members of the Senate who worked to elect high-ranking magistrates || &lt;br /&gt;
|-&lt;br /&gt;
|  || Officials || Decemvir || Members of the Decemviri--a group of ten magistrates who adjudge litigation, distribute public lands, and write laws, amongst other tasks. || Eir&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Auctor Palatinorum || Head of the imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
|  || Intelligence Officials || Frumentarius || Local and foreign operatives || &lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Officers || Eques || Basic civil servants || Dus&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Lictor || Bodyguards and protectors of the public peace || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Notarius || Scrivener and record-keepers || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Compulsor || Tax-collectors || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Palatinus || Imperial palace servants || &lt;br /&gt;
|-&lt;br /&gt;
| Citizens || Upper Citizens || Civis Fabrilis || Artisans and other citizens of the secondary economic sector--manufacturing || Cen&lt;br /&gt;
|-&lt;br /&gt;
|  || Lower Citizens || Civis Mercatus || Merchants and other citizens of the tetriary economic sector--services || Bas&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Civis Funaminae || Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector--raw materials || &lt;br /&gt;
|-&lt;br /&gt;
| Non-citizens || Non-citizens || Peregrinus || Slaves and peoples of annexed territories. Citizenship may be granted to those who have demonstrated exceptional skills, as well as those who have contributed twenty or more years of military service || Aan&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals || || A disgraced title reserved for the worst criminals and outcasts who have betrayed the Empire || Viator&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312846</id>
		<title>The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312846"/>
		<updated>2021-08-01T21:31:12Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 47&lt;br /&gt;
| level-sync = 49&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 47+ players need to talk to [[Nedrick Ironheart]] in [[Vesper Bay]], [[Western Thanalan]] (x12,y14), to start the quest {{questlink|type=feature|name=Going for Gold}} to unlock the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Breach the Lock.&lt;br /&gt;
# Defeat the morbol bed keeper.&lt;br /&gt;
# Clear the Coincounter&#039;s Chest.&lt;br /&gt;
# Defeat the morbol bed keepers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|watch?v=7qxGzTG1naM|400|right|The Aurum Vale Guide}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|jyRYrtJRYVc|400|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|j2Cli-3wlpQ|400|right|The Aurum Vale Guide}}&lt;br /&gt;
Note that the goldbile liquid does damage to players standing in them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Locksmith===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a Gold Lung debuff on the party that can&#039;t be clensed by [[Esuna]]. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should never have more than 2 stacks of Gold Lung.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
* &#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit in order to remove the debuff stacks, tanks may have to stun Locksmith in order to not be interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Coincounter===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lighting mechanic.&lt;br /&gt;
&lt;br /&gt;
All non-tank players shoulder stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be stunned or interrupted.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his Glower and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
* &#039;&#039;&#039;Glower&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff [[Paralysis]].&lt;br /&gt;
* &#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a long range, frontal, cone AoE spell that deals a moderate amount of damage and inflicts a DoT named Electrocution. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with stuns.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Miser&#039;s Mistress===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from Bad Breath could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff Burrs on them. Players should consume the fruit at 3 Burrs stacks.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
At half [[HP]], Miser&#039;s Mistress will spawn 5 strange Morbol Fruits that &#039;&#039;must&#039;&#039; be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;Bad Breath&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs [[Paralysis]], [[Silence]], [[Poison]], [[Blind]], [[Slow]], [[Heavy]], HP Penalty, and Determination Down to all targets hit. &lt;br /&gt;
:* If the healer gets hit by Bad Breath, it can very quickly lead to a wipe. Healers and ranged dps should stay far away from the boss. Esuna can be used to remove the Bad Breath debuffs, but this will only remove one status effect at a time. Players should use the Morbol Fruit to remove the effects if they are hit with Bad Breath.&lt;br /&gt;
* &#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of Burrs on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to clense the debuff stacks. Healers can&#039;t clense the debuff.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || [[Shriekshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || [[Morbol Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || [[Blue Landtrap Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || [[Ochu Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || [[Morbol Vine]]&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || [[Gigantoad Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || [[Bat Fang]], [[Bat Wing]], [[Beastkin Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || [[Jellyfish Cnida]], [[Jellyfish Umbrella]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Locksmith Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tortoiseshell Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Black Pearl Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Coincounter Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Miser&#039;s Mistress Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312845</id>
		<title>The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312845"/>
		<updated>2021-08-01T21:29:07Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 47&lt;br /&gt;
| level-sync = 49&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 47+ players need to talk to [[Nedrick Ironheart]] in [[Vesper Bay]], [[Western Thanalan]] (x12,y14), to start the quest {{questlink|type=feature|name=Going for Gold}} to unlock the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Breach the Lock.&lt;br /&gt;
# Defeat the morbol bed keeper.&lt;br /&gt;
# Clear the Coincounter&#039;s Chest.&lt;br /&gt;
# Defeat the morbol bed keepers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|watch?v=7qxGzTG1naM|400|right|The Aurum Vale Guide}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|jyRYrtJRYVc|400|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|j2Cli-3wlpQ|400|right|The Aurum Vale Guide}}&lt;br /&gt;
Note that the goldbile liquid does damage to players standing in them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Locksmith===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a Gold Lung debuff on the party that can&#039;t be clensed by [[Esuna]]. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should never have more than 2 stacks of Gold Lung.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
:&#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit in order to remove the debuff stacks, tanks may have to stun Locksmith in order to not be interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Coincounter===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lighting mechanic.&lt;br /&gt;
&lt;br /&gt;
All non-tank players shoulder stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be stunned or interrupted.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his Glower and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
:&#039;&#039;&#039;Glower&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff [[Paralysis]].&lt;br /&gt;
:&#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a long range, frontal, cone AoE spell that deals a moderate amount of damage and inflicts a DoT named Electrocution. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with stuns.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Miser&#039;s Mistress===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from Bad Breath could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff Burrs on them. Players should consume the fruit at 3 Burrs stacks.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
:At half [[HP]], Miser&#039;s Mistress will spawn 5 strange Morbol Fruits that &#039;&#039;must&#039;&#039; be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;Bad Breath&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs [[Paralysis]], [[Silence]], [[Poison]], [[Blind]], [[Slow]], [[Heavy]], HP Penalty, and Determination Down to all targets hit. &lt;br /&gt;
* If the healer gets hit by Bad Breath, it can very quickly lead to a wipe. Healers and ranged dps should stay far away from the boss. Esuna can be used to remove the Bad Breath debuffs, but this will only remove one status effect at a time. Players should use the Morbol Fruit to remove the effects if they are hit with Bad Breath.&lt;br /&gt;
:&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of Burrs on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to clense the debuff stacks. Healers can&#039;t clense the debuff.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || [[Shriekshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || [[Morbol Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || [[Blue Landtrap Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || [[Ochu Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || [[Morbol Vine]]&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || [[Gigantoad Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || [[Bat Fang]], [[Bat Wing]], [[Beastkin Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || [[Jellyfish Cnida]], [[Jellyfish Umbrella]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Locksmith Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tortoiseshell Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Black Pearl Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Coincounter Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Miser&#039;s Mistress Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312844</id>
		<title>The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312844"/>
		<updated>2021-08-01T21:28:14Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 47&lt;br /&gt;
| level-sync = 49&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 47+ players need to talk to [[Nedrick Ironheart]] in [[Vesper Bay]], [[Western Thanalan]] (x12,y14), to start the quest {{questlink|type=feature|name=Going for Gold}} to unlock the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Breach the Lock.&lt;br /&gt;
# Defeat the morbol bed keeper.&lt;br /&gt;
# Clear the Coincounter&#039;s Chest.&lt;br /&gt;
# Defeat the morbol bed keepers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|watch?v=7qxGzTG1naM|400|right|The Aurum Vale Guide}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|jyRYrtJRYVc|400|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|j2Cli-3wlpQ|400|right|The Aurum Vale Guide}}&lt;br /&gt;
Note that the goldbile liquid does damage to players standing in them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Locksmith===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a Gold Lung debuff on the party that can&#039;t be clensed by [[Esuna]]. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should never have more than 2 stacks of Gold Lung.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
:&#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit in order to remove the debuff stacks, tanks may have to stun Locksmith in order to not be interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Coincounter===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lighting mechanic.&lt;br /&gt;
&lt;br /&gt;
All non-tank players shoulder stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be stunned or interrupted.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his Glower and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
:&#039;&#039;&#039;Glower&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff [[Paralysis]].&lt;br /&gt;
:&#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a long range, frontal, cone AoE spell that deals a moderate amount of damage and inflicts a DoT named Electrocution. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with stuns.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Miser&#039;s Mistress===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from Bad Breath could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff Burrs on them. Players should consume the fruit at 3 Burrs stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:At half [[HP]], Miser&#039;s Mistress will spawn 5 strange Morbol Fruits that &#039;&#039;must&#039;&#039; be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bad Breath&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs [[Paralysis]], [[Silence]], [[Poison]], [[Blind]], [[Slow]], [[Heavy]], HP Penalty, and Determination Down to all targets hit. &lt;br /&gt;
* If the healer gets hit by Bad Breath, it can very quickly lead to a wipe. Healers and ranged dps should stay far away from the boss. Esuna can be used to remove the Bad Breath debuffs, but this will only remove one status effect at a time. Players should use the Morbol Fruit to remove the effects if they are hit with Bad Breath.&lt;br /&gt;
:&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of Burrs on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to clense the debuff stacks. Healers can&#039;t clense the debuff.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || [[Shriekshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || [[Morbol Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || [[Blue Landtrap Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || [[Ochu Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || [[Morbol Vine]]&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || [[Gigantoad Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || [[Bat Fang]], [[Bat Wing]], [[Beastkin Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || [[Jellyfish Cnida]], [[Jellyfish Umbrella]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Locksmith Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tortoiseshell Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Black Pearl Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Coincounter Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Miser&#039;s Mistress Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312843</id>
		<title>The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=312843"/>
		<updated>2021-08-01T21:20:30Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 47&lt;br /&gt;
| level-sync = 49&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Level 47+ players need to talk to [[Nedrick Ironheart]] in [[Vesper Bay]], [[Western Thanalan]] (x12,y14), to start the quest {{questlink|type=feature|name=Going for Gold}} to unlock the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Breach the Lock.&lt;br /&gt;
# Defeat the morbol bed keeper.&lt;br /&gt;
# Clear the Coincounter&#039;s Chest.&lt;br /&gt;
# Defeat the morbol bed keepers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|watch?v=7qxGzTG1naM|400|right|The Aurum Vale Guide}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|jyRYrtJRYVc|400|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|j2Cli-3wlpQ|400|right|The Aurum Vale Guide}}&lt;br /&gt;
Note that the goldbile liquid does damage to players standing in them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Locksmith===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a Gold Lung debuff on the party that can&#039;t be clensed by [[Esuna]]. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should never have more than 2 stacks of Gold Lung.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
:&#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit in order to remove the debuff stacks, tanks may have to stun Locksmith in order to not be interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Coincounter===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lighting mechanic.&lt;br /&gt;
&lt;br /&gt;
All non-tank players shoulder stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be stunned or interrupted.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his Glower and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
:&#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
:&#039;&#039;&#039;Glower&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff [[Paralysis]].&lt;br /&gt;
:&#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a long range, frontal, cone AoE spell that deals a moderate amount of damage and inflicts a DoT named Electrocution. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with stuns.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Miser&#039;s Mistress===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from Bad Breath could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff Burrs on them. Players should consume the fruit at around 2-4 Burrs stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:After half [[HP]], Miser&#039;s Mistress will occasionally spawn 5 strange Morbol Fruits. DPS &#039;&#039;must&#039;&#039; destroy these fruits immediately. Use AoE abilities if possible. These fruits will hatch into adds named Morbol Seedlings. The Seedlings will add Burr stacks with every attack. Focus your attacks on the seedlings when they appear. If the seedlings hatch, it can easily lead to a wipe from the Burr stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bad Breath&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs [[Paralysis]], [[Silence]], [[Poison]], [[Blind]], [[Slow]], [[Heavy]], HP Penalty, and Determination Down to all targets hit. If the healer gets hit by Bad Breath, it can very quickly lead to a wipe. Healers should stay far away from the boss, and Esuna or Leech the debuffs as quickly as possible if someone else gets hit. Tanks and DPS should avoid Bad Breath as much as they can. The affected target can also quickly clear the debuffs with a Morbol Fruit.&lt;br /&gt;
:&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of Burrs on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || [[Shriekshroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || [[Morbol Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || [[Blue Landtrap Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || [[Ochu Vine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || [[Morbol Vine]]&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || [[Gigantoad Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || [[Bat Fang]], [[Bat Wing]], [[Beastkin Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || [[Diremite Sinew]], [[Diremite Web]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || [[Jellyfish Cnida]], [[Jellyfish Umbrella]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Locksmith Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Earrings}}&lt;br /&gt;
{{Drops table row|Aetherial Tortoiseshell Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Amber Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Rubellite Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Spinel Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Zircon Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Black Pearl Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Tourmaline Ring}}&lt;br /&gt;
{{Drops table row|Aetherial Turquoise Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Coincounter Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Miser&#039;s Mistress Loot===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Resilience}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of War}}&lt;br /&gt;
{{Drops table row|Aurum Twinbelt of Magic}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Falchion}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Canopus Shield}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=302086</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=302086"/>
		<updated>2021-07-03T19:41:25Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black Mage concept art.jpg|250px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage]|&lt;br /&gt;
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.&lt;br /&gt;
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.}}&lt;br /&gt;
&lt;br /&gt;
[[Black Mage]]s extrapolate the dark arts of black magic, granting themselves a wide range of destructive spells. From eras past, black mages have since sharpened their skills to employ even greater power, assaulting a large number of enemies and hindering their movement.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The [[Thaumaturge&#039;s Guild]] is in [[Ul&#039;dah - Steps of Nald]]. [[Thaumaturge]]s may specialize into black mage once they reach level 30, and complete the quests [[Sylph-management]] and [[Facing Your Demons]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The black mage is a disciple of magic and wears [[cloth armor]]. They use [[staff|staves]] as weapons. The following crafting [[class]]es can create items that are useful to the black mage:&lt;br /&gt;
* [[Weaver]] &amp;amp;mdash; [[Cloth armor]].&lt;br /&gt;
* [[Goldsmith]] &amp;amp;mdash; [[Staff|Staves]], [[scepter]]s, [[earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage quests|Quests]] ==&lt;br /&gt;
{{:List of black mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage actions|Actions]] ==&lt;br /&gt;
{{:List of black mage actions}}&lt;br /&gt;
=== Magic Ranged DPS actions ===&lt;br /&gt;
{{:List of magic ranged dps actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage traits|Traits]] ==&lt;br /&gt;
{{:List of black mage traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
{{:Elemental Gauge}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Black Mage1.jpg&lt;br /&gt;
File:Black Mage2.jpg&lt;br /&gt;
[[File:Black Mage Zeta Weapon 2.0.JPG|400px]]&lt;br /&gt;
File:blackmage heavensward.jpg|Black Mage Artifact Armor in 3.0 Heavensward.&lt;br /&gt;
File:Black Mage3.jpg|Black Mage Artifact Armor in 4.0 Stormblood.&lt;br /&gt;
File:Black Mage5.png|Black Mage Artifact Armor in 5.0 Shadowbringers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Relic Weapons==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Black Mage Zeta Weapon 2.0.JPG|2.0 Relic Weapon: Lilith Rod Zeta&lt;br /&gt;
File:Black Mage Lux Weapon 3.0.JPG|3.0 Relic Weapon: Kaladanda Lux&lt;br /&gt;
File:Black Mage Eureka Weapon 4.0.JPG|4.0 Relic Weapon: Paikea Eureka&lt;br /&gt;
File:Black Mage Resistance Weapon 5.0.JPG|5.0 Resistance Relic Weapon: Blade&#039;s Fury&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Black Mage Guide]]&lt;br /&gt;
* [[Black Mage Endgame Rotations]]&lt;br /&gt;
* [[Black Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Resistance_Weapon_5.0.JPG&amp;diff=302085</id>
		<title>File:Black Mage Resistance Weapon 5.0.JPG</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Resistance_Weapon_5.0.JPG&amp;diff=302085"/>
		<updated>2021-07-03T19:39:36Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Eureka_Weapon_4.0.JPG&amp;diff=302084</id>
		<title>File:Black Mage Eureka Weapon 4.0.JPG</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Eureka_Weapon_4.0.JPG&amp;diff=302084"/>
		<updated>2021-07-03T19:38:30Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=302083</id>
		<title>Black Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage&amp;diff=302083"/>
		<updated>2021-07-03T19:33:45Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black Mage concept art.jpg|250px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage]|&lt;br /&gt;
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.&lt;br /&gt;
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.}}&lt;br /&gt;
&lt;br /&gt;
[[Black Mage]]s extrapolate the dark arts of black magic, granting themselves a wide range of destructive spells. From eras past, black mages have since sharpened their skills to employ even greater power, assaulting a large number of enemies and hindering their movement.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The [[Thaumaturge&#039;s Guild]] is in [[Ul&#039;dah - Steps of Nald]]. [[Thaumaturge]]s may specialize into black mage once they reach level 30, and complete the quests [[Sylph-management]] and [[Facing Your Demons]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The black mage is a disciple of magic and wears [[cloth armor]]. They use [[staff|staves]] as weapons. The following crafting [[class]]es can create items that are useful to the black mage:&lt;br /&gt;
* [[Weaver]] &amp;amp;mdash; [[Cloth armor]].&lt;br /&gt;
* [[Goldsmith]] &amp;amp;mdash; [[Staff|Staves]], [[scepter]]s, [[earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage quests|Quests]] ==&lt;br /&gt;
{{:List of black mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage actions|Actions]] ==&lt;br /&gt;
{{:List of black mage actions}}&lt;br /&gt;
=== Magic Ranged DPS actions ===&lt;br /&gt;
{{:List of magic ranged dps actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of black mage traits|Traits]] ==&lt;br /&gt;
{{:List of black mage traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
{{:Elemental Gauge}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Black Mage1.jpg&lt;br /&gt;
File:Black Mage2.jpg&lt;br /&gt;
[[File:Black Mage Zeta Weapon 2.0.JPG|400px]]&lt;br /&gt;
File:blackmage heavensward.jpg|Black Mage Artifact Armor in 3.0 Heavensward.&lt;br /&gt;
File:Black Mage3.jpg|Black Mage Artifact Armor in 4.0 Stormblood.&lt;br /&gt;
File:Black Mage5.png|Black Mage Artifact Armor in 5.0 Shadowbringers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Black Mage Guide]]&lt;br /&gt;
* [[Black Mage Endgame Rotations]]&lt;br /&gt;
* [[Black Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Zeta_Weapon_2.0.JPG&amp;diff=302082</id>
		<title>File:Black Mage Zeta Weapon 2.0.JPG</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Zeta_Weapon_2.0.JPG&amp;diff=302082"/>
		<updated>2021-07-03T19:33:28Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: Alethalocksar uploaded a new version of File:Black Mage Zeta Weapon 2.0.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Lux_Weapon_3.0.JPG&amp;diff=302081</id>
		<title>File:Black Mage Lux Weapon 3.0.JPG</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Lux_Weapon_3.0.JPG&amp;diff=302081"/>
		<updated>2021-07-03T19:29:17Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Zeta_Weapon_2.0.JPG&amp;diff=302080</id>
		<title>File:Black Mage Zeta Weapon 2.0.JPG</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Black_Mage_Zeta_Weapon_2.0.JPG&amp;diff=302080"/>
		<updated>2021-07-03T19:29:16Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=300657</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=300657"/>
		<updated>2021-06-27T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Beginners Key Points (Essentials Mini-Walkthrough) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Beginners Key Points (Essentials Mini-Walkthrough)==&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with this mission/it&#039;s your first raid, keep these ten essential points in mind.&lt;br /&gt;
&lt;br /&gt;
===Alliances===&lt;br /&gt;
&lt;br /&gt;
Sometimes you fight as one big group, as three separate groups (&amp;quot;&#039;&#039;&#039;Alliances&#039;&#039;&#039;&amp;quot;), or as one big group with separate goals for each group. &lt;br /&gt;
* Understand which Alliance you are; it&#039;s important for later. For reference, Alliance A starts on the left, Alliance B in the middle, Alliance C on the right. You can double-check which Alliance you are, after the mission starts, because it&#039;ll be the &amp;quot;name&amp;quot; on top of your party list.&lt;br /&gt;
&lt;br /&gt;
===Allegan Teleporters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allegan Teleporters&#039;&#039;&#039; in this mission can help you catch up with the rest of the group if you are left behind. If you are not left behind, ignore them.&lt;br /&gt;
* If you die during the fight and wish to go back to the beginning instead of waiting for a [[Raise]], you can use the teleporters to catch up with the team.&lt;br /&gt;
&lt;br /&gt;
===Navigating Labyrinth of the Ancients===&lt;br /&gt;
&lt;br /&gt;
The mission starts with a three-way fork, but the three Alliances do NOT split yet here. At the &#039;&#039;&#039;first fork everyone will go left&#039;&#039;&#039;. You&#039;ll be back at this fork later, and everyone will go right; then back here a third and final time and everyone will go middle.&lt;br /&gt;
&lt;br /&gt;
The first path (again, left) leads to a series of &#039;&#039;&#039;three fights&#039;&#039;&#039; that culminate with the &#039;&#039;&#039;Bone Dragon&#039;&#039;&#039; boss (fourth fight). The three Alliances will fight together during this sequence. If you are not a tank, just enjoy these four fights.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon===&lt;br /&gt;
&lt;br /&gt;
If you are a tank, for the first three fights you have no special task, but ideally you want to pull the enemies together so they can all get hit by massive AoE damage. More importantly, the &amp;quot;gimmick&amp;quot; of the fight against Bone Dragon will directly concern you as tank. &lt;br /&gt;
&lt;br /&gt;
During the fight, many big skeletons (&amp;quot;Platinal&amp;quot;) will spawn from different corners of the room. You want to &#039;&#039;&#039;make sure that at least one tank is keeping these skeletons lured away from the boss&#039;&#039;&#039;. If you are a beginner, chances are that someone else will tank-pull the boss to the edge of the arena, so your job will be to focus on the minions (keep them near the middle of the arena, where they spawn). Keeping the minions away from the boss will become very important after the boss &amp;quot;dies&amp;quot; (they will run to the boss&#039;s corpse, and if they reach it everyone will take potentially fatal damage), so do what you can to keep them away, and then kill them as fast as possible once the boss dies. You&#039;ll have to do this twice; the third time (flying-eye enemies will spawn instead of the usual skeletons) you can just focus on the boss to end the fight quickly. Please note that the tank alone won&#039;t be enough to keep the enemies in the middle, so make sure there are also a good amount of strong dps characters keeping the minions&#039; numbers and health low for when the boss dies.&lt;br /&gt;
&lt;br /&gt;
===Atomos Mini-Bosses===&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have to teleport back to the entrance, and from there you&#039;ll &#039;&#039;&#039;take the right path&#039;&#039;&#039; this time. &lt;br /&gt;
&lt;br /&gt;
The next fight will be fought separately by each of the three Alliances, and as you go down the path you will clearly see floating letters &amp;quot;A&amp;quot;, &amp;quot;B&amp;quot;, &amp;quot;C&amp;quot; indicating where each Alliance needs to go. Make sure you &#039;&#039;&#039;go down your Alliance&#039;s path&#039;&#039;&#039;, and don&#039;t start the fight before everyone has arrived (if you&#039;re not sure, let someone else lead the charge).&lt;br /&gt;
&lt;br /&gt;
The main gimmick of this second fight, against &#039;&#039;&#039;Atomos&#039;&#039;&#039;, is that at least &#039;&#039;&#039;four players from each Alliance must stand on the glowing platform&#039;&#039;&#039; near the bottom of the stairs, in the corridor where the fighting takes place (this allows the other Alliances to damage their own Atomos). Ideally, the strongest four dps characters of the group should go forward. This means that two good candidates to stay back are the healers (the forward group should not need healing anyway); then the others can be all the other ranged characters in your Alliance, or even one ranged dps and the tank (forward group shouldn&#039;t need tanking). The rest of the stronger-dps group can go in melee range and focus exclusively on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;&#039;adds&#039;&#039;&#039; that will spawn, the &#039;&#039;&#039;forward group should NOT aggro them&#039;&#039;&#039;. This will let them spontaneously go to the four players left behind on the glowing platform (who can&#039;t contribute forward anyway). The players on the platform can then kill them, while the rest of the team focuses on Atomos. Should someone aggro the adds before they can go to the four players on the platform, then either have the tank pull them back to the other players on the platform (so the other dps who are forward can continue on Atomos all the time), or let the forward-players quickly kill them before resuming their assault on Atomos (slower approach, and will cause them to take some damage). Keep in mind that the four players on the platform cannot really do anything from their distance (even if they are ranged characters, they are still too far to help forward), so letting the adds run to them is a good way to both let the others fight Atomos at full speed, and to give the four left behind something to do in the meantime.&lt;br /&gt;
(Alliance A unlocks damage to Alliance B&#039;s Atomos, Alliance B unlocks damage to Alliance C&#039;s Atomos, and Alliance C unlocks damage to Alliance A&#039;s Atomos)&lt;br /&gt;
&lt;br /&gt;
===Thanatos===&lt;br /&gt;
&lt;br /&gt;
After the Atomos, you&#039;ll fight &#039;&#039;&#039;Thanatos&#039;&#039;&#039; with everyone (Alliances A, B, C) together again. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one Alliance at the time&#039;&#039;&#039; will be able to attack the main boss throughout the fight. The Alliance that is able to attach the boss will receive a tether from the &#039;&#039;&#039;Magic Pots&#039;&#039;&#039; and a buff that indicates that they are &#039;&#039;&#039;transparent&#039;&#039;&#039;. The Alliance that is transparent is able to attack the boss - if other Alliance try to attack it, the boss will be invincible to them.&lt;br /&gt;
&lt;br /&gt;
For Alliances that are not transparent, attack and destroy all adds that spawn during the fight. Tanks may need to alternate on who is the Main Tank in the fight base on the changes in transparency.&lt;br /&gt;
&lt;br /&gt;
====Thanatos: Magic Pots====&lt;br /&gt;
&lt;br /&gt;
If the Magic Pots start to take damage and move away from the platform, healers should completely top off the Magic Pot in order to return it to it&#039;s former location. DPS should destroy any adds that attack the pots. If the Magic Pot is destroyed, that Alliance will not receive the transparency buff.&lt;br /&gt;
&lt;br /&gt;
===Vassago Mini-Bosses===&lt;br /&gt;
&lt;br /&gt;
Teleport back to the entrance, and go to the middle path at last. Divide each Alliance to take one of Vassago each - no tank should hold aggro more than one Vassago. If the mini-bosses are not kept separate, it can potentially wipe the raid. &lt;br /&gt;
&lt;br /&gt;
During the fight, adds will spawn. If you are a dps character, make sure you &#039;&#039;&#039;kill these adds (bomb&#039;&#039;&#039;-type enemies) as soon as possible -- if they reach the middle, they will do potentially fatal damage to everyone. Tank can stay focused on the Vassago.&lt;br /&gt;
&lt;br /&gt;
Once the Vassago adds are destroyed, the bomb in the middle of the room will become targetable. Destroy the bomb in the middle of the room to move to the next level.&lt;br /&gt;
&lt;br /&gt;
===King Behemoth===&lt;br /&gt;
&lt;br /&gt;
Next enemy will be &#039;&#039;&#039;King Behemoth&#039;&#039;&#039;. Throughout the fight, players will be marked with a green marker - these players will be hit with a comet. These comets must be spread around the platform. Do &#039;&#039;&#039;not&#039;&#039;&#039; place the comets directly in the boss hitbot. Comets can be place in max-melee range or max-caster range.&lt;br /&gt;
&lt;br /&gt;
During the fight, Behemoth will cast &#039;&#039;&#039;Meteor&#039;&#039;&#039;. Players must stand line of sight behind the comets in order to avoid the attack. This is a oneshot mechanic that will destroy any players not behind a comet. Tanks are not able to invuln this attack.&lt;br /&gt;
&lt;br /&gt;
[[Iron Giants]] and other adds will spawn during the fight. If the Iron Giants are not destroyed, they will wonder around the platform and destroy the comets. The off-tanks should aggro the Iron Giants and hold them in place for the DPS to burn down.&lt;br /&gt;
&lt;br /&gt;
===Phlegethon===&lt;br /&gt;
&lt;br /&gt;
For fighting &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, take note of the platforms on the outside of the room. Each Alliance should know where their platform is throughout the fight.&lt;br /&gt;
&lt;br /&gt;
The main tank will hold the boss in the middle of the room. Phlegethon will cast a few raid-wide and aoe attacks that can be easily avoided. A claw will spawn on each of the platforms and trap one player. The rest of the group must destroy the claw add in order to free the trapper player.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;, immediately run to the Alliance platform on the outside of the room. Any players left in the room when the caster resolves will be instantly killed. If enough people do not stand on the platforms, the whole raid will be destroyed. Destroy the adds that appear on the outside of the room and the shield around Phlegethon will drop, allowing players to return to damaging the boss.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|400|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dzcjn5axacu61.jpg|300px]]&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solemn_Trinity&amp;diff=300655</id>
		<title>Solemn Trinity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Solemn_Trinity&amp;diff=300655"/>
		<updated>2021-06-27T22:22:07Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solemn Trinity is a level 40 [[guildhest]]. It requires a full party of 8 players to initiate.&lt;br /&gt;
&lt;br /&gt;
This duty provides practice with working with a full party, multiple tanks, and multiple healers.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Solemn Trinity pits the players against waves of incoming giants. &lt;br /&gt;
&lt;br /&gt;
Players must not only survive the giant attack but also prevent the giants from destroying the crates in the area. The giants will enter the arena from 3 sides, north, east and west. Tanks should spread out and take the aggro of incoming giants.&lt;br /&gt;
&lt;br /&gt;
Healers should stay in the center of the room so they can heal all the players around. DPS should run around and kill the giants wherever they come.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The giants are made up of three distinctive classes: the ruling class of gigas, the slave class of giants, and the hecatoncheires─a second class of slaves who have spent the past several centuries trapped in a sealed mine. &lt;br /&gt;
&lt;br /&gt;
The enmity between the classes runs deep, and when any two converge, sparks will fly. But, when all three converge...the results can be devastating. Parties from all three of the gigant classes have stumbled onto a dig site of the Sons of Saint Coinach. The researchers have all fled to safety, but the artifacts they discovered remain on the field. Slay the intruders while protecting the relics from needless destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=300654</id>
		<title>Annoy the Void</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=300654"/>
		<updated>2021-06-27T22:20:03Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annoy the Void is a level 30 [[guildhest]]. It requires a light party of 4 to initiate.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In Annoy the Void, you are required to kill a [[demon]] boss named [[Buso]]. &lt;br /&gt;
&lt;br /&gt;
In the beginning of the fight, there are 3 blue flames in the boss room. The blue flames render Buso invulnerable. Players can interact with the flames to extinguish them and make Buso vulnerable. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Buso summons [[Void Hound]]s that will attack the party. When the hounds die, they leave behind blue flames. Players should quickly extinguish the flames as the hounds die. &lt;br /&gt;
&lt;br /&gt;
*Kill [[Void Hound]]s, interact with blue flames then focus boss and repeat the entire process as Buso spawns more hounds.&lt;br /&gt;
&lt;br /&gt;
===Tank Mechanics===&lt;br /&gt;
&lt;br /&gt;
When additional hounds spawn, make sure to grab aggro on these mobs. Too many adds will aggro the healer and make it difficult to keep up healing the tank and party. &lt;br /&gt;
&lt;br /&gt;
===DPS Mechanics===&lt;br /&gt;
&lt;br /&gt;
Make interacting with the flames and destroying adds a priority instead of burning the boss. If there are too many hounds, it will make it more difficult to focus damage the boss during the overall fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever is it he came from the dark reaches of outerworld to do so. &lt;br /&gt;
&lt;br /&gt;
Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=300653</id>
		<title>Annoy the Void</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Annoy_the_Void&amp;diff=300653"/>
		<updated>2021-06-27T22:19:08Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annoy the Void is a level 30 [[guildhest]]. It requires a light party of 4 to initiate.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In Annoy the Void, you are required to kill a [[demon]] boss named [[Buso]]. &lt;br /&gt;
&lt;br /&gt;
In the beginning of the fight, there are 3 blue flames in the boss room. The blue flames render Buso invulnerable. Players can interact with the flames to extinguish them and make Buso vulnerable. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Buso summons [[Void Hound]]s that will attack the party. When the hounds die, they leave behind blue flames. Players should quickly extinguish the flames as the hounds die. &lt;br /&gt;
&lt;br /&gt;
*Kill [[Void Hound]]s, interact with blue flames then focus boss and repeat the entire process as Buso spawns more hounds.&lt;br /&gt;
&lt;br /&gt;
==Tank Mechanics==&lt;br /&gt;
&lt;br /&gt;
When additional hounds spawn, make sure to grab aggro on these mobs. Too many adds will aggro the healer and make it difficult to keep up healing the tank and party. &lt;br /&gt;
&lt;br /&gt;
==DPS Mechanics==&lt;br /&gt;
&lt;br /&gt;
Make interacting with the flames and destroying adds a priority instead of burning the boss. If there are too many hounds, it will make it more difficult to focus damage the boss during the overall fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A terrible creature calling itself Buso has made a nearby mineshaft his new home away from the void. Slay the fiend before he can do whatever is it he came from the dark reaches of outerworld to do so. &lt;br /&gt;
&lt;br /&gt;
Buso draws his power from eerie blue flames which erupt from the carcasses of minions summoned from the void and then sacrificed here in this realm. While these flames burn, Buso will be nigh indestructible. Extinguish the fires before attempting to engage him.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadow_and_Claw&amp;diff=300649</id>
		<title>Shadow and Claw</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadow_and_Claw&amp;diff=300649"/>
		<updated>2021-06-27T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadow and Claw is a level 35 [[guildhest]]. It requires a light party of 4 players to initiate.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In this trial, players have to defeat the boss [[Shadowclass]]. &lt;br /&gt;
&lt;br /&gt;
At around 75% [[HP]], the boss will summon an invulnerable add named Shadow Eye. Shadow Eye will fly around the boss room and cast AoE spells. Because it cannot be killed just try to avoid it and avoid its attacks. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Shadowclaw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. &lt;br /&gt;
&lt;br /&gt;
For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader.&lt;br /&gt;
&lt;br /&gt;
{{guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ward_Up&amp;diff=300645</id>
		<title>Ward Up</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ward_Up&amp;diff=300645"/>
		<updated>2021-06-27T22:14:26Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ward Up is a level 40 [[guildhest]]. It requires a light party of 4 players to initiate.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
In Ward Up, players face 5 flying demon-like monsters called Camio. They all have cleave attacks and point blank AoE attacks. Try not to stand in front of them and avoid the AoEs. &lt;br /&gt;
&lt;br /&gt;
These Demons have 3 formations. In the initial formation, one of the 5 demons have invulnerable. In the second formation their damage is increased. In the 3rd formation they spawn a giant gargoyle. When their [[HP]] is low and they spawn the gargoyle, be sure to kill the gargoyle first.&lt;br /&gt;
&lt;br /&gt;
The tricky thing about this fight is all 5 of the flying demons have to die around the same time. The window of time is around 20 to 30 seconds between the first death and the last death. If players do not kill them at the same time, the demons that are alive will resurrect their dead companions. &lt;br /&gt;
&lt;br /&gt;
Players must use coordination, AoE attacks and shifting their damage to complete this guildhest. Avoid using damage over time (DOT) attacks if the demons are not dying at the correct time. &lt;br /&gt;
&lt;br /&gt;
*All the demons MUST die around the same time. Coordinate yourselves and your damage output.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Znd-qxl__WQ|400|right|Strategy for Guildhest lvl 40 Ward Up FFXIV}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Five voidsent demons have descended into the Singing Shards, devouring the souls of any and all who cross their path. Early attempts at slaying the creatures have all ended in failure, for as long as one survives, it will continuously summon the fallen back to its side. &lt;br /&gt;
&lt;br /&gt;
If a party were able to somehow time the killing blows necessary to fell all five of the creatures at once, victory may be possible. However, the demons will try and stop this by employing a combination of complex battle formations to thwart their pursuers&#039; plans.&lt;br /&gt;
&lt;br /&gt;
{{guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=More_than_a_Feeler&amp;diff=300464</id>
		<title>More than a Feeler</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=More_than_a_Feeler&amp;diff=300464"/>
		<updated>2021-06-27T18:45:43Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than a Feeler is a level 30 [[guildhest]]. It requires a light party of 4 players to initiate.&lt;br /&gt;
&lt;br /&gt;
This fight is practice for managing boss mechanics and whole-party mechanics.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
More than a Feeler is a guildhest that requires the players to kill a [[malboro]] boss named [[Toxic Tamlyn]]. &lt;br /&gt;
&lt;br /&gt;
In the fight, the malboro summons bubbles from the depth of the water. The bubbles are divided into 2 types: Stale Bubbles (blue bubbles) and Acid Bubbles (purple bubbles). The bubbles will flow outward from the water. If the blue bubbles are not destroyed, they will spawn adds called [[Rotten Jam]]s. The purple bubbles will explode when they collide with any rocky surfaces. When the purple bubbles explode they will damage and poison all party members nearby. &lt;br /&gt;
&lt;br /&gt;
Players should destroy the blue bubbles and avoid the purple bubbles. Toxic Tamlyn has a Bad Breath attack that applies status effects and debuffs to all targets in a cone in front of him. Everyone except the tank should avoid the front of the marlboro.&lt;br /&gt;
&lt;br /&gt;
*Destroy the blue bubbles and avoid the purple ones. &lt;br /&gt;
*Avoid Toxic Tamlyn&#039;s frontal cone AoE breath attack.&lt;br /&gt;
&lt;br /&gt;
===Healer Mechanics===&lt;br /&gt;
&lt;br /&gt;
In the event that multiple members of the party are hit by the breath attack - the priority for heals and esuna in this fight is: healer, tank, dps.&lt;br /&gt;
&lt;br /&gt;
Heal the target once before cleansing the debuffs. After the debuffs are removed, continue to top off the target. When running low on MP, use [[Lucid Dreaming]] to regain MP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A massive tangle of vivified briar and vines known by the locals as the Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and [[Limsa Lominsa]]. The morbol must be slain before the city-state&#039;s entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=300425</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=300425"/>
		<updated>2021-06-27T18:30:36Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* {{Fisher}} Fisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==General Information==&lt;br /&gt;
Gathering [[classes]], also known as &#039;&#039;Disciples of the Land&#039;&#039;, harvest natural resources throughout [[Eorzea]]. [[Disciples of the Hand]] can utilize these natural resources to [[crafting|craft]] equipment, consumables and countless useful items. Gathering classes consist of &#039;&#039;&#039;[[Botanist]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Fisher]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Miner]]&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
Players wishing to unlock these classes may do so after reaching level 10 (or higher) as a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] by talking to the Guild Receptionist in their respective gathering guild.&lt;br /&gt;
 &lt;br /&gt;
Gathering classes are ill-suited for combat, preferring to use stealth to hide from enemies, though doing so reduces movement speed. Just like crafting classes, they cannot participate in any [[Duties]], as there are no resources to be found in any of them. Gatherers also have an exclusive selection of [[levequests]] focused entirely on gathering specific materials.&lt;br /&gt;
 &lt;br /&gt;
Disciples of the Land do not have access to any cross-class abilities from the other disciplines (Disciples of War, Disciples of the Hand, and Disciples of Magic). However, they share their various tracking and increased &amp;quot;&#039;&#039;Crafting Catalyst&#039;&#039; Yield&amp;quot; abilities with the other gathering classes, though only Miner and Botanist have a use for them. Gatherers also gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
 &lt;br /&gt;
As expected, EXP is typically acquired by gathering items. Botanist and Miner gain an increasing temporary bonus to the amount of experience earned for your current gathering node by successfully increasing their &#039;&#039;Gathering Chain&#039;&#039;. A &#039;&#039;Gathering Chain&#039;&#039; is an in-game term used to describe the process of successfully gathering multiple items in a row without missing before you run out of gathering attempts. If you gather multiple high-quality items in a row, you increase your &#039;&#039;HQ Chain&#039;&#039;. Failing to receive an item (either by missing or running out of attempts) breaks all gathering chains.&lt;br /&gt;
&lt;br /&gt;
All three classes gain a significant bonus whenever they obtain a high-quality (HQ) item, and a smaller bonus when they collect a resource for the very first time. The base amount gained depends on the level of the item gathered, not the level of the resource spot, though most items are of a similar level.&lt;br /&gt;
&lt;br /&gt;
To switch to a gathering class, equip the tool of that class from your armory chest, just like you would any other class.&lt;br /&gt;
&lt;br /&gt;
*Botanist and Miner:&lt;br /&gt;
**Gathering locations are only visible with the appropriate ability active, and only if the corresponding class is high enough level to harvest it (4 levels lower at most). For example, a level 21 Botanist can locate level 25 and lower spots, and the tracking ability is usable cross-discipline.&lt;br /&gt;
**Both classes have a secondary type of resource they can collect at level 11 onward – harvesting (BTN) and quarrying (MIN).&lt;br /&gt;
**After reaching certain levels, both classes can identify special conditions at certain gathering spots. These will result in various bonus effects if a particular stat is high enough, such as increased gathering chance, HQ gathering chance, extra attempts, and more.&lt;br /&gt;
**Higher-level resource spots will have several unknown items that are relatively difficult to gather at first (usually a 25% base chance). After being identified with a successful gathering, they will return to their regular rates. Certain items also have additional attributes:&lt;br /&gt;
***Hidden: Cannot be harvested from every spot.&lt;br /&gt;
***Rare: Can only be harvested once per spot. Abilities increasing the amount gathered per attempt do not affect these.&lt;br /&gt;
**At level 46, both classes gain an ability to spot &amp;quot;Unspoiled&amp;quot; gathering locations anywhere in the current zone. Unlike regular gathering spots, unspoiled nodes only spawn at specific times. They can only appear one at a time and last for about an hour, and can even despawn while you&#039;re gathering from them. Furthermore, their contents are marked &#039;out of reach&#039; when you begin gathering, rendering all possible slots hidden, even if they are empty. These can be cleared away in just one gathering attempt until you successfully find the slot(s) which contain the hidden resource. At level 50, the &amp;quot;Toil&amp;quot; ability can immediately clear away these obstructions for 300 GP, making it easier to gather without sacrificing too many gathering attempts. These nodes contain rare items that typically cannot be acquired by other means.&lt;br /&gt;
&lt;br /&gt;
==={{Botanist}} [[Botanist]]===&lt;br /&gt;
Botanists harvest resources from the plants and trees of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
&lt;br /&gt;
==={{Fisher}} [[Fisher]]===&lt;br /&gt;
Fishers harvest fish and other sea creatures from the waters of [[Eorzea]], utilizing an assortment of fishing tackles to catch fish in various environments.&lt;br /&gt;
&lt;br /&gt;
Resources gathered by Fishing are utilized mainly with [[culinarian]] and [[alchemist]].&lt;br /&gt;
&lt;br /&gt;
Deep sea [[Spearfishing]] is available starting in 4.0 Stormblood.&lt;br /&gt;
&lt;br /&gt;
==={{Miner}} [[Miner]]===&lt;br /&gt;
Miners extract minerals from the rock faces of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by the [[blacksmith]], [[armorer]] and [[goldsmith]] [[crafting]] classes.&lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering. The higher the level of the item, the more Gathering Points are required for a 100% chance.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probability of acquiring high-quality resources, up to a maximum of 15% base chance. Does not affect items that cannot be high quality. In Heavensward and later expansions, Perception also determines the effectiveness of abilities that increase item collectability.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Gathering Points, used for gathering abilities (though Fishing does not make use of it until Heavensward). Slowly recharges over time while not gathering from resource spots and with each successful gathering attempt. The current amount is shared between classes, though points can be lost if switching to a class with a lower maximum.&lt;br /&gt;
&lt;br /&gt;
==Gathering Gear==&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Head&lt;br /&gt;
!Body&lt;br /&gt;
!Hands&lt;br /&gt;
!Waist&lt;br /&gt;
!Legs&lt;br /&gt;
!Feet&lt;br /&gt;
!Earrings&lt;br /&gt;
!Necklace&lt;br /&gt;
!Bracelets&lt;br /&gt;
!Ring&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hempen Coif of Gathering]]||[[Hempen Dalmatica of Gathering]]||[[Asuran Armguards]]&amp;lt;br&amp;gt;[[Leather Wristguards]]||[[Leather Shepherd&#039;s Belt]]||[[Hempen Shepherd&#039;s Slops]]||[[Leather Duckbills of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hempen Bandana]]||||||||[[Leather Culottes]]||[[Leather Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|6||||[[Hempen Shepherd&#039;s Tunic]]||[[Hempen Work Gloves]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|7||||||||||||||[[Copper Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|9||||[[Amateur&#039;s Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Straw Hat]]||||||[[Leather Survival Belt]]||[[Amateur&#039;s Slops]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|11||||||[[Hard Leather Wristguards]]||||||[[Hard Leather Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Stablemaid&#039;s Hat]]||[[Hempen Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Stablehand&#039;s Hat]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Hard Leather Skullcap]]||[[Cotton Shepherd&#039;s Tunic]]||||||[[Cotton Shepherd&#039;s Slops]]&amp;lt;br&amp;gt;[[Star-spangled Subligar]]||[[Hard Leather Espadrilles]]||||[[Hard Leather Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|16||||||[[Goatskin Wristguards]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|17||||||||[[Hard Leather Shepherd&#039;s Belt]]||||||[[Brass Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|18||||[[Cotton Dalmatica of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Cotton Coif of Gathering]]||||||||||[[Padded Leather Duckbills of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|20||||[[Wood Wailer&#039;s Jacket]]||[[Cotton Work Gloves]]||||[[Initiate&#039;s Slops]]||||||||||[[Goatskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|21||||[[Cotton Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|22||||||||||||[[Goatskin Espadrilles]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Velveteen Bandana]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|24||||[[Initiate&#039;s Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|25||||[[Flame Private&#039;s Jerkin]]&amp;lt;br&amp;gt;[[Serpent Private&#039;s Doublet]]&amp;lt;br&amp;gt;[[Storm Private&#039;s Doublet Vest]]||[[Fingerless Goatskin Gloves of Gathering]]||||[[Velveteen Sarouel of Gathering]]||[[Goatskin Crakows of Gathering]]|||||[[Goatskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Velveteen Wedge Cap of Gathering]]||[[Velveteen Coatee of Gathering]]||||[[Toadskin Survival Belt]]||[[Flame Private&#039;s Culottes]]&amp;lt;br&amp;gt;[[Serpent Private&#039;s Slops]]&amp;lt;br&amp;gt;[[Storm Private&#039;s Slops]]||||[[Silver Earrings]]||||[[Goatskin Wristbands of Gathering]]||&lt;br /&gt;
|-&lt;br /&gt;
|29||||[[Toadskin Jerkin]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|30||||||[[Velveteen Work Gloves]]||||[[Toadskin Culottes]]||[[Toadskin Workboots]]||||||||[[Toadskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|31||[[Serpent Private&#039;s Coif]]&amp;lt;br&amp;gt;[[Steel Goggles]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|32||||[[Velveteen Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Angler&#039;s Hat]]||[[Apprentice&#039;s Doublet]]||[[Fingerless Boarskin Gloves of Gathering]]||[[Vintage Shepherd&#039;s Belt]]||[[Linen Sarouel of Gathering]]||[[Boarskin Crakows of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|37||||||||[[Boarskin Shepherd&#039;s Belt]]|||||||[[Mythril Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Linen Wedge Cap of Gathering]]||[[Linen Coatee of Gathering]]&amp;lt;br&amp;gt;[[Vintage Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|39||||||[[Storm Sergeant&#039;s Wristguards]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Woolen Coif of Gathering]]||||[[Fingerless Peisteskin Gloves of Gathering]]||||[[Woolen Sarouel of Gathering]]||[[Peisteskin Crakows of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|41||||[[Linen Doublet]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Mythril Mesail]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|43||||[[Boarskin Jerkin]]||[[Woolen Work Gloves]]||[[Boarskin Survival Belt]]||[[Boarskin Culottes]]||[[Boarskin Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Cobalt Preserves]]&amp;lt;br&amp;gt;[[Serpent Sergeant&#039;s Coif]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Felt Coif of Gathering]]||||[[Fingerless Raptorskin Gloves of Gathering]]|||||||||||[[Raptorskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|46||[[Vintage Coif]]||[[Woolen Doublet]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|47||[[Cobalt Mesail]]|||||||||||||[[Electrum Earrings]]||||[[Raptorskin Wristbands of Gathering]]||&lt;br /&gt;
|-&lt;br /&gt;
|48||||[[Raptorskin Jerkin]]||[[Felt Work Gloves]]||[[Raptorskin Survival Belt]]||[[Raptorskin Culottes]]||[[Raptorskin Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Explorer&#039;s Calot]]&amp;lt;br&amp;gt;[[Forager&#039;s Hat]]||[[Forager&#039;s Vest]]||[[Forager&#039;s Wristguards]]||[[Dodore Survival Belt]]||[[Forager&#039;s Slops]]||[[Forager&#039;s Shoes]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Cutter&#039;s Hat]]||[[Botanist&#039;s Doublet]]||[[Botanist&#039;s Gloves]]||||[[Botanist&#039;s Slops]]||[[Botanist&#039;s Workboots]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Digger&#039;s Helmet]]||[[Miner&#039;s Shirt]]||[[Miner&#039;s Gloves]]||||[[Miner&#039;s Slops]]||[[Miner&#039;s Workboots]] ||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Puller&#039;s Hat]]||[[Fisher&#039;s Shirt]]||[[Fisher&#039;s Gloves]]||||[[Fisher&#039;s Gaskins]]||[[Fisher&#039;s Wading Boots]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|51||[[Mythrite Goggles of Gathering]]||[[Archaeoskin Jackcoat of Gathering]]||[[Archaeoskin Gloves of Gathering]]||||[[Archaeoskin Breeches of Gathering]]||[[Archaeoskin Jackboots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|53||[[Holy Rainbow Hat]]||[[Wyvernskin Jerkin]]||[[Holy Rainbow Work Gloves]]||||[[Wyvernskin Culottes]]||[[Wyvernskin Workboots]]||||||[[Wyvernskin Wristbands]]||&lt;br /&gt;
|-&lt;br /&gt;
|54||||||||[[Wyvernskin Field Belt]]||||||||[[Wyvernskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|55||[[Dhalmelskin Bush Hat]]||[[Dhalmelskin Vest]]||[[Dhalmelskin Gloves]]||||[[Ramie Trousers of Gathering]]||[[Dhalmelskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Trailblazer&#039;s Scarf]]||[[Trailblazer&#039;s Vest]]||[[Trailblazer&#039;s Wristguards]]||||[[Trailblazer&#039;s Slops]]||[[Trailblazer&#039;s Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|59||||||||[[Dragonskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Serpentskin Bush Hat]]||[[Serpentskin Vest]]||[[Serpentskin Gloves]]||[[Griffin Leather Survival Belt]]||[[Chimerical Felt Trousers]]||[[Serpentskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Fieldkeep&#039;s Canotier]]||[[Fieldkeep&#039;s Shirt]]||[[Fieldkeep&#039;s Corsage]]||||[[Fieldkeep&#039;s Slops]]||[[Fieldkeep&#039;s Jackboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Minekeep&#039;s Helmet]]||[[Minekeep&#039;s Overalls]]||[[Minekeep&#039;s Work Gloves]]||||[[Minekeep&#039;s Slops]]||[[Minekeep&#039;s Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Tacklekeep&#039;s Cap]]||[[Tacklekeep&#039;s Vest]]||[[Tacklekeep&#039;s Gloves]]||||[[Tacklekeep&#039;s Gaskins]]||[[Tacklekeep&#039;s Waders]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|61||[[Gaganaskin Bush Hat]]||[[Gaganaskin Vest]]||[[Gaganaskin Gloves]]||||[[Bloodhempen Trousers of Gathering]]||[[Gaganaskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|62||||||||[[Gaganaskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|63||[[Gyuki Leather Hat]]||[[Gyuki Leather Jacket]]||[[Gyuki Leather Gloves of Gathering]]||||[[Gyuki Leather Chaps]]||[[Gyuki Leather Boots of Gathering]]||[[Gyuki Leather Earrings]]||[[Gyuki Leather Choker]]||[[Gyuki Leather Wristband]]||[[Gyuki Leather Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|65||[[Tigerskin Cap of Gathering]]||[[Kudzu Coat of Gathering]]||[[Tigerskin Fingerless Gloves of Gathering]]||||[[Kudzu Culottes of Gathering]]||[[Tigerskin Boots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|66||||||||[[Tigerskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Serge Turban of Gathering]]||[[Marid Leather Bolero of Gathering]]||[[Marid Leather Gloves of Gathering]]||||[[Serge Sarouel of Gathering]]||[[Marid Leather Babouches of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Yamashi Kasa]]||[[Yamashi Dogi]]||[[Yamashi Tekko]]||[[Yamashi Obi]]||[[Yamashi Momohiki]]||[[Yamashi Zori]]||[[Silvergrace Earrings of Gathering]]||[[Slothskin Necklace of Gathering]]||[[Slothskin Armillae of Gathering]]||[[Slothskin Ring of Gathering]]&lt;br /&gt;
|-&lt;br /&gt;
|71||[[Brightlinen Turban of Gathering]]||[[Brightlinen Coat of Gathering]]||[[Smilodonskin Gloves of Gathering]]||[[Smilodonskin Survival Belt]]||[[Brightlinen Bottoms of Gathering]]||[[Smilodonskin Shoes of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|74||[[Atrociraptorskin Cap of Gathering]]||[[Atrociraptorskin Vest of Gathering]]||[[Atrociraptorskin Gloves of Gathering]]||||[[Pixie Cotton Slops of Gathering]]||[[Atrociraptorskin Boots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|76||||||||||||||[[White Ash Earrings]]||[[White Ash Necklace]]||[[White Ash Bracelet]]||[[White Ash Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|77||[[Ovim Wool Turban of Gathering]]||[[Zonureskin Robe of Gathering]]||[[Zonureskin Gloves of Gathering]]||||[[Ovim Wool Gaskins of Gathering]]||[[Zonureskin Shoes of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Dwarven Cotton Bandana]]||[[Swallowskin Coat]]||[[Swallowskin Gloves]]||[[Swallowskin Survival Belt]]||[[Dwarven Cotton Breeches]]||[[Swallowskin Boots]]||[[Lignum Vitae Earrings]]||[[Lignum Vitae Necklace]]||[[Lignum Vitae Bracelet]]||[[Lignum Vitae Ring]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=300421</id>
		<title>Gathering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gathering&amp;diff=300421"/>
		<updated>2021-06-27T18:28:29Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* {{Fisher}} Fisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:botanist1.jpg|400px|thumb|[[Botanist]]]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==General Information==&lt;br /&gt;
Gathering [[classes]], also known as &#039;&#039;Disciples of the Land&#039;&#039;, harvest natural resources throughout [[Eorzea]]. [[Disciples of the Hand]] can utilize these natural resources to [[crafting|craft]] equipment, consumables and countless useful items. Gathering classes consist of &#039;&#039;&#039;[[Botanist]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Fisher]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Miner]]&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
Players wishing to unlock these classes may do so after reaching level 10 (or higher) as a [[Disciples of War|Disciple of War]] or [[Disciples of Magic|Disciple of Magic]] by talking to the Guild Receptionist in their respective gathering guild.&lt;br /&gt;
 &lt;br /&gt;
Gathering classes are ill-suited for combat, preferring to use stealth to hide from enemies, though doing so reduces movement speed. Just like crafting classes, they cannot participate in any [[Duties]], as there are no resources to be found in any of them. Gatherers also have an exclusive selection of [[levequests]] focused entirely on gathering specific materials.&lt;br /&gt;
 &lt;br /&gt;
Disciples of the Land do not have access to any cross-class abilities from the other disciplines (Disciples of War, Disciples of the Hand, and Disciples of Magic). However, they share their various tracking and increased &amp;quot;&#039;&#039;Crafting Catalyst&#039;&#039; Yield&amp;quot; abilities with the other gathering classes, though only Miner and Botanist have a use for them. Gatherers also gain one cross-class slot every five levels up to level 50.&lt;br /&gt;
 &lt;br /&gt;
As expected, EXP is typically acquired by gathering items. Botanist and Miner gain an increasing temporary bonus to the amount of experience earned for your current gathering node by successfully increasing their &#039;&#039;Gathering Chain&#039;&#039;. A &#039;&#039;Gathering Chain&#039;&#039; is an in-game term used to describe the process of successfully gathering multiple items in a row without missing before you run out of gathering attempts. If you gather multiple high-quality items in a row, you increase your &#039;&#039;HQ Chain&#039;&#039;. Failing to receive an item (either by missing or running out of attempts) breaks all gathering chains.&lt;br /&gt;
&lt;br /&gt;
All three classes gain a significant bonus whenever they obtain a high-quality (HQ) item, and a smaller bonus when they collect a resource for the very first time. The base amount gained depends on the level of the item gathered, not the level of the resource spot, though most items are of a similar level.&lt;br /&gt;
&lt;br /&gt;
To switch to a gathering class, equip the tool of that class from your armory chest, just like you would any other class.&lt;br /&gt;
&lt;br /&gt;
*Botanist and Miner:&lt;br /&gt;
**Gathering locations are only visible with the appropriate ability active, and only if the corresponding class is high enough level to harvest it (4 levels lower at most). For example, a level 21 Botanist can locate level 25 and lower spots, and the tracking ability is usable cross-discipline.&lt;br /&gt;
**Both classes have a secondary type of resource they can collect at level 11 onward – harvesting (BTN) and quarrying (MIN).&lt;br /&gt;
**After reaching certain levels, both classes can identify special conditions at certain gathering spots. These will result in various bonus effects if a particular stat is high enough, such as increased gathering chance, HQ gathering chance, extra attempts, and more.&lt;br /&gt;
**Higher-level resource spots will have several unknown items that are relatively difficult to gather at first (usually a 25% base chance). After being identified with a successful gathering, they will return to their regular rates. Certain items also have additional attributes:&lt;br /&gt;
***Hidden: Cannot be harvested from every spot.&lt;br /&gt;
***Rare: Can only be harvested once per spot. Abilities increasing the amount gathered per attempt do not affect these.&lt;br /&gt;
**At level 46, both classes gain an ability to spot &amp;quot;Unspoiled&amp;quot; gathering locations anywhere in the current zone. Unlike regular gathering spots, unspoiled nodes only spawn at specific times. They can only appear one at a time and last for about an hour, and can even despawn while you&#039;re gathering from them. Furthermore, their contents are marked &#039;out of reach&#039; when you begin gathering, rendering all possible slots hidden, even if they are empty. These can be cleared away in just one gathering attempt until you successfully find the slot(s) which contain the hidden resource. At level 50, the &amp;quot;Toil&amp;quot; ability can immediately clear away these obstructions for 300 GP, making it easier to gather without sacrificing too many gathering attempts. These nodes contain rare items that typically cannot be acquired by other means.&lt;br /&gt;
&lt;br /&gt;
==={{Botanist}} [[Botanist]]===&lt;br /&gt;
Botanists harvest resources from the plants and trees of [[Eorzea]]. They gather raw materials for various [[crafting]] classes such as [[carpenter]], [[weaver]], [[culinarian]] and [[alchemist]].&lt;br /&gt;
&lt;br /&gt;
==={{Fisher}} [[Fisher]]===&lt;br /&gt;
Fishers harvest fish and other sea creatures from the waters of [[Eorzea]], utilizing an assortment of fishing tackles to catch fish in various environments.&lt;br /&gt;
&lt;br /&gt;
Deep sea [[Spearfishing]] is available starting in 4.0 Stormblood.&lt;br /&gt;
&lt;br /&gt;
==={{Miner}} [[Miner]]===&lt;br /&gt;
Miners extract minerals from the rock faces of [[Eorzea]]. The raw ores and gemstones they acquire are utilized by the [[blacksmith]], [[armorer]] and [[goldsmith]] [[crafting]] classes.&lt;br /&gt;
&lt;br /&gt;
==Gathering Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Gathering (Attributes)|Gathering]]&#039;&#039;&#039; - increases your likelihood of receiving an item while gathering. The higher the level of the item, the more Gathering Points are required for a 100% chance.&lt;br /&gt;
* &#039;&#039;&#039;[[Perception]]&#039;&#039;&#039; - increases the probability of acquiring high-quality resources, up to a maximum of 15% base chance. Does not affect items that cannot be high quality. In Heavensward and later expansions, Perception also determines the effectiveness of abilities that increase item collectability.&lt;br /&gt;
* &#039;&#039;&#039;[[GP]]&#039;&#039;&#039; - Gathering Points, used for gathering abilities (though Fishing does not make use of it until Heavensward). Slowly recharges over time while not gathering from resource spots and with each successful gathering attempt. The current amount is shared between classes, though points can be lost if switching to a class with a lower maximum.&lt;br /&gt;
&lt;br /&gt;
==Gathering Gear==&lt;br /&gt;
{| {{STDT|sortable gathering-role align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Head&lt;br /&gt;
!Body&lt;br /&gt;
!Hands&lt;br /&gt;
!Waist&lt;br /&gt;
!Legs&lt;br /&gt;
!Feet&lt;br /&gt;
!Earrings&lt;br /&gt;
!Necklace&lt;br /&gt;
!Bracelets&lt;br /&gt;
!Ring&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Hempen Coif of Gathering]]||[[Hempen Dalmatica of Gathering]]||[[Asuran Armguards]]&amp;lt;br&amp;gt;[[Leather Wristguards]]||[[Leather Shepherd&#039;s Belt]]||[[Hempen Shepherd&#039;s Slops]]||[[Leather Duckbills of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hempen Bandana]]||||||||[[Leather Culottes]]||[[Leather Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|6||||[[Hempen Shepherd&#039;s Tunic]]||[[Hempen Work Gloves]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|7||||||||||||||[[Copper Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|9||||[[Amateur&#039;s Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Straw Hat]]||||||[[Leather Survival Belt]]||[[Amateur&#039;s Slops]]||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|11||||||[[Hard Leather Wristguards]]||||||[[Hard Leather Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Stablemaid&#039;s Hat]]||[[Hempen Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Stablehand&#039;s Hat]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Hard Leather Skullcap]]||[[Cotton Shepherd&#039;s Tunic]]||||||[[Cotton Shepherd&#039;s Slops]]&amp;lt;br&amp;gt;[[Star-spangled Subligar]]||[[Hard Leather Espadrilles]]||||[[Hard Leather Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|16||||||[[Goatskin Wristguards]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|17||||||||[[Hard Leather Shepherd&#039;s Belt]]||||||[[Brass Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|18||||[[Cotton Dalmatica of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Cotton Coif of Gathering]]||||||||||[[Padded Leather Duckbills of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|20||||[[Wood Wailer&#039;s Jacket]]||[[Cotton Work Gloves]]||||[[Initiate&#039;s Slops]]||||||||||[[Goatskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|21||||[[Cotton Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|22||||||||||||[[Goatskin Espadrilles]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Velveteen Bandana]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|24||||[[Initiate&#039;s Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|25||||[[Flame Private&#039;s Jerkin]]&amp;lt;br&amp;gt;[[Serpent Private&#039;s Doublet]]&amp;lt;br&amp;gt;[[Storm Private&#039;s Doublet Vest]]||[[Fingerless Goatskin Gloves of Gathering]]||||[[Velveteen Sarouel of Gathering]]||[[Goatskin Crakows of Gathering]]|||||[[Goatskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Velveteen Wedge Cap of Gathering]]||[[Velveteen Coatee of Gathering]]||||[[Toadskin Survival Belt]]||[[Flame Private&#039;s Culottes]]&amp;lt;br&amp;gt;[[Serpent Private&#039;s Slops]]&amp;lt;br&amp;gt;[[Storm Private&#039;s Slops]]||||[[Silver Earrings]]||||[[Goatskin Wristbands of Gathering]]||&lt;br /&gt;
|-&lt;br /&gt;
|29||||[[Toadskin Jerkin]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|30||||||[[Velveteen Work Gloves]]||||[[Toadskin Culottes]]||[[Toadskin Workboots]]||||||||[[Toadskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|31||[[Serpent Private&#039;s Coif]]&amp;lt;br&amp;gt;[[Steel Goggles]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|32||||[[Velveteen Doublet Vest of Gathering]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|35||[[Angler&#039;s Hat]]||[[Apprentice&#039;s Doublet]]||[[Fingerless Boarskin Gloves of Gathering]]||[[Vintage Shepherd&#039;s Belt]]||[[Linen Sarouel of Gathering]]||[[Boarskin Crakows of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|37||||||||[[Boarskin Shepherd&#039;s Belt]]|||||||[[Mythril Earrings]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|38||[[Linen Wedge Cap of Gathering]]||[[Linen Coatee of Gathering]]&amp;lt;br&amp;gt;[[Vintage Doublet Vest]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|39||||||[[Storm Sergeant&#039;s Wristguards]]||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|40||[[Woolen Coif of Gathering]]||||[[Fingerless Peisteskin Gloves of Gathering]]||||[[Woolen Sarouel of Gathering]]||[[Peisteskin Crakows of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|41||||[[Linen Doublet]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Mythril Mesail]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|43||||[[Boarskin Jerkin]]||[[Woolen Work Gloves]]||[[Boarskin Survival Belt]]||[[Boarskin Culottes]]||[[Boarskin Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|44||[[Cobalt Preserves]]&amp;lt;br&amp;gt;[[Serpent Sergeant&#039;s Coif]]||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|45||[[Felt Coif of Gathering]]||||[[Fingerless Raptorskin Gloves of Gathering]]|||||||||||[[Raptorskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|46||[[Vintage Coif]]||[[Woolen Doublet]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|47||[[Cobalt Mesail]]|||||||||||||[[Electrum Earrings]]||||[[Raptorskin Wristbands of Gathering]]||&lt;br /&gt;
|-&lt;br /&gt;
|48||||[[Raptorskin Jerkin]]||[[Felt Work Gloves]]||[[Raptorskin Survival Belt]]||[[Raptorskin Culottes]]||[[Raptorskin Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Explorer&#039;s Calot]]&amp;lt;br&amp;gt;[[Forager&#039;s Hat]]||[[Forager&#039;s Vest]]||[[Forager&#039;s Wristguards]]||[[Dodore Survival Belt]]||[[Forager&#039;s Slops]]||[[Forager&#039;s Shoes]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Cutter&#039;s Hat]]||[[Botanist&#039;s Doublet]]||[[Botanist&#039;s Gloves]]||||[[Botanist&#039;s Slops]]||[[Botanist&#039;s Workboots]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Digger&#039;s Helmet]]||[[Miner&#039;s Shirt]]||[[Miner&#039;s Gloves]]||||[[Miner&#039;s Slops]]||[[Miner&#039;s Workboots]] ||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Hamlet Puller&#039;s Hat]]||[[Fisher&#039;s Shirt]]||[[Fisher&#039;s Gloves]]||||[[Fisher&#039;s Gaskins]]||[[Fisher&#039;s Wading Boots]]||||||||[[Raptorskin Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|51||[[Mythrite Goggles of Gathering]]||[[Archaeoskin Jackcoat of Gathering]]||[[Archaeoskin Gloves of Gathering]]||||[[Archaeoskin Breeches of Gathering]]||[[Archaeoskin Jackboots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|53||[[Holy Rainbow Hat]]||[[Wyvernskin Jerkin]]||[[Holy Rainbow Work Gloves]]||||[[Wyvernskin Culottes]]||[[Wyvernskin Workboots]]||||||[[Wyvernskin Wristbands]]||&lt;br /&gt;
|-&lt;br /&gt;
|54||||||||[[Wyvernskin Field Belt]]||||||||[[Wyvernskin Choker]]||||&lt;br /&gt;
|-&lt;br /&gt;
|55||[[Dhalmelskin Bush Hat]]||[[Dhalmelskin Vest]]||[[Dhalmelskin Gloves]]||||[[Ramie Trousers of Gathering]]||[[Dhalmelskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|58||[[Trailblazer&#039;s Scarf]]||[[Trailblazer&#039;s Vest]]||[[Trailblazer&#039;s Wristguards]]||||[[Trailblazer&#039;s Slops]]||[[Trailblazer&#039;s Shoes]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|59||||||||[[Dragonskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Serpentskin Bush Hat]]||[[Serpentskin Vest]]||[[Serpentskin Gloves]]||[[Griffin Leather Survival Belt]]||[[Chimerical Felt Trousers]]||[[Serpentskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Fieldkeep&#039;s Canotier]]||[[Fieldkeep&#039;s Shirt]]||[[Fieldkeep&#039;s Corsage]]||||[[Fieldkeep&#039;s Slops]]||[[Fieldkeep&#039;s Jackboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Minekeep&#039;s Helmet]]||[[Minekeep&#039;s Overalls]]||[[Minekeep&#039;s Work Gloves]]||||[[Minekeep&#039;s Slops]]||[[Minekeep&#039;s Workboots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|60||[[Tacklekeep&#039;s Cap]]||[[Tacklekeep&#039;s Vest]]||[[Tacklekeep&#039;s Gloves]]||||[[Tacklekeep&#039;s Gaskins]]||[[Tacklekeep&#039;s Waders]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|61||[[Gaganaskin Bush Hat]]||[[Gaganaskin Vest]]||[[Gaganaskin Gloves]]||||[[Bloodhempen Trousers of Gathering]]||[[Gaganaskin Fringe Boots]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|62||||||||[[Gaganaskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|63||[[Gyuki Leather Hat]]||[[Gyuki Leather Jacket]]||[[Gyuki Leather Gloves of Gathering]]||||[[Gyuki Leather Chaps]]||[[Gyuki Leather Boots of Gathering]]||[[Gyuki Leather Earrings]]||[[Gyuki Leather Choker]]||[[Gyuki Leather Wristband]]||[[Gyuki Leather Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|65||[[Tigerskin Cap of Gathering]]||[[Kudzu Coat of Gathering]]||[[Tigerskin Fingerless Gloves of Gathering]]||||[[Kudzu Culottes of Gathering]]||[[Tigerskin Boots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|66||||||||[[Tigerskin Belt of Gathering]]||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Serge Turban of Gathering]]||[[Marid Leather Bolero of Gathering]]||[[Marid Leather Gloves of Gathering]]||||[[Serge Sarouel of Gathering]]||[[Marid Leather Babouches of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Yamashi Kasa]]||[[Yamashi Dogi]]||[[Yamashi Tekko]]||[[Yamashi Obi]]||[[Yamashi Momohiki]]||[[Yamashi Zori]]||[[Silvergrace Earrings of Gathering]]||[[Slothskin Necklace of Gathering]]||[[Slothskin Armillae of Gathering]]||[[Slothskin Ring of Gathering]]&lt;br /&gt;
|-&lt;br /&gt;
|71||[[Brightlinen Turban of Gathering]]||[[Brightlinen Coat of Gathering]]||[[Smilodonskin Gloves of Gathering]]||[[Smilodonskin Survival Belt]]||[[Brightlinen Bottoms of Gathering]]||[[Smilodonskin Shoes of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|74||[[Atrociraptorskin Cap of Gathering]]||[[Atrociraptorskin Vest of Gathering]]||[[Atrociraptorskin Gloves of Gathering]]||||[[Pixie Cotton Slops of Gathering]]||[[Atrociraptorskin Boots of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|76||||||||||||||[[White Ash Earrings]]||[[White Ash Necklace]]||[[White Ash Bracelet]]||[[White Ash Ring]]&lt;br /&gt;
|-&lt;br /&gt;
|77||[[Ovim Wool Turban of Gathering]]||[[Zonureskin Robe of Gathering]]||[[Zonureskin Gloves of Gathering]]||||[[Ovim Wool Gaskins of Gathering]]||[[Zonureskin Shoes of Gathering]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|80||[[Dwarven Cotton Bandana]]||[[Swallowskin Coat]]||[[Swallowskin Gloves]]||[[Swallowskin Survival Belt]]||[[Dwarven Cotton Breeches]]||[[Swallowskin Boots]]||[[Lignum Vitae Earrings]]||[[Lignum Vitae Necklace]]||[[Lignum Vitae Bracelet]]||[[Lignum Vitae Ring]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=More_than_a_Feeler&amp;diff=300414</id>
		<title>More than a Feeler</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=More_than_a_Feeler&amp;diff=300414"/>
		<updated>2021-06-27T18:26:59Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More than a Feeler is a level 30 [[guildhest]]. It requires a light party of 4 players to initiate.&lt;br /&gt;
&lt;br /&gt;
This fight is practice for managing boss mechanics and whole-party mechanics.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
More than a Feeler is a guildhest that requires the players to kill a [[malboro]] boss named [[Toxic Tamlyn]]. &lt;br /&gt;
&lt;br /&gt;
In the fight, the malboro summons bubbles from the depth of the water. The bubbles are divided into 2 types, blue bubbles and purple bubbles. The bubbles will flow outward from the water. If the blue bubbles are not destroyed, they will spawn adds called [[Rotten Jam]]s. The purple bubbles will explode when they collide with any rocky surfaces. When the purple bubbles explode they will damage and poison all party members nearby. &lt;br /&gt;
&lt;br /&gt;
Players should destroy the blue bubbles and avoid the purple bubbles. Toxic Tamlyn has a Bad Breath attack that applies status effects and debuffs to all targets in a cone in front of him. Everyone except the tank should avoid the front of the marlboro.&lt;br /&gt;
&lt;br /&gt;
*Destroy the blue bubbles and avoid the purple ones. &lt;br /&gt;
*Avoid Toxic Tamlyn&#039;s frontal cone AoE breath attack.&lt;br /&gt;
&lt;br /&gt;
===Healer Mechanics===&lt;br /&gt;
&lt;br /&gt;
In the event that multiple members of the party are hit by the breath attack - the priority for heals and esuna in this fight is: healer, tank, dps.&lt;br /&gt;
&lt;br /&gt;
Heal the target once before cleansing the debuffs. After the debuffs are removed, continue to top off the target. When running low on MP, use [[Lucid Dreaming]] to regain MP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A massive tangle of vivified briar and vines known by the locals as the Toxic Tamlyn has taken root in Fool Falls and is poisoning the water which flows into the Nym River, and eventually down to the Rhotano Sea and [[Limsa Lominsa]]. The morbol must be slain before the city-state&#039;s entire freshwater supply is contaminated, but to do so will require entering an area churning with deadly bubbles that release noisome fumes and bloodthirsty denizens of the deep&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Flicking_Sticks_and_Taking_Names&amp;diff=300412</id>
		<title>Flicking Sticks and Taking Names</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Flicking_Sticks_and_Taking_Names&amp;diff=300412"/>
		<updated>2021-06-27T18:21:04Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flicking Sticks and Taking Names is a level 25 [[guildhest]]. It requires a light party of 4 players to intends to teach bomb or area of effect (aoe) marker dodging mechanics.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This guildhest features a mini-dungeon filled with [[goblin]]s. &lt;br /&gt;
&lt;br /&gt;
When fighting goblins, they will periodically drop bombs on the ground. Be sure to get out of the bomb&#039;s red circle before it explodes. When you progress through the dungeon you will encounter barricades. While you&#039;re damaging the barricades, the goblins behind the them will throw bombs you. Avoid them bombs if you can. &lt;br /&gt;
&lt;br /&gt;
In many cases, once the crate is destroyed, the goblins will automatically aggro the player at the front of the group. If a dps or healer is ahead, they will automatically pick up aggro. Try to stay behind the tank to make is easier to build enmity. This is a similar mechanic to [[The Vault]] dungeon in Heavensward.&lt;br /&gt;
&lt;br /&gt;
===Stikflix Grumblytoss===&lt;br /&gt;
&lt;br /&gt;
Stikflix Grumblytoss is the goblin boss of this guildhest. &lt;br /&gt;
&lt;br /&gt;
He is able to throw multiple bombs at a time. At the start of the fight, Stikflix will throw 3 to 4 bombs at the time. This number increases through the fight. At the end of the fight, Stikflix spawns about a dozen bombs on the ground. At the very end of the fight he throws a large bomb with very large radius. &lt;br /&gt;
&lt;br /&gt;
===Tank Mechanics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A lawless cadre of goblins has seized the Matron&#039;s Lethe, preventing passage to and from the upper reaches of the Twelveswood. Now, all those who approach are greeted with shower of time-activated bombs tossed from behind makeshift barricades. &lt;br /&gt;
&lt;br /&gt;
Slay the goblins, defeat their leader and reclaim the area, so travel through the forest will be safe once again.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All%27s_Well_that_Ends_in_the_Well&amp;diff=300410</id>
		<title>All&#039;s Well that Ends in the Well</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All%27s_Well_that_Ends_in_the_Well&amp;diff=300410"/>
		<updated>2021-06-27T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All&#039;s Well that Ends in the Well is a level 25 [[guildhest]]. It requires a light party of 4 players to initiate and is practice for managing multiple mobs or attacking parties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
After defeating 3 groups of mobs, you will encounter [[Briaxio of the Well]], the mini-boss of this guildhest. &lt;br /&gt;
&lt;br /&gt;
Through the fight, this sylph boss will spawn 5 groups of adds. Crowd control and kill the adds as soon as possible. Briaxio will also cast debuff abilities. Be sure to have your [[conjurer]] remove these debuffs from your party members with the spell [[esuna]]. &lt;br /&gt;
&lt;br /&gt;
*If damage needs to be directed to adds, make sure to place damage over time (dots) onto the boss first before redirecting damage.&lt;br /&gt;
*Use conjurer&#039;s esuna to remove any debuffs on your party members.&lt;br /&gt;
&lt;br /&gt;
===Healer Mechanics===&lt;br /&gt;
&lt;br /&gt;
If the tank is extremely low in health and has a debuff - heal the tank once before cleansing the debuff and then use Esuna on the tank. Top off the tank as much as possible as damage can potentially add up quickly in this fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hostile sylphs who would rather see the Twelveswood burn before making peace with the people of [[Gridania]] have begun using their forbidden magicks to charm the forest&#039;s creatures into doing their bidding. Temporarily enhanced by the spells, these turned creatures now possess the ability to enfeeble their victims with terrible poisons and wide-reaching attacks.&lt;br /&gt;
&lt;br /&gt;
Only by slaying with renegade sylph leader Briaxio of the Well will the creatures&#039; minds be freed.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stinging_Back&amp;diff=300409</id>
		<title>Stinging Back</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stinging_Back&amp;diff=300409"/>
		<updated>2021-06-27T18:07:45Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stinging Back is a level 20 [[guildhest]]. It requires a light party of 4 players to initiate and intends to teach basic dungeon mechanics.&lt;br /&gt;
&lt;br /&gt;
Reward: 2230 experience, 130 gil&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In this guildhest, players will encounter groups of mobs that are standing still and groups of mobs that are roaming around. &lt;br /&gt;
&lt;br /&gt;
Wait for the patrolling Redbellies to pass by before engaging the static Redbellies. Be sure to pull static packs away from the patrolling ones. When fighting the groups of Redbelly outlaws, kill or [[sleep]] the [[Redbelly Chanter]]s as soon as possible. Chanters are healers capable of healing the other Redbellies. &lt;br /&gt;
&lt;br /&gt;
===Redbelly Swarmpoint===&lt;br /&gt;
&lt;br /&gt;
[[Redbelly Swarmpoint]] is the end boss of the guildhest. Periodically, he will summon adds in the forms of archers and healers. Kill the adds as soon as possible, especially the Chanter healers. If the adds are left alive, your party will face groups of healers and archers. Switch your damage dealers back to Swarmpoint, whenever you clear a wave of adds.&lt;br /&gt;
&lt;br /&gt;
If the Redbelly Swarmpoint is less than 10% in health, destroy any Redbelly Chanters that spawn but it is okay ignore the rest of the smaller mobs.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A notorious band of outlaws known as the Redbelly Wasps is seeking to establish a new hideout near the [[Thousand Maws of Toto-Rak]]. &lt;br /&gt;
&lt;br /&gt;
Once the leader is attacked he will summon nearby allies to his aid, including powerful conjurers skilled in the arts of healing. Defeating these allies before engaging their leader will greatly increase your chance of success.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pulling_Poison_Posies&amp;diff=300408</id>
		<title>Pulling Poison Posies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pulling_Poison_Posies&amp;diff=300408"/>
		<updated>2021-06-27T18:06:00Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pulling Poison Posies is a level 20 [[guildhest]]. It requires a light party of 4 players to initiate and intends to teach basic dungeon mechanics.&lt;br /&gt;
&lt;br /&gt;
Reward: 1830 experience, 130 gil&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The end boss of this Guildhest is a poison-spewing plant called [[Toxic Battrap]]. &lt;br /&gt;
&lt;br /&gt;
Every few seconds, Toxic Battrap spawns a purple puddle on the ground. The puddles poison all the players standing in it. Be sure to avoid standing in the puddles. Periodically, adds will spawn. Damage dealers should quickly kill the adds before returning to the boss.&lt;br /&gt;
&lt;br /&gt;
*Avoid standing in the purple puddles of poison.&lt;br /&gt;
&lt;br /&gt;
=== Tank Mechanics ===&lt;br /&gt;
&lt;br /&gt;
While the Toxic Battrap spawns the toxic puddle, tanks should kite the boss to the next closest spot that does not have a puddle. make sure to face the boss away from the party. The back of the boss should also not be in the toxic puddle.&lt;br /&gt;
&lt;br /&gt;
=== Dps Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Do not stand in the toxic puddle longer than needed too - this will make it much more difficult for the healer to keep up.&lt;br /&gt;
&lt;br /&gt;
Always dps the smaller mobs first before returning to the boss. If the boss is below 10%, focus dps on the boss and ignore the smaller mobs that spawn.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The forest&#039;s landtraps have reached maturity and begun releasing noisome pollen clusters in their efforts to reproduce. When taken into the lungs, the pollen can cause severe irritation, nausea and in the case of extended exposure, when death. These vile seedkin must be dealt with before the entire Twelveswood is engulfed in a cloud of despair!&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hero_on_the_Halfshell&amp;diff=300406</id>
		<title>Hero on the Halfshell</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hero_on_the_Halfshell&amp;diff=300406"/>
		<updated>2021-06-27T18:01:10Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hero on the Halfshell is a level 15 [[guildhest]]. It requires a light party of 4 players to initiate and intends to teach basic boss mechanics.&lt;br /&gt;
&lt;br /&gt;
Reward: 1850 experience, 100 gil&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In Hero on the Halfshell, you are required to capture a giant turtle mini-boss named [[Gil Turtle]]. &lt;br /&gt;
&lt;br /&gt;
Before you start the fight, locate the environmental object Herb Patch in the boss room. You will need to interact with it to capture the boss. When you start the fight, defeat the [[Amateur Raider]] and [[Eft]] adds and have your tank take Gil Turtle&#039;s aggro. &lt;br /&gt;
&lt;br /&gt;
After the turtle has taken some damage, a [[Fire Sprite]] spawns. Your party needs to kill the Fire Sprite as soon as possible. The Sprite drops a item that allows your party to use the Herb Patch. Pull the Gil Turtle to the Herb Patch then interact with the Herb Patch. The patch emits a column of smoke that put the turtle to sleep, allowing you to capture it.&lt;br /&gt;
&lt;br /&gt;
If the Gil Turtle is accidentally killed, it will respawn after a few seconds.&lt;br /&gt;
&lt;br /&gt;
*Be sure to lure the Gil Turtle to the herb patch before lighting it.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wealthy noble, Teledji Adeledji, has prized pet, a rare gil turtle, kidnapped by ruthless bandits who seek a sizable ransom for the gentle wavekin&#039;s return. Always a man of principle Teledji Adeledji has decided that instead of caving to the bandit&#039;s demands, he will offer the same ransom to anyone who can safely retrieve his pet from the clutches of evil.&lt;br /&gt;
&lt;br /&gt;
After weakening the gil turtle, slay the fire sprites and use their cores to light a special herb on fire. The smoke released should be powerful enough to put the creature to sleep, but only if the turtle is close enough to the flames.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Basic_Training:_Enemy_Strongholds&amp;diff=300404</id>
		<title>Basic Training: Enemy Strongholds</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Basic_Training:_Enemy_Strongholds&amp;diff=300404"/>
		<updated>2021-06-27T17:59:03Z</updated>

		<summary type="html">&lt;p&gt;Alethalocksar: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Training: Enemy Strongholds is a level 15 [[guildhest]].  It requires a light party of 4 players to initiate and intends to teach basic group mechanics.&lt;br /&gt;
&lt;br /&gt;
Reward: 1510 experience, 100 gil&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In Basic Training: Enemy Strongholds, players are required to travel through a mini-dungeon in the form of a cavern. &lt;br /&gt;
&lt;br /&gt;
Your party will encounter groups of [[Puk Hatchling]]s. In one of the encounters, a hoglet will at attack your party from the back. Be sure to have your tank take its aggro as soon as possible. Some of the mobs may spawn behind the group.&lt;br /&gt;
&lt;br /&gt;
There is an iron lever that will need to be pulled between each mob in order to advance in the instance - interaction on the lever will be activated when each group of mobs is destroyed. If the lever can&#039;t be pulled, check behind the group to see if another mob has spawned.&lt;br /&gt;
&lt;br /&gt;
At the end of the dungeon, you will need to defeat a giant toad named [[Ledgeleaper]].&lt;br /&gt;
&lt;br /&gt;
===Ledgeleaper===&lt;br /&gt;
In the Ledgeleaper&#039;s boss room, there are 2 level 15 boulders. Ledgeleaper will attempt to destroy the boulder in the right of the room. Once the boulder is destroyed a group of 3 [[Yarzon Lurker]]s enter the fight. &lt;br /&gt;
&lt;br /&gt;
You should switch your damage dealers to the Yarzons and defeat them before focusing on the boss. Later in the fight, the Ledgeleaper will destroy the boulder in the left of the room and release another group of Yarzon Lurkers.&lt;br /&gt;
&lt;br /&gt;
In many cases, if damage in the group is high enough, the Ledgeleaper can be defeated before the Yarzons are released.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This battle exercise will test your ability to breach enemy stronghold defenses. &lt;br /&gt;
&lt;br /&gt;
Eliminate targets in each of the three antechambers before infiltrating the final chamber and engaging the cyclopean toad who makes the cave its den. Making quick work of the creature is key, for the yarzons who lurk behind the chamber&#039;s boulders will emerge once they smell blood.&lt;br /&gt;
&lt;br /&gt;
{{Guildhests}}&lt;/div&gt;</summary>
		<author><name>Alethalocksar</name></author>
	</entry>
</feed>